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EGOIST - All Alone With You

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Topic Starter
Modem

MadaoX wrote:

Hi frm my queue \:D/

00:08:431 - 00:08:847 I think it'll better if you add something here (Like this maybe)


It's up to you Nice. but I map the piano here, sorry ;w;
00:45:097 (3) i feel Uncomfortable about this slider. You try to follow the vocal right? How about you change it like this
Sorry, I wanna keep it ;w;. It doesn't destroy the flow, so....
00:49:889 (3) this part too, there is a white tick here ( i don't what it called ) , i suggest you to add something here The vocal is stronger here, so I chose to map the vocal >w<
02:31:972 (4) increase the counter rhythm ( I don't know what it called, if you don't understand. Increase the slider's distance snap) Nope sorry ;w; The current spacing is okay I guess

That's All. Nice song, love it ^^ Yay~ \:D/
You can have it

Good luck!
Thanks for the mod and the star MadaoX~! >w</
Xinely
m4m return

coba preview time di 01:05:931 - atau 01:06:035 - biar ga ada jeda dari buka map sama vocalnya?

Insane :
- 00:02:389 - ini juga suara piano keras btw, coba aja di map?
- 00:06:347 (4) - coba tail di whistle? soalnya suara instrumentnya kuat, kerasa empty gitu kalo ga ada hitsound nya
- 00:09:472 (2) - sama 00:09:889 (3) - coba di swap ritmenya? biar piano keras 00:09:681 - bisa ke map sama object yang perlu neken
- 00:19:472 - suara pianonya kerasa important, jangan di skip please walau ikut vocal ;_;
- 00:22:806 - 00:32:806 - ^
- 00:40:722 - cuma saran buat map kedepan, musik pelan kalem2 segini masih belum deserve buat normal SV, ya kalo misal naik cuma naikin dikit kek 0,85 atau 0,90 (gak minta ngefix btw, cuma kasih saran)
- 00:43:847 (6) - coba unstack ke 84,128? jadi biar ada jump buat 00:44:056 (1) - emphasis finishnya itu
- 00:48:952 - enak buat triplet dan ga enak di skip btw
- 01:02:389 (1) - ini kerasa aneh, pertama krn ngejump ke next note nya kegedean, terus shapenya beda sendiri. coba aja shape beda tapi flownya sama? http://puu.sh/p10er/870c07c267.jpg
- 01:13:431 - cymbal kok di map pake tail? ga kerasa emphasis nya ;_;
- 01:17:806 - kerasa aneh kalo di skip vocalnya tbh, coba aja di map
- 01:34:056 (1) - menurutku lebih pas ditaruh di 296,240. soalnya musiknya jadi pelan kalem kan tiba2. ngejump nya terlalu jauh menurutku dan jump previousnya krn drum
- 01:39:056 - tbh ga perlu break delaynya, kan musiknya dah kalem XD
- 01:53:743 - di map please ;w;
- 02:08:847 - 02:08:952 - amin kalo di map awkawkwa
- 02:39:472 (1) - ini kalo ngemap drum 1/6 nya bakalan lebih kece ritmenya XD
- 02:57:389 (1,3) - aku mikir kalo kepala (1) bisa pas di tengah2 badan slider (3) bakalan lebih bagus
- 03:23:639 (8) - 224,232? soalnya distance buat next slider terlalu deket considering itu ada cymbalnya
- 03:34:889 (2) - kalo dari gitarnya, harusnya pake 1/8 disini
- 04:24:472 - sampe 04:24:889 - 1/6 harusnya
- 04:25:306 - sampe 04:26:556 - harusnya 1/6 (dibalik doang dari atas awkawk)
- owait intinya sih 04:24:472 - sampe 04:26:556 - bukan 1/8 tapi 1/6
- 05:12:285 (6) - harusnya di remove krn overmap. selain itu spacingnya ga konsisten, satunya 1,0 satunya 1,1 lol
- 05:13:431 - di map pake circle sama jump please buat cymbalnya ;w;
- 05:20:722 (1) - omfg teach me please
- 05:38:535 - kalo yang previous 05:35:618 - di map, yang ini juga pls biar ga canggung
- 05:41:868 - ^

bagian snap tolong di fix please, kalo ga ga bisa bubble soalnya wrong snapping ;__;
Topic Starter
Modem

