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NOMA - Brain Power [OsuMania]

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Total Posts
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Topic Starter
[Crz]Makii
This beatmap was submitted using in-game submission on 2017年9月27日 at 17:41:28

Artist: NOMA
Title: Brain Power
Source: SOUND VOLTEX II -infinite infection-
Tags: sdvx sound voltex bass power o-oooooooooo aaaae-a-a-i-a-u- jo-oooooooooooo aae-o-a-a-u-u-a- e-eee-ee-eee aaaae-a-e-i-e-a- jo-ooo-oo-oo-oo eeeeo-a-aaa-aaaa
BPM: 170
Filesize: 3322kb
Play Time: 01:48
Difficulties Available:
  1. ADVANCED LV.09 - 4Key (2.03 stars, 584 notes)
  2. EXHAUST LV.13 - 4Key (3.47 stars, 1078 notes)
  3. INFINITE LV.16 - 4Key (4.15 stars, 1249 notes)
  4. NOVICE LV.05 - 4Key (1.39 stars, 334 notes)
Download: NOMA - Brain Power
Information: Scores/Beatmap Listing
---------------
DIFF NAME CHANGED TO SDVX IV level,so plz redl if you download it before 8/21/2017
try again(4)
Ochasan
hi~ [Crz]Sword :D

going to topic, this map is so powerfull to ranked & approved <3

this is your mod request <3 hope you can understand my imo

MOD
difficulty name is wrong, the true name if you make diff like sdvx is Infinite
00:22:770 (22770|3) - to 00:23:123 (23123|3) - hmm.... looks like 1/8 for me~
00:23:476 (23476|1) - to 00:24:887 (24887|2) - people will miss because the SV, and you can make LNAVITY in this part <3
00:24:887 (24887|2) - to 01:08:972 (68972|3) - :/ i don't sure want to lnavity or not
01:11:419 (71419|1) - to 01:12:463 (72463|2) - what a screaming Sv (i test it and not fc XD lmao)
Raediaufar
m4m

INFINITE
00:18:446 - I think you should put another 1/4 LN here because the sound is exist

00:35:123 - I don't think the notes should be triple here, just two is enough

00:39:711 - same here too

00:46:770 - yeah

00:50:299 (50299|0,50299|3) - the LN sound is actually until here 00:51:005 -

00:59:122 - maybe a bit pattern variation on this part? I see that your pattern here is almost same

01:12:637 - the SV is overlapping at 2x here, it's not good and it's not readable. Consider to leave it on 1x speed. Or if you don't like it you can use SV style like on the pattern before but idk how to do it right

EXHAUST
00:21:711 (21711|0,21887|3) - since the sound is not long as this LN, it's better to change the LN to normal note only

00:27:711 (27711|0,27711|1,27711|3) - just really same sound as before, I don't see why you make this one triplet but not on the previous part. Suggest to change this to double

00:30:535 (30535|2,30535|0,30535|3) - pretty much same as above

00:33:358 (33358|2,33358|1,33358|3) - ^

01:04:231 (64231|0) - make this double note because there's a drum kick sound here

ADVANCED
00:19:064 - add note here? there's a drum kick sound

00:58:417 (58417|2) - make it LN until here 00:58:770 -

01:04:231 - add another note here because of drum kick

NOVICE
00:46:064 (46064|3,46064|0) - just make this single note, I don't see the reason why this should be two notes

00:47:123 - make LN transition here? because the sound is changing too here

01:11:419 - this part is just don't follow the music well. Try this https://osu.ppy.sh/ss/5183616
Topic Starter
[Crz]Makii

Raediaufar wrote:

m4m

INFINITE
00:18:446 - I think you should put another 1/4 LN here because the sound is exist

00:35:123 - I don't think the notes should be triple here, just two is enoughno,I think triple is necessary to show there

00:39:711 - same here too

00:46:770 - yeahsame as 35:123

00:50:299 (50299|0,50299|3) - the LN sound is actually until here 00:51:005 -

00:59:122 - maybe a bit pattern variation on this part? I see that your pattern here is almost samehmm..I can't think a better patterns ;w;

01:12:637 - the SV is overlapping at 2x here, it's not good and it's not readable. Consider to leave it on 1x speed. Or if you don't like it you can use SV style like on the pattern before but idk how to do it right

EXHAUST
00:21:711 (21711|0,21887|3) - since the sound is not long as this LN, it's better to change the LN to normal note only

00:27:711 (27711|0,27711|1,27711|3) - just really same sound as before, I don't see why you make this one triplet but not on the previous part. Suggest to change this to double

00:30:535 (30535|2,30535|0,30535|3) - pretty much same as above

00:33:358 (33358|2,33358|1,33358|3) - ^

01:04:231 (64231|0) - make this double note because there's a drum kick sound here

ADVANCED
00:19:064 - add note here? there's a drum kick sound

00:58:417 (58417|2) - make it LN until here 00:58:770 - 00:58:417 - a new rhythm start,I choose end LN here to show

01:04:231 - add another note here because of drum kick

NOVICE
00:46:064 (46064|3,46064|0) - just make this single note, I don't see the reason why this should be two notes

00:47:123 - make LN transition here? because the sound is changing too here

01:11:419 - this part is just don't follow the music well. Try this https://osu.ppy.sh/ss/5183616
no reply=fixed
Ochasan all fixed
thanks a lot everyone!
DeletedUser_3886246


Yoooo, M4M trough pm~ =w=
My mod won't be as long as I normally mod, feeling pretty down right now, sry about that.



Columns
| 1 | 2 | 3 | 4 |


Novice

● 00:34:417 (34417|3) - Put it on 3. If you put it there because of the drums, it's a clap and should be on another column as the next one.
● 00:46:770 (46770|0,47123|3) - CTRL+H, the first LN is higher pitched than the next one, so the higher pitched LN should be right.
● 01:23:909 (83909|1) - Why did you use two notes there? There aren't any more doubles until the end .-.

Advanced

● Didn't find anything c:

Exhaust

● 01:43:764 (103764|3,103851|2,103938|0) - The only thing that feels strange to play is this part of the stream.

Infinite

● Sorry, can't even pass that map :c

Really nice mapset, get it ranked pls, ty xD
arcwinolivirus
"Arcwinolivirus' Osumania Mod Nest Of Mappers"

Willing to help you in times of mania mod struggles


Note:
• First of all I want to apologize if I am to say something that will hurt your mapper feelings. Remember that I only want to advice, suggestion and recommend ideas for the improvement of your map. Please do understand and thank you.
• Do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I am to suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.



