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Ayane - Perfect*Quest [OsuMania]

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Topic Starter
Feerum
This beatmap was submitted using in-game submission on Dienstag, 27. Dezember 2016 at 13:53:18

Artist: Ayane
Title: Perfect*Quest
Source: 神次元アイドル ネプテューヌPP
Tags: Idea Factory Tamsoft Compile Heart Hyperdimension Neptunia Producing Perfection Kami Jigen Idol ending ps vita playstation 5pb
BPM: 128
Filesize: 3906kb
Play Time: 01:52
Difficulties Available:
  1. Good Ending - 4Key (1,64 stars, 400 notes)
  2. Normal Ending - 4Key (1,18 stars, 259 notes)
  3. True Ending - 4Key (2,44 stars, 576 notes)
Download: Ayane - Perfect*Quest
Information: Scores/Beatmap Listing
---------------
Renka
Hyperdimension Neptunia! star~
Topic Starter
Feerum

chaica wrote:

Hyperdimension Neptunia! star~
Sankyuu~ (:
Critical_Star
Hi Fee~ m4m as we agreed

column 1 2 3 4

Easy
00:36:854 (36854|1,37323|2) - how about moving them to col 1 and col 4? good for vocal pitch and to variate the pattern here
01:06:854 (66854|0) - actually the sound should be like http://puu.sh/peatX/cf745c07f1.jpg something like that
01:21:854 (81854|1) - like before ^ http://puu.sh/peaD8/f3308f3ac2.jpg maybe something like this
01:29:354 - feel kind of empty here, a LN could be useful here to emphysize long sound + vocal here! like in your normal diff

Normal
00:22:557 (22557|0) - remove? it just a snare sound here, i guess u could focus more on the piano sound here. extra suggestion: if u accepted to remove it, 00:22:323 (22323|1) - how about change this into LN? it fit the long piano pitch here well
00:30:057 (30057|3) - here is snare sound too. ^
00:50:917 - add a note here like u do at 00:47:167 (47167|0) - ?
01:17:401 (77401|1) - move to 2? not really an issue here , it just to make balance at col 3.
01:27:245 (87245|1) - move to 3?
01:37:557 (97557|0) - remove? ignore this if u intend to follow hithat sound here
01:43:651 (103651|1,103885|2) - CTRL+H this to variate the pattern here.


Hard
00:20:213 - 00:27:713 - add for piano? is pretty obvious here.
00:25:604 - make double for loud piano pitch?
01:06:854 (66854|1,66854|2,67088|3,67323|0,67323|1,67557|2,67792|1,67792|3) - could use some LN pattern here , something like http://puu.sh/pebYR/9dfbde3b63.jpg , yea i think u got my general idea
01:21:854 (81854|0,81854|2,82088|1,82323|2,82323|3,82557|1,82792|3,82792|0) - and here too ^ if u like
01:52:557 - make a LN here end 01:52:792 - could be fun! there is another long sound here.

actually i would love to see this map have an insane diff~ it still have the potential to map insane for this song.
call me if u need insane diff or collab.. xD Good Luck! :)
Phil
Jo, random mod in native language.

| 1 | 2 | 3 | 4 |

[Easy]
Vorab, es sind hauptsächlich PR Sachen, also was subjektives.

00:20:448 (20448|0,20917|3,21385|1,21854|2) - Mach die LN Folge so (1, 1, 4, 3) wobei du den ersten LN um 1/4 reduzierst, da es sich sonst kacke spielen lässt, die Single kann so bleiben. (evtl. die darauffolgenden LN's auch 1/4 reduzieren, dass es stabilere Konsistenz hat und nicht komisch kommt)
00:27:948 (27948|3,28417|2,28885|0,29354|1) - Hier genau das gleiche.
00:35:917 (35917|1,36385|2,36854|1,37323|2) - Invertiere diese LN's.
00:56:542 (56542|2,57010|0,57479|3,57948|1) - Diese LN Folge so (1, 2, 3, 4); die darauffolgende LN verschiebst du auf 3
01:35:448 (95448|1,95917|3,96385|0,96854|2) - s.o.
01:42:948 (102948|0,103417|2,103885|3,104354|1,104823|2) - s.o.

[Normal]
PR masterrace :p

00:00:292 (292|0,643|1,995|2) - Mach hieraus 212
00:02:167 (2167|3,2518|2,2870|1) - Hier 323
00:04:042 (4042|0,4393|1,4745|2) - Hier 313
00:05:917 (5917|2) - Verschieb diese auf 2
00:09:667 (9667|2,10018|3,10370|1) - Hier 323 oder 424
00:28:417 (28417|0,28651|1,28885|2,29120|3,29354|0,29588|1,29823|2,30057|3,30292|0) - Spiegel diese Noten (davor hattest du es PR-wise richtig.)
00:33:104 (33104|0,33338|1,33573|3,33807|2,34042|0) - Hier vllt. Trills?
00:36:854 (36854|0,37088|2,37323|1,37557|3,37792|0) - selbe hier (Vorschlag: 13132)
00:40:604 (40604|3,40838|2,41073|0,41307|1) - gleiche hier
01:43:417 (103417|0,103651|1,103885|2,104120|3,104354|0,104588|1,104823|2,105057|3,105292|0) - Spieglein Spieglein an der Wand (einmal spiegeln)
01:47:167 (107167|0,107518|1,107870|2) - Hier auch wieder PR (424 oder 434?)
01:49:042 (109042|3,109276|2,109510|0,109745|1) - Hier 1234 (Das schreit ja nach PR wegen dem Piano :p)