Xinely wrote:

m4m return \:D/

coba preview time di 01:05:931 - atau 01:06:035 - biar ga ada jeda dari buka map sama vocalnya? Fixed~

Insane :
- 00:02:389 - ini juga suara piano keras btw, coba aja di map? Fixed~
- 00:06:347 (4) - coba tail di whistle? soalnya suara instrumentnya kuat, kerasa empty gitu kalo ga ada hitsound nya Fixed~
- 00:09:472 (2) - sama 00:09:889 (3) - coba di swap ritmenya? biar piano keras 00:09:681 - bisa ke map sama object yang perlu neken Sorry nely, yang ini mau di keep aja soalnya flownya juga plays nicely, so.... >.<
- 00:19:472 - suara pianonya kerasa important, jangan di skip please walau ikut vocal ;_; Fixed~
- 00:22:806 - 00:32:806 - ^ Sorry nely, yang ini mau di keep aja, soalnya terlanjur ngemap vocal ;w;. Kalo langsung swap ke piano rasanya nggak cocok sama 00:23:431 (4) >.<
- 00:40:722 - cuma saran buat map kedepan, musik pelan kalem2 segini masih belum deserve buat normal SV, ya kalo misal naik cuma naikin dikit kek 0,85 atau 0,90 (gak minta ngefix btw, cuma kasih saran) Oki owob
- 00:43:847 (6) - coba unstack ke 84,128? jadi biar ada jump buat 00:44:056 (1) - emphasis finishnya itu Oki, diunstack~ Tapi dipindahin ke 108,308 aja ya, biar jumpnya gak kejauhan ^^
- 00:48:952 - enak buat triplet dan ga enak di skip btw Sorry nely, mau keep 1/2 slider aja >.<
- 01:02:389 (1) - ini kerasa aneh, pertama krn ngejump ke next note nya kegedean, terus shapenya beda sendiri. coba aja shape beda tapi flownya sama? http://puu.sh/p10er/870c07c267.jpg Fixed~
- 01:13:431 - cymbal kok di map pake tail? ga kerasa emphasis nya ;_; Fixed~
- 01:17:806 - kerasa aneh kalo di skip vocalnya tbh, coba aja di map No, sorry moenely, yang ini mau di keep ;w;
- 01:34:056 (1) - menurutku lebih pas ditaruh di 296,240. soalnya musiknya jadi pelan kalem kan tiba2. ngejump nya terlalu jauh menurutku dan jump previousnya krn drum Fixed~
- 01:39:056 - tbh ga perlu break delaynya, kan musiknya dah kalem XD Hehe XD, tapi yang ini mau di keep aja, soalnya breaknya mau aku start beberapa saat abisnya Chelly bilang "houwo"
- 01:53:743 - di map please ;w; Yang ini mau di keep juga moenely, soalnya beatnya gak sekuat 01:52:181 (4,5,1) >.<
- 02:08:847 - 02:08:952 - amin kalo di map awkawkwa XDXDXD
- 02:39:472 (1) - ini kalo ngemap drum 1/6 nya bakalan lebih kece ritmenya XD Indeed xd. Tapi mau keep slider aja deh~
- 02:57:389 (1,3) - aku mikir kalo kepala (1) bisa pas di tengah2 badan slider (3) bakalan lebih bagus Um yeah, coz I mapped this part using distance snap, I didn't really notice it lol XD. Fixed~
- 03:23:639 (8) - 224,232? soalnya distance buat next slider terlalu deket considering itu ada cymbalnya Yang ini juga mau di keep aja moenely, soalnya emang sengaja mau dibikin slightly indirect overlap sama 03:23:222 (7)plus indirect blanket sama 03:25:722 (4)
- 03:34:889 (2) - kalo dari gitarnya, harusnya pake 1/8 disini Fixed~
- 04:24:472 - sampe 04:24:889 - 1/6 harusnya Hm, ok~
- 04:25:306 - sampe 04:26:556 - harusnya 1/6 (dibalik doang dari atas awkawk) Ok fixed~
- owait intinya sih 04:24:472 - sampe 04:26:556 - bukan 1/8 tapi 1/6 Fixed~
- 05:12:285 (6) - harusnya di remove krn overmap. selain itu spacingnya ga konsisten, satunya 1,0 satunya 1,1 lol Em, sorry moenely, yang ini mau di keep juga soalnya dari main musicnya ada suara 'triktiktik' yang bisa dimap >3<
- 05:13:431 - di map pake circle sama jump please buat cymbalnya ;w; Sorry moenely, yang ini juga mau di keep >.<
- 05:20:722 (1) - omfg teach me please XD just disable *cough* the grid snap *cough* xd
- 05:38:535 - kalo yang previous 05:35:618 - di map, yang ini juga pls biar ga canggung Em, tapi nggak ada suara triple click dari main musicnya o.o
- 05:41:868 - ^ ^^