[General]
Audio: OK! but can be improved with a 192kbps version
BG: It should be exactly 800x600 / 1024x768 / 1366x768
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[NOVICE]
SPOILER
00:07:240 (7240|0) - I suggest to remove this note as I think the sfx sound that the 00:07:240 (7240|3) - represents is enough similar to 00:06:535 (6535|0) - . Also 00:07:240 (7240|0,7240|3) - differs in sound power than 00:07:946 (7946|0,7946|2) - . If removed, better move 00:06:887 (6887|3) - to 3 so it can be similar to 00:07:240 (7240|3,7593|1) -

00:18:182 - it seems its better to have some long note here because of that long distorted sound effect rather than 00:18:535 (18535|3) - which is another sound effect but not a long sound. Think about this one.

00:24:887 - add note to 4? very strong sound as the vocal starts.

00:30:535 (30535|1) - sudden double imo. I hear no additional strong sound here to make it double.

00:35:476 - suggesting: http://puu.sh/p4MJL/9d87011e50.jpg for better vision of LN and more comfortable.

00:36:535 (36535|2) - move to 4 or 1 inorder to avoid that 1/1 stack at 3rd column.

00:52:770 (52770|0) - change to long note until 00:53:123 - for that drumroll-like sound.

[ADVANCED]
SPOILER
00:06:887 (6887|3,7064|1) - move to 2 and 1 respetively for pitch and comfortable stair pattern.

00:19:064 (19064|2,19240|1) - ctrl H more comfortable. If ever applied, move thi note 00:19:593 (19593|3) - to 2

00:27:711 (27711|1) - remove. sudden triple here. As previously mentioned in NOVICE, no sudden instrument occured here. Also the EXHAUST do not have triple in this part.

00:30:535 (30535|3) - ^

00:33:358 (33358|0) - ^

00:37:593 (37593|3) - ^

00:39:005 (39005|3) - ^

00:40:417 (40417|0) - ^

00:41:829 (41829|0) - ^

00:43:240 (43240|1) - ^

00:44:652 (44652|3) - ^
*pretty much to say to thoes following parts, the snares are even stronger. They do not fit as triple as they do not have impact sounds. A good triple you did in the map is like this part: 00:59:122 (59122|2,59122|0,59122|3,59828|3,59828|1,59828|0) - which covering the explosion sounds that the triple notes can be felt by the players. I let you decide what to do here mate.

01:35:007 (95007|2) - remove. It is the same as 01:35:701 (95701|3,95701|1) - which are only LNs.

01:36:394 (96394|1) - ^
01:37:782 (97782|2) - ^
01:40:556 (100556|1) - ^
01:41:943 (101943|1) - ^
*triples which even EXHAUST do not contains

[EXHAUST]
SPOILER
00:18:446 - add note? sound effect occurs here which is similar to 00:18:270 (18270|2,18358|0) -

00:21:711 (21711|0,22064|3) - remove, sudden triples.

00:23:476 (23476|0) - ^ same reason, pretty much to say 00:23:476 (23476|2,23476|3) - is same as 00:23:740 (23740|0,23740|1,24005|3,24005|2,24270|1,24270|0) -

00:36:887 (36887|1,37064|2) - remove, overlayered for a kick sound.

00:37:593 (37593|3) - ^

00:41:829 (41829|3) - ^

00:42:535 (42535|1,42711|2) - ^

00:48:887 (48887|3,49152|0,49417|1) - remove, there's no triple here even in INFINITE. After the removal, you may change 00:48:887 (48887|0,49152|1,49417|2) - to LN if you like since there are distorted sound effects. You decide, mate.

00:51:358 (51358|0) - remove, no additional sound occured.

00:56:211 (56211|3,56476|0) - ^

00:58:593 (58593|1) - move to 3 so these notes would sync along 00:58:946 (58946|1,59299|1,59651|2,60004|2) -

01:20:961 (80961|0) - move to 3 to avoid that 3-note stack at column 1

01:34:140 (94140|0) - ^ to 3

I see that you made a bridge in terms of difficultness here. As it ends, the density increases. Might be a conflict to consistency but seems fine for me. Nice difficulty to be honest~

[INFINITE]
SPOILER
00:03:711 (3711|1) - remove. Only kick sound occured here. Its better to triple on the snare parts as they are more consistent and has more impact. Example of snares are 00:02:652 - , 00:03:358 - , 00:04:064 - and I think you got it now, you decide mate. You may take reference to other ranked maps since most of them are using that technique. With that being said and if you are to follow that, there are many changes will happen in this difficulty.

Also avoid using triples on a weak sound like 00:52:064 (52064|0,52064|3,52064|1) - which is only a hihat + low-sound effect. Its kinda awkward if you will compare it with 00:58:770 (58770|2,58770|0,58770|3) - which has a strong cymbal or 00:59:122 (59122|0,59122|3,59122|2) - which has explosion sound effects that really fits for triple note (not considering the LN factor).

the rest, without regarding the layering issue, are actually looking good and fine. Just need some fix on those note densities and this will be awesome.


[Overall]
Brain Powaaah swoosh swoosh XD
Good Luck for ranking o/






~ END OF MOD ~
Protastic101
Wow, I'm looking at all these mods with their fancy headings and stuff, and I'm here like, "Eyyy, lmao" *throws gifs everywhere*
Anyways! Onto the mod! Maybe!

Column 1|2|3|4

What is "Brain Power" actually?
[General]- Wouldn't it be better if your difficulty names began with BASIC since it's the easy difficulty? And then go to NOVICE, ADVANCED, EXHAUST and end it there.
- Seeing as ADVANCED is about 1/4 LN's, would OD ~7.2 be better?
- Anddd, seeing that INFINITE has a fair amount of LNs too, wouldn't OD ~8.2 be better?

[ADVANCED]00:05:123 (5123|1,5123|2,5829|0,5829|3,6182|1,6182|2) - Consider reducing these to single notes since their sound seems to fade away for a second.
00:10:770 (10770|3,10770|0,11476|0,11476|1) - ^^
00:12:887 (12887|0) - Why not replace this with 1/3 notes? It helps to prepare players for the above difficulty where you use triples instead.
00:16:770 (16770|3,16770|0,17476|1,17476|3) - Reduce to single notes to represent the fading music?
00:27:711 (27711|0,27711|3,27711|1) - Reduce to a double note; there's only a kick here and no crash/snare/anything else.
00:29:123 - In this measure, why not add a note on the red ticks to represent that stuttering kind of sound.
00:30:535 (30535|1,30535|3,30535|2) - Same stuff I said about triples. I personally think it's too early of a difficulty to introduce them. You tend to only see them in a Hard and up difficulty.
00:33:358 (33358|1,33358|0,33358|2) - ^^ and I'll stop mentioning them now.
00:35:123 (35123|0) - Remove the LN and add notes at 00:35:123 and 00:35:123 to show the wub wub XD
00:38:299 (38299|0) - Remove LN and add notes instead?
00:39:711 (39711|0) - Remove and add 1/3 notes instead to help teach lower leveled players compound timing I guess.
00:43:946 (43946|3) - Same stuff I said about removing the Ln and adding notes instead.
01:25:296 (85296|1,85296|0) - Reduce to a single note since there's no real accent on this.