[Hard]
PR geht in die 3. Runde.
00:00:292 (292|0,643|1,995|2) - Selbige wie bei den vorherigen Diffs (und die folglichen Noten im Intro)
00:28:417 (28417|0,28651|1,28885|0,28885|2,29120|3,29354|1,29588|2,29823|0,29823|3,30057|1) - Das wieder spiegeln
00:33:104 (33104|0,33338|1,33573|0,33573|3,33807|2,34042|1) - Hier könntest du auch Trills draus machen (Vorschlag: 13 [14] 31)
00:36:854 (36854|1,37088|3,37323|0,37323|2,37557|1,37792|2) - Gleiche Prozedur
01:49:042 (109042|3,109042|0,109276|3,109276|1,109510|2,109510|0,109745|0,109745|1) - Wieder die PR Geschichte (Vorschlag: [12] [13] [24] [14])

Also du siehst, es ist eigentlich nur Pitch Relevancy. Denke, dass PR sehr gut angebracht ist bei leichteren Songs, aber wie gesagt, es ist was subjektives. Hoffe es hilft dir.
Topic Starter
Feerum

Critical_Star wrote:

Hi Fee~ m4m as we agreed

column 1 2 3 4

Easy
00:36:854 (36854|1,37323|2) - how about moving them to col 1 and col 4? good for vocal pitch and to variate the pattern here For me the pitch of the vocals are almost same that's why i want to keep them like this :)
01:06:854 (66854|0) - actually the sound should be like http://puu.sh/peatX/cf745c07f1.jpg something like that No, that's for vocal. The LN's
01:21:854 (81854|1) - like before ^ http://puu.sh/peaD8/f3308f3ac2.jpg maybe something like this Same like above
01:29:354 - feel kind of empty here, a LN could be useful here to emphysize long sound + vocal here! like in your normal diff keep it for now how it is. A break in a easy is sometimes cool!

Normal
00:22:557 (22557|0) - remove? it just a snare sound here, i guess u could focus more on the piano sound here. extra suggestion: if u accepted to remove it, 00:22:323 (22323|1) - how about change this into LN? it fit the long piano pitch here well Idk.. it feels weird when i remove it :/ That's why i want to keep it
00:30:057 (30057|3) - here is snare sound too. ^ Same like above
00:50:917 - add a note here like u do at 00:47:167 (47167|0) - ? Oh dang you got me. Added
01:17:401 (77401|1) - move to 2? not really an issue here , it just to make balance at col 3. Good catch
01:27:245 (87245|1) - move to 3? Arranged a bit different
01:37:557 (97557|0) - remove? ignore this if u intend to follow hithat sound here Keep, same like above
01:43:651 (103651|1,103885|2) - CTRL+H this to variate the pattern here. Keep for PR


Hard
00:20:213 - 00:27:713 - add for piano? is pretty obvious here. Feels good!
00:25:604 - make double for loud piano pitch? Mh, don't like this :(
01:06:854 (66854|1,66854|2,67088|3,67323|0,67323|1,67557|2,67792|1,67792|3) - could use some LN pattern here , something like http://puu.sh/pebYR/9dfbde3b63.jpg , yea i think u got my general idea
01:21:854 (81854|0,81854|2,82088|1,82323|2,82323|3,82557|1,82792|3,82792|0) - and here too ^ if u like Accepted for now. But i gonna try some other things later maybe.
01:52:557 - make a LN here end 01:52:792 - could be fun! there is another long sound here. Uhh.. no. I don't want such a surprising LN at the end.

actually i would love to see this map have an insane diff~ it still have the potential to map insane for this song. I Know but i don't want to add one :3
call me if u need insane diff or collab.. xD Good Luck! :)

Phil wrote:

Jo, random mod in native language.

| 1 | 2 | 3 | 4 |

[Easy]
Vorab, es sind hauptsächlich PR Sachen, also was subjektives.

00:20:448 (20448|0,20917|3,21385|1,21854|2) - Mach die LN Folge so (1, 1, 4, 3) wobei du den ersten LN um 1/4 reduzierst, da es sich sonst kacke spielen lässt, die Single kann so bleiben. (evtl. die darauffolgenden LN's auch 1/4 reduzieren, dass es stabilere Konsistenz hat und nicht komisch kommt) Das wär mir bisschen zu kompliziert für ne Easy. Gefällt mir auch nich so wirklich D:
00:27:948 (27948|3,28417|2,28885|0,29354|1) - Hier genau das gleiche. See above
00:35:917 (35917|1,36385|2,36854|1,37323|2) - Invertiere diese LN's. Oki
00:56:542 (56542|2,57010|0,57479|3,57948|1) - Diese LN Folge so (1, 2, 3, 4); die darauffolgende LN verschiebst du auf 3 Gefällt mir nich so :c
01:35:448 (95448|1,95917|3,96385|0,96854|2) - s.o.
01:42:948 (102948|0,103417|2,103885|3,104354|1,104823|2) - s.o. See above

