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toby fox - Ghost Fight

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Topic Starter
-Kyu

Stefan wrote:

hi there!

[General]
-) What's about the low volume in all difficulties? It's in the GD Hard slightly louder but feels still too quiet, might increase to 40%.
-) The combo colours you're using looks too similar, I don't even understand why you put five colours and use only two of them. remove Combo colour 1, 3 and 4 and make 2 to Combo2 : 0,202,0 (you have to replace it in the .osu file). If you really want to use two blue colours, make sure they are notable different.

[Easy]
00:01:708 (3,5) - It feels really weird to have a repeat on the upbeat, you'd expect on 00:02:242 - to tap on a slider instead of a continuing repeat. Basically, this is something I'd imagine to do: https://derpovic.s-ul.eu/pNw7JqpE
00:05:442 (1,3) - What's the point of having claps here? The music between 00:00:109 - 00:04:375 - didn't change and you haven't added any claps there.
00:06:508 (3,4) - I think, flow-wise this could be improved, something like this would help: https://osu.ppy.sh/ss/6247863 (this is just a raw example but you see that the transistion from 3 -> 4 isn't so awkward but smoother).
00:08:642 (1,2,3,4) - Generally, you shouldn't fill an Easy difficulty with so many hitobjects on a relatively calm part of the song. Try to use something like that: https://derpovic.s-ul.eu/4JjFkOLX
00:36:908 (2,3,4) - ^, however it's not really calm but it fits the same way.
00:45:442 (4,5,6) - ^

00:18:242 (2,3) - One thing you could try is to Ctrl+J (3) and move like that: https://osu.ppy.sh/ss/6284038 Only adjust (2) a little bit and it's much better to follow. I am also not the biggest fan that 00:21:975 (2) - is exactly on the start-/endpoint of (3) and some newer player might fail because they're confused.
00:26:775 (3) - You would replace the start and end point so it's more logical to follow than currently.
00:41:708 (5) - replace the slider with a circle so you have little and neat break on 00:42:242 - .

Flow is - even for an Easy - something relevant you need to consider it's there. Some parts looks good for the moment but others doesn't and needs to be adjust. Then the difficulty also feels somewhat unnatural to play (mostly relating to parts like 00:08:642 (1,2,3,4) - ), you can emphasize a lower difficulty better with less notes but smarter hitobjects to catch the important sounds of the song.

[Normal]
00:07:308 (2) - I don't really find the drum sampleset good here but if you really insist to keep it, remove it from the start point, that time really doesn't fit.
00:11:575 (3) - Subjectively said, I think it's weird to follow like that. This is probably a better decision: https://osu.ppy.sh/ss/6284558
00:26:775 (5,1) - I think you could already start in the Normal difficulty to work a bit with the 1/3 ~ 1/6 rhythm, for example: https://derpovic.s-ul.eu/tstkesAd I think this will open you more possibilities to map and to combine stuff. At least from the given example, it plays with that bpm pretty good, the OD is also pretty low so it's acceptable.
00:28:908 (5,6,1) - same here.
00:41:175 (6,7,8) - replace it with a 1/3 repeat slider: https://derpovic.s-ul.eu/pY0j6nGy The bigger break makes it acceptable to add and you emphasize the music better.
00:47:042 (1,2) - It's quite nonsense you use only for this time a different rhythm than previously (example: 00:34:242 (1,2,3,4) - ).

It's much better compared to Easy but definitely can use more variety by introducing more 1/3 and 1/6 mapping. Since the spread is limited to E/N/H/H I think this is totally toleratable.

[PeterEU's Hard and Hard]
Both difficulties have personally the problem they really lack on an actual challenge. The song itself offers a lot of 1/3 snapping where it's barely used (just for the begin of Hard and then else it's nowhere used). For example 00:26:775 - in Hard: this could be done instead: https://derpovic.s-ul.eu/qqrjmK3g (from dark blue (6) till light blue (2) ). Don't hesitate to use harder stuff in both difficulties, they're supposed to be the hardest difficulties in your set. For now, some Normal Difficulties are harder than any of these Hard difficulties, without sounding rude but that's not good. That's the biggest issue you have to deal with for now. Things like flow, usage of hitobjects, etc. is less then problem (they also need some improvement but it's not comparable). The first thing you both should consider is to "buff" both difficulties to an acceptable minimum. Maybe one of the Hard difficulties can be noticeable harder than the other so you even have a better spread.

