toby fox - Ghost Fight

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Peter

SUPER_Samurai_ wrote:

such awesome song! :o (from #modreqs)

There are so many things wrong with this diff. First off, too many sliders!!! You don't need that many in a hard diff! You should work more with circles, make mini streams, triplets, more jumps etc.. also the spinner at the end feels out of place. There isn't even a sound that would go with it lawllll (you might be saying "there aren't too much sliders wtf" the mapper should work more with circles instead of circles is what im implying here.

for exampel

00:14:642 (6) - this could EASILY have been a triplet. but not a repeating 1/4 slider... ah well, it's not like he's gonna get over his pride and change it lol :p)


gl with ur map
oh rly ?
Rizevim
2 Hard diff? :o
00:22:242 - u can add notes here & and a whistle sound here
00:22:775 - ^
00:23:308 - ^
00:24:375 (9) - how about adding whistle sound here ? :D
00:43:042 (2) - ^
00:47:042 (1,2) - ^
Topic Starter
-Kyu

Rizevim wrote:

2 Hard diff? :o
00:22:242 - u can add notes here & and a whistle sound here
00:22:775 - ^
00:23:308 - ^
00:24:375 (9) - how about adding whistle sound here ? :D
00:43:042 (2) - ^
00:47:042 (1,2) - ^
Thanks For The Mod~
SUPER_Samurai_

PeterEU wrote:

oh rly ?
Well, that map has a lot of long beats lmao. Because you're mapping a chiptune song, there aren't a lot of "long" beats. Well, even if, there are still mini streams and triplets missing. :P
Jayne
This map plays wrong, it doesn't follow the music at all.

It's almost entirely in triplets, and you've put everything on the beat.

For example, the slider at 00:08:642 (1) should be extended to end on the second third and the slider at 00:38:775 (2) should be broken up into two different sliders each ending on their respective third. You can't pick a song that's using triplets and then map it on the beat.
Angelin Dash
best luck to this beatmap
Topic Starter
-Kyu

Jayne wrote:

This map plays wrong, it doesn't follow the music at all.

It's almost entirely in triplets, and you've put everything on the beat.

For example, the slider at 00:08:642 (1) should be extended to end on the second third and the slider at 00:38:775 (2) should be broken up into two different sliders each ending on their respective third. You can't pick a song that's using triplets and then map it on the beat.
No triplets eh? Ok,i'll do what you say,i delete some of the triplets and change it to a long slider (and sorry for the late reply,i kinda don't want to update the map for a few days)


Angelin Dash wrote:

best luck to this beatmap
Thanks so much! i will do hard on this map
Nyantiaz
idk if this will be helpful or not

:
Never saw anything wrong with this, except for from 00:00:109 - 00:17:175 seems to have a repetitive pattern. If possible you should try to fix it. Next diff!!

:
Only problem is from 00:21:975 - 00:25:175 needs combo colors.

PeterEU's:
The 1/8 snap SEEMS INSANE
but thats probably how it's mapped so oh well
At the ending, the spinner should end sooner. :D

:
00:34:242 - 00:37:708 Combo colors! Combo colors!!!!!
and nothing else is wrong with this

Alright, there you go! idk if this is useful, enjoy!
Topic Starter
-Kyu

Intiaz Haniff wrote:

idk if this will be helpful or not

:
Never saw anything wrong with this, except for from 00:00:109 - 00:17:175 seems to have a repetitive pattern. If possible you should try to fix it. Next diff!! idk if i should change it or not,it seems okay to me :)

:
Only problem is from 00:21:975 - 00:25:175 needs combo colors.
Fixed
PeterEU's:
The 1/8 snap SEEMS INSANE
but thats probably how it's mapped so oh well
At the ending, the spinner should end sooner. :DOk,fixed

:
00:34:242 - 00:37:708 Combo colors! Combo colors!!!!!
and nothing else is wrong with this Fixed

Alright, there you go! idk if this is useful, enjoy!
Thanks for the mod! why do i keep forgetting about the combo colors.....
Rose Melody
Hi M4M from #modreqs ..