bagian snap tolong di fix please, kalo ga ga bisa bubble soalnya wrong snapping ;__; Done~
Thanks for the BN check Moenely~ >w</
Shurelia
m4m m4m

[General]
  1. ok

[diff]
  1. 00:42:389 (1) - is this normal additions is intentional ? lol , cause I don't think it'll be fit to use the normal one at here.
  2. 00:45:097 (3) - ^^ and the similar
  3. 01:19:785 - you could try to add an object here and use clap HS to increase the intense of the map. Stack it or whataver pattern that you prefer if you want to apply this
  4. 01:24:056 (1) - I would recommend you to reduce the slider's lenght to 01:24:681 - and add an object the 01:24:889 - with clap. Dunno I feel like I should click something at there. And sounds better to me and also it'll works better with 01:25:722 (5,6,7) -
  5. 02:19:056 (1,2,3) - why the jump at here are small compare the high voice that performed by chelly? ;;, I recommend to increase the jump lenght.
  6. 05:01:347 - an object at here wouldn't hurt much.
  7. 05:20:722 (1) - whoa

shorter compared yours since this map is already on good quality (and more mods)
gl
Topic Starter
Modem

Shurelia wrote:

m4m m4m

[General]
  1. ok \:D/

[diff]
  1. 00:42:389 (1) - is this normal additions is intentional ? lol , cause I don't think it'll be fit to use the normal one at here. Um, it wasn't normal additions, it's soft ones :3
  2. 00:45:097 (3) - ^^ and the similar ^
  3. 01:19:785 - you could try to add an object here and use clap HS to increase the intense of the map. Stack it or whataver pattern that you prefer if you want to apply this Nope sorry >.< There's no sound that could be mapped there >.<
  4. 01:24:056 (1) - I would recommend you to reduce the slider's lenght to 01:24:681 - and add an object the 01:24:889 - with clap. Dunno I feel like I should click something at there. And sounds better to me and also it'll works better with 01:25:722 (5,6,7) - Nope sorry ;w; I wanna emphasize her voice by using this slider's shape >.<
  5. 02:19:056 (1,2,3) - why the jump at here are small compare the high voice that performed by chelly? ;;, I recommend to increase the jump lenght. Um, actually that jumps was big enough considering the blanket's angle's to each other were kinda sharp o.o
  6. 05:01:347 - an object at here wouldn't hurt much. Ok, fixed~ :3
  7. 05:20:722 (1) - whoa >////<

shorter compared yours since this map is already on good quality (and more mods)
gl
Thanks for the mod~! >w</
Topic Starter
Modem
Updated~! >w</
Vanillas
Hi~ From my queue~~

[Unpaved Paths]
  1. 00:30:722 (1) - move to X:210 Y:181 ?
  2. move end of break time to 01:44:056 ?
  3. 03:05:722 (1) - NC?
  4. move end of break time to 04:17:389?
  5. 05:20:722 (1) - Wonderful!
Sorry for not so short mod... The beatmap is so well after test play that I can't find anything out.

