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Camellia - Light It Up [OsuMania]

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PatouZ
This level is the best I have ever played in osu!mania! Plz this level must be ranked :D
AyeAries
ohh camelia song aggh *throws me " " *

i really like those camelia songs so i think i can mod this one even it's marathon...i hope i can mod this one ASAP :)
Topic Starter
Hiranaka

Shiro-neechan wrote:

ohh camelia song aggh *throws me " " *
Thanks dude :D
AyeAries

Shiro-neechan wrote:

i really like those camelia songs so i think i can mod this one even it's marathon...i hope i can mod this one ASAP :)
Topic Starter
Hiranaka

Shiro-neechan wrote:

Shiro-neechan wrote:

i really like those camelia songs so i think i can mod this one even it's marathon...i hope i can mod this one ASAP :)
Would be cool if you mod this! :)
Rachel
oh another chart of this song
alright then
I like this song too so I figured I drop by and give a random mod on this

[General]

OD 9 is quite harsh especially with the amount of LNs present in this map, 8.5 is probably better
HP 9 is probably ok for this since you don’t want people to mash through everything
Hitsounds are also really loud to my ear, so you probably want to lower it

Some tag suggestions as well: masaya oya cametek かめるかめりあ

This map seems a little bit emptier than expected, but it is for rank so I won’t complain

Keep in mind that all are suggestions so you’re ok to reject them

[Lightning]

00:28:032 (28032|1) - the jack before the LN is a bit uncomfortable to play, you might want to shift the LN to 3
00:28:547 (28547|2,28632|1,28718|3,28718|0) - I kinda feel like this sound can be emphasized more, suggestion?
00:39:518 (39518|2,39604|3,39690|2,39690|0) - same here, my suggestion but this kinda fits better again
00:53:404 (53404|3,53918|1) - ctrl+h? The sound seems to be going up for me
00:56:147 - this section is not really consistent, I suggest that from 01:07:118 - that you use the pattern you used for the start
01:18:090 - same goes for this part, watch out for consistency errors
01:43:804 (103804|0,103890|1,103975|3,104061|2) - similar to the one before, I would use this for the intended effect
01:45:861 (105861|2,106032|2,106204|2,106547|2,106718|2,106890|2) - unless there is an effect you want to bring up I don’t see why you should use this because it’s not advisable for playability’s sake
01:49:975 (109975|3,110147|1,110318|2,110490|0) - a suggestion for pitch relevance
01:53:404 (113404|2) - this note seems to be a ghost
01:53:490 - add notes to bring up these sounds?
01:53:747 - there should be an LN here for consistency, it’s the only part without one
01:58:890 - same as above ^
02:00:261 - I guess for this part you can probably use this
02:04:375 - same as I mentioned
02:07:804 - to 02:10:204 - since the pitch is relatively the same you can probably use jacks here?
02:30:004 - you can probably add a note here to cover this sound
if you take that suggestion then here are some others
02:30:261 -
02:30:690 -
02:30:947 -
02:31:375 -
02:32:061 -
Even so there is already a note 02:31:632 (151632|1) - here so it makes sense to put one 02:31:632 (151632|1) - here. The notes I mentioned make the section a bit more comfortable to play since you’re avoiding the unorthodox rhythms
02:31:632 (151632|1) - consistency thing comes back in this section
02:57:690 (177690|1,177861|2,178032|3) - ctrl+j for pitch relevance?
03:04:032 (184032|2,184204|1) - ^
03:07:804 - something something consistency again
03:30:775 (210775|1,210947|1,211118|1,211290|1) - I don’t see anything that makes sense to put these
03:33:004 (213004|1,213175|1,213347|1,213861|1,214032|1,214204|1,214204|2,214375|2,214547|2) - same for these
03:35:232 (215232|2,215404|2,215575|2,215575|1,215747|1,215918|1,216604|2,216775|2,216947|2,216947|1,217118|1,217290|1) - aaaaa
of course if you do decide to change it please be consistent across that section
03:44:490 (224490|0,224575|1,224661|3,224747|2) - this again apparently
03:46:204 - I’m ok with this i guess, just for this section here 03:47:575 - this is my take on it, it’s also more comfortable to play
03:50:661 (230661|1,230832|2,231004|0,231175|3) - this for pitch/vocal relevance again if you want to
03:51:347 (231347|1) - don’t see why you should reduce to a single note when there’s 01:50:661 (110661|2,110661|3) -
whew time for the stream, clocking in at an hour and a half now…
03:51:518 (231518|2,231775|2) - not a big fan of shields but it’s ok I guess…
some parts of the stream are quite awkward to play, but I won’t get to them much because it’s hard to pinpoint where exactly
but generally stuff like 03:52:290 (232290|2,232375|1,232375|3,232461|0,232547|2,232632|3) - and 03:54:947 (234947|2,235032|1,235118|3,235118|0,235204|1,235290|2,235375|0,235461|1,235461|3,235547|2) - are quite hard to hit and they feel a bit strange, so keep that in mind
04:01:290 (241290|0,241290|2,241461|2,241461|0,241632|0,241632|2,241804|1,241975|0,241975|2,242147|3,242318|2,242318|1) - don’t break the stream because of this, it makes players lose momentum
Here's a suggestion
04:02:832 (242832|2,243004|2,243175|2) - don’t see why you should do this
04:23:232 (263232|1,263232|0,263404|1,263404|0,263575|0,263575|1,263747|2,263918|0,263918|1,264090|3,264261|2,264261|1) - here too, the suggestion is similar but I highlighted a few notes below because I changed it to achieve that pattern
04:31:461 (271461|0,271547|1,271632|3,271718|2,271804|3,271804|1,271804|0) - to give that effect again
04:49:461 (289461|2) - move to 1, players are not going to like hitting that after rolling everything below
04:52:032 - rhythm starts to become unorthodox again, so I’ll put a box to show where to add a few
fixing weird stuff
04:52:204 -
04:53:575 -
05:13:975 (313975|1,313975|2,313975|0,314147|1,314147|3,314147|0,314318|2,314318|0,314318|3,314490|3,314490|1,314490|2,314661|2,314661|0,314661|1,314832|0,314832|3,314832|1,315004|0,315004|2,315004|3,315175|1,315175|3,315175|2,315347|1,315347|0,315347|2,315518|3,315518|1,315518|2,315690|0,315690|2,315690|3,315861|1,315861|3,315861|0,316032|0,316032|1,316032|2,316204|1,316204|2,316204|3,316375|0,316375|1,316375|3,316547|1,316547|3,316547|2) - feels as if this entire chunk can be replaced with a jumpstream, but that’s for you to decide
05:24:775 (324775|1,324861|2,324947|3,324947|0) - same thing as earlier apparently
if you wish to follow that then move 05:25:290 (325290|2) - to 1 and 05:25:461 (325461|1,325632|0) - 1 column to the right for both
05:26:661 (326661|2,326661|3) - I thought you used a single LN for this one earlier, be consistent
05:36:175 (336175|1,336347|1,336518|1) - I think I’ll let this one slide

