펜딩슬롯 넘나 넘치는것
넘나 좋은것Kawawa wrote:
펜딩슬롯 넘나 넘치는것
2017-08-25 09:28 Lude: 배경 조온나 귀엽다
2017-08-25 09:28 Lude: 훔친다
2017-08-25 09:28 Fresh Chicken: 아니..
2017-08-25 09:28 Fresh Chicken: .어떤거같은
2017-08-25 09:29 Lude: 01:50:308 (110308|1,110389|2,110470|1,110470|6) -
2017-08-25 09:29 Lude: 이런게 좀 헷갈리는듯
2017-08-25 09:29 Lude: 01:51:605 (111605|5,111605|6,111686|4,111767|5) -
2017-08-25 09:29 Fresh Chicken: https://osu.ppy.sh/ss/8932136
2017-08-25 09:29 Fresh Chicken: lookws good?
2017-08-25 09:29 Lude: very nice...
2017-08-25 09:30 Fresh Chicken: This,,,is very nice...
2017-08-25 09:30 Lude: 01:20:470 -
2017-08-25 09:30 Lude: https://osu.ppy.sh/ss/8932146
2017-08-25 09:30 Lude: 살짝 빗치 에도 맞고
2017-08-25 09:30 Lude: 강약조절도 해봤다
2017-08-25 09:32 Fresh Chicken: 01:21:119 - 이 파트전에는 3노트를 사용하지 않은걸 의도했기 때문에 참고해서 다른방변으로 수정완료
2017-08-25 09:32 Fresh Chicken: 방묜
2017-08-25 09:32 Fresh Chicken: 방먼
2017-08-25 09:32 Fresh Chicken: 아시발
2017-08-25 09:32 Fresh Chicken: 방면
2017-08-25 09:32 Lude: ㅋㅋㅋㅋㅋㅋㅋㅋ
2017-08-25 09:32 Lude: 01:45:767 - 여기 진짜 어렵
2017-08-25 09:33 Lude: 그거 말곤 딱히 보이질 않는군...
2017-08-25 09:33 Fresh Chicken: 저기는 1/2 겹치는걸 사실상 강조를 해서
2017-08-25 09:33 Fresh Chicken: 저기는 일단 고려를 해보겠음 어떤 방변으로 수정할지
2017-08-25 09:33 Fresh Chicken: 방면
2017-08-25 09:33 Fresh Chicken: 나도 좀 어렵다고 생각을 하긴 하거든
2017-08-25 09:33 Fresh Chicken: 그렇군...
2017-08-25 09:34 Lude: 배경이 너무 좋다
2017-08-25 09:34 Fresh Chicken: You can take 2 kudos with this mod...
2017-08-25 09:34 Lude: 아니
2017-08-25 09:34 Lude: 그럼 더 봐야지
2017-08-25 09:34 Lude: 개이득
2017-08-25 09:34 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋ이거 BG 1분만에 찾은건데
2017-08-25 09:34 Fresh Chicken: cute anime 치니까 바로 나와서 오 굳 하고 바로 집어넣음
2017-08-25 09:35 Lude: 00:47:713 (47713|2,47713|4,47794|3,47956|3,48038|2,48038|4) - 이거
2017-08-25 09:35 Lude: 의도된거지만 그래도 가운데 잭이라 껄끄러울수도
2017-08-25 09:35 Lude: 오히려 00:47:794 (47794|3) - 요거를 롱놋으로 강조해보는것도 하나의 방법일듯
2017-08-25 09:36 Fresh Chicken: 가운데에다가 잭을 넣었다만 그 위, 아래 패턴이 오른쪽, 왼쪽으로 치중되지않게 만들어서 딱히 문제는 없을듯 싶은디
2017-08-25 09:36 Fresh Chicken: 흠
2017-08-25 09:36 Lude: 00:56:146 (56146|3) - 요거 1번으로?
2017-08-25 09:36 Lude: 그럼 문제 없을듯
2017-08-25 09:36 Fresh Chicken: 롱놋 괜찮군
2017-08-25 09:36 Fresh Chicken: 1번대신 5번으로 수정완료
2017-08-25 09:36 Lude: 01:03:929 - 여기 노트 추가해도 될듯
2017-08-25 09:36 Lude: 00:59:065 (59065|3,59065|1,59146|2) - 여기도 마찬가지
2017-08-25 09:37 Fresh Chicken: 4개로 수정완료
2017-08-25 09:37 Fresh Chicken: 거기는 노트를 하나 줄였음
2017-08-25 09:37 Fresh Chicken: 3개있네
2017-08-25 09:37 Lude: 01:31:497 - 요기 마이너한 하이햇 의도적 스킵?
