Thank You so much Stefan!Stefan wrote:
hi there!
[General]
-) What's about the low volume in all difficulties? It's in the GD Hard slightly louder but feels still too quiet, might increase to 40%.
-) The combo colours you're using looks too similar, I don't even understand why you put five colours and use only two of them. remove Combo colour 1, 3 and 4 and make 2 to Combo2 : 0,202,0 (you have to replace it in the .osu file). If you really want to use two blue colours, make sure they are notable different.
[Easy]
00:01:708 (3,5) - It feels really weird to have a repeat on the upbeat, you'd expect on 00:02:242 - to tap on a slider instead of a continuing repeat. Basically, this is something I'd imagine to do: https://derpovic.s-ul.eu/pNw7JqpE
00:05:442 (1,3) - What's the point of having claps here? The music between 00:00:109 - 00:04:375 - didn't change and you haven't added any claps there.
00:06:508 (3,4) - I think, flow-wise this could be improved, something like this would help: https://osu.ppy.sh/ss/6247863 (this is just a raw example but you see that the transistion from 3 -> 4 isn't so awkward but smoother).
00:08:642 (1,2,3,4) - Generally, you shouldn't fill an Easy difficulty with so many hitobjects on a relatively calm part of the song. Try to use something like that: https://derpovic.s-ul.eu/4JjFkOLX
00:36:908 (2,3,4) - ^, however it's not really calm but it fits the same way.
00:45:442 (4,5,6) - ^
00:18:242 (2,3) - One thing you could try is to Ctrl+J (3) and move like that: https://osu.ppy.sh/ss/6284038 Only adjust (2) a little bit and it's much better to follow. I am also not the biggest fan that 00:21:975 (2) - is exactly on the start-/endpoint of (3) and some newer player might fail because they're confused.
00:26:775 (3) - You would replace the start and end point so it's more logical to follow than currently.
00:41:708 (5) - replace the slider with a circle so you have little and neat break on 00:42:242 - .
Flow is - even for an Easy - something relevant you need to consider it's there. Some parts looks good for the moment but others doesn't and needs to be adjust. Then the difficulty also feels somewhat unnatural to play (mostly relating to parts like 00:08:642 (1,2,3,4) - ), you can emphasize a lower difficulty better with less notes but smarter hitobjects to catch the important sounds of the song.
[Normal]
00:07:308 (2) - I don't really find the drum sampleset good here but if you really insist to keep it, remove it from the start point, that time really doesn't fit.
00:11:575 (3) - Subjectively said, I think it's weird to follow like that. This is probably a better decision: https://osu.ppy.sh/ss/6284558
00:26:775 (5,1) - I think you could already start in the Normal difficulty to work a bit with the 1/3 ~ 1/6 rhythm, for example: https://derpovic.s-ul.eu/tstkesAd I think this will open you more possibilities to map and to combine stuff. At least from the given example, it plays with that bpm pretty good, the OD is also pretty low so it's acceptable.
00:28:908 (5,6,1) - same here.
00:41:175 (6,7,8) - replace it with a 1/3 repeat slider: https://derpovic.s-ul.eu/pY0j6nGy The bigger break makes it acceptable to add and you emphasize the music better.
00:47:042 (1,2) - It's quite nonsense you use only for this time a different rhythm than previously (example: 00:34:242 (1,2,3,4) - ).
It's much better compared to Easy but definitely can use more variety by introducing more 1/3 and 1/6 mapping. Since the spread is limited to E/N/H/H I think this is totally toleratable.
[PeterEU's Hard and Hard]
Both difficulties have personally the problem they really lack on an actual challenge. The song itself offers a lot of 1/3 snapping where it's barely used (just for the begin of Hard and then else it's nowhere used). For example 00:26:775 - in Hard: this could be done instead: https://derpovic.s-ul.eu/qqrjmK3g (from dark blue (6) till light blue (2) ). Don't hesitate to use harder stuff in both difficulties, they're supposed to be the hardest difficulties in your set. For now, some Normal Difficulties are harder than any of these Hard difficulties, without sounding rude but that's not good. That's the biggest issue you have to deal with for now. Things like flow, usage of hitobjects, etc. is less then problem (they also need some improvement but it's not comparable). The first thing you both should consider is to "buff" both difficulties to an acceptable minimum. Maybe one of the Hard difficulties can be noticeable harder than the other so you even have a better spread.
About Hard: 00:17:175 - Why did you put 0.75x to reduce the SV while it's actually the stronger part of the song (and even in kiai)? That makes zero sense.
And that's all I can say for now. I hope to see this map somewhen ready to be qualified because I really like the song. Good luck!
i've fixed most of it,and did some remap on Hard
and sorry for the very late reply,i was taking a break from this map >,<
I'm very sorry,but i'm keeping this mapset as a standart mapset~Ntiger wrote:
can I interest you in adding some taiko GDs? : )