forum

toby fox - Ghost Fight

posted
Total Posts
83
Topic Starter
-Kyu
This beatmap was submitted using in-game submission on Sunday, 20 September 2020 at 1:06:58 AM

Artist: toby fox
Title: Ghost Fight
Source: Undertale
Tags: napstablook soundtrack Error- -Keitaro ChompyIsABottom ost original
BPM: 112.5
Filesize: 1438kb
Play Time: 00:51
Difficulties Available:
  1. Easy (1.31 stars, 59 notes)
  2. Hard (3 stars, 143 notes)
  3. Keitaro's Advanced (2.39 stars, 94 notes)
  4. Normal (2.06 stars, 93 notes)
Download: toby fox - Ghost Fight
Information: Scores/Beatmap Listing
---------------



Updates
First update:
Added Easy diff

Second Update:
Normal
Fixing Easy

Third Update:
Fixing Normal and Easy

Fourth Update:
Fixing Normal and Easy (again)

Fifth Update:
Fixing the Distance Snap of both diffs

Sixth Update:
Added Hard diff

Seventh Update:
Fixing all diffs

Eigth Update:
Added PeterEU's Hard diff

Ninth Update:
Changed hitsounds

Tenth Update:
Changed everything

Eleventh Update:
Changed the combo colors!

Twelfth Update:
Remap all the diffs,removing PeterEU's Hard and added Lukas' Advanced

Tirteenth Update:
Removing Lukas' Advanced and added Keitaro's Advanced

Fourteenth Update:
Added Hard

Fifteenth Update:
Changes to hitsounds

Sixteenth Update: (2020)
Complete remap of Hard and major adjustments to Normal
Faustas156
Nice map i'll mod this sooner
DeRandom Otaku
Hi ~ Heres some basic stuff for you~

  1. set a preview point
  2. Try adjusting volume from timing panel
  3. The SV is really high for an easy
  4. Easy/Normal Difficulties should always have distance snap turned on ~ check aimod and fix the spacing errors
  5. remove "ghost fight toby fox" From Tags
  6. Disable Countdown
  7. Disable Letterbox during breaks
  8. Also , set the offset to 109
I see u are new at mapping , if u have any question about these ~ just pm me ingame
Laurakko
A small mod from #modreqs
General
Use ds (distance snap in "Normal" and "Easy" diificulties. The spacing in this map is kinda bad
Easy
[list:1337]

Wiki wrote:

Avoid stacked notes
Avoid overlapping notes
00:44:909 (1) - reshape this slider to fit the music or just make it gradually curved
just make sliders not so oddly shaped
Normal
  • 00:29:731 (4) - make this slider a circle
Topic Starter
-Kyu

Lassikko wrote:

A small mod from #modreqs
General
Use ds (distance snap in "Normal" and "Easy" diificulties. The spacing in this map is kinda bad
Easy
[list:1337]

Wiki wrote:

Avoid stacked notes
Avoid overlapping notes
00:44:909 (1) - reshape this slider to fit the music or just make it gradually curved
just make sliders not so oddly shaped
Normal
  • 00:29:731 (4) - make this slider a circle

Thank you for the mod!
Mazziv
hi! saw your request in #modreqs!

[Timing]
00:00:109 - set the offset to this point!

[Easy]
Hitsounds are waaaaaaaaaaay too loud!
first of all try to avoid overlaps,they just look ugly 99% of the time,try to keep everything clean!
try to form patterns out of the slidertail(the end of the slider) and the slider heads(the clickable part of the slider!)
for example: 00:00:109 (1,2,3) - <---- this! it looks like this right now
if you use the slidertail/head and try to form a pattern,it will look waaaay better,example>
so try to use this to your advantage and make everything look neat!
ALSO please use distance snap for easy/normal diffs. its a must have! it will keep the spacing consistant and make everything look good(most of the time atleast hue)

soo
00:01:709 (3) - this slider should end on the white tick at 00:02:243 -
00:03:843 (6) - such slider shapes are not fitting into low diffs,keep everything simple!
00:10:776 (1) - same ^
00:23:576 (5) - copy this slider with ctrl+c and paste it here 00:24:643 - after you pasted it in here press ctrl+, to twice!
00:34:243 (1,1) - such things shouldnt be in easy diffs,since the spacing should be small!
the map basically is full of overlaps,try to fix that!


[Normal]
try to apply the stuff from above(Distance snap,no overlaps,slider shapes,etc...)
00:00:131 (1,2,3) - this is the rhythm you used for this part,it repeats right after the last slider and u used a differen rhythm? why that? just try to keep a constant rhythm!


i thinks thats enough for now,if you got any questions,hit me up ingame o/
Topic Starter
-Kyu

Mazziv wrote:

hi! saw your request in #modreqs!

[Timing]
00:00:109 - set the offset to this point!

[Easy]
Hitsounds are waaaaaaaaaaay too loud!
first of all try to avoid overlaps,they just look ugly 99% of the time,try to keep everything clean!
try to form patterns out of the slidertail(the end of the slider) and the slider heads(the clickable part of the slider!)
for example: 00:00:109 (1,2,3) - <---- this! it looks like this right now
if you use the slidertail/head and try to form a pattern,it will look waaaay better,example>
so try to use this to your advantage and make everything look neat!
ALSO please use distance snap for easy/normal diffs. its a must have! it will keep the spacing consistant and make everything look good(most of the time atleast hue)

soo
00:01:709 (3) - this slider should end on the white tick at 00:02:243 -
00:03:843 (6) - such slider shapes are not fitting into low diffs,keep everything simple!
00:10:776 (1) - same ^
00:23:576 (5) - copy this slider with ctrl+c and paste it here 00:24:643 - after you pasted it in here press ctrl+, to twice!
00:34:243 (1,1) - such things shouldnt be in easy diffs,since the spacing should be small!
the map basically is full of overlaps,try to fix that!


[Normal]
try to apply the stuff from above(Distance snap,no overlaps,slider shapes,etc...)
00:00:131 (1,2,3) - this is the rhythm you used for this part,it repeats right after the last slider and u used a differen rhythm? why that? just try to keep a constant rhythm!


i thinks thats enough for now,if you got any questions,hit me up ingame o/

Thank You So Much of your Mod!
and Thanks for teaching me how to use Distance Snap
:) :D
BlueberrySansy
Heya!