[Exhaust]00:12:623 (12623|0) - This starts at 00:12:711 and only lasts for 1/2 beat. Add a note at 00:12:623 to keep the flow though.
00:12:182 (12182|0,12182|3,12270|2,12270|1,12446|0,12446|1,12535|2,12535|3) - Make these singles maybe? I mean, their sound is muted, so I feel like it shouldn't be as heavily accented in the map compared to everything around it.
00:35:123 (35123|2,35240|1,35358|2) - Make these LN's and touch their ends together since the wub is sustained?
00:36:887 (36887|2,36887|3,36887|1,37064|1,37064|2,37064|0,37240|3,37240|2) - I feel like the accented note is on the double, and the triples are just kicks, so reduce the triples to doubles and increase the double to a triple?
00:42:535 (42535|1,42535|2,42535|3,42711|1,42711|2,42711|0,42887|2,42887|3) - ^^
01:07:569 - For the rest of this measure, maybe reduce all the notes to single notes since the sound becomes muted and dampened?
01:09:847 - Make this a double since it's a kick like 01:09:672 (69672|0,69672|1,70023|2,70023|1)
01:15:932 (75932|2,76019|3,76105|1,76192|0,76279|2,76365|3,76452|1,76539|0,76626|2,76712|3,76799|1,76886|0) - Since you seem to mirror your rolls like the next two ones, control J this so it's the opposite of the first roll. Move 01:16:972 (76972|1,76972|0) two columns to the right if accepted.

[NOVICE]00:36:887 (36887|2,37064|1,37240|2) - Control H this so as to avoid a jack with 00:36:535 (36535|2) since I thought it played a little unexpectedly during my test play; of course I can also understand why you have it like that since 00:36:535 (36535|2,36887|2) are the same exact kicks, but I don't know.
01:03:703 (63703|2) - This is me being very nitpicky about note placements, but the previous single note was in the same column, so move this to 2 so you don't play the same set of doubles and singles consecutively (if that makes any sense, which it probably doesn't).

Edit: I saw that you have m4m slots open in your queue, but this was your only mania map and you requested a NM in my queue T.T *cries in a little corner*
Topic Starter
[Crz]Makii

G3m4sSt4ffLP wrote:



Yoooo, M4M trough pm~ =w=
My mod won't be as long as I normally mod, feeling pretty down right now, sry about that.



Columns
| 1 | 2 | 3 | 4 |


Novice

● 00:34:417 (34417|3) - Put it on 3. If you put it there because of the drums, it's a clap and should be on another column as the next one.fixed
● 00:46:770 (46770|0,47123|3) - CTRL+H, the first LN is higher pitched than the next one, so the higher pitched LN should be right.Nice,fixed
● 01:23:909 (83909|1) - Why did you use two notes there? There aren't any more doubles until the end .-.xD maybe a mistake,fixed

Advanced

● Didn't find anything c:

Exhaust

● 01:43:764 (103764|3,103851|2,103938|0) - The only thing that feels strange to play is this part of the stream.ok,I fixed with 01:43:764 (103764|2,103851|3) -

Infinite

● Sorry, can't even pass that map :c lol

Really nice mapset, get it ranked pls, ty xD

arcwinolivirus wrote:

"Arcwinolivirus' Osumania Mod Nest Of Mappers"

Willing to help you in times of mania mod struggles


Note:
• First of all I want to apologize if I am to say something that will hurt your mapper feelings. Remember that I only want to advice, suggestion and recommend ideas for the improvement of your map. Please do understand and thank you.
• Do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I am to suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.



[General]
Audio: OK! but can be improved with a 192kbps version
BG: It should be exactly 800x600 / 1024x768 / 1366x768
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[NOVICE]
SPOILER
00:07:240 (7240|0) - I suggest to remove this note as I think the sfx sound that the 00:07:240 (7240|3) - represents is enough similar to 00:06:535 (6535|0) - . Also 00:07:240 (7240|0,7240|3) - differs in sound power than 00:07:946 (7946|0,7946|2) - . If removed, better move 00:06:887 (6887|3) - to 3 so it can be similar to 00:07:240 (7240|3,7593|1) - Nice,fixed

00:18:182 - it seems its better to have some long note here because of that long distorted sound effect rather than 00:18:535 (18535|3) - which is another sound effect but not a long sound. Think about this one.00:18:535 - has a 1/2 rhythm,I want use LN to show this.00:18:182 (18182|3) - fixed

00:24:887 - add note to 4? very strong sound as the vocal starts.ok

00:30:535 (30535|1) - sudden double imo. I hear no additional strong sound here to make it double.a mistake,fixed

00:35:476 - suggesting: http://puu.sh/p4MJL/9d87011e50.jpg for better vision of LN and more comfortable.I think it's ok,00:35:476 (35476|3,35476|1,35829|0,35829|2) - is comfortable enough.But I removed a note in 00:34:770 - to make it more comfortable

00:36:535 (36535|2) - move to 4 or 1 inorder to avoid that 1/1 stack at 3rd column.I move it to 2 xD

00:52:770 (52770|0) - change to long note until 00:53:123 - for that drumroll-like sound.fixed

[ADVANCED]
SPOILER
00:06:887 (6887|3,7064|1) - move to 2 and 1 respetively for pitch and comfortable stair pattern.fixed

00:19:064 (19064|2,19240|1) - ctrl H more comfortable. If ever applied, move thi note 00:19:593 (19593|3) - to 2fixed all

00:27:711 (27711|1) - remove. sudden triple here. As previously mentioned in NOVICE, no sudden instrument occured here. Also the EXHAUST do not have triple in this part.

00:30:535 (30535|3) - ^

00:33:358 (33358|0) - ^

00:37:593 (37593|3) - ^

00:39:005 (39005|3) - ^

00:40:417 (40417|0) - ^

00:41:829 (41829|0) - ^

00:43:240 (43240|1) - ^

00:44:652 (44652|3) - ^
*pretty much to say to thoes following parts, the snares are even stronger. They do not fit as triple as they do not have impact sounds. A good triple you did in the map is like this part: 00:59:122 (59122|2,59122|0,59122|3,59828|3,59828|1,59828|0) - which covering the explosion sounds that the triple notes can be felt by the players. I let you decide what to do here mate.hmm I agree with you all,all fixed

01:35:007 (95007|2) - remove. It is the same as 01:35:701 (95701|3,95701|1) - which are only LNs.01:35:007 - I think it's a new rhythm start,and I used 3 notes to show there.