[Normal]
PR masterrace :p

00:00:292 (292|0,643|1,995|2) - Mach hieraus 212
00:02:167 (2167|3,2518|2,2870|1) - Hier 323
00:04:042 (4042|0,4393|1,4745|2) - Hier 313
00:05:917 (5917|2) - Verschieb diese auf 2
00:09:667 (9667|2,10018|3,10370|1) - Hier 323 oder 424 Alles abgelehnt. Ich leg es nich sooo sehr auf PR an :P
00:28:417 (28417|0,28651|1,28885|2,29120|3,29354|0,29588|1,29823|2,30057|3,30292|0) - Spiegel diese Noten (davor hattest du es PR-wise richtig.) Ist für variety
00:33:104 (33104|0,33338|1,33573|3,33807|2,34042|0) - Hier vllt. Trills?
00:36:854 (36854|0,37088|2,37323|1,37557|3,37792|0) - selbe hier (Vorschlag: 13132) Beide accepted
00:40:604 (40604|3,40838|2,41073|0,41307|1) - gleiche hier Nice
01:43:417 (103417|0,103651|1,103885|2,104120|3,104354|0,104588|1,104823|2,105057|3,105292|0) - Spieglein Spieglein an der Wand (einmal spiegeln) No wegen variety
01:47:167 (107167|0,107518|1,107870|2) - Hier auch wieder PR (424 oder 434?) Uh.. no :o
01:49:042 (109042|3,109276|2,109510|0,109745|1) - Hier 1234 (Das schreit ja nach PR wegen dem Piano :p) Okay okay hier hört mans xD

[Hard]
PR geht in die 3. Runde.
00:00:292 (292|0,643|1,995|2) - Selbige wie bei den vorherigen Diffs (und die folglichen Noten im Intro) Mag ich nich :c
00:28:417 (28417|0,28651|1,28885|0,28885|2,29120|3,29354|1,29588|2,29823|0,29823|3,30057|1) - Das wieder spiegeln Variety
00:33:104 (33104|0,33338|1,33573|0,33573|3,33807|2,34042|1) - Hier könntest du auch Trills draus machen (Vorschlag: 13 [14] 31)
00:36:854 (36854|1,37088|3,37323|0,37323|2,37557|1,37792|2) - Gleiche Prozedur Habs anders gemacht aber ja akzeptiert
01:49:042 (109042|3,109042|0,109276|3,109276|1,109510|2,109510|0,109745|0,109745|1) - Wieder die PR Geschichte (Vorschlag: [12] [13] [24] [14]) Changed

Also du siehst, es ist eigentlich nur Pitch Relevancy. Denke, dass PR sehr gut angebracht ist bei leichteren Songs, aber wie gesagt, es ist was subjektives. Hoffe es hilft dir.

Thanks for the Mods!
To Phil: I reply/apply later

Self-changes: Changed Diffnames to:
Easy -> Normal Ending
Normal -> Good Ending
Hard -> True Ending
NlHIL
[Normal Ending]
00:58:417 (58417|3) - If you really want so... haha nice
01:29:354 - add a LN as good ending?
[Good Ending]
00:13:417 (13417|0,13885|1,14354|2) - It's right... but... do you really dislike mapping vocals on the same way?
[True Ending]
01:46:815 - add?

:3
Topic Starter
Feerum

NlHIL wrote:

[Normal Ending]
00:58:417 (58417|3) - If you really want so... haha nice Yeah i like it
01:29:354 - add a LN as good ending? Oke
[Good Ending]
00:13:417 (13417|0,13885|1,14354|2) - It's right... but... do you really dislike mapping vocals on the same way? Fun Pattern D:
[True Ending]
01:46:815 - add? Not strong enough D:

:3
Thanks for the mod!
Fubukicat
Get my shares ;^)
Topic Starter
Feerum
I got finally enough shares to revive the set!
Weeee
Akasha-
hold this up
please update so it still keep in pending
Topic Starter
Feerum

Kuo Kyoka wrote:

hold this up
please update so it still keep in pending
Yeah Yeah is back :P
DDMythical
.
Topic Starter
Feerum

DDMythical wrote:

1/50


Overall Thoughts
Beautiful smooth patterning from Freeum, Patterns are fun to play and the low bpm of the song makes it rather relaxing.

Key
Things noted in Orange are my personal opinion on patterning.

Things noted in Red are more important.

Things noted in Blue are situational and depend on if other mods are applied.

[ 1 // 2 // 3 // 4 ]

Normal Ending
Thoughts: The OD and HP on this map are a bit too low, even for a difficulty as relaxed as this. Patterning is about what you'd expect from an easy.

00:18:573 (18573|2) - Jump? This would not be hard for new players and would be fun to play.

00:26:073 (26073|0) - ^ Jumps are used here only in kiai time and that's intentionally.