woo I’m done~

though I must admit that most of these Camellia charts tend to end up stale if they want to be ranked, but I may be shunned by my own chart so I will not complain much

the minijacks I pointed out are still very subjective, but I wanted to bring out an effect, it is up to you whether or not you want to include them

props to Zen/Evening for the SVs, this map looks enjoyable too

Good luck!
Topic Starter
Hiranaka

[ -Ryuki- ] wrote:

oh another chart of this song
alright then
I like this song too so I figured I drop by and give a random mod on this

[General]

OD 9 is quite harsh especially with the amount of LNs present in this map, 8.5 is probably better
HP 9 is probably ok for this since you don’t want people to mash through everything
Hitsounds are also really loud to my ear, so you probably want to lower it

Some tag suggestions as well: masaya oya cametek かめるかめりあ

This map seems a little bit emptier than expected, but it is for rank so I won’t complain

Keep in mind that all are suggestions so you’re ok to reject them

[Lightning]

00:28:032 (28032|1) - the jack before the LN is a bit uncomfortable to play, you might want to shift the LN to 3
00:28:547 (28547|2,28632|1,28718|3,28718|0) - I kinda feel like this sound can be emphasized more, suggestion?
00:39:518 (39518|2,39604|3,39690|2,39690|0) - same here, my suggestion but this kinda fits better again
00:53:404 (53404|3,53918|1) - ctrl+h? The sound seems to be going up for me
00:56:147 - this section is not really consistent, I suggest that from 01:07:118 - that you use the pattern you used for the start
01:18:090 - same goes for this part, watch out for consistency errors
01:43:804 (103804|0,103890|1,103975|3,104061|2) - similar to the one before, I would use this for the intended effect
01:45:861 (105861|2,106032|2,106204|2,106547|2,106718|2,106890|2) - unless there is an effect you want to bring up I don’t see why you should use this because it’s not advisable for playability’s sake
01:49:975 (109975|3,110147|1,110318|2,110490|0) - a suggestion for pitch relevance
01:53:404 (113404|2) - this note seems to be a ghost
01:53:490 - add notes to bring up these sounds?
01:53:747 - there should be an LN here for consistency, it’s the only part without one
01:58:890 - same as above ^
02:00:261 - I guess for this part you can probably use this
02:04:375 - same as I mentioned
02:07:804 - to 02:10:204 - since the pitch is relatively the same you can probably use jacks here?
02:30:004 - you can probably add a note here to cover this sound
if you take that suggestion then here are some others
02:30:261 -
02:30:690 -
02:30:947 -
02:31:375 -
02:32:061 -
Even so there is already a note 02:31:632 (151632|1) - here so it makes sense to put one 02:31:632 (151632|1) - here. The notes I mentioned make the section a bit more comfortable to play since you’re avoiding the unorthodox rhythms
02:31:632 (151632|1) - consistency thing comes back in this section
02:57:690 (177690|1,177861|2,178032|3) - ctrl+j for pitch relevance?
03:04:032 (184032|2,184204|1) - ^
03:07:804 - something something consistency again
03:30:775 (210775|1,210947|1,211118|1,211290|1) - I don’t see anything that makes sense to put these
03:33:004 (213004|1,213175|1,213347|1,213861|1,214032|1,214204|1,214204|2,214375|2,214547|2) - same for these
03:35:232 (215232|2,215404|2,215575|2,215575|1,215747|1,215918|1,216604|2,216775|2,216947|2,216947|1,217118|1,217290|1) - aaaaa
of course if you do decide to change it please be consistent across that section
03:44:490 (224490|0,224575|1,224661|3,224747|2) - this again apparently
03:46:204 - I’m ok with this i guess, just for this section here 03:47:575 - this is my take on it, it’s also more comfortable to play
03:50:661 (230661|1,230832|2,231004|0,231175|3) - this for pitch/vocal relevance again if you want to
03:51:347 (231347|1) - don’t see why you should reduce to a single note when there’s 01:50:661 (110661|2,110661|3) -
whew time for the stream, clocking in at an hour and a half now…
03:51:518 (231518|2,231775|2) - not a big fan of shields but it’s ok I guess…
some parts of the stream are quite awkward to play, but I won’t get to them much because it’s hard to pinpoint where exactly
but generally stuff like 03:52:290 (232290|2,232375|1,232375|3,232461|0,232547|2,232632|3) - and 03:54:947 (234947|2,235032|1,235118|3,235118|0,235204|1,235290|2,235375|0,235461|1,235461|3,235547|2) - are quite hard to hit and they feel a bit strange, so keep that in mind
04:01:290 (241290|0,241290|2,241461|2,241461|0,241632|0,241632|2,241804|1,241975|0,241975|2,242147|3,242318|2,242318|1) - don’t break the stream because of this, it makes players lose momentum
Here's a suggestion
04:02:832 (242832|2,243004|2,243175|2) - don’t see why you should do this
04:23:232 (263232|1,263232|0,263404|1,263404|0,263575|0,263575|1,263747|2,263918|0,263918|1,264090|3,264261|2,264261|1) - here too, the suggestion is similar but I highlighted a few notes below because I changed it to achieve that pattern
04:31:461 (271461|0,271547|1,271632|3,271718|2,271804|3,271804|1,271804|0) - to give that effect again
04:49:461 (289461|2) - move to 1, players are not going to like hitting that after rolling everything below
04:52:032 - rhythm starts to become unorthodox again, so I’ll put a box to show where to add a few
fixing weird stuff
04:52:204 -
04:53:575 -
05:13:975 (313975|1,313975|2,313975|0,314147|1,314147|3,314147|0,314318|2,314318|0,314318|3,314490|3,314490|1,314490|2,314661|2,314661|0,314661|1,314832|0,314832|3,314832|1,315004|0,315004|2,315004|3,315175|1,315175|3,315175|2,315347|1,315347|0,315347|2,315518|3,315518|1,315518|2,315690|0,315690|2,315690|3,315861|1,315861|3,315861|0,316032|0,316032|1,316032|2,316204|1,316204|2,316204|3,316375|0,316375|1,316375|3,316547|1,316547|3,316547|2) - feels as if this entire chunk can be replaced with a jumpstream, but that’s for you to decide
05:24:775 (324775|1,324861|2,324947|3,324947|0) - same thing as earlier apparently
if you wish to follow that then move 05:25:290 (325290|2) - to 1 and 05:25:461 (325461|1,325632|0) - 1 column to the right for both
05:26:661 (326661|2,326661|3) - I thought you used a single LN for this one earlier, be consistent
05:36:175 (336175|1,336347|1,336518|1) - I think I’ll let this one slide

