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Camellia - Light It Up [OsuMania]

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Aruel
I must see this map before lol

Critical_Star
Hola Hiranaka :)


General looks good, just some suggestion here ;)

Lightning
- 01:17:918 - add for kick?
- 01:29:404 - if u like u can layer triple for all these sound at this part
- 01:38:661 (98661|2,98661|0,98832|0,98832|2,99004|2,99004|0,99175|3,99347|2,99347|0,99518|1) - could be nice to use sv like u did at > 02:17:061 (137061|1,137061|3,137232|3,137232|1,137404|3,137404|1,137575|0,137747|3,137747|1,137918|2) -
- 01:57:175 - missing W
- 02:06:775 (126775|0,126947|3,127118|1,127204|0,127290|3,127290|2) - how about this > http://puu.sh/sonjg/b65c1eaf27.jpg ? i just thing making the - normal note closer together could give a better pattern readability here with sv
- 02:11:575 - could add another note here too
- 02:58:547 (178547|2) - move to 1 and 02:58:718 (178718|1) - move to 3 for PR?
- 03:19:118 - same suggestion like previous chorus if u agree
- 03:28:375 (208375|3,208375|2,208547|3,208547|2,208718|3,208718|2,208890|0,209061|3,209061|2,209232|1) - like before u can use sv for the vocal sound here
- 03:32:147 (212147|0,212318|3) - u can make this into LN too
- 04:34:890 (274890|0,274975|2,275061|1,275147|3,275232|0,275318|2,275404|1,275490|3) - i just thought that u can make something different here instead the same alternative pattern , example > http://puu.sh/sonKc/1b45d39cac.jpg
- 04:35:918 - and yea if u agree like previous one
- 04:57:518 - u can add another note for crash here
- 06:03:004 - how about quad note? it is good for ending hit

call me back again :)
Topic Starter
Hiranaka

Critical_Star wrote:

Hola Hiranaka :)


General looks good, just some suggestion here ;)

Lightning
- 01:17:918 - add for kick? Added
- 01:29:404 - if u like u can layer triple for all these sound at this part I don't like this one(not added)
- 01:38:661 (98661|2,98661|0,98832|0,98832|2,99004|2,99004|0,99175|3,99347|2,99347|0,99518|1) - could be nice to use sv like u did at > 02:17:061 (137061|1,137061|3,137232|3,137232|1,137404|3,137404|1,137575|0,137747|3,137747|1,137918|2) - Added
- 01:57:175 - missing W Added
- 02:06:775 (126775|0,126947|3,127118|1,127204|0,127290|3,127290|2) - how about this > http://puu.sh/sonjg/b65c1eaf27.jpg ? i just thing making the - normal note closer together could give a better pattern readability here with sv Changed
- 02:11:575 - could add another note here too Added
- 02:58:547 (178547|2) - move to 1 and 02:58:718 (178718|1) - move to 3 for PR? Changed
- 03:19:118 - same suggestion like previous chorus if u agree
- 03:28:375 (208375|3,208375|2,208547|3,208547|2,208718|3,208718|2,208890|0,209061|3,209061|2,209232|1) - like before u can use sv for the vocal sound here Added
- 03:32:147 (212147|0,212318|3) - u can make this into LN too Changed
- 04:34:890 (274890|0,274975|2,275061|1,275147|3,275232|0,275318|2,275404|1,275490|3) - i just thought that u can make something different here instead the same alternative pattern , example > http://puu.sh/sonKc/1b45d39cac.jpg Changed
- 04:35:918 - and yea if u agree like previous one
- 04:57:518 - u can add another note for crash here Added
- 06:03:004 - how about quad note? it is good for ending hit Added

call me back again :)
Yo o/

Thanks for checking! Changes are above
Critical_Star
ok nice 'w'
Bubbled #2
SpectorDG
rip me

Protastic101
boi no kudosu

hi

Hitsounds


[Lightning]01:53:747 (113747|3) - Missing whistle
01:56:232 (116232|2) - Add whistle
02:02:318 (122318|0) - Missing whistle
02:19:118 (139118|1) - Missing whistle
02:23:918 (143918|0) - Missing whistle
02:23:918 (143918|1) - Missing finish
02:26:661 (146661|3) - Missing whistle
02:29:747 (149747|1) - Missing whistle
04:25:290 (265290|2) - Missing whistle

