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every-ing! - Shining Sky

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Topic Starter
Rieri

Regraz wrote:

[General]
End all your diffs at 01:23:088 okay
Make your wide-screen support consistent. fixed

[NeoSL's Normal and Hard]
If you want to use default hitsound, then you have to use 20% volume for this part. fixed.

[Insane]
00:31:997 (4,5) - Jump is too large. Decrease it to 2.0x okay then
01:12:906 (8,9,1) - There's no clearly audible 1/4, you have to remove 01:12:997 (9) - removed both circles :)

Call me back!

Btw would you like to write Metadata Source in the creator's words to prevent potential issues? :D
Mafumafu
Good luck!
Topic Starter
Rieri
Thank you!!!!! <3
Affirmation
Regraz:would you like to write Metadata Source in the creator's words to prevent potential issues?
안써주심?
edit : 아 쓰셨네
Topic Starter
Rieri

Neoskylove wrote:

Regraz:would you like to write Metadata Source in the creator's words to prevent potential issues?
안써주심?
edit : 아 쓰셨네
다 인겜에서 고쳐서 업뎃함ㅋㅋ
Affirmation
노말이랑 하드 매퍼가 바보라서 랭못함 ㅅㄱ
Topic Starter
Rieri

Neoskylove wrote:

노말이랑 하드 매퍼가 바보라서 랭못함 ㅅㄱ
아 ㅅㅂ 그러지 마셈 님아
Beomsan
Sc4v4ng3r
As requested.

[Easy]
  1. 00:38:179 (2,3) - Introducing a fair amount of 1/2 in Easy is fine, but an almost 90-degrees turn from the original flow can be a little bit hard to follow for them. I would curve (3) upwards a little bit to compensate for that.
[NeoSL's Normal and Hard]
  1. For both of these difficulties, the usage of sampleset normal to emphasize on the kicks doesn't sound right, as their sound is much more snare-like, rather than a kick(which is lot more damper). I would strongly recommend you to use a kick-like hitsound for those instead, something like soft-hitclap2(make a copy of that and rename it to soft-hitwhistlewhatever) in the song's folder will work.
  2. Also, useless green line is present on 01:23:633 - ; it should be removed.
[NeoSL's Normal]
  1. 00:27:088 (5,6) - Imo the flow here feels a little bit forced upon the player, due to the previous sliders being more smooth in terms of flow and transition. You could fix this by copying 00:26:361 (4) - 's slider shape for (6) and placing it like this(make sure to perfect out the blanket).
  2. 00:30:179 (6) - Here too, you could make the flow more natural by curving this note upwards a little bit.
  3. 00:48:361 (1) - The rhythm choice here feels awkward, as the repeat and the tail is more prominent than the head. And the lack of audio feedback on the head(at least that's what I think) adds on to the awkwardness of this slider. You could change up the rhythm like this instead, to emphasize on the stronger beats better.
  4. 00:54:179 (1) - Remove NC here for consistency.
  5. 01:00:179 (4,5) - Repeated sliders with different snappings, which also goes in same directions can be quite confusing for this level of play - they might think (5) is another generic 1/2 repeated slider, which isn't. I would change up the pattern so that their length is clearly distinguishable, something like this or anything alike will work.
  6. 01:06:906 (5) - Nothing too big here but you can totally stack this under (3) to make the pattern look more clean.
  7. 01:10:179 (1,2,3,4) - Hitsounding here gets inconsistent with the previous notes; for example, the sound at 01:10:179 (1) - 's tail was emphasized with claps on the previous notes, but now it doesn't have anything to emphasize that sound with. Finish on that same slider at the head is also inconsistent as it is emphasizing on a very faint sound, which can't be heard normally. I would do the following : remove finish from 01:10:179 (1) - and 01:10:906 (2) - 's head, then add claps to both of their tails, then add claps to 01:11:451 (3,4) - .(For (3), add on both head and tail)
  8. 01:23:088 (1) - NC here should technically be removed as you were not placing NCs every 1 measures, but instead every 2 measures.
[NeoSL's Hard]
  1. 00:36:724 - SV feels a tad bit low on this section; and it feels a little bit clunky, especially on 00:41:633 (3,4,5,6) - where the notes are literally overlapping, which aren't appealing. I would increase the value of SV by .01x or .02x(it is not stated in the RC that you need a clean number) to avoid the close overlaps, and for 00:41:633 (3,4,5,6) - these I would increase the overall distance of the pattern; you can place (3) at x=296 y=280, and (4,5,6) together at x=236 y=124.
  2. 00:59:997 (1,2) - Any reason for placing whistles only on these notes? Imo the song doesn't offer any special instrument on where these notes land, and the drums in the song is still present here, so missing out on the snares and the kick feels really unnatural. I would remove all whistles and instead add a clap on (2)'s head, and have the sampleset of (1)'s head be Normal(or a kick-whistle if you applied the hitsounding suggestion above, before normal)
  3. 01:10:179 (1,2,3,4,1,2) - Just like I mentioned in Normal, I would change up the hitsounding similarly; finishes on both 01:10:179 (1,3) - 's heads should be removed, then claps should be added to their tails, and claps should also be added on 01:11:451 (1,2) - these notes, with (1) having claps on both head and tail.
[Insane]
  1. Ok I really like this Insane, prepare for some nitpicky stuffs ;w;
  2. 00:06:724 (3) - It kinda triggers me if the hitburst of the previous notes doesn't stack perfectly with the latter notes; not only it feels a little bit disoriented, it doesn't look good in the eyes imo. You could totally stack this note's tail over 00:05:451 (3) - 's tail.
  3. 00:11:633 (5) - Very nitpicky, but if you were to move this note a little bit to the left(like, 2 or 3 grids), it can create a perfect kite-like pattern with 00:10:906 (2,3,4,5) - .
  4. 01:12:179 (7) - If this slider's following the vocal syllabus, then 01:12:906 - this tick shouldn't be left out as it also contains another vocal syllabus. Try to add a circle for consistency.
Can't be salty at all when the map's really nice :)
Call me back once everything's applied.
Topic Starter
Rieri