About Hard: 00:17:175 - Why did you put 0.75x to reduce the SV while it's actually the stronger part of the song (and even in kiai)? That makes zero sense.

And that's all I can say for now. I hope to see this map somewhen ready to be qualified because I really like the song. :D Good luck!
Thank You so much Stefan!
i've fixed most of it,and did some remap on Hard
and sorry for the very late reply,i was taking a break from this map >,<

Ntiger wrote:

can I interest you in adding some taiko GDs? : )
I'm very sorry,but i'm keeping this mapset as a standart mapset~
intiaz

Shot 2 Kudosu Stars.
Now, do me a favor.. and get this ranked :)
Yeen
And here we go!

[Easy]

Nope, no criticism here.

[Medium]

I did notice a few errors on this difficulty. I guess not errors in a traditional sense, your earlier mod notes cleaned those up... but on a more technical and enjoyment level, that's where I'm focusing.

So let's do it!

Filler vs blank space:
This, I found, was a problem and at times it even confused me which part of the song you were mapping to. Mind you, the only real errors relevant to Filler Vs Blank were found in your Kiai section. For some examples where I thought improvement could be implemented...

@ 00:28:375, a note is needed

@ 00:22:775, there is an unneeded note. (Tip: keep a theme of what you are mapping to in specific parts)

@ 00:26:508, a note is needed.

The moral of this story is that perhaps you should consider mapping to the voice chop-ups in the Kiai section, starting @ 00:21:442.
Mind you! To make sure the map is not too hard for it's star difficulty, I would select key vocal chop-up lines or rhythms to lay beats down on. If you think it's getting too frantic or hard, just leave out the note in question and ignore that particular voice chop!

This second tip for your 'Medium' difficulty is more of a suggestion then something you MUST change.

@ 00:26:775(4,5,6) should you really have that 'jump' to note five? I think they should be closer.

[PeterEU's Hard]
Totally solid. He did a great job.

[Hard]
I think it's not even technicalities that you're lacking here... but inspiration. Out of all the difficulties, this one felt the most uninspired. I mean, I'm not asking for IAHN - Transform (Original Mix) levels of inspiration... but I do have some advice on how we can make this more interesting.

The time between 00:34:242 and 00:42:508 is where I'd like to focus. Why don't you try mapping all your beats precisely to the trumpet bursts? I think it would lead to a welcome, challenging 'boss level' in an otherwise mild beatmap. It would help your hard difficulty to not be so easily forgotten!

A lesson to take away from this? Well, keep in mind as you get this beatmap ranked and start making others that playing it safe is not always a good idea, and in a community over-inflated by uninspired or shoddy beatmaps, that will be your 'Blue Dragon' ticket to becoming a respected beat-mapper!
intiaz

xD!
Come on Kyu, this should be ranked already!
fattypikachu
Hello! ^_^ Just a random modder passing by!

[General]

According to the Mapping Criteria:

  • Each map must use at least two different combo colors. Also, do not use the same color twice consecutively. Using the same combo colors in a row or using only one combo color makes it impossible for the player to notice and read when a combo starts or ends.
At its current state, the map is unrankable. Here's where you need to fix:

  1. Easy:
    00:17:175 (1) - , 00:25:708 (1) - , 00:34:242 (1) -
  2. Normal:
    00:08:642 (1) - , 00:12:908 (1) - , 00:17:175 (1) - , 00:21:442 (1) - , 00:42:775 (1) -
  3. PeterEU's Hard:
    00:04:375 (1) - , 00:08:642 (1) - , 00:12:908 (1) - , 00:17:175 (1) - , 00:21:442 (1) - , 00:27:575 (1) - , 00:31:842 (1) - , 00:36:375 (1) - , 00:40:642 (1) - , 00:44:908 (1) -
  4. Hard:
    00:04:375 (1) - , 00:08:642 (1) - , 00:12:908 (1) - , 00:17:175 (1) - , 00:21:442 (1) - , 00:25:442 (1) - , 00:29:708 (1) - , 00:36:375 (1) - , 00:40:642 (1) - , 00:44:908 (1) -
Do that first, then continue with the mod.