00:35:917 (35917|2,36385|1,36854|2,37323|1) - I would Repattern this into a [4] [3] [2] [1] style
(see attached image) That's for PR. I kinda like these pattern here and they are not hard to play so i keep 'em

00:43:417 (43417|0,43885|3,44120|1,44354|2,44823|0) -flows poorly (sorry!)
(How I think it should be flowing) The flow is actually perfect in my eyes. Every 1/2 note gets played with a different hand so every hand get used only in 1/1 beat what is for an Easy difficult actually pretty neat.

Good Ending
Thoughts: 1/2 Jumpstreams with fun LN usage - HP and OD might still be a bit too low imo.

00:13:885 (13885|2) - move to 4

00:14:354 (14354|0) - move to 4 (REASONING: These would make for some fuckin sick anchor patterns) Nuuu anchor. Don't want it here D:

01:37:323 (97323|3) - bad flow imo. would move to 1 I don't see a problem

01:37:557 (97557|0) - move to 4 if you decide to do the above

True Ending
Thoughts: Unique Pattern styling plus bursts, HP and OD are on Point!

01:15:174 (75174|3) - would delete this to stop the awkward minijack transition from jumptrill to hand Normally i would totally avoid such jacks but this is really slow bpm so it's not that hard to play. But i keep it in mind maybe i remove it later
01:44:120 (104120|3) - the hi-hat here is so quiet it's almost impossible to hear on 25%, I would remove this note or make a louder hitsound for it. Wut, it's totally audible o.o
Thanks!
Protastic101
ay lmao

col 1->4

*boop*

General


  1. drum-hitclap has a bit of unnecessary silence at the end, so here's the fix http://puu.sh/sD5Wp.wav
  2. Similar to the above, but with the soft-hitfinish. Fix http://puu.sh/sD65h.wav
  3. Background is png, but it might save some more filespace if it's jpg http://puu.sh/sD6aj.jpg
  4. Uh, I know it's weird to ask this since you're QAT yourself lol, but are you sure Good Ending and True Ending clearly expresses which diff is harder/easier than the other? From my perspective, I could say that they don't really display the level of difficulty. I'd consider adding levels or something at the end of the diff names, like Normal Ending lv. 2 and Good Ending lv. 4 or something.
  5. I think OD/HP 7.3/7.3 of Good Ending is a bit cruel for the target audience it's aimed at. Maybe 7/7 would be better.
  6. Similar to above, I think the OD/HP of True Ending is a bit too much since there aren't a lot of bursts or anything to try and prevent players from mash passing. Maybe OD/HP 7.5/7.5 is good?

Hitsounds


This is literally the first time I've checked hitsounds and found no errors. Are you god?

Diffs


[Normal Ending]00:13:417 (13417|1,13885|3,14354|2) - Since these are all the same pitch, I'd consider jacking them like this to show that https://osu.ppy.sh/ss/6720650
00:34:042 (34042|2,34510|1,34979|3,35448|0) - From what I can tell, it looks like you're repeating two note pairings, like 00:30:292 (30292|2,30760|0,31229|2,31698|0) - being the same for example. So what I suggest is to do the same at 00:34:042 - like this https://osu.ppy.sh/ss/6720667
01:29:354 (89354|1) - I'd consider extending this LN to end at 01:30:292 - as the drumroll at 01:29:823 (89823|2) - doesn't stand out nearly as much when you have an LN right before it. I get that it's for the vocal, but I think making 01:29:354 (89354|1) - 2/1 helps to emphasize the drum roll at 01:29:823 (89823|2) -
01:50:448 (110448|1,110917|2,111385|0,111854|3) - For pitch relevancy, I'd try something like this https://osu.ppy.sh/ss/6720691

[Good Ending]00:32:401 - 00:32:870 - Shouldn't you add notes here since the sound is the same as 00:33:338 (33338|1,33807|1) - for example. Maybe something like this https://osu.ppy.sh/ss/6720721
00:39:901 - 00:40:370 - similar to the above ^
01:29:588 (89588|1) - I think it's better to just remove this note in order to accent the held vocal at 01:29:354 (89354|3) -

[True Ending]00:47:167 (47167|1,47635|0,47870|1,48573|0) - I think it'd be easier to hit if the LN was in 1, so that the index finger would be hitting short notes instead (since it's more independent of other fingers), like so https://osu.ppy.sh/ss/6720765
Whew, nice job on the hitsounds and making my life super easy lol
Topic Starter
Feerum

Protastic101 wrote:

ay lmao

col 1->4

*boop*

General


  1. drum-hitclap has a bit of unnecessary silence at the end, so here's the fix http://puu.sh/sD5Wp.wav
  2. Similar to the above, but with the soft-hitfinish. Fix http://puu.sh/sD65h.wav
  3. Background is png, but it might save some more filespace if it's jpg http://puu.sh/sD6aj.jpg Thanks, changed all.
  4. Uh, I know it's weird to ask this since you're QAT yourself lol, but are you sure Good Ending and True Ending clearly expresses which diff is harder/easier than the other? From my perspective, I could say that they don't really display the level of difficulty. I'd consider adding levels or something at the end of the diff names, like Normal Ending lv. 2 and Good Ending lv. 4 or something. // Will explain below
  5. I think OD/HP 7.3/7.3 of Good Ending is a bit cruel for the target audience it's aimed at. Maybe 7/7 would be better.
  6. Similar to above, I think the OD/HP of True Ending is a bit too much since there aren't a lot of bursts or anything to try and prevent players from mash passing. Maybe OD/HP 7.5/7.5 is good? Changed to EZ: 6.5/6.5; NM: 7/7; HD: 7.5/7.5

