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nano - Omoide Kakera

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Andrea
IRC Modding.

SPOILER
11:19 Natsu: anyways irc my map is cute
11:19 Andrea: I will fast mod cuz it's so long xd
11:20 Andrea: probably you can disable widescreen support on all diffs
11:21 Natsu: yeah i'll
11:37 Andrea: sorry mom called
11:37 Andrea: let's continue
11:38 Andrea: HP+1 on Normal to balance settings imo
11:38 Natsu: okay xD
11:38 Natsu: just my diffs is fine
11:38 Natsu: I reduced OD instead to 4 too
11:38 Andrea: easy was fine anyway
11:38 Andrea: that works too :D
11:40 Andrea: HP on Hard is weird too, why not +0.5 xD
11:40 Natsu: nice
11:40 Natsu: oh because last spinner kill people LOL
11:40 Andrea: oh wow xD
11:40 Natsu: so every diff have low settings xD
11:41 Andrea: true, it's quite long
11:41 Natsu: Yeah my friend passed my diff with HR
11:41 Natsu: and he die in spinner was so fun lmao
11:41 Andrea: haha
11:43 Andrea: you could make HP on Habi's diff 5.5
11:43 Andrea: 5.3 is a weird value for OD/HP if you ask me
11:43 Andrea: for AR is another story
11:44 Natsu: yeah changed
11:44 Andrea: why your diff is AR10 orz
11:44 Andrea: I'd say 9.5 is more than enough, but your choice xD
11:45 Natsu: is 9,5
11:45 Andrea: 00:34:600 (1) - missing clap on slider end omg omg
11:45 Natsu: OD is 10 hahaha
11:45 Andrea: oh I confused it with OD
11:45 Andrea: my bad xD
11:45 Natsu: added clap wdfd
11:45 Natsu: how u notice LOL
11:45 Andrea: I'm hitsounds nazi
11:45 Andrea: xD
11:46 Natsu: Actually every diff was missing it haha
11:46 Andrea: fix it !
11:46 Andrea: 01:29:800 (1,2) - aren't these a bit too far? D:
11:46 Andrea: fix blanket with (3) if you change spacing
11:47 Andrea: with (5), not (3)
11:47 Natsu: yeah moved a bit
11:47 Andrea: damn so many star patterns
11:47 Andrea: you never lost that habit haha
11:48 Natsu: I love stars
11:48 Natsu: ahahahhahahaaha
11:48 Andrea: I can see :D
11:49 Andrea: that guitar part wow!
11:50 Natsu: hahaha
11:50 Andrea: 03:58:150 (6) - new combo here maybe due to the new stream?
11:50 Andrea: also feels like the only long combo
11:51 Natsu: added
11:51 Andrea: 04:17:050 (3) - same, maybe
11:51 Andrea: since drums starts here
11:52 Natsu: adeed to
11:52 Natsu: added
11:52 Andrea: qualified
Topic Starter
Natsu

Kami-senpai wrote:

Normal
00:21:700 (4) - I don't really hear a sound that needs a repeating slider here there is one listen around 50%, you will notice it, since is part of the main melody
00:23:650 (3) - I think it would be better as a 1/1 slider probably, but I want to add a few pauses so players can rest a bit from the 1/1 constant rhythm
01:47:200 (2,3) - I feel that there should be a note in between these to map to the kick drum beat same, I think having some breaks like this make this long map a bit more friendly, also what I'm mainly focus is in vocals
04:17:800 (3) - I think this deserves a NC yes you right, but I'm really consistent with my NCs in the lower diffs, so I'd prefer to keep it

Hard
00:32:200 (4) - NC I see why, but I still prefer to keep consistent tho!
01:00:700 (3,4) - You can probably stack these usually I'd, but is not visible in game
01:04:450 (3,1) - Odd stack is probably intentional, but just in case its not. check it in game, you will see why!
01:36:100 (2,3,4) - 1/3 snap kind of weird? It's kinda out of the blue, so maybe just make the sliders end 1/4 before the next one to keep it 1/4? it's 1/3
03:13:000 (1,4) - These might be better off with only a single repeat. The 2 repeats kind of threw me off after not having them until now people will read this just fine, my spacing is really consistent, so no one will have problem guessing

Hyper
00:28:150 (1,2,3,4) - I don't think this pattern fits the music very much. I think it does, but I'd love to hear why it doesn't :o
00:48:850 (4,5,6) - The sound these are mapped to are going in a different direction, so to speak, so I think that the slider should point a different direction than the one before it mmm I guess both ways are fine, don't want to mess the pattern, I'll keep it like it is
01:09:550 (2,3,4,5,6) - These are less intense than 01:12:400 (1,2,3,4) - so I think they should either be sliders or a different DS it's actually fine, since sliders wouldn't fit the song that nicely as circle does
01:17:800 (1,2,3) - This pattern seems so empty. It's a kiai section in an insane level difficulty, so I think the single notes should at least be 1/2 sliders this isn't an insane, is something between hard or insane, you can say is the lower lvl of an insane diff maybe?
01:58:000 (2,2) - Maybe stack? not noticeable in game
02:59:200 (2,3,4,1) - Don't think this pattern fits very much why, I think it does

