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Hobbes2 wrote:
NM on hard from queue
[Hard]
00:25:789 (2,1,2,3,4,1,2,3) - This spacing change seems really unnatural? Not really sure why you spaced some of them really small and others really long like that — I was going for greater distance for louder sounds and low distance in slow parts, fixed.
00:33:758 (1,2) - Weird flow, you could probably just curve 1 a bit more — ✔
01:11:258 (1) - This slider doesn't do the drop justice, use a 1/4 kickslider — Done 👌
01:15:945 (5) - move this closer to the stack so that the distance between 4, 5, and the stack is the same — ✔
01:18:758 (1,2) - weird flow, I'd just move 2 — ✔
01:29:070 (5) - shouldn't the mapped blue note be 01:29:422 - ? — dunno if you meant this, but I mapped the blue tick and it didn't feel the best
02:41:258 (1) - Make it a 1/4 kickslider — ✔
02:44:539 (5,3) - this overlap is unsightly, I think you should fix it — Relocalized notes
02:49:695 (3,1) - While the overlap with 2 and the slider is fine, the overlap with 3 and the slider could def be fixed. Move 3 to the right. — ✔
03:06:570 (3,4,5) - This flows weirdly, either curve the slider or put the circles at the end of the slider instead of next to it — ✔
03:14:070 (2,3,4) - ^ — ✔
Overall a very solid difficulty. Good luck! — ♥
Removed the outro from Hard. To be removed from Normal. Should map the breaks maybe.Houtarou Oreki wrote:
Hi.
[Hard]
00:58:133 (1) - This section could and should be way more lively. I nearly fell asleep while playing it.
[...]
Also hire some hitsounding experts. You suck at hitsounding.
^Done, except the hitsounding part.
Fucking overlaps >:C -- To check
[Normal]
Remake it so that it follows guidelines and make a Normal + Hard spread -- To do
[Easy]
Trash it, you didn't place a single note anyway. -- Done
CucumberCuc wrote:
Hi :3 — Hi!Normal00:15:008 (1,2,1) you can make them curved and the ends of the sliders to see looking at the beginning of the next slider — ✔
00:31:883 (1) it can be curved even higher — ✔
00:35:633 (1,2) can be slider and reverse? — ✔
00:41:258 (3,4,5) I think you can place them like this:
I'd rather have this not changed, feels better to me the way it is
01:03:758 (2,1) Try to put the circle on the slider or the slider on the start circle to look better — ✔
01:11:258 (1) You can try to make a curved — I prefer not to change
02:41:258 (1) Your choice but you can try to make a curved — Same as above
02:45:945 (2,1) Slider 1 square up and circle 1 square to the left — Vague explanation, but tweaked these a bit
03:05:164 (4) little slider, you can change to circle — Feels good to me with the soundHard00:16:883 (1) You can slightly raise the end of the slider — ✔
00:35:633 (1,2,3,4) It is better to remove circles and extend up to their seats sliders — I'd rather have it like this, feels more enjoyable
00:40:789 (6) You can make it out — ✔
00:41:609 (2) better post it by the end of the previous slider — This is supposed to get the user a little bit ready for the spaced triples later in the beatmap
01:05:633 (3) the end of the slider to 01:05:867 — ✔
01:15:476 (3) Place the circle to the right — Tweaked
01:16:179 (6,7,8) can too ^, but it's your choice — Same as above
01:29:773 (7) Place closer to the beginning of the next slider — ✔
02:35:633 (1) the end of the slider to 02:05:867 — ✔
02:41:258 (1) You can diversify by 2-3 sliders with reverse — Feels to me as unnecessary
03:55:320 to 04:00:008 What are these timings? — ✔
Moku_Hazushi wrote:
(From my modding queue~) — Hii
Sorry for the wait, — not a problem
this is a good map overall i enjoyed test playing and modding it. — That's awesome
The hitsounding is also good so i hope you will find useful stuff in this mod. As usual only implement the mod if you 120% agree :3 — okok c:Normal
00:24:383 (1) - Maybe make this slider curvy so you can blanket with 00:25:320 (2) — ✔
00:30:008 (1) - You can add a finish at the head of this slider — ✔
At 00:37:508 i think you should go for this rythm mapping :
In fact its really weird to have a slider at 00:37:976 which is the 2nd beat of this measure meaning a weak beat — ✔
00:41:258 (1,2,3) - I suggest you add whistle HS at the end of those 3 slider and — ✔
00:42:195 (3) - Clap at the tail of this one — ✔
By the way, really nice mapping and sliders here, well done owo)b — thanks owo
01:09:383 (1) - Just esthetic thing I would have expected a more curvy slider here since the 2 before were very curvy — ✔
01:15:008 (1) - I would also add a finish here — ✔, maybe I should add it on 01:18:758 (1) etc?
