Edit: gonna update tonight so bubble can be repairedMonstrata wrote:
Unused hitsounds:
soft-hitclap.wav
soft-hitfinish.wav
deleted
FreeSong's
00:09:203 - Red and Green lines are conflicting in volume.
made them the same 10%
Edit2: updated.
Edit: gonna update tonight so bubble can be repairedMonstrata wrote:
Unused hitsounds:
soft-hitclap.wav
soft-hitfinish.wav
deleted
FreeSong's
00:09:203 - Red and Green lines are conflicting in volume.
made them the same 10%
sahuang wrote:
不是很懂你们搞事的,哎...这图打起来根本就没什么问题,这些都是你personal opinions。。反正等福瑞松回复吧
agreeNerova Riuz GX wrote:
First of all, since 09kami's is no longer available in the regular set, it might not be appropriate to have his name in tags. well.
if you want09kami wrote:
agreeNerova Riuz GX wrote:
First of all, since 09kami's is no longer available in the regular set, it might not be appropriate to have his name in tags. well.
please delete link
最后...这图真的很良心啊,相比于现在那么多无脑1/2大跳图,这种有风格的set确实很少见,我也想把这样的set多多引入osu,因此这首6.22的图打起来确实很卡手。他并没有spacing连打,没有big jump,很多都是有趣的节奏排列组合,说他卡手是肯定的。不过我希望你能接收一下这种风格啦,毕竟freesongs的图风就这样,你可以参考helix来着。Nerova Riuz GX wrote:
[freesongs]
- 00:20:953 (1,2,3,4,5,6) - I might agree if you're going to make them with the backgrounds, but the stacks and pattern feel overdone here. imo the pattern is boosting the emphasis, which is weird because 1) it breaks the consistency on stacks and beats 2) causes a huge emphasis loss on 00:21:828 - behind the slider leniency
00:21:203 (2,3,4,5,6) - 这边不觉得有什么问题。。是一个很好的有规律重叠,overdone'的问题完全没有..这张图首先就没有那种瞎跳,00:20:453 (3,4,5,6) - 这种地方都是这样的重叠,现在这个pattern怎么能说他break the consistency on stacks and beats...- 00:28:453 (3,4,5) - where's your special stacking pattern? also it fits better here since there's a brass on 00:28:578 - . (percussion gets stronger too btw)
00:28:328 (2,3) - emphasis了音调增加,所以要远一点,00:27:578 (4,3) - 也是stack的,然后00:28:453 (3,4,5,1) - 间距规规矩矩。- 00:44:453 (2,3,4,1) - imo a straight stream could be much better before a sharp Z-shape jumps. those turns are wrist-breaking.
这个只是个人看法,都是stream,直线和稍微弯一点的stream'没什么区别...只是你可能觉得打起来更顺,但是并没有必要改- 00:49:953 (1,2,1,2) - I did expect a spacing boost because a crescendo starts on 00:48:953 -, but they are all lowered all of a sudden. Let's take 00:33:953 (1,2,1,2) - as a reference, you used anti jumps, bigger spacings, movements...but they are all not being used here. Even if you're trying to make some varieties, they are still way too weird.
很奇怪吗。。这两段kiai也并不需要全部anti-flow吧...感觉还是个人看法,因为第二个地方确实可以anti,但是打起来排版就会完全不同,又需要一堆改正。在不影响dq前提下我觉得不需要改,你觉得呢》。- 00:52:953 (1,2,3,4) - details are dropped here. unlike all the other things, they are represented by four sliders, with repetitive flows. It could be fine to use four slider here, but I think adding some changes on movements can make this better. it also sounds not repetitive anyway.
hmm...四个滑条表示节奏未尝不可,确实可以改一个为2个圈,但是一样,这边还是个人偏好,不影响图的dq啊- 01:14:703 (2,3,1) - It causes reading issues after the permutation (01:12:703 (2,3,1) - 01:13:703 (2,3,1) - ). apart from the context it's okay though.