Just wanted to give you some advice...

Reccomended timing: 225bpm
Offset: 109

According to AIMod, Kiai isn't snapped to the beat. Also, there is a conflict between audio preview time and uninherited timing points.

I hate to say this, but could you follow the song? I understand you are a new mapper here, don't worry. You can ask the nice people in #modhelp ^w^

Good luck with this, anyway!
Topic Starter
-Kyu

BlueberrySansy wrote:

Heya!

Just wanted to give you some advice...

Reccomended timing: 225bpm
Offset: 109

According to AIMod, Kiai isn't snapped to the beat. Also, there is a conflict between audio preview time and uninherited timing points.

I hate to say this, but could you follow the song? I understand you are a new mapper here, don't worry. You can ask the nice people in #modhelp ^w^

Good luck with this, anyway!
Thanks for your advice,but....
Are you sure 225bpm is good? because that's too fast '-'
And,about the conflict between audio preview time and uninherited timing points.....i don't know how to fix it.... nvm i've fixed it
I'm still a noob please forgive me
Peter
pls higher AR in hard and set BPM to 112,51 :3
BlueberrySansy

ExKyu wrote:

Are you sure 225bpm is good? because that's too fast '-' 255bpm actually fits the song, though.
I'm still a noob please forgive me
That's okay, I'm also a wimp at mapping ^w^

Just keep mapping stuff, study the good ranked maps, approach the #modhelp in-game chat and maybe you'll gain some experience.
Topic Starter
-Kyu

PeterEU wrote:

pls higher AR in hard and set BPM to 112,51
51 is much better than 50
Ok, increased the AR in hard
Peter
I Fixed Normal
http://www.mediafire.com/download/wlntd ... mal%5D.osu
i think it's better, Just modify if i made mistakes
2. i know my avatar is kawai
3. Dont call it PeterEU' Normal i just fixed :3
4 if you need help with easy just tell me :P
Peter
Btw I love Undertale <3 :D
ppgamer
Can I made some GDs ?
at least I have bit more mapping skill that you(just kidding)
Topic Starter
-Kyu

ppgamer wrote:

Can I made some GDs ?
at least I have bit more mapping skill that you(just kidding)
I'm sorry but I think 4 Difficulties is enough for me :)
CerealeKiller
Hey, I did an IRC mod.

I'll drop some useful links :
t/86329
https://osu.ppy.sh/news/61334266941
t/37194