2017-08-25 09:38 Lude: 예를 들어 01:32:551 - 01:32:713 -
2017-08-25 09:39 Fresh Chicken: ㅇㅇ 스네어랑 1/2만 강조
2017-08-25 09:39 Lude: ok
2017-08-25 09:39 Lude: 그럼 진짜 없음
2017-08-25 09:39 Lude: ohhhh wide screen support....
2017-08-25 09:39 Lude: very...kungs...
2017-08-25 09:39 Fresh Chicken: oh no...
2017-08-25 09:39 Fresh Chicken: very kungs
2017-08-25 09:39 Fresh Chicken: 왜이리 웃기지
2017-08-25 09:39 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2017-08-25 09:40 Lude: 노말 추가하는건가
2017-08-25 09:40 Fresh Chicken: 원기형이 만들어줬는데
2017-08-25 09:40 Fresh Chicken: 씨빨 파일 잊어버림
2017-08-25 09:40 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2017-08-25 09:40 Lude: 잌ㅋㅋㅋㅋ
2017-08-25 09:40 Fresh Chicken: 다시살렸으니 다시 받아야함
2017-08-25 09:40 Fresh Chicken: 아니 업뎃했는데 누락됬음
2017-08-25 09:40 Fresh Chicken: 그상태로 포멧을 해버림
2017-08-25 09:40 Fresh Chicken: 그렇게...그는...
2017-08-25 09:41 Lude: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2017-08-25 09:41 Fresh Chicken: Now it's time to take 2 kudos...
2017-08-25 09:41 Fresh Chicken: Very sweet...
2017-08-25 09:41 Lude: ok
노 리플리 민즈 픽스 똉큐베리머치Garalulu wrote:
Hi
Looooooooooooooooooooong time no ccol
1|2|3|4|5|6|7
[BASIC][Wonki's NOVICE]
- 00:01:011 - 00:01:984 - 개인적인 의견이지만 이 파트도 충분히 긴 사운드니 롱놋으로 표현해주면 좋겠구만
- 00:05:389 (5389|6,5713|6) - 꼭 같은 col에 두어야 할 필요는 없는듯. PR을 고려해 00:05:713 (5713|6) - 를 5col로 움직이면 이쁘겠다
- 00:32:956 (32956|1) - 롱놋 길이가 살짝 애매한데, 00:32:956 - 00:33:281 - , 00:33:281 - 00:33:605 - 가 각각의 멜로디니까 00:33:281 - 까지로 길이를 줄이면
좋겠다- 00:39:605 - suggestion, 드럼이 강하게 3개 내려찍는 구조니까 다른 패턴과 차별성을 두게 같은 col에 위치하는 건 어때
- 01:10:902 (70902|5) - 왜 안 대칭요 불ㅡ편
[Reba's ADVANCED]
- 01:37:254 - Maybe 하나 빼먹은듯
[jaka::zip's EXHAUSTttttttttttttttttttt]
- 00:32:470 - 드럼 하나 빼묵었구만 냠냠
- 00:44:794 - 00:45:443 - 이 파트와 동일한 파트 : 00:49:983 - 00:50:632 - , 00:55:173 - 00:55:821 - . 드럼 살짝 다른 부분 : 01:00:362 - 01:01:011 - . 전부
모양이 다르니 좀 이상한듯. 통일성이 필요하다 - 나중에 전체적을 ㅗ손좀 보겠음- 01:57:119 - 01:57:362 - 이후 점프와 좀 낑기니까 약간 모양이 안이쁘넹 How about this?
[GRAVITY]
- 00:10:902 - 00:12:362 - 못생겼네. 00:11:875 - 00:12:362 - 에 있는 롱놋이 멜로디 PR과 다르게 공간에 끼여있다는
느낌이고, 00:11:713 - 굳이 여기에 노트 2개를 둬서 드럼을 강조할 필요가 있나 싶음. How about this? 기다란 롱놋의 길이도 상황에 따라 젖절히 조절해서 이렇게 배치하는 게 더 이쁘당- 00:47:713 - 00:48:038 - 이 부분과 00:58:092 - 00:58:416 - 이 부분의 모양이 다르네. 난 후자로 둘 다 만드는 게 이쁠것같다
- 01:25:011 - 01:26:308 - 난 이 소리들이 노트 2개씩 넣을 만한 세기인지 잘 모르겠다. 01:56:146 - 01:57:443 - 와 비교해봐도 너무 작은 소리.
