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Kaidos - Echoes

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Topic Starter
Houtarou Oreki
This map has been deleted on the request of its creator. It is no longer available.
Izzywing
NM on hard from queue

[Hard]

00:25:789 (2,1,2,3,4,1,2,3) - This spacing change seems really unnatural? Not really sure why you spaced some of them really small and others really long like that

00:33:758 (1,2) - Weird flow, you could probably just curve 1 a bit more

01:11:258 (1) - This slider doesn't do the drop justice, use a 1/4 kickslider

01:15:945 (5) - move this closer to the stack so that the distance between 4, 5, and the stack is the same

01:18:758 (1,2) - weird flow, I'd just move 2

01:29:070 (5) - shouldn't the mapped blue note be 01:29:422 - ?

02:41:258 (1) - Make it a 1/4 kickslider

02:44:539 (5,3) - this overlap is unsightly, I think you should fix it

02:49:695 (3,1) - While the overlap with 2 and the slider is fine, the overlap with 3 and the slider could def be fixed. Move 3 to the right.

03:06:570 (3,4,5) - This flows weirdly, either curve the slider or put the circles at the end of the slider instead of next to it

03:14:070 (2,3,4) - ^

Overall a very solid difficulty. Good luck!
Topic Starter
Houtarou Oreki

Hobbes2 wrote:

NM on hard from queue

[Hard]

00:25:789 (2,1,2,3,4,1,2,3) - This spacing change seems really unnatural? Not really sure why you spaced some of them really small and others really long like that — I was going for greater distance for louder sounds and low distance in slow parts, fixed.

00:33:758 (1,2) - Weird flow, you could probably just curve 1 a bit more —

01:11:258 (1) - This slider doesn't do the drop justice, use a 1/4 kickslider — Done 👌

01:15:945 (5) - move this closer to the stack so that the distance between 4, 5, and the stack is the same —

01:18:758 (1,2) - weird flow, I'd just move 2 —

01:29:070 (5) - shouldn't the mapped blue note be 01:29:422 - ? — dunno if you meant this, but I mapped the blue tick and it didn't feel the best

02:41:258 (1) - Make it a 1/4 kickslider —

02:44:539 (5,3) - this overlap is unsightly, I think you should fix it — Relocalized notes

02:49:695 (3,1) - While the overlap with 2 and the slider is fine, the overlap with 3 and the slider could def be fixed. Move 3 to the right. —

03:06:570 (3,4,5) - This flows weirdly, either curve the slider or put the circles at the end of the slider instead of next to it —

03:14:070 (2,3,4) - ^ —

Overall a very solid difficulty. Good luck! —
Thanks for the mod
Topic Starter
Houtarou Oreki
Hi.

[Hard]

00:58:133 (1) - This section could and should be way more lively. I nearly fell asleep while playing it.
01:13:133 (1,2,3) - Consider 1/2 sliders instead of hitcircles.
01:22:508 (1,2) - Same as below.
01:29:070 (5) - Move the repeat point so that it bounces straight from and back to 01:28:836 (4,6).
02:28:133 (1) - Same as before, an extremely boring section. Also the spinner lacks finish.
02:43:133 (2,3,4) - Consider 1/2 sliders.
02:53:445 (2,3,4,5) - These feel more like sliders.
02:59:539 (6,3) - Fucking overlap not again. Consider changing Hitcircle 6's shape.
03:39:383 (1) - You can come up with a better shape.
03:48:758 (1) - 1/4 slider?
03:56:258 (1) - The sound is 1/4 tick later. And consider a 1/4 slider, as you can hear two piano sounds.
03:58:133 (1) - Same as above.
Also hire some hitsounding experts. You suck at hitsounding.