[Sc4v4ng3r] wrote:

As requested.

[Easy]
  1. 00:38:179 (2,3) - Introducing a fair amount of 1/2 in Easy is fine, but an almost 90-degrees turn from the original flow can be a little bit hard to follow for them. I would curve (3) upwards a little bit to compensate for that. moved the notes slightly, i think will be okay
[Insane]
  1. Ok I really like this Insane, prepare for some nitpicky stuffs ;w;
  2. 00:06:724 (3) - It kinda triggers me if the hitburst of the previous notes doesn't stack perfectly with the latter notes; not only it feels a little bit disoriented, it doesn't look good in the eyes imo. You could totally stack this note's tail over 00:05:451 (3) - 's tail. good catch, fixed
  3. 00:11:633 (5) - Very nitpicky, but if you were to move this note a little bit to the left(like, 2 or 3 grids), it can create a perfect kite-like pattern with 00:10:906 (2,3,4,5) - . i hope i fixed this lol
  4. 01:12:179 (7) - If this slider's following the vocal syllabus, then 01:12:906 - this tick shouldn't be left out as it also contains another vocal syllabus. Try to add a circle for consistency. yea youre right, fixed.
Can't be salty at all when the map's really nice :)
Call me back once everything's applied.
GETTING READY FOR THE HEART (and for neo's reply)
Affirmation
n
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Title:Shining Sky
TitleUnicode:Shining Sky
Artist:every-ing!
ArtistUnicode:every♥ing!
Creator:ProEzreal
Version:NeoSL's Normal
Source:大家さんは思春期!
Tags:ooya san wa shishunki opening Neoskylove
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h
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PreviewTime: 49018
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WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Shining Sky
TitleUnicode:Shining Sky
Artist:every-ing!
ArtistUnicode:every♥ing!
Creator:ProEzreal
Version:NeoSL's Hard
Source:大家さんは思春期!
Tags:ooya san wa shishunki opening Neoskylove
BeatmapID:974117
BeatmapSetID:454329

[Difficulty]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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253,362,79815,2,0,L|178:363,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
317,308,80361,5,2,0:0:0:0:
317,308,80542,2,0,P|372:267|439:282,2,140,8|2|0,0:0|0:0|0:0,0:0:0:0:
236,284,81451,2,0,P|240:249|230:216,1,70,8|0,0:0|0:0,0:0:0:0:
190,140,81815,6,0,P|225:144|260:140,1,70,2|0,0:0|0:0,0:0:0:0:
344,57,82179,2,0,P|309:53|275:57,1,70,8|0,0:0|0:0,0:0:0:0:
358,141,82542,2,0,P|393:144|428:141,2,70,2|0|8,0:0|0:0|0:0,0:0:0:0:
259,140,83088,5,4,0:0:0:0:
Affirmation