난이도 명 좀 얼른 바꿔라 현기증 난다[]
- 00:42:200 - missing note 드람 yeah yeah
- 00:47:065 - 00:47:389 - 읏딴 딴 표현을 확실히 하기위해 00:47:146 - 와 00:47:308 - 에 있는 노트가 00:47:794 (47794|3,47956|3) - 처럼 같은 col에 있는게 좋겠다 yeah
- 00:57:443 - 00:57:767 - same issue with above yeah
- 00:48:038 - 강한 드럼이 있는 것 치곤 노트수가 너무 적은듯 드럼 자체는 같음, 덥스텝 소리때문에 좀 부각되보이는것
- 01:14:632 - 01:16:254 - 여기도 01:14:713 - 같은 소리에 세개 정돈 박아야할듯; 노트가 너무 빈다 - 잘못집은듯?
- 01:16:254 - 01:21:119 - 여기도 드럼에 세개 정도 박아버려줭
섹시한데 중간중간 스트림은 오히려 자카난이도보다 밀도가 낮으니깐 한번 체크해서 노트 싸게싸게 박아버리는게 좋을 것 같다
DONE
Garalulu wrote:
Hi
Looooooooooooooooooooong time no c
[notice]col
1|2|3|4|5|6|7
[jaka::zip's EXHAUSTttttttttttttttttttt]DONE 도네
- 00:10:902 - 00:12:362 - 못생겼네. 00:11:875 - 00:12:362 - 에 있는 롱놋이 멜로디 PR과 다르게 공간에 끼여있다는
느낌이고, 00:11:713 - 굳이 여기에 노트 2개를 둬서 드럼을 강조할 필요가 있나 싶음. How about this? 기다란 롱놋의 길이도 상황에 따라 젖절히 조절해서 이렇게 배치하는 게 더 이쁘당 굳- 00:47:713 - 00:48:038 - 이 부분과 00:58:092 - 00:58:416 - 이 부분의 모양이 다르네. 난 후자로 둘 다 만드는 게 이쁠것같다 짧은 농놋
연타로 통일했어- 01:25:011 - 01:26:308 - 난 이 소리들이 노트 2개씩 넣을 만한 세기인지 잘 모르겠다. 01:56:146 - 01:57:443 - 와 비교해봐도 너무 작은 소리. 흠터레스팅
난이도 명 좀 얼른 바꿔라 현기증 난다 으악 업뎃 막으려고 난이도명 살짝 바꿨었는데 치킨형이 그대로 업로드하고 무덤갔어 으아악
ang_VianK_ wrote:
hello 'w')/
1|2|3|4|5|6|7
jaka00:27:605 (27605|1) - move this into col 4 why
00:31:497 (31497|3,31659|2) - ctrl +j 00:31:497 (31497|3,31659|2,31821|0,31983|1,32146|2) - PR
00:31:497 (31497|3,31659|2,37497|2,37659|1) - idk tbh, this is should be one LN? i think you have the old version of the map or smth,
i don't get what you're saying
00:42:038 (42038|4,42200|2) - ^ ^
00:48:956 (48956|5,49065|5) - intended lmao sorry
01:31:497 (91497|0) - start at this point, the pattern kinda monotone, please make them more variative, and also what are u doing with this section ( 01:31:983 (91983|0,91983|2,91983|1) - ) 3 note? drum=triple, hi-hat=single. being monotone is intended because why not lel
good luck
thanks~_VianK_ wrote:
hello 'w')/
1|2|3|4|5|6|7
gravity00:21:281 (21281|3,21321|2,21362|1,21402|0,21524|2,21524|0) - too speaky tbh.. try this one https://puu.sh/yIapP/474b5950ca.png - seems fine
00:22:416 - add 1 LN again in 1 (?) - uhh why?
01:14:713 - add 1 note again since 01:14:470 - and 01:14:956 - 3 note - I'll remove 3 instead
i'm not sure if 4 note is a good idea, i more prefer if use LN
01:52:092 - 3 notes? - no for playable
jaka00:27:605 (27605|1) - move this into col 4
00:31:497 (31497|3,31659|2) - ctrl +j
00:31:497 (31497|3,31659|2,37497|2,37659|1) - idk tbh, this is should be one LN?
00:42:038 (42038|4,42200|2) - ^
00:48:956 (48956|5,49065|5) -
01:31:497 (91497|0) - start at this point, the pattern kinda monotone, please make them more variative, and also what are u doing with this section ( 01:31:983 (91983|0,91983|2,91983|1) - ) 3 note?
good luck
Asherz007 wrote:
Hello!