Hitsounds


This is literally the first time I've checked hitsounds and found no errors. Are you god? // Hitsounding this took me actually longer than mapping. Checked it several times and previous mods did find the last errors c:

Diffs


[Normal Ending]00:13:417 (13417|1,13885|3,14354|2) - Since these are all the same pitch, I'd consider jacking them like this to show that https://osu.ppy.sh/ss/6720650 In a higher difficulty i would probably do it but i want to keep the easy really simple.
00:34:042 (34042|2,34510|1,34979|3,35448|0) - From what I can tell, it looks like you're repeating two note pairings, like 00:30:292 (30292|2,30760|0,31229|2,31698|0) - being the same for example. So what I suggest is to do the same at 00:34:042 - like this https://osu.ppy.sh/ss/6720667 You saw it correctly. Changed!
01:29:354 (89354|1) - I'd consider extending this LN to end at 01:30:292 - as the drumroll at 01:29:823 (89823|2) - doesn't stand out nearly as much when you have an LN right before it. I get that it's for the vocal, but I think making 01:29:354 (89354|1) - 2/1 helps to emphasize the drum roll at 01:29:823 (89823|2) - While the idea itself is good, i reject this. I don't want to have two holds + two notes pressing at the end in an Easy. These Pattern would be preeeetty hard for this difficulty.
01:50:448 (110448|1,110917|2,111385|0,111854|3) - For pitch relevancy, I'd try something like this https://osu.ppy.sh/ss/6720691 Sure, i don't see why not. These Jacks at the end can be fine, fit great to the vocal and yeah. Accepted :)

[Good Ending]00:32:401 - 00:32:870 - Shouldn't you add notes here since the sound is the same as 00:33:338 (33338|1,33807|1) - for example. Maybe something like this https://osu.ppy.sh/ss/6720721
00:39:901 - 00:40:370 - similar to the above ^ This is intentionally! I always added these 1/2 notes exactly before the end of the 2nd Main beat! Always 6 times single notes and then the 1/2 notes. I don't want too much 1/2 notes here because i think it would be a bit tooo much for the overall spread here. c:
01:29:588 (89588|1) - I think it's better to just remove this note in order to accent the held vocal at 01:29:354 (89354|3) - After some tests i removed the one note. I also arranged a bit the pattern

Arranged some Pattern in the Kiai, somehow it felt hardly left-handed so i moved some notes here and there to balance it more.

[True Ending]00:47:167 (47167|1,47635|0,47870|1,48573|0) - I think it'd be easier to hit if the LN was in 1, so that the index finger would be hitting short notes instead (since it's more independent of other fingers), like so https://osu.ppy.sh/ss/6720765 hey that's really a nice catch. Thanks! Changed!
Whew, nice job on the hitsounds and making my life super easy lol
Thank you very much for the Mod (:

To the Difficult names:
I asked several people when i was BN, also other BN's how they think about these Names. It refers to the Endings of most of the Hyperdimension Neptunia games. There are always several endings to get. There is a "Normal Ending" then a "Good Ending" and the Final is the "True Ending". These are in an particular order, same like my difficult names.
I would like to keep it for now. Should some people really have problem with it i gonna change it then but it should be actually fine!

Updated beatmap~
Protastic101
Does this mean I can rank 1/16 jumpstreams now?

Rivals_7
Why not adding EZ, NM, and HD behind each diff name with brackets?
Not sure all the people generally know HDN and its branched endings just to avoid confusion, i guess?

where the heck you got this gud nepnep wallpaper aaa gib link pls
Topic Starter
Feerum

Rivals_7 wrote:

Why not adding EZ, NM, and HD behind each diff name with brackets?
Not sure all the people generally know HDN and its branched endings just to avoid confusion, i guess?

where the heck you got this gud nepnep wallpaper aaa gib link pls
I really don't think it's needed here. The Names show actually clearly what is harder.
I mean it's not like in my Dimension Tripper, right? When i would use Character Names here which doesn't clearly show what is actually harder then i would add these "EZ/NM/HD"

But "Normal Ending" "Good Ending" and "True Ending" are actually in a pretty logical order and show the difficulty o:
Akasha-
Ayane - Perfect*Quest [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Qualified

Congratulations!