Lightning


00:41:832 (41832|2,41918|1) - I'd consider control J here to make this a continuous left->right roll like 00:41:490 (41490|0,41575|1,41661|2) - is
01:12:090 - Aren't you missing a note here for the background synth?
05:43:632 (343632|2,343718|3,343804|0,343804|1,343804|2,343890|3,343975|1) - Idk, I found this a bit awkward to hit. Maybe try this instead? https://osu.ppy.sh/ss/6655576
05:54:261 - 05:54:604 - 05:54:947 - Why not add notes for the synth here? You've been mapping them this whole section, why stop it here?
05:59:747 - 06:00:090 - 06:00:432 - Similar to the above.
[ A v a l o n ]
come rank this map boi
Topic Starter
Hiranaka

Protastic101 wrote:

boi no kudosu

hi

Hitsounds


[Lightning]01:53:747 (113747|3) - Missing whistle Added
01:56:232 (116232|2) - Add whistle Added
02:02:318 (122318|0) - Missing whistle Added
02:19:118 (139118|1) - Missing whistle Added
02:23:918 (143918|0) - Missing whistle Added
02:23:918 (143918|1) - Missing finish Added
02:26:661 (146661|3) - Missing whistle Added
02:29:747 (149747|1) - Missing whistle Added
04:25:290 (265290|2) - Missing whistle Added

Lightning


00:41:832 (41832|2,41918|1) - I'd consider control J here to make this a continuous left->right roll like 00:41:490 (41490|0,41575|1,41661|2) - is Changed
01:12:090 - Aren't you missing a note here for the background synth? Added
05:43:632 (343632|2,343718|3,343804|0,343804|1,343804|2,343890|3,343975|1) - Idk, I found this a bit awkward to hit. Maybe try this instead? https://osu.ppy.sh/ss/6655576 Changed
05:54:261 - 05:54:604 - 05:54:947 - Why not add notes for the synth here? You've been mapping them this whole section, why stop it here? Added
05:59:747 - 06:00:090 - 06:00:432 - Similar to the above. Added
Hi ! :)
Changes are above! Let's rank this mapp
Protastic101
Ahh, sorry to delay the qualify, but there's a few quick things and then it'll be ready to go.

Last thing, I promise
01:52:375 (112375|1) - Need to add a whistle here.
02:29:404 (149404|0) - whistle
02:29:404 (149404|1) - finish

05:41:575 - 05:41:918 - 05:42:261 - 05:42:604 - 05:42:947 - Doesn't make sense to leave these empty and then map 1/2 for the rest of the song, so add notes?
05:54:347 - 05:54:518 - 05:54:690 - 05:54:861 - Add notes here for the synth sounds similar to 05:48:861 (348861|2,349032|3,349204|1,349375|1) -
05:59:832 - 06:00:004 - 06:00:175 - 06:00:347 - Similar to the above, but it sounds pretty close to 1/2 in my opinion, so while I'd suggest you add 1/4 here for consistency, if you decide to keep it as 1/2, I'd be fine with that too.
Topic Starter
Hiranaka

Protastic101 wrote:

Ahh, sorry to delay the qualify, but there's a few quick things and then it'll be ready to go.

Last thing, I promise
01:52:375 (112375|1) - Need to add a whistle here. Added
02:29:404 (149404|0) - whistle Added
02:29:404 (149404|1) - finish Added

05:41:575 - 05:41:918 - 05:42:261 - 05:42:604 - 05:42:947 - Doesn't make sense to leave these empty and then map 1/2 for the rest of the song, so add notes? Added
05:54:347 - 05:54:518 - 05:54:690 - 05:54:861 - Add notes here for the synth sounds similar to 05:48:861 (348861|2,349032|3,349204|1,349375|1) - Added
05:59:832 - 06:00:004 - 06:00:175 - 06:00:347 - Similar to the above, but it sounds pretty close to 1/2 in my opinion, so while I'd suggest you add 1/4 here for consistency, if you decide to keep it as 1/2, I'd be fine with that too. Not Added
okay applied the changes! :D
Protastic101
k, gud shit fam

IamKwaN
Nominating a mapset which you have participated in is not allowed in any cases. So, the map has to be taken down.