[Easy]

00:04:908 (7) -NC
00:05:442 (1) - Remove NC

00:27:842 (4) - NC

00:48:108 (2) - I'd suggest moving the tail of the slider so that it faces towards the middle. It'll make the spinner a lot easier.

Other than that, not much...

[Normal]

00:07:308 (2,3) - This doesn't fit the rhythm. Try something like...


00:25:442 (1) - Remove NC
00:25:709 (2) - NC

00:41:175 (2,3,4) - Again, it doesn't fit. Try...


00:48:108 (3) - Move this to x:208 y:216 for better flow

I can't seem to hear the hit sounds between 00:25:709 - and 00:33:175 - . Maybe make them louder?

[PeterEU's Hard]

00:33:175 (5) - Make this a curve like 00:32:108 (2) - . It looks more pleasing and gets rid of the overlap.

00:48:108 (2) - Maybe point the tail towards the centre?

[Hard]

00:16:108 (4) - Remove the finish

00:31:842 (6) - Maybe have this circle not on top of 00:31:042 (5) - , it doesn't really happen outside this instance.

Not much else I can say...

I hope this helped! :)
Topic Starter
-Kyu
ok,so i've asked PeterEU,and i was given permission to take over his diff
any mods given to his diff,i'll fix it myself.
LMT
  • [Hard]
  1. 00:01:842 - feels awkward to click on a weaker beat (sliderend is stronger than sliderhead) so try this https://osu.ppy.sh/ss/6381014 . This applies to the rest of the structure.
  2. 00:10:420 (6) - for this one try this https://osu.ppy.sh/ss/6381039 so that the the rhythm gap is equal from (5)head -> (5)end -> next clicking object. Same applies to the rest of the structure.
  3. 00:12:108 (5,6) - why not mapping 1/6s here? You did just now so the player would actually expect a 1/6 rhythm here.
  4. 00:16:508 (5) - this is incorrectly snapped
  5. 00:17:175 (1,2,3,4,1) - I don't quite see what rhythm you want to achieve here. The synth goes like this https://osu.ppy.sh/ss/6381661 (sliderhead of 4 snapped to a blue tick). I know this is a "hard" diff but since it's the highest diff, you have to make use of precise snapping.
  6. 00:19:575 (2) - same : https://osu.ppy.sh/ss/6381693 if you're following the bass line because only the bass goes like 1/2 .
  7. 00:24:642 (5) - unclear emphasis and this is the only place you seem to highlight the synth. Try https://osu.ppy.sh/ss/6381706 this, more consistent to the synth.
    There are a lot of places where emphasis are really unclear so I advise you to analyse rhythm and different sections carefully again (also try to make it playable as well) and use more 1/6 snapping because that is really what the setting of this song is.
  8. 00:41:175 (3,4) - these sliders are mapped to different sounds so they shouldn't be in the same pattern.
  9. 00:44:375 (4,5) - why not a slider as well, because pattern?
    [PeterEU's Hard]
    Why another hard? Call this something like advanced.
  10. 00:21:708 (2) - why offbeat slider? seems like white tick (sliderend) is stronger. 00:23:575 (6,7) - same
  11. 00:35:308 (4) - this 2 reverse arrow is a gimmick at lower diffs, please use it more consistently, like here 00:39:575 (4) - . Also 00:47:042 (1) - a reason to break structure? The ending is just fading out, no need to make a special final pattern.
    [Normal]
    Specific reason for tick rate 2?
  12. 00:07:308 (2) - this being a 3/4 slider sounds better to me.
  13. 00:13:975 (4) - same, it's just the second sound is always stronger than the first on doubles.
  14. 00:17:175 (1,2,3) - such a large flow break unless you want to make a blanket pattern, which is totally off.
  15. 00:18:775 (1) - feels off rhythm wise. try selecting 00:19:575 (1,2) - these and ctrl+g for better rhythm?
  16. 00:22:775 (4) - this note should not exist if you go for 1/1 pattern here like 00:21:442 (1,2) - this.
  17. 00:25:975 (3,4) - offbeat slider where it shouldn't be. When you put a slider it's almost always implying that the sliderhead has more impact than the sliderend unless the slider is really long like 3/2 or above.
  18. 00:29:353 (6) - map is way too consistent going as 1/2 for a 1/3 and then 2/3 gap here.