And here's the log
SPOILER
00:44 CerealeKiller: hey
00:44 ExKyu: oh hey!
00:44 CerealeKiller: Wanna IRC mod ?
00:45 ExKyu: what's IRC?
00:45 CerealeKiller: Here
00:45 CerealeKiller: this chat is IRC haha
00:45 ExKyu: In Real Chat?
00:45 ExKyu: omg lol wild guess
00:45 ExKyu: hmm ok
00:45 CerealeKiller: Internet Relay Chat actually
00:45 CerealeKiller: Oh it's like
00:45 ExKyu: hold on wait
00:46 ExKyu: my osu! needs to be updated
00:46 ExKyu: brb
00:48 CerealeKiller: back
00:48 CerealeKiller: you can do a normal mod, with a post on the forum, but I propose you to make a mod here, I just tell you what I think and have your reaction in real time. It's up to you, if you don't have time I can do a normal mod
00:49 ExKyu: i have time
00:49 CerealeKiller: Okay so lets go ?
00:49 ExKyu: ok!
00:49 ExKyu: what diff should we start?
00:49 CerealeKiller: OK first thing, your SV on the easy is way to high
00:50 CerealeKiller: it's 1.8 while it's 1.2 on the normal
00:50 CerealeKiller: a begginer would be so lost if he started with your map
00:50 ExKyu: oooh that....
00:51 ExKyu: actually it was supposed to be 1.8....but PeterEU modded(or should i say fix) my map and probably changed it
00:51 CerealeKiller: you mean that the easy is supposed to be 1.8 ?
00:51 CerealeKiller: it is already 1.8, but it's too high for an easy
00:52 ExKyu: no no,the normal should be 1.8
00:52 CerealeKiller: AH
00:52 CerealeKiller: Well even
00:52 CerealeKiller: I guess the normal is fine
00:52 CerealeKiller: but an easy player can't handle that fast sliders
00:52 ExKyu: should i change the SV for easy?
00:53 CerealeKiller: yes, lower it to 1.0/1.1 I guess
00:53 CerealeKiller: you can even do lower
00:54 CerealeKiller: and you'll have to change the sliders lenght because of that, it might take time
00:55 ExKyu: oh and btw,should i increase the DS for easy?
00:56 CerealeKiller: No no, 1 is really fine for an easy
00:56 CerealeKiller: what you wanna do when you map an easy, is making the map the more consistent possible, constant DS/SV, all set at 1.0 preferentially, and really keep that DS, no jumps
00:58 ExKyu: ooh i see,alright,i'll try my best
00:59 CerealeKiller: OK so about everydiff, you know, the timing/rythm is good
00:59 CerealeKiller: what poses problem is the aesthetics, and quite often, a lack of flow
00:59 CerealeKiller: do you get the concept of flow ?
01:00 ExKyu: i get it
01:00 ExKyu: btw,are you gonna post this IRC on the forum?
01:01 CerealeKiller: Yep, i'll make a copy paste, so no dirt talking here, beware
01:01 CerealeKiller: yeah so often, you can really improve it, you have often just random transitions between circles/sliders
01:02 *CerealeKiller is editing [https://osu.ppy.sh/b/973467 toby fox - Ghost Fight [Easy]]
01:03 CerealeKiller: like here, 00:05:975 (3,4,5) - , look you force the player to move the cursor upway, and then bam left and up again, it breaks the flow
01:03 CerealeKiller: and those exemple are numerous
01:04 CerealeKiller: of course it doesn't make the map unplayable, nor unrankable, but and accumulation of those makes the map unpleasant to play.
01:04 ExKyu: https://osu.ppy.sh/ss/5567108 is this good?
01:05 CerealeKiller: It's a bit better, but don't hesitate to move other circles also so as to improve flow
01:07 CerealeKiller: here I would rather see something like this https://osu.ppy.sh/ss/5567122
01:07 CerealeKiller: see, keep that going up line of circles, and then smoothly you take that slider to go down
01:09 ExKyu: woah how do you do that?
01:10 CerealeKiller: Actually don't mind changing the easy too much maybe since you'll have to remap it a bit (since of the SV change)
01:10 CerealeKiller: Do what ?
01:10 CerealeKiller: A smooth curved slider ?
01:10 ExKyu: yes
01:10 ExKyu: i can't do that
01:10 CerealeKiller: it's super duper easy actually
01:10 CerealeKiller: when you know how
01:10 CerealeKiller: sometimes the slider maker is capricious
01:11 CerealeKiller: but you start the slider, click once (one gray square), click a third time, and end the slider
01:11 CerealeKiller: http://puu.sh/pV85l.jpg
01:12 CerealeKiller: Sometimes you just have to ctrl+z because it makes you a bad slider, and then you just come back to the one you want
01:14 CerealeKiller: Ok so now I'll just paste you where I personnaly would improve the flow, so you can think about it
01:14 CerealeKiller: 00:10:775 (4,5,6,1) -
01:14 ExKyu: is this good? https://osu.ppy.sh/ss/5567159
01:15 CerealeKiller: yeah taht's it, it's good yes !
01:15 CerealeKiller: 00:12:908 (1,2,3) - (here it overlaps with the slider so it's kinda ugly)
01:16 CerealeKiller: 00:19:842 (5,1,2) -
01:16 CerealeKiller: 00:28:908 (6,1,2) -
01:16 CerealeKiller: 00:40:642 (1,1) - here no flow problem but the long slider overlaps with the following one
01:17 CerealeKiller: 00:43:842 (1,1) - Same
01:17 CerealeKiller: overlaps well done can be fine, but like this its kinda ugly, you wanna avoid them if you don't master them
01:18 CerealeKiller: ok now normal (still pointing out flow issues)
01:18 *CerealeKiller is editing [https://osu.ppy.sh/b/974562 toby fox - Ghost Fight [Normal]]
01:18 CerealeKiller: 00:07:042 (6,7) -
01:18 CerealeKiller: 00:17:175 (1,2,3) -
01:19 ExKyu: wait,is that all the mistakes i should fix on easy?
01:19 CerealeKiller: That's flow issues, you rather wanna fix them, but it's up to you how
01:19 CerealeKiller: I don't give you much time to do them now, just check them and you'll fix them later, fine for you ?
01:20 CerealeKiller: just ask me questions if you don't understand why
01:20 ExKyu: got it!
01:21 CerealeKiller: also, here, 00:17:175 (1,2) - There's a small gap between those but a 1/1 break between, it fools the player, make a bigger spacing so it fits better with the break
01:21 CerealeKiller: 00:20:642 (4,1) - flow
01:23 CerealeKiller: ok and now hard (should I do the GD aswell ? Will the mapper see it ?)
01:24 ExKyu: yes.the map needs heavily modded
01:24 CerealeKiller: okay, so you'll tell him to read the notes, the copy paste
01:24 CerealeKiller: but I'll do it at the end so he don't have to read everything
01:25 CerealeKiller: (if you have questions don't hesitate eh !)
01:25 CerealeKiller: ok so
01:25 *CerealeKiller is editing [https://osu.ppy.sh/b/1005418 toby fox - Ghost Fight [Hard]]
01:26 CerealeKiller: 00:00:642 (2,3,4) - flow, you go in a straight line and then bam the slider a lower
01:26 CerealeKiller: 00:01:842 (6,1) -
01:26 CerealeKiller: 00:02:775 (2,3,1) - Kinda of the same here, you go straight and then suddently back to make that really uncomfortable slider
01:27 CerealeKiller: 00:12:642 (7,1) - Same
01:27 ExKyu: pls forgive me but i still don't get how the flow works
01:27 CerealeKiller: Oh
01:27 CerealeKiller: sorry then maybe i'm bothering too much with it
01:28 CerealeKiller: It's a concept quite abstract to understand sure, I understand it
01:28 CerealeKiller: I'll just show you wait
01:28 ExKyu: no no,it's okay.plus,i'm still a noob at mapping so need to know more
01:28 CerealeKiller: yeah
01:30 CerealeKiller: look
01:31 CerealeKiller: in your map, you're having this pattern
01:31 CerealeKiller: http://puu.sh/pV96Q.jpg
01:31 CerealeKiller: your cursor is going with the slider
01:31 CerealeKiller: goes straight to the circle 2 and 3
01:31 CerealeKiller: the path is smooth
01:32 CerealeKiller: but then you suddenly have that go back, and take that slider
01:32 ExKyu: hmm i see
01:32 CerealeKiller: where I put the red arrow, it's where the flow breaks
01:32 ExKyu: but,if i put the slider on top of the circle,it won't let me because of the DS
01:33 CerealeKiller: Yeah I know !
01:33 CerealeKiller: taht's whu mapping is hard, you have a small area
01:33 ExKyu: should i lower the number 3 circle?