General :
Untick the windscreen support in some of the diff .. since there is no SB..

Easy :

00:01:708 (3) - here i recommended for you to put a circle on the beginning of this slider .. and the slider well start here 00:02:242 - and end as it is
00:03:842 (6) - ^ same .. the slider should begin here 00:04:375 -
00:06:508 (10) - remove this circle and replace it with a slider and end this slider here 00:07:042 - and the next white line it should the next slider will begin ..
00:08:642 (1,2) - blanket this slider with the circle ..
00:19:308 (4,5) - Same as 00:06:508 (10) - to follow the beat , i think
00:26:242 (2,3) - it doesnt look nice here .. make the slider curve and blanket with circle no. 2
00:38:508 (1,1) - fix these two circles and blanket with each other ..
00:40:642 (1) - please make it more beautiful .. just remove it and make it more beautiful ..
00:47:042 (1,1) - Same as 00:38:508 (1,1) - please blanket ..

Normal :

00:00:908 (3) - put a circle on the beginning of this slider and let the slider start from the next white line .. like this -> http://i.imgur.com/dqnDXJF.png .. and make the other slider start from the next white line like the picture ..
00:03:042 (3,4) - ^ Same ..
00:07:308 (7) - its hard for the beginners to play on this slider .. make the slider one reverse and put a circle on the next white line ..
00:13:975 (4) - ^ same its hard to read .. so i recommended for you to remove the reverse and add a slider on next white line ..
00:19:308 (1) - make it more beautiful please ..
00:20:642 (4) - put a slider on the red line and let the slider start from the next white line and end it here 00:21:175 - and add a slider on the next white line and end it on the next red line ..
00:21:975 (1,2,3,4,5,6,7,1,2,3) - please remap this part it sound off .. sorry :(
00:25:175 (4,1,2) - remove these circles and add a slider on it with a reverse on the red line .. i think its follow the beat like that ..
00:29:975 (2) - don't make too much reverse on one slider is hard to read so remap it :( ..
00:36:375 (5) - Same ^

Hard :

00:15:042 (1) - its really old looking so change it please ..
00:35:308 (4,1) - put the slider first and the circle next the slider ..
00:36:375 (1,2,3,4,5,6,7,8) - why this part like that .. its not following the beat .. so please remap this part .. :( its up to you
00:38:775 (2) - Same as 00:15:042 (1) -

PeterEU's Hard :

there is so much noises please recheck the HS .. sorry :(


00:01:842 (7) - resnap this slider ..
00:14:642 (6) - why reverse here please remove it and and snap it ..
and please recheck on this diff ..there is some parts are not snapped ..

that's all ..

GL on your map ..
Topic Starter
-Kyu

Rose Melody wrote:

Hi M4M from #modreqs ..

General :
Untick the windscreen support in some of the diff .. since there is no SB..

Easy :

00:01:708 (3) - here i recommended for you to put a circle on the beginning of this slider .. and the slider well start here 00:02:242 - and end as it is
00:03:842 (6) - ^ same .. the slider should begin here 00:04:375 -
00:06:508 (10) - remove this circle and replace it with a slider and end this slider here 00:07:042 - and the next white line it should the next slider will begin ..
00:08:642 (1,2) - blanket this slider with the circle ..
00:19:308 (4,5) - Same as 00:06:508 (10) - to follow the beat , i think
00:26:242 (2,3) - it doesnt look nice here .. make the slider curve and blanket with circle no. 2
00:38:508 (1,1) - fix these two circles and blanket with each other ..
00:40:642 (1) - please make it more beautiful .. just remove it and make it more beautiful ..
00:47:042 (1,1) - Same as 00:38:508 (1,1) - please blanket ..