Nice skin~ Nice song~ Nice map~~ shoot a kudosu!
Good luck for rank! :)
Topic Starter
Modem

Vanillas wrote:

Hi~ From my queue~~

[Unpaved Paths]
  1. 00:30:722 (1) - move to X:210 Y:181 ? Nope sorry ;w; I think the way it was placed now quite fine ;)
  2. move end of break time to 01:44:056 ? Nope, sorry ;w; I couldn't do that
  3. 03:05:722 (1) - NC? No, sorry, I wanna keep it consistent with 03:00:722 (1,2,3,4,5,6,7) >.<
  4. move end of break time to 04:17:389? Um, I couldn't do that ;w;
  5. 05:20:722 (1) - Wonderful! Thanks~ >////<
Sorry for not so short mod... The beatmap is so well after test play that I can't find anything out.

Nice skin~ Nice song~ Nice map~~ shoot a kudosu! Uwah thank you~ * me give you a hug*
Good luck for rank! :)
Thanks for the mod and the star ~! >w</
Xinely
#1

Next BN : please double check snap for 03:34:056 (1,2,3) -
Topic Starter
Modem

Xinely wrote:

#1

Next BN : please double check snap for 03:34:056 (1,2,3) -
Yaay~ Thanks moenely~ (*´∀`*)
Topic Starter
Modem
Godness double post ;w;

That's why typing with the phone is..... (´△`)
Okoratu
placeholder lmao
UndeadCapulet
shoot it's bubbled, i wanted to mod this ;w;

edit: 03:35:722 (3) - Should be 1/4 snap not 1/6
Topic Starter
Modem

UndeadCapulet wrote:

shoot it's bubbled, i wanted to mod this ;w;

edit: 03:35:722 (3) - Should be 1/4 snap not 1/6
Thanks UndeadCapulet ^^, I'll update when Okorin done with the bn check >w</
Fanteer
00:47:181 (8,1) - hard jump after 1/8 notes
01:33:222 (5,6,7,8) - make easier the jumping, they will miss very easily
01:59:889 (4,5) - you can not change, but there is a big jump
02:07:181 (5,1) - too
03:22:806 (5) - NC
04:53:431 (2,3) - 04:53:847 (4,1) - very large jumps, make smaller spacings
00:52:389 (1,2) - 2 Make a NC, and one attributed to the combo past
01:02:389 (1,2) - big jump

That's all,good map,quality slider to the music.
Good luck :)
anna apple
I shot stars for the memes :)))))
Topic Starter
Modem

[alt][F4] wrote:

I shot stars for the memes :)))))
Thanks for the meme stars 8-)
Wishkey
Heyo!
Really awesome map!
Just a random check srr if it's been mentioned before

  1. 00:07:806 (6) - ending on the high piano sounds better here imo, since the next 4/4 sounds like they belong together and now you just mapped the downbeat of that part
  2. 00:58:014 (2) - whistle here feels out of place for the rest since 00:48:014 (2) - has no whistle but also has the percussions
  3. 01:03:639 (4,5) - can control + g these to make it flow easier since the loud synth stops right before here so no need for these direction changes imo
  4. 01:04:056 (1) - why not end earlier on the downbeat gives the lyrics a bit more impact ending right at the start of the new sentence here seems a bit weird
  5. 03:44:056 (1,2) - can blanket these aswell if you want
  6. 05:03:639 (9) - whisle on head?
Can't wait to see this ranked :D
Topic Starter
Modem

Fanteer wrote:

00:47:181 (8,1) - hard jump after 1/8 notes That's to emphasize the downbeats :3
01:33:222 (5,6,7,8) - make easier the jumping, they will miss very easily No change, sorry ;w;. Anyway, that jumps weren't that hard considering the second kiai time has even larger space :3
01:59:889 (4,5) - you can not change, but there is a big jump Yup >.<
02:07:181 (5,1) - too Same as before, it's to emphasize the downbeats. Plus, her voice turns into a high pitched voice, so I guess that's fine~
03:22:806 (5) - NC Nope sorry ;w; I wanna make the combo colors consistent -> 1 ~ 8
04:53:431 (2,3) - 04:53:847 (4,1) - very large jumps, make smaller spacings Nope sorry ;w;. In this part I wanna make the spacing getting gradually larger for each notes >w<
00:52:389 (1,2) - 2 Make a NC, and one attributed to the combo past Nope, sorry ;w;
01:02:389 (1,2) - big jump Same as before, I wanna make the jumps in this part gradually getting larger to emphasize the piano ;)

