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Camellia - Light It Up [OsuMania]

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Topic Starter
Hiranaka

Protastic101 wrote:

Alright, here are the hitsounds. Ok, so download this, put it into the song folder, then extract it (it will have all the hitsounds + a separate diff that I've hitsounded) and then you can delete the empty .zip once you've done that. Please do not copy your hitsounds to "Lightning" just yet because I still need you to address some of the points down below. Once you've done that, let me know and I'll send you the updated hitsound diff which you can look over and decide if you want to use my hitsounds or not. One final thing, some of the suggestions down below in the second box, I've already applied to the hitsound diff, so there will be some *very* slight differences between the hitsound diff and the actual diff.

I'm leaving some additional comments here for the missing notes that I didn't catch in my previous mod. This is also a self reminder for me to go back and check certain sections.

Add these so I can hitsound the notes
Stuff in parentheses are the hitsounds I have to apply.
02:07:204 - add note (kick)
01:38:661 to 01:39:518 - Needs a 1/4 burst for drum roll (mutesnare)
01:39:690 to 01:40:032 - ^^
01:44:832 to 01:45:175 - ^^
02:31:804 - You're missing a note here. Add one in 3?
02:30:261 (150261|1) - This needs to be down at 02:30:175 because the drums are hooked (mutesnare).
02:30:947 (150947|2) - Needs to be up at 02:31:032 (mutesnare)
03:07:547 - Add note for piano in 4 (B7)
03:07:718 - ^^ in 2(F#7)
04:12:947 (252947|3) - Move this note up to 04:13:032 where the synth begins.
04:13:032 to 04:13:632 - Add a single note 1/4 burst for the synths here.
04:54:175 - Add note here (mutesnare)
05:12:690 - 05:13:032 - Add notes (mutesnare)
05:35:918 to 05:36:947 - Add a 1/4 for snare (mutesnare, 30%)

These are just some note placement suggestions to make it look prettier(?)
02:16:547 (136547|0) - Move to 3 to get a minitrill?
02:26:232 (146232|2,146318|1,146318|3) - I suggest a similar pattern here to 02:15:004 so move 02:26:232 (146232|2) to 2 and 02:26:318 (146318|1) to 3.
02:26:490 (146490|2) - If the above is accepted, move to 2 and move 02:26:661 (146661|1) to 3.
02:27:518 (147518|0) - Move to 3 for the minitrill again.
02:27:518 (147518|2,147604|3,147690|2,147690|1,147861|0) - If above is accepted, control H this.
02:27:347 (147347|1) - ^^ If that is accepted, move this to 3
03:07:632 (187632|3) - Due to the piano suggestion in the above box, move this to 3.
03:32:147 (212147|2,212147|0) - Reduce this to a single note, there's no drum here. I would suggest removing the note at 3 or 03:32:147 (212147|2)
03:37:632 (217632|1,217632|3) - ^^ but remove the note at 4.
04:03:090 (243090|3,243261|3) - I think these anchors might be a little uncomfortable, so move 04:03:090 (243090|3) to 2, 04:03:175 (243175|1) to 3
04:02:918 (242918|1) - Move to 4 to avoid anchoring with 04:03:090 (243090|1)
04:29:918 (269918|3) - move to 2 to make a roll
04:30:004 (270004|0) - move to 3 for same reason as above
04:30:090 (270090|2) - Move to 4 ^^
04:30:175 (270175|1) - Move to 1 ^^
04:30:261 (270261|3) - Move to 3 ^^ Sorry, I thought the stream part looked a little messy here, so I tried to suggest some left -> right finger rolls to make it flow better.
05:24:604 (324604|3) - Consistency issue here, make this an LN like 05:24:604 (324604|0) because that's how you mapped it in beginning section of the song like at 00:28:375 (28375|3,28375|0)
00:39:347 - ^^ Going by the above, this will also have to be a double, so add another LN like 00:39:347 (39347|1) here
05:32:832 - Same reason as above, add another LN here like 05:32:832 (332832|3) for the bass growl.
05:43:118 to 05:44:147 - Add notes here like you did in the beginning with the 1/4. Like these notes 00:14:147 (14147|0,14318|0,14318|1,14318|3,14404|2,14490|3,14490|0,14575|1,14661|0,14661|2,14661|3,14832|2,14832|1)
05:48:604 to 05:49:632 - ^^

The first box I highly suggest you add the notes. For the second box, I'd prefer it, but it's not necessary because it's only to make the map look nicer in terms of note placements.

No kudosu

Edit: So I managed to screw up sending you the files and left out one of the most important hitsounds, the muted snare XD Anyways, I updated the link with it, so it should be fine now.
Applied second box. First Box damaged the map in my opinion (The parts played very weird) Hitshounds looking good so far!
Protastic101
Yay! Finally done with the hitsounds! I've checked over it, removed any hitsound inconsistencies (stuff like having two claps on a jump, or using a finish when there isn't one), triple checked it, pondered about my life for a bit, and then am now writing this.

http://puu.sh/pKFE5.osu
What I'm sending you is your Lightning diff because I applied the hitsounds from the hitsound diff here for you. So, what that means is you only have to open your current Lightning diff in something like notepad, control A (select everything), delete it, and copy and paste the code I've sent you into the now empty .osu file. After you've done that, you can delete my hitsound diff and just leave Lightning. Then you're done, everything's hitsounded and modders won't be like, "U need 2 hitsound 4 rank stuped" and we're all happy.
Topic Starter
Hiranaka

Protastic101 wrote:

Yay! Finally done with the hitsounds! I've checked over it, removed any hitsound inconsistencies (stuff like having two claps on a jump, or using a finish when there isn't one), triple checked it, pondered about my life for a bit, and then am now writing this.

http://puu.sh/pKFE5.osu
What I'm sending you is your Lightning diff because I applied the hitsounds from the hitsound diff here for you. So, what that means is you only have to open your current Lightning diff in something like notepad, control A (select everything), delete it, and copy and paste the code I've sent you into the now empty .osu file. After you've done that, you can delete my hitsound diff and just leave Lightning. Then you're done, everything's hitsounded and modders won't be like, "U need 2 hitsound 4 rank stuped" and we're all happy.
Thank you for the hitsounds! I really like them :)
Amethyst507
*UPDATED
I kinda didnt give enough detail what i wanna mod for the last one. Now here's everything