[Sc4v4ng3r] wrote:

[NeoSL's Normal and Hard]
  1. For both of these difficulties, the usage of sampleset normal to emphasize on the kicks doesn't sound right, as their sound is much more snare-like, rather than a kick(which is lot more damper). I would strongly recommend you to use a kick-like hitsound for those instead, something like soft-hitclap2(make a copy of that and rename it to soft-hitwhistlewhatever) in the song's folder will work.I don't want to use custum hiwsounds, so I used default.
  2. Also, useless green line is present on 01:23:633 - ; it should be removed.
[NeoSL's Normal]
  1. 00:27:088 (5,6) - Imo the flow here feels a little bit forced upon the player, due to the previous sliders being more smooth in terms of flow and transition. You could fix this by copying 00:26:361 (4) - 's slider shape for (6) and placing it like this(make sure to perfect out the blanket).I didn't use blanket, anyway fixed,
  2. 00:30:179 (6) - Here too, you could make the flow more natural by curving this note upwards a little bit.
  3. 00:48:361 (1) - The rhythm choice here feels awkward, as the repeat and the tail is more prominent than the head. And the lack of audio feedback on the head(at least that's what I think) adds on to the awkwardness of this slider. You could change up the rhythm like this instead, to emphasize on the stronger beats better.I don't think so, I don't fix it, anyone didn't said it, It means all modders didn't think about this note,.
  4. 00:54:179 (1) - Remove NC here for consistency.Oh,,, It's my mistake, fixed
  5. 01:00:179 (4,5) - Repeated sliders with different snappings, which also goes in same directions can be quite confusing for this level of play - they might think (5) is another generic 1/2 repeated slider, which isn't. I would change up the pattern so that their length is clearly distinguishable, something like this or anything alike will work.I dond't changed 01:00:179 (4) - , but I changed 01:00:724 (5) - the other way.
  6. 01:06:906 (5) - Nothing too big here but you can totally stack this under (3) to make the pattern look more clean.my stack error lol, fixed.
  7. 01:10:179 (1,2,3,4) - Hitsounding here gets inconsistent with the previous notes; for example, the sound at 01:10:179 (1) - 's tail was emphasized with claps on the previous notes, but now it doesn't have anything to emphasize that sound with. Finish on that same slider at the head is also inconsistent as it is emphasizing on a very faint sound, which can't be heard normally. I would do the following : remove finish from 01:10:179 (1) - and 01:10:906 (2) - 's head, then add claps to both of their tails, then add claps to 01:11:451 (3,4) - .(For (3), add on both head and tail)
  8. 01:23:088 (1) - NC here should technically be removed as you were not placing NCs every 1 measures, but instead every 2 measures.
[NeoSL's Hard]
  1. 00:36:724 - SV feels a tad bit low on this section; and it feels a little bit clunky, especially on 00:41:633 (3,4,5,6) - where the notes are literally overlapping, which aren't appealing. I would increase the value of SV by .01x or .02x(it is not stated in the RC that you need a clean number) to avoid the close overlaps, and for 00:41:633 (3,4,5,6) - these I would increase the overall distance of the pattern; you can place (3) at x=296 y=280, and (4,5,6) together at x=236 y=124.for express the map's song, 00:41:270 (2,3,4) - it is okay, It is just ctrl g pattern,
  2. 00:59:997 (1,2) - Any reason for placing whistles only on these notes? Imo the song doesn't offer any special instrument on where these notes land, and the drums in the song is still present here, so missing out on the snares and the kick feels really unnatural. I would remove all whistles and instead add a clap on (2)'s head, and have the sampleset of (1)'s head be Normal(or a kick-whistle if you applied the hitsounding suggestion above, before normal)
  3. 01:10:179 (1,2,3,4,1,2) - Just like I mentioned in Normal, I would change up the hitsounding similarly; finishes on both 01:10:179 (1,3) - 's heads should be removed, then claps should be added to their tails, and claps should also be added on 01:11:451 (1,2) - these notes, with (1) having claps on both head and tail.
No comment and blue=fixed
green= i changed other way.
red=no
Topic Starter
Rieri
Fixed hitsound on hard, removed green line also

