Princess - Pop*Girls

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Pentori
please fix ur mp3 then i'll give it a mod
Topic Starter
Micka

Pentori wrote:

please fix ur mp3 then i'll give it a mod
That'll be nxt year :D
Pentori

RenzMichael wrote:

Pentori wrote:

please fix ur mp3 then i'll give it a mod
That'll be nxt year :D
it takes you 1 year to amplify audio??
Topic Starter
Micka

Pentori wrote:

it takes you 1 year to amplify audio??
No i mean when the company releases an album ver. Lol
Frozen Child
I think you need a better mp3

This is a good mapset, i didn't find errors.

Hello

Blue words are for things that you don't need to change


Red words are for things that i think you do


easy
00:28:388 (4) - can you move it a little right?

Normal
ar+ 1?


hard
01:30:181 (4) - i think you should replace it for some hitcircles or a 1/2 slider


Very Hard
it's k
Topic Starter
Micka

Nygma wrote:

I think you need a better mp3 yup

This is a good mapset, i didn't find errors.

Hello


hard
01:30:181 (4) - i think you should replace it for some hitcircles or a 1/2 slider ill consider it


Very Hard
it's k
thank you
wendao
http://puu.sh/pkOfT.zip nothing much changed

Renz: you gonna need to change the title to Pop☆Girls, you can keep the romanised title

also the source really using space between ル and ハ (バトルガール ハイスクール)
Topic Starter
Micka

wendao wrote:

http://puu.sh/pkOfT.zip nothing much changed

Renz: you gonna need to change the title to Pop☆Girls, you can keep the romanised title

also the source really using space between ル and ハ (バトルガール ハイスクール)
pfft okeh :((
_handholding

Very Hard


  • I would recommend to change to Insane but I imagine this has been said a few times before and you probs have your reason behind it
  1. 00:09:801 (2) - what about using this rhythm? http://puu.sh/pwI9u/24ee93cf64.jpg
    Your current breaks down in flow (a lot) and this one matches the music better imo too
  2. 00:10:779 (1,2) - ctrl + g
  3. 00:13:551 (2,2,2) - I can't hear finishes on these notes in the music, try drum finishes http://puu.sh/pwIfM/e613a345c8.jpg
  4. 00:16:975 (5) - Blanket could be better
  5. 00:20:399 (4) - 1/1 circle really destroys the flow; I get that you want to highlight the vocals too so try making it into a 3/4 slider
  6. 00:28:959 - Add circle
  7. 00:57:247 (5,6,7,8,9,10) - For this part of the song a stacked stream is quite boring
  8. 01:06:540 (4) - curing this would make a nice structure http://puu.sh/pwIv9/7b493df18a.jpg
  9. 01:22:681 (1,2,3,4) - bad jump pattern ;w; for a start the distance between 01:22:355 (5,1) shouldnt have the largest spacing in the pattern nad the flow between (2,3,4) is awkward too. This is just an example but its something you can use for when you come up with something better http://puu.sh/pwIEZ/e178dc0eb2.jpg
  10. 01:24:801 (5) - curve this more to look like 01:24:475 (4) . would look better structured
  11. 01:34:910 (1,2) - increase spacing like the other couplets of jumps
  12. 01:34:421 (2,2,2) - Same as 00:13:551 (2,2,2)

Hard

  1. 00:13:551 (2,2,2) - same as 'very hard'
  2. 00:20:725 (1) - delete NC
  3. 00:22:355 (5) - NC
  4. 00:23:171 (7,8) - Imho these should be the same object as they are the exact same sound. Make them both circles or both sliders
  5. 00:25:942 - Theres a sound here so you might as well map this as well
  6. 00:44:366 (4,1) - avoid touching. Overlaps are fine but when sliders touch like slightly it looks quite sloppy
  7. 01:01:486 (4,1) - same with
  8. 01:05:888 (2) - curve more like (1). Would create a nicer looking pattern
    The structure is quite good in some places, like really good but in others its kind meh. Also I would suggest getting a mapper thats really good with rhythm to look over this diff ;P

Normal

  1. 00:32:301 (2) - Personal preference, how about changing the angle? http://puu.sh/pwJYv/fb81e47bbd.jpg
  2. 01:32:953 (2) - Delete the finish from the slider head. I dont hear it in the music
  3. 01:34:421 (1) - Add drum finish at the end of spinner? I just feel like there should be some sort of hitsound at the end of the spinner when it lands on a loud sound