    [Easy]

    Object placement feels random in general and I really can't see the logic behind some of those.
  19. 00:00:109 (1,2,3) - skipping downbeat is never a good thing. https://osu.ppy.sh/ss/6382125 try this rhythm.

I have to go and I can't really find the time to finish my mod in Easy, but you should pay more attention to the rhythm in general, especially on Easy.
Good luck!
Topic Starter
-Kyu

fattypikachu wrote:

Hello! ^_^ Just a random modder passing by!

[General]

According to the Mapping Criteria:

  • Each map must use at least two different combo colors. Also, do not use the same color twice consecutively. Using the same combo colors in a row or using only one combo color makes it impossible for the player to notice and read when a combo starts or ends.
At its current state, the map is unrankable. Here's where you need to fix:

  1. Easy:
    00:17:175 (1) - , 00:25:708 (1) - , 00:34:242 (1) -
  2. Normal:
    00:08:642 (1) - , 00:12:908 (1) - , 00:17:175 (1) - , 00:21:442 (1) - , 00:42:775 (1) -
  3. PeterEU's Hard:
    00:04:375 (1) - , 00:08:642 (1) - , 00:12:908 (1) - , 00:17:175 (1) - , 00:21:442 (1) - , 00:27:575 (1) - , 00:31:842 (1) - , 00:36:375 (1) - , 00:40:642 (1) - , 00:44:908 (1) -
  4. Hard:
    00:04:375 (1) - , 00:08:642 (1) - , 00:12:908 (1) - , 00:17:175 (1) - , 00:21:442 (1) - , 00:25:442 (1) - , 00:29:708 (1) - , 00:36:375 (1) - , 00:40:642 (1) - , 00:44:908 (1) -
Do that first, then continue with the mod. THIS IS VERY USEFUL OMG THANK YOU!

[Easy]

00:04:908 (7) -NC
00:05:442 (1) - Remove NC

00:27:842 (4) - NC

00:48:108 (2) - I'd suggest moving the tail of the slider so that it faces towards the middle. It'll make the spinner a lot easier.

Other than that, not much...

[Normal]

00:07:308 (2,3) - This doesn't fit the rhythm. Try something like...


00:25:442 (1) - Remove NC
00:25:709 (2) - NC

00:41:175 (2,3,4) - Again, it doesn't fit. Try... changed to another way


00:48:108 (3) - Move this to x:208 y:216 for better flow

I can't seem to hear the hit sounds between 00:25:709 - and 00:33:175 - . Maybe make them louder? well i didn't put any inherited tick there,the sound is still the same

[PeterEU's Hard]

00:33:175 (5) - Make this a curve like 00:32:108 (2) - . It looks more pleasing and gets rid of the overlap.

00:48:108 (2) - Maybe point the tail towards the centre?

[Hard]

00:16:108 (4) - Remove the finish

00:31:842 (6) - Maybe have this circle not on top of 00:31:042 (5) - , it doesn't really happen outside this instance. idk i like this one

Not much else I can say...

I hope this helped! :)
Thanks so much for your mod! it was really helpful!
fixed that i didn't replied on
intiaz

You and me both knows what happens next.
Come on, Kyu! ;)
Hokichi
Hey!
#modreqs

[Easy]
00:01:708 (3) - I don't like the way the slider ends at a big white tick. But it's just my opinion

00:05:975 (3,4) - Map this like what you did earlier

00:23:575 (5,6) - Adjust blanket?

00:26:242 (2,3) - ^

00:29:975 (1,2,3) - Please adjust the flow... It flows bad

[Normal]
00:07:308 (2,3) - I don't think 1/4 is allowed in an Normal diff. But since the BPM is kinda low so...