Reverted to bubble#2
Yuii-
You could also add Protastic101 to tags!
Evening
02:21:175 (141175|1) - I really doubt this part is suitable considering most of the SVs in the parts prior revolve around the usage of 1.0-like SVs, I mistook this as 1/4 jacks easily and I doubt I would really understand that this is a 1/2 rhythm as the music doesn't strongly suggest any rhythm at this particular section.

Suggesting to make the SVs here weaker or overhaul the idea here, the idea of the SV is nice, but I don't think it suits the feeling of the music here

One idea would be to just focus on having heavier chords on the vocal samples here and totally removing the SVs here, that's how I would approach it at first glance

Also, I noticed that you have SV patterns overlapping notes, this doesn't create sightreadable notes at all, though it is in a way 1.0 averaged over many notes, what we want is 1.0 average between 2 notes and 2 notes only.



02:56:490 (176490|2,176832|1) - This transition in scroll speed here is very anti-climatic
I would suggest to have a gradual speedup starting from 02:55:461 (175461|3) - to 02:56:832 (176832|1) - , 0.9 to 1.1 or 1.2 would be nice,
02:56:832 (176832|1) - then you would drop from 1.2 to 0.9 at this juncture to follow how the music abruptly cuts off most instrumentals here

04:27:347 (267347|0,267518|3) - Think this SV is a bit too overkill, it averages at 1.3x scroll speed which is a big jump from 1.0, consider lowering the average scroll speed here

04:08:147 (248147|2) - I'd like to assume people who bubbled this and the mapper in particular doesn't really know how to create 1.0 looking svs or probably just overlooked this

- 04:08:147 (248147|0,248404|0) - The average SV here is 0.8
- 04:09:175 (249175|3,249347|3) - The average SV here is 0.9
...?

What average SV do you want? Though this can be overlooked since it's rhythmically easy to time but it's better to polish up

Here's a quick tutorial on how to calculate average SV:
04:08:147 - At this point, you have a 1.2x SV, it lasts for 1/4
04:08:232 - At this point, you have a 0.6x SV, it lasts for 2/4
04:08:147 (248147|0,248404|0) - The whole SV sequence here lasts for 3/4

*Take note that it's better to structure the SVs such that it STARTS on a note and ENDS on a note, this way, you don't have SVs that go through notes.

So what does this mean in SV calculation? This means that you can find the average SV, it is vital to know the average SV because it determines how fast the playfield is scrolling on average

One real life example similar would be an active car:

- The car travels for 2 h at 100km/h
- The car then travels for 4 h at 50km/h

How would we find the average speed of the car?

Take note that we can find speed through the formula Distance/Time

The Total Time: 2h + 4h = 6h
The Total Distance: (100km * 2) + (50km * 4) = 400km

The Average Speed is around 66.67 km/h

Back to mania, we can do the same thing:

- 04:08:147 - At this point, you have a 1.2x SV, it lasts for 1/4
- 04:08:232 - At this point, you have a 0.6x SV, it lasts for 2/4

Total Time: 3/4
Total Distance: (1.2 * 1/4) + (0.6 * 2/4)

The Average Speed is around 0.8

04:57:004 (297004|3,297175|3) - This should be a 0.6 and 1.4 pairing or 0.8 and 1.2 pairing to achieve 1.0 average SV

I didn't check everything, you should though

Edit: I'm fine with the edits the mapper has made after discussion
Topic Starter
Hiranaka
Ok I checked the SV's now and applied the fixes and suggestions Kuo Kyoka gave me ingame!
Critical_Star
played through the map and sv plays fine with me
bubble#1
[ A v a l o n ]
OK bubble #2
KosukeSaitooo
The BNs bubble it up!
Akasha-
Camellia - Light It Up [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Approved

Congratulations!

