Princess - Pop*Girls

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Akitoshi

Rtyzen wrote:

[Akitoshi's Normal]
  1. Volume too loud for the whole map
  2. 00:21:866 (2,3) - Rhythm suggestion: delete 3 and make 2 a reverse, then make 4 start at 00:22:355 - following vocals
  3. 00:36:866 - Since this section is slower I think the claps should be slower also, maybe every 4 white line instead of 2
  4. 00:46:812 (5) - Missing clap on tail
  5. 00:47:301 - Slowing down the claps in this section doesnt make much sense since it's faster than the previous section at 00:36:866 - not anymore
no reply = fixed. thanks

osu file format v14

[General]
AudioFilename: Princess_Pop_Girls.mp3
AudioLeadIn: 0
PreviewTime: 57736
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Pop*Girls
TitleUnicode:Pop*Girls
Artist:Princess
ArtistUnicode:Princess
Creator:RenzMichael
Version:Akitoshi's Normal
Source:バトルガールハイスクール
Tags:Harez Akitoshi wendao2000 wendao battle girl high school suzaki aya amamiya sora sakura ayane hoshitsuki miki wakaba subaru haruka narumi
BeatmapID:976777
BeatmapSetID:454227

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"zaroo.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
345,326.086956521739,4,2,0,60,1,0
36866,-100,4,2,0,60,0,0
42084,-100,4,2,0,60,0,0
57736,-100,4,2,0,60,0,1
83171,-100,4,2,0,60,0,0


[Colours]
Combo1 : 255,226,140
Combo2 : 189,209,143
Combo3 : 174,210,255
Combo4 : 249,151,166

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Topic Starter
Micka

Rtyzen wrote:

hey its me ur modder xd

[Very Hard]
  1. why is it not insane lol
  2. too damn loud, change volumes accordingly pls, definitel not 100% for everything
  3. May want to consider a silent sliderslide
  4. 00:09:801 (2) - would not recommend 1/1 slider, hitcircle + 1/2 would be better nope
  5. 00:10:290 (3,4,5,6,7,8,1) - There's no sound here that would justify a stream, so it's overmapping and unnecessary overmapping doesnt exist
  6. 00:21:866 (3,4) - can blanket these 2
  7. 00:25:942 (3,4,5,6,7,8) - Stream here is out of place too, consider a slider from 00:26:105 - to 00:26:350 -, since there is a pause from 00:25:779 - to 00:26:105 - nope
  8. 00:30:344 (1,2,3) - when you go from such small distance like 00:29:529 (2,3,4,5) - to a wide jump like 00:30:344 (1,2,3) -with no change in music intensity it is quite unnatural no since im following vocal
[Hard]
  1. same as before not 100% volume for everything please
  2. 00:20:399 (2,3) - vocal antijumps are harder to read, I dont think it's appropriate for hard diff NC'ed to be easier
  3. 00:26:105 - Note/slider here cuz loud sound
  4. 00:38:171 (4) - NC no since combo would be very short
  5. 00:39:312 (7) - Since there was nothing on 00:38:008 - you should delete this
  6. 00:41:758 (7,8) - wide distance
  7. 00:52:518 - slider should start not end here. and NC here no if i did that rhythm would be broken since in here vocals are dominant
  8. 01:27:573 (4) - NC

why does the mp3 quality want me to rip out my ears?
gl with rank :)
No reply = fix

Thank you :>
Len
from q


General:
  1. just increase the volume? i mean, mp3 file
  2. the diff gap between normal and hard isnt good imo
Hard:
  1. 00:13:388 (1,1,1) - add finish is better
  2. 01:00:834 (2,3,4) - this flow is hard a bit for HARD users; isnt it?
Very Hard:
  1. try to change the diff name to insane?
  2. 00:13:388 (1,1,1) - same as hard
  3. 01:34:258 (1,1,1) - ^

gl
Topic Starter
Micka
Ieill try to consider the change of flow on hard but for now i think i will try to get more opinions first
_handholding
OI Akitoshi! The clap at 00:40:127 should be at 00:40:453

no kds
Topic Starter
Micka
Where are my modders wtf
Akitoshi

Kisses wrote:

OI Akitoshi! The clap at 00:40:127 should be at 00:40:453

no kds
You started to seeing my GDs everywhere lolololol
mybadbro fixd. gonna update when next mod comes
Shyotamaze

RenzMichael wrote:

Where are my modders wtf
They are late

Hi, from my modding queue

General
  1. Dude that mp3 rip my ears
Very Hard
  1. 00:06:051 (2,3) - Blanket?
  2. 00:09:801 (2) - Why not a reverse instead? There is a sound here 00:09:964
  3. 00:15:997 (1,2) - Maybe make the same shapes for symmetry
  4. 00:18:931 (2) - Maybe something like this https://osu.ppy.sh/ss/5284451 for better flow and to make more sense with 00:18:605 (1) -
  5. 00:22:518 (1,2) - Blanket?
  6. 00:23:497 (4,2) - Collides
  7. 00:24:475 (3) - No real reason to make that shape unless you're trying to blanket 00:23:660 (5) - but it looks meh, try to improve the blanket or make another shape imo
  8. 00:31:160 (5,6) - Blanket?
  9. 00:33:768 (2) - Like this https://osu.ppy.sh/ss/5284491 for better flow
  10. 00:37:518 (3,1) - A blanket would be nice
  11. 00:45:018 (2,1) - Collides
  12. 01:00:344 (1,3) - Fix blanket
  13. 01:08:497 (2,3,4) - Not sure about this, could be misread as a triple
  14. 01:33:442 (1) - Not sure about that shape :^) just increasing the SV or something would be nice imo or try to make a prettier shape
Nice map, a bit lazy to mod the rest sorry
Good luck! ;)
Pentori
please fix ur mp3 then i'll give it a mod
Topic Starter
Micka

Pentori wrote:

please fix ur mp3 then i'll give it a mod
That'll be nxt year :D
Pentori

RenzMichael wrote:

Pentori wrote:

please fix ur mp3 then i'll give it a mod
That'll be nxt year :D
it takes you 1 year to amplify audio??
Topic Starter
Micka

Pentori wrote:

it takes you 1 year to amplify audio??
No i mean when the company releases an album ver. Lol
Frozen Child
I think you need a better mp3

This is a good mapset, i didn't find errors.

Hello

Blue words are for things that you don't need to change


Red words are for things that i think you do


easy
00:28:388 (4) - can you move it a little right?

Normal
ar+ 1?


hard
01:30:181 (4) - i think you should replace it for some hitcircles or a 1/2 slider


Very Hard
it's k
Topic Starter
Micka

Nygma wrote:

I think you need a better mp3 yup

This is a good mapset, i didn't find errors.

Hello


hard
01:30:181 (4) - i think you should replace it for some hitcircles or a 1/2 slider ill consider it


Very Hard
it's k
thank you
wendao
http://puu.sh/pkOfT.zip nothing much changed

Renz: you gonna need to change the title to Pop☆Girls, you can keep the romanised title

also the source really using space between ル and ハ (バトルガール ハイスクール)
Topic Starter
Micka

wendao wrote:

http://puu.sh/pkOfT.zip nothing much changed

Renz: you gonna need to change the title to Pop☆Girls, you can keep the romanised title

also the source really using space between ル and ハ (バトルガール ハイスクール)
pfft okeh :((
_handholding

Very Hard


  • I would recommend to change to Insane but I imagine this has been said a few times before and you probs have your reason behind it
  1. 00:09:801 (2) - what about using this rhythm? http://puu.sh/pwI9u/24ee93cf64.jpg
    Your current breaks down in flow (a lot) and this one matches the music better imo too
  2. 00:10:779 (1,2) - ctrl + g
  3. 00:13:551 (2,2,2) - I can't hear finishes on these notes in the music, try drum finishes http://puu.sh/pwIfM/e613a345c8.jpg
  4. 00:16:975 (5) - Blanket could be better
  5. 00:20:399 (4) - 1/1 circle really destroys the flow; I get that you want to highlight the vocals too so try making it into a 3/4 slider
  6. 00:28:959 - Add circle
  7. 00:57:247 (5,6,7,8,9,10) - For this part of the song a stacked stream is quite boring
  8. 01:06:540 (4) - curing this would make a nice structure http://puu.sh/pwIv9/7b493df18a.jpg
  9. 01:22:681 (1,2,3,4) - bad jump pattern ;w; for a start the distance between 01:22:355 (5,1) shouldnt have the largest spacing in the pattern nad the flow between (2,3,4) is awkward too. This is just an example but its something you can use for when you come up with something better http://puu.sh/pwIEZ/e178dc0eb2.jpg
  10. 01:24:801 (5) - curve this more to look like 01:24:475 (4) . would look better structured
  11. 01:34:910 (1,2) - increase spacing like the other couplets of jumps
  12. 01:34:421 (2,2,2) - Same as 00:13:551 (2,2,2)

Hard

  1. 00:13:551 (2,2,2) - same as 'very hard'
  2. 00:20:725 (1) - delete NC
  3. 00:22:355 (5) - NC
  4. 00:23:171 (7,8) - Imho these should be the same object as they are the exact same sound. Make them both circles or both sliders
  5. 00:25:942 - Theres a sound here so you might as well map this as well
  6. 00:44:366 (4,1) - avoid touching. Overlaps are fine but when sliders touch like slightly it looks quite sloppy
  7. 01:01:486 (4,1) - same with
  8. 01:05:888 (2) - curve more like (1). Would create a nicer looking pattern
    The structure is quite good in some places, like really good but in others its kind meh. Also I would suggest getting a mapper thats really good with rhythm to look over this diff ;P