01:33 CerealeKiller: and you'll have to make curves, and twist the map around to get it good
01:34 CerealeKiller: yeah you could try this
01:35 CerealeKiller: for exemple I thought about something like this, that'es a possibility. It's not perfect yet, but I made the angle of rotation wider which makes the flow better
01:35 CerealeKiller: http://puu.sh/pV9jg.jpg
01:36 CerealeKiller: you get how you do it ?
01:36 ExKyu: yes
01:36 CerealeKiller: good good !
01:37 CerealeKiller: ok so I'll stop with flow now
01:38 CerealeKiller: I really recomand you this thread
01:38 CerealeKiller: t/86329
01:38 CerealeKiller: It explains very well the concept and give some good illustrations
01:38 CerealeKiller: maybe try to read it and then take another look at your map (especially what I pointed out)
01:40 CerealeKiller: Ok last thing that your map really lacks
01:40 CerealeKiller: is aesthetics, design
01:41 CerealeKiller: Some patterns are nice, perfectible but nice, but some seem so random
01:41 ExKyu: what difficulty,should be precise?
01:42 CerealeKiller: it concerns all of them, wait i'll explain
01:42 CerealeKiller: I can't really point out everything you can improve, because it's a general impression you want to get better, so it's all small things you should work out
01:42 CerealeKiller: so I'll give you some exemples of what you wanna improve in general
01:43 CerealeKiller: ok first of all, the sliders
01:43 CerealeKiller: making sliders is hard to master, but it really can be powerful
01:44 CerealeKiller: about curved sliders, generally you
01:45 CerealeKiller: for short curved slider, avoid to make them too curved, it doesn't look very well
01:46 CerealeKiller: because then the head and the tail of the slider touch, overlap, which makes it ugly
01:46 CerealeKiller: you will prefer sliders like the 6 than the 7
01:46 CerealeKiller: http://puu.sh/pV9V4.jpg
01:47 ExKyu: ahh i see
01:47 ExKyu: it will be more smooth then
01:47 CerealeKiller: yep !
01:47 ExKyu: rather that sharp sliders
01:47 CerealeKiller: Yeah
01:47 CerealeKiller: that also makes a part of the flow, it improves the map on both sides
01:48 CerealeKiller: I noticed you made a lot of really straight sliders (in hard for exemple)
01:48 CerealeKiller: straight sliders are nice, and can often be very pleasant to look
01:49 CerealeKiller: but in your hard, they are almost every one vertical or horizontal
01:49 CerealeKiller: which makes the map very, squary
01:49 CerealeKiller: BUT, if you rotate them a bit, just a little bit, like 5 degrees, it looks so different
01:52 CerealeKiller: like look here, http://puu.sh/pVae0.jpg, I can't explain why, but I prefer the pattern on the left than on the right
01:52 CerealeKiller: even if it's almost the same
01:52 CerealeKiller: a small rotation made a big change
01:52 CerealeKiller: Just try not to make too much straight vertical and straight horizontal sliders
01:53 CerealeKiller: And finally, be careful with sharp sliders
01:53 CerealeKiller: I mean those with red squares in them
01:53 CerealeKiller: unless you make a small angle (I recommand 60 degrees or lower)
01:54 CerealeKiller: try to curve them
01:54 CerealeKiller: at least parially
01:54 CerealeKiller: partially
01:54 CerealeKiller: I'll show you
01:56 CerealeKiller: Look
01:56 CerealeKiller: http://puu.sh/pVas0.jpg
01:56 CerealeKiller: from left to right, I like slider 1, 2 ,3 ,4, but I don't like sliders 5 and 6
01:57 CerealeKiller: (I hope you're still following)
01:57 ExKyu: oh yes i am still following
01:57 CerealeKiller: Good good
01:58 CerealeKiller: About overlaps !
01:58 ExKyu: wait,which is the sliders 5 and 6 you mentioned?
01:58 CerealeKiller: the two on the right
01:58 CerealeKiller: the most on the right
01:58 ExKyu: oooh
01:58 CerealeKiller: see ?
01:59 CerealeKiller: It's not much to do, but imo the outcome is very different
01:59 ExKyu: hmm it is a bit unconfortable to me
01:59 CerealeKiller: what is ?
01:59 CerealeKiller: tell me
01:59 ExKyu: yeah,you're right
01:59 ExKyu: i meant the sliders you mentioned
01:59 CerealeKiller: you don't know how to do them ?
01:59 ExKyu: sliders that too sharp won't feel nice
02:00 CerealeKiller: AH, you mean it's uncompfortable to see, the sharp ones ?
02:00 ExKyu: yes
02:00 CerealeKiller: AH yeah, it is
02:01 CerealeKiller: Also if you want to improve your sliders, and have some ideas I recommand you to read that thread t/37194
02:01 CerealeKiller: but you don't always have to do fancy stuff, often simple shape work just fine
02:02 CerealeKiller: OK so I wanted to talk about overlaps
02:02 CerealeKiller: (you know what overlaps are right ?à
02:02 CerealeKiller: )
02:02 ExKyu: ehh....maybe?
02:02 CerealeKiller: Haha
02:02 CerealeKiller: I'll show you
02:04 CerealeKiller: http://puu.sh/pVaQL.jpg and http://puu.sh/pVaNU.jpg
02:04 CerealeKiller: see the circles are just a bit touching eachother
02:04 CerealeKiller: well in most cases you wanna avoid that, just because it's not super beautiful
02:05 CerealeKiller: AND, I know it's what the DS told you, to put the circles just at that precise distance, but here you can just move them just a bit, so the circles don't touch anymore
02:05 CerealeKiller: it won't change the gameplay at all, but i'll look nicer
02:06 CerealeKiller: http://puu.sh/pVaZ3.jpg
02:08 ExKyu: in what specific time the previous picture you showed me? because i can't see them
02:08 CerealeKiller: 00:03:308 (1,2) - and
02:09 CerealeKiller: 00:07:575 (5,6) -
02:09 CerealeKiller: there are others but I didn't pin every one
02:10 CerealeKiller: ok last thing
02:10 CerealeKiller: is about elements interacting with others
02:11 CerealeKiller: there are two things you can remember, which will look nice, and which aren't too hard to do
02:12 CerealeKiller: the first are blakets
02:13 CerealeKiller: For exemple here (it's the GD but it's a good exemple) 00:32:108 (2,3) -
02:13 CerealeKiller: Is a place where you could do a blanket
02:13 CerealeKiller: a blanket is when the slider embraces the circle
02:15 CerealeKiller: http://puu.sh/pVbsi.jpg
02:15 ExKyu: i don't get it
02:15 CerealeKiller: Look on the bottom is what your friend did, and up is what I did
02:16 CerealeKiller: it's not much different, but in what I did, the slider goes smoothly around the circle
02:17 ExKyu: ooh,it makes them look more flaws right?
02:17 CerealeKiller: you can do it with two sliders also
02:17 CerealeKiller: it can improve the flow
02:17 CerealeKiller: but it mostly just make it nicer to look
02:18 CerealeKiller: but yeah, you can do nice things like this http://puu.sh/pVbCi.jpg
02:19 ExKyu: ahh now i get it
02:19 CerealeKiller: yeah see
02:19 CerealeKiller: a last thing you want to do
02:19 CerealeKiller: is when you have straight sliders
02:19 CerealeKiller: make them parallel
02:19 ExKyu: parallel?
02:19 CerealeKiller: you pretty much did it
02:23 ExKyu: btw,how do you copy this IRC? i want to copy it too on my notepad
02:23 CerealeKiller: http://puu.sh/pVbU9.jpg
02:23 CerealeKiller: */savelog
02:23 CerealeKiller: Look, here
02:23 CerealeKiller: you have 3 pairs of sliders
02:23 CerealeKiller: imo
02:23 CerealeKiller: 1 and 2 look good, smooth
02:23 CerealeKiller: but 3 is meh
02:24 ExKyu: what time?
02:24 CerealeKiller: No time
02:24 CerealeKiller: I build that up
02:24 CerealeKiller: I believe you didn't do anything meh
02:24 CerealeKiller: but i'm just giving the advice
02:24 ExKyu: oh sorry lol
02:24 CerealeKiller: Haha it's fine
02:24 ExKyu: i see
02:25 CerealeKiller: that's what I meant by parallel
02:25 CerealeKiller: And that's it, i said everything I thought
02:25 ExKyu: */savelog
02:25 CerealeKiller: You can't solve your map just as easy
02:25 CerealeKiller: without the star haha
02:25 ExKyu: oh sorry

