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Toby Fox - Bergentruckung

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Topic Starter
Billythekidzz
This beatmap was submitted using in-game submission on Saturday, May 28, 2016 at 11:01:59 PM

Artist: Toby Fox
Title: Bergentruckung
Source: Undertale
Tags: Asgore, Undertale, Toby fox, Bergentruckung, Billythekidzz
BPM: 113
Filesize: 2815kb
Play Time: 02:36
Difficulties Available:
  1. Easy (1.56 stars, 181 notes)
  2. Insane (3.8 stars, 430 notes)
Download: Toby Fox - Bergentruckung
Information: Scores/Beatmap Listing
---------------
Determination.
Easy is still WIP, please mod the Insane diff unless you really want to mod the easy one, thanks :)
KiririnIchiban
From my modding queue
http://puu.sh/oRCmV/f184259486.png 1st things first, youve gotta fix that
Insane
00:08:657 (2,3) - I think you should put stuff on the red ticks here ex. http://puu.sh/oRCwy/cf057b2c8c.jpg
00:10:781 (1,3) - Same as above
00:18:215 (1) - Same as above and you go from mapping it as single taps to 1/8th sliders, despite it being the same exact sound, maybe change
00:21:363 (1,2,3,4) - I didn't like the placement when I played through -doesn't really need to change if you dont want to
00:40:628 (3,4) - Curve the 4 so it looks nicer
00:50:512 (1) - I think a long slowed down slider with a silenced end would be nice here
00:56:502 (3) - Maybe put a 1/8th repeater here instead ex. http://puu.sh/oRCXZ/348d507b92.jpg
01:06:653 (3,4) - Not a fan of the straight sideways jump
01:07:174 (1) - I think mapping to this would be cool, instead of putting a spinner
01:19:667 (1,2) - Make them look nice ex. http://puu.sh/oRDax/83230b684a.jpg
01:25:914 (1,2) - Same as above
01:32:161 (1,2) - Same as above
02:07:560 (1) - I think it would be cool to map to the piano here
From 2:07 to 2:15 you map to some piano notes but leave others blank, Id either map to them all or leave it as a break
02:15:889 (1,2) - Still not a fan of the straight angled slider, I think these would look much better with the proposed curve from 1:19
02:33:328 (4) - Making it look nicer ex. http://puu.sh/oRDyf/eecf5c44c9.jpg
02:39:836 (2) - From here on you stop mapping to alot of the background sounds and only map to the strongest stuff. I think it would be cool if you mapped them so it creates a rising and falling action at the end. Like you go ham with sliders and singletaps (using the hitsounds and placement to point out the strongest beats) then get to cooldown 02:47:124 (1) - onwards. Just a suggestion cause its fine the way it is too

Hope it was helpful
Topic Starter
Billythekidzz

Bukkake Blast wrote:

From my modding queue
http://puu.sh/oRCmV/f184259486.png 1st things first, youve gotta fix that Done
Insane
00:08:657 (2,3) - I think you should put stuff on the red ticks here ex. http://puu.sh/oRCwy/cf057b2c8c.jpg I think it's fine
00:10:781 (1,3) - Same as above I think it's fine
00:18:215 (1) - Same as above and you go from mapping it as single taps to 1/8th sliders, despite it being the same exact sound, maybe change It's a way to warn people about to sv change.. I'm not sure if it's needed though. Need more thoughts on that
00:21:363 (1,2,3,4) - I didn't like the placement when I played through -doesn't really need to change if you dont want to Changed
00:40:628 (3,4) - Curve the 4 so it looks nicer Done
00:50:512 (1) - I think a long slowed down slider with a silenced end would be nice here Done
00:56:502 (3) - Maybe put a 1/8th repeater here instead ex. http://puu.sh/oRCXZ/348d507b92.jpg Done
01:06:653 (3,4) - Not a fan of the straight sideways jump Changed
01:07:174 (1) - I think mapping to this would be cool, instead of putting a spinner Gonna keep the spinner for now as a short break
01:19:667 (1,2) - Make them look nice ex. http://puu.sh/oRDax/83230b684a.jpg Done
01:25:914 (1,2) - Same as above Done
01:32:161 (1,2) - Same as above Done
02:07:560 (1) - I think it would be cool to map to the piano here I'm mapping to the chords here
From 2:07 to 2:15 you map to some piano notes but leave others blank, Id either map to them all or leave it as a break Mapping to the chords, but I'll also consider leaving it as a break
02:15:889 (1,2) - Still not a fan of the straight angled slider, I think these would look much better with the proposed curve from 1:19 Done
02:33:328 (4) - Making it look nicer ex. http://puu.sh/oRDyf/eecf5c44c9.jpg Done
02:39:836 (2) - From here on you stop mapping to alot of the background sounds and only map to the strongest stuff. I think it would be cool if you mapped them so it creates a rising and falling action at the end. Like you go ham with sliders and singletaps (using the hitsounds and placement to point out the strongest beats) then get to cooldown 02:47:124 (1) - onwards. Just a suggestion cause its fine the way it is too Done

