thanks, but sorry no changes
Ars Novaa wrote:wendao's Easy
All Distance Snap problems have to be fixed for EASY and NORMAL difficulties http://puu.sh/pzp2c/a9022f7ffd.png well if check it thoroughly, I use 1.0x distance snap for 2/1, and 1.1x distance snap for 1/1 (00:29:040 (1) - is exceptional), unless there's another inconsistency, I'll fix it
00:00:345 (1) - I don't see the need for so many inherited timing points here. I understand what you are doing though, trying to build up the song but at the moment , it doesn't make much sense. eh? nobody said it would be that problematic?
00:00:345 (1) - Another thing about the spinner, the beat starts at the spinner's end. Doesn't make for good gameplay if you ask me. Try doing this : Shorten the spinner to 00:02:301 and start mapping from 00:02:953. This way, you emphasize two major parts of the song , win win yeah I know that's a good solution there, but for me, spinner on Easy diff should have 4/4 measures break (instead of 2-4 measures)
00:10:453 (3) - This circle is off the editing grid. Not sure if this is rankable ( could be ) lol, peppy's invented Grid Snap and thus it's perfectly fine to use it
I feel that in addition to 00:15:345 (4) - , 00:15:671 could use an object. I would put a slider but hitcircle is fine as well ( It might increase your maps Star Rating though..) it's intentional pattern and I want to keep it
00:27:084 (2) - Editor Grid ^
00:33:605 (3,1) - Editor Grid ^
00:56:432 (3,1) - The flow on these 2 sliders aren't too good since one would have to reverse the mouse direction to hit the next object logically there wouldn't another object on the right side, so, why not?
01:21:214 (3,1) - The reaction time between the hitcircle and the spinner is too low. I recomment you to remove the hitcircle and start the spinner where the hitcircle was. nah, as far as I map, nobody got problem with the 1/2-tick-after-object spinner, it's absolutely fine