Fucking overlaps >:C
00:31:648 (4,2) - Stack maybe.
01:16:883 (1,4).
01:25:789 (5,4) - Slightly overlapped.
01:26:726 (3,6).
01:27:195 (5,2).
01:34:695 (4,1) - Very little.
02:06:336 (2,4) - 'Hitcirlce 4' stacked on sliderend. I don't know.
02:08:914 (5,3).
02:46:883 (1,5).
02:49:461 (2,1).
02:59:539 (6,3).
03:04:929 (5,2) - Small overlap.
03:10:320 (3,2).

[Normal]

Remake it so that it follows guidelines and make a spread.

[Easy]

Trash it, you didn't place a single note anyway.
Topic Starter
Houtarou Oreki

Houtarou Oreki wrote:

Hi.

[Hard]

00:58:133 (1) - This section could and should be way more lively. I nearly fell asleep while playing it.
[...]
Also hire some hitsounding experts. You suck at hitsounding.

^Done, except the hitsounding part.

Fucking overlaps >:C -- To check

[Normal]

Remake it so that it follows guidelines and make a Normal + Hard spread -- To do

[Easy]

Trash it, you didn't place a single note anyway. -- Done
Removed the outro from Hard. To be removed from Normal. Should map the breaks maybe.
CucumberCuc
Hi :3

Normal
00:15:008 (1,2,1) you can make them curved and the ends of the sliders to see looking at the beginning of the next slider
00:31:883 (1) it can be curved even higher
00:35:633 (1,2) can be slider and reverse?
00:41:258 (3,4,5) I think you can place them like this:
01:03:758 (2,1) Try to put the circle on the slider or the slider on the start circle to look better
01:11:258 (1) You can try to make a curved
02:41:258 (1) Your choice but you can try to make a curved
02:45:945 (2,1) Slider 1 square up and circle 1 square to the left
03:05:164 (4) little slider, you can change to circle

Hard
00:16:883 (1) You can slightly raise the end of the slider
00:35:633 (1,2,3,4) It is better to remove circles and extend up to their seats sliders
00:40:789 (6) You can make it out
00:41:609 (2) better post it by the end of the previous slider
01:05:633 (3) the end of the slider to 01:05:867
01:15:476 (3) Place the circle to the right
01:16:179 (6,7,8) can too ^, but it's your choice
01:29:773 (7) Place closer to the beginning of the next slider
02:35:633 (1) the end of the slider to 02:05:867
02:41:258 (1) You can diversify by 2-3 sliders with reverse
03:55:320 to 04:00:008 What are these timings?
Topic Starter
Houtarou Oreki

CucumberCuc wrote:

Hi :3 — Hi!

Normal
00:15:008 (1,2,1) you can make them curved and the ends of the sliders to see looking at the beginning of the next slider — ✔
00:31:883 (1) it can be curved even higher — ✔
00:35:633 (1,2) can be slider and reverse? — ✔
00:41:258 (3,4,5) I think you can place them like this:

I'd rather have this not changed, feels better to me the way it is
01:03:758 (2,1) Try to put the circle on the slider or the slider on the start circle to look better — ✔
01:11:258 (1) You can try to make a curved — I prefer not to change
02:41:258 (1) Your choice but you can try to make a curved — Same as above
02:45:945 (2,1) Slider 1 square up and circle 1 square to the left — Vague explanation, but tweaked these a bit
03:05:164 (4) little slider, you can change to circle — Feels good to me with the sound

Hard
00:16:883 (1) You can slightly raise the end of the slider — ✔
00:35:633 (1,2,3,4) It is better to remove circles and extend up to their seats sliders — I'd rather have it like this, feels more enjoyable
00:40:789 (6) You can make it out — ✔
00:41:609 (2) better post it by the end of the previous slider — This is supposed to get the user a little bit ready for the spaced triples later in the beatmap
01:05:633 (3) the end of the slider to 01:05:867 — ✔
01:15:476 (3) Place the circle to the right — Tweaked
01:16:179 (6,7,8) can too ^, but it's your choice — Same as above
01:29:773 (7) Place closer to the beginning of the next slider — ✔
02:35:633 (1) the end of the slider to 02:05:867 — ✔
02:41:258 (1) You can diversify by 2-3 sliders with reverse — Feels to me as unnecessary
03:55:320 to 04:00:008 What are these timings? — ✔
Thanks for the mod ♥
Moku_Hazushi
(From my modding queue~)