Hope it was helpful
Thanks for the mod, it was very helpful :)
EphemeralFetish
NM from queue.

I dont really do easier diffs so this mod might be a little lackluster.

  1. 00:01:223 (3,1) - Allow a little space between these and any that are similar. Looks like a 1/4 with how close they are.
  2. 00:15:029 (1) - This is actually a single note going into a 18/8 triple on the blue tick.
  3. 00:23:450 (1,2,3) - You can sorta space these out a bit to make it look a bit better http://puu.sh/oTbEQ/ad08b90f78.jpg
  4. 00:35:932 (1,2,1,2) - Again spacing, try to keep patters like these not overlapping each other.
  5. 00:59:888 (3,4) - Have these close and space the 5 a lot more, easier to notice the different timings then.
  6. 01:05:939 (1) - You're probably better off mapping this the same as you have been previously, having such a stong note on a slider tail doesnt work too well either.
  7. 01:18:758 (2,3,4,1,2) - Again with general tidyness. http://puu.sh/oTbWa/cd4e54b359.jpg
  8. 01:29:170 (1) - I think this is the only time you've used a 4 point repeat? In general those are bad, people always expect 3 at most. Cut it down for both playability and consistency. And a circle before or after to make up for it. Whatever works best.
  9. 02:17:974 (2) - You can cut this to the white tick and add another slider on the red just to keep thing moving slowly.
  10. 02:46:865 (1) - Whats with the random uneeded NC?
Again sorry for the bad mod. Im not too good with non extra difficulties.

Remember to take points Ive given you and apply them elsewhere. Im not gonna go ahead and say the same thing over and over. But you'll get the gist of it.

GL
Adventure
hello i from queue
NM
actually honest anyway, I like the way you mapping, but you try to create more than one diff. I take the example 00:18:215 (1,1) - because the shape of the slider is too small, try to be resized. maybe it just does not need many comments
Topic Starter
Billythekidzz

The Fetish wrote:

NM from queue.

I dont really do easier diffs so this mod might be a little lackluster.

  1. 00:01:223 (3,1) - Allow a little space between these and any that are similar. Looks like a 1/4 with how close they are. Done
  2. 00:15:029 (1) - This is actually a single note going into a 18/8 triple on the blue tick. Seems a bit too hard/confusing relative to the map's difficulty
  3. 00:23:450 (1,2,3) - You can sorta space these out a bit to make it look a bit better http://puu.sh/oTbEQ/ad08b90f78.jpg Done
  4. 00:35:932 (1,2,1,2) - Again spacing, try to keep patters like these not overlapping each other. Done
  5. 00:59:888 (3,4) - Have these close and space the 5 a lot more, easier to notice the different timings then. Done
  6. 01:05:939 (1) - You're probably better off mapping this the same as you have been previously, having such a stong note on a slider tail doesnt work too well either. Gonna keep it for now. If I would change it I would swap the patterns of the last one and the other ones
  7. 01:18:758 (2,3,4,1,2) - Again with general tidyness. http://puu.sh/oTbWa/cd4e54b359.jpg Done
  8. 01:29:170 (1) - I think this is the only time you've used a 4 point repeat? In general those are bad, people always expect 3 at most. Cut it down for both playability and consistency. And a circle before or after to make up for it. Whatever works best. Done
  9. 02:17:974 (2) - You can cut this to the white tick and add another slider on the red just to keep thing moving slowly. I think it's fine because the following pattern is easy too
  10. 02:46:865 (1) - Whats with the random uneeded NC? Fixed
Again sorry for the bad mod. Im not too good with non extra difficulties. It was a great mod, thanks :)