Easy


  • Some DS errors such as 00:27:736 (3,4,1,2). check AI mod
  1. 00:35:562 (3,4) - How about turning these into 1/1 sliders? Fits the music nicely imo
  2. 00:44:366 - The beat here is so strong that it feels empty. Add circle
  3. 00:57:736 - I would add cirlces in between all the 2/1 circles, it feels empty and its the kiai time so you expect an increased note density

[]
If you ever find a better mp3 and wouldnt mind me making a GD let me know ;p

ok now you can give me kds xd GL!
wendao

Kisses wrote:

Easy


  • Some DS errors such as 00:27:736 (3,4,1,2). check AI mod intentional, and it's pretty much considerable distance differences
  1. 00:35:562 (3,4) - How about turning these into 1/1 sliders? Fits the music nicely imo repeat slider instead
  2. 00:44:366 - The beat here is so strong that it feels empty. Add circle well it's a transition from the 'slow' part, so I don't want to 'rush' to make it hard
  3. 00:57:736 - I would add cirlces in between all the 2/1 circles, it feels empty and its the kiai time so you expect an increased note density done at some part
thanks

http://puu.sh/pwMGm.zip
Topic Starter
Micka
Finally a mod

Ill apply everything later
PumpkinIcedTea
Hello from my mod queue :)

GENERAL
The Mp3 quality is bad. Really bad. I won't jump to conclusions though...I've never watched this anime ( if this is an anime ) so maybe the song was played from a tv in that anime or something which would explain its bad quality . But even so , there should be better quality sounding mp3s out there. I highly recommend you source for a better quality mp3 file...
In the event you choose to keep this mp3 file, i suggest you lower the volume of your objects. Currently the sounds they make are louder than the song itself, and that isn't good news.
Change your Very Hard to Insane

wendao's Easy
All Distance Snap problems have to be fixed for EASY and NORMAL difficulties http://puu.sh/pzp2c/a9022f7ffd.png
00:00:345 (1) - I don't see the need for so many inherited timing points here. I understand what you are doing though, trying to build up the song but at the moment , it doesn't make much sense.
00:00:345 (1) - Another thing about the spinner, the beat starts at the spinner's end. Doesn't make for good gameplay if you ask me. Try doing this : Shorten the spinner to 00:02:301 and start mapping from 00:02:953. This way, you emphasize two major parts of the song , win win :D
00:10:453 (3) - This circle is off the editing grid. Not sure if this is rankable ( could be )
I feel that in addition to 00:15:345 (4) - , 00:15:671 could use an object. I would put a slider but hitcircle is fine as well ( It might increase your maps Star Rating though..)
00:27:084 (2) - Editor Grid
00:33:605 (3,1) - Editor Grid
00:56:432 (3,1) - The flow on these 2 sliders aren't too good since one would have to reverse the mouse direction to hit the next object
01:21:214 (3,1) - The reaction time between the hitcircle and the spinner is too low. I recomment you to remove the hitcircle and start the spinner where the hitcircle was.

Akitoshi's Normal
00:13:062 (4) - I would move this here x:224 y:272
00:26:431 (1) - The hitsounds for this section onwards were rather irritating and unnecessary I think
01:01:649 (3) - Off the grid problem
01:34:258 (1,1) - Same advice as in wendao's Easy

Hard
00:20:725 (1) - Cancel NC
I don't understand why the portion between 00:25:127 (6) - and 00:26:105 (7) - is unmapped , consider putting a hitcircle on 00:25:290 , 00:25:616 and 00:25:942
01:30:181 (4) - This place is missing an important beat. I suggest deleting it, adding a circle on 1:30:181 and a slider starting from 1:30:344 ending at 1:30:508
01:34:094 (1,2,1) - I suggest you change the timing of these objects. Move 01:34:094 (1) - to 01:33:931 , 01:34:258 (2) - to 01:33:094 and the spinner to 01:34:258 , remember to extend it back to its original ending point.

