refer to the posts above and you maybe able to get your answer \:D/Bakari wrote:
2b maps are also playable, yet, it does not make them rankable. Care to provide an explanation based on the actual music structure?
refer to the posts above and you maybe able to get your answer \:D/Bakari wrote:
2b maps are also playable, yet, it does not make them rankable. Care to provide an explanation based on the actual music structure?
pls change oniichansahfkjashfkahfksahfkaj hitsound to thisVINXIS wrote:
did u afraid when u see my ak74
Thanks for your mod!bbj0920 wrote:
hell extra
00:45:216 (1,2,3,4,5,6,7,8,9,10) - how about putting kickslider at 00:45:216 - and start stream at 00:45:353 - fits the music better imo ok
00:46:443 (5) - https://osu.ppy.sh/ss/5585227 better interpretation imo A speed up in a slowdown section feels kinda awkward o_o
00:53:534 (1) - https://osu.ppy.sh/ss/5585241 like this? better flow and currently 00:53:262 (3,1) - is pretty narrow and 00:53:534 (1,2) - is pretty big the flow is better right now i think O-O...the gap between (3) and (1) make this a pattern that does not play well :V
01:10:443 (5,6,7,8,9) - readability is kinda weird here, https://osu.ppy.sh/ss/5585280 like this i think The major reason for not using straight slider is mainly because of the flow ;P A curvy slider can prevent awkward back-and-forth flow here
01:43:580 (5,1) - a bit too large i think? 01:43:716 (1) - is not even really intense part Three notes 01:43:307 (3,4,5) - before have same spacing so I don't think it is true xD
01:52:443 ~ 01:53:398 - only two sliders her when 01:53:534 ~ 01:56:398 - is mapped with 1/2 fillers to the music? This is mainly for gameplay reason: after that insane kiai section the player would need a short break to recover their energy for a bit, or otherwise they would easily miss here.
02:05:943 (4,1) - agreeing with shiirn here, it's too much. you said it just represents bass, but it's too gimmicky, gone too far. https://osu.ppy.sh/ss/5604876 simply ctrl+g and it will be more comfortable to playIf I did that the angle between (4) and (1) would be very narrow which makes the pattern uncomfortable to play.I further tested this pattern and find it plays well indeed.
02:07:716 (1,2,3,4) - very minor though, distance is not even should be fine now lol
02:09:284 (1) - NC on 02:09:353 (2) - instead ok
otherwise it's very great, and as your maps always do it has really clean a e s t h e t i c s
i hope it helped. good luck!
I guess I'd better change it or otherwise this map has 99.999999999999% chance of getting DQ again hahahaFort wrote:
02:05:943 (4,1) - are you sure about this overmapping? because my kickass kungfu carnival and my GD on FIRST got dq'd cuz of this (labeled as misleading patterns) :/
btw nice fullscreen
what wait manRizia wrote:
rebub
Fort wrote:
what wait manRizia wrote:
rebub
00:31:170 (1,1) - wait what is this? this is the same problem as my map too, the distance is too overrated and it's really misleading with, sorry i didn't mention this too :<<<<.
oh okay then, im just make sure you keep safer in qualified sections :3Regou wrote:
Hope you would understand why I don't want to change this pattern >< and thanks for rechecking!
things have been discussed soappleeaterx wrote:
是人?
I actually suggested Regou to make this end on 1/4 instead. It used to be on 1/8 actually and therefore suggested that, if he wanted to keep the fast SV (to fit the song), 1/4 would be better for tapping. He decided to keep the same patterning though, which I'm fine with. Since during playing the player won't notice too much anyways due to things being already super fast here + the slider in question not having a slider tick, I think this is the best possible solution while keeping as close to the mappers' original idea.Spaghetti wrote:
01:34:034 (1,1) - I dont agree with this at all its like completely set up to be read as a 3/4 pattern but it isnt like wtf
appleeaterx wrote:
是人?
Flask wrote:
appleeaterx wrote:
是人?