01:36:394 (96394|1) - ^
01:37:782 (97782|2) - ^
01:40:556 (100556|1) - ^
01:41:943 (101943|1) - ^all fixed
*triples which even EXHAUST do not containsyep :p

[EXHAUST]
SPOILER
00:18:446 - add note? sound effect occurs here which is similar to 00:18:270 (18270|2,18358|0) - I found there is 1/3,so rearranged there.

00:21:711 (21711|0,22064|3) - remove, sudden triples.fixed

00:23:476 (23476|0) - ^ same reason, pretty much to say 00:23:476 (23476|2,23476|3) - is same as 00:23:740 (23740|0,23740|1,24005|3,24005|2,24270|1,24270|0) - ok,fixed

00:36:887 (36887|1,37064|2) - remove, overlayered for a kick sound.

00:37:593 (37593|3) - ^

00:41:829 (41829|3) - ^00:41:829 - same as 00:40:417 - 00:39:005 - catch.

00:42:535 (42535|1,42711|2) - ^

00:48:887 (48887|3,49152|0,49417|1) - remove, there's no triple here even in INFINITE. After the removal, you may change 00:48:887 (48887|0,49152|1,49417|2) - to LN if you like since there are distorted sound effects. You decide, mate.removed and LN done.

00:51:358 (51358|0) - remove, no additional sound occured.

00:56:211 (56211|3,56476|0) - ^all fixed

00:58:593 (58593|1) - move to 3 so these notes would sync along 00:58:946 (58946|1,59299|1,59651|2,60004|2) - fixed

01:20:961 (80961|0) - move to 3 to avoid that 3-note stack at column 1fixed

01:34:140 (94140|0) - ^ to 3^

I see that you made a bridge in terms of difficultness here. As it ends, the density increases. Might be a conflict to consistency but seems fine for me. Nice difficulty to be honest~thanks xD

[INFINITE]
SPOILER
00:03:711 (3711|1) - remove. Only kick sound occured here. Its better to triple on the snare parts as they are more consistent and has more impact. Example of snares are 00:02:652 - , 00:03:358 - , 00:04:064 - and I think you got it now, you decide mate. You may take reference to other ranked maps since most of them are using that technique. With that being said and if you are to follow that, there are many changes will happen in this difficulty.I fixed some patterns.really thanks

Also avoid using triples on a weak sound like 00:52:064 (52064|0,52064|3,52064|1) - which is only a hihat + low-sound effect. Its kinda awkward if you will compare it with 00:58:770 (58770|2,58770|0,58770|3) - which has a strong cymbal or 00:59:122 (59122|0,59122|3,59122|2) - which has explosion sound effects that really fits for triple note (not considering the LN factor).Every sound effect I used 3 notes to show,I think it's good to explain the difference between vocals and sounds.

the rest, without regarding the layering issue, are actually looking good and fine. Just need some fix on those note densities and this will be awesome.lol thanks~


[Overall]
Brain Powaaah swoosh swoosh XD
Good Luck for ranking o/






~ END OF MOD ~

Protastic101 wrote:

Wow, I'm looking at all these mods with their fancy headings and stuff, and I'm here like, "Eyyy, lmao" *throws gifs everywhere*
Anyways! Onto the mod! Maybe!

Column 1|2|3|4

What is "Brain Power" actually?
[General]- Wouldn't it be better if your difficulty names began with BASIC since it's the easy difficulty? And then go to NOVICE, ADVANCED, EXHAUST and end it there.I follow the rank map "HAELEQUIN",it's diff are 'NOV,ADV,EXH,INF',so I think it's ok to set diff names now
- Seeing as ADVANCED is about 1/4 LN's, would OD ~7.2 be better?well,7.5 I think it's ok for player who only can play these stars map.
- Anddd, seeing that INFINITE has a fair amount of LNs too, wouldn't OD ~8.2 be better?od8.2 done~

[ADVANCED]00:05:123 (5123|1,5123|2,5829|0,5829|3,6182|1,6182|2) - Consider reducing these to single notes since their sound seems to fade away for a second.In my idea I put double notes in every vocal,but I changed some LN in there
00:10:770 (10770|3,10770|0,11476|0,11476|1) - ^^^
00:12:887 (12887|0) - Why not replace this with 1/3 notes? It helps to prepare players for the above difficulty where you use triples instead.1/3 is so hard for beginners,they can't find difference between 1/2 and 1/3...
00:16:770 (16770|3,16770|0,17476|1,17476|3) - Reduce to single notes to represent the fading music?LN instead
00:27:711 (27711|0,27711|3,27711|1) - Reduce to a double note; there's only a kick here and no crash/snare/anything else.vocal there..
00:29:123 - In this measure, why not add a note on the red ticks to represent that stuttering kind of sound.LN instead
00:30:535 (30535|1,30535|3,30535|2) - Same stuff I said about triples. I personally think it's too early of a difficulty to introduce them. You tend to only see them in a Hard and up difficulty.
00:33:358 (33358|1,33358|0,33358|2) - ^^ and I'll stop mentioning them now.fixed
00:35:123 (35123|0) - Remove the LN and add notes at 00:35:123 and 00:35:123 to show the wub wub XD1/3 done
00:38:299 (38299|0) - Remove LN and add notes instead?it's a 1/4 rhythm,I chose use LN to show
00:39:711 (39711|0) - Remove and add 1/3 notes instead to help teach lower leveled players compound timing I guess.done
00:43:946 (43946|3) - Same stuff I said about removing the Ln and adding notes instead.^^
01:25:296 (85296|1,85296|0) - Reduce to a single note since there's no real accent on this.fixed

[Exhaust]00:12:623 (12623|0) - This starts at 00:12:711 and only lasts for 1/2 beat. Add a note at 00:12:623 to keep the flow though.fixed
00:12:182 (12182|0,12182|3,12270|2,12270|1,12446|0,12446|1,12535|2,12535|3) - Make these singles maybe? I mean, their sound is muted, so I feel like it shouldn't be as heavily accented in the map compared to everything around it.fixed some but only a little
00:35:123 (35123|2,35240|1,35358|2) - Make these LN's and touch their ends together since the wub is sustained?I think it's ok now ;w;
00:36:887 (36887|2,36887|3,36887|1,37064|1,37064|2,37064|0,37240|3,37240|2) - I feel like the accented note is on the double, and the triples are just kicks, so reduce the triples to doubles and increase the double to a triple?
00:42:535 (42535|1,42535|2,42535|3,42711|1,42711|2,42711|0,42887|2,42887|3) - ^^I fixed some
01:07:569 - For the rest of this measure, maybe reduce all the notes to single notes since the sound becomes muted and dampened?remove a note
01:09:847 - Make this a double since it's a kick like 01:09:672 (69672|0,69672|1,70023|2,70023|1)double seems suddenly
01:15:932 (75932|2,76019|3,76105|1,76192|0,76279|2,76365|3,76452|1,76539|0,76626|2,76712|3,76799|1,76886|0) - Since you seem to mirror your rolls like the next two ones, control J this so it's the opposite of the first roll. Move 01:16:972 (76972|1,76972|0) two columns to the right if accepted.I understand it,but actually I only want to use a different patterns to show that avoid same as before

[NOVICE]00:36:887 (36887|2,37064|1,37240|2) - Control H this so as to avoid a jack with 00:36:535 (36535|2) since I thought it played a little unexpectedly during my test play; of course I can also understand why you have it like that since 00:36:535 (36535|2,36887|2) are the same exact kicks, but I don't know.
01:03:703 (63703|2) - This is me being very nitpicky about note placements, but the previous single note was in the same column, so move this to 2 so you don't play the same set of doubles and singles consecutively (if that makes any sense, which it probably doesn't).all fixed,rearranged some notes.