woo I’m done~

though I must admit that most of these Camellia charts tend to end up stale if they want to be ranked, but I may be shunned by my own chart so I will not complain much

the minijacks I pointed out are still very subjective, but I wanted to bring out an effect, it is up to you whether or not you want to include them

props to Zen/Evening for the SVs, this map looks enjoyable too

Good luck!
Thanks for your mod, accepted all kinda :)
Toshiyuki Doma


Hello, I'm arvinkent098 and I saw that you want me to help you on your map. Thanks for choosing me as one of your modders!


I played your map and I was pretty shocked on the SV changes. It's so compatible on the song that really gave the excitement to play further. <3

Here's my play. It's a sightread play. :3



Anyway, here's my mod. :D

0|1|2|3

00:56:147 - the notes around are bit off pitch.

this is how it looks like.


how about making it this way?



01:31:461 - is it okay for you if you mirror this part?


01:51:861 - I felt that it seems to be off on this part.


try turning it into this one.


02:02:832 - the same goes for this one.


do it this way.


02:17:575 (137575|2) - move this to 0

02:44:832 - I guess you must move the notes that they will be on the same column. (pitch based)


03:37:804 (217804|0) - move this to 2
03:37:975 (217975|1) - move this to 0
03:37:975 (217975|2) - move this to 1
05:50:318 (350318|3) - move this to 1

06:03:004 (363004|2) - move this to 0 (just for some purpose. I looks cool for me that way.)

Sorry for the mod I did. I can't find a strange flaw on your map. :3
Good luck on this map! Hope you'll be able to rank this. I don't know why but, we need more dubstep. :D
Topic Starter
Hiranaka

arvinkent098 wrote:



Hello, I'm arvinkent098 and I saw that you want me to help you on your map. Thanks for choosing me as one of your modders!


I played your map and I was pretty shocked on the SV changes. It's so compatible on the song that really gave the excitement to play further. <3

Here's my play. It's a sightread play. :3



Anyway, here's my mod. :D

0|1|2|3

00:56:147 - the notes around are bit off pitch.

this is how it looks like.


how about making it this way?



01:31:461 - is it okay for you if you mirror this part?


01:51:861 - I felt that it seems to be off on this part. REJECTED


try turning it into this one. REJECTED


02:02:832 - the same goes for this one. REJECTED


do it this way. REJECTED


02:17:575 (137575|2) - move this to 0

02:44:832 - I guess you must move the notes that they will be on the same column. (pitch based)


03:37:804 (217804|0) - move this to 2
03:37:975 (217975|1) - move this to 0
03:37:975 (217975|2) - move this to 1
05:50:318 (350318|3) - move this to 1

06:03:004 (363004|2) - move this to 0 (just for some purpose. I looks cool for me that way.)

Sorry for the mod I did. I can't find a strange flaw on your map. :3
Good luck on this map! Hope you'll be able to rank this. I don't know why but, we need more dubstep. :D
Thanks for your mod! :D
Garalulu
Hi, Hiranaka! Sorry to late ;o;

Team Symphony Mania Modding Queue


CAMELLIA HYPE FOREVER

[Lightning]
This map is overrated because of 1/4 trill & 1/8 stair. plz add more notes other part!

00:01:632 (1632|2,1632|3,1632|1) - first your drum kick note start with triple note. but after entering 00:23:232 , drum kick downgrade to double.

I think triple is too much. Let me send to you an example how to change that pattern.

First, maintain drum kick for double add more note for background drum. if you use them, you can make complex stream pattern.
Example


00:01:290 - 00:04:032
That's an exemple how to add note, not for pattern xd

Second, add some melody line started at 00:15:004 - .

They don't effect SR rating but make map more harder. plz consider it for overall map pattern >w<

00:20:490 - 00:23:232 - put these LNs at melody and it have a chance for adding more LNs.
add LN at 00:21:004 - 00:21:861 and stretch this 00:21:861 (21861|0) to 00:23:232 , add LN at 00:22:375 - 00:23:232 .
that melody was changed at 00:22:375 . So that fits better.