Normal :

00:00:908 (3) - put a circle on the beginning of this slider and let the slider start from the next white line .. like this -> http://i.imgur.com/dqnDXJF.png .. and make the other slider start from the next white line like the picture ..
00:03:042 (3,4) - ^ Same ..
00:07:308 (7) - its hard for the beginners to play on this slider .. make the slider one reverse and put a circle on the next white line ..
00:13:975 (4) - ^ same its hard to read .. so i recommended for you to remove the reverse and add a slider on next white line ..
00:19:308 (1) - make it more beautiful please ..
00:20:642 (4) - put a slider on the red line and let the slider start from the next white line and end it here 00:21:175 - and add a slider on the next white line and end it on the next red line ..
00:21:975 (1,2,3,4,5,6,7,1,2,3) - please remap this part it sound off .. sorry :(
00:25:175 (4,1,2) - remove these circles and add a slider on it with a reverse on the red line .. i think its follow the beat like that ..
00:29:975 (2) - don't make too much reverse on one slider is hard to read so remap it :( ..
00:36:375 (5) - Same ^

Hard :

00:15:042 (1) - its really old looking so change it please ..
00:35:308 (4,1) - put the slider first and the circle next the slider ..
00:36:375 (1,2,3,4,5,6,7,8) - why this part like that .. its not following the beat .. so please remap this part .. :( its up to you
00:38:775 (2) - Same as 00:15:042 (1) -

PeterEU's Hard :

there is so much noises please recheck the HS .. sorry :(


00:01:842 (7) - resnap this slider ..
00:14:642 (6) - why reverse here please remove it and and snap it ..
and please recheck on this diff ..there is some parts are not snapped ..

that's all ..

GL on your map ..
Thank You Very Much! This is very useful!
lazyboy007
Oy from modding queue ^^ Sorry for late mod

Easy:

00:01:708 (3,5,9) - make these three first a note then a slider 1/2 the length. This doesn't fit and messes up your NC's
00:40:642 (1) - weird shape and it doesn't fit the rhythm
00:48:108 (1) - remove NC

You need to blanket more, and rhythmically this doesn't always hit the point. Use return sliders more as well ^^

Normal:

A lot of overlaps, be careful this is hard to read for players who play those diffs. Also, lacking blanketting, and as well a lot of long sliders where 1/2 the length would be best.

PeterEU's Hard:

00:01:841 (7) - rhythmically completely off, there's no 1/3 here it's all 1/4
00:16:108 (4,5) - 1/4 not 1/3
00:51:309 (1) - stop mapping here

There's a lot of mistakes in this one. Rhythmically it's quite off, sliders are not blanketted and the patterns are very random.

Hard:

00:21:442 (1,1,1,1) - don't NC
00:24:642 (5) - doesn't fit
00:32:108 (1) - ^

Again blanket, careful for rhythms and flow is weird.

I can see you're new to mapping, and it's not too bad. Lots of mistakes, but nothing that can't be fixed by mapping more! So good luck learning to map and have fun as well doing so :D
Topic Starter
-Kyu
Updated!
Nyantiaz
First:
I made a guest difficulty for your map! I hope you'll use it, it's SUPER-EASY, "Nyantiaz's Beginner."
osu file format v14

[General]
AudioFilename: Undertale OST_ 010 - Ghost Fight.mp3
AudioLeadIn: 0
PreviewTime: 17175
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Ghost Fight
TitleUnicode:Ghost Fight
Artist:toby fox
ArtistUnicode:toby fox
Creator:ExKyu
Version:Nyantiaz's Beginner
Source:Undertale
Tags:napstablook undertale soundtrack PeterEU
BeatmapID:0
BeatmapSetID:453997

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:1
ApproachRate:1
SliderMultiplier:0.400000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Napstablook.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
109,533.333333333333,4,2,0,35,1,0
17175,-100,4,2,0,35,0,1
33708,-100,4,2,0,35,0,0