Edit: I saw that you have m4m slots open in your queue, but this was your only mania map and you requested a NM in my queue T.T *cries in a little corner*lol actually I have another map "True Blue"but graveyard ;w;
Thanks all!
Aikawa
Hi !

From my Modding queue

For the NM request:

Focus:

* Patterns
* Checking for needed note removal or additional to maps.
* Simplicity of the map to make it playable for most players.

Don't hesitate to say anything if my mods aren't good as i'm also a total beginner at modding right now.
Feel free to reject any suggestions I have for this^^
Alright let's start this.

le mods~


Columns: 0|1|2|3


NOVICE

Nothing for me to Mod here to be honest. Arcwin found everything you needed to fix lol. The patterns are already good to represent a Novice dificulty.

ADVANCED

00:29:123 (29123|0,29476|3,29829|0) - The sound FX here start at the red line above.
I recommend you to move them up and make it shorter like this. https://osu.ppy.sh/ss/5274811

00:58:417 (58417|2) - Make this a LN and extend to 00:58:770 - just to compensate for the sound FX

01:09:847 - Add note here? and make pattern like this. https://osu.ppy.sh/ss/5274855

EXHAUST

00:18:535 (18535|2,18535|1,18535|3) - Remove a note here.

01:29:458 (89458|1) - Move to |2| just to balance.

Everything looking good here.

INFINITE

Couldn't spot anything here. This dif is already good for me and I bet I can't S rank this because of the jacks T^T

Here is the mods.
Hope this was helpful for you.
Think twice about giving me kudos if this helped you or not. Good luck with ranking the map! Aikawa out 8-)
BRAIN POWAAHHHHHHHH!!!!
liaoxingyao
irc mod
log
2016-06-04 09:47 liaoxingyao: 00:13:417 (13417|1) -
2016-06-04 09:47 liaoxingyao: 这个用面条啊
2016-06-04 09:47 [Crz]Sword: 额 好 好像要换下位置
2016-06-04 09:48 liaoxingyao: 00:35:123 (35123|0,35123|2,35123|3,35240|0,35240|2,35240|3,35358|0,35358|3,35358|2) -
2016-06-04 09:49 liaoxingyao: 虽然打起来不卡,不过我觉得二键足矣
2016-06-04 09:49 [Crz]Sword: 嗯 有Modder也跟我说过
2016-06-04 09:49 [Crz]Sword: 后面的激光音更强
2016-06-04 09:49 [Crz]Sword: 改了
2016-06-04 09:49 liaoxingyao: 00:46:770 (46770|2,46770|3,46770|0,46887|3,46887|0,46887|2,47005|0,47005|3,47005|2,47123|1,47123|3,47123|0,47240|3,47240|0,47240|1,47358|0,47358|1,47358|3) -
2016-06-04 09:49 liaoxingyao: 这个也是
2016-06-04 09:49 liaoxingyao: 如果后面还有就不提了,你自己改下
2016-06-04 09:50 liaoxingyao: 00:49:770 (49770|0,50123|3,50182|2,50240|1) -
2016-06-04 09:50 liaoxingyao: 这个听起来好模糊啊,我觉得是1/4
2016-06-04 09:50 [Crz]Sword: 这里其实我抄的黑白(
2016-06-04 09:50 liaoxingyao: 00:54:535 (54535|2,54711|0,54755|1,54799|3,54843|2,54887|0,54932|1,54976|3,55020|2,55064|0,55108|1,55152|3,55196|2,55240|0,55285|1,55329|3) -
2016-06-04 09:50 liaoxingyao: 可以
2016-06-04 09:50 [Crz]Sword: 00:50:123 (50123|3,50182|2,50240|1) - 这个
2016-06-04 09:50 liaoxingyao: 这里没必要左右拍了,感觉
2016-06-04 09:50 liaoxingyao: 很几把
2016-06-04 09:50 [Crz]Sword: 我觉得像1/6啊( 我在听听
2016-06-04 09:51 [Crz]Sword: 这里1/8怎么放
2016-06-04 09:51 liaoxingyao: 00:57:064 (57064|2,57093|3,57123|0,57152|1,57182|2,57211|3,57240|0,57270|1,57299|2,57329|3) -
2016-06-04 09:51 liaoxingyao: 换成面条比较合适
2016-06-04 09:52 liaoxingyao: 01:13:157 (73157|2,73244|1,73331|2,73417|1,73504|2,73591|1,73678|2,73764|1,73851|2,73938|1,74024|2,74111|1) -
2016-06-04 09:52 liaoxingyao: 这个你跟的vocal把
2016-06-04 09:52 liaoxingyao: 我觉得有些似乎跟错了
2016-06-04 09:52 liaoxingyao: 你听下哪里没音,我觉得就是抓多了
2016-06-04 09:52 [Crz]Sword: 是 我停下
2016-06-04 09:52 [Crz]Sword: 听下*
2016-06-04 09:53 [Crz]Sword: 01:13:417 - 好像从这开始
2016-06-04 09:54 liaoxingyao: 01:24:342 (84342|0,84342|1,84429|3,84429|2,84516|0,84516|1,84602|0,84602|2,84602|3,84689|1,84776|3,84776|2,84863|1,84863|0,84949|2,84949|3,85036|0,85036|1,85123|2,85123|3,85209|1,85209|0) -
2016-06-04 09:54 [Crz]Sword: 01:13:331 - 不对是这。。
2016-06-04 09:54 liaoxingyao: 这里开始你突然左右拍了,害怕
giligilieye~giligilimind~
[Emiria]
IN
00:06:535 - https://osu.ppy.sh/ss/5309165 这样把
00:08:123 (8123|1,8123|2) - 这种地方没有必要放2哥note
00:08:829 (8829|3) - 这个放错了把
00:10:770 - 这里的鼓点位置有点重要 仔细听听
00:39:005 (39005|1) - 删一个
00:59:651 (59651|2,59651|1) - 这红线的地方放一个就好 后面的红线有鼓点的地方放2个
01:10:197 - 漏鼓点
01:10:896 - ^
kiai做的不好
01:18:793 (78793|2,78880|1,78967|2,79053|1,79140|2,79227|1,79313|2,79400|1) - 这种地方的人声都是断的 仔细听一下 条子用的太多 影响手感 我觉的偏向用note会好一点
01:40:556 - 这地放开始有基础鼓点 我觉的以鼓点为框架 来写会比较好
Topic Starter
[Crz]Makii

AikawaSora wrote:

Hi !