Memories

Oh boy here comes Natsu's 6* diff xD :D

00:15:400 (1) - Might be better if ctrl g It's basically the same tho
02:18:700 (1,2,3,4,5,6) - While I love the hexagon jumps, I can't help but feel that linear jumps are more fitting to the song I prefer to keep this, since it makes a better design.
03:01:000 (1,2) - Just ever so slightly off I guess is fine, since they fit the long guitar there
03:13:000 (1,1) - Long streams starting from here 0~0 while I think they're super fun and awesome, they don't really map to the song too well. I love the pattern that it makes, but I would try a pattern that maps to the guitar riffs more well let me explain this, since I think some other persons will too, so I'd explain it now, the snapping there is so bad, sometimes 1/4 , 1/3s 1/6 etc etc, no one would enjoy playing that and mapping it is a pain as well, so it will be stressfull for the players and me , I asked pishifat to add a 1/4 track at that part, so the streams are justifyed, they fit the intensity of the guitar, looks good and are fun to play, I guess this is a win / win choise.

Pretty rainbows though xD

Triangle jumps for life.

Such a great song ;-; Sorry if I didn't find anything of immediate use, but I hope this'll help at least a little xD
Euny

Kami-senpai wrote:

M4M from your queue!

Euny's Easy
00:27:100 (2) - I think this would be better as two separate sliders, with timing like this. I just think it fits music better this wayits enough for play
00:31:300 (3,1) - Blanket slightly off✔fixed
00:52:000 (2) - I think this is dangerously close to going off screen. Worth a checki checked all with 4:3 ratio in game is fine c:
00:56:200 (1) - ^ ^
01:25:000 (1) - ^ ^
02:21:700 (3,1) - Flow seems a little off. Maybe tilt 1 down a little or even ctrl j it? i cant feels uncomfortable when play tell me if you have more nice suggest
03:09:400 (3,1) - I know you don't blanket a lot, but these are already almost there, might as well yeah this is not for blanket sowwwwy
03:35:800 (2,1) - I don't think this cross overlap is very good for easy. Probably best to separate them, even if they are long enough to disappear before the next one gets across it. i already did like this flow when my other ranked gd i think its fine to play
03:48:100 (2,1) - Flow is weird here too. Maybe move 1 down a bit and rotate it about 25 degrees✔fixed
04:07:600 (2) - Close to off screen same as 00:52:000 (2) -

I need to learn from your beautiful flow :(
thanks for mod!!

kunkakunkakunkakunka wrote:

Euny's Easy

  1. 00:37:000 (1,2) - It is not bad. However, I think that cymbals sound of the 00:38:050 - is necessary. How about this? http://puu.sh/pztDH.jpg I think that cymbals sound is more important than a snare sound.✔fixed nice mod thanks!
thanks for mod!

Nephroid wrote:

[Euny's Easy]
I can't play this difficulty because the AR is too low and I hit everything too early.
  1. 00:19:300 (2) - NC?i put NC for every 2 big white tics
  2. 00:21:700 (3) - ^ ^
  3. 00:27:100 (2) - I think this should be moved to 00:27:400 so that it starts on the downbeat.there is more strong guitar sound. i think its fit for here.
  4. 00:44:200 (1) - Extend this so that it ends at 00:45:400 - on the downbeat.listen here with 25~50% then you will notice why i did
  5. 00:48:700 (4) - Move this a beat earlier, and make this a reverse slider.nah that (4) too clickable and your suggestion part sound feels too weak for me.
  6. 00:49:300 (1) - I would make this a circle and add another slider at 00:49:600. ^
  7. 00:53:800 (1) - Same as 00:44:200 (1). same
  8. 00:57:400 - Add a circle here, and make 00:57:700 (3) shorter and move to 00:58:000.^
  9. 01:22:300 - Add something or change previous circle into a slider.this is easy diff i dont think i need to put every rhythm on this diff. how about your think?
  10. 01:25:000 (1) - Same as 00:44:200 (1).same
  11. 02:00:100 (3) - Move this 1 beat earlier so that it starts on a downbeat.same as other your suggestion that 'downbeat' dont have strong sound than here.
  12. 02:26:200 (3) - Check hitsounds on this slider - they're different from the other sliders in the same combo.just copy paste from host's other diff
  13. 02:27:400 (1) - Extend to a full measure.same as other your suggestion that 'downbeat' dont have strong sound than here
  14. 02:58:600 (1,2) - Although these do match the music, I would make them the same as 03:01:000 (1,2) - which is an easier rhythm.i followed guitar sound i think is fine to play
  15. 03:20:200 (1,2) - Ctrl+G these (rhythm-wise) and rearrange accordingly.✔fixed
  16. 03:45:400 (3) - Check hitsounds.just copy paste from host's other diff
  17. 03:46:600 (1) - Extend to a full measure.same as other your suggestion that 'downbeat' dont have strong sound than here
  18. 03:48:100 (2) - Make this a normal slider and move it to 03:48:400 instead.there is cymbal sound i think current one more fit for song
  19. 03:49:600 (2) - Move this to the next beat - 03:49:900 - and put a circle in its place:its same as other suggestion
  20. 04:16:450 (1,2) - Rhythm might be too hard for easy, especially because very little (if any) red ticks are used anywhere else in the map.listen carefully with 25~50%
thanks for mod!