Thats all :) Cheers!
wendao

Ars Novaa wrote:

wendao's Easy
All Distance Snap problems have to be fixed for EASY and NORMAL difficulties http://puu.sh/pzp2c/a9022f7ffd.png well if check it thoroughly, I use 1.0x distance snap for 2/1, and 1.1x distance snap for 1/1 (00:29:040 (1) - is exceptional), unless there's another inconsistency, I'll fix it
00:00:345 (1) - I don't see the need for so many inherited timing points here. I understand what you are doing though, trying to build up the song but at the moment , it doesn't make much sense. eh? nobody said it would be that problematic?
00:00:345 (1) - Another thing about the spinner, the beat starts at the spinner's end. Doesn't make for good gameplay if you ask me. Try doing this : Shorten the spinner to 00:02:301 and start mapping from 00:02:953. This way, you emphasize two major parts of the song , win win :Dyeah I know that's a good solution there, but for me, spinner on Easy diff should have 4/4 measures break (instead of 2-4 measures)
00:10:453 (3) - This circle is off the editing grid. Not sure if this is rankable ( could be ) lol, peppy's invented Grid Snap and thus it's perfectly fine to use it
I feel that in addition to 00:15:345 (4) - , 00:15:671 could use an object. I would put a slider but hitcircle is fine as well ( It might increase your maps Star Rating though..) it's intentional pattern and I want to keep it
00:27:084 (2) - Editor Grid ^
00:33:605 (3,1) - Editor Grid ^
00:56:432 (3,1) - The flow on these 2 sliders aren't too good since one would have to reverse the mouse direction to hit the next object logically there wouldn't another object on the right side, so, why not?
01:21:214 (3,1) - The reaction time between the hitcircle and the spinner is too low. I recomment you to remove the hitcircle and start the spinner where the hitcircle was. nah, as far as I map, nobody got problem with the 1/2-tick-after-object spinner, it's absolutely fine
thanks, but sorry no changes
Topic Starter
Micka
Ok. I applied almost all
Topic Starter
Micka

Kisses wrote:

Very Hard


  • I would recommend to change to Insane but I imagine this has been said a few times before and you probs have your reason behind it
  1. 00:09:801 (2) - what about using this rhythm? http://puu.sh/pwI9u/24ee93cf64.jpg
    Your current breaks down in flow (a lot) and this one matches the music better imo too
  2. 00:10:779 (1,2) - ctrl + g doesnt suit well
  3. 00:13:551 (2,2,2) - I can't hear finishes on these notes in the music, try drum finishes http://puu.sh/pwIfM/e613a345c8.jpg
  4. 00:16:975 (5) - Blanket could be better fix
  5. 00:20:399 (4) - 1/1 circle really destroys the flow; I get that you want to highlight the vocals too so try making it into a 3/4 slider not brraking flow, but it is intended
  6. 00:28:959 - Add circle
  7. 00:57:247 (5,6,7,8,9,10) - For this part of the song a stacked stream is quite boring
  8. 01:06:540 (4) - curing this would make a nice structure http://puu.sh/pwIv9/7b493df18a.jpg
  9. 01:22:681 (1,2,3,4) - bad jump pattern ;w; for a start the distance between 01:22:355 (5,1) shouldnt have the largest spacing in the pattern nad the flow between (2,3,4) is awkward too. This is just an example but its something you can use for when you come up with something better http://puu.sh/pwIEZ/e178dc0eb2.jpg
  10. 01:24:801 (5) - curve this more to look like 01:24:475 (4) . would look better structured
  11. 01:34:910 (1,2) - increase spacing like the other couplets of jumps
  12. 01:34:421 (2,2,2) - Same as 00:13:551 (2,2,2)

Hard

  1. 00:13:551 (2,2,2) - same as 'very hard' no
  2. 00:20:725 (1) - delete NC
  3. 00:22:355 (5) - NC
  4. 00:23:171 (7,8) - Imho these should be the same object as they are the exact same sound. Make them both circles or both sliders
  5. 00:25:942 - Theres a sound here so you might as well map this as well
  6. 00:44:366 (4,1) - avoid touching. Overlaps are fine but when sliders touch like slightly it looks quite sloppy i dont think so
  7. 01:01:486 (4,1) - same with
  8. 01:05:888 (2) - curve more like (1). Would create a nicer looking pattern
    The structure is quite good in some places, like really good but in others its kind meh. Also I would suggest getting a mapper thats really good with rhythm to look over this diff ;P
No reply means fix
Akitoshi

Ars Novaa wrote:

Akitoshi's Normal
00:13:062 (4) - I would move this here x:224 y:272 other place but related from this
00:26:431 (1) - The hitsounds for this section onwards were rather irritating and unnecessary I think :<
01:01:649 (3) - Off the grid problem hm?
01:34:258 (1,1) - Same advice as in wendao's Easy wat
Applied all from kisses' mod

osu file format v14

[General]
AudioFilename: Princess_Pop_Girls.mp3
AudioLeadIn: 0
PreviewTime: 57736
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:PopGirls
TitleUnicode:Pop☆Girls
Artist:Princess
ArtistUnicode:Princess
Creator:RenzMichael
Version:Akitoshi's Normal
Source:バトルガール ハイスクール
Tags:Harez Akitoshi wendao2000 wendao battle girl high school suzaki aya amamiya sora sakura ayane hoshitsuki miki wakaba subaru haruka narumi
BeatmapID:976777
BeatmapSetID:454227

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"zaroo.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
345,326.086956521739,4,2,0,40,1,0
36866,-100,4,2,0,40,0,0
42084,-100,4,2,0,40,0,0
57736,-100,4,2,0,60,0,1
83171,-100,4,2,0,40,0,0


[Colours]
Combo1 : 255,226,140
Combo2 : 189,209,143
Combo3 : 174,210,255
Combo4 : 249,151,166