And have fun mapping !
Topic Starter
-Kyu

CerealeKiller wrote:

Hey, I did an IRC mod.

I'll drop some useful links :
t/86329
https://osu.ppy.sh/news/61334266941
t/37194

And here's the log
SPOILER
00:44 CerealeKiller: hey
00:44 ExKyu: oh hey!
00:44 CerealeKiller: Wanna IRC mod ?
00:45 ExKyu: what's IRC?
00:45 CerealeKiller: Here
00:45 CerealeKiller: this chat is IRC haha
00:45 ExKyu: In Real Chat?
00:45 ExKyu: omg lol wild guess
00:45 ExKyu: hmm ok
00:45 CerealeKiller: Internet Relay Chat actually
00:45 CerealeKiller: Oh it's like
00:45 ExKyu: hold on wait
00:46 ExKyu: my osu! needs to be updated
00:46 ExKyu: brb
00:48 CerealeKiller: back
00:48 CerealeKiller: you can do a normal mod, with a post on the forum, but I propose you to make a mod here, I just tell you what I think and have your reaction in real time. It's up to you, if you don't have time I can do a normal mod
00:49 ExKyu: i have time
00:49 CerealeKiller: Okay so lets go ?
00:49 ExKyu: ok!
00:49 ExKyu: what diff should we start?
00:49 CerealeKiller: OK first thing, your SV on the easy is way to high
00:50 CerealeKiller: it's 1.8 while it's 1.2 on the normal
00:50 CerealeKiller: a begginer would be so lost if he started with your map
00:50 ExKyu: oooh that....
00:51 ExKyu: actually it was supposed to be 1.8....but PeterEU modded(or should i say fix) my map and probably changed it
00:51 CerealeKiller: you mean that the easy is supposed to be 1.8 ?
00:51 CerealeKiller: it is already 1.8, but it's too high for an easy
00:52 ExKyu: no no,the normal should be 1.8
00:52 CerealeKiller: AH
00:52 CerealeKiller: Well even
00:52 CerealeKiller: I guess the normal is fine
00:52 CerealeKiller: but an easy player can't handle that fast sliders
00:52 ExKyu: should i change the SV for easy?
00:53 CerealeKiller: yes, lower it to 1.0/1.1 I guess
00:53 CerealeKiller: you can even do lower
00:54 CerealeKiller: and you'll have to change the sliders lenght because of that, it might take time
00:55 ExKyu: oh and btw,should i increase the DS for easy?
00:56 CerealeKiller: No no, 1 is really fine for an easy
00:56 CerealeKiller: what you wanna do when you map an easy, is making the map the more consistent possible, constant DS/SV, all set at 1.0 preferentially, and really keep that DS, no jumps
00:58 ExKyu: ooh i see,alright,i'll try my best
00:59 CerealeKiller: OK so about everydiff, you know, the timing/rythm is good
00:59 CerealeKiller: what poses problem is the aesthetics, and quite often, a lack of flow
00:59 CerealeKiller: do you get the concept of flow ?
01:00 ExKyu: i get it
01:00 ExKyu: btw,are you gonna post this IRC on the forum?
01:01 CerealeKiller: Yep, i'll make a copy paste, so no dirt talking here, beware
01:01 CerealeKiller: yeah so often, you can really improve it, you have often just random transitions between circles/sliders
01:02 *CerealeKiller is editing [https://osu.ppy.sh/b/973467 toby fox - Ghost Fight [Easy]]
01:03 CerealeKiller: like here, 00:05:975 (3,4,5) - , look you force the player to move the cursor upway, and then bam left and up again, it breaks the flow
01:03 CerealeKiller: and those exemple are numerous
01:04 CerealeKiller: of course it doesn't make the map unplayable, nor unrankable, but and accumulation of those makes the map unpleasant to play.
01:04 ExKyu: https://osu.ppy.sh/ss/5567108 is this good?
01:05 CerealeKiller: It's a bit better, but don't hesitate to move other circles also so as to improve flow
01:07 CerealeKiller: here I would rather see something like this https://osu.ppy.sh/ss/5567122
01:07 CerealeKiller: see, keep that going up line of circles, and then smoothly you take that slider to go down
01:09 ExKyu: woah how do you do that?
01:10 CerealeKiller: Actually don't mind changing the easy too much maybe since you'll have to remap it a bit (since of the SV change)
01:10 CerealeKiller: Do what ?
01:10 CerealeKiller: A smooth curved slider ?
01:10 ExKyu: yes
01:10 ExKyu: i can't do that
01:10 CerealeKiller: it's super duper easy actually
01:10 CerealeKiller: when you know how
01:10 CerealeKiller: sometimes the slider maker is capricious
01:11 CerealeKiller: but you start the slider, click once (one gray square), click a third time, and end the slider
01:11 CerealeKiller: http://puu.sh/pV85l.jpg
01:12 CerealeKiller: Sometimes you just have to ctrl+z because it makes you a bad slider, and then you just come back to the one you want
01:14 CerealeKiller: Ok so now I'll just paste you where I personnaly would improve the flow, so you can think about it
01:14 CerealeKiller: 00:10:775 (4,5,6,1) -
01:14 ExKyu: is this good? https://osu.ppy.sh/ss/5567159
01:15 CerealeKiller: yeah taht's it, it's good yes !
01:15 CerealeKiller: 00:12:908 (1,2,3) - (here it overlaps with the slider so it's kinda ugly)
01:16 CerealeKiller: 00:19:842 (5,1,2) -
01:16 CerealeKiller: 00:28:908 (6,1,2) -
01:16 CerealeKiller: 00:40:642 (1,1) - here no flow problem but the long slider overlaps with the following one
01:17 CerealeKiller: 00:43:842 (1,1) - Same
01:17 CerealeKiller: overlaps well done can be fine, but like this its kinda ugly, you wanna avoid them if you don't master them
01:18 CerealeKiller: ok now normal (still pointing out flow issues)