IRC
2016-12-27 18:32 Kuo Kyoka: ok
2016-12-27 18:32 Kuo Kyoka: ACTION is editing [https://osu.ppy.sh/b/974434 Ayane - Perfect*Quest [Normal Ending]]
2016-12-27 18:32 Feerum: wooh
2016-12-27 18:34 Kuo Kyoka: hs file is ok hmm
2016-12-27 18:35 Feerum: c:
2016-12-27 18:37 Kuo Kyoka: 00:59:588 - add a note for drum ?
2016-12-27 18:37 Kuo Kyoka: 01:00:292 (60292|2,60760|3,60760|1,61229|0,61698|3,61698|2,62167|1,62635|0,62635|2,63104|3,63573|0,63573|1,64042|2,64510|1,64510|3,64979|0,65448|3,65448|2) - the pattern was quite repetitive tho
2016-12-27 18:38 Feerum: 00:59:588 - would prefare to keep it 1/1 here, right before the kiai:D
2016-12-27 18:38 Feerum: repetitive or.. consistent.. :P? Yeah i know but it's kinda hard to make something different ya know
2016-12-27 18:39 Feerum: and to keep it simple in 1/1
2016-12-27 18:39 Feerum: That's what i tried in the easy
2016-12-27 18:40 Kuo Kyoka: well my thought the pattern was quite a little repetitive due to go 321 then 234
2016-12-27 18:40 Kuo Kyoka: your choice to keep
2016-12-27 18:41 Feerum: i made 01:02:635 - [14]
2016-12-27 18:41 Kuo Kyoka: 01:29:354 (89354|1) - end on 01:30:292 - would be better for vocal
2016-12-27 18:41 Feerum: and CTRL+G these here 01:11:542 (71542|3,72010|2) -
2016-12-27 18:42 Kuo Kyoka: oh that's nice
2016-12-27 18:42 Feerum: Hmm... i want to avoid two LN's hold at the same time..
2016-12-27 18:42 Feerum: hmm..
2016-12-27 18:42 Feerum: how about LN until 01:30:057 - and add an extra note here on 3?
2016-12-27 18:43 Kuo Kyoka: a little confuse between kick and vocal with this change so
2016-12-27 18:44 Feerum: hmm
2016-12-27 18:44 Kuo Kyoka: 00:12:948 (12948|0,13417|1) - for vocal pitch, better make it on same column tho, on 1st col
2016-12-27 18:46 Feerum: hmmm well okay
2016-12-27 18:47 Kuo Kyoka: oh wait it's already bubbled?
2016-12-27 18:51 Kuo Kyoka: sorry got dc
2016-12-27 18:51 Kuo Kyoka: changed network lol
2016-12-27 18:51 Feerum: rip
2016-12-27 18:51 Kuo Kyoka: ok next diff
2016-12-27 18:51 Kuo Kyoka: ACTION is editing [https://osu.ppy.sh/b/974436 Ayane - Perfect*Quest [Good Ending]]
2016-12-27 18:51 Kuo Kyoka: 00:05:448 (5448|1,5917|2) - jack like easy
2016-12-27 18:51 Feerum: weee
2016-12-27 18:52 Feerum: jacked them on 2and moved 00:06:854 (6854|1) - to 3
2016-12-27 18:52 Kuo Kyoka: 00:13:885 (13885|2) - move to 4th? 00:13:417 (13417|3,14354|0,14823|0) - somehow better with that repetitive sound
2016-12-27 18:53 Feerum: lets see
2016-12-27 18:54 Kuo Kyoka: 00:14:823 (14823|0,14823|3) - might as well just change them into long notes too
2016-12-27 18:55 Feerum: I had these already long notes and decided to make them single notes. Gives the clap a better impact
2016-12-27 18:56 Kuo Kyoka: 00:15:292 -
2016-12-27 18:56 Kuo Kyoka: quite easy compare with easy diff
2016-12-27 18:57 Kuo Kyoka: and lol you even not map 1/2 hihat on last diff
2016-12-27 18:58 Feerum: There could be one more harder diff but i thought naah. I just want a nice played beatmap for this
2016-12-27 18:59 Feerum: or at least True Ending could be more dense
2016-12-27 18:59 Feerum: but nah
2016-12-27 19:02 Kuo Kyoka: 00:22:557 (22557|0) -
2016-12-27 19:02 Kuo Kyoka: adding one note on here is really weird compared with piano
2016-12-27 19:05 Feerum: but you can't deny that it fit pretty well to playability. having 1/1 break right before a main beat is kinda urgh
2016-12-27 19:05 Feerum: Ahahhahahaha
2016-12-27 19:05 Kuo Kyoka: hhh
2016-12-27 19:05 Kuo Kyoka: 00:22:557 (22557|0) - how about change to short long note?
2016-12-27 19:05 Kuo Kyoka: for that 1/4 hihat
2016-12-27 19:06 Feerum: can't i just keep it like it is? For me it plays really well :o
2016-12-27 19:07 Kuo Kyoka: ok
2016-12-27 19:07 Kuo Kyoka: suit yourself
2016-12-27 19:08 Feerum: but i could ctrl+g 00:29:588 (29588|1,29823|2) - to make clear that this doesn't follow longer piano