Remember to take points Ive given you and apply them elsewhere. Im not gonna go ahead and say the same thing over and over. But you'll get the gist of it.
Yep
GL
Topic Starter
Billythekidzz

arnoldusj wrote:

hello i from queue
NM
actually honest anyway, I like the way you mapping, but you try to create more than one diff. I take the example 00:18:215 (1,1) - because the shape of the slider is too small, try to be resized. maybe it just does not need many comments
Thanks :D
I resized the slider. Also working on another difficulty.
Vert
hello
nm from my modding q

To be honest i not that good in my opinion :(
00:38:538 (4,5) - I think ctrl+g both sliders will be more comfortable to play
00:42:448 (3,2) - the overlap between these sliders is no clear for a map,put 2 further will be more tidy
00:52:600 - 00:58:846 - this part ,the rhythm is very confusing,like 00:52:730 - 00:53:120 - music is not mapped at these timing points
but at 01:00:929 - the rhythm is right
00:53:739 (2) - unsnap
01:05:939 (4) - this slider should start at01:06:004 -
well similar promblems i will not put it here
I think you need to map more and see some pro mappers' map in editor

by the way it's not a finished map :) you need some lower diffs

good luck!
Topic Starter
Billythekidzz

Vert wrote:

hello
nm from my modding q

To be honest i not that good in my opinion :(
00:38:538 (4,5) - I think ctrl+g both sliders will be more comfortable to play Done
00:42:448 (3,2) - the overlap between these sliders is no clear for a map,put 2 further will be more tidy Done
00:52:600 - 00:58:846 - this part ,the rhythm is very confusing,like 00:52:730 - 00:53:120 - music is not mapped at these timing points
but at 01:00:929 - the rhythm is right I am following the drum rhythm at this point, not the melody.
00:53:739 (2) - unsnap Snapped to 1/8. It follows the drum beat if you listen at 0.25 speed
01:05:939 (4) - this slider should start at01:06:004 - Fixed
well similar promblems i will not put it here
I think you need to map more and see some pro mappers' map in editor

by the way it's not a finished map :) you need some lower diffs

good luck!
I think there was some confusion in one of the sections where I was following the drum beat but you might have thought it was following the melody. Thanks for the mod anyways!
ariffleng
G'day mate.
From my newbie noobie queue. All stuff mentioned in my mod are entirely suggestions. It is totally your right to accept em as you see fit or ignore it altogether. It's your call.
Just got rekt by my supervisor my judgement might not seem to do me justice :cry:

Insane
00:32:320 (2,3) - Fix the overlap maybe? As in make the slider 3 parallel to 2 so that it is facing upwards as well
01:11:600 (3) - crtl + j this so that it flows nicely
01:27:348 (4,5) - Instead of placing finish onto 4, how about 5 instead.
01:37:109 - Should place a note here imo.
01:42:575 (1) - Cancel the finish at the slider tail here

That's all I reckon. I regret for not being able to give you a more useful-kind-of mod. But yeah. Good luck! :D :D
Topic Starter
Billythekidzz

ariffleng wrote:

G'day mate.
From my newbie noobie queue. All stuff mentioned in my mod are entirely suggestions. It is totally your right to accept em as you see fit or ignore it altogether. It's your call.
Just got rekt by my supervisor my judgement might not seem to do me justice :cry:

Insane
00:32:320 (2,3) - Fix the overlap maybe? As in make the slider 3 parallel to 2 so that it is facing upwards as well It's a good idea but kinda breaks the pattern/distance spacing so not sure :/
01:11:600 (3) - crtl + j this so that it flows nicely Done
01:27:348 (4,5) - Instead of placing finish onto 4, how about 5 instead. Done
01:37:109 - Should place a note here imo. Done
01:42:575 (1) - Cancel the finish at the slider tail here I think it's fine because it's entering a different rhythm

That's all I reckon. I regret for not being able to give you a more useful-kind-of mod. But yeah. Good luck! :D :D
Thanks for the mod, good luck with your uni stuff :P
DeletedUser_6181859
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
Remove "Undertale", "Toby fox", "Bergentruckung", "Billythekidzz" from Tags because you have it in other places
Add "full" to Tags
In Easy Distance Spacing~1.1, Slider Velosity~1.1 too
Insane
00:18:746 (1) - remove nc
00:22:407 (1,2) - this sliderbow is bad idea because you have big jumps before this pattern
00:23:450 (1,2,3) - not good flow
00:39:320 (2,3) - fix overlap
00:40:102 (1,2,3,4) - ^
00:52:338 (1,2,1,2,3,4) - recheck jumps, it's confused
00:55:853 (1,2,3,1,2,3,4,5) - ^
01:00:929 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - ^
01:13:422 (1,2,3,4) - stacking here is not bad idea, but can be fixed
01:14:333 (1,2,3,4) - ^
01:15:505 (1,2,3) - bad jumps
01:24:875 (3) - all finish-hitsounds is bad, i think
01:30:081 (1,2,3,4) - very strange pattern because jumps
02:15:891 (4) - nc
02:47:126 (1,2,3,1,2,3,1,2,3,1,2,1,2) - recheck jumps, confused too
Good luck!
{end of mod}
Warfu
Howdy! (xD) From Warfu & Alepat's Timing Queue.

I found a good Timing for the song, I'll explain some things throughout the mod.
You must have the following Timing Points:
  1. 00:00:162 - BPM is OK but the Offset is wrong. Change Offset to 153.
  2. 00:18:216 - Add a Timing Point here (BPM: 113.000 | Offset: 18,216). You need it because here is an Offset change, the music sounds slightly later here.
  3. Ok this part is important, I see you were switching BPMs since 00:19:277 around 230.000 (you use 230.200 and 230.515 later) and it's because you didn't have the overall BPM for the song. The overall BPM from here is 230.525. Why? Because 230.000 sounds later around the final parts of the song and 231.000 sounds earlier around the final parts. So, following the overall BPM:
    There's a Timing Point at 00:19:277 - , change it to BPM: 230.525 and Offset: 19,269
  4. There's a Timing Point at 00:26:581 - , change it to BPM: 57.562 and Offset: 26,556
  5. There's a Timing Point at 00:27:593 - , change it to BPM: 230.525 and Offset: 27,598
  6. There's a Timing Point at 00:34:897 - , change it to BPM: 57.562 and Offset: 34,885
  7. There's a Timing Point at 00:35:418 - , change it to BPM: 115.125 and Offset: 35,406
  8. There's a Timing Point at 00:35:932 - , change it to BPM: 230.525 and Offset: 35,926
  1. Delete the Timing Point at 00:44:247 - because now there's no BPM/Offset change. If you want to keep the Kiai part there, use an Inherited Point.
  2. Delete the Timing Points at 00:52:338 - and 00:52:600 - because now there's no BPM/Offset change.
I hoped that helped. If you have any questions just ask me here :P
Good luck with your Beatmap :)
Topic Starter
Billythekidzz

Warfu wrote:

Howdy! (xD) From Warfu & Alepat's Timing Queue.