01:21:570 (2) - You can have a slider ending on the first beat of the next measure, its really important to have a circle to click at 01:22:508 — ✔
01:58:133 (1) - Im pretty sure this spinner is a bit too short for a normal diff, maybe try to make it starts earlier — ✔
02:03:758 (1) - I think you should replace the clap at the end of this slider by a whistle, the claps should be use when the usual mapping will restart — oops
02:45:008 (1) - Would add a finish here — ✔
02:47:820 (3,1) - Keep a 1x spacing — yeah, missed this somehow
02:51:101 (2) - Same remark as 00:37:508 — ✔
02:52:976 (2) - Same remark as above - But hear me well its not a real mistake, its just a bit unatural so choose the mapping you prefer and feel the most appropriate — It's indeed unnatural to have sliders on weaker beats
Really nice diff with very few real mistakes. You also made the mapping entertaining despite the low difficulty goo job owo)b — Haha, thanksHard
00:15:476 (2) - Same remark as the normal diff, this slider starts on a weak beat maybe go for this rythm mapping (or anything similar, just dont have slider starting at the 2nd or 4th beat of the measure) — I think it fits the sound in this particular case
At 00:25:320 i was expecting the same slider as 00:17:820 (2) to map that discret synthesizer in the background — ✔
00:38:914 (3) - Not good, you cant have a coming back slider starting at the end of a measure and ending at the beginning of the next one, its important the player hit something at 00:39:383 — ✔
01:08:445 (3) - Make it a straight line slider, like the others 01:07:508 (1) + 01:09:383 (1) — I don't see a problem in this, it also fits the lower sound compared to other sliders
01:15:008 (1) - Maybe add a finish here — ✔
01:24:148 (7,8,1) - This is way harder than it looks like for a 3.4* star, i think you should stack them or at least make them closer — ✔
01:40:789 (5) - Same problem as 00:38:914 you need the player to hit a circle at 01:41:258 — ✔
01:43:015 (8,1) - I think you should make it a slider — ✔
02:30:476 (1) - Maybe just use whistle here, the claps will come after when the drum will be more present — ✔
02:36:804 (2,3) - I think really stack them to clearly indicate the rythm is faster here — Made these closer
02:39:383 (1) - This long LN feels a bit weird, just before you were mapping the drum and this make a pause were the player was expecting playing the drum a bit more — It feels not that bad to me, but shortened it
02:45:008 (1) - Add a finish here — ✔
02:54:148 (5,6) + — Left this one
02:55:672 (4,5) + — Changed into a slider
03:06:922 (4,5) + — Changed into a slider
03:07:273 (6,7) = — Changed into a slider
I think you should all make them a bit closer, like 03:14:422 (3,4) — This one's closer because it fits the music
Otherwise the second kiai is pretty much well done :3 — ^^
I think this difficulty need more adjustements but the main part is already here. Nice difficulty balance and nice contrast between kiai times and normal parts, nice job :3 — owo