00:17:175 (1,2) - Fix blanket

00:18:242 (3,4) - ^ . Please fix all of them

00:18:775 (4) - Remove the reverse, then add circle at the end of it

00:32:375 (6,1) - Stack or not overlap at all, your choice :)

[PeterEU's Hard]
00:23:575 (6) - NC

00:35:308 (4) - Do something like 00:34:242 (1,2,3) -

00:43:842 (4) - ^

00:47:042 (1,2) - ^

[Hard]
00:12:108 (5,6) - Do what you did at 00:09:975 (5,6) -

00:38:508 (5) - NC

00:41:175 (3) - Why not try 1/3 slider?

Good luck
-NeBu-
take mine 2 stars too \:D/
Seolv
Hello
I am here for GD submission
o pls accept

Lukas' Advanced
osu file format v14

[General]
AudioFilename: Undertale OST_ 010 - Ghost Fight.mp3
AudioLeadIn: 0
PreviewTime: 17175
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Ghost Fight
TitleUnicode:Ghost Fight
Artist:toby fox
ArtistUnicode:toby fox
Creator:ExKyu
Version:Lukas' Advanced
Source:Undertale
Tags:napstablook soundtrack PeterEU
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:2.00000000596047
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Napstablook.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
109,533.333333333333,4,2,0,20,1,0
17175,-100,4,2,0,20,0,1
33708,-100,4,2,0,20,0,0
51308,-100,4,2,0,5,0,0


[Colours]
Combo1 : 38,219,234
Combo2 : 10,115,192

[HitObjects]
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184,96,375,2,0,L|248:80,1,50.0000001490118
280,72,642,1,0,0:0:0:0:
376,96,908,1,0,0:0:0:0:
464,56,1175,2,0,P|488:128|480:168,1,100.000000298024
424,216,1575,2,0,P|400:288|408:328,1,100.000000298024
456,368,1975,1,0,0:0:0:0:
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200,368,2775,1,0,0:0:0:0:
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360,72,4108,1,0,0:0:0:0:
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392,184,4642,2,0,L|376:240,1,50.0000001490118
368,280,4908,2,0,L|248:296,1,100.000000298024
168,304,5442,2,0,P|136:240|152:176,1,100.000000298024
216,112,5842,2,0,P|248:176|232:240,1,100.000000298024
232,272,6242,1,0,0:0:0:0:
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40,264,7042,2,0,P|48:192|88:152,1,100.000000298024
144,112,7575,1,0,0:0:0:0:
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128,320,10108,2,0,P|40:336|0:312,1,100.000000298023
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Thank.
intiaz
Here's a second mod! Currently laptoptiaz and in orlando, but I got this!
First thing to mention, I gave 2 kudos stars. Thanks for reviving this map, and you can do it!

[The Off-Topic Stuff]
1) Can I make a gd? Insane or something? plzplzplzPLZPLZPLZ
2) An advanced for the name of Lukas's Difficulty might be unrankable for an advanced. I'll explain in the mod.

[General]
1) 1.10 Slider Velocity for Easy is a 1% too high. Try 1.00.

[Easy]
00:32:642 - Try curving this.
00:41:708 - Curve this a TINY BIT less.

[Advanced by Lukas]
Okay, First let me start off by saying Advanced is practically a bump up of normal or hard, this is like a bump up of insane. First off, the slider velocity is WAY TOO high. 2.00 is not supposed to be used. A slider velocity of 1.40 is appropriate. Now, let's get to the mod.
00:00:109 - These types of sliders aren't really supposed to be in an advanced.
00:02:242 - ^
00:04:375 - ^
00:06:508 - ^
00:08:642 - ^
00:10:775 - ^
00:12:908 - ^
00:16:108 - Stacks in Advanced are okay, but not like this.
00:17:708 - The slider types are coming back.. o_o
00:19:442 - Really?

[Ending The Mod A Little Early]
I have to go to sleep right now. And when I get up, if I happen to go on osu!, I will not continue the mod for Advanced. The way it's mapped fits like, an Insane+ or something. I really suggest a remap and I'm sorry if I was rude.