From my Modding queue

For the NM request:

Focus:

* Patterns
* Checking for needed note removal or additional to maps.
* Simplicity of the map to make it playable for most players.

Don't hesitate to say anything if my mods aren't good as i'm also a total beginner at modding right now.
Feel free to reject any suggestions I have for this^^
Alright let's start this.

le mods~


Columns: 0|1|2|3


NOVICE

Nothing for me to Mod here to be honest. Arcwin found everything you needed to fix lol. The patterns are already good to represent a Novice dificulty. xD

ADVANCED

00:29:123 (29123|0,29476|3,29829|0) - The sound FX here start at the red line above.
I recommend you to move them up and make it shorter like this. https://osu.ppy.sh/ss/5274811 fixed

00:58:417 (58417|2) - Make this a LN and extend to 00:58:770 - just to compensate for the sound FX ok

01:09:847 - Add note here? and make pattern like this. https://osu.ppy.sh/ss/5274855 good,fixed

EXHAUST

00:18:535 (18535|2,18535|1,18535|3) - Remove a note here.ahh it's a mistake,fixed

01:29:458 (89458|1) - Move to |2| just to balance.yeah

Everything looking good here.

INFINITE

Couldn't spot anything here. This dif is already good for me and I bet I can't S rank this because of the jacks T^T

Here is the mods.
Hope this was helpful for you.
Think twice about giving me kudos if this helped you or not. Good luck with ranking the map! Aikawa out 8-)
BRAIN POWAAHHHHHHHH!!!!

[Emiria] wrote:

IN
00:06:535 - https://osu.ppy.sh/ss/5309165 这样把 面条位置改了一下
00:08:123 (8123|1,8123|2) - 这种地方没有必要放2哥note 这里其实我1/2的位置都是2note的
00:08:829 (8829|3) - 这个放错了把诶 fixed
00:10:770 - 这里的鼓点位置有点重要 仔细听听 修了一下
00:39:005 (39005|1) - 删一个 k
00:59:651 (59651|2,59651|1) - 这红线的地方放一个就好 后面的红线有鼓点的地方放2个
01:10:197 - 漏鼓点
01:10:896 - ^all fixed
kiai做的不好
01:18:793 (78793|2,78880|1,78967|2,79053|1,79140|2,79227|1,79313|2,79400|1) - 这种地方的人声都是断的 仔细听一下 条子用的太多 影响手感 我觉的偏向用note会好一点删了一些音和LN
01:40:556 - 这地放开始有基础鼓点 我觉的以鼓点为框架 来写会比较好fixed
thanks all!!!
REUSE-ABLE
TAKE MY STAR! I LOVE THE SONG!
(ノ◕ヮ◕)ノ*:・゚
Topic Starter
[Crz]Makii

REUSE-ABLE wrote:

TAKE MY STAR! I LOVE THE SONG!
(ノ◕ヮ◕)ノ*:・゚
wow really thanks~
FrenzyLi
NOVICE (4K)

  • 00:05:476 (5476|3,5829|1) - Ignored sound effects. Move to 0, 2 so that 0 forms anchor with 00:05:123 and 2 forms anchor with 00:06:182. Rearrange if columns don't feel right. Same for 00:11:123 (11123|2,11476|1) - and 00:16:417 (16417|2,16770|1,17123|0,17476|1) - etc
    00:29:123 (29123|1,29476|3,29829|0,30182|2) - Refer to 00:05:476 -
    00:40:417 (40417|0,40770|1,41123|2,41476|3) - Refer to
    00:45:358 (45358|2,45711|3) - Maybe this too.
    01:07:219 (67219|3,67569|2) - These two notes can be on the same column.

    00:12:535 (12535|3) - The snap of this LN technically ends at 00:12:711 - and I don't feel it's appropriate to use LN here. This LN could be a single note at 00:12:535
    00:13:240 (13240|2,13593|0) - Remove both. Add note on 2 at 00:13:240, add 0 on 00:13:417 - and add note on 2 at 00:13:593 - and readjust hitsound if needed. 这个主要是忽略了重要音效而且LN包含了两种不同的音效,所以我觉得在强调音轨的同时不超越ADV的前提下这么做比较好。其他类似的地方也要仔细处理,要不然非常乏味还不准。
    00:19:064 - Really, no note? 不加音的话非常单调 . w.
    00:19:240 (19240|2) - 这么多音忽略掉了,you can put a long note over here instead
    00:19:593 (19593|0) - This sound effect technically starts at 00:19:240 - or 00:19:417 - and I advise you not to map FX in this part or be careful with FX because these approximations are not good. Same for 00:21:005 (21005|1) - etc
    00:20:299 (20299|1,20652|0) - 要叠键,make it a hammer for similar reasons to 00:05:476
    00:21:887 - Refer to 00:21:711 - and make sure you made the right choice in terms of consistency
    00:22:064 (22064|3,22240|1,22417|2,22593|0,22770|3,22946|1,23123|2,23299|0) - Although it is ok to simplify, how about http://osu.ppy.sh/ss/5371495 and notice how I used LN for the FX at 00:23:476 - this is not a complex LN stair pattern and you could adopt it if you feel like actually emphasizing the FX.
    00:30:358 - Really, no note? 还是加上吧,加了也没ADV难
    00:34:770 (34770|3,35123|0,35476|3,35476|1,35829|2,35829|0,36182|3) - Good. You can also try https://osu.ppy.sh/ss/5371516 for a different layering. I use less notes in here because I believe the FX is enough to be covered with LN alone instead of adding an extra note in the NOVICE diff.
    00:36:182 - 2 notes? 00:37:593 - here?
    00:36:887 (36887|2,37064|1) - make this a hammer and 00:37:240 (37240|2) - pressed on the opposite hand to match with the song itself. 00:42:535 (42535|1,42711|2,42887|1) - same here
    00:41:829 (41829|1,41829|0) - 2 notes? It has less intensity than 00:42:182 (42182|3) - and make sure you got it right
    00:53:917 - Refer to this image https://osu.ppy.sh/ss/5371557, otherwise this part is too empty, even though it's a transition.
    00:58:417 - Beware... there's FX.
    00:58:770 - From here you can use anchors more instead of just placing jumpstream. Example: https://osu.ppy.sh/ss/5371577 also 注意到 the selected note at 01:04:231 - to emphasize that note. From that point onwards, you can stop using anchor and using the jumpstream you already have.