That's all,good map,quality slider to the music. Thanks~ >w</
Good luck :)
Thanks for the mod~! >w</
Topic Starter
Modem

Wishkey wrote:

Heyo! Heya!
Really awesome map! Thanks~ >////<
Just a random check srr if it's been mentioned before

  1. 00:07:806 (6) - ending on the high piano sounds better here imo, since the next 4/4 sounds like they belong together and now you just mapped the downbeat of that part I guess that 1/2 repeated slider was fine to follow the piano o.o
  2. 00:58:014 (2) - whistle here feels out of place for the rest since 00:48:014 (2) - has no whistle but also has the percussions B-but it sounded like that from the main music >.<
  3. 01:03:639 (4,5) - can control + g these to make it flow easier since the loud synth stops right before here so no need for these direction changes imo I guess a zig-zag jump like that would fit this part the best since I made them -> 01:00:722 (1,2,3,4,1,2) into a sharp jumps, so....
  4. 01:04:056 (1) - why not end earlier on the downbeat gives the lyrics a bit more impact ending right at the start of the new sentence here seems a bit weird Cuz from the main music, there are 'tick 'tick' sound that could be mapped before the vocal started again at 01:04:056 (1)
  5. 03:44:056 (1,2) - can blanket these aswell if you want Em, weren't they already blanketed? o.o
  6. 05:03:639 (9) - whisle on head? Nope sorry ;w; I only use the whistle in this map t follow the piano and her vocal >.<
Can't wait to see this ranked :D You're so nice />w</
Thanks for the mod~! >w</
Ohwow
00:24:472 (2) - I feel like its missing a beat here, maybe change it like this?

00:29:056 (1) - make the slider shorter and add a beat after it maybe?

03:34:056 (1,2,3) - the change of bpm in these sliders kinda sounds like a mess for me. I see what you're trying to do, but maybe to make it sound less messy, the 3rd slider should just bounce back once like this?

03:52:389 (3,4,5,6) - the 3 & 5 and 4 & 6 slightly stacked woulda kinda make it hard to read for its actual difficulty maybe?? idk.
05:20:722 (1) - dats a weird slider LOL. I think the slider should start closer to where the last 3 notes were. or make the previous 3 notes closer to where the slider starts.
Okoratu
hello sorry for placeholder-ing so long


00:47:077 (7,8) - there's a lot of triplets in this section besides this one, why did you only map one and not more?
00:52:389 (1,2) - i think it'd look cooler if you custom stacked this and similar things
01:20:722 (1,2) - shouldnt this be 1/1 slider like 01:07:389 (1) - ?
01:24:056 (1) - on the other hand should be more objects, holding it for so long is kinda unexpected with the blue tick drums
01:46:035 - what's this custom snapped break doing? ( http://puu.sh/psHiH/95da747d79.jpg )
01:46:764 - triplet question applies to this section too
02:13:743 (2) - would delete because i think just one 4plet in the map is odd, keeping it to 5plets or triplets seems more simple for such a simple map
02:46:556 (7) - pls just do a circle, otherwise i would question why you didn't do it for 02:53:222 (1) - -_
for 03:34:056 - i'd suggest http://puu.sh/psRx3/d7ad86512a.jpg for the first 2 and the last one as 1/4 ?? idk the last one is the most vague thing ever
you should wiggle the following sliders a bit less to not influence sv too much with red nodes:
03:46:764 (7) - 03:54:056 (1) - 03:58:222 (3) -
actually could you do http://puu.sh/psROK/f0364f0e96.jpg for 03:54:056 (1) - it sounds weird to ignore the guitar after following it so much
04:22:389 (3) - shorten by 1/8 to add a circle in 04:23:952 - like 04:20:722 (1,2) -
05:20:722 (1) - like.... the fact that there's something else after this slidere is SO ODD it just looks like oh shit i've run out of screen space time to map some beats, what i would suggest is:
shorten 05:20:722 (1) - by 1/4, do a 2nd sliderart slider from 05:34:056 - 05:43:847 - or something..? the way this is mapped out seems super weird

give me metadata source, answer the above post properly and that should be it
Topic Starter
Modem