Again, Nice job -Kyu, And good luck on the map! PLS I WANNA GD SOMETHING ;_;
Topic Starter
-Kyu

Nyantiaz wrote:

Here's a second mod! Currently laptoptiaz and in orlando, but I got this!
First thing to mention, I gave 2 kudos stars. Thanks for reviving this map, and you can do it!

[The Off-Topic Stuff]
1) Can I make a gd? Insane or something? plzplzplzPLZPLZPLZ awww i'm sorry Nyantiaz,i'm keeping the spread like this
2) An advanced for the name of Lukas's Difficulty might be unrankable for an advanced. I'll explain in the mod.

[General]
1) 1.10 Slider Velocity for Easy is a 1% too high. Try 1.00. it's okay for me

[Easy]
00:32:642 - Try curving this. fixed
00:41:708 - Curve this a TINY BIT less. why? i see no problem without curving it more

[Ending The Mod A Little Early]
I have to go to sleep right now. And when I get up, if I happen to go on osu!, I will not continue the mod for Advanced. The way it's mapped fits like, an Insane+ or something. I really suggest a remap and I'm sorry if I was rude.


Again, Nice job -Kyu, And good luck on the map! PLS I WANNA GD SOMETHING ;_;
Thanks for the mod!
for Lukas' Advanced,we'll talk about that later
Saileach
From #modreqs

Easy
00:00:109 (1,2) - The blanket between these two are slightly off, maybe curve 1 a bit more and then make 2 fit in, also i would recommend a 1/1 slider into a 1/1 slider into a single note rather than having a 1/1 slider and a 2/1 ending on a downbeat
00:09:708 (2,3) - Slider ending on a downbeat :/ im going to stop pointing these out as they happen fairly often
00:12:375 (6,1) - Blanket better please :(
00:16:108 (4) - I lied, this one is a very bad part where the slider ends on a very unique sound and should be expressed accordingly

That's really it, the main problem is the structure issue that is those sliders ending on a downbeat

Normal
00:03:308 (1) - Remove new combo
00:19:308 (6) - New combo this and remove the new combo from the next note Also recommend something like this instead http://puu.sh/t0ypF/7578018929.jpg
00:20:908 (3) - Make this a 2 single notes on 1/2 patterns then to a 1/2 slider starting on the next measure
00:23:575 (4) - new combo
00:25:442 (1) - remove new combo and new combo the next note
00:27:575 (1,2) - ^
00:29:708 (1,2) - ^
00:31:842 (1,2) - ^
00:43:575 (2,3) - Blanket better

Lukas' Advanced
00:16:108 (3,4,5,6) - If you listen to it very carefully you will find that this is 1/3 or rather 1/6 notes and note 1/4, might need to change accordingly
00:34:242 (1,2,3,4,5) - ^ Here is a screenshot to show how it would be on a 1/6 snap http://puu.sh/t0yC5/d1999ad27e.jpg
00:36:908 (3) - This should be a 1/3 slider and not a repeat
00:38:508 (1,2,3,4,5,6,7,8,9,10) - Same for here, this consists of 1/6 notes
Please look over this diff as there may be more 1/6 parts

Sorry for this short mod, hope it helps, if there is something you dont understand then chuck me a pm on the forums and ill try and explain :D
Seolv
A little remap
osu file format v14

[General]
AudioFilename: Undertale OST_ 010 - Ghost Fight.mp3
AudioLeadIn: 0
PreviewTime: 17175
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Ghost Fight
TitleUnicode:Ghost Fight
Artist:toby fox
ArtistUnicode:toby fox
Creator:-Kyu
Version:Lukas' Hard
Source:Undertale
Tags:napstablook soundtrack PeterEU
BeatmapID:1164248
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.40000000596047
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Napstablook.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
109,533.333333333333,4,2,0,40,1,0
17175,-100,4,2,0,40,0,1
33708,-100,4,2,0,40,0,0
51308,-100,4,2,0,5,0,0


[Colours]
Combo1 : 38,219,234
Combo2 : 10,115,192

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-Keitaro
ululululu~

[General]
Lupa naro lukas di tags? kan dia ada di GD kan?