IRC
2016-11-29 18:31 Hiranaka: Hi :) Could you help me requalifying my map real quick? Looks like protastic cant :/
2016-11-29 18:31 Hiranaka: Map: https://osu.ppy.sh/s/455164
2016-11-29 18:31 Kuo Kyoka: i can't do that "real quick"
2016-11-29 18:32 Kuo Kyoka: let's me take a look
2016-11-29 18:32 Hiranaka: ok thanks
2016-11-29 18:33 Kuo Kyoka: SV map x.x
2016-11-29 18:34 Hiranaka: Do you not like SVs? ^^
2016-11-29 18:34 Kuo Kyoka: SV is fine
2016-11-29 18:34 Kuo Kyoka: but i don't like to use it much
2016-11-29 18:34 Hiranaka: ah ok
2016-11-29 18:34 Kuo Kyoka: overmap is fine
2016-11-29 18:35 Kuo Kyoka: i will just take a deep look at other main stuffs
2016-11-29 18:35 Hiranaka: ok :)
2016-11-29 18:36 Kuo Kyoka: 01:31:461 -
2016-11-29 18:36 Kuo Kyoka: what do you think about here
2016-11-29 18:36 Kuo Kyoka: i think it's 1/8
2016-11-29 18:38 Hiranaka: Sounds like 1/6 for me
2016-11-29 18:38 Kuo Kyoka: 1/6 too slow
2016-11-29 18:38 Kuo Kyoka: it have like 9 sounds on here
2016-11-29 18:38 Kuo Kyoka: 1/6 wouldn't fit with these sound imo
2016-11-29 18:39 Hiranaka: So change that to 1/8 right?
2016-11-29 18:39 Kuo Kyoka: yes
2016-11-29 18:41 Kuo Kyoka: 02:21:175 - you following vocal here?
2016-11-29 18:42 Hiranaka: No
2016-11-29 18:42 Kuo Kyoka: ok
2016-11-29 18:43 Kuo Kyoka: 02:50:661 (170661|3,170832|1,171004|2,171175|0) - change them to long notes
2016-11-29 18:43 Kuo Kyoka: for the sound you are following
2016-11-29 18:43 Kuo Kyoka: 02:49:632 (169632|2,170318|0) - etc
2016-11-29 18:43 Kuo Kyoka: make it different with other single bg sound
2016-11-29 18:48 Kuo Kyoka: 03:21:232 (201232|1,201290|2,201347|3,201404|0,201461|1) - 1/8
2016-11-29 18:48 Hiranaka: ok changed it
2016-11-29 18:49 Hiranaka: I changed these everywhere
2016-11-29 18:49 Kuo Kyoka: 03:32:061 - missing a note, an echo sound on here but hearable
2016-11-29 18:49 Kuo Kyoka: 03:37:632 (217632|1,217804|2) - change to long note, according to 03:32:147 (212147|0,212318|3) -
2016-11-29 18:50 Hiranaka: Added
2016-11-29 18:50 Hiranaka: ok
2016-11-29 18:52 Kuo Kyoka: 03:48:947 (228947|0,228990|1,229032|3,229075|2,229118|0,229161|1,229204|3,229247|2,229290|0,229332|1,229375|3,229418|2,229461|0,229504|1,229547|3,229590|2,229632|0,229675|1,229718|2,229761|3,229804|0,229847|1,229890|2,229932|3,229975|0,230018|1,230061|2,230104|3,230147|0,230190|1,230232|2,230275|3,230318|1,230318|0) -
2016-11-29 18:52 Kuo Kyoka: feel like 01:48:261 (108261|3,108304|2,108347|1,108390|0,108432|3,108475|2,108518|1,108561|0,108604|3,108647|2,108690|1,108732|0,108775|3,108818|2,108861|1,108904|0,108947|3,108990|2,109032|1,109075|0,109118|3,109161|2,109204|1,109247|0,109290|2,109332|3,109375|0,109418|1,109461|2,109504|3,109547|0,109590|1,109632|3,109632|2) - but different
2016-11-29 18:52 Kuo Kyoka: you did like: 3/4 of the part here with 4321 (for the kick)
2016-11-29 18:53 Kuo Kyoka: the the left 1/4 you going 1234, changed due to pitch, isn't it?
2016-11-29 18:53 Kuo Kyoka: 03:48:947 - so i think this is same
2016-11-29 18:54 Hiranaka: ah yes
2016-11-29 18:54 Kuo Kyoka: snare, kick different if im corrected
2016-11-29 18:57 Kuo Kyoka: 03:47:575 (227575|0,227575|1,227661|3,227747|1,227747|2,227832|0,227918|2,227918|3,228004|0,228090|1,228090|3,228175|2,228261|1,228261|0,228347|3,228432|2,228432|0,228518|1,228604|3,228604|2,228690|1,228775|0,228775|3,228861|2,228947|0) - this part is soft and going on, i would recomended to remove 1 notes each 1/2 and keep 2 notes on 1/1, example: http://puu.sh/sygk7/f76a30233e.jpg
2016-11-29 18:58 Kuo Kyoka: 03:50:490 (230490|3) - make it jack for vocal too, like other: http://puu.sh/syglX/593666ca19.jpg
2016-11-29 19:00 Kuo Kyoka: 05:10:890 (310890|0) - extend till 05:11:232 - for the drop sound
2016-11-29 19:02 Kuo Kyoka: 06:03:004 (363004|2,363004|3,363004|1,363004|0) - make them all into long note and end on 06:03:347 - which help it more interesting on recym sound
2016-11-29 19:02 Kuo Kyoka: ok that's all from me
2016-11-29 19:03 Hiranaka: ok thank you!
2016-11-29 19:03 Kuo Kyoka: fix it
2016-11-29 19:03 Kuo Kyoka: also i just found a delayed hitsound
2016-11-29 19:03 Kuo Kyoka: fixing
2016-11-29 19:06 Kuo Kyoka: soft-hitfinish.wav is delayed for up than 10ms
2016-11-29 19:06 Kuo Kyoka: http://puu.sh/sygCG/d5c54fed97.wav here is your fix
2016-11-29 19:07 Hiranaka: Thanks :D
2016-11-29 19:08 Kuo Kyoka: after update call me again
2016-11-29 19:08 Hiranaka: Okay
Topic Starter
Hiranaka