00:35:061 (35061|3,35061|2) - if you want voice for two note, add 1 note 00:36:347 and 00:36:432. (also 00:39:090 00:39:175 00:40:204 00:40:290 and etc)

00:45:175 - 01:18:090 - too long too easy. try some LN and melody note.

01:40:032 - 01:40:890 - you can change that more complex. (also 01:41:404 - 01:42:261 and etc)

01:51:261 - it had drum sound. add 1 note.

01:51:690 - 01:52:204 - I think 01:51:861 (111861|3) should be deleted and add 1 note at 01:51:947, 01:52:204 .

01:52:718 - 01:53:318 - how about this?

01:56:232 - add 1 note for drum.
01:56:318 - ^

okay. That's a good map but you should concentrate for pattern. My mod is end here. then, Good Luck!

edit : I didn't write for duplicated part.
Topic Starter
Hiranaka

Garalulu wrote:

Hi, Hiranaka! Sorry to late ;o;

Team Symphony Mania Modding Queue


CAMELLIA HYPE FOREVER

[Lightning]
This map is overrated because of 1/4 trill & 1/8 stair. plz add more notes other part!

00:01:632 (1632|2,1632|3,1632|1) - first your drum kick note start with triple note. but after entering 00:23:232 , drum kick downgrade to double.

I think triple is too much. Let me send to you an example how to change that pattern.

First, maintain drum kick for double add more note for background drum. if you use them, you can make complex stream pattern.
Example


00:01:290 - 00:04:032
That's an exemple how to add note, not for pattern xd

Second, add some melody line started at 00:15:004 - .

They don't effect SR rating but make map more harder. plz consider it for overall map pattern >w<

00:20:490 - 00:23:232 - put these LNs at melody and it have a chance for adding more LNs.
add LN at 00:21:004 - 00:21:861 and stretch this 00:21:861 (21861|0) to 00:23:232 , add LN at 00:22:375 - 00:23:232 .
that melody was changed at 00:22:375 . So that fits better.

00:35:061 (35061|3,35061|2) - if you want voice for two note, add 1 note 00:36:347 and 00:36:432. (also 00:39:090 00:39:175 00:40:204 00:40:290 and etc)

00:45:175 - 01:18:090 - too long too easy. try some LN and melody note.

01:40:032 - 01:40:890 - you can change that more complex. (also 01:41:404 - 01:42:261 and etc)

01:51:261 - it had drum sound. add 1 note.

01:51:690 - 01:52:204 - I think 01:51:861 (111861|3) should be deleted and add 1 note at 01:51:947, 01:52:204 .

01:52:718 - 01:53:318 - how about this?

01:56:232 - add 1 note for drum.
01:56:318 - ^

okay. That's a good map but you should concentrate for pattern. My mod is end here. then, Good Luck!

edit : I didn't write for duplicated part.
Thanks for your mod. Applied all of it exept for this Part:

01:52:718 - 01:53:318 - how about this?
Rachel
Just wanna chip in again and say that after you changed the beginning your hitsounds have become inconsistent, so you may wanna check that again

Also,
01:55:804 - I actually found this part a bit weird to play after retrying in the editor for like a dozen times, I can never seem to nail that section properly



So I tried this and it seemed to work out better, it might not be the best suggestion in the world so maybe you can think of something similar to this that is comfortable

Up to you to give kds, I'll throw in a star too

Good luck!
Topic Starter
Hiranaka

[ -Ryuki- ] wrote:

Just wanna chip in again and say that after you changed the beginning your hitsounds have become inconsistent, so you may wanna check that again

Also,
01:55:804 - I actually found this part a bit weird to play after retrying in the editor for like a dozen times, I can never seem to nail that section properly



So I tried this and it seemed to work out better, it might not be the best suggestion in the world so maybe you can think of something similar to this that is comfortable

Up to you to give kds, I'll throw in a star too

Good luck!
I changed that one part and fixed the hitsounds, thanks :D
[-obee58-]
wowow starred
Amethyst507
Protastic is insane D:
Star prior hype
Protastic101
indeed I am insane rip

random hitsound check
02:12:947 (132947|0) - Needs a whistle and finish.
02:29:918 (149918|0) - Mute snare at 30% using sample import. Control + Shift + I, select the sample, hit apply.
03:04:032 (184032|1,184204|2) - Control J the notes, F#7 should be at 03:04:032 and G#7 should be at 03:04:204 -
03:28:718 (208718|3) - Needs a whistle
04:08:147 (248147|1,248404|0,248918|2,249175|0,249347|1,249518|2,249775|1,250290|2,250547|1,250718|0,250890|3,251147|0,251575|1,251832|2,252090|3,252261|0,252518|3,252775|1) - Needs finishes (sorry, I must have missed all that when I was hitsounding qq)
04:27:690 (267690|0) - Finish
05:25:632 (325632|0) - Whistle
05:25:975 (325975|0) - Whistle + clap
no kds and stuff, rank pls
Topic Starter
Hiranaka

Protastic101 wrote:

indeed I am insane rip

random hitsound check
02:12:947 (132947|0) - Needs a whistle and finish.
02:29:918 (149918|0) - Mute snare at 30% using sample import. Control + Shift + I, select the sample, hit apply.
03:04:032 (184032|1,184204|2) - Control J the notes, F#7 should be at 03:04:032 and G#7 should be at 03:04:204 -
03:28:718 (208718|3) - Needs a whistle
04:08:147 (248147|1,248404|0,248918|2,249175|0,249347|1,249518|2,249775|1,250290|2,250547|1,250718|0,250890|3,251147|0,251575|1,251832|2,252090|3,252261|0,252518|3,252775|1) - Needs finishes (sorry, I must have missed all that when I was hitsounding qq)
04:27:690 (267690|0) - Finish
05:25:632 (325632|0) - Whistle
05:25:975 (325975|0) - Whistle + clap
no kds and stuff, rank pls
Applied!
[ A v a l o n ]
Hi Hiranaka ~
sorry for wait