01:18 *CerealeKiller is editing [https://osu.ppy.sh/b/974562 toby fox - Ghost Fight [Normal]]
01:18 CerealeKiller: 00:07:042 (6,7) -
01:18 CerealeKiller: 00:17:175 (1,2,3) -
01:19 ExKyu: wait,is that all the mistakes i should fix on easy?
01:19 CerealeKiller: That's flow issues, you rather wanna fix them, but it's up to you how
01:19 CerealeKiller: I don't give you much time to do them now, just check them and you'll fix them later, fine for you ?
01:20 CerealeKiller: just ask me questions if you don't understand why
01:20 ExKyu: got it!
01:21 CerealeKiller: also, here, 00:17:175 (1,2) - There's a small gap between those but a 1/1 break between, it fools the player, make a bigger spacing so it fits better with the break
01:21 CerealeKiller: 00:20:642 (4,1) - flow
01:23 CerealeKiller: ok and now hard (should I do the GD aswell ? Will the mapper see it ?)
01:24 ExKyu: yes.the map needs heavily modded
01:24 CerealeKiller: okay, so you'll tell him to read the notes, the copy paste
01:24 CerealeKiller: but I'll do it at the end so he don't have to read everything
01:25 CerealeKiller: (if you have questions don't hesitate eh !)
01:25 CerealeKiller: ok so
01:25 *CerealeKiller is editing [https://osu.ppy.sh/b/1005418 toby fox - Ghost Fight [Hard]]
01:26 CerealeKiller: 00:00:642 (2,3,4) - flow, you go in a straight line and then bam the slider a lower
01:26 CerealeKiller: 00:01:842 (6,1) -
01:26 CerealeKiller: 00:02:775 (2,3,1) - Kinda of the same here, you go straight and then suddently back to make that really uncomfortable slider
01:27 CerealeKiller: 00:12:642 (7,1) - Same
01:27 ExKyu: pls forgive me but i still don't get how the flow works
01:27 CerealeKiller: Oh
01:27 CerealeKiller: sorry then maybe i'm bothering too much with it
01:28 CerealeKiller: It's a concept quite abstract to understand sure, I understand it
01:28 CerealeKiller: I'll just show you wait
01:28 ExKyu: no no,it's okay.plus,i'm still a noob at mapping so need to know more
01:28 CerealeKiller: yeah
01:30 CerealeKiller: look
01:31 CerealeKiller: in your map, you're having this pattern
01:31 CerealeKiller: http://puu.sh/pV96Q.jpg
01:31 CerealeKiller: your cursor is going with the slider
01:31 CerealeKiller: goes straight to the circle 2 and 3
01:31 CerealeKiller: the path is smooth
01:32 CerealeKiller: but then you suddenly have that go back, and take that slider
01:32 ExKyu: hmm i see
01:32 CerealeKiller: where I put the red arrow, it's where the flow breaks
01:32 ExKyu: but,if i put the slider on top of the circle,it won't let me because of the DS
01:33 CerealeKiller: Yeah I know !
01:33 CerealeKiller: taht's whu mapping is hard, you have a small area
01:33 ExKyu: should i lower the number 3 circle?
01:33 CerealeKiller: and you'll have to make curves, and twist the map around to get it good
01:34 CerealeKiller: yeah you could try this
01:35 CerealeKiller: for exemple I thought about something like this, that'es a possibility. It's not perfect yet, but I made the angle of rotation wider which makes the flow better
01:35 CerealeKiller: http://puu.sh/pV9jg.jpg
01:36 CerealeKiller: you get how you do it ?
01:36 ExKyu: yes
01:36 CerealeKiller: good good !
01:37 CerealeKiller: ok so I'll stop with flow now
01:38 CerealeKiller: I really recomand you this thread
01:38 CerealeKiller: t/86329
01:38 CerealeKiller: It explains very well the concept and give some good illustrations
01:38 CerealeKiller: maybe try to read it and then take another look at your map (especially what I pointed out)
01:40 CerealeKiller: Ok last thing that your map really lacks
01:40 CerealeKiller: is aesthetics, design
01:41 CerealeKiller: Some patterns are nice, perfectible but nice, but some seem so random
01:41 ExKyu: what difficulty,should be precise?
01:42 CerealeKiller: it concerns all of them, wait i'll explain
01:42 CerealeKiller: I can't really point out everything you can improve, because it's a general impression you want to get better, so it's all small things you should work out
01:42 CerealeKiller: so I'll give you some exemples of what you wanna improve in general
01:43 CerealeKiller: ok first of all, the sliders
01:43 CerealeKiller: making sliders is hard to master, but it really can be powerful
01:44 CerealeKiller: about curved sliders, generally you
01:45 CerealeKiller: for short curved slider, avoid to make them too curved, it doesn't look very well
01:46 CerealeKiller: because then the head and the tail of the slider touch, overlap, which makes it ugly
01:46 CerealeKiller: you will prefer sliders like the 6 than the 7
01:46 CerealeKiller: http://puu.sh/pV9V4.jpg
01:47 ExKyu: ahh i see
01:47 ExKyu: it will be more smooth then
01:47 CerealeKiller: yep !
01:47 ExKyu: rather that sharp sliders
01:47 CerealeKiller: Yeah
01:47 CerealeKiller: that also makes a part of the flow, it improves the map on both sides
01:48 CerealeKiller: I noticed you made a lot of really straight sliders (in hard for exemple)
01:48 CerealeKiller: straight sliders are nice, and can often be very pleasant to look
01:49 CerealeKiller: but in your hard, they are almost every one vertical or horizontal
01:49 CerealeKiller: which makes the map very, squary
01:49 CerealeKiller: BUT, if you rotate them a bit, just a little bit, like 5 degrees, it looks so different