irc mod stuff
22:02 Amethyst507: well
22:04 Hiranaka: Hi
22:05 Amethyst507: play 1 game 1st, then i start
22:05 Hiranaka: Okay
22:07 Amethyst507: done
22:07 Amethyst507: u changed the bg??
22:09 *Amethyst507 is editing [https://osu.ppy.sh/b/975667 Camellia - Light It Up [Lightning]]
22:13 Hiranaka: Yes i did
22:19 Amethyst507: ok after i update i can start
22:19 Amethyst507: ... for real this time
22:20 Hiranaka: nice :D
22:20 Amethyst507: not sure if it's useful, but thats everything i can do alr
22:23 Hiranaka: It's fine
22:23 Hiranaka: Ill just look at it
22:25 Amethyst507: i have a question, is this Sv here mine? 00:28:375 -
22:26 Hiranaka: No I changed the values
22:26 Amethyst507: thats fine too
22:26 Hiranaka: ^^
22:28 Amethyst507: http://osu.ppy.sh/ss/5514390 change the notes here to sth like this
22:28 Amethyst507: if you think that the last one is more complex
22:29 Amethyst507: the ln 00:45:690 (45690|0) - move to |2)
22:30 Amethyst507: 00:47:918 (47918|0) - to |1)
22:30 Amethyst507: 00:47:918 (47918|0) - switch places
22:30 Hiranaka: I did
22:30 Amethyst507: 00:53:404 (53404|2) - to |3)
22:30 Hiranaka: okay
22:36 Amethyst507: 03:46:204 - 03:50:318 - just test played and i barely survived there
22:37 Hiranaka: yes the map should not be that easy :D
22:37 Amethyst507: anyway... there is some sound that goes bee loo loo @ 1/4 (01:20:661 - ) wanna note sth here?
22:37 Amethyst507: imagine switching hp and OD
22:37 Amethyst507: omg hard pp
22:38 Hiranaka: Don't think I want to change something at 01:20:661 -
22:38 Hiranaka: Looks fine for me
22:38 Amethyst507: very well then
22:38 Hiranaka: Yes this map will be free pp anyways xD
22:40 Amethyst507: 01:25:975 (85975|1) - u wanna make this ln end at 01:26:318 - ? there is a holding sound there and it's playable to me
22:40 Hiranaka: Oh yes
22:41 Hiranaka: Thats nice
22:41 Hiranaka: gonna do tht
22:41 Hiranaka: that
22:41 Amethyst507: i admit, i kinda made this part hard after i add some wtf svs at 01:40:032 -
22:41 Amethyst507: not adding is a good idea i guess
22:42 Hiranaka: yes
22:42 Amethyst507: 01:49:290 (109290|2,109375|3,109375|0,109418|1,109461|2,109504|3,109547|0,109590|1) - ctrl+h
22:42 Amethyst507: w8
22:43 Amethyst507: 01:49:290 (109290|2,109375|3,109375|0,109418|1,109461|2,109504|3,109547|0,109590|1) - now thats correct
22:43 Hiranaka: Thats the same ll
22:43 Hiranaka: lol
22:43 Amethyst507: the sound pitch changed here so maybe its a good idea to switch
22:44 Hiranaka: Like that? http://puu.sh/pMFJ9/75f382dff6.jpg
22:46 Amethyst507: http://osu.ppy.sh/ss/5514515
22:47 Hiranaka: Okay got it
22:47 Amethyst507: anyway... 01:50:832 (110832|1) - make this to ln end at 01:50:832 (110832|1) - ? heard something btween these 2 points
22:48 Amethyst507: 02:07:975 (127975|1) - move to |0)
22:48 Amethyst507: 02:08:147 (128147|0) - move to |1)
22:49 Hiranaka: I can hear something at 01:51:004 - to 01:51:347 -
22:49 Amethyst507: me 2
22:49 Amethyst507: but adding the sound here it's ur choice, not gonna force anything
22:50 Amethyst507: to keep things simple for what i just said above... 02:08:147 (128147|1,128490|0) - ctrl+g
22:52 Hiranaka: 02:07:975 (127975|0,128147|1) - these would stack
22:52 Amethyst507: so like i said 02:07:975 (127975|1) - move to |0)
22:53 Amethyst507: its will b fine, after hitting the notes here 02:07:975 (127975|0) - , the left midfing will be free
22:53 Hiranaka: okok
22:54 Amethyst507: this is the last one, i have nothing to say afterwards
22:55 Amethyst507: 03:51:518 (231518|2) - change to ln end at 03:51:690 -
22:55 Amethyst507: add note 03:51:690 (231690|3) - is optional
23:01 Hiranaka: Okay I applied that
23:01 Amethyst507: well that's all for now, i have to nothing to say alr..
23:01 Hiranaka: Well thanks for your mod :D
23:01 Amethyst507: gonna save that log and i will post it on the forums anytime from now
23:01 Hiranaka: Things looking good
Topic Starter
Hiranaka

Amethyst507 wrote:

*UPDATED
I kinda didnt give enough detail what i wanna mod for the last one. Now here's everything

irc mod stuff
22:02 Amethyst507: well
22:04 Hiranaka: Hi
22:05 Amethyst507: play 1 game 1st, then i start
22:05 Hiranaka: Okay
22:07 Amethyst507: done
22:07 Amethyst507: u changed the bg??
22:09 *Amethyst507 is editing [https://osu.ppy.sh/b/975667 Camellia - Light It Up [Lightning]]
22:13 Hiranaka: Yes i did
22:19 Amethyst507: ok after i update i can start
22:19 Amethyst507: ... for real this time
22:20 Hiranaka: nice :D
22:20 Amethyst507: not sure if it's useful, but thats everything i can do alr
22:23 Hiranaka: It's fine
22:23 Hiranaka: Ill just look at it
22:25 Amethyst507: i have a question, is this Sv here mine? 00:28:375 -
22:26 Hiranaka: No I changed the values
22:26 Amethyst507: thats fine too
22:26 Hiranaka: ^^
22:28 Amethyst507: http://osu.ppy.sh/ss/5514390 change the notes here to sth like this
22:28 Amethyst507: if you think that the last one is more complex
22:29 Amethyst507: the ln 00:45:690 (45690|0) - move to |2)
22:30 Amethyst507: 00:47:918 (47918|0) - to |1)
22:30 Amethyst507: 00:47:918 (47918|0) - switch places
22:30 Hiranaka: I did
22:30 Amethyst507: 00:53:404 (53404|2) - to |3)
22:30 Hiranaka: okay
22:36 Amethyst507: 03:46:204 - 03:50:318 - just test played and i barely survived there
22:37 Hiranaka: yes the map should not be that easy :D
22:37 Amethyst507: anyway... there is some sound that goes bee loo loo @ 1/4 (01:20:661 - ) wanna note sth here?
22:37 Amethyst507: imagine switching hp and OD
22:37 Amethyst507: omg hard pp
22:38 Hiranaka: Don't think I want to change something at 01:20:661 -
22:38 Hiranaka: Looks fine for me
22:38 Amethyst507: very well then
22:38 Hiranaka: Yes this map will be free pp anyways xD
22:40 Amethyst507: 01:25:975 (85975|1) - u wanna make this ln end at 01:26:318 - ? there is a holding sound there and it's playable to me
22:40 Hiranaka: Oh yes
22:41 Hiranaka: Thats nice
22:41 Hiranaka: gonna do tht
22:41 Hiranaka: that
22:41 Amethyst507: i admit, i kinda made this part hard after i add some wtf svs at 01:40:032 -
22:41 Amethyst507: not adding is a good idea i guess
22:42 Hiranaka: yes
22:42 Amethyst507: 01:49:290 (109290|2,109375|3,109375|0,109418|1,109461|2,109504|3,109547|0,109590|1) - ctrl+h
22:42 Amethyst507: w8
22:43 Amethyst507: 01:49:290 (109290|2,109375|3,109375|0,109418|1,109461|2,109504|3,109547|0,109590|1) - now thats correct
22:43 Hiranaka: Thats the same ll
22:43 Hiranaka: lol
22:43 Amethyst507: the sound pitch changed here so maybe its a good idea to switch
22:44 Hiranaka: Like that? http://puu.sh/pMFJ9/75f382dff6.jpg
22:46 Amethyst507: http://osu.ppy.sh/ss/5514515
22:47 Hiranaka: Okay got it
22:47 Amethyst507: anyway... 01:50:832 (110832|1) - make this to ln end at 01:50:832 (110832|1) - ? heard something btween these 2 points
22:48 Amethyst507: 02:07:975 (127975|1) - move to |0)
22:48 Amethyst507: 02:08:147 (128147|0) - move to |1)
22:49 Hiranaka: I can hear something at 01:51:004 - to 01:51:347 -
22:49 Amethyst507: me 2
22:49 Amethyst507: but adding the sound here it's ur choice, not gonna force anything
22:50 Amethyst507: to keep things simple for what i just said above... 02:08:147 (128147|1,128490|0) - ctrl+g
22:52 Hiranaka: 02:07:975 (127975|0,128147|1) - these would stack
22:52 Amethyst507: so like i said 02:07:975 (127975|1) - move to |0)
22:53 Amethyst507: its will b fine, after hitting the notes here 02:07:975 (127975|0) - , the left midfing will be free
22:53 Hiranaka: okok
22:54 Amethyst507: this is the last one, i have nothing to say afterwards
22:55 Amethyst507: 03:51:518 (231518|2) - change to ln end at 03:51:690 -
22:55 Amethyst507: add note 03:51:690 (231690|3) - is optional
23:01 Hiranaka: Okay I applied that
23:01 Amethyst507: well that's all for now, i have to nothing to say alr..
23:01 Hiranaka: Well thanks for your mod :D
23:01 Amethyst507: gonna save that log and i will post it on the forums anytime from now
23:01 Hiranaka: Things looking good
Thanks for the mod! :)
Gravey-