  • [General]
  1. Your "Bass Growl" hitsound has 5ms more delayed . . . so here is my fix http://puu.sh/rlJFw/afe78846ca.wav
  2. I'm not sure your "soft-hitfinish" has delay or not, since it have really small wave on it too http://puu.sh/rlJLs/91dd51a094.png you can ask QAT for confirm this then
  3. Metadata has been confirmed on this official website http://cametek.jp/crystallized/

    |1|2|3|4|

    [Lightning]
  4. 00:01:290 - until here 00:20:490 - didn't those pattern are too complicated just for opening/warm up parts for this song? well, i highly recommended you to reduce them since you've only use very simple pattern for afterwards part like start on here 00:23:232 -
  5. 00:33:518 - that would be more tasty to play if you arrange them like this http://puu.sh/rlIjr/313e886068.jpg since they're have same vocal type (based on song itself)
  6. 00:44:532 (44532|1,44575|0,44618|3,44661|2) - swap them into 1 2 3 4 column, i feel they would be more fit if you did the burst transition start on this timing 00:44:490 - since actually the burst feeling has changed on that part too
  7. 02:17:061 (137061|3,137061|1,137232|1,137232|3,137404|1,137404|3,137575|0,137747|3,137747|1,137918|2) - that would be more interesting to plays if you give some SV for vocal effect imo
  8. 02:28:032 - 04:01:290 - 04:23:232 - 05:12:604 - same reason as above ^
  9. 03:51:690 - i really fucking love the pattern on kiai part . . . good job there =w=)b
  10. well, on here 05:43:375 - 05:43:890 - i feel you've just missing same sound like 05:43:547 (343547|1,343718|1) - seriously
  11. 05:48:861 - 05:49:375 - same reason as above ^

    [Hitsound]
  12. 03:21:518 - you have doubled whistle hitsound here . . . please delete one of them
  13. 03:29:061 (209061|2) - why you decide to using "soft-hitwhistle" as sample here ? you can just use "W" instead of that imo
  14. 05:09:004 (309004|3,309090|0) - missing sample hitsound on here ?
  15. 05:26:661 (326661|3) - missing whistle and clap sound for a instrument sound like 05:25:975 -
Call me back after you finished checking that ~
Topic Starter
Hiranaka

[ A v a l o n ] wrote:

Hi Hiranaka ~
sorry for wait


  • [General]
  1. Your "Bass Growl" hitsound has 5ms more delayed . . . so here is my fix http://puu.sh/rlJFw/afe78846ca.wav Fixed!
  2. I'm not sure your "soft-hitfinish" has delay or not, since it have really small wave on it too http://puu.sh/rlJLs/91dd51a094.png you can ask QAT for confirm this then
  3. Metadata has been confirmed on this official website http://cametek.jp/crystallized/

    |1|2|3|4|

    [Lightning]
  4. 00:01:290 - until here 00:20:490 - didn't those pattern are too complicated just for opening/warm up parts for this song? well, i highly recommended you to reduce them since you've only use very simple pattern for afterwards part like start on here 00:23:232 - I remapped the opening to make it more easy
  5. 00:33:518 - that would be more tasty to play if you arrange them like this http://puu.sh/rlIjr/313e886068.jpg since they're have same vocal type (based on song itself) Changed!
  6. 00:44:532 (44532|1,44575|0,44618|3,44661|2) - swap them into 1 2 3 4 column, i feel they would be more fit if you did the burst transition start on this timing 00:44:490 - since actually the burst feeling has changed on that part too Changed!
  7. 02:17:061 (137061|3,137061|1,137232|1,137232|3,137404|1,137404|3,137575|0,137747|3,137747|1,137918|2) - that would be more interesting to plays if you give some SV for vocal effect imo Added!
  8. 02:28:032 - 04:01:290 - 04:23:232 - 05:12:604 - same reason as above ^ Added!
  9. 03:51:690 - i really fucking love the pattern on kiai part . . . good job there =w=)b THANKS!
  10. well, on here 05:43:375 - 05:43:890 - i feel you've just missing same sound like 05:43:547 (343547|1,343718|1) - seriously Changed
  11. 05:48:861 - 05:49:375 - same reason as above ^ Changed!

    [Hitsound]
  12. 03:21:518 - you have doubled whistle hitsound here . . . please delete one of them Fixed!
  13. 03:29:061 (209061|2) - why you decide to using "soft-hitwhistle" as sample here ? you can just use "W" instead of that imo Fixed!
  14. 05:09:004 (309004|3,309090|0) - missing sample hitsound on here ? Fixed!
  15. 05:26:661 (326661|3) - missing whistle and clap sound for a instrument sound like 05:25:975 - Fixed!

Call me back after you finished checking that ~
Thank you <3 :D
[ A v a l o n ]
Okay, good enough
Bubbled #1
Amethyst507
This is very nice
Aruel
I must see this map before lol

Critical_Star
Hola Hiranaka :)


General looks good, just some suggestion here ;)