soon to be qualified
Sc4v4ng3r
Log
2016-08-20 15:22 [Sc4v4ng3r]: oh yea I forgot to include one more thing on my mod for Insane
2016-08-20 15:22 ProEzreal: oh
2016-08-20 15:22 ProEzreal: okay
2016-08-20 15:22 ProEzreal: shoot
2016-08-20 15:22 [Sc4v4ng3r]: well let's just discuss it here
2016-08-20 15:22 ProEzreal: yea
2016-08-20 15:22 ProEzreal: thats fine
2016-08-20 15:23 [Sc4v4ng3r]: 00:12:361 (2,3,4,1) - i can't really see the reason for the usage of whistles on the red ticks lol
2016-08-20 15:23 [Sc4v4ng3r]: not like there's a special sound on those red ticks
2016-08-20 15:23 [Sc4v4ng3r]: and if this is emphasizing on the kicks the hitsound doesn't fit too well
2016-08-20 15:24 ProEzreal: oh yeah gotta fix those
2016-08-20 15:25 ProEzreal: try removing the inherited point
2016-08-20 15:25 ProEzreal: see how that sounds
2016-08-20 15:26 ProEzreal: cause i believe that i used to have bass claps there
2016-08-20 15:26 ProEzreal: but i removed them i think
2016-08-20 15:26 ProEzreal: nope
2016-08-20 15:26 ProEzreal: lol
2016-08-20 15:26 [Sc4v4ng3r]: yea the claps are too strong on volume :c
2016-08-20 15:26 ProEzreal: maybe i should use cs:4
2016-08-20 15:26 ProEzreal: to add bass there
2016-08-20 15:26 ProEzreal: and a normal whistle
2016-08-20 15:27 [Sc4v4ng3r]: yea that would sound better
2016-08-20 15:38 ProEzreal: alright updating
2016-08-20 15:39 ProEzreal: done
2016-08-20 15:42 [Sc4v4ng3r]: ahhh looks like neo didn't understand my words ;-;
2016-08-20 15:42 ProEzreal: ?
2016-08-20 15:42 ProEzreal: oh man
2016-08-20 15:42 ProEzreal: whats up
2016-08-20 15:43 [Sc4v4ng3r]: the hitsound suggestion I brought up to him
2016-08-20 15:43 ProEzreal: yea
2016-08-20 15:43 [Sc4v4ng3r]: its applied in the way i didnt expect him to do
2016-08-20 15:43 [Sc4v4ng3r]: lol
2016-08-20 15:43 ProEzreal: lol
2016-08-20 15:43 ProEzreal: wow
2016-08-20 15:43 ProEzreal: xd
2016-08-20 15:43 ProEzreal: i just checked
2016-08-20 15:43 ProEzreal: he completely misunderstood
2016-08-20 15:43 [Sc4v4ng3r]: exactly xD
2016-08-20 15:44 [Sc4v4ng3r]: it's a easy fix though
2016-08-20 15:45 ProEzreal: he has no thoughts about changing hitsounds what should i do lol
2016-08-20 15:46 [Sc4v4ng3r]: mm technically speaking it is fine
2016-08-20 15:46 [Sc4v4ng3r]: ahhhh
2016-08-20 15:47 ProEzreal: is it the clap or the whistle
2016-08-20 15:47 ProEzreal: whistle right?
2016-08-20 15:48 [Sc4v4ng3r]: wait
2016-08-20 15:48 [Sc4v4ng3r]: I'm pretty sure I didn't mention anything about whistles /o/
2016-08-20 15:49 ProEzreal: oh
2016-08-20 15:49 ProEzreal: lol
2016-08-20 15:49 [Sc4v4ng3r]: its about the claps at 01:10:179 (1,2,3,4) -
2016-08-20 15:49 ProEzreal: only that?
2016-08-20 15:49 [Sc4v4ng3r]: yea lol
2016-08-20 15:49 ProEzreal: okay
2016-08-20 15:49 ProEzreal: imma ask him real quick
2016-08-20 15:52 ProEzreal: wait
2016-08-20 15:52 ProEzreal: but the sounds there are just like my custom 1
2016-08-20 15:52 ProEzreal: if he changes shouldnt i also?
2016-08-20 15:54 [Sc4v4ng3r]: oh wait normal's fine
2016-08-20 15:54 [Sc4v4ng3r]: hard is a little bit inconsistent
2016-08-20 15:54 ProEzreal: oh
2016-08-20 15:54 ProEzreal: so like what should be changed
2016-08-20 15:55 [Sc4v4ng3r]: the claps on 01:10:179 (1,3) - these notes' heads should be removed and instead be placed on 01:10:179 (1) - 's tail and 01:11:270 (4) -
2016-08-20 15:56 ProEzreal: yea
2016-08-20 15:56 ProEzreal: i see
2016-08-20 15:56 ProEzreal: ill change that quickly
2016-08-20 15:59 ProEzreal: update
2016-08-20 15:59 ProEzreal: please
2016-08-20 16:00 [Sc4v4ng3r]: omg I'm dumb ==
2016-08-20 16:00 ProEzreal: ?
2016-08-20 16:00 ProEzreal: wat
2016-08-20 16:00 ProEzreal: lol
2016-08-20 16:00 ProEzreal: whats up
2016-08-20 16:00 [Sc4v4ng3r]: really sorry, but there's still an unused green line in Hard
2016-08-20 16:00 [Sc4v4ng3r]: just an easy fix, the green line at 01:23:633 - serves no purpose
2016-08-20 16:01 ProEzreal: yup got it
2016-08-20 16:01 [Sc4v4ng3r]: sorry for making you repeatedly update ;-;
2016-08-20 16:02 ProEzreal: done
2016-08-20 16:02 ProEzreal: nah its fine
2016-08-20 16:02 ProEzreal: anything to get this ranked :D