2016-12-27 19:08 Feerum: Since piano ends 00:29:354 - here when i hear right
2016-12-27 19:08 Kuo Kyoka: just swap pattern
2016-12-27 19:08 Feerum: yeah
2016-12-27 19:08 Kuo Kyoka: use ctrl g will teleport both notes
2016-12-27 19:08 Feerum: thats what i mean
2016-12-27 19:08 Kuo Kyoka: yup
2016-12-27 19:08 Kuo Kyoka: piano ends on there
2016-12-27 19:09 Kuo Kyoka: 01:14:823 - well
2016-12-27 19:10 Kuo Kyoka: might as well just add 1/4 directly on here
2016-12-27 19:10 Kuo Kyoka: your hard diff is double 1/4 tho
2016-12-27 19:11 Feerum: Hmmm... good point
2016-12-27 19:11 Feerum: How about http://puu.sh/t2s2O/ea139647c7.png
2016-12-27 19:11 Feerum: a nice trill with 2323
2016-12-27 19:12 Feerum: arranged some of the next pattern
2016-12-27 19:12 Feerum: for better flow
2016-12-27 19:12 Kuo Kyoka: really good internet now cant load it now
2016-12-27 19:13 Kuo Kyoka: oh 3232
2016-12-27 19:13 Kuo Kyoka: it's fine but some flow maybe easier imo
2016-12-27 19:13 Feerum: yeah, just a 2323 trill ending with a [14] :D
2016-12-27 19:13 Feerum: shouldn't be thaat hard for a normal
2016-12-27 19:16 Kuo Kyoka: 01:29:823 (89823|0) - wat about this
2016-12-27 19:16 Kuo Kyoka: can do 1/4 on here too
2016-12-27 19:16 Kuo Kyoka: 01:44:354 (104354|0,104588|1,104823|2,105057|3) - try to change something else
2016-12-27 19:16 Feerum: mhmmmmmmmmmmmmm i dont want tooo much 1/4 now lets see
2016-12-27 19:17 Feerum: but this fit actually pretty well
2016-12-27 19:17 Feerum: i made a 1231[24]
2016-12-27 19:21 Kuo Kyoka: 01:46:698 (106698|1) - what was this note for
2016-12-27 19:21 Feerum: Piano
2016-12-27 19:23 Feerum: 01:46:932 - could be actually another note too mh
2016-12-27 19:23 Kuo Kyoka: but piano is on here
2016-12-27 19:23 Kuo Kyoka: 01:46:815 (106815|2) -
2016-12-27 19:24 Feerum: There 3 piano notes
2016-12-27 19:24 Feerum: 01:46:698 - , 01:46:815 - and 01:46:932 -
2016-12-27 19:24 Kuo Kyoka: that 1/4 is piano
2016-12-27 19:24 Kuo Kyoka: the rest are not piano sound tho
2016-12-27 19:25 Kuo Kyoka: i mean that 01:46:698 - 01:46:932 -
2016-12-27 19:25 Feerum: For me this is piano
2016-12-27 19:25 Feerum: Single note on blue tick would be more than weird to play
2016-12-27 19:25 Kuo Kyoka: it's fine to me as long as i follow piano only
2016-12-27 19:25 Kuo Kyoka: that sound you mention
2016-12-27 19:26 Kuo Kyoka: it starts from 01:46:229 - till 01:48:104 -
2016-12-27 19:26 Kuo Kyoka: it's weird to follow only a part of it
2016-12-27 19:26 Feerum: i can clearly hear a piano sound on 01:46:932 -
2016-12-27 19:26 Feerum: i can make these 3 notes but i wont remove the note on the white tick
2016-12-27 19:27 Feerum: i make 01:46:698 - 3 notes.
2016-12-27 19:27 Feerum: 2-3-4
2016-12-27 19:27 Kuo Kyoka: 01:46:463 (106463|3,106815|2,107167|0,108104|1,109042|0,109276|1,109510|2,109745|3,110213|2,110448|0,110917|3,111151|2,111385|1,111620|0) - this is piano to me
2016-12-27 19:27 Kuo Kyoka: well it's your map
2016-12-27 19:27 Kuo Kyoka: your choice to change
2016-12-27 19:27 Feerum: even when 01:46:698 - is not a piano. the sound is really loud and audible and flows prefectly fine with the piano
2016-12-27 19:28 Kuo Kyoka: it's like bell sound
2016-12-27 19:28 Feerum: yeah i make them 2-3-4 :D
2016-12-27 19:29 Kuo Kyoka: ok moving on
2016-12-27 19:29 Feerum: whatever it is. 3 notes fit pretty well so i make them 2-3-4 :D
2016-12-27 19:29 Kuo Kyoka: ok
2016-12-27 19:29 Feerum: Alrighty
2016-12-27 19:29 Kuo Kyoka: 00:05:448 (5448|1,5917|3) - same like before
2016-12-27 19:29 Kuo Kyoka: 00:13:417 (13417|0,13885|1,13885|0,14354|1,14354|0,14354|2) - kinda weird tho
2016-12-27 19:29 Kuo Kyoka: same volume but 1-2-3
2016-12-27 19:30 Feerum: I like it
2016-12-27 19:30 Feerum: other too, i let this testplay several times, people liked it
2016-12-27 19:30 Feerum: it's something different you dont see very often and fit pretty well
2016-12-27 19:31 Feerum: the sound gets btw a bit louder every time
