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posted
Hello~

M4M.

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

If I didn't make a box for something, that doesn't mean I didn't look at it. It just means I didn't find anything wrong with it.

I can hear the cringingly low quality mp3. ;___;
There's a big difference in AR between your Normal and Hard. Consider lowering hard, or raising normal. But raising normal might require you to raise easy's. It's up to you to decide.
01:36:214 (4) - Add a finish.
I think this difficulty looks pretty. :3
00:39:149 (6,7) - Move these two objects else where. Because you've been using doubles ontop of or beneath a slider, and this different pattern might be hard for a hard. It would also match your previous patterns.
00:46:975 (4,5) - ^
01:06:866 (1,2) - ^
01:07:844 (6) - Remove one reverse to have an easier hit window for players.
00:13:306 (7) - Remove. Adds more emphasis to the up coming patterns, 00:13:388 (1,2,1,2,1,2) - (But if you really don't want to remove it, remove the NC then, and have the NC at 00:13:551 (2) - Otherwise players will think there is a break between 00:13:306 (7,1) - )
00:15:834 (6) - Add whistle. Sounds messy without it, and follows the guitar more clearly.
01:36:377 - Add a note here. There's the same rhythm here as for 01:34:258 (1,2,1,2,1,2) -
posted

Ayyri wrote:

Hello~

M4M.

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

If I didn't make a box for something, that doesn't mean I didn't look at it. It just means I didn't find anything wrong with it.

I can hear the cringingly low quality mp3. ;___; i know
There's a big difference in AR between your Normal and Hard. Consider lowering hard, or raising normal. But raising normal might require you to raise easy's. It's up to you to decide. fixed
01:36:214 (4) - Add a finish.
I think this difficulty looks pretty. :3
00:39:149 (6,7) - Move these two objects else where. Because you've been using doubles ontop of or beneath a slider, and this different pattern might be hard for a hard. It would also match your previous patterns.
00:46:975 (4,5) - ^
01:06:866 (1,2) - ^
01:07:844 (6) - Remove one reverse to have an easier hit window for players.fixed
00:13:306 (7) - Remove. Adds more emphasis to the up coming patterns, 00:13:388 (1,2,1,2,1,2) - (But if you really don't want to remove it, remove the NC then, and have the NC at 00:13:551 (2) - Otherwise players will think there is a break between 00:13:306 (7,1) - )
00:15:834 (6) - Add whistle. Sounds messy without it, and follows the guitar more clearly. fixed
01:36:377 - Add a note here. There's the same rhythm here as for 01:34:258 (1,2,1,2,1,2) -
thank you :D
posted
posted
Hello

  • Easy
  1. 00:21:214 (1) - 01:21:377 (1) - I guess these kiais is for the effect? I'm not sure if it is good use of it, since there are a lot of locations with similar sound.
  2. Unless I'm seriously mistaken, some notes have distanec spacing of 1.1(e.g. 00:17:301 (2,3,1) - ), while others have 1.0 (e.g. 00:13:388 (1,2,3,4,1) - ).
  3. 00:00:345 (1) - 01:21:377 (1) - These spinners are too short, at least according to the official guideline :^)
  4. 00:17:953 (3,1) - This feels bit half-assed to me. Looks almost like a blanket, but not really. Consider reshaping slider to make it an actual blanket or tilt it so there is no ambiguity
  5. 00:56:432 (3,1) - Blanket could be improved

  • Very Hard
  1. 00:10:290 (3,4,5,6,7,8,1) - This feels like an unnecessary overlap. Flow doesn't feel very natural either. And probably too difficult for "very hard" diff. "Insane" seem to be a better title imo.
  2. 00:19:910 (1) - Strong beat. I recommend not stacking it to the previous note. Consider making it a jump
  3. 00:19:910 (1) - Consider placing a circle for the strong drum beat.
  4. 00:32:790 (7) - Strong vocal, consider using larger distance


Good luck~
posted

wendao wrote:

http://puu.sh/p28OS.zip how about all
Misclicked kudo LOL
posted

BitterCoffee wrote:

Hello


  • Very Hard
  1. 00:10:290 (3,4,5,6,7,8,1) - This feels like an unnecessary overlap. Flow doesn't feel very natural either. And probably too difficult for "very hard" diff. "Insane" seem to be a better title imo.
  2. 00:19:910 (1) - Strong beat. I recommend not stacking it to the previous note. Consider making it a jump nice idea
  3. 00:19:910 (1) - Consider placing a circle for the strong drum beat. ?
  4. 00:32:790 (7) - Strong vocal, consider using larger distance


Good luck~
Thx
posted
I can't deny kudos, only GMT can do it

BitterCoffee wrote:

  • Easy
  1. 01:21:214 (1) - 01:21:377 (1) - I guess these kiais is for the effect? I'm not sure if it is good use of it, since there are a lot of locations with similar sound. uhh I guess no
  2. Unless I'm seriously mistaken, some notes have distanec spacing of 1.1(e.g. 00:17:301 (2,3,1) - ), while others have 1.0 (e.g. 00:13:388 (1,2,3,4,1) - ). actually it's applied to all 1/2 object, and it's intentional, because it's barely touching each other (I've been told this by pishifat on my other GD (https://osu.ppy.sh/b/846263)
  3. 00:00:345 (1) - 01:21:377 (1) - These spinners are too short, at least according to the official guideline :^) why? or how it can be? first spinner started from 345 ms - 2953 ms, and it's more than 2 seconds (2608 ms), second one started from 81377 ms - 83823, which also more than 2 seconds (2446 ms), or you have any source of the rule? Because the rule is "Spinner must be at least 2 seconds or give at least 1000 bonus" if I recall correctly.
  4. 00:17:953 (3,1) - This feels bit half-assed to me. Looks almost like a blanket, but not really. Consider reshaping slider to make it an actual blanket or tilt it so there is no ambiguity haha ok
  5. 00:56:432 (3,1) - Blanket could be improved ok... ?
thanks http://puu.sh/p4fQ3.zip
posted
hey its me ur modder xd

[Very Hard]
  1. why is it not insane lol
  2. too damn loud, change volumes accordingly pls, definitel not 100% for everything
  3. May want to consider a silent sliderslide
  4. 00:09:801 (2) - would not recommend 1/1 slider, hitcircle + 1/2 would be better
  5. 00:10:290 (3,4,5,6,7,8,1) - There's no sound here that would justify a stream, so it's overmapping and unnecessary
  6. 00:21:866 (3,4) - can blanket these 2
  7. 00:25:942 (3,4,5,6,7,8) - Stream here is out of place too, consider a slider from 00:26:105 - to 00:26:350 -, since there is a pause from 00:25:779 - to 00:26:105 -
  8. 00:30:344 (1,2,3) - when you go from such small distance like 00:29:529 (2,3,4,5) - to a wide jump like 00:30:344 (1,2,3) -with no change in music intensity it is quite unnatural
[Hard]
  1. same as before not 100% volume for everything please
  2. 00:20:399 (2,3) - vocal antijumps are harder to read, I dont think it's appropriate for hard diff
  3. 00:26:105 - Note/slider here cuz loud sound
  4. 00:38:171 (4) - NC
  5. 00:39:312 (7) - Since there was nothing on 00:38:008 - you should delete this
  6. 00:41:758 (7,8) - wide distance
  7. 00:52:518 - slider should start not end here. and NC here
  8. 01:27:573 (4) - NC
[Akitoshi's Normal]
  1. Volume too loud for the whole map
  2. 00:21:866 (2,3) - Rhythm suggestion: delete 3 and make 2 a reverse, then make 4 start at 00:22:355 -
  3. 00:36:866 - Since this section is slower I think the claps should be slower also, maybe every 4 white line instead of 2
  4. 00:46:812 (5) - Missing clap on tail
  5. 00:47:301 - Slowing down the claps in this section doesnt make much sense since it's faster than the previous section at 00:36:866 -

why does the mp3 quality want me to rip out my ears?
gl with rank :)
posted

Rtyzen wrote:

why does the mp3 quality want me to rip out my ears?
I feel the same too lol, but unfortunately I and RenzMichael can't find the better mp3 because it's a new song (RenzMichael told me about this), so it's kind of hard to find the better pirated version
posted

Rtyzen wrote:

[Akitoshi's Normal]
  1. Volume too loud for the whole map
  2. 00:21:866 (2,3) - Rhythm suggestion: delete 3 and make 2 a reverse, then make 4 start at 00:22:355 - following vocals
  3. 00:36:866 - Since this section is slower I think the claps should be slower also, maybe every 4 white line instead of 2
  4. 00:46:812 (5) - Missing clap on tail
  5. 00:47:301 - Slowing down the claps in this section doesnt make much sense since it's faster than the previous section at 00:36:866 - not anymore
no reply = fixed. thanks

osu file format v14

[General]
AudioFilename: Princess_Pop_Girls.mp3
AudioLeadIn: 0
PreviewTime: 57736
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Pop*Girls
TitleUnicode:Pop*Girls
Artist:Princess
ArtistUnicode:Princess
Creator:RenzMichael
Version:Akitoshi's Normal
Source:バトルガールハイスクール
Tags:Harez Akitoshi wendao2000 wendao battle girl high school suzaki aya amamiya sora sakura ayane hoshitsuki miki wakaba subaru haruka narumi
BeatmapID:976777
BeatmapSetID:454227

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"zaroo.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
345,326.086956521739,4,2,0,60,1,0
36866,-100,4,2,0,60,0,0
42084,-100,4,2,0,60,0,0
57736,-100,4,2,0,60,0,1
83171,-100,4,2,0,60,0,0


[Colours]
Combo1 : 255,226,140
Combo2 : 189,209,143
Combo3 : 174,210,255
Combo4 : 249,151,166

[HitObjects]
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211,40,75344,2,0,L|327:31,1,100,2|10,0:0|0:0,0:0:0:0:
405,63,75997,6,0,B|427:109|427:109|419:166,1,100,2|10,0:0|0:0,0:0:0:0:
407,256,76649,2,0,L|463:260,2,50,2|0|10,0:0|0:0|0:0,0:0:0:0:
357,252,77138,2,0,P|307:264|276:320,1,100,2|2,0:0|0:0,0:0:0:0:
264,349,77627,1,10,0:0:0:0:
164,361,77953,2,0,B|116:343|116:343|85:303,1,100,2|10,0:0|0:0,0:0:0:0:
64,206,78605,6,0,L|72:95,1,100,2|10,0:0|0:0,0:0:0:0:
167,79,79258,2,0,L|159:190,1,100,2|10,0:0|0:0,0:0:0:0:
182,275,79910,2,0,P|233:246|255:206,2,100,2|10|2,0:0|0:0|0:0,0:0:0:0:
86,304,80888,1,10,0:0:0:0:
159,372,81214,6,0,L|268:366,1,100,6|10,0:0|0:0,0:0:0:0:
329,295,81866,2,0,L|438:289,1,100,2|10,0:0|0:0,0:0:0:0:
499,218,82518,1,2,0:0:0:0:
499,218,82681,2,10,L|495:149,1,50
460,132,83008,2,10,L|456:63,1,50
386,11,83497,1,10,0:0:0:0:
324,89,83823,6,0,P|233:126|137:70,1,200,4|0,0:0|0:0,0:0:0:0:
71,17,84801,1,2,0:0:0:0:
33,109,85127,2,0,B|41:143|25:179|25:179|40:226|40:226|18:264|34:310,1,200
127,274,86105,1,2,0:0:0:0:
145,175,86431,6,0,B|199:188|219:236|219:236|261:210|334:241,1,200
410,266,87410,1,2,0:0:0:0:
505,295,87736,2,0,P|475:343|430:364,2,100,0|2|0,0:0|0:0|0:0,0:0:0:0:
495,195,88714,1,2,0:0:0:0:
441,110,89040,6,0,B|357:68|320:137|241:103,1,200,4|0,0:0|0:0,0:0:0:0:
156,61,90018,1,2,0:0:0:0:
67,106,90344,2,0,B|39:203|39:203|65:310,1,200
142,359,91323,1,2,0:0:0:0:
221,298,91649,6,0,B|272:305|272:305|318:289|318:289|386:295,2,150,4|0|2,0:0|0:0|0:0,0:0:0:0:
128,259,92953,2,0,B|121:208|121:208|137:162|137:162|131:94,2,150,4|0|2,0:0|0:0|0:0,0:0:0:0:
142,359,94258,5,4,0:0:0:0:
256,192,94421,12,0,96214,0:0:0:0:
posted