After a lengthy discussion(with lots of misunderstandings) with ezreal, we've fixed some hitsounding issues on Normal, Hard and Insane.
Since a new hitsound sample was added,
Rebubbled~
Topic Starter
Rieri

[Sc4v4ng3r] wrote:

Log
2016-08-20 15:22 [Sc4v4ng3r]: oh yea I forgot to include one more thing on my mod for Insane
2016-08-20 15:22 ProEzreal: oh
2016-08-20 15:22 ProEzreal: okay
2016-08-20 15:22 ProEzreal: shoot
2016-08-20 15:22 [Sc4v4ng3r]: well let's just discuss it here
2016-08-20 15:22 ProEzreal: yea
2016-08-20 15:22 ProEzreal: thats fine
2016-08-20 15:23 [Sc4v4ng3r]: 00:12:361 (2,3,4,1) - i can't really see the reason for the usage of whistles on the red ticks lol
2016-08-20 15:23 [Sc4v4ng3r]: not like there's a special sound on those red ticks
2016-08-20 15:23 [Sc4v4ng3r]: and if this is emphasizing on the kicks the hitsound doesn't fit too well
2016-08-20 15:24 ProEzreal: oh yeah gotta fix those
2016-08-20 15:25 ProEzreal: try removing the inherited point
2016-08-20 15:25 ProEzreal: see how that sounds
2016-08-20 15:26 ProEzreal: cause i believe that i used to have bass claps there
2016-08-20 15:26 ProEzreal: but i removed them i think
2016-08-20 15:26 ProEzreal: nope
2016-08-20 15:26 ProEzreal: lol
2016-08-20 15:26 [Sc4v4ng3r]: yea the claps are too strong on volume :c
2016-08-20 15:26 ProEzreal: maybe i should use cs:4
2016-08-20 15:26 ProEzreal: to add bass there
2016-08-20 15:26 ProEzreal: and a normal whistle
2016-08-20 15:27 [Sc4v4ng3r]: yea that would sound better
2016-08-20 15:38 ProEzreal: alright updating
2016-08-20 15:39 ProEzreal: done
2016-08-20 15:42 [Sc4v4ng3r]: ahhh looks like neo didn't understand my words ;-;
2016-08-20 15:42 ProEzreal: ?
2016-08-20 15:42 ProEzreal: oh man
2016-08-20 15:42 ProEzreal: whats up
2016-08-20 15:43 [Sc4v4ng3r]: the hitsound suggestion I brought up to him
2016-08-20 15:43 ProEzreal: yea
2016-08-20 15:43 [Sc4v4ng3r]: its applied in the way i didnt expect him to do
2016-08-20 15:43 [Sc4v4ng3r]: lol
2016-08-20 15:43 ProEzreal: lol
2016-08-20 15:43 ProEzreal: wow
2016-08-20 15:43 ProEzreal: xd
2016-08-20 15:43 ProEzreal: i just checked
2016-08-20 15:43 ProEzreal: he completely misunderstood
2016-08-20 15:43 [Sc4v4ng3r]: exactly xD
2016-08-20 15:44 [Sc4v4ng3r]: it's a easy fix though
2016-08-20 15:45 ProEzreal: he has no thoughts about changing hitsounds what should i do lol
2016-08-20 15:46 [Sc4v4ng3r]: mm technically speaking it is fine
2016-08-20 15:46 [Sc4v4ng3r]: ahhhh
2016-08-20 15:47 ProEzreal: is it the clap or the whistle
2016-08-20 15:47 ProEzreal: whistle right?
2016-08-20 15:48 [Sc4v4ng3r]: wait