Sorry for the wait, this is a good map overall i enjoyed test playing and modding it. The hitsounding is also good so i hope you will find useful stuff in this mod.
As usual only implement the mod if you 120% agree :3

Normal


00:24:383 (1) - Maybe make this slider curvy so you can blanket with 00:25:320 (2)

00:30:008 (1) - You can add a finish at the head of this slider

At 00:37:508 i think you should go for this rythm mapping :

In fact its really weird to have a slider at 00:37:976 which is the 2nd beat of this measure meaning a weak beat

00:41:258 (1,2,3) - I suggest you add whistle HS at the end of those 3 slider and
00:42:195 (3) - Clap at the tail of this one
By the way, really nice mapping and sliders here, well done owo)b

01:09:383 (1) - Just esthetic thing I would have expected a more curvy slider here since the 2 before were very curvy

01:15:008 (1) - I would also add a finish here

01:21:570 (2) - You can have a slider ending on the first beat of the next measure, its really important to have a circle to click at 01:22:508

01:58:133 (1) - Im pretty sure this spinner is a bit too short for a normal diff, maybe try to make it starts earlier

02:03:758 (1) - I think you should replace the clap at the end of this slider by a whistle, the claps should be use when the usual mapping will restart

02:45:008 (1) - Would add a finish here

02:47:820 (3,1) - Keep a 1x spacing

02:51:101 (2) - Same remark as 00:37:508
02:52:976 (2) - Same remark as above - But hear me well its not a real mistake, its just a bit unatural so choose the mapping you prefer and feel the most appropriate

Really nice diff with very few real mistakes. You also made the mapping entertaining despite the low difficulty goo job owo)b

Hard


00:15:476 (2) - Same remark as the normal diff, this slider starts on a weak beat maybe go for this rythm mapping (or anything similar, just dont have slider starting at the 2nd or 4th beat of the measure) :


At 00:25:320 i was expecting the same slider as 00:17:820 (2) to map that discret synthesizer in the background

00:38:914 (3) - Not good, you cant have a coming back slider starting at the end of a measure and ending at the beginning of the next one, its important the player hit something at 00:39:383

01:08:445 (3) - Make it a straight line slider, like the others 01:07:508 (1) + 01:09:383 (1)

01:15:008 (1) - Maybe add a finish here

01:24:148 (7,8,1) - This is way harder than it looks like for a 3.4* star, i think you should stack them or at least make them closer

01:40:789 (5) - Same problem as 00:38:914 you need the player to hit a circle at 01:41:258

01:43:015 (8,1) - I think you should make it a slider

02:30:476 (1) - Maybe just use whistle here, the claps will come after when the drum will be more present

02:36:804 (2,3) - I think really stack them to clearly indicate the rythm is faster here

02:39:383 (1) - This long LN feels a bit weird, just before you were mapping the drum and this make a pause were the player was expecting playing the drum a bit more

02:45:008 (1) - Add a finish here

02:54:148 (5,6) +
02:55:672 (4,5) +
03:06:922 (4,5) +
03:07:273 (6,7) - I think you should all make them a bit closer, like 03:14:422 (3,4)
Otherwise the second kiai is pretty much well done :3

I think this difficulty need more adjustements but the main part is already here. Nice difficulty balance and nice contrast between kiai times and normal parts, nice job :3
Topic Starter
Houtarou Oreki

Moku_Hazushi wrote:

(From my modding queue~) — Hii

Sorry for the wait, — not a problem
this is a good map overall i enjoyed test playing and modding it. — That's awesome
The hitsounding is also good so i hope you will find useful stuff in this mod. As usual only implement the mod if you 120% agree :3 — okok c:

Normal


00:24:383 (1) - Maybe make this slider curvy so you can blanket with 00:25:320 (2) — ✔

00:30:008 (1) - You can add a finish at the head of this slider — ✔

At 00:37:508 i think you should go for this rythm mapping :

In fact its really weird to have a slider at 00:37:976 which is the 2nd beat of this measure meaning a weak beat — ✔

00:41:258 (1,2,3) - I suggest you add whistle HS at the end of those 3 slider and — ✔
00:42:195 (3) - Clap at the tail of this one — ✔
By the way, really nice mapping and sliders here, well done owo)b — thanks owo

01:09:383 (1) - Just esthetic thing I would have expected a more curvy slider here since the 2 before were very curvy — ✔

01:15:008 (1) - I would also add a finish here — ✔, maybe I should add it on 01:18:758 (1) etc?

01:21:570 (2) - You can have a slider ending on the first beat of the next measure, its really important to have a circle to click at 01:22:508 — ✔

01:58:133 (1) - Im pretty sure this spinner is a bit too short for a normal diff, maybe try to make it starts earlier — ✔

02:03:758 (1) - I think you should replace the clap at the end of this slider by a whistle, the claps should be use when the usual mapping will restart — oops

02:45:008 (1) - Would add a finish here — ✔

02:47:820 (3,1) - Keep a 1x spacing — yeah, missed this somehow

02:51:101 (2) - Same remark as 00:37:508 — ✔
02:52:976 (2) - Same remark as above - But hear me well its not a real mistake, its just a bit unatural so choose the mapping you prefer and feel the most appropriate — It's indeed unnatural to have sliders on weaker beats

Really nice diff with very few real mistakes. You also made the mapping entertaining despite the low difficulty goo job owo)b — Haha, thanks

Hard


00:15:476 (2) - Same remark as the normal diff, this slider starts on a weak beat maybe go for this rythm mapping (or anything similar, just dont have slider starting at the 2nd or 4th beat of the measure) — I think it fits the sound in this particular case

At 00:25:320 i was expecting the same slider as 00:17:820 (2) to map that discret synthesizer in the background — ✔

00:38:914 (3) - Not good, you cant have a coming back slider starting at the end of a measure and ending at the beginning of the next one, its important the player hit something at 00:39:383 — ✔

01:08:445 (3) - Make it a straight line slider, like the others 01:07:508 (1) + 01:09:383 (1) — I don't see a problem in this, it also fits the lower sound compared to other sliders

01:15:008 (1) - Maybe add a finish here — ✔

01:24:148 (7,8,1) - This is way harder than it looks like for a 3.4* star, i think you should stack them or at least make them closer — ✔

01:40:789 (5) - Same problem as 00:38:914 you need the player to hit a circle at 01:41:258 — ✔

01:43:015 (8,1) - I think you should make it a slider — ✔

02:30:476 (1) - Maybe just use whistle here, the claps will come after when the drum will be more present — ✔

02:36:804 (2,3) - I think really stack them to clearly indicate the rythm is faster here — Made these closer

02:39:383 (1) - This long LN feels a bit weird, just before you were mapping the drum and this make a pause were the player was expecting playing the drum a bit more — It feels not that bad to me, but shortened it

02:45:008 (1) - Add a finish here — ✔

02:54:148 (5,6) + — Left this one
02:55:672 (4,5) + — Changed into a slider
03:06:922 (4,5) + — Changed into a slider
03:07:273 (6,7) = — Changed into a slider
I think you should all make them a bit closer, like 03:14:422 (3,4) — This one's closer because it fits the music
Otherwise the second kiai is pretty much well done :3 — ^^

I think this difficulty need more adjustements but the main part is already here. Nice difficulty balance and nice contrast between kiai times and normal parts, nice job :3 — owo
Thanks for the mod ♥
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