[General]
Background
Timing
Song Setup
Metadata
Misc. . .
|1|2|3|4|
[Lightning]

00:03:347 (3347|1) - Move the 'W' here then 00:03:347 (3347|2) - Remove this as it is not necessary because of your pattern consistency as you will notice here 00:02:661 and here 00:04:032 They have the same rhythmic pattern.

00:08:832 (8832|0) - Remove same reason as above ^^

00:14:318 (14318|0) - Remove same reason as above ^^

00:19:804 (19804|2) - Remove same reason as above ^^

00:42:432 (42432|3) - You've doubled the 'W' here remove this one. Not necessarily needed to stack 'W'. The beat here is still the same as the others.

02:34:890 (154890|2) - Remove 'W' ^^

04:32:832 (272832|0) - Remove 'W' ^^

05:16:718 (316718|0) - Remove 'W' ^^

05:38:661 (338661|0) - Remove 'W' ^^

05:43:461 (343461|0) - Remove same reason as the first one at the very top. ^^

05:48:947 (348947|2) - Remove same reason as the first one at the very top. ^^

06:01:632 (361632|1) - I don't know what you followed in here as the long pitch piano sound doesn't started here.

Nice map! Lol you can just not give kudosu on this MOD if you found it unhelpful. It is well consistent and well mapped!.
Good luck! >w<)b
Topic Starter
Hiranaka

Gravey- wrote:



[General]
Background
Timing
Song Setup
Metadata
Misc. . .
|1|2|3|4|
[Lightning]

00:03:347 (3347|1) - Move the 'W' here then 00:03:347 (3347|2) - Remove this as it is not necessary because of your pattern consistency as you will notice here 00:02:661 and here 00:04:032 They have the same rhythmic pattern.

00:08:832 (8832|0) - Remove same reason as above ^^

00:14:318 (14318|0) - Remove same reason as above ^^

00:19:804 (19804|2) - Remove same reason as above ^^

00:42:432 (42432|3) - You've doubled the 'W' here remove this one. Not necessarily needed to stack 'W'. The beat here is still the same as the others.

02:34:890 (154890|2) - Remove 'W' ^^

04:32:832 (272832|0) - Remove 'W' ^^

05:16:718 (316718|0) - Remove 'W' ^^

05:38:661 (338661|0) - Remove 'W' ^^

05:43:461 (343461|0) - Remove same reason as the first one at the very top. ^^

05:48:947 (348947|2) - Remove same reason as the first one at the very top. ^^

06:01:632 (361632|1) - I don't know what you followed in here as the long pitch piano sound doesn't started here.

Nice map! Lol you can just not give kudosu on this MOD if you found it unhelpful. It is well consistent and well mapped!.
Good luck! >w<)b
Thanks for your mod! Gonna give you the kudosu because your mod was helpful
lenpai
oh camellia

lets do this

yay marathons
stack nitpicks inbound!!!!!!!!!!!
00:08:832 (8832|1,8832|2,9347|2,9347|1) - different sounds suggesting to change position of one of the jumps
00:14:318 (14318|3,14318|1,14318|0) - why is this a triple this is exactly the same as 00:03:347 - and 00:08:832 -
00:26:318 - stack usage nitpick here https://osu.ppy.sh/ss/5555591 since you minijacked here 00:31:804 (31804|1,31975|1) - then i assumed having a minijack there shouldn't be much of an issue
00:29:061 - shortened the unavoidable stack at 1 by doing this https://osu.ppy.sh/ss/5555601
00:32:147 (32147|2,32318|3) - maybe swap col
00:33:775 (33775|2,33861|0) - swap col so that col 3 will jack and it actually fits with the sound like how you jacked 00:34:890 -
01:29:061 - random suggestion https://osu.ppy.sh/ss/5555608
01:35:232 - aaaand another one https://osu.ppy.sh/ss/5555613
01:47:061 (107061|2,107147|1) - swap col
02:13:632 - lawl im doing too many screenshots https://osu.ppy.sh/ss/5555627
if you applied ^ make sure that 02:19:290 (139290|0,139375|1,139461|3,139461|2) - goes to the left
02:26:661 (146661|2,146832|3,147004|2) - swap col + 02:27:175 (147175|0) - to 3 + 02:27:347 (147347|3) - to 1
03:21:861 - https://osu.ppy.sh/ss/5555651 yeah another ss
03:25:975 (205975|0,206147|1,206318|2) - move to the right once
04:49:975 (289975|1,290147|3,290318|1) - swap col
05:45:175 (345175|2,345518|3) - move to the left once
05:54:432 (354432|2) - move to 4 and 05:55:118 (355118|3) - move to 1
05:55:804 (355804|1) - to 3
05:59:575 (359575|1) - to 3
06:00:261 (360261|2,360604|1,360947|2) - swap columns

You nailed the consistency on most parts and that's good. And with a map that doesnt seem to have a very tight structure, I settled with fiddling stacks lasting more than 4 notes. Was a pretty trashy mod but i hope this helps. /me throws a star

props too for SV usage. I appreciate that.
Topic Starter
Hiranaka

Lenfried- wrote:

oh camellia

lets do this

yay marathons
stack nitpicks inbound!!!!!!!!!!!
00:08:832 (8832|1,8832|2,9347|2,9347|1) - different sounds suggesting to change position of one of the jumps
00:14:318 (14318|3,14318|1,14318|0) - why is this a triple this is exactly the same as 00:03:347 - and 00:08:832 -
00:26:318 - stack usage nitpick here https://osu.ppy.sh/ss/5555591 since you minijacked here 00:31:804 (31804|1,31975|1) - then i assumed having a minijack there shouldn't be much of an issue
00:29:061 - shortened the unavoidable stack at 1 by doing this https://osu.ppy.sh/ss/5555601
00:32:147 (32147|2,32318|3) - maybe swap col
00:33:775 (33775|2,33861|0) - swap col so that col 3 will jack and it actually fits with the sound like how you jacked 00:34:890 -
01:29:061 - random suggestion https://osu.ppy.sh/ss/5555608
01:35:232 - aaaand another one https://osu.ppy.sh/ss/5555613
01:47:061 (107061|2,107147|1) - swap col
02:13:632 - lawl im doing too many screenshots https://osu.ppy.sh/ss/5555627
if you applied ^ make sure that 02:19:290 (139290|0,139375|1,139461|3,139461|2) - goes to the left
02:26:661 (146661|2,146832|3,147004|2) - swap col + 02:27:175 (147175|0) - to 3 + 02:27:347 (147347|3) - to 1
03:21:861 - https://osu.ppy.sh/ss/5555651 yeah another ss
03:25:975 (205975|0,206147|1,206318|2) - move to the right once
04:49:975 (289975|1,290147|3,290318|1) - swap col
05:45:175 (345175|2,345518|3) - move to the left once
05:54:432 (354432|2) - move to 4 and 05:55:118 (355118|3) - move to 1
05:55:804 (355804|1) - to 3
05:59:575 (359575|1) - to 3
06:00:261 (360261|2,360604|1,360947|2) - swap columns