Normal

  1. 00:32:301 (2) - Personal preference, how about changing the angle? http://puu.sh/pwJYv/fb81e47bbd.jpg
  2. 01:32:953 (2) - Delete the finish from the slider head. I dont hear it in the music
  3. 01:34:421 (1) - Add drum finish at the end of spinner? I just feel like there should be some sort of hitsound at the end of the spinner when it lands on a loud sound

Easy


  • Some DS errors such as 00:27:736 (3,4,1,2). check AI mod
  1. 00:35:562 (3,4) - How about turning these into 1/1 sliders? Fits the music nicely imo
  2. 00:44:366 - The beat here is so strong that it feels empty. Add circle
  3. 00:57:736 - I would add cirlces in between all the 2/1 circles, it feels empty and its the kiai time so you expect an increased note density

[]
If you ever find a better mp3 and wouldnt mind me making a GD let me know ;p

ok now you can give me kds xd GL!
wendao

Kisses wrote:

Easy


  • Some DS errors such as 00:27:736 (3,4,1,2). check AI mod intentional, and it's pretty much considerable distance differences
  1. 00:35:562 (3,4) - How about turning these into 1/1 sliders? Fits the music nicely imo repeat slider instead
  2. 00:44:366 - The beat here is so strong that it feels empty. Add circle well it's a transition from the 'slow' part, so I don't want to 'rush' to make it hard
  3. 00:57:736 - I would add cirlces in between all the 2/1 circles, it feels empty and its the kiai time so you expect an increased note density done at some part
thanks

http://puu.sh/pwMGm.zip
Topic Starter
Micka
Finally a mod

Ill apply everything later
PumpkinIcedTea
Hello from my mod queue :)

GENERAL
The Mp3 quality is bad. Really bad. I won't jump to conclusions though...I've never watched this anime ( if this is an anime ) so maybe the song was played from a tv in that anime or something which would explain its bad quality . But even so , there should be better quality sounding mp3s out there. I highly recommend you source for a better quality mp3 file...
In the event you choose to keep this mp3 file, i suggest you lower the volume of your objects. Currently the sounds they make are louder than the song itself, and that isn't good news.
Change your Very Hard to Insane
wendao's Easy
All Distance Snap problems have to be fixed for EASY and NORMAL difficulties http://puu.sh/pzp2c/a9022f7ffd.png
00:00:345 (1) - I don't see the need for so many inherited timing points here. I understand what you are doing though, trying to build up the song but at the moment , it doesn't make much sense.
00:00:345 (1) - Another thing about the spinner, the beat starts at the spinner's end. Doesn't make for good gameplay if you ask me. Try doing this : Shorten the spinner to 00:02:301 and start mapping from 00:02:953. This way, you emphasize two major parts of the song , win win :D
00:10:453 (3) - This circle is off the editing grid. Not sure if this is rankable ( could be )
I feel that in addition to 00:15:345 (4) - , 00:15:671 could use an object. I would put a slider but hitcircle is fine as well ( It might increase your maps Star Rating though..)
00:27:084 (2) - Editor Grid
00:33:605 (3,1) - Editor Grid
00:56:432 (3,1) - The flow on these 2 sliders aren't too good since one would have to reverse the mouse direction to hit the next object
01:21:214 (3,1) - The reaction time between the hitcircle and the spinner is too low. I recomment you to remove the hitcircle and start the spinner where the hitcircle was.
Akitoshi's Normal
00:13:062 (4) - I would move this here x:224 y:272
00:26:431 (1) - The hitsounds for this section onwards were rather irritating and unnecessary I think
01:01:649 (3) - Off the grid problem
01:34:258 (1,1) - Same advice as in wendao's Easy
Hard
00:20:725 (1) - Cancel NC
I don't understand why the portion between 00:25:127 (6) - and 00:26:105 (7) - is unmapped , consider putting a hitcircle on 00:25:290 , 00:25:616 and 00:25:942
01:30:181 (4) - This place is missing an important beat. I suggest deleting it, adding a circle on 1:30:181 and a slider starting from 1:30:344 ending at 1:30:508
01:34:094 (1,2,1) - I suggest you change the timing of these objects. Move 01:34:094 (1) - to 01:33:931 , 01:34:258 (2) - to 01:33:094 and the spinner to 01:34:258 , remember to extend it back to its original ending point.
Thats all :) Cheers!
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