这图本来就很吃读图。。所以说很多地方确实有很难打的梗,希望你能理解下,毕竟6.2星的ex,做了个很有他特色的难度w- 00:49:953 - A serious note, the antijumps/sharp jumps are heavily reduced after this time point. I know nothing about your intentions, but it will be great if you're willing to explain them here.
第二段确实比第一段好打点,少了些anti,这样可以增加variety...我个人是觉得打图的时候一轻一快节奏变起来挺舒服的,就看你怎么map了吧。
Thank you for the feedback!!Nerova Riuz GX wrote:
ah. I'm a little bit late here but well, who knows.
I think there might be some things that should be clarified (or even fixed) here, some further discussion is probably required.
They are from my own view, but I'll try my best to make them more objective so people can see and judge them as well.
First of all, since 09kami's is no longer available in the regular set, it might not be appropriate to have his name in tags. well.
[freesongs]
- 00:20:953 (1,2,3,4,5,6) - I might agree if you're going to make them with the backgrounds, but the stacks and pattern feel overdone here. imo the pattern is boosting the emphasis, which is weird because 1) it breaks the consistency on stacks and beats 2) causes a huge emphasis loss on 00:21:828 - behind the slider leniency I feel like this is the less intense part for the section from 00:17:953 - to 00:25:953 -, so I stack them to sort of express this feeling. They are easy to follow and do not require much reading compared to other patterns before and after. For the second time (00:28:953 (1,2,3,4,5) - ), I changed the idea entirely to build up for the kiai, which makes the entire transition (from "before kiai" to "kiai")more natural imo.
- 00:28:453 (3,4,5) - where's your special stacking pattern? also it fits better here since there's a brass on 00:28:578 - . (percussion gets stronger too btw) explained above I believe
- 00:44:453 (2,3,4,1) - imo a straight stream could be much better before a sharp Z-shape jumps. those turns are wrist-breaking. maybe. I think it plays fine and give more variety in stream styles. Also, I personally think the current way feels better than just making the stream straight
- 00:49:953 (1,2,1,2) - I did expect a spacing boost because a crescendo starts on 00:48:953 -, but they are all lowered all of a sudden. Let's take 00:33:953 (1,2,1,2) - as a reference, you used anti jumps, bigger spacings, movements...but they are all not being used here. Even if you're trying to make some varieties, they are still way too weird. "The big anti jumps and bigger spacings, movements ..." They are all for the sudden transition to the kiai. My intention was to emphasize the beginning of the kiai. At the beginning of the second kiai, there is not much need for emphasis again imo (It is according how I feel the song is like). They are lower in spacing but not in difficulty. The flow is different and that is exactly what I want to create here. It also gives a smooth transition to the calm part after the kiai.
- 00:52:953 (1,2,3,4) - details are dropped here. unlike all the other things, they are represented by four sliders, with repetitive flows. It could be fine to use four slider here, but I think adding some changes on movements can make this better. it also sounds not repetitive anyway. Yeah, I did hesitate about this when I was placing these four sliders. I tried to make the rhythm as vary as possible while not breaking the flow idea behind it. The idea here was to do an oval flow to make a small contrast with the straight flow right after this 00:53:953 (1,2,1,2,1) -
- 01:14:703 (2,3,1) - It causes reading issues after the permutation (01:12:703 (2,3,1) - 01:13:703 (2,3,1) - ). apart from the context it's okay though. [color=#8000FF]Well, 01:12:578 (1,2,3,1,2,3,1) - , 01:13:578 (1,2,3,1,2,3,1) - and the first part of the last pattern 01:14:578 (1,2,3,1) - are exactly the same in structure. I don't think the small spacing 01:14:828 (3,1) - can cause any reading issue but emphasize the large jumps right after this.
- 00:49:953 - A serious note, the antijumps/sharp jumps are heavily reduced after this time point. I know nothing about your intentions, but it will be great if you're willing to explain them here. should have been explained above. antijumps/sharp jumps are reduced by the difficulty is not reduced. The different feeling of flow is exactly what I want the players to get overall.
confirmed with okorin,he said someone deleted online tag and i guess it's fine wKaren wrote:
online tag is different from in-game tag, if you want to completely fix the tag issue, you'd better dq it. /passing by