    Read the above opinions and make adjustments. See if the kiai needs to be restructured or anything. 总之前面的先看着吧
Note: NOVICE 结构有点单调,调整好了我来摸摸其他的难度。NOVICE seems a little monotone in structure. Read mod before I mod further.
jukkaduei
Hello from M4M

Column |0|1|2|3|

NOVICE
Great diff
00:55:946 (55946|3) - Move to column 2 for balance
01:04:758 (64758|0,64758|3,65110|2,65462|0,65462|3,65814|1,66165|0,66165|3) - Rearrange. It's repetitive.
ADVANCED
Almost perfect diff
01:35:354 (95354|2) - Move to column 1
EXHAUST
Great diff
01:41:337 (101337|2,101423|3) - Ctrl + G
01:41:597 (101597|3,101683|2) - ^
INFINITE
Perfect diff I can't find a defect

Good luck with your beatmap
ecafree2
需要gd嗎? 這邊剛好有做一個diff
Topic Starter
[Crz]Makii

ecafree2 wrote:

需要gd嗎? 這邊剛好有做一個diff
aa这个set已经挺齐的了所以不需要额外的gd啦~~感谢支持
Topic Starter
[Crz]Makii

FrenzyLi wrote:

NOVICE (4K)

  • 00:05:476 (5476|3,5829|1) - Ignored sound effects. Move to 0, 2 so that 0 forms anchor with 00:05:123 and 2 forms anchor with 00:06:182. Rearrange if columns don't feel right. Same for 00:11:123 (11123|2,11476|1) - and 00:16:417 (16417|2,16770|1,17123|0,17476|1) - etcwell,I don't want to set 1/1 jacks in beginner diff...I only want to show main rhythm so I ignored effect
    00:29:123 (29123|1,29476|3,29829|0,30182|2) - Refer to 00:05:476 -
    00:40:417 (40417|0,40770|1,41123|2,41476|3) - Refer to
    00:45:358 (45358|2,45711|3) - Maybe this too.
    01:07:219 (67219|3,67569|2) - These two notes can be on the same column.sorry but all of them no fix,I want to make easy diff to easy play

    00:12:535 (12535|3) - The snap of this LN technically ends at 00:12:711 - and I don't feel it's appropriate to use LN here. This LN could be a single note at 00:12:535
    00:13:240 (13240|2,13593|0) - Remove both. Add note on 2 at 00:13:240, add 0 on 00:13:417 - and add note on 2 at 00:13:593 - and readjust hitsound if needed. 这个主要是忽略了重要音效而且LN包含了两种不同的音效,所以我觉得在强调音轨的同时不超越ADV的前提下这么做比较好。其他类似的地方也要仔细处理,要不然非常乏味还不准。changed in my way
    00:19:064 - Really, no note? 不加音的话非常单调 . w.由于是novice的缘故我忽略了这个鼓
    00:19:240 (19240|2) - 这么多音忽略掉了,you can put a long note over here instead
    00:19:593 (19593|0) - This sound effect technically starts at 00:19:240 - or 00:19:417 - and I advise you not to map FX in this part or be careful with FX because these approximations are not good. Same for 00:21:005 (21005|1) - etc不抓FX奇怪的狠。。。
    00:20:299 (20299|1,20652|0) - 要叠键,make it a hammer for similar reasons to 00:05:476
    00:21:887 - Refer to 00:21:711 - and make sure you made the right choice in terms of consistency
    00:22:064 (22064|3,22240|1,22417|2,22593|0,22770|3,22946|1,23123|2,23299|0) - Although it is ok to simplify, how about http://osu.ppy.sh/ss/5371495 and notice how I used LN for the FX at 00:23:476 - this is not a complex LN stair pattern and you could adopt it if you feel like actually emphasizing the FX.嘛这个FX我改单点是因为3/4面条太难了,有音效的情况下倒不是很要紧。那个排列我再考虑一下
    00:30:358 - Really, no note? 还是加上吧,加了也没ADV难保持简易的1/1所以我忽略了这个地方,我做Easy宗旨是简单为主qwq
    00:34:770 (34770|3,35123|0,35476|3,35476|1,35829|2,35829|0,36182|3) - Good. You can also try https://osu.ppy.sh/ss/5371516 for a different layering. I use less notes in here because I believe the FX is enough to be covered with LN alone instead of adding an extra note in the NOVICE diff.我去把adv一改233,这里我比较满意所以不改啦
    00:36:182 - 2 notes? 00:37:593 - here?
    00:36:887 (36887|2,37064|1) - make this a hammer and 00:37:240 (37240|2) - pressed on the opposite hand to match with the song itself. 00:42:535 (42535|1,42711|2,42887|1) - same here算个梗,不大想改
    00:41:829 (41829|1,41829|0) - 2 notes? It has less intensity than 00:42:182 (42182|3) - and make sure you got it right
    00:53:917 - Refer to this image https://osu.ppy.sh/ss/5371557, otherwise this part is too empty, even though it's a transition.我在想想,这里其实我只想跟长音,vocal抓了比较奇怪
    00:58:417 - Beware... there's FX.这边音效全忽略,抓起来不像NOV了
    00:58:770 - From here you can use anchors more instead of just placing jumpstream. Example: https://osu.ppy.sh/ss/5371577 also 注意到 the selected note at 01:04:231 - to emphasize that note. From that point onwards, you can stop using anchor and using the jumpstream you already have. yayaya其实我很不喜欢往easy里扔这么多叠啦

    Read the above opinions and make adjustments. See if the kiai needs to be restructured or anything. 总之前面的先看着吧
Note: NOVICE 结构有点单调,调整好了我来摸摸其他的难度。NOVICE seems a little monotone in structure. Read mod before I mod further.

jukkaduei wrote:

Hello from M4M

Column |0|1|2|3|

NOVICE
Great diff
00:55:946 (55946|3) - Move to column 2 for balance
01:04:758 (64758|0,64758|3,65110|2,65462|0,65462|3,65814|1,66165|0,66165|3) - Rearrange. It's repetitive.
ADVANCED
Almost perfect diff
01:35:354 (95354|2) - Move to column 1this jack is better than column 1 with LNs jack imo
EXHAUST
Great diff
01:41:337 (101337|2,101423|3) - Ctrl + G 01:41:250 (101250|1,101250|0,101337|2,101423|0,101423|3,101510|1,101597|0,101597|3,101683|2,101770|1,101770|0) - keep symmetry
01:41:597 (101597|3,101683|2) - ^well,both Ctrl+G is similar to 01:40:903 (100903|0,100990|1,101076|0,101076|2,101163|3) - ,I want to make more differences.
INFINITE
Perfect diff I can't find a defect

Good luck with your beatmap
no reply = fixed
thanks all!!
Ilham
hi~ m4m

lol metadata

col |1|2|3|4|

NOVICE
00:06:711 - I wonder why you put it blank. it's ok to add for NOV imo
00:07:770 - ^
00:19:064 - ^
01:04:231 - ^
00:21:887 (21887|2) - move this to 4 for jack I think?