smallbeans wrote:

[Euny's Easy]
Don't know how to mod this diff, it seems perfect. If really need to mod...
00:31:300 (3) rotate 75 degrees to fit the flow and looks better?✔fixed
01:25:000 (1) use a "s" shape slider to link up the next slider?✔fixed
02:08:200 (1) curve more to right-bottom to get flow with the next slider?✔fixed
03:22:600 (1) Why not ctrl+H this slider? (The flow, not the place.)because this flow better for play i guess.
03:49:000 (1) To get this slider from right-down to left-up like ↖? Prefer 30 degrees on x:420 y:160.✔fixed LOL that '↖?' LOLOLOL
thanks for mod i laugh a lot

FCL wrote:

  • [easy]
  1. 00:39:400 (1,2) - this 1/1 sliders rhythm is going too long, I would recommend diversify it through replacing these sliders to 1/1 repeat and circle for examplei think its potato and potato xD feels same no?
  2. coolthanks!
thanks for mod!

Andrea wrote:

IRC Modding.

SPOILER
11:52 Andrea: qualified
what!?
osu file format v14

[General]
AudioFilename: Omoide Kakera.mp3
AudioLeadIn: 0
PreviewTime: 218050
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1000,15400,17800,20200,39400,49300,58600,73000,77800,97000,101800,111400,121000,135400,140200,159400,169000,176200,218500,219400,238600,267400
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:Omoide Kakera
TitleUnicode:想イ出カケラ
Artist:nano
ArtistUnicode:nano
Creator:Natsu
Version:Euny's Easy
Source:
Tags:SnowNiNo_ HabiHolic Euny nanoir
BeatmapID:1006773
BeatmapSetID:454627

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"l.jpg",0,0
//Break Periods
2,97200,100360
2,164400,174760
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 255,128,185
Combo3 : 255,85,85
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Combo6 : 84,254,224