Chat kemaren sore
2016-12-25 17:25 Rendyindo: heya~
2016-12-25 17:25 -Kyu: heya!
2016-12-25 17:25 Rendyindo: di Ghost Fight kayaknya ada diff yang ilang deh
2016-12-25 17:25 -Kyu: apa itu?
2016-12-25 17:25 Rendyindo: yang hard diapus kah?
2016-12-25 17:25 -Kyu: iya :p
2016-12-25 17:25 Rendyindo: lol padahal disitu banyak banget yang mau dimod :p
2016-12-25 17:25 -Kyu: iya
2016-12-25 17:26 -Kyu: tapi bagusnya,ningkating mapping skill ku
2016-12-25 17:26 Rendyindo: yep. :3
2016-12-25 17:26 Rendyindo: anyway, ganti nickname?
2016-12-25 17:26 Rendyindo: sejak kapan?
2016-12-25 17:26 -Kyu: kemarin
2016-12-25 17:26 Rendyindo: oalah
2016-12-25 17:27 Rendyindo: ACTION is editing [https://osu.ppy.sh/b/1165157 toby fox - Ghost Fight [Normal]]
2016-12-25 17:27 Rendyindo: 00:03:308 (1,1) - blanket?
2016-12-25 17:27 Rendyindo: eh, di thread aja kali ya
2016-12-25 17:28 -Kyu: wat blanket
2016-12-25 17:28 -Kyu: gk ada slider bengkok disitu
2016-12-25 17:28 Rendyindo: emang
2016-12-25 17:28 Rendyindo: buat blanket jadinya
2016-12-25 17:28 -Kyu: eh,tapi ada NC mistakes disitu
2016-12-25 17:28 -Kyu: mau blanketin yg mana ? o-o
2016-12-25 17:29 Rendyindo: well, ane mikirnya kayak gini :p
2016-12-25 17:29 Rendyindo: https://osu.ppy.sh/ss/6892284
2016-12-25 17:29 -Kyu: hooo
2016-12-25 17:30 -Kyu: good idea
2016-12-25 17:30 Rendyindo: ane ntah kenapa cma bsa nemu itu doang ;-;
2016-12-25 17:30 -Kyu: mungkin karena mapnya udah bagus
2016-12-25 17:30 -Kyu: *eh
2016-12-25 17:31 -Kyu: :p
2016-12-25 17:31 Rendyindo: lol, emang iya :p
2016-12-25 17:31 Rendyindo: *asal dapet kudosu ah, post yang itu doang :p
2016-12-25 17:31 -Kyu: mod more fam
2016-12-25 17:31 -Kyu: diff lain dong :p
2016-12-25 17:32 Rendyindo: :3
2016-12-25 17:32 Rendyindo: besok pagi aja deh
2016-12-25 17:32 Rendyindo: sekarang mau off :p
2016-12-25 17:33 Rendyindo: si Lukas ngikut pattern ya di diffnya?
2016-12-25 17:33 -Kyu: iya mungkin
2016-12-25 17:33 Rendyindo: kayak 00:24:642 (4) - , menurut ane kurang pas sama soundnya
2016-12-25 17:34 Rendyindo: ini juga, 00:32:108 (1) - kan bsa 2 1/4 slider
2016-12-25 17:35 Rendyindo: di 00:50:642 jga ada suara drum (atau bass?), tapi dia ngikut pattern 1/2nya
2016-12-25 17:35 Rendyindo: wtf malah nyambugn
2016-12-25 17:35 Rendyindo: nyambung*
2016-12-25 17:35 Rendyindo: 00:50:642 -
2016-12-25 17:36 Rendyindo: 00:49:708 (3) - ini jga ga pas, soalnya di beat aslinya itu 1/3
2016-12-25 17:36 Rendyindo: wtf ane malah ngespam sendiri
2016-12-25 17:36 Rendyindo: udahlah ane off :v
2016-12-25 17:36 -Kyu: sek sek
2016-12-25 17:36 -Kyu: diff apa ini?
2016-12-25 17:36 Rendyindo: ACTION is editing [https://osu.ppy.sh/b/1164248 toby fox - Ghost Fight [Lukas' Advanced]]
2016-12-25 17:36 -Kyu: ooh yg lukas?
2016-12-25 17:36 Rendyindo: hooh
*me offline