2016-12-27 19:31 Feerum: not much but i notice it :D
2016-12-27 19:33 Kuo Kyoka: 00:16:463 - missing piano
2016-12-27 19:33 Kuo Kyoka: 00:22:674 - hihat too
2016-12-27 19:33 Kuo Kyoka: 00:23:963 - piano
2016-12-27 19:33 Feerum: i didn't map that intentionally
2016-12-27 19:34 Feerum: When you look at the whole map, i always mapped only the loud "bell?" before the 1/2 piano
2016-12-27 19:34 Feerum: And this with consistency
2016-12-27 19:34 Feerum: it has everything a concept :p
2016-12-27 19:34 Kuo Kyoka: ok
2016-12-27 19:34 Kuo Kyoka: but that chorus
2016-12-27 19:35 Kuo Kyoka: a little harder than i would expected
2016-12-27 19:35 Kuo Kyoka: gap from normal to hard
2016-12-27 19:35 Feerum: where
2016-12-27 19:37 Kuo Kyoka: well not really
2016-12-27 19:38 Kuo Kyoka: im drunk
2016-12-27 19:38 Kuo Kyoka: many long notes
2016-12-27 19:38 Kuo Kyoka: 01:06:854 (66854|0) - anyway this is for vocal right?
2016-12-27 19:38 Kuo Kyoka: should be end on 01:07:557 - like normal
2016-12-27 19:38 Feerum: oh you got me
2016-12-27 19:39 Feerum: fixed
2016-12-27 19:41 Kuo Kyoka: 01:21:854 (81854|2) - same with this too
2016-12-27 19:41 Feerum: fixed!
2016-12-27 19:41 Kuo Kyoka: 01:46:815 (106815|2) - 2 notes for piano
2016-12-27 19:42 Kuo Kyoka: 01:37:323 (97323|3,97323|0,97323|2) - normal clap, why 3 notes
2016-12-27 19:42 Kuo Kyoka: just like 00:22:323 (22323|3,22323|0) -
2016-12-27 19:42 Feerum: Thats not a normal clap
2016-12-27 19:43 Feerum: see on this 01:37:323 (97323|0) - hs
2016-12-27 19:43 Feerum: when you remove it you can hear there is an clap which i always mapped with 3 notes
2016-12-27 19:43 Feerum: its like 00:18:573 -
2016-12-27 19:43 Feerum: and 00:26:073 - etc
2016-12-27 19:43 Kuo Kyoka: oh ok
2016-12-27 19:44 Feerum: added btw 01:46:932 - a note, to keep consistent with Normal difficulty
2016-12-27 19:44 Feerum: and made 01:46:815 - 23
2016-12-27 19:44 Kuo Kyoka: ok everything are fine
2016-12-27 19:44 Kuo Kyoka: then how about http://puu.sh/t2tiU/bf2d825f51.jpg?
2016-12-27 19:44 Feerum: hey thats nice. Yeah changed
2016-12-27 19:45 Feerum: the 123 comes cool
2016-12-27 19:45 Kuo Kyoka: ok
2016-12-27 19:45 Kuo Kyoka: and
2016-12-27 19:45 Kuo Kyoka: metadata eggpain
2016-12-27 19:46 Feerum: Yeeeah, meta is ugu. I asked several other Staff member because of the star in the middle
2016-12-27 19:46 Feerum: other maps doesn't have it but as i figured out we romanised even the star
2016-12-27 19:48 Kuo Kyoka: and dc again
2016-12-27 19:48 Kuo Kyoka: well the star was fine
2016-12-27 19:48 Feerum: welcome back
2016-12-27 19:49 Kuo Kyoka: i mean the source and other japanese stuffs too haha
2016-12-27 19:49 Kuo Kyoka: i cant read it
2016-12-27 19:49 Feerum: i take meta from a wiki website (i know its not good) and the video http://puu.sh/t2trt/996f52aee2.jpg
2016-12-27 19:49 Kuo Kyoka: kwan said wiki and video wont be correct tho
2016-12-27 19:49 Kuo Kyoka: hmmm idk the official website of this song too
2016-12-27 19:50 Feerum: http://nisamerica.com/games/neptunia_pp/ this is btw official website
2016-12-27 19:50 Kuo Kyoka: oh it's nice
2016-12-27 19:50 Kuo Kyoka: really good website i can't load it
2016-12-27 19:50 Kuo Kyoka: internet*
2016-12-27 19:50 Kuo Kyoka: so everything ok right?
2016-12-27 19:50 Kuo Kyoka: just update
2016-12-27 19:51 Feerum: There btw two new nep games on the way
2016-12-27 19:51 Feerum: i'm so fking hyped
2016-12-27 19:51 Feerum: oh yeah lemme update
2016-12-27 19:52 Kuo Kyoka: preview timing on 1/4 tho
2016-12-27 19:52 Kuo Kyoka: lol neptune lover
2016-12-27 19:53 Kuo Kyoka: source was fine?
2016-12-27 19:55 Kuo Kyoka: updated?
2016-12-27 19:55 Feerum: Yeah
2016-12-27 19:56 Kuo Kyoka: ok so no more change?
2016-12-27 19:56 Feerum: nope
Topic Starter
Feerum
sankyu <3
Rivals_7
Ayy nep
AchsanLovers
more nep <3
yuzu__rinrin
gratz, good song :3
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