Kuo Kyoka wrote:

Camellia - Light It Up [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Approved

Congratulations!

IRC
2016-11-29 18:31 Hiranaka: Hi :) Could you help me requalifying my map real quick? Looks like protastic cant :/
2016-11-29 18:31 Hiranaka: Map: https://osu.ppy.sh/s/455164
2016-11-29 18:31 Kuo Kyoka: i can't do that "real quick"
2016-11-29 18:32 Kuo Kyoka: let's me take a look
2016-11-29 18:32 Hiranaka: ok thanks
2016-11-29 18:33 Kuo Kyoka: SV map x.x
2016-11-29 18:34 Hiranaka: Do you not like SVs? ^^
2016-11-29 18:34 Kuo Kyoka: SV is fine
2016-11-29 18:34 Kuo Kyoka: but i don't like to use it much
2016-11-29 18:34 Hiranaka: ah ok
2016-11-29 18:34 Kuo Kyoka: overmap is fine
2016-11-29 18:35 Kuo Kyoka: i will just take a deep look at other main stuffs
2016-11-29 18:35 Hiranaka: ok :)
2016-11-29 18:36 Kuo Kyoka: 01:31:461 -
2016-11-29 18:36 Kuo Kyoka: what do you think about here
2016-11-29 18:36 Kuo Kyoka: i think it's 1/8
2016-11-29 18:38 Hiranaka: Sounds like 1/6 for me
2016-11-29 18:38 Kuo Kyoka: 1/6 too slow
2016-11-29 18:38 Kuo Kyoka: it have like 9 sounds on here
2016-11-29 18:38 Kuo Kyoka: 1/6 wouldn't fit with these sound imo
2016-11-29 18:39 Hiranaka: So change that to 1/8 right?
2016-11-29 18:39 Kuo Kyoka: yes
2016-11-29 18:41 Kuo Kyoka: 02:21:175 - you following vocal here?
2016-11-29 18:42 Hiranaka: No
2016-11-29 18:42 Kuo Kyoka: ok
2016-11-29 18:43 Kuo Kyoka: 02:50:661 (170661|3,170832|1,171004|2,171175|0) - change them to long notes
2016-11-29 18:43 Kuo Kyoka: for the sound you are following
2016-11-29 18:43 Kuo Kyoka: 02:49:632 (169632|2,170318|0) - etc
2016-11-29 18:43 Kuo Kyoka: make it different with other single bg sound
2016-11-29 18:48 Kuo Kyoka: 03:21:232 (201232|1,201290|2,201347|3,201404|0,201461|1) - 1/8
2016-11-29 18:48 Hiranaka: ok changed it
2016-11-29 18:49 Hiranaka: I changed these everywhere
2016-11-29 18:49 Kuo Kyoka: 03:32:061 - missing a note, an echo sound on here but hearable
2016-11-29 18:49 Kuo Kyoka: 03:37:632 (217632|1,217804|2) - change to long note, according to 03:32:147 (212147|0,212318|3) -
2016-11-29 18:50 Hiranaka: Added
2016-11-29 18:50 Hiranaka: ok
2016-11-29 18:52 Kuo Kyoka: 03:48:947 (228947|0,228990|1,229032|3,229075|2,229118|0,229161|1,229204|3,229247|2,229290|0,229332|1,229375|3,229418|2,229461|0,229504|1,229547|3,229590|2,229632|0,229675|1,229718|2,229761|3,229804|0,229847|1,229890|2,229932|3,229975|0,230018|1,230061|2,230104|3,230147|0,230190|1,230232|2,230275|3,230318|1,230318|0) -