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199,126,56431,2,0,B|244:143|244:143|304:134,1,100,2|8,0:0|0:0,0:0:0:0:
393,112,57084,2,0,L|389:52,2,50,2|0|8,0:0|0:0|0:0,0:0:0:0:
364,207,57736,6,0,B|351:255|351:255|366:298|366:298|350:355,1,150,6|0,0:0|0:0,0:0:0:0:
306,372,58388,2,0,P|259:375|200:362,1,100,2|10,0:0|0:0,0:0:0:0:
143,288,59040,2,0,B|106:198|157:226|131:124,1,150,2|0,0:0|0:0,0:0:0:0:
132,91,59692,2,0,P|158:67|229:54,1,100,2|10,0:0|0:0,0:0:0:0:
290,123,60344,6,0,B|333:130|388:108|388:108|438:146,1,150,2|0,0:0|0:0,0:0:0:0:
454,180,60997,2,0,B|466:227|466:227|458:287,1,100,2|10,0:0|0:0,0:0:0:0:
403,360,61649,2,0,P|450:377|499:369,2,100,2|10|2,0:0|0:0|0:0,0:0:0:0:
333,290,62627,1,10,0:0:0:0:
250,233,62953,6,0,B|193:228|193:228|155:238|155:238|96:235,1,150,6|0,0:0|0:0,0:0:0:0:
52,227,63605,2,0,P|30:181|46:122,1,100,2|10,0:0|0:0,0:0:0:0:
112,67,64258,2,0,B|182:42|191:90|261:60,1,150,2|0,0:0|0:0,0:0:0:0:
308,52,64910,2,0,B|348:80|348:80|375:137,1,100,2|10,0:0|0:0,0:0:0:0:
367,226,65562,6,0,P|422:212|461:162,2,100,2|10|2,0:0|0:0|0:0,0:0:0:0:
267,219,66540,1,10,0:0:0:0:
169,239,66866,2,0,P|192:286|248:318,2,100,2|10|2,0:0|0:0|0:0,0:0:0:0:
165,139,67844,1,10,0:0:0:0:
206,47,68171,6,0,P|141:41|74:97,1,150,6|0,0:0|0:0,0:0:0:0:
69,140,68823,2,0,L|75:256,1,100,2|10,0:0|0:0,0:0:0:0:
101,336,69475,2,0,B|171:369|182:312|253:342,1,150,2|0,0:0|0:0,0:0:0:0:
296,344,70127,2,0,B|339:319|339:319|364:265,1,100,2|10,0:0|0:0,0:0:0:0:
370,173,70779,6,0,P|424:195|455:242,2,100,6|10|2,0:0|0:0|0:0,0:0:0:0:
270,186,71758,1,10,0:0:0:0:
177,225,72084,2,0,P|171:168|202:113,2,100,2|10|2,0:0|0:0|0:0,0:0:0:0:
219,315,73062,1,10,0:0:0:0:
124,348,73388,6,0,B|83:316|83:316|66:262,1,100,2|10,0:0|0:0,0:0:0:0:
51,171,74040,2,0,L|1:177,2,50,2|0|10,0:0|0:0|0:0,0:0:0:0:
100,161,74529,2,0,P|121:125|123:60,1,100,2|2,0:0|0:0,0:0:0:0:
114,18,75018,1,10,0:0:0:0:
211,40,75344,2,0,L|327:31,1,100,2|10,0:0|0:0,0:0:0:0:
405,63,75997,6,0,B|427:109|427:109|419:166,1,100,2|10,0:0|0:0,0:0:0:0:
407,256,76649,2,0,L|463:260,2,50,2|0|10,0:0|0:0|0:0,0:0:0:0:
357,252,77138,2,0,P|307:264|276:320,1,100,2|2,0:0|0:0,0:0:0:0:
264,349,77627,1,10,0:0:0:0:
164,361,77953,2,0,B|116:343|116:343|85:303,1,100,2|10,0:0|0:0,0:0:0:0:
64,206,78605,6,0,L|72:95,1,100,2|10,0:0|0:0,0:0:0:0:
167,79,79258,2,0,L|159:190,1,100,2|10,0:0|0:0,0:0:0:0:
182,275,79910,2,0,P|233:246|255:206,2,100,2|10|2,0:0|0:0|0:0,0:0:0:0:
86,304,80888,1,10,0:0:0:0:
159,372,81214,6,0,L|268:366,1,100,6|10,0:0|0:0,0:0:0:0:
329,295,81866,2,0,L|438:289,1,100,2|10,0:0|0:0,0:0:0:0:
499,218,82518,1,2,0:0:0:0:
499,218,82681,2,10,L|495:149,1,50
460,132,83008,2,10,L|456:63,1,50
386,11,83497,1,10,0:0:0:0:
324,89,83823,6,0,P|233:126|137:70,1,200,4|0,0:0|0:0,0:0:0:0:
71,17,84801,1,2,0:0:0:0:
33,109,85127,2,0,B|41:143|25:179|25:179|40:226|40:226|18:264|34:310,1,200
127,274,86105,1,2,0:0:0:0:
145,175,86431,6,0,B|199:188|219:236|219:236|261:210|334:241,1,200
410,266,87410,1,2,0:0:0:0:
505,295,87736,2,0,P|475:343|430:364,2,100,0|2|0,0:0|0:0|0:0,0:0:0:0:
495,195,88714,1,2,0:0:0:0:
441,110,89040,6,0,B|357:68|320:137|241:103,1,200,4|0,0:0|0:0,0:0:0:0:
156,61,90018,1,2,0:0:0:0:
67,106,90344,2,0,B|39:203|39:203|65:310,1,200
142,359,91323,1,2,0:0:0:0:
221,298,91649,6,0,B|272:305|272:305|318:289|318:289|386:295,2,150,4|0|2,0:0|0:0|0:0,0:0:0:0:
128,259,92953,2,0,B|121:208|121:208|137:162|137:162|131:94,2,150,0|0|2,0:0|0:0|0:0,0:0:0:0:
142,359,94258,5,4,0:0:0:0:
256,192,94421,12,4,96214,3:0:0:0:
Wei Wuxian
From the collab queue, I'll try my best but I suck.

General

Check AiMod because your title times are conflicting with each other so make sure they're all the same in each diff. You didn't add the star in the title to the other diffs.
BG needs to be 1366 x 768, you're two pixels off right now.
I can't tell if it's because of the bad audio quality of the MP3 or not, but your timing sounds off to me. I can tell you for the sure that the audio makes your hitsounds sound too loud in each diff.
Why not just call the “Very Hard” diff an Insane diff because it's high enough to be an Insane?

Wendao's Easy

There's nothing pattern-wise I disagree with but make sure to use one measure of spacing and since you seem to be avoiding any note overlap, but just 1.10x spacing on the whole diff. Otherwise, nice map.

Akitoshi's Normal

01:22:518 (3,4,5) – The stack of (3) on top of (4) is really hard to read into this pattern for a newer player, reposition (3) so it doesn't stack.

I couldn't find much I could identify wrong, so good luck.
Topic Starter
Micka
I won't change diff name forever since it's a reference to the game
Akitoshi
@Roseus it's actually rankable and still readable for new ones imo
they can play easy diff instead if they are new xd
Topic Starter
Micka


great fuckin news
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