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80,113,193000,6,0,P|89:151|84:191,1,80,2|8,0:0|0:0,0:0:0:0:
28,258,193600,2,0,P|18:296|23:336,1,80,2|8,0:0|0:0,0:0:0:0:
110,351,194200,2,0,P|148:340|188:341,1,80,2|8,0:0|0:0,0:0:0:0:
272,368,194800,2,0,P|311:362|347:346,1,80,2|8,0:0|0:0,0:0:0:0:
431,316,195400,6,0,P|454:348|485:373,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
447,229,196300,2,0,P|409:158|355:100,1,160,8|8,0:0|0:0,0:0:0:0:
267,103,197200,2,0,P|248:126|203:146,1,80,2|12,0:0|0:0,0:0:0:0:
186,233,197800,6,0,P|123:314|67:228,1,240,6|8,0:0|0:0,0:0:0:0:
98,145,199000,2,0,L|184:126,1,80,2|8,0:0|0:0,0:0:0:0:
253,169,199600,2,0,L|331:186,1,80,2|8,0:0|0:0,0:0:0:0:
418,196,200200,6,0,L|468:259,1,80,2|8,0:0|0:0,0:0:0:0:
503,339,200800,1,2,0:0:0:0:
417,362,201100,2,0,B|339:384|337:329|260:358,1,160,10|8,0:0|0:0,0:0:0:0:
85,373,202300,1,8,0:0:0:0:
47,292,202600,6,0,P|91:185|37:83,1,240,2|8,0:0|0:0,0:0:0:0:
111,34,203800,2,0,L|197:40,1,80,2|8,0:0|0:0,0:0:0:0:
278,39,204400,2,0,P|272:93|287:130,1,80,2|8,0:0|0:0,0:0:0:0:
354,163,205000,6,0,P|361:202|352:240,1,80,2|8,0:0|0:0,0:0:0:0:
332,326,205600,2,0,P|371:330|405:351,1,80,2|8,0:0|0:0,0:0:0:0:
492,341,206200,2,0,L|487:100,1,240,2|8,0:0|0:0,0:0:0:0:
428,35,207400,6,0,P|376:65|304:72,2,120,6|0|8,0:0|0:0|0:0,0:0:0:0:
476,204,208900,2,0,P|444:227|405:235,1,80,8|2,0:0|0:0,0:0:0:0:
319,215,209500,1,8,0:0:0:0:
230,224,209800,6,0,P|244:283|231:341,2,120,6|0|8,0:0|0:0|0:0,0:0:0:0:
146,200,211000,2,0,P|106:205|66:206,1,80,2|8,0:0|0:0,0:0:0:0:
14,135,211600,2,0,L|20:55,1,80,2|8,0:0|0:0,0:0:0:0:
106,38,212200,6,0,P|219:70|328:26,1,240,6|8,0:0|0:0,0:0:0:0:
415,42,213400,2,0,P|404:80|410:119,1,80,2|8,0:0|0:0,0:0:0:0:
479,175,214000,2,0,P|489:213|483:252,1,80,2|8,0:0|0:0,0:0:0:0:
419,313,214600,6,0,P|471:339|529:328,2,120,6|4|6,0:0|0:0|0:0,0:0:0:0:
339,274,215800,2,0,B|200:316|241:224|106:265,1,240,2|8,0:0|0:0,0:0:0:0:
91,352,217000,6,0,P|193:262|72:183,1,320,6|6,0:0|0:0,0:0:0:0:
76,181,219400,6,0,P|81:142|75:102,1,80,6|8,0:0|0:0,0:0:0:0:
141,42,220000,2,0,P|206:86|285:97,1,160,2|0,0:0|0:0,0:0:0:0:
371,111,220900,2,0,P|368:150|356:188,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
423,39,221800,6,0,P|462:32|502:33,1,80,2|8,0:0|0:0,0:0:0:0:
501,122,222400,2,0,L|503:250,2,120,2|2|8,0:0|0:0|0:0,0:0:0:0:
413,129,223600,1,2,0:0:0:0:
255,50,224200,6,0,L|167:44,1,80,6|8,0:0|0:0,0:0:0:0:
106,99,224800,2,0,L|22:121,1,80,2|8,0:0|0:0,0:0:0:0:
21,206,225400,2,0,P|35:243|42:282,1,80,0|8,0:0|0:0,0:0:0:0:
86,358,226000,2,0,P|125:351|164:353,1,80,2|8,0:0|0:0,0:0:0:0:
249,376,226600,6,0,B|321:331|284:235|284:235|373:235,1,240,2|8,0:0|0:0,0:0:0:0:
497,120,228100,2,0,L|488:40,2,80,8|0|12,0:0|0:0|0:0,0:0:0:0:
416,157,229000,6,0,P|376:164|337:153,1,80,6|8,0:0|0:0,0:0:0:0:
271,96,229600,2,0,P|191:90|114:110,1,160,2|0,0:0|0:0,0:0:0:0:
97,285,230800,2,0,P|135:274|175:272,1,80,2|8,0:0|0:0,0:0:0:0:
241,330,231400,6,0,P|322:347|406:335,1,160,2|2,0:0|0:0,0:0:0:0:
471,289,232300,1,8,0:0:0:0:
393,248,232600,2,0,P|370:172|382:93,1,160,0|2,0:0|0:0,0:0:0:0:
422,15,233500,1,8,0:0:0:0:
334,24,233800,6,0,B|241:106|210:14|110:83,1,240,6|8,0:0|0:0,0:0:0:0:
46,247,235300,2,0,P|85:249|122:263,1,80,8|2,0:0|0:0,0:0:0:0:
186,324,235900,6,0,P|260:350|338:335,2,160,8|8|8,0:0|0:0|0:0,0:0:0:0:
188,235,237400,2,0,L|192:148,1,80,2|8,0:0|0:0,0:0:0:0:
244,84,238000,2,0,P|278:104|316:115,1,80,8|8,0:0|0:0,0:0:0:0:
256,192,238600,12,6,241000,0:0:0:0:
371,158,242200,6,0,L|358:246,1,80,2|8,0:0|0:0,0:0:0:0:
277,269,242800,2,0,L|255:173,1,80,2|8,0:0|0:0,0:0:0:0:
172,205,243400,2,0,P|131:300|51:234,1,240,6|8,0:0|0:0,0:0:0:0:
15,61,244900,6,0,L|111:48,1,80,8|2,0:0|0:0,0:0:0:0:
180,67,245500,2,0,L|257:96,1,80,8|2,0:0|0:0,0:0:0:0:
327,143,246100,2,0,P|316:181|316:221,1,80,8|2,0:0|0:0,0:0:0:0:
371,290,246700,1,8,0:0:0:0:
299,341,247000,6,0,L|216:355,1,80,2|12,0:0|0:0,0:0:0:0:
133,371,247600,2,0,L|39:352,1,80,2|8,0:0|0:0,0:0:0:0:
14,276,248200,2,0,B|89:165|-26:165|65:52,1,240,6|8,0:0|0:0,0:0:0:0:
240,34,249700,6,0,L|336:43,1,80,8|2,0:0|0:0,0:0:0:0:
390,93,250300,2,0,L|482:74,1,80,8|2,0:0|0:0,0:0:0:0:
498,159,250900,2,0,P|486:197|486:237,1,80,8|2,0:0|0:0,0:0:0:0:
503,323,251500,1,8,0:0:0:0:
416,308,251800,6,0,L|333:322,1,80,2|8,0:0|0:0,0:0:0:0:
258,360,252400,2,0,L|164:341,1,80,2|8,0:0|0:0,0:0:0:0:
94,317,253000,2,0,P|61:215|164:185,1,240,6|8,0:0|0:0,0:0:0:0:
331,243,254500,6,0,P|370:240|407:224,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
257,193,255400,2,0,B|156:222|156:164|59:190,1,200,6|0,0:0|0:0,0:0:0:0:
78,276,256450,6,0,P|135:278|141:347,1,120,6|8,0:0|0:0,0:0:0:0:
235,356,257200,2,0,P|278:357|321:344,1,80,8|8,0:0|0:0,0:0:0:0:
376,284,257800,2,0,P|370:225|343:169,2,120,6|6|6,0:0|0:0|0:0,0:0:0:0:
256,192,258775,12,0,268600,0:0:0:0:
Topic Starter
Natsu
kunkakunkakunkakunka