Lukas part translation.
*this is my opinion, but if you still choose to use your pattern instead of the sound, well it's still fine.*

00:24:642 (4) - doesn't make sense with the sound, whic is 1/3 slider that ends 00:24:820
00:25:086 (5) - this one start 00:25:086 and ends 00:25:353
00:25:442 - add a slider which ends 00:25:620
00:32:108 (1) - You can convert it to 2 1/4 slider if you want :D
00:49:708 (3) - This slider has 1/3 (with 1 repeat) beat, which makes it kinda offbeat for me.

well, i think just that, GL for ranked!
Ward74
Easy

00:05:442 (2) - Try other style of slider exemple : https://puu.sh/tkUGw/cf953dfe0d.png
00:39:575 (3,4) - Blanket if you like

Normal

00:01:175 (3) - You skip the tilt red
00:03:308 (3) - Too
00:05:442 (4) - Too
00:24:642 (3,4,1) - Good sync ??
00:37:442 (3) - Nice sliders

Luka's Hard

00:04:375 (1,2) - Wrong distance snap look 00:00:109 (1,2) - and 00:04:375 (1,2) - Is not the same distance
00:17:175 (1,2) - Wtf 2 circle in the same time x)
00:17:708 (3,4) - Too
00:26:775 (5,6) - Too
00:28:908 (3,4) - Too
00:31:575 (4,5) - Too
00:42:775 (1,2,3) - Too
00:43:842 (4,5,6) - Too
00:45:442 (4,5) - Too
00:47:042 (1,2,3,1,2,3) - Too

It's cool but the hard is not very good :/
Weber
Normal

00:20:375 (2,3,4) - Replace this pattern with two sliders for better rhythm
00:21:442 (5) - Make this into a slider so it can be consistent with 00:21:975 (1,2,3) -
00:33:175 (4) - This slider should probably end on the blue tick.

Luka's Hard

Press Ctrl+Shift+A to bring up AiMod, all of the errors with "Object's end is not snapped!" you will have to go through and make sure they are all snapped.

Not really sure why these patterns have inconsistent spacing even though they are practically the same rhythm and music 00:04:375 (1,2,3,4) - 00:00:109 (1,2,3,4) -
00:06:775 (2,3,4,5) - Weird spacing here as well
00:19:442 (1,2,3,4,5) - Why do these notes start on blue ticks instead of white ticks?
00:21:086 (8,1) - These two sliders are overlapping.

Yeah I really didn't expect a difficulty this unrankable for a set with +51 priority, this diff really needs alot of work.

Good luck!
Kotori-Chan
random mod out of nowhere !!

EASY


00:07:575 (4) - if you listen carefully,you can hear the note slowly fading out on 00:08:108 - instead of that blue tick
00:28:908 (4) - overlapping with score,hp bar https://osu.ppy.sh/ss/7069976
00:40:642 - a 1/2 reverse slider here suits alot better to the music#
00:42:775 - really strong sound,should be clickable :(

NORMAL


00:08:108 - same what i said in easy
00:16:108 (5,1) - this is bad for flow and not really suitable in a normal imo, 5 is pointing in a totally different direction than where 1 is,would recommend to make 5 a slider like 00:15:575 (4) - , just copy and paste 00:15:575 (4) - and then ctrl+j
00:21:442 - really recommend a slider here,suits alot better to that sounds than just that boring circle :(
00:41:708 (3) - would be nice if you find a way to make this centered,for sexy symmetry :3

HARD


00:13:442 (3,4) - would look nice if these have the same shape as 00:13:975 (5) -
uhhhh idk if theres something wrong with the map or so,but lol http://puu.sh/tnDwE/af27149dbb.png ???



good luck with this ! would be nice if you could check out https://osu.ppy.sh/s/549479 >< runs
<3

oh and one more thing,didnt you forget to hitsound it :> ?
is unrankable without hitsounds~
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