01:52 CerealeKiller: like look here, http://puu.sh/pVae0.jpg, I can't explain why, but I prefer the pattern on the left than on the right
01:52 CerealeKiller: even if it's almost the same
01:52 CerealeKiller: a small rotation made a big change
01:52 CerealeKiller: Just try not to make too much straight vertical and straight horizontal sliders
01:53 CerealeKiller: And finally, be careful with sharp sliders
01:53 CerealeKiller: I mean those with red squares in them
01:53 CerealeKiller: unless you make a small angle (I recommand 60 degrees or lower)
01:54 CerealeKiller: try to curve them
01:54 CerealeKiller: at least parially
01:54 CerealeKiller: partially
01:54 CerealeKiller: I'll show you
01:56 CerealeKiller: Look
01:56 CerealeKiller: http://puu.sh/pVas0.jpg
01:56 CerealeKiller: from left to right, I like slider 1, 2 ,3 ,4, but I don't like sliders 5 and 6
01:57 CerealeKiller: (I hope you're still following)
01:57 ExKyu: oh yes i am still following
01:57 CerealeKiller: Good good
01:58 CerealeKiller: About overlaps !
01:58 ExKyu: wait,which is the sliders 5 and 6 you mentioned?
01:58 CerealeKiller: the two on the right
01:58 CerealeKiller: the most on the right
01:58 ExKyu: oooh
01:58 CerealeKiller: see ?
01:59 CerealeKiller: It's not much to do, but imo the outcome is very different
01:59 ExKyu: hmm it is a bit unconfortable to me
01:59 CerealeKiller: what is ?
01:59 CerealeKiller: tell me
01:59 ExKyu: yeah,you're right
01:59 ExKyu: i meant the sliders you mentioned
01:59 CerealeKiller: you don't know how to do them ?
01:59 ExKyu: sliders that too sharp won't feel nice
02:00 CerealeKiller: AH, you mean it's uncompfortable to see, the sharp ones ?
02:00 ExKyu: yes
02:00 CerealeKiller: AH yeah, it is
02:01 CerealeKiller: Also if you want to improve your sliders, and have some ideas I recommand you to read that thread t/37194
02:01 CerealeKiller: but you don't always have to do fancy stuff, often simple shape work just fine
02:02 CerealeKiller: OK so I wanted to talk about overlaps
02:02 CerealeKiller: (you know what overlaps are right ?à
02:02 CerealeKiller: )
02:02 ExKyu: ehh....maybe?
02:02 CerealeKiller: Haha
02:02 CerealeKiller: I'll show you
02:04 CerealeKiller: http://puu.sh/pVaQL.jpg and http://puu.sh/pVaNU.jpg
02:04 CerealeKiller: see the circles are just a bit touching eachother
02:04 CerealeKiller: well in most cases you wanna avoid that, just because it's not super beautiful
02:05 CerealeKiller: AND, I know it's what the DS told you, to put the circles just at that precise distance, but here you can just move them just a bit, so the circles don't touch anymore
02:05 CerealeKiller: it won't change the gameplay at all, but i'll look nicer
02:06 CerealeKiller: http://puu.sh/pVaZ3.jpg
02:08 ExKyu: in what specific time the previous picture you showed me? because i can't see them
02:08 CerealeKiller: 00:03:308 (1,2) - and
02:09 CerealeKiller: 00:07:575 (5,6) -
02:09 CerealeKiller: there are others but I didn't pin every one
02:10 CerealeKiller: ok last thing
02:10 CerealeKiller: is about elements interacting with others
02:11 CerealeKiller: there are two things you can remember, which will look nice, and which aren't too hard to do
02:12 CerealeKiller: the first are blakets
02:13 CerealeKiller: For exemple here (it's the GD but it's a good exemple) 00:32:108 (2,3) -
02:13 CerealeKiller: Is a place where you could do a blanket
02:13 CerealeKiller: a blanket is when the slider embraces the circle
02:15 CerealeKiller: http://puu.sh/pVbsi.jpg
02:15 ExKyu: i don't get it
02:15 CerealeKiller: Look on the bottom is what your friend did, and up is what I did
02:16 CerealeKiller: it's not much different, but in what I did, the slider goes smoothly around the circle
02:17 ExKyu: ooh,it makes them look more flaws right?
02:17 CerealeKiller: you can do it with two sliders also
02:17 CerealeKiller: it can improve the flow
02:17 CerealeKiller: but it mostly just make it nicer to look
02:18 CerealeKiller: but yeah, you can do nice things like this http://puu.sh/pVbCi.jpg
02:19 ExKyu: ahh now i get it
02:19 CerealeKiller: yeah see
02:19 CerealeKiller: a last thing you want to do
02:19 CerealeKiller: is when you have straight sliders
02:19 CerealeKiller: make them parallel
02:19 ExKyu: parallel?
02:19 CerealeKiller: you pretty much did it
02:23 ExKyu: btw,how do you copy this IRC? i want to copy it too on my notepad
02:23 CerealeKiller: http://puu.sh/pVbU9.jpg
02:23 CerealeKiller: */savelog
02:23 CerealeKiller: Look, here
02:23 CerealeKiller: you have 3 pairs of sliders
02:23 CerealeKiller: imo
02:23 CerealeKiller: 1 and 2 look good, smooth
02:23 CerealeKiller: but 3 is meh
02:24 ExKyu: what time?
02:24 CerealeKiller: No time
02:24 CerealeKiller: I build that up
02:24 CerealeKiller: I believe you didn't do anything meh
02:24 CerealeKiller: but i'm just giving the advice
02:24 ExKyu: oh sorry lol
02:24 CerealeKiller: Haha it's fine
02:24 ExKyu: i see
02:25 CerealeKiller: that's what I meant by parallel
02:25 CerealeKiller: And that's it, i said everything I thought
02:25 ExKyu: */savelog
02:25 CerealeKiller: You can't solve your map just as easy
02:25 CerealeKiller: without the star haha
02:25 ExKyu: oh sorry