kunkakunkakunkakunka wrote:

Memories

  1. 00:55:900 (3,4) - I felt that a flow stopped by this stack. Would you move 00:55:900 (3) - in 00:54:550 (3) - ? http://puu.sh/pzjSB.jpg the stack represent the music going down
  2. 00:57:625 (2) - I think that this is not necessary. Because 00:57:850 (4,5,6,7,8,9,10,11) - and sounds are different, I feel the same triple unnaturally. 02:00:025 (2) - same they sound really nice to me
  3. 01:01:600 (4,5) - I recommend ctrl+G. The slider is good for a snare sound. 02:04:000 (4,5) - same vocals
  4. 01:41:800 (1,2) - fmm,,I'm very weak to this overlap. Because, It is difficult for it to understand it, and I'm confused. Would you move little a 01:42:100 (2) - ? 03:51:400 (1,2) - same I love this pattern really much

Hyper

  1. 00:59:650 (1) - I think that the flow of the sound of 00:59:650 - and the 00:59:950 - continues. So I feel the need. Would you pick up a sound of the 00:59:950 - ? http://puu.sh/pzqlw.jpg I just prefer to follow vocals
  2. 01:01:450 (2,3) - I feel artificiality in rhythm. I recommend ctrl+G. vocals
  3. 03:35:050 (2,3,4) - fmm,,I'm rhythm not to understand well. Because cymbals sound is superior, would you switch to it? http://puu.sh/pzr1v.jpg vocals

Normal

  1. 00:20:650 (2) - I don't feel the need to pick up 00:20:650 - . Rather a hit object thinks the 00:20:800 - to be need. Therefore, I recommend it in this way. http://puu.sh/pzsRH.jpg 00:30:250 (2) - same is part of the main melody
  2. 00:45:400 - This blank is unnatural. Would you add a circle? 01:47:800 - same just to give some 1/1 breaks

Nephroid

Nephroid wrote:

Hi! M4M for your queue:

[General]
  1. The edges of the face in the background are quite noticeable, especially where the hair is cut off. Also, there is a visible edge between the bottom of the face and the background because the background is a slightly off-white color. I think it looks great

[Normal]
  1. 00:21:700 (4,5) - Make slider twice as long and remove circle to match 00:19:300 (4). I think my current rhythm is more appropiate for a normal diff
  2. 00:46:450 (1,2) - Extend the slider and remove the circle. ¨
  3. 01:16:450 (2) - Remove this and NC on 01:16:900 (3). but the kiai start at 01:17:800 (1) -
  4. 01:20:800 (2,3) - Replace 2 with a circle and make 3 a reverse slider and bring it to the previous red tick: I think, both rhythms work well already
  5. 01:50:050 (4) - Make this slider shorter and place on white ticks, maybe adding circles on the red ticks instead: *
  6. 02:23:200 (2,3) - Same as 01:20:800 (2,3). same with all these
  7. 02:30:400 (2) - Make this longer to match the music.
  8. 03:42:400 (2,3) - Same as 01:20:800 (2,3).