[HitObjects]
88,104,109,6,4,B|128:168|128:168|96:248,1,160.000002384186
192,304,3308,1,8,0:0:0:0:
288,256,4375,2,4,B|328:240|328:240|360:264|392:272|424:248|416:216,2,160.000002384186
176,208,9708,2,8,B|136:224|136:224|88:200|88:200|64:264,1,160.000002384186
192,312,12908,2,8,B|240:280|240:280|288:336,2,120.000001788139
88,272,17175,5,2,0:0:0:0:
176,208,18242,2,4,B|208:176|208:176|240:208|240:208|216:280,1,160.000002384186
320,280,21442,1,8,0:0:0:0:
376,200,22508,2,4,B|424:176|424:176|456:216|456:216|520:192,1,160.000002384186
360,104,25708,6,2,L|320:112,2,40.0000005960464
184,112,27842,2,2,B|136:112|136:112|120:160|80:120,1,120.000001788139
280,168,29975,1,8,0:0:0:0:
224,256,31042,2,8,B|264:280|264:280|272:296|272:296|336:288,1,120.000001788139
416,208,33175,6,2,B|400:144|400:144|376:152|376:152|360:80,1,160.000002384186
240,112,36375,2,2,L|152:144,1,80.0000011920928
224,232,38508,2,8,B|248:272|248:272|296:272,2,80.0000011920928
128,288,41708,1,4,0:0:0:0:
56,224,42775,6,2,B|32:200|32:200|32:64,1,160.000002384186
128,128,45975,1,8,0:0:0:0:
232,120,47042,2,0,B|288:168|288:168|264:192|264:192|280:216,1,120.000001788139
256,192,49175,12,0,51308,0:0:0:0:


Second:
I made a banner for your map! :)

Download: boop
Ayyri
undertale map #929476498476016484056729804567248906572506
Topic Starter
-Kyu

Ayyri wrote:

undertale map #929476498476016484056729804567248906572506
ayy
paydayzcool
I saw a like on my map https://osu.ppy.sh/s/486364 and I decided to give some thanks by modding ur map. XD

Alright.

[Easy]
Turn off grid snap, you wont need it as it will make your map look like it only flows up and down, left to right only. It also helps you use the technique described below.

This map needs to utilize a special technique called "blankets". (https://osu.ppy.sh/wiki/Formation_Techn ... ket_Combos) This will help make the look of your map much cleaner. For examples:
00:00:109 (1,2,3) - These notes can be changed to look like: https://puu.sh/qRqB9/43dc32d549.png (Notice how the approach circle of 2 matches the curves of 1 and 3)
00:03:308 (4,5) - Although I have rotated 5 clockwise by a lot, you can also see that 4's approach circle is following the inside curve of 5. https://puu.sh/qRqNn/57f597b4fd.png
00:06:508 (8,9) - Blanket curves in your map can also be neatened up more. Notice how 8's approach circle is not following the inside curve of 9: https://puu.sh/qRqR2/e833814e10.png
00:12:908 (1,2) - What you've done here is excellent, but if grid snap was off, it could be even better.
00:14:508 (3,4) - This here is well done. No need to change.
00:23:575 (5,6) - The followcircle of a slider can also make good blankets. This can be demonstrated with these notes: https://puu.sh/qRr2P/5ee073201b.png
Ok, I trust that you now know how this technique works, so please apply this to the other parts of the map that most likely need it. XD

00:00:109 (1) - Be careful when using these types of sliders. Because if you wanted to make a long arc or circle with them, it would be harder and less precise. I'll show you a comparison:

https://puu.sh/qRrjr/218e25d2c0.png
vs
https://puu.sh/qRrzV/fc83a9dc60.png
https://puu.sh/qRrFB/3d445c0c31.png
vs
https://puu.sh/qRrO7/86f5af8800.png


You can even move the middlepoint around and make it look even uglier: https://puu.sh/qRrUe/17ecf05f0a.png
So yeah, try to avoid them.

00:06:508 (8,9) - Avoid overlapping notes in easy and normal diffs. It makes the map look less readable.

Well done!
[]

[Normal]
Ok, please revise the distance snapping in this diff. The discrepancies with spacing between two notes are too evident. (One example would be these notes 00:11:309 (2,3,4).)
Also use the blanket technique on notes in this diff that most likely need it.
00:08:642 (1,2) - Once again, please don't overlap notes in easy/normal diffs. It looks less readable to beginner players.
00:20:642 (4) - This is a great example of the weird type of slider I explained in the Easy diff. Note how the curve is completely off.
00:20:642 (4,1) - Also, avoid this overlap.