I found a good Timing for the song, I'll explain some things throughout the mod.
You must have the following Timing Points:
  1. 00:00:162 - BPM is OK but the Offset is wrong. Change Offset to 153.
  2. 00:18:216 - Add a Timing Point here (BPM: 113.000 | Offset: 18,216). You need it because here is an Offset change, the music sounds slightly later here.
  3. Ok this part is important, I see you were switching BPMs since 00:19:277 around 230.000 (you use 230.200 and 230.515 later) and it's because you didn't have the overall BPM for the song. The overall BPM from here is 230.525. Why? Because 230.000 sounds later around the final parts of the song and 231.000 sounds earlier around the final parts. So, following the overall BPM:
    There's a Timing Point at 00:19:277 - , change it to BPM: 230.525 and Offset: 19,269
  4. There's a Timing Point at 00:26:581 - , change it to BPM: 57.562 and Offset: 26,556
  5. There's a Timing Point at 00:27:593 - , change it to BPM: 230.525 and Offset: 27,598
  6. There's a Timing Point at 00:34:897 - , change it to BPM: 57.562 and Offset: 34,885
  7. There's a Timing Point at 00:35:418 - , change it to BPM: 115.125 and Offset: 35,406
  8. There's a Timing Point at 00:35:932 - , change it to BPM: 230.525 and Offset: 35,926
  1. Delete the Timing Point at 00:44:247 - because now there's no BPM/Offset change. If you want to keep the Kiai part there, use an Inherited Point.
  2. Delete the Timing Points at 00:52:338 - and 00:52:600 - because now there's no BPM/Offset change.
I hoped that helped. If you have any questions just ask me here :P
Good luck with your Beatmap :)
Thanks very much for this. It was extremely helpful. I've fixed all the timing points as you suggested and it works perfectly :D
Topic Starter
Billythekidzz

100bit wrote:

Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
Remove "Undertale", "Toby fox", "Bergentruckung", "Billythekidzz" from Tags because you have it in other places Done
Add "full" to Tags
In Easy Distance Spacing~1.1, Slider Velosity~1.1 too
Insane
00:18:746 (1) - remove nc Done
00:22:407 (1,2) - this sliderbow is bad idea because you have big jumps before this pattern
00:23:450 (1,2,3) - not good flow Changed
00:39:320 (2,3) - fix overlap Changed
00:40:102 (1,2,3,4) - ^ Ruins the distance spacing :/
00:52:338 (1,2,1,2,3,4) - recheck jumps, it's confused I think it's fine. Slightly changed though
00:55:853 (1,2,3,1,2,3,4,5) - ^ I think it's fine. Slightly changed though
01:00:929 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - ^ Changed
01:13:422 (1,2,3,4) - stacking here is not bad idea, but can be fixed How?
01:14:333 (1,2,3,4) - ^ How?
01:15:505 (1,2,3) - bad jumps Seems fine but slightly changed (added slider instead)
01:24:875 (3) - all finish-hitsounds is bad, i think Changed
01:30:081 (1,2,3,4) - very strange pattern because jumps Flows well IMO
02:15:891 (4) - nc Done
02:47:126 (1,2,3,1,2,3,1,2,3,1,2,1,2) - recheck jumps, confused too Elaborate? I think it's fine o.o
Good luck!
{end of mod}
Thanks for the mod :), as a suggestion you might want to explain why some patterns are confusing but overall a lot of feedback so thanks!
Izzywing
hi, mod from queue

[Insane]

Hitsounds are pretty loud I'd lower the volume.

00:44:254 (3) - For this same sound you sometimes have squishy sliders and sometimes have regular sliders; that inconsistency can be annoying

01:05:987 (4) I'd adjust this shape so that it doesn't intersect with 01:05:337 (2)

01:25:898 (1,2) - These are on top of each other lol (timing wise)

01:36:309 (1,3) - Blanket

01:50:885 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4) - This entire part is kinda lame cos you just have 1/2 sliders, why not add variety (map the main melody some?), esp since it's kiai

02:43:981 (3) and 02:46:063 (3), why have the squishy pattern here? the sound is normal

---


You've got some snapping and timing issues! Check aimod, there's some unsnapped sliderends and a lot of your timing points aren't snapped.