[Hard]

  1. 00:21:700 (2) - I think it'd be better if you only mapped the white ticks in this measure. I don't want to ignore the main melody of the song
  2. 00:26:200 (2,3,4) - Make whistles match 00:25:000 (1). these parts are different
  3. 00:27:400 (1,2) - I don't think there needs to be so many whistles here. listen to the guitar that's why
  4. 00:28:450 (5) - Remove whistle on slider end. why there is a guitar sound
  5. 01:19:600 (3) - I would turn this in a circle because the slider end doesn't match anything. but there is a drum sound at the slider end
  6. 01:36:100 (2,3,4) - Check slider ends. The rhythm here sounds like something from jazz, which doesn't really match this type of music.
  7. 02:23:200 (2,3,1) - ^ but the music is 1/3

[Hyper]

[*]00:25:000 (1,2,3,1,2,3,4) - The whistle rhythm is a bit distracting. it follows the guitar
[*]01:16:450 (1,2,3,4,5,6,7) - The rests in the stream sound weird. If you make the sliders 4-ticks instead of 5 and have 3 of them on the white ticks like the picture below, it will match with the "I hear the" words in the music. the streams have 5 objects
[/list][/notice]

[Memories]
  1. 00:02:050 (1,2,3,4,5,6) - 00:04:450 (1,2,3,1,2,3) - Check the consistency of the hitsound rhythms. hitsounds are placed according to the music
  2. 00:10:300 (5) - Missing drum? there is no drum
  3. 00:20:650 (2) - This whistle doesn't seem to match anything. they match the music
  4. 00:21:850 (3) - ^ same
  5. 00:25:000 (1,2,3,4,5,1,2,1,2,1,2,1,2) - This whistle rhythm sounds awkward. same
  6. 00:30:250 (2) - etc, same as above comments on whistles. same
  7. 01:16:750 (5,5) - Turn these into sliders to remove the hitsound gaps in the stream. that will be overmapped
  8. 01:20:200 (1,2) - The double hitsound from ending the first slider on a blue tick sounds messy. how?
  9. 01:29:800 (1,2) - ^
  10. 01:33:700 (3,4) - ^
  11. 01:39:400 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I would put a NC after every 6 notes instead of 8. I see why, but I want to keep consistency
  12. 01:41:800 (1,2) - Same as 01:20:200 (1,2). same
  13. 02:05:800 (1,2) - etc for the rest of the map - ^ same
  14. 03:14:800 (1,2,3,4,1,2,3,4,1,2,3,4) - I would put NC after every 6 notes instead of 4 in this part of the stream - on 03:14:800 (1,3). It would match the guitar better. I see why, but I want to keep consistency

Good music! This was a fun map.

smallbeans

smallbeans wrote:

[Normal]
00:20:650 (2) Maybe only a circle on 00:20:800 will be better. it follows the main melody in the song
00:21:700 (4,5) A 1/1 reverse slider sound great here. the current rhythm fit better the song
00:26:050 Instead of catch 00:26:650, I think catch this guitar sound may be more important, and also I can't here something here. checked every rhythm and seems we have different opinions about how the normal would work, actually Im following a mix of the main melody, vocal and drums which I believe is better for a normal diff
00:44:800 (2) Please use a 1/1 slider here, 00:45:400- this sound is clearly and clickable, and the vocal actually stops here.
01:16:450 (2) Since you follow vocal more, I may suggest to delete this to fits vocal, catch drum sound here seems a bit too more.
01:47:200 (2) The same as 00:44:800 (2)-
02:23:200 (2) There aren't like 01:20:800 or 01:28:000 when vocal sings in the 1/2 rhythm, here is really 1/1 rhythm. Please end the slider at 02:23:500- and it will fits vocal's "From the" but also fits drum sound.
02:30:400 (2) Goes the same as 02:23:200 (2).
04:05:800 (3) This should be a 1/1 slider since guitar and drum do not play a sound in 04:05:950.
04:10:600 (3) The same as above.
04:11:800 (1) Start this slider at 04:11:650 sounds better than now. You use this like 04:14:650 or 04:16:450 and it sounds great.

[Hard]
03:20:500 (2,3) almost all the time you will end the slider on the heavy drum sound, but this not and feels strange to me. I did some variations for the guitar part
03:37:300 (2,3) always feels weird in this part, put like this sounds better with that drum sound. (I also change the last slider like what I said in Hyper.) feels fine for me o.o
04:11:650 (1) In 04:07:000 you use this pattern to follow the vocal, but this time it becomes strange here. Use a slider stars at 04:11:650 sounds better.
Sometime I expect I'm following the drum sound but suddenly aware that "oh no there is a vocal-circle/slider!" and get 100 for that. :[ nah all the map is based on vocals with some extra drums when no vocals it's easy to follow