Nice work again!
[]

[PeterEU's Hard]
A bit better with blankets, but there are still some that need to be cleaned up a bit more.
It also reminds me of a 2009-2011 map.
[]

[Hard]
Whoah, the clap hitsound are way too loud and distracting. (00:21:442 (1,2,3,4))
[]

This map imo is quite good, but I'm sure it can be better XDDD.

Also, if you think that I sound too strict and/or unhelpful, you can choose not to give me a kudosu and ignore this post entirely. :D
Topic Starter
-Kyu
:(

paydayzcool wrote:

I saw a like on my map https://osu.ppy.sh/s/486364 and I decided to give some thanks by modding ur map. XD

Alright.

[Easy]
Turn off grid snap, you wont need it as it will make your map look like it only flows up and down, left to right only. It also helps you use the technique described below.

This map needs to utilize a special technique called "blankets". (https://osu.ppy.sh/wiki/Formation_Techn ... ket_Combos) This will help make the look of your map much cleaner. For examples:
00:00:109 (1,2,3) - These notes can be changed to look like: https://puu.sh/qRqB9/43dc32d549.png (Notice how the approach circle of 2 matches the curves of 1 and 3)
00:03:308 (4,5) - Although I have rotated 5 clockwise by a lot, you can also see that 4's approach circle is following the inside curve of 5. https://puu.sh/qRqNn/57f597b4fd.png
00:06:508 (8,9) - Blanket curves in your map can also be neatened up more. Notice how 8's approach circle is not following the inside curve of 9: https://puu.sh/qRqR2/e833814e10.png
00:12:908 (1,2) - What you've done here is excellent, but if grid snap was off, it could be even better.
00:14:508 (3,4) - This here is well done. No need to change.
00:23:575 (5,6) - The followcircle of a slider can also make good blankets. This can be demonstrated with these notes: https://puu.sh/qRr2P/5ee073201b.png
Ok, I trust that you now know how this technique works, so please apply this to the other parts of the map that most likely need it. XD

00:00:109 (1) - Be careful when using these types of sliders. Because if you wanted to make a long arc or circle with them, it would be harder and less precise. I'll show you a comparison:

https://puu.sh/qRrjr/218e25d2c0.png
vs
https://puu.sh/qRrzV/fc83a9dc60.png
https://puu.sh/qRrFB/3d445c0c31.png
vs
https://puu.sh/qRrO7/86f5af8800.png


You can even move the middlepoint around and make it look even uglier: https://puu.sh/qRrUe/17ecf05f0a.png
So yeah, try to avoid them.

00:06:508 (8,9) - Avoid overlapping notes in easy and normal diffs. It makes the map look less readable.

Well done!
[]

[Normal]
Ok, please revise the distance snapping in this diff. The discrepancies with spacing between two notes are too evident. (One example would be these notes 00:11:309 (2,3,4).)
Also use the blanket technique on notes in this diff that most likely need it.
00:08:642 (1,2) - Once again, please don't overlap notes in easy/normal diffs. It looks less readable to beginner players.
00:20:642 (4) - This is a great example of the weird type of slider I explained in the Easy diff. Note how the curve is completely off.
00:20:642 (4,1) - Also, avoid this overlap.

Nice work again!
[]

[PeterEU's Hard]
A bit better with blankets, but there are still some that need to be cleaned up a bit more.
It also reminds me of a 2009-2011 map.
[]

[Hard]
Whoah, the clap hitsound are way too loud and distracting. (00:21:442 (1,2,3,4))
[]

This map imo is quite good, but I'm sure it can be better XDDD.

Also, if you think that I sound too strict and/or unhelpful, you can choose not to give me a kudosu and ignore this post entirely. :D
Thank You for Your Generous Mod!
I'll apply this tomorrow,because i gtg to sleep :)
Edit: it seems like most of your puush is unavailable.Would you mind resend the puush so i can understand more? thanks
Zozimoto
Ill Get A BN
Topic Starter
-Kyu

Zozimoto wrote:

Ill Get A BN
PLZ FIND ONE I NEED THIS TO BE RANKED
show more
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