You nailed the consistency on most parts and that's good. And with a map that doesnt seem to have a very tight structure, I settled with fiddling stacks lasting more than 4 notes. Was a pretty trashy mod but i hope this helps. /me throws a star

props too for SV usage. I appreciate that.
Thanks for your mod and star! Applied all changes :)
PatouZ
This level is the best I have ever played in osu!mania! Plz this level must be ranked :D
AyeAries
ohh camelia song aggh *throws me " " *

i really like those camelia songs so i think i can mod this one even it's marathon...i hope i can mod this one ASAP :)
Topic Starter
Hiranaka

Shiro-neechan wrote:

ohh camelia song aggh *throws me " " *
Thanks dude :D
AyeAries

Shiro-neechan wrote:

i really like those camelia songs so i think i can mod this one even it's marathon...i hope i can mod this one ASAP :)
Topic Starter
Hiranaka

Shiro-neechan wrote:

Shiro-neechan wrote:

i really like those camelia songs so i think i can mod this one even it's marathon...i hope i can mod this one ASAP :)
Would be cool if you mod this! :)
Rachel
oh another chart of this song
alright then
I like this song too so I figured I drop by and give a random mod on this

[General]

OD 9 is quite harsh especially with the amount of LNs present in this map, 8.5 is probably better
HP 9 is probably ok for this since you don’t want people to mash through everything
Hitsounds are also really loud to my ear, so you probably want to lower it

Some tag suggestions as well: masaya oya cametek かめるかめりあ

This map seems a little bit emptier than expected, but it is for rank so I won’t complain

Keep in mind that all are suggestions so you’re ok to reject them

[Lightning]

00:28:032 (28032|1) - the jack before the LN is a bit uncomfortable to play, you might want to shift the LN to 3
00:28:547 (28547|2,28632|1,28718|3,28718|0) - I kinda feel like this sound can be emphasized more, suggestion?
00:39:518 (39518|2,39604|3,39690|2,39690|0) - same here, my suggestion but this kinda fits better again
00:53:404 (53404|3,53918|1) - ctrl+h? The sound seems to be going up for me
00:56:147 - this section is not really consistent, I suggest that from 01:07:118 - that you use the pattern you used for the start
01:18:090 - same goes for this part, watch out for consistency errors
01:43:804 (103804|0,103890|1,103975|3,104061|2) - similar to the one before, I would use this for the intended effect
01:45:861 (105861|2,106032|2,106204|2,106547|2,106718|2,106890|2) - unless there is an effect you want to bring up I don’t see why you should use this because it’s not advisable for playability’s sake
01:49:975 (109975|3,110147|1,110318|2,110490|0) - a suggestion for pitch relevance
01:53:404 (113404|2) - this note seems to be a ghost
01:53:490 - add notes to bring up these sounds?
01:53:747 - there should be an LN here for consistency, it’s the only part without one
01:58:890 - same as above ^
02:00:261 - I guess for this part you can probably use this
02:04:375 - same as I mentioned
02:07:804 - to 02:10:204 - since the pitch is relatively the same you can probably use jacks here?
02:30:004 - you can probably add a note here to cover this sound
if you take that suggestion then here are some others
02:30:261 -
02:30:690 -
02:30:947 -
02:31:375 -
02:32:061 -
Even so there is already a note 02:31:632 (151632|1) - here so it makes sense to put one 02:31:632 (151632|1) - here. The notes I mentioned make the section a bit more comfortable to play since you’re avoiding the unorthodox rhythms
02:31:632 (151632|1) - consistency thing comes back in this section
02:57:690 (177690|1,177861|2,178032|3) - ctrl+j for pitch relevance?
03:04:032 (184032|2,184204|1) - ^
03:07:804 - something something consistency again
03:30:775 (210775|1,210947|1,211118|1,211290|1) - I don’t see anything that makes sense to put these
03:33:004 (213004|1,213175|1,213347|1,213861|1,214032|1,214204|1,214204|2,214375|2,214547|2) - same for these
03:35:232 (215232|2,215404|2,215575|2,215575|1,215747|1,215918|1,216604|2,216775|2,216947|2,216947|1,217118|1,217290|1) - aaaaa
of course if you do decide to change it please be consistent across that section
03:44:490 (224490|0,224575|1,224661|3,224747|2) - this again apparently
03:46:204 - I’m ok with this i guess, just for this section here 03:47:575 - this is my take on it, it’s also more comfortable to play
03:50:661 (230661|1,230832|2,231004|0,231175|3) - this for pitch/vocal relevance again if you want to
03:51:347 (231347|1) - don’t see why you should reduce to a single note when there’s 01:50:661 (110661|2,110661|3) -
whew time for the stream, clocking in at an hour and a half now…
03:51:518 (231518|2,231775|2) - not a big fan of shields but it’s ok I guess…
some parts of the stream are quite awkward to play, but I won’t get to them much because it’s hard to pinpoint where exactly
but generally stuff like 03:52:290 (232290|2,232375|1,232375|3,232461|0,232547|2,232632|3) - and 03:54:947 (234947|2,235032|1,235118|3,235118|0,235204|1,235290|2,235375|0,235461|1,235461|3,235547|2) - are quite hard to hit and they feel a bit strange, so keep that in mind
04:01:290 (241290|0,241290|2,241461|2,241461|0,241632|0,241632|2,241804|1,241975|0,241975|2,242147|3,242318|2,242318|1) - don’t break the stream because of this, it makes players lose momentum
Here's a suggestion
04:02:832 (242832|2,243004|2,243175|2) - don’t see why you should do this
04:23:232 (263232|1,263232|0,263404|1,263404|0,263575|0,263575|1,263747|2,263918|0,263918|1,264090|3,264261|2,264261|1) - here too, the suggestion is similar but I highlighted a few notes below because I changed it to achieve that pattern
04:31:461 (271461|0,271547|1,271632|3,271718|2,271804|3,271804|1,271804|0) - to give that effect again
04:49:461 (289461|2) - move to 1, players are not going to like hitting that after rolling everything below
04:52:032 - rhythm starts to become unorthodox again, so I’ll put a box to show where to add a few
fixing weird stuff
04:52:204 -
04:53:575 -
05:13:975 (313975|1,313975|2,313975|0,314147|1,314147|3,314147|0,314318|2,314318|0,314318|3,314490|3,314490|1,314490|2,314661|2,314661|0,314661|1,314832|0,314832|3,314832|1,315004|0,315004|2,315004|3,315175|1,315175|3,315175|2,315347|1,315347|0,315347|2,315518|3,315518|1,315518|2,315690|0,315690|2,315690|3,315861|1,315861|3,315861|0,316032|0,316032|1,316032|2,316204|1,316204|2,316204|3,316375|0,316375|1,316375|3,316547|1,316547|3,316547|2) - feels as if this entire chunk can be replaced with a jumpstream, but that’s for you to decide
05:24:775 (324775|1,324861|2,324947|3,324947|0) - same thing as earlier apparently
if you wish to follow that then move 05:25:290 (325290|2) - to 1 and 05:25:461 (325461|1,325632|0) - 1 column to the right for both
05:26:661 (326661|2,326661|3) - I thought you used a single LN for this one earlier, be consistent
05:36:175 (336175|1,336347|1,336518|1) - I think I’ll let this one slide

woo I’m done~

though I must admit that most of these Camellia charts tend to end up stale if they want to be ranked, but I may be shunned by my own chart so I will not complain much

the minijacks I pointed out are still very subjective, but I wanted to bring out an effect, it is up to you whether or not you want to include them

props to Zen/Evening for the SVs, this map looks enjoyable too

Good luck!
Topic Starter
Hiranaka

[ -Ryuki- ] wrote:

oh another chart of this song
alright then
I like this song too so I figured I drop by and give a random mod on this