Lightning
- 01:17:918 - add for kick?
- 01:29:404 - if u like u can layer triple for all these sound at this part
- 01:38:661 (98661|2,98661|0,98832|0,98832|2,99004|2,99004|0,99175|3,99347|2,99347|0,99518|1) - could be nice to use sv like u did at > 02:17:061 (137061|1,137061|3,137232|3,137232|1,137404|3,137404|1,137575|0,137747|3,137747|1,137918|2) -
- 01:57:175 - missing W
- 02:06:775 (126775|0,126947|3,127118|1,127204|0,127290|3,127290|2) - how about this > http://puu.sh/sonjg/b65c1eaf27.jpg ? i just thing making the - normal note closer together could give a better pattern readability here with sv
- 02:11:575 - could add another note here too
- 02:58:547 (178547|2) - move to 1 and 02:58:718 (178718|1) - move to 3 for PR?
- 03:19:118 - same suggestion like previous chorus if u agree
- 03:28:375 (208375|3,208375|2,208547|3,208547|2,208718|3,208718|2,208890|0,209061|3,209061|2,209232|1) - like before u can use sv for the vocal sound here
- 03:32:147 (212147|0,212318|3) - u can make this into LN too
- 04:34:890 (274890|0,274975|2,275061|1,275147|3,275232|0,275318|2,275404|1,275490|3) - i just thought that u can make something different here instead the same alternative pattern , example > http://puu.sh/sonKc/1b45d39cac.jpg
- 04:35:918 - and yea if u agree like previous one
- 04:57:518 - u can add another note for crash here
- 06:03:004 - how about quad note? it is good for ending hit

call me back again :)
Topic Starter
Hiranaka

Critical_Star wrote:

Hola Hiranaka :)


General looks good, just some suggestion here ;)

Lightning
- 01:17:918 - add for kick? Added
- 01:29:404 - if u like u can layer triple for all these sound at this part I don't like this one(not added)
- 01:38:661 (98661|2,98661|0,98832|0,98832|2,99004|2,99004|0,99175|3,99347|2,99347|0,99518|1) - could be nice to use sv like u did at > 02:17:061 (137061|1,137061|3,137232|3,137232|1,137404|3,137404|1,137575|0,137747|3,137747|1,137918|2) - Added
- 01:57:175 - missing W Added
- 02:06:775 (126775|0,126947|3,127118|1,127204|0,127290|3,127290|2) - how about this > http://puu.sh/sonjg/b65c1eaf27.jpg ? i just thing making the - normal note closer together could give a better pattern readability here with sv Changed
- 02:11:575 - could add another note here too Added
- 02:58:547 (178547|2) - move to 1 and 02:58:718 (178718|1) - move to 3 for PR? Changed
- 03:19:118 - same suggestion like previous chorus if u agree
- 03:28:375 (208375|3,208375|2,208547|3,208547|2,208718|3,208718|2,208890|0,209061|3,209061|2,209232|1) - like before u can use sv for the vocal sound here Added
- 03:32:147 (212147|0,212318|3) - u can make this into LN too Changed
- 04:34:890 (274890|0,274975|2,275061|1,275147|3,275232|0,275318|2,275404|1,275490|3) - i just thought that u can make something different here instead the same alternative pattern , example > http://puu.sh/sonKc/1b45d39cac.jpg Changed
- 04:35:918 - and yea if u agree like previous one
- 04:57:518 - u can add another note for crash here Added
- 06:03:004 - how about quad note? it is good for ending hit Added

call me back again :)
Yo o/

Thanks for checking! Changes are above
Critical_Star
ok nice 'w'
Bubbled #2
SpectorDG
rip me

Protastic101
boi no kudosu

hi

Hitsounds


[Lightning]01:53:747 (113747|3) - Missing whistle
01:56:232 (116232|2) - Add whistle
02:02:318 (122318|0) - Missing whistle
02:19:118 (139118|1) - Missing whistle
02:23:918 (143918|0) - Missing whistle
02:23:918 (143918|1) - Missing finish
02:26:661 (146661|3) - Missing whistle
02:29:747 (149747|1) - Missing whistle
04:25:290 (265290|2) - Missing whistle

Lightning


00:41:832 (41832|2,41918|1) - I'd consider control J here to make this a continuous left->right roll like 00:41:490 (41490|0,41575|1,41661|2) - is
01:12:090 - Aren't you missing a note here for the background synth?
05:43:632 (343632|2,343718|3,343804|0,343804|1,343804|2,343890|3,343975|1) - Idk, I found this a bit awkward to hit. Maybe try this instead? https://osu.ppy.sh/ss/6655576
05:54:261 - 05:54:604 - 05:54:947 - Why not add notes for the synth here? You've been mapping them this whole section, why stop it here?
05:59:747 - 06:00:090 - 06:00:432 - Similar to the above.
[ A v a l o n ]
come rank this map boi
Topic Starter
Hiranaka

Protastic101 wrote:

boi no kudosu

hi

Hitsounds


[Lightning]01:53:747 (113747|3) - Missing whistle Added
01:56:232 (116232|2) - Add whistle Added
02:02:318 (122318|0) - Missing whistle Added
02:19:118 (139118|1) - Missing whistle Added
02:23:918 (143918|0) - Missing whistle Added
02:23:918 (143918|1) - Missing finish Added
02:26:661 (146661|3) - Missing whistle Added
02:29:747 (149747|1) - Missing whistle Added
04:25:290 (265290|2) - Missing whistle Added

Lightning


00:41:832 (41832|2,41918|1) - I'd consider control J here to make this a continuous left->right roll like 00:41:490 (41490|0,41575|1,41661|2) - is Changed
01:12:090 - Aren't you missing a note here for the background synth? Added
05:43:632 (343632|2,343718|3,343804|0,343804|1,343804|2,343890|3,343975|1) - Idk, I found this a bit awkward to hit. Maybe try this instead? https://osu.ppy.sh/ss/6655576 Changed
05:54:261 - 05:54:604 - 05:54:947 - Why not add notes for the synth here? You've been mapping them this whole section, why stop it here? Added
05:59:747 - 06:00:090 - 06:00:432 - Similar to the above. Added
Hi ! :)
Changes are above! Let's rank this mapp
Protastic101
Ahh, sorry to delay the qualify, but there's a few quick things and then it'll be ready to go.