Feru and I have had a little discussion over this map, and we have decided to disqualify this beatmap primarily for the reasons below. (Apologies for the last-minute dq, literally the earliest available moment for me to check the map)My main concern here is about the hitsounds. I feel that the custom hitsounds blend far too much because of how similar they are to sounds in the audio, as well as them being at a lower volume. I would suggest making those hitsounds significantly louder so that they stand out more and/or replace with hitsounds that sound a little different compared to ones in the audio.
Does the world change? well blended hitsound is a one of reason of disqualify?
Another concern that Feru raised was the difficulty gap between NOVICE and ADVANCED at 00:48:686 (48686|3). To go from a 2/1 LN to a 1/6 burst felt like a little bit too much of a gap, so we'd strongly suggest buffing NOVICE at this point. (An example I could recommend would be to use 1/2 LNs here instead.)
This I could agree, I'll change NOV as you guys suggestion.
There are also a few hitsound inconsistencies in the lower difficulties, but I'll make those in a separate post to this one (since I needed to write this one quickly before it was too late) along with anything else that I want to suggest changes for.
Will refer your mod with this problem
Again, apologies for the last-minute dq.
You are just doing your job now so I think you shouldn't apologies for it?
No reply : fixedAsherz007 wrote:
Ok, so here are the hitsound inconsistencies/inaccuracies that I found. Bear in mind that when applying hitsounds using the wcf method that it is possible to apply more than one hitsound to a note.
(Personally, I would also recommend using some sort of custom hitnormal as well, since it kinda gives a "mushy" feeling (literally don't know how else to describe this feeling lol) which I don't really think works well for this song; maybe some hi-hat of sorts.)HS inaccuraciesThese would only be suggestions based on the current hitsounds that you have; if you're changing them, then they might not be as relevant.
- 00:17:551 to 00:22:740 - I feel like this section lacks a significant amount of F hitsounds here. You could (for example on GRAVITY) put them on each 4-note chord and then at 00:20:470 and every 1/1 after that.
- 00:32:956 - I feel like the hitsounds here should be W and F rather than C and F.
- 00:33:605 - ^
- 00:51:281 - missing W
- 00:58:416 and 00:58:740 - Might be better to have a C here instead? - No, this section is too quite for C.
- 01:00:362 to 01:02:308 - I think you'd still be better off having the W hitsound every 1/1 here.
- 01:21:119 to 01:24:686 - ^ - no, because a song itself have snare for each 1/1 sections, that is why I added C
- 01:24:848 - W here as well?
- 01:37:983 - I would probably think about using an F here instead of a C.
- 01:47:146 and 01:47:308 - Personally feels a tiny bit odd not to have hitsounds here. (a W, maybe.)
- 01:52:254 - Might want to add an F here. - I think no, there's no need F because song itself doesn't.
- 01:52:254 to 01:57:362 - Again, might be better to use W over C here - ^
HS BASIC
- 00:20:470 (20470|2) - All other difficulties have C here
- 00:24:038 (24038|6) - Could apply F here as well
- 00:34:416 (34416|4) - ^
- 00:53:551 (53551|3) - Might be useful to add W here as well
- 01:02:956 (62956|5,63281|3) - add C
- 01:05:551 (65551|3) - add F
HS NOVICE
- 00:01:984 (1984|4) - add W
- 00:24:038 (24038|5) - add F
- 00:32:956 (32956|3,33605|6) - Kinda confused as to why these have different hitsounds even though they're for the same thing. - Added F also like other difficulties.
- 00:34:416 (34416|6) - add F
- 00:44:794 (44794|1) - add W
- 00:53:551 (53551|1) - add W
- 00:55:173 (55173|3) - add F
- 01:02:956 (62956|3) - add C
- 01:05:551 (65551|5) - add F
And some other stuff I wanted to raise while looking through. (1|2|3|4|5|6|7)BASIC
- 01:16:578 (76578|5,76740|4) - Shouldn't this be a 1/1 LN? (Like with 01:06:200 (66200|4))
- 01:47:713 (107713|3,107875|4,108038|5,108200|6) - pair of 1/1 LNs? - For emphasis first start of highlight parts, both.
Wonki's NOVICE
- 00:33:443 - shouldn't there be two notes here like 00:32:632 (32632|0,32794|6)? -> ?? both are single
- 00:59:713 (59713|0) - I'm kinda confused as to why this is over two distinct chords. I could understand the slight overlaps earlier as a stylistic choice, but this one I don't really understand.