[General]

OD 9 is quite harsh especially with the amount of LNs present in this map, 8.5 is probably better
HP 9 is probably ok for this since you don’t want people to mash through everything
Hitsounds are also really loud to my ear, so you probably want to lower it

Some tag suggestions as well: masaya oya cametek かめるかめりあ

This map seems a little bit emptier than expected, but it is for rank so I won’t complain

Keep in mind that all are suggestions so you’re ok to reject them

[Lightning]

00:28:032 (28032|1) - the jack before the LN is a bit uncomfortable to play, you might want to shift the LN to 3
00:28:547 (28547|2,28632|1,28718|3,28718|0) - I kinda feel like this sound can be emphasized more, suggestion?
00:39:518 (39518|2,39604|3,39690|2,39690|0) - same here, my suggestion but this kinda fits better again
00:53:404 (53404|3,53918|1) - ctrl+h? The sound seems to be going up for me
00:56:147 - this section is not really consistent, I suggest that from 01:07:118 - that you use the pattern you used for the start
01:18:090 - same goes for this part, watch out for consistency errors
01:43:804 (103804|0,103890|1,103975|3,104061|2) - similar to the one before, I would use this for the intended effect
01:45:861 (105861|2,106032|2,106204|2,106547|2,106718|2,106890|2) - unless there is an effect you want to bring up I don’t see why you should use this because it’s not advisable for playability’s sake
01:49:975 (109975|3,110147|1,110318|2,110490|0) - a suggestion for pitch relevance
01:53:404 (113404|2) - this note seems to be a ghost
01:53:490 - add notes to bring up these sounds?
01:53:747 - there should be an LN here for consistency, it’s the only part without one
01:58:890 - same as above ^
02:00:261 - I guess for this part you can probably use this
02:04:375 - same as I mentioned
02:07:804 - to 02:10:204 - since the pitch is relatively the same you can probably use jacks here?
02:30:004 - you can probably add a note here to cover this sound
if you take that suggestion then here are some others
02:30:261 -
02:30:690 -
02:30:947 -
02:31:375 -
02:32:061 -
Even so there is already a note 02:31:632 (151632|1) - here so it makes sense to put one 02:31:632 (151632|1) - here. The notes I mentioned make the section a bit more comfortable to play since you’re avoiding the unorthodox rhythms
02:31:632 (151632|1) - consistency thing comes back in this section
02:57:690 (177690|1,177861|2,178032|3) - ctrl+j for pitch relevance?
03:04:032 (184032|2,184204|1) - ^
03:07:804 - something something consistency again
03:30:775 (210775|1,210947|1,211118|1,211290|1) - I don’t see anything that makes sense to put these
03:33:004 (213004|1,213175|1,213347|1,213861|1,214032|1,214204|1,214204|2,214375|2,214547|2) - same for these
03:35:232 (215232|2,215404|2,215575|2,215575|1,215747|1,215918|1,216604|2,216775|2,216947|2,216947|1,217118|1,217290|1) - aaaaa
of course if you do decide to change it please be consistent across that section
03:44:490 (224490|0,224575|1,224661|3,224747|2) - this again apparently
03:46:204 - I’m ok with this i guess, just for this section here 03:47:575 - this is my take on it, it’s also more comfortable to play
03:50:661 (230661|1,230832|2,231004|0,231175|3) - this for pitch/vocal relevance again if you want to
03:51:347 (231347|1) - don’t see why you should reduce to a single note when there’s 01:50:661 (110661|2,110661|3) -
whew time for the stream, clocking in at an hour and a half now…
03:51:518 (231518|2,231775|2) - not a big fan of shields but it’s ok I guess…
some parts of the stream are quite awkward to play, but I won’t get to them much because it’s hard to pinpoint where exactly
but generally stuff like 03:52:290 (232290|2,232375|1,232375|3,232461|0,232547|2,232632|3) - and 03:54:947 (234947|2,235032|1,235118|3,235118|0,235204|1,235290|2,235375|0,235461|1,235461|3,235547|2) - are quite hard to hit and they feel a bit strange, so keep that in mind
04:01:290 (241290|0,241290|2,241461|2,241461|0,241632|0,241632|2,241804|1,241975|0,241975|2,242147|3,242318|2,242318|1) - don’t break the stream because of this, it makes players lose momentum
Here's a suggestion
04:02:832 (242832|2,243004|2,243175|2) - don’t see why you should do this
04:23:232 (263232|1,263232|0,263404|1,263404|0,263575|0,263575|1,263747|2,263918|0,263918|1,264090|3,264261|2,264261|1) - here too, the suggestion is similar but I highlighted a few notes below because I changed it to achieve that pattern
04:31:461 (271461|0,271547|1,271632|3,271718|2,271804|3,271804|1,271804|0) - to give that effect again
04:49:461 (289461|2) - move to 1, players are not going to like hitting that after rolling everything below
04:52:032 - rhythm starts to become unorthodox again, so I’ll put a box to show where to add a few
fixing weird stuff
04:52:204 -
04:53:575 -
05:13:975 (313975|1,313975|2,313975|0,314147|1,314147|3,314147|0,314318|2,314318|0,314318|3,314490|3,314490|1,314490|2,314661|2,314661|0,314661|1,314832|0,314832|3,314832|1,315004|0,315004|2,315004|3,315175|1,315175|3,315175|2,315347|1,315347|0,315347|2,315518|3,315518|1,315518|2,315690|0,315690|2,315690|3,315861|1,315861|3,315861|0,316032|0,316032|1,316032|2,316204|1,316204|2,316204|3,316375|0,316375|1,316375|3,316547|1,316547|3,316547|2) - feels as if this entire chunk can be replaced with a jumpstream, but that’s for you to decide
05:24:775 (324775|1,324861|2,324947|3,324947|0) - same thing as earlier apparently
if you wish to follow that then move 05:25:290 (325290|2) - to 1 and 05:25:461 (325461|1,325632|0) - 1 column to the right for both
05:26:661 (326661|2,326661|3) - I thought you used a single LN for this one earlier, be consistent
05:36:175 (336175|1,336347|1,336518|1) - I think I’ll let this one slide

woo I’m done~

though I must admit that most of these Camellia charts tend to end up stale if they want to be ranked, but I may be shunned by my own chart so I will not complain much

the minijacks I pointed out are still very subjective, but I wanted to bring out an effect, it is up to you whether or not you want to include them

props to Zen/Evening for the SVs, this map looks enjoyable too

Good luck!
Thanks for your mod, accepted all kinda :)
Toshiyuki Doma


Hello, I'm arvinkent098 and I saw that you want me to help you on your map. Thanks for choosing me as one of your modders!