Last thing, I promise
01:52:375 (112375|1) - Need to add a whistle here.
02:29:404 (149404|0) - whistle
02:29:404 (149404|1) - finish

05:41:575 - 05:41:918 - 05:42:261 - 05:42:604 - 05:42:947 - Doesn't make sense to leave these empty and then map 1/2 for the rest of the song, so add notes?
05:54:347 - 05:54:518 - 05:54:690 - 05:54:861 - Add notes here for the synth sounds similar to 05:48:861 (348861|2,349032|3,349204|1,349375|1) -
05:59:832 - 06:00:004 - 06:00:175 - 06:00:347 - Similar to the above, but it sounds pretty close to 1/2 in my opinion, so while I'd suggest you add 1/4 here for consistency, if you decide to keep it as 1/2, I'd be fine with that too.
Topic Starter
Hiranaka

Protastic101 wrote:

Ahh, sorry to delay the qualify, but there's a few quick things and then it'll be ready to go.

Last thing, I promise
01:52:375 (112375|1) - Need to add a whistle here. Added
02:29:404 (149404|0) - whistle Added
02:29:404 (149404|1) - finish Added

05:41:575 - 05:41:918 - 05:42:261 - 05:42:604 - 05:42:947 - Doesn't make sense to leave these empty and then map 1/2 for the rest of the song, so add notes? Added
05:54:347 - 05:54:518 - 05:54:690 - 05:54:861 - Add notes here for the synth sounds similar to 05:48:861 (348861|2,349032|3,349204|1,349375|1) - Added
05:59:832 - 06:00:004 - 06:00:175 - 06:00:347 - Similar to the above, but it sounds pretty close to 1/2 in my opinion, so while I'd suggest you add 1/4 here for consistency, if you decide to keep it as 1/2, I'd be fine with that too. Not Added
okay applied the changes! :D
Protastic101
k, gud shit fam

IamKwaN
Nominating a mapset which you have participated in is not allowed in any cases. So, the map has to be taken down.

Reverted to bubble#2
Yuii-
You could also add Protastic101 to tags!
Evening
02:21:175 (141175|1) - I really doubt this part is suitable considering most of the SVs in the parts prior revolve around the usage of 1.0-like SVs, I mistook this as 1/4 jacks easily and I doubt I would really understand that this is a 1/2 rhythm as the music doesn't strongly suggest any rhythm at this particular section.

Suggesting to make the SVs here weaker or overhaul the idea here, the idea of the SV is nice, but I don't think it suits the feeling of the music here

One idea would be to just focus on having heavier chords on the vocal samples here and totally removing the SVs here, that's how I would approach it at first glance

Also, I noticed that you have SV patterns overlapping notes, this doesn't create sightreadable notes at all, though it is in a way 1.0 averaged over many notes, what we want is 1.0 average between 2 notes and 2 notes only.



02:56:490 (176490|2,176832|1) - This transition in scroll speed here is very anti-climatic
I would suggest to have a gradual speedup starting from 02:55:461 (175461|3) - to 02:56:832 (176832|1) - , 0.9 to 1.1 or 1.2 would be nice,
02:56:832 (176832|1) - then you would drop from 1.2 to 0.9 at this juncture to follow how the music abruptly cuts off most instrumentals here

04:27:347 (267347|0,267518|3) - Think this SV is a bit too overkill, it averages at 1.3x scroll speed which is a big jump from 1.0, consider lowering the average scroll speed here

04:08:147 (248147|2) - I'd like to assume people who bubbled this and the mapper in particular doesn't really know how to create 1.0 looking svs or probably just overlooked this

- 04:08:147 (248147|0,248404|0) - The average SV here is 0.8
- 04:09:175 (249175|3,249347|3) - The average SV here is 0.9
...?

What average SV do you want? Though this can be overlooked since it's rhythmically easy to time but it's better to polish up

Here's a quick tutorial on how to calculate average SV:
04:08:147 - At this point, you have a 1.2x SV, it lasts for 1/4
04:08:232 - At this point, you have a 0.6x SV, it lasts for 2/4
04:08:147 (248147|0,248404|0) - The whole SV sequence here lasts for 3/4

*Take note that it's better to structure the SVs such that it STARTS on a note and ENDS on a note, this way, you don't have SVs that go through notes.

So what does this mean in SV calculation? This means that you can find the average SV, it is vital to know the average SV because it determines how fast the playfield is scrolling on average

One real life example similar would be an active car:

- The car travels for 2 h at 100km/h
- The car then travels for 4 h at 50km/h

How would we find the average speed of the car?

Take note that we can find speed through the formula Distance/Time

The Total Time: 2h + 4h = 6h
The Total Distance: (100km * 2) + (50km * 4) = 400km

The Average Speed is around 66.67 km/h

Back to mania, we can do the same thing:

- 04:08:147 - At this point, you have a 1.2x SV, it lasts for 1/4
- 04:08:232 - At this point, you have a 0.6x SV, it lasts for 2/4

Total Time: 3/4
Total Distance: (1.2 * 1/4) + (0.6 * 2/4)

The Average Speed is around 0.8

04:57:004 (297004|3,297175|3) - This should be a 0.6 and 1.4 pairing or 0.8 and 1.2 pairing to achieve 1.0 average SV

I didn't check everything, you should though

Edit: I'm fine with the edits the mapper has made after discussion
Topic Starter
Hiranaka
Ok I checked the SV's now and applied the fixes and suggestions Kuo Kyoka gave me ingame!
Critical_Star
played through the map and sv plays fine with me
bubble#1
[ A v a l o n ]
OK bubble #2
KosukeSaitooo
The BNs bubble it up!
Akasha-
Camellia - Light It Up [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Approved

Congratulations!