[Hyper]
You put so many 1/2 circle stacks in the first 40 secs and it surprised me...
00:03:400 (1,2,3,4) I don't know why but it let me feels strange. Use a reverse slider here and 00:04:000 change to slider+ circle may be sounds and plays better. Others the same. nah that would work for hard, but nor for a semi insane diff
00:27:700 (2,1,2,3,4) the first (2) use reverse slider and ctrl+J the (1,2,3,4) looks to play better for me. same
02:22:900 (1) missing a slider end drum sound? there is no slider
02:59:200 (3,4) the hitsound clap goes weird here, change to whistle sounds better. The part 03:02:600 is the same. sounds super nice for me
03:14:800 (3,4) ctrl+G please. no the guitar work better like this
03:34:600 (1,2,3) since the finish sound goes louder than drum here, I would suggest to follow that sound. this diff is really lower than an insane, that's why I dont want to add much weird rhythms
03:38:050 (2,3) delete (2) and start the slider from 03:38:050- can get the best slider end playing experience since you follow the drum sound and it should stop here. nope the current way fit better the music

[Memories]

00:17:800 (3,4,1,2,1,2) I don't know maybe I'm too low, but maybe put the circle stack a bit with slider to emphasize the music start changing also a hint that you start to use 3/4, the distance it has now looks more like 00:17:050 (4,5)- for the 1/2 blank. the music intensity has been changed alot, would be easy to notice


The end of the mod. :3

FCL

FCL wrote:

  • [memeries]
  1. cool od10 so how to play this map with acceptable acc how people play HR with acceptable ACC?
  2. 00:01:600 (4) - (tail) and 00:01:900 (5) - add some hitsounds for some like these sounds (normal samples for example)? They sound louder than other beats YEAH, But I think is ok right now too
  3. 00:16:450 (1,2,3,4,5,6) - could you gradually increase the volume here? With each subsequent object I can't hear hitsounds well. Make something like I think isn't that necessary, I dont feel the difference
  4. 00:25:000 (1) - soft on tail? is soft
  5. 02:19:300 (5,6) - these circles don't relate with previous circles, structure of song was changed here, so you should add nc and maybe change this jump somehow I prefer to keep them since the pattern looks better and the music have the same effect
  6. 02:55:600 (2,3) - same point of view here about hitsounds as at 00:01:600 (4) - , would be really great if you will be adding something for these beats same as before
  7. 02:56:650 (5) - nc would be cool cuz finish I'll keep it because symmetry
  8. 03:29:800 (1,2,1,2,3,4,1,2,1,2,1,2,1,2) - structure of these jumps isn't true imo. Sounds like 03:30:250 (2,1) - have similar guitar sounds, so they should have more close distance or just be stacked. Also your new combos is wrong, theyr should be puted after every three notes. Overall should be something like https://osu.ppy.sh/ss/5439940 don't destroy my pattern I love my current one, yeah the music can be abit different, but isn't that much imo
  9. 03:34:600 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Should be something like http://puu.sh/pAytE/997557966b.jpg cuz finishes should be emphasized too imo troll screenshoot lol?, but fixed
  10. 03:37:000 (1,2,3,4,1,2) - dam it's pretty overmapped, I listened this on 25% of playback rate and I didn't hear something what could be mapped like stream. Slider instead would fit bettern with guitar I think 25% distord the music, try 100% or 75% as much[/*:m]

  • [hyper]
  1. 01:16:900 (6) - nc? is not needed imo
  2. 01:16:900 (6,7) - you could make it more readable I think, now they look together like 3/4 rhythm. Increase the distance or do something another will work better i think (for example http://puu.sh/pBOVr/9170b05868.jpg looks more readable from visual point of view) I didn't make any 1/4 jump so i dont think why people will be confused
  3. 03:04:000 (3,4) - Idk what to say, it isn't playing bad, but looks a bit tightly. poersonally I think its fine
  4. 03:10:300 (4,5,6,7,1) - are you sure about using of this spacing for streams in hyper? I think it could be kinda hard for players and 0.5-0.7 would be more comfortable is fine, a hyper is not a real diff in osu, is just used to fix spreads as advanced diff do
  5. 03:14:800 (3,4) - sure it's hyper, but I feel the solo is still hard in this section, especially here. Just suggest more comfortable rhythm in my opinion http://puu.sh/pBT4b/2f28269fb1.jpg they are just 1/2 sliders + circles

  • [hard]
  1. 00:24:100 (2,1) - seem stacks on repeats is unrankable but here much time has passed so idk this never was unrankable o.o, was unrankable when the hitburst cover the repeat arrow, which is not the case here due to the time :p
  2. 01:36:100 (2,3,4,1) - idk, this rhythm would be better for readable, 1/3 sliders can be a bit confusing http://puu.sh/pBTZz/fc5e431aa4.jpg they are fine are easier to play than 1/4s
  3. 03:06:700 (4) - ctrl h looks much better for flow I think the current one flows better