I played your map and I was pretty shocked on the SV changes. It's so compatible on the song that really gave the excitement to play further. <3

Here's my play. It's a sightread play. :3



Anyway, here's my mod. :D

0|1|2|3

00:56:147 - the notes around are bit off pitch.

this is how it looks like.


how about making it this way?



01:31:461 - is it okay for you if you mirror this part?


01:51:861 - I felt that it seems to be off on this part.


try turning it into this one.


02:02:832 - the same goes for this one.


do it this way.


02:17:575 (137575|2) - move this to 0

02:44:832 - I guess you must move the notes that they will be on the same column. (pitch based)


03:37:804 (217804|0) - move this to 2
03:37:975 (217975|1) - move this to 0
03:37:975 (217975|2) - move this to 1
05:50:318 (350318|3) - move this to 1

06:03:004 (363004|2) - move this to 0 (just for some purpose. I looks cool for me that way.)

Sorry for the mod I did. I can't find a strange flaw on your map. :3
Good luck on this map! Hope you'll be able to rank this. I don't know why but, we need more dubstep. :D
Topic Starter
Hiranaka

arvinkent098 wrote:



Hello, I'm arvinkent098 and I saw that you want me to help you on your map. Thanks for choosing me as one of your modders!


I played your map and I was pretty shocked on the SV changes. It's so compatible on the song that really gave the excitement to play further. <3

Here's my play. It's a sightread play. :3



Anyway, here's my mod. :D

0|1|2|3

00:56:147 - the notes around are bit off pitch.

this is how it looks like.


how about making it this way?



01:31:461 - is it okay for you if you mirror this part?


01:51:861 - I felt that it seems to be off on this part. REJECTED


try turning it into this one. REJECTED


02:02:832 - the same goes for this one. REJECTED


do it this way. REJECTED


02:17:575 (137575|2) - move this to 0

02:44:832 - I guess you must move the notes that they will be on the same column. (pitch based)


03:37:804 (217804|0) - move this to 2
03:37:975 (217975|1) - move this to 0
03:37:975 (217975|2) - move this to 1
05:50:318 (350318|3) - move this to 1

06:03:004 (363004|2) - move this to 0 (just for some purpose. I looks cool for me that way.)

Sorry for the mod I did. I can't find a strange flaw on your map. :3
Good luck on this map! Hope you'll be able to rank this. I don't know why but, we need more dubstep. :D
Thanks for your mod! :D
Garalulu
Hi, Hiranaka! Sorry to late ;o;

Team Symphony Mania Modding Queue


CAMELLIA HYPE FOREVER

[Lightning]
This map is overrated because of 1/4 trill & 1/8 stair. plz add more notes other part!

00:01:632 (1632|2,1632|3,1632|1) - first your drum kick note start with triple note. but after entering 00:23:232 , drum kick downgrade to double.

I think triple is too much. Let me send to you an example how to change that pattern.

First, maintain drum kick for double add more note for background drum. if you use them, you can make complex stream pattern.
Example


00:01:290 - 00:04:032
That's an exemple how to add note, not for pattern xd

Second, add some melody line started at 00:15:004 - .

They don't effect SR rating but make map more harder. plz consider it for overall map pattern >w<

00:20:490 - 00:23:232 - put these LNs at melody and it have a chance for adding more LNs.
add LN at 00:21:004 - 00:21:861 and stretch this 00:21:861 (21861|0) to 00:23:232 , add LN at 00:22:375 - 00:23:232 .
that melody was changed at 00:22:375 . So that fits better.

00:35:061 (35061|3,35061|2) - if you want voice for two note, add 1 note 00:36:347 and 00:36:432. (also 00:39:090 00:39:175 00:40:204 00:40:290 and etc)

00:45:175 - 01:18:090 - too long too easy. try some LN and melody note.

01:40:032 - 01:40:890 - you can change that more complex. (also 01:41:404 - 01:42:261 and etc)

01:51:261 - it had drum sound. add 1 note.

01:51:690 - 01:52:204 - I think 01:51:861 (111861|3) should be deleted and add 1 note at 01:51:947, 01:52:204 .

01:52:718 - 01:53:318 - how about this?

01:56:232 - add 1 note for drum.
01:56:318 - ^

okay. That's a good map but you should concentrate for pattern. My mod is end here. then, Good Luck!

edit : I didn't write for duplicated part.
Topic Starter
Hiranaka

Garalulu wrote:

Hi, Hiranaka! Sorry to late ;o;

Team Symphony Mania Modding Queue


CAMELLIA HYPE FOREVER

[Lightning]
This map is overrated because of 1/4 trill & 1/8 stair. plz add more notes other part!

00:01:632 (1632|2,1632|3,1632|1) - first your drum kick note start with triple note. but after entering 00:23:232 , drum kick downgrade to double.

I think triple is too much. Let me send to you an example how to change that pattern.

First, maintain drum kick for double add more note for background drum. if you use them, you can make complex stream pattern.
Example


00:01:290 - 00:04:032
That's an exemple how to add note, not for pattern xd

Second, add some melody line started at 00:15:004 - .

They don't effect SR rating but make map more harder. plz consider it for overall map pattern >w<

00:20:490 - 00:23:232 - put these LNs at melody and it have a chance for adding more LNs.
add LN at 00:21:004 - 00:21:861 and stretch this 00:21:861 (21861|0) to 00:23:232 , add LN at 00:22:375 - 00:23:232 .
that melody was changed at 00:22:375 . So that fits better.

00:35:061 (35061|3,35061|2) - if you want voice for two note, add 1 note 00:36:347 and 00:36:432. (also 00:39:090 00:39:175 00:40:204 00:40:290 and etc)

00:45:175 - 01:18:090 - too long too easy. try some LN and melody note.

01:40:032 - 01:40:890 - you can change that more complex. (also 01:41:404 - 01:42:261 and etc)

01:51:261 - it had drum sound. add 1 note.

01:51:690 - 01:52:204 - I think 01:51:861 (111861|3) should be deleted and add 1 note at 01:51:947, 01:52:204 .

01:52:718 - 01:53:318 - how about this?

01:56:232 - add 1 note for drum.
01:56:318 - ^

okay. That's a good map but you should concentrate for pattern. My mod is end here. then, Good Luck!

edit : I didn't write for duplicated part.
Thanks for your mod. Applied all of it exept for this Part:

01:52:718 - 01:53:318 - how about this?
Rachel
Just wanna chip in again and say that after you changed the beginning your hitsounds have become inconsistent, so you may wanna check that again

Also,
01:55:804 - I actually found this part a bit weird to play after retrying in the editor for like a dozen times, I can never seem to nail that section properly



So I tried this and it seemed to work out better, it might not be the best suggestion in the world so maybe you can think of something similar to this that is comfortable

Up to you to give kds, I'll throw in a star too

Good luck!
Topic Starter
Hiranaka

[ -Ryuki- ] wrote:

Just wanna chip in again and say that after you changed the beginning your hitsounds have become inconsistent, so you may wanna check that again

Also,
01:55:804 - I actually found this part a bit weird to play after retrying in the editor for like a dozen times, I can never seem to nail that section properly



So I tried this and it seemed to work out better, it might not be the best suggestion in the world so maybe you can think of something similar to this that is comfortable