IRC
2016-11-29 18:31 Hiranaka: Hi :) Could you help me requalifying my map real quick? Looks like protastic cant :/
2016-11-29 18:31 Hiranaka: Map: https://osu.ppy.sh/s/455164
2016-11-29 18:31 Kuo Kyoka: i can't do that "real quick"
2016-11-29 18:32 Kuo Kyoka: let's me take a look
2016-11-29 18:32 Hiranaka: ok thanks
2016-11-29 18:33 Kuo Kyoka: SV map x.x
2016-11-29 18:34 Hiranaka: Do you not like SVs? ^^
2016-11-29 18:34 Kuo Kyoka: SV is fine
2016-11-29 18:34 Kuo Kyoka: but i don't like to use it much
2016-11-29 18:34 Hiranaka: ah ok
2016-11-29 18:34 Kuo Kyoka: overmap is fine
2016-11-29 18:35 Kuo Kyoka: i will just take a deep look at other main stuffs
2016-11-29 18:35 Hiranaka: ok :)
2016-11-29 18:36 Kuo Kyoka: 01:31:461 -
2016-11-29 18:36 Kuo Kyoka: what do you think about here
2016-11-29 18:36 Kuo Kyoka: i think it's 1/8
2016-11-29 18:38 Hiranaka: Sounds like 1/6 for me
2016-11-29 18:38 Kuo Kyoka: 1/6 too slow
2016-11-29 18:38 Kuo Kyoka: it have like 9 sounds on here
2016-11-29 18:38 Kuo Kyoka: 1/6 wouldn't fit with these sound imo
2016-11-29 18:39 Hiranaka: So change that to 1/8 right?
2016-11-29 18:39 Kuo Kyoka: yes
2016-11-29 18:41 Kuo Kyoka: 02:21:175 - you following vocal here?
2016-11-29 18:42 Hiranaka: No
2016-11-29 18:42 Kuo Kyoka: ok
2016-11-29 18:43 Kuo Kyoka: 02:50:661 (170661|3,170832|1,171004|2,171175|0) - change them to long notes
2016-11-29 18:43 Kuo Kyoka: for the sound you are following
2016-11-29 18:43 Kuo Kyoka: 02:49:632 (169632|2,170318|0) - etc
2016-11-29 18:43 Kuo Kyoka: make it different with other single bg sound
2016-11-29 18:48 Kuo Kyoka: 03:21:232 (201232|1,201290|2,201347|3,201404|0,201461|1) - 1/8
2016-11-29 18:48 Hiranaka: ok changed it
2016-11-29 18:49 Hiranaka: I changed these everywhere
2016-11-29 18:49 Kuo Kyoka: 03:32:061 - missing a note, an echo sound on here but hearable
2016-11-29 18:49 Kuo Kyoka: 03:37:632 (217632|1,217804|2) - change to long note, according to 03:32:147 (212147|0,212318|3) -
2016-11-29 18:50 Hiranaka: Added
2016-11-29 18:50 Hiranaka: ok
2016-11-29 18:52 Kuo Kyoka: 03:48:947 (228947|0,228990|1,229032|3,229075|2,229118|0,229161|1,229204|3,229247|2,229290|0,229332|1,229375|3,229418|2,229461|0,229504|1,229547|3,229590|2,229632|0,229675|1,229718|2,229761|3,229804|0,229847|1,229890|2,229932|3,229975|0,230018|1,230061|2,230104|3,230147|0,230190|1,230232|2,230275|3,230318|1,230318|0) -
2016-11-29 18:52 Kuo Kyoka: feel like 01:48:261 (108261|3,108304|2,108347|1,108390|0,108432|3,108475|2,108518|1,108561|0,108604|3,108647|2,108690|1,108732|0,108775|3,108818|2,108861|1,108904|0,108947|3,108990|2,109032|1,109075|0,109118|3,109161|2,109204|1,109247|0,109290|2,109332|3,109375|0,109418|1,109461|2,109504|3,109547|0,109590|1,109632|3,109632|2) - but different
2016-11-29 18:52 Kuo Kyoka: you did like: 3/4 of the part here with 4321 (for the kick)
2016-11-29 18:53 Kuo Kyoka: the the left 1/4 you going 1234, changed due to pitch, isn't it?
2016-11-29 18:53 Kuo Kyoka: 03:48:947 - so i think this is same
2016-11-29 18:54 Hiranaka: ah yes
2016-11-29 18:54 Kuo Kyoka: snare, kick different if im corrected
2016-11-29 18:57 Kuo Kyoka: 03:47:575 (227575|0,227575|1,227661|3,227747|1,227747|2,227832|0,227918|2,227918|3,228004|0,228090|1,228090|3,228175|2,228261|1,228261|0,228347|3,228432|2,228432|0,228518|1,228604|3,228604|2,228690|1,228775|0,228775|3,228861|2,228947|0) - this part is soft and going on, i would recomended to remove 1 notes each 1/2 and keep 2 notes on 1/1, example: http://puu.sh/sygk7/f76a30233e.jpg
2016-11-29 18:58 Kuo Kyoka: 03:50:490 (230490|3) - make it jack for vocal too, like other: http://puu.sh/syglX/593666ca19.jpg
2016-11-29 19:00 Kuo Kyoka: 05:10:890 (310890|0) - extend till 05:11:232 - for the drop sound
2016-11-29 19:02 Kuo Kyoka: 06:03:004 (363004|2,363004|3,363004|1,363004|0) - make them all into long note and end on 06:03:347 - which help it more interesting on recym sound
2016-11-29 19:02 Kuo Kyoka: ok that's all from me
2016-11-29 19:03 Hiranaka: ok thank you!
2016-11-29 19:03 Kuo Kyoka: fix it
2016-11-29 19:03 Kuo Kyoka: also i just found a delayed hitsound
2016-11-29 19:03 Kuo Kyoka: fixing
2016-11-29 19:06 Kuo Kyoka: soft-hitfinish.wav is delayed for up than 10ms
2016-11-29 19:06 Kuo Kyoka: http://puu.sh/sygCG/d5c54fed97.wav here is your fix
2016-11-29 19:07 Hiranaka: Thanks :D
2016-11-29 19:08 Kuo Kyoka: after update call me again
2016-11-29 19:08 Hiranaka: Okay
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