And have fun mapping !

Thank You So Much for your Mod! :)
Sklitterbeer
such awesome song! :o (from #modreqs)

Easy
00:05:975 (3) - Nudge this note a little to the bottom left, A LITTLE, so it lies exactly on the sliderend, exactly!!, for better aesthetic effect. :3
00:21:975 (2,3,4) - don't know about these mate, maybe too hard to read for beginners


The diff is ok. Not outstanding or smth lol

Normal
Make 00:02:775 (2) look like that, remember BEGINNERS are playing the ez/normal diffs :D
00:11:575 (3) - what's with the hitsound here mate? XD finish should be used to FINISH other segments ffs lol
00:32:109 (1) - CODE RED! XD After spinners, at least in ez/normal diffs, there should be some time after the spinner to let the beginner relocate their cursor, because they spun it wildly. Maybe take out the slider. It just doesn't fit there lol
00:40:642 (1) - same here (I was thinking long slider maybe? :p)

PeterEU's Hard
There are so many things wrong with this diff. First off, too many sliders!!! You don't need that many in a hard diff! You should work more with circles, make mini streams, triplets, more jumps etc.. also the spinner at the end feels out of place. There isn't even a sound that would go with it lawllll (you might be saying "there aren't too much sliders wtf" the mapper should work more with circles instead of circles is what im implying here.

for exampel

00:14:642 (6) - this could EASILY have been a triplet. but not a repeating 1/4 slider... ah well, it's not like he's gonna get over his pride and change it lol :p)

Hard
00:07:575 (5) - really? :p make them closer together, this hurts so focking much when I play a map looool
00:29:708 (1) - the slider ends at the opposite side of the next circle. Not a code red situation but it would look better if you maybe rotated it 90 degrees
00:29:708 (1,7,2) - the red and orange circle overlap a little. change-a-that sir!


gl with ur map
Topic Starter
-Kyu

SUPER_Samurai_ wrote:

such awesome song! :o (from #modreqs)

Easy
00:05:975 (3) - Nudge this note a little to the bottom left, A LITTLE, so it lies exactly on the sliderend, exactly!!, for better aesthetic effect. :3-Done
00:21:975 (2,3,4) - don't know about these mate, maybe too hard to read for beginners -Done


The diff is ok. Not outstanding or smth lol

Normal
Make 00:02:775 (2) look like that, remember BEGINNERS are playing the ez/normal diffs :D -Done
00:11:575 (3) - what's with the hitsound here mate? XD finish should be used to FINISH other segments ffs lol -Ok,changed it
00:32:109 (1) - CODE RED! XD After spinners, at least in ez/normal diffs, there should be some time after the spinner to let the beginner relocate their cursor, because they spun it wildly. Maybe take out the slider. It just doesn't fit there lol -I don't think it should be changed.My brother has tested it (he's really suck at osu!)and i asked him if it was hard for him,and he said no,it's ok
00:40:642 (1) - same here (I was thinking long slider maybe? :p) -same ^


PeterEU's Hard
There are so many things wrong with this diff. First off, too many sliders!!! You don't need that many in a hard diff! You should work more with circles, make mini streams, triplets, more jumps etc.. also the spinner at the end feels out of place. There isn't even a sound that would go with it lawllll (you might be saying "there aren't too much sliders wtf" the mapper should work more with circles instead of circles is what im implying here. -You might want to see this http://puu.sh/q4FJH/dd3afa5816.png

for exampel

00:14:642 (6) - this could EASILY have been a triplet. but not a repeating 1/4 slider... ah well, it's not like he's gonna get over his pride and change it lol :p)

Hard
00:07:575 (5) - really? :p make them closer together, this hurts so focking much when I play a map looool -Done
00:29:708 (1) - the slider ends at the opposite side of the next circle. Not a code red situation but it would look better if you maybe rotated it 90 degrees -Done
00:29:708 (1,7,2) - the red and orange circle overlap a little. change-a-that sir! -What overlap? i think you miscopied the circles sir!


gl with ur map
Peter

SUPER_Samurai_ wrote:

such awesome song! :o (from #modreqs)

PeterEU's Hard
There are so many things wrong with this diff. First off, too many sliders!!! You don't need that many in a hard diff! You should work more with circles, make mini streams, triplets, more jumps etc.. also the spinner at the end feels out of place. There isn't even a sound that would go with it lawllll (you might be saying "there aren't too much sliders wtf" the mapper should work more with circles instead of circles is what im implying here.

for exampel

00:14:642 (6) - this could EASILY have been a triplet. but not a repeating 1/4 slider... ah well, it's not like he's gonna get over his pride and change it lol :p)

gl with ur map
oh rly ?
Rizevim
2 Hard diff? :o
Normal
00:22:242 - u can add notes here & and a whistle sound here
00:22:775 - ^
00:23:308 - ^
00:24:375 (9) - how about adding whistle sound here ? :D
00:43:042 (2) - ^
00:47:042 (1,2) - ^
Topic Starter
-Kyu

Rizevim wrote:

2 Hard diff? :o
Normal
00:22:242 - u can add notes here & and a whistle sound here
00:22:775 - ^
00:23:308 - ^
00:24:375 (9) - how about adding whistle sound here ? :D
00:43:042 (2) - ^
00:47:042 (1,2) - ^
Thanks For The Mod~
Sklitterbeer

PeterEU wrote:

oh rly ?


Well, that map has a lot of long beats lmao. Because you're mapping a chiptune song, there aren't a lot of "long" beats. Well, even if, there are still mini streams and triplets missing. :P
show more
Please sign in to reply.

New reply