Rtyzen wrote:

hey its me ur modder xd

[Very Hard]
  1. why is it not insane lol
  2. too damn loud, change volumes accordingly pls, definitel not 100% for everything
  3. May want to consider a silent sliderslide
  4. 00:09:801 (2) - would not recommend 1/1 slider, hitcircle + 1/2 would be better nope
  5. 00:10:290 (3,4,5,6,7,8,1) - There's no sound here that would justify a stream, so it's overmapping and unnecessary overmapping doesnt exist
  6. 00:21:866 (3,4) - can blanket these 2
  7. 00:25:942 (3,4,5,6,7,8) - Stream here is out of place too, consider a slider from 00:26:105 - to 00:26:350 -, since there is a pause from 00:25:779 - to 00:26:105 - nope
  8. 00:30:344 (1,2,3) - when you go from such small distance like 00:29:529 (2,3,4,5) - to a wide jump like 00:30:344 (1,2,3) -with no change in music intensity it is quite unnatural no since im following vocal
[Hard]
  1. same as before not 100% volume for everything please
  2. 00:20:399 (2,3) - vocal antijumps are harder to read, I dont think it's appropriate for hard diff NC'ed to be easier
  3. 00:26:105 - Note/slider here cuz loud sound
  4. 00:38:171 (4) - NC no since combo would be very short
  5. 00:39:312 (7) - Since there was nothing on 00:38:008 - you should delete this
  6. 00:41:758 (7,8) - wide distance
  7. 00:52:518 - slider should start not end here. and NC here no if i did that rhythm would be broken since in here vocals are dominant
  8. 01:27:573 (4) - NC

why does the mp3 quality want me to rip out my ears?
gl with rank :)
No reply = fix

Thank you :>
posted
from q


General:
  1. just increase the volume? i mean, mp3 file
  2. the diff gap between normal and hard isnt good imo
Hard:
  1. 00:13:388 (1,1,1) - add finish is better
  2. 01:00:834 (2,3,4) - this flow is hard a bit for HARD users; isnt it?
Very Hard:
  1. try to change the diff name to insane?
  2. 00:13:388 (1,1,1) - same as hard
  3. 01:34:258 (1,1,1) - ^

gl
posted
Ieill try to consider the change of flow on hard but for now i think i will try to get more opinions first
posted
OI Akitoshi! The clap at 00:40:127 should be at 00:40:453

no kds
posted
Where are my modders wtf
posted

Kisses wrote:

OI Akitoshi! The clap at 00:40:127 should be at 00:40:453

no kds
You started to seeing my GDs everywhere lolololol
mybadbro fixd. gonna update when next mod comes
posted

RenzMichael wrote:

Where are my modders wtf
They are late

Hi, from my modding queue

General
  1. Dude that mp3 rip my ears
Very Hard
  1. 00:06:051 (2,3) - Blanket?
  2. 00:09:801 (2) - Why not a reverse instead? There is a sound here 00:09:964
  3. 00:15:997 (1,2) - Maybe make the same shapes for symmetry
  4. 00:18:931 (2) - Maybe something like this https://osu.ppy.sh/ss/5284451 for better flow and to make more sense with 00:18:605 (1) -
  5. 00:22:518 (1,2) - Blanket?
  6. 00:23:497 (4,2) - Collides
  7. 00:24:475 (3) - No real reason to make that shape unless you're trying to blanket 00:23:660 (5) - but it looks meh, try to improve the blanket or make another shape imo
  8. 00:31:160 (5,6) - Blanket?
  9. 00:33:768 (2) - Like this https://osu.ppy.sh/ss/5284491 for better flow
  10. 00:37:518 (3,1) - A blanket would be nice
  11. 00:45:018 (2,1) - Collides
  12. 01:00:344 (1,3) - Fix blanket
  13. 01:08:497 (2,3,4) - Not sure about this, could be misread as a triple
  14. 01:33:442 (1) - Not sure about that shape :^) just increasing the SV or something would be nice imo or try to make a prettier shape
Nice map, a bit lazy to mod the rest sorry
Good luck! ;)
posted
please fix ur mp3 then i'll give it a mod
posted

Pentori wrote:

please fix ur mp3 then i'll give it a mod
That'll be nxt year :D
posted

RenzMichael wrote:

Pentori wrote:

please fix ur mp3 then i'll give it a mod
That'll be nxt year :D
it takes you 1 year to amplify audio??
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