Up to you to give kds, I'll throw in a star too

Good luck!
I changed that one part and fixed the hitsounds, thanks :D
[-obee58-]
wowow starred
Amethyst507
Protastic is insane D:
Star prior hype
Protastic101
indeed I am insane rip

random hitsound check
02:12:947 (132947|0) - Needs a whistle and finish.
02:29:918 (149918|0) - Mute snare at 30% using sample import. Control + Shift + I, select the sample, hit apply.
03:04:032 (184032|1,184204|2) - Control J the notes, F#7 should be at 03:04:032 and G#7 should be at 03:04:204 -
03:28:718 (208718|3) - Needs a whistle
04:08:147 (248147|1,248404|0,248918|2,249175|0,249347|1,249518|2,249775|1,250290|2,250547|1,250718|0,250890|3,251147|0,251575|1,251832|2,252090|3,252261|0,252518|3,252775|1) - Needs finishes (sorry, I must have missed all that when I was hitsounding qq)
04:27:690 (267690|0) - Finish
05:25:632 (325632|0) - Whistle
05:25:975 (325975|0) - Whistle + clap
no kds and stuff, rank pls
Topic Starter
Hiranaka

Protastic101 wrote:

indeed I am insane rip

random hitsound check
02:12:947 (132947|0) - Needs a whistle and finish.
02:29:918 (149918|0) - Mute snare at 30% using sample import. Control + Shift + I, select the sample, hit apply.
03:04:032 (184032|1,184204|2) - Control J the notes, F#7 should be at 03:04:032 and G#7 should be at 03:04:204 -
03:28:718 (208718|3) - Needs a whistle
04:08:147 (248147|1,248404|0,248918|2,249175|0,249347|1,249518|2,249775|1,250290|2,250547|1,250718|0,250890|3,251147|0,251575|1,251832|2,252090|3,252261|0,252518|3,252775|1) - Needs finishes (sorry, I must have missed all that when I was hitsounding qq)
04:27:690 (267690|0) - Finish
05:25:632 (325632|0) - Whistle
05:25:975 (325975|0) - Whistle + clap
no kds and stuff, rank pls
Applied!
[ A v a l o n ]
Hi Hiranaka ~
sorry for wait


  • [General]
  1. Your "Bass Growl" hitsound has 5ms more delayed . . . so here is my fix http://puu.sh/rlJFw/afe78846ca.wav
  2. I'm not sure your "soft-hitfinish" has delay or not, since it have really small wave on it too http://puu.sh/rlJLs/91dd51a094.png you can ask QAT for confirm this then
  3. Metadata has been confirmed on this official website http://cametek.jp/crystallized/

    |1|2|3|4|

    [Lightning]
  4. 00:01:290 - until here 00:20:490 - didn't those pattern are too complicated just for opening/warm up parts for this song? well, i highly recommended you to reduce them since you've only use very simple pattern for afterwards part like start on here 00:23:232 -
  5. 00:33:518 - that would be more tasty to play if you arrange them like this http://puu.sh/rlIjr/313e886068.jpg since they're have same vocal type (based on song itself)
  6. 00:44:532 (44532|1,44575|0,44618|3,44661|2) - swap them into 1 2 3 4 column, i feel they would be more fit if you did the burst transition start on this timing 00:44:490 - since actually the burst feeling has changed on that part too
  7. 02:17:061 (137061|3,137061|1,137232|1,137232|3,137404|1,137404|3,137575|0,137747|3,137747|1,137918|2) - that would be more interesting to plays if you give some SV for vocal effect imo
  8. 02:28:032 - 04:01:290 - 04:23:232 - 05:12:604 - same reason as above ^
  9. 03:51:690 - i really fucking love the pattern on kiai part . . . good job there =w=)b
  10. well, on here 05:43:375 - 05:43:890 - i feel you've just missing same sound like 05:43:547 (343547|1,343718|1) - seriously
  11. 05:48:861 - 05:49:375 - same reason as above ^

    [Hitsound]
  12. 03:21:518 - you have doubled whistle hitsound here . . . please delete one of them
  13. 03:29:061 (209061|2) - why you decide to using "soft-hitwhistle" as sample here ? you can just use "W" instead of that imo
  14. 05:09:004 (309004|3,309090|0) - missing sample hitsound on here ?
  15. 05:26:661 (326661|3) - missing whistle and clap sound for a instrument sound like 05:25:975 -
Call me back after you finished checking that ~
Topic Starter
Hiranaka

[ A v a l o n ] wrote:

Hi Hiranaka ~
sorry for wait


  • [General]
  1. Your "Bass Growl" hitsound has 5ms more delayed . . . so here is my fix http://puu.sh/rlJFw/afe78846ca.wav Fixed!
  2. I'm not sure your "soft-hitfinish" has delay or not, since it have really small wave on it too http://puu.sh/rlJLs/91dd51a094.png you can ask QAT for confirm this then
  3. Metadata has been confirmed on this official website http://cametek.jp/crystallized/

    |1|2|3|4|

    [Lightning]
  4. 00:01:290 - until here 00:20:490 - didn't those pattern are too complicated just for opening/warm up parts for this song? well, i highly recommended you to reduce them since you've only use very simple pattern for afterwards part like start on here 00:23:232 - I remapped the opening to make it more easy
  5. 00:33:518 - that would be more tasty to play if you arrange them like this http://puu.sh/rlIjr/313e886068.jpg since they're have same vocal type (based on song itself) Changed!
  6. 00:44:532 (44532|1,44575|0,44618|3,44661|2) - swap them into 1 2 3 4 column, i feel they would be more fit if you did the burst transition start on this timing 00:44:490 - since actually the burst feeling has changed on that part too Changed!
  7. 02:17:061 (137061|3,137061|1,137232|1,137232|3,137404|1,137404|3,137575|0,137747|3,137747|1,137918|2) - that would be more interesting to plays if you give some SV for vocal effect imo Added!
  8. 02:28:032 - 04:01:290 - 04:23:232 - 05:12:604 - same reason as above ^ Added!
  9. 03:51:690 - i really fucking love the pattern on kiai part . . . good job there =w=)b THANKS!
  10. well, on here 05:43:375 - 05:43:890 - i feel you've just missing same sound like 05:43:547 (343547|1,343718|1) - seriously Changed
  11. 05:48:861 - 05:49:375 - same reason as above ^ Changed!

    [Hitsound]
  12. 03:21:518 - you have doubled whistle hitsound here . . . please delete one of them Fixed!
  13. 03:29:061 (209061|2) - why you decide to using "soft-hitwhistle" as sample here ? you can just use "W" instead of that imo Fixed!
  14. 05:09:004 (309004|3,309090|0) - missing sample hitsound on here ? Fixed!
  15. 05:26:661 (326661|3) - missing whistle and clap sound for a instrument sound like 05:25:975 - Fixed!