Ohwow wrote:

00:24:472 (2) - I feel like its missing a beat here, maybe change it like this?
Nice, but nope sorry ;w; I wanna map her voice >.<
00:29:056 (1) - make the slider shorter and add a beat after it maybe?
Sorry >.< I prefer using 1/1 slider's shape to emphasize her voice
03:34:056 (1,2,3) - the change of bpm in these sliders kinda sounds like a mess for me. I see what you're trying to do, but maybe to make it sound less messy, the 3rd slider should just bounce back once like this?
Hm, I'll think about it o.o
03:52:389 (3,4,5,6) - the 3 & 5 and 4 & 6 slightly stacked woulda kinda make it hard to read for its actual difficulty maybe?? idk. Yup, that's some back and forth jumps~ ;)
05:20:722 (1) - dats a weird slider LOL. I think the slider should start closer to where the last 3 notes were. or make the previous 3 notes closer to where the slider starts. That spacing is fine for me :3
Thanks for the mod~! >w</
Topic Starter
Modem

Okorin wrote:

hello sorry for placeholder-ing so long


00:47:077 (7,8) - there's a lot of triplets in this section besides this one, why did you only map one and not more? Okay, remapped some parts :3
00:52:389 (1,2) - i think it'd look cooler if you custom stacked this and similar things Fixed~!
01:20:722 (1,2) - shouldnt this be 1/1 slider like 01:07:389 (1) - ? Um, because I would like to make the rhythms didn't go too intense at every start of kiai times. That's why I did the same for the second kiai time -> 02:40:722 (1) and the third kiai time -> 04:27:389 (1)
01:24:056 (1) - on the other hand should be more objects, holding it for so long is kinda unexpected with the blue tick drums Um, may I keep that 1/1 slider please >.< ? Cuz I wanna emphasizing her voice by using that slider's shape
01:46:035 - what's this custom snapped break doing? ( http://puu.sh/psHiH/95da747d79.jpg ) Whopsie, Fixed xd
01:46:764 - triplet question applies to this section too Um, but I didn't hear any triplet things from the main music >.<
02:13:743 (2) - would delete because i think just one 4plet in the map is odd, keeping it to 5plets or triplets seems more simple for such a simple map But, um I heard 'tick' sound at 02:13:743 (2) (yellow tick) from the main music that could be mapped, so.... >.<
02:46:556 (7) - pls just do a circle, otherwise i would question why you didn't do it for 02:53:222 (1) - -_ For some variety in rhythm >.<. That's why I did it differently in all three kiai times section >.<
for 03:34:056 - i'd suggest http://puu.sh/psRx3/d7ad86512a.jpg for the first 2 and the last one as 1/4 ?? idk the last one is the most vague thing ever Hm, okay then, fixed the snapping for (1) and (2). And I changed the third one with the 1/2 slider xd
you should wiggle the following sliders a bit less to not influence sv too much with red nodes:
03:46:764 (7) - 03:54:056 (1) - 03:58:222 (3) - Um, could I keep them please? ;w; I really want to emphasize the high pitched sounds of the guitar that way ;w;
actually could you do http://puu.sh/psROK/f0364f0e96.jpg for 03:54:056 (1) - it sounds weird to ignore the guitar after following it so much Fixed~!
04:22:389 (3) - shorten by 1/8 to add a circle in 04:23:952 - like 04:20:722 (1,2) - Fixed~!
05:20:722 (1) - like.... the fact that there's something else after this slidere is SO ODD it just looks like oh shit i've run out of screen space time to map some beats, what i would suggest is:
shorten 05:20:722 (1) - by 1/4, do a 2nd sliderart slider from 05:34:056 - 05:43:847 - or something..? the way this is mapped out seems super weird Sorry ;w; I wanna keep it ;w;w;w;w;

give me metadata source, answer the above post properly and that should be it Um, actually I got the metadata from the already ranked map and mixed them up >.< :
- https://osu.ppy.sh/s/122241
- https://osu.ppy.sh/s/77335
Thanks for the BN check Okorin~! >w</
IamKwaN
Topic Starter
Modem
Thanks for the metadata check IamKwaN ~