- 01:10:092 (70092|4) - I'm not entirely sure why the slightly more complex part of the phrase is mapped easier than the other section. It would perhaps be better to replace this with something like a 1/4 roll. - This sone should be understandable pattern because there have definitely what mapper intended (emphasising kick only)
- 01:14:632 - Similar to above, I think this is a little too sparse for what the song is offering for you to use. You could (for example) use the extra toms and have (extra) notes at:
- 01:14:632
- 01:14:875
- 01:15:119
- 01:15:362
- 01:54:848 - I swear, this bit is screaming "buff me pls" at me lmao. As it stands, I feel like this is a little underdone for what is meant to be the most intense section of the song, particularly compared to the rest of the kiai. Something you could do would be to make 01:54:848 (114848|2,115173|4,115497|1,115821|5) - have doubles instead and, at 01:56:146, going for a 1/4 stream instead of the 1/2 jumpstream here. yes but not 01:54:848 - adding note in here, doesn't relly effect much while playing.
Reba's ADVANCED
- 01:26:308 - Perhaps an odd design choice not to put anything here? it's pretty silent, and could be understand if mapper intended to make this section empty
- 01:31:335 (91335|4) - I feel like this should be in col 7 rather than 5 for a slight pitch relevancy thing; I don't really think the stack in 5 makes much sense here, or move 01:31:497 (91497|4,91821|4) to col 6 4 instead, you might check a mapper doesn't really care about pitch, so considered playability only
- 01:47:551 (107551|1) - Are you sure you wanted this to be an LN?
- 01:48:848 - Missing note in col 4?
- 01:56:146 - I feel like this is slightly too dense compared to the rest of the difficulty. I would probably nerf to dense js rather than everything being doubles here. - This is definitely not hard as this difficulty is, yes if you are not able to play this chart, it looks hard, but this part is really well considered handbalance also technically has nothing problem, even all of highlight part 01:37:983 - ~ 01:54:848 - is more complexly harder
jakadswhydoallofyourgddiffnameshavereallyweirdtitleslolI don't think I actually have anything important to say here, maybe wanna ask about ^ tho lolGRAVITY
- 00:22:416 (22416|2) - Wondering why this is just an LN rather than the 1/8 like 00:21:767 -(21767|6,21808|5,21848|4,21889|3,22092|0,22132|1,22173|2,22213|3,22254|6,22294|5,22335|4,22375|3) (they're following the same sound, after all.) - This part is much harder harder pitch, Thought use 1/16 first but that is not so good idea I guess, so a way of making difference with other 1/8 is using LN, that is why I don't use 1/8, make difference than other 1/8s,
- 00:28:254 - Feel like you're missing a note in col 6/7
- 00:58:902 (58902|4,59065|6) - Could potentially move to 6 and 5 respectively for some pr for 00:58:578 (58578|5,58740|6,58902|4) on that... sound thing - ?? already on 5, and even on 6 doesn't really effect so much, I'll keep it as it is.
- 01:38:632 (98632|2,98632|3,98632|6,98632|1) - p sure having a 5th LN chord is a little odd since you don't do this on other occasions. Might be messing with the layering a little, seeing as 01:39:038 (99038|0,99200|2) - aren't doubles and probably should be from the looks of it. - I can't understand why it's odd or what should be a problem, and 01:39:038 - added, it seems my mistake.
- 01:53:227 (113227|6,113227|4) - How come this is a 2-note chord rather than 4 (for the snare)? A suggestion would be to make 01:53:308 (113308|0,113308|2) a single (to avoid cluttering) and 01:54:767 (114767|5) - a double (because these aren't consistent with each other as it stands).No, there are all double stream except this 01:54:524 - part (because 01:54:848 - it gets more harder to play from here, so I make it 2-1-2-1 for good to play)
- 01:57:119 (117119|1,117119|0,117119|2) - Might want to differentiate this somewhat from the other chords. Perhaps have this chord use [234] rather than the one before it to have emphasis via a note in the central column. - (234) pattern will shows helly hell to right spacebar players, so no
Also, Feerum did mention to me that the background is currently in a .png format, which is usually quite large in filesize, so it might be better to have it as a .jpg to reduce that by a fair amount. - I'll keep it as it is, doesn't feel too much to change it.
I don't really know what you mean with "world change". Blending hitsounds never were alright. Like, never. It's part of the General Ranking Criteria which apply to all game modes. It's stated there that all hit sounds must be audible.Fresh Chicken wrote:
Does the world change? well blended hitsound is a one of reason of disqualify?
Since yet not other stated in the osu!mania Ranking Criteria, this map is not an exception.Ranking Criteria wrote:
Hit sounds must be audible. Their purpose is to provide feedback, so hit sounds with extremely low volume or samples that blend with a song’s samples are unacceptable. Specific game modes list exceptions to this rule on their respective ranking criterias.