2016-11-29 18:52 Kuo Kyoka: feel like 01:48:261 (108261|3,108304|2,108347|1,108390|0,108432|3,108475|2,108518|1,108561|0,108604|3,108647|2,108690|1,108732|0,108775|3,108818|2,108861|1,108904|0,108947|3,108990|2,109032|1,109075|0,109118|3,109161|2,109204|1,109247|0,109290|2,109332|3,109375|0,109418|1,109461|2,109504|3,109547|0,109590|1,109632|3,109632|2) - but different
2016-11-29 18:52 Kuo Kyoka: you did like: 3/4 of the part here with 4321 (for the kick)
2016-11-29 18:53 Kuo Kyoka: the the left 1/4 you going 1234, changed due to pitch, isn't it?
2016-11-29 18:53 Kuo Kyoka: 03:48:947 - so i think this is same
2016-11-29 18:54 Hiranaka: ah yes
2016-11-29 18:54 Kuo Kyoka: snare, kick different if im corrected
2016-11-29 18:57 Kuo Kyoka: 03:47:575 (227575|0,227575|1,227661|3,227747|1,227747|2,227832|0,227918|2,227918|3,228004|0,228090|1,228090|3,228175|2,228261|1,228261|0,228347|3,228432|2,228432|0,228518|1,228604|3,228604|2,228690|1,228775|0,228775|3,228861|2,228947|0) - this part is soft and going on, i would recomended to remove 1 notes each 1/2 and keep 2 notes on 1/1, example: http://puu.sh/sygk7/f76a30233e.jpg
2016-11-29 18:58 Kuo Kyoka: 03:50:490 (230490|3) - make it jack for vocal too, like other: http://puu.sh/syglX/593666ca19.jpg
2016-11-29 19:00 Kuo Kyoka: 05:10:890 (310890|0) - extend till 05:11:232 - for the drop sound
2016-11-29 19:02 Kuo Kyoka: 06:03:004 (363004|2,363004|3,363004|1,363004|0) - make them all into long note and end on 06:03:347 - which help it more interesting on recym sound
2016-11-29 19:02 Kuo Kyoka: ok that's all from me
2016-11-29 19:03 Hiranaka: ok thank you!
2016-11-29 19:03 Kuo Kyoka: fix it
2016-11-29 19:03 Kuo Kyoka: also i just found a delayed hitsound
2016-11-29 19:03 Kuo Kyoka: fixing
2016-11-29 19:06 Kuo Kyoka: soft-hitfinish.wav is delayed for up than 10ms
2016-11-29 19:06 Kuo Kyoka: http://puu.sh/sygCG/d5c54fed97.wav here is your fix
2016-11-29 19:07 Hiranaka: Thanks :D
2016-11-29 19:08 Kuo Kyoka: after update call me again
2016-11-29 19:08 Hiranaka: Okay
The map has to be taken down. I found a massive issue:
puxtu
ggwp beat clicker
Blocko
Disqualified as requested.
Topic Starter
Hiranaka
Map is now fixed!
Akasha-
Camellia - Light It Up [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Approved
(Burn this map up)

Congratulations!

P.s.: i instantly qualified it in blocko's place since he wasn't available at the time
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