2016-08-20 15:48 [Sc4v4ng3r]: I'm pretty sure I didn't mention anything about whistles /o/
2016-08-20 15:49 ProEzreal: oh
2016-08-20 15:49 ProEzreal: lol
2016-08-20 15:49 [Sc4v4ng3r]: its about the claps at 01:10:179 (1,2,3,4) -
2016-08-20 15:49 ProEzreal: only that?
2016-08-20 15:49 [Sc4v4ng3r]: yea lol
2016-08-20 15:49 ProEzreal: okay
2016-08-20 15:49 ProEzreal: imma ask him real quick
2016-08-20 15:52 ProEzreal: wait
2016-08-20 15:52 ProEzreal: but the sounds there are just like my custom 1
2016-08-20 15:52 ProEzreal: if he changes shouldnt i also?
2016-08-20 15:54 [Sc4v4ng3r]: oh wait normal's fine
2016-08-20 15:54 [Sc4v4ng3r]: hard is a little bit inconsistent
2016-08-20 15:54 ProEzreal: oh
2016-08-20 15:54 ProEzreal: so like what should be changed
2016-08-20 15:55 [Sc4v4ng3r]: the claps on 01:10:179 (1,3) - these notes' heads should be removed and instead be placed on 01:10:179 (1) - 's tail and 01:11:270 (4) -
2016-08-20 15:56 ProEzreal: yea
2016-08-20 15:56 ProEzreal: i see
2016-08-20 15:56 ProEzreal: ill change that quickly
2016-08-20 15:59 ProEzreal: update
2016-08-20 15:59 ProEzreal: please
2016-08-20 16:00 [Sc4v4ng3r]: omg I'm dumb ==
2016-08-20 16:00 ProEzreal: ?
2016-08-20 16:00 ProEzreal: wat
2016-08-20 16:00 ProEzreal: lol
2016-08-20 16:00 ProEzreal: whats up
2016-08-20 16:00 [Sc4v4ng3r]: really sorry, but there's still an unused green line in Hard
2016-08-20 16:00 [Sc4v4ng3r]: just an easy fix, the green line at 01:23:633 - serves no purpose
2016-08-20 16:01 ProEzreal: yup got it
2016-08-20 16:01 [Sc4v4ng3r]: sorry for making you repeatedly update ;-;
2016-08-20 16:02 ProEzreal: done
2016-08-20 16:02 ProEzreal: nah its fine
2016-08-20 16:02 ProEzreal: anything to get this ranked :D

After a lengthy discussion(with lots of misunderstandings) with ezreal, we've fixed some hitsounding issues on Normal, Hard and Insane.
Since a new hitsound sample was added,
Rebubbled~
Thank you so much!!! :D
Taeyang


핡 ㅋ
Affirmation

Taeyang wrote:



핡 ㅋ
인센 더타는 어떻게 하는거죠ㄷ
Mafumafu
Good luck!
-NanoRIPE-
Grats!! ~
Affirmation
으아 드디어...
Cellina
코랸에서 랭 안되도록 저주햇는대 ㅎ
Beomsan
great
Topic Starter
Rieri
AAAAAHHHH THANK YOU EVERYONE <3
DeRandom Otaku
u did it! Gratz!!!!
wajinshu
cool, grats!
Asaiga
You did itttt!!!! xd
Enon
ㅊㅊ
Lully
suddenly ez has a ranked map~

gratz baka! ovo <3
Cellina
lol
00:16:906 (2)- 00:18:179 (2)-
stack error
Topic Starter
Rieri

Cellina wrote:

lol
00:16:906 (2)- 00:18:179 (2)-
stack error
It's very minor and I appreciate you for taking your time to find this. :) BUT ITS RANKED *GASP* :O :O
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