  • [normal]
  1. widescreen support
  2. 00:19:150 - I miss this beat, this tick should be clickable, clap is so strong is fine to ignore some sounds at lower diffs
  3. 02:07:000 (3,1) - stack would look more neat isn't visible in game
  4. 02:17:800 (1) - should be vertical to fit with your style

thanks everyone
Gero
Changes/Fixes

  1. Added some jumps.
  2. Changed and replaced some hitsounds by something more suitable.
  3. Moved some patterns that were difficult to read.
Log (Spanish)
02:49 *Gero is editing [http://osu.ppy.sh/b/974662 nano - Omoide Kakera [Memories]]
02:50 Gero: 00:02:050 (6) - Que te parece añadir un NC aqui por el cambio en la musica?
02:50 *Natsu is editing [https://osu.ppy.sh/b/974662 nano - Omoide Kakera [Memories]]
02:50 Natsu: ok done
02:50 Gero: 00:04:000 (3) - Se te olvido añadir un clap en la cabeza del slider
02:50 Natsu: neta, agregado en todas las diff
02:50 Gero: 00:07:900 (5,6) - Estan muy juntos, que te parece hacer un jump aqui?
02:51 Gero: 00:29:800 (1) - Clap en la cola de slider?
02:51 Natsu: simon
02:51 Gero: 01:13:900 (3) - Añade un NC, no se porque no se lo pusiste aqui ya que el patrón parece ser de dos combos solamente
02:52 Natsu: si maje
02:52 Gero: 01:36:700 (5) - claps?
02:53 Gero: 02:22:600 (1) - Para enfatizar el ritmo y la densidad del coro, me gustaria que aumentaras el spacing entre este slider y el anterior
02:54 Natsu: hecho todo
02:54 Gero: 03:25:600 (5) - Añade un combo aqui
02:54 Gero: 04:18:775 (1) - Silencia el final del spinner, se te olvido añadir la linea asi como las demás dificultades
02:54 Gero: seria todo
02:55 Natsu: hecho maje
02:55 Natsu: doy updated ya?
02:55 Gero: si

~ Bubbled ~
Topic Starter
Natsu
gracias :D
Satellite
changed log

irc
15:43 Satellite: only memories diff
15:43 Satellite: 01:12:700 (1) -
15:44 Natsu: yes?
15:44 Satellite: i think not good flow this note :p so try move x140 y56 ?
15:46 Natsu: i did moved it to other side, should be better :D
15:46 Satellite: okay :D next : 01:32:200 (1) - Cool pattern, but the flow feels a bit blah. so try ctrl + g ?
15:47 Natsu: sure
15:47 Satellite: 03:56:200 (1) - head finish. so add finish 01:34:600 (1) - and 02:37:000 (1) - ?
15:49 Natsu: done
15:50 Satellite: 02:28:900 (2) - remove clap and add finish because
15:50 Satellite: 01:26:500 (2) -
15:50 Satellite: 03:48:100 (2) - and this finish better imo
15:50 Natsu: done too
15:50 Satellite: nice ;D
15:50 Satellite: :D
15:52 Satellite: 03:38:050 (1) - need nc here ? i think nc spam...
15:52 Satellite: so remove nc more better readable :p
15:52 Natsu: omg no
15:52 Natsu: yeah I removed it lol
15:52 Satellite: lol
15:53 Satellite: 03:41:500 (5) - try ctrl+h i think more better flow :p
15:54 Natsu: oh i want to keep 5 like that I think is fine
15:54 Satellite: okee
15:54 Satellite: that's all :D
15:55 Satellite: redl now
15:55 Natsu: done :D

fixed on missing different combo color and sugguest memories diff.
other seems fine to me. so Qualified ~
Topic Starter
Natsu
thanks <3
Xinely
grats :)
Underforest
congrats natsusito :)
puxtu
o nice
Sure
축하축하~
Smokeman
02:58:600 - 03:38:200 - nice mp3 edit xD

gotta keep dem pp rollin with those 1/4 hihats amiroight?

sounds pretty meh imo
Topic Starter
Natsu

Xinely wrote:

grats :)
thanks

Smokeman wrote:

02:58:600 - 03:38:200 - nice mp3 edit xD

gotta keep dem pp rollin with those 1/4 hihats amiroight?

sounds pretty meh imo
snapping was so weird, I guess is the best for playability as i explain in the previous mod page, unless you want people to play 1/3 circles merged with 1/4s :o, anyways don't talk about pp, since I guess you can't get any frpm this map anyways. If you care about my explain, then here is: p/5256555


Underforest wrote:

congrats natsusito :)
ese sito lol xD

Sure wrote:

축하축하~
감사합니다
Nyukai
Cute map tbh
VINXIS
can i gd
Topic Starter
Natsu

VINXIS wrote:

can i gd
ye
Underforest
nice 707pp for a HD,HR SS
SrSkyPlayer
is it possible to do hr without fail spinning? lol
Topic Starter
Natsu

SrSkyPlayer wrote:

is it possible to do hr without fail spinning? lol
yeah
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