Your tags in your insane aren't the same as your tags in your easy

I don't think you've set a preview point for your song (it's under the timing section in the top of the window)

Kiai time is different in your easy and insane and they need to be same in all difficulties (unless it's a GD but these aren't)

Good luck!
Flowey
Hello! NM from my queue!

[General]
  1. The intro is Bergentrückung, while the rest is ASGORE.
  2. Set some combo colors.
[Insane]
In general, I didn't find this map very fun to play. Have you seen this map yet? If not, I suggest taking a look at it and seeing what rhythms that map follows. Part of the reason is that the map is incorrectly timed, so most of the rhythms didn't match the music. I give better timing sections below.
  1. You have way too many red timing sections. You only need 2 red timing sections. The first is 113 bpm at 142 offset. The second is 230.5 bpm at 19257 offset. The rest of your timing sections should be green.
  2. 00:01:214 (3) - I suggest slower sliders in this section, and remove slider tick noise by ending them on the previous white tick instead of the red tick.
  3. 00:04:400 (1) - Use 2 circles, like what you had before. There's no reason for these two notes to be mapped differently than before.
  4. 00:06:524 (6) - ^
  5. 00:15:020 (1) - The melody in the music is twice as fast.
  6. 00:22:397 (1,2) - Use 2 circles instead. The two notes in the music are staccato here.
  7. 00:26:527 (1) - One circle instead of a slider.
  8. 00:34:852 (1,2) - Circles instead of sliders when there is only one short note. I'll stop pointing this out now, but do keep this in mind for the rest of the map.
  9. 00:44:186 (3) - This type of slider doesn't really work with the music here. The music is really flowing here, and so the slider should also be flowing, instead of scrunched up in a tiny space.
  10. 01:09:625 and later - After this point, none of the rhythms in the map really make sense because of the timing sections, so I can't give very good feedback.
Good luck with your map!
Topic Starter
Billythekidzz

Hobbes2 wrote:

hi, mod from queue

[Insane]

Hitsounds are pretty loud I'd lower the volume. OK

00:44:254 (3) - For this same sound you sometimes have squishy sliders and sometimes have regular sliders; that inconsistency can be annoying It's just the starting slider which I think is fine

01:05:987 (4) I'd adjust this shape so that it doesn't intersect with 01:05:337 (2) Done

01:25:898 (1,2) - These are on top of each other lol (timing wise) Fixed

01:36:309 (1,3) - Blanket Done

01:50:885 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4) - This entire part is kinda lame cos you just have 1/2 sliders, why not add variety (map the main melody some?), esp since it's kiai Changed

02:43:981 (3) and 02:46:063 (3), why have the squishy pattern here? the sound is normal I think it's fine

---


You've got some snapping and timing issues! Check aimod, there's some unsnapped sliderends and a lot of your timing points aren't snapped.

Your tags in your insane aren't the same as your tags in your easy

I don't think you've set a preview point for your song (it's under the timing section in the top of the window)

Kiai time is different in your easy and insane and they need to be same in all difficulties (unless it's a GD but these aren't)

Good luck!

Fixed the timings issues. Recently fixed the BPM but forgot to change the timings.
Thanks for the mod :D
[Crz]Makii
late mod in my queue ;w;
[Insane]
  1. suggest to use ar9,bpm 231 with ar8 is too crowded,hope you consider it.
  2. 00:18:216 - drum hs should start there
  3. 00:18:746 (2) - NC,use another sv plz NC it
  4. 00:23:953 (3,4,1) - try to make them to be same distance?it seems more comfortable
  5. 00:35:406 (2) - NC
  6. 00:52:323 (1) - this 1/8 is confusing..1/4 is enough
  7. 00:59:871 (3,4) - don't make them touched,looks poor ;w;
  8. 01:10:542 (5,1,2) - distance is strange,make 5 and 1 distance more large
  9. 01:30:063 (1,2,3) - touched again
  10. 02:40:077 (3,4) - too near..it's not comfortable
  11. well,flow in this map is strange so I can't mod more,too much flow can be improved like 00:38:008 (2,3,4,5) - can be http://osu.ppy.sh/ss/5272793
gl to your map!:3
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