Call me back after you finished checking that ~
Thank you <3 :D
[ A v a l o n ]
Okay, good enough
Bubbled #1
Amethyst507
This is very nice
Aruel
I must see this map before lol

Critical_Star
Hola Hiranaka :)


General looks good, just some suggestion here ;)

Lightning
- 01:17:918 - add for kick?
- 01:29:404 - if u like u can layer triple for all these sound at this part
- 01:38:661 (98661|2,98661|0,98832|0,98832|2,99004|2,99004|0,99175|3,99347|2,99347|0,99518|1) - could be nice to use sv like u did at > 02:17:061 (137061|1,137061|3,137232|3,137232|1,137404|3,137404|1,137575|0,137747|3,137747|1,137918|2) -
- 01:57:175 - missing W
- 02:06:775 (126775|0,126947|3,127118|1,127204|0,127290|3,127290|2) - how about this > http://puu.sh/sonjg/b65c1eaf27.jpg ? i just thing making the - normal note closer together could give a better pattern readability here with sv
- 02:11:575 - could add another note here too
- 02:58:547 (178547|2) - move to 1 and 02:58:718 (178718|1) - move to 3 for PR?
- 03:19:118 - same suggestion like previous chorus if u agree
- 03:28:375 (208375|3,208375|2,208547|3,208547|2,208718|3,208718|2,208890|0,209061|3,209061|2,209232|1) - like before u can use sv for the vocal sound here
- 03:32:147 (212147|0,212318|3) - u can make this into LN too
- 04:34:890 (274890|0,274975|2,275061|1,275147|3,275232|0,275318|2,275404|1,275490|3) - i just thought that u can make something different here instead the same alternative pattern , example > http://puu.sh/sonKc/1b45d39cac.jpg
- 04:35:918 - and yea if u agree like previous one
- 04:57:518 - u can add another note for crash here
- 06:03:004 - how about quad note? it is good for ending hit

call me back again :)
Topic Starter
Hiranaka

Critical_Star wrote:

Hola Hiranaka :)


General looks good, just some suggestion here ;)

Lightning
- 01:17:918 - add for kick? Added
- 01:29:404 - if u like u can layer triple for all these sound at this part I don't like this one(not added)
- 01:38:661 (98661|2,98661|0,98832|0,98832|2,99004|2,99004|0,99175|3,99347|2,99347|0,99518|1) - could be nice to use sv like u did at > 02:17:061 (137061|1,137061|3,137232|3,137232|1,137404|3,137404|1,137575|0,137747|3,137747|1,137918|2) - Added
- 01:57:175 - missing W Added
- 02:06:775 (126775|0,126947|3,127118|1,127204|0,127290|3,127290|2) - how about this > http://puu.sh/sonjg/b65c1eaf27.jpg ? i just thing making the - normal note closer together could give a better pattern readability here with sv Changed
- 02:11:575 - could add another note here too Added
- 02:58:547 (178547|2) - move to 1 and 02:58:718 (178718|1) - move to 3 for PR? Changed
- 03:19:118 - same suggestion like previous chorus if u agree
- 03:28:375 (208375|3,208375|2,208547|3,208547|2,208718|3,208718|2,208890|0,209061|3,209061|2,209232|1) - like before u can use sv for the vocal sound here Added
- 03:32:147 (212147|0,212318|3) - u can make this into LN too Changed
- 04:34:890 (274890|0,274975|2,275061|1,275147|3,275232|0,275318|2,275404|1,275490|3) - i just thought that u can make something different here instead the same alternative pattern , example > http://puu.sh/sonKc/1b45d39cac.jpg Changed
- 04:35:918 - and yea if u agree like previous one
- 04:57:518 - u can add another note for crash here Added
- 06:03:004 - how about quad note? it is good for ending hit Added

call me back again :)
Yo o/

Thanks for checking! Changes are above
Critical_Star
ok nice 'w'
Bubbled #2
SpectorDG
rip me

Protastic101
boi no kudosu

hi

Hitsounds


[Lightning]01:53:747 (113747|3) - Missing whistle
01:56:232 (116232|2) - Add whistle
02:02:318 (122318|0) - Missing whistle
02:19:118 (139118|1) - Missing whistle
02:23:918 (143918|0) - Missing whistle
02:23:918 (143918|1) - Missing finish
02:26:661 (146661|3) - Missing whistle
02:29:747 (149747|1) - Missing whistle
04:25:290 (265290|2) - Missing whistle

Lightning


00:41:832 (41832|2,41918|1) - I'd consider control J here to make this a continuous left->right roll like 00:41:490 (41490|0,41575|1,41661|2) - is
01:12:090 - Aren't you missing a note here for the background synth?
05:43:632 (343632|2,343718|3,343804|0,343804|1,343804|2,343890|3,343975|1) - Idk, I found this a bit awkward to hit. Maybe try this instead? https://osu.ppy.sh/ss/6655576
05:54:261 - 05:54:604 - 05:54:947 - Why not add notes for the synth here? You've been mapping them this whole section, why stop it here?
05:59:747 - 06:00:090 - 06:00:432 - Similar to the above.
[ A v a l o n ]
come rank this map boi
Topic Starter
Hiranaka

Protastic101 wrote:

boi no kudosu

hi

Hitsounds


[Lightning]01:53:747 (113747|3) - Missing whistle Added
01:56:232 (116232|2) - Add whistle Added
02:02:318 (122318|0) - Missing whistle Added
02:19:118 (139118|1) - Missing whistle Added
02:23:918 (143918|0) - Missing whistle Added
02:23:918 (143918|1) - Missing finish Added
02:26:661 (146661|3) - Missing whistle Added
02:29:747 (149747|1) - Missing whistle Added
04:25:290 (265290|2) - Missing whistle Added

Lightning


00:41:832 (41832|2,41918|1) - I'd consider control J here to make this a continuous left->right roll like 00:41:490 (41490|0,41575|1,41661|2) - is Changed
01:12:090 - Aren't you missing a note here for the background synth? Added
05:43:632 (343632|2,343718|3,343804|0,343804|1,343804|2,343890|3,343975|1) - Idk, I found this a bit awkward to hit. Maybe try this instead? https://osu.ppy.sh/ss/6655576 Changed
05:54:261 - 05:54:604 - 05:54:947 - Why not add notes for the synth here? You've been mapping them this whole section, why stop it here? Added
05:59:747 - 06:00:090 - 06:00:432 - Similar to the above. Added
Hi ! :)
Changes are above! Let's rank this mapp
Protastic101
Ahh, sorry to delay the qualify, but there's a few quick things and then it'll be ready to go.

Last thing, I promise
01:52:375 (112375|1) - Need to add a whistle here.
02:29:404 (149404|0) - whistle
02:29:404 (149404|1) - finish

05:41:575 - 05:41:918 - 05:42:261 - 05:42:604 - 05:42:947 - Doesn't make sense to leave these empty and then map 1/2 for the rest of the song, so add notes?
05:54:347 - 05:54:518 - 05:54:690 - 05:54:861 - Add notes here for the synth sounds similar to 05:48:861 (348861|2,349032|3,349204|1,349375|1) -
05:59:832 - 06:00:004 - 06:00:175 - 06:00:347 - Similar to the above, but it sounds pretty close to 1/2 in my opinion, so while I'd suggest you add 1/4 here for consistency, if you decide to keep it as 1/2, I'd be fine with that too.
Topic Starter
Hiranaka

Protastic101 wrote:

Ahh, sorry to delay the qualify, but there's a few quick things and then it'll be ready to go.

Last thing, I promise
01:52:375 (112375|1) - Need to add a whistle here. Added
02:29:404 (149404|0) - whistle Added
02:29:404 (149404|1) - finish Added

05:41:575 - 05:41:918 - 05:42:261 - 05:42:604 - 05:42:947 - Doesn't make sense to leave these empty and then map 1/2 for the rest of the song, so add notes? Added
05:54:347 - 05:54:518 - 05:54:690 - 05:54:861 - Add notes here for the synth sounds similar to 05:48:861 (348861|2,349032|3,349204|1,349375|1) - Added
05:59:832 - 06:00:004 - 06:00:175 - 06:00:347 - Similar to the above, but it sounds pretty close to 1/2 in my opinion, so while I'd suggest you add 1/4 here for consistency, if you decide to keep it as 1/2, I'd be fine with that too. Not Added
okay applied the changes! :D
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