*decent diff, suggest to make it harder, maybe with put double on the hihat sound

ADVANCED
00:07:770 - just like I said in NOV, suggest to add
00:07:593 (7593|2) - ^if you accept, make this as an usual note
00:10:770 - maybe try this for variation https://osu.ppy.sh/ss/5568363
00:12:887 - for variation, 1/3 https://osu.ppy.sh/ss/5568375
00:20:123 (20123|2,20299|1) - ctrl+H
00:21:535 (21535|2,21711|1) - ^

*same suggest with NOV

EXHAUST
00:07:24 - suggest pattern https://osu.ppy.sh/ss/5568444
00:20:476 (20476|0) - I suggest to remove, 1 note is ok
00:22:064 (22064|0,22064|3,22064|1) - why here 3 notes? here's 2 00:20:652 (20652|0,20652|3) - also the INF diff
01:10:896 (70896|0,70954|1,71012|3) - this burst is too early burst start from here 01:11:070 (71070|2) - well you know what to do
01:18:360 (78360|0,78360|3,78360|2) - why this 3 notes? same sound here with 2 notes? 01:21:134 (81134|0,81134|1) -

*you need to pay attention on consistency, it also apply in INF

INFINITE
00:07:064 (7064|2) - you use LN for vocal in prev pattern so this should not be LN
00:11:476 (11476|2,11829|0) - make this 2 LNs as usual notes
00:48:887 - suggest pattern https://osu.ppy.sh/ss/5568545

*aw the thrill on kiai..

mod done, good luck with your map~
Crystal
O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-EEE-EE-EEE AAAAE-A-E-I-E-A- JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA

飞啊
Topic Starter
[Crz]Makii

Crystal wrote:

O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-EEE-EE-EEE AAAAE-A-E-I-E-A- JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA

飞啊
好 明天复活
HXJ_Crafter
O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-EEE-EE-EEEAAAAE-A-E-I-E-A JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA
什么时候

:D :D

质量mod
Another Lie
Random mod :D
INFINITE
00:53:946 (53946|1,53946|2,54064|1,54064|3) - why don't you make jacks for those notes?
01:19:140 - add note for consistency
01:21:741 - ^
01:22:001 - ^
01:30:238 - ^
01:32:839 - ^
01:33:100 - ^
01:33:360 - ^ (just pointing out for consistency)
EXHAUST
01:19:140 - add note in 3rd column
01:21:741 - add note for consistency
01:22:001 - ^
01:22:261 - ^
01:23:475 - add note in 3rd column
01:30:238 - add note
01:32:839 - ^
01:33:100 - ^
01:33:360 - ^
ADVANCED
01:10:023 (70023|3,70023|2,70023|0) - why not remove 1 of these notes?
01:10:721 (70721|0,70721|2,70721|3) - ^
01:14:718 - add note for vocal
01:15:065 - ^
01:17:146 - ^
01:17:493 - ^
01:17:839 - ^
01:20:267 - ^
01:20:614 - ^
01:23:042 - ^
01:23:389 - ^
NOVICE
00:22:064 - add note for consistency pitch like these note 00:19:240 (19240|1,19240|2) - 00:20:652 (20652|0,20652|3) -
00:53:829 (53829|0) - why not make it LN which stop at 00:54:182 -
Feel free to reject & give you reason why you reject it :D
Topic Starter
[Crz]Makii
I will reply mods during these days :3
Topic Starter
[Crz]Makii

Ilham wrote:

hi~ m4m

lol metadata

col |1|2|3|4|

NOVICE
00:06:711 - I wonder why you put it blank. it's ok to add for NOV imo all add.
00:07:770 - ^
00:19:064 - ^
01:04:231 - ^
00:21:887 (21887|2) - move this to 4 for jack I think?there isn't any jacks in this diff,so if I put one it looks weird.

*decent diff, suggest to make it harder, maybe with put double on the hihat soundjust make beginner want to continue their osu! loooool

ADVANCED
00:07:770 - just like I said in NOV, suggest to add
00:07:593 (7593|2) - ^if you accept, make this as an usual noteaccepted.
00:10:770 - maybe try this for variation https://osu.ppy.sh/ss/5568363 I remap there,with lower rhythm I decided to put single note here.
00:12:887 - for variation, 1/3 https://osu.ppy.sh/ss/5568375 ye 1/3 is more suit but I don't want to make N diff so hard ;w;
00:20:123 (20123|2,20299|1) - ctrl+H
00:21:535 (21535|2,21711|1) - ^changed in my way.

*same suggest with NOV

EXHAUST
00:07:24 - suggest pattern https://osu.ppy.sh/ss/5568444both them are ok,so I choose keep lol
00:20:476 (20476|0) - I suggest to remove, 1 note is okokay.
00:22:064 (22064|0,22064|3,22064|1) - why here 3 notes? here's 2 00:20:652 (20652|0,20652|3) - also the INF diff removed one.
01:10:896 (70896|0,70954|1,71012|3) - this burst is too early burst start from here 01:11:070 (71070|2) - well you know what to domy mistake ;w; ,wrongly changed them to 1/6 and wrongly resnap,fixed
01:18:360 (78360|0,78360|3,78360|2) - why this 3 notes? same sound here with 2 notes? 01:21:134 (81134|0,81134|1) - removed.

*you need to pay attention on consistency, it also apply in INF

INFINITE
00:07:064 (7064|2) - you use LN for vocal in prev pattern so this should not be LN 00:06:535 (6535|0,6711|1,6887|3,7064|2) - both them to follow a kick
00:11:476 (11476|2,11829|0) - make this 2 LNs as usual notes deleted a LN.
00:48:887 - suggest pattern https://osu.ppy.sh/ss/5568545 changed in my way

*aw the thrill on kiai..

mod done, good luck with your map~
Lie's mod tomorrowWednesday reply lol,thanks
KambingGuling
hi sword

0|1|2|3

novice
01:04:055 delete 3|4, add 1|4 instead, they look weird among the other
01:04:231 to avoid jack after changing 01:04:055, move 2 to 3

advanced
00:23:476 (23476|3,23740|0,24005|2,24270|1) dont separate those long notes

01:11:419 (71419|0,71680|3,71941|1,72202|2) dont separate these long notes too
01:11:680 additional: move object 2 to 3
DustMoon
脑力就这样废了?
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