Every time you helped me with the metadata check, I really wanna to give you kudosu ;w;

Updated~! />w</
Okoratu
Hi kwan ! xD
Okoratu
Hello time to get rid of the communication problems

Modem wrote:

Okorin wrote:

hello sorry for placeholder-ing so long


01:46:764 - triplet question applies to this section too Um, but I didn't hear any triplet things from the main music >.<
what about 02:02:285 - 01:53:743 - and a bunch of others?
you should wiggle the following sliders a bit less to not influence sv too much with red nodes:
03:46:764 (7) - 03:54:056 (1) - 03:58:222 (3) - Um, could I keep them please? ;w; I really want to emphasize the high pitched sounds of the guitar that way ;w;
I'm not saying that you cant keep your idea! I'm saying you should wiggle them A BIT less as to not influence SV too much!
05:20:722 (1) - like.... the fact that there's something else after this slidere is SO ODD it just looks like oh shit i've run out of screen space time to map some beats, what i would suggest is:
shorten 05:20:722 (1) - by 1/4, do a 2nd sliderart slider from 05:34:056 - 05:43:847 - or something..? the way this is mapped out seems super weird Sorry ;w; I wanna keep it ;w;w;w;w;
??? I told you you can keep the sliderart, I just said that you should consider replacing the section that follows with another long slider because otherwise 05:20:722 (1) - seems oddly misplaced o.o
Thanks for the BN check Okorin~! >w</
03:34:889 (2) - is not 1/6, i think the screen i gave you is more accurate, do you have any other ideas that work too?
the stacking comment also applies to 00:19:681 (5,6) - 03:19:472 (4,5) - 04:18:639 (1,2) -
Topic Starter
Modem
Oh my, sorry Okorin, I just woke up from taking a nap before I fix it, so my mind still all cloudy xd

Okay~ Fixed all~

Updated~! >w</
Okoratu
ok

03:58:222 (3) - with wiggling less i meant using a more flat way to wiggle these like http://puu.sh/px2pG/6daa0807bc.jpg that way the movement speed of the sliderball isn't impacted a lot, the wiggle is still visible, so both our intentions meet, applies to 03:46:764 (7) - as well

did u make the skin elements yourself or have permission by the creator of them to be used?
also don't write you fixed all when you didn't do the last suggestion, it's misleading. Can i have more elaborate reasoning for starting to map it out after that long slider...?
like ok i get it you wanna map it out or something but you should at least consider starting that new section that is mapped out on 05:34:056 - instead of putting that on a sliderend...
Topic Starter
Modem

Okorin wrote:

ok

03:58:222 (3) - with wiggling less i meant using a more flat way to wiggle these like http://puu.sh/px2pG/6daa0807bc.jpg that way the movement speed of the sliderball isn't impacted a lot, the wiggle is still visible, so both our intentions meet, applies to 03:46:764 (7) - as well Oh, I see xd. Okay, fixed both~

did u make the skin elements yourself or have permission by the creator of them to be used? Hm, about the skin elements, to be honest, about a year ago, if I wasn't wrong, I downloaded one bundle of the skin elements from this link -> t/87675 (but I forgot which part xd) and the one who uploaded it gives the permission to anyone to feel free to use it. So, I combined each one of them from the skin bundles that I've already downloaded before, then I added some effects up to my taste, then I testplayed it by myself so that at least I feel that the players would be comfortable with the skin. About the skin, usually I added some transparency effect, more glowing effect, sparkles, changing the original color, readjust the hue, etc by using XnView (that enables both the jpeg and png images edit. I also really love editing the hue, the saturation, and the contrast from the png materials by using this program >w<), photoshop cs 7 (only every once in awhile, cuz I don't really getting used to it since the programs itself was a bit too complicated for someone like me xd, plus it took me a bit longer of the time when I did some exporting of the jpeg or gif images into the png) and Adobe Image Ready (this one is my most favourite png editor cuz it could export the jpeg image into a high quality standard png files, and all the effects that this program offers was really promising <3, just like the glow, the transperency, adjusting the colors, resizing, rotating, flipping the image horizontally/vertically, etc). Usually, I would also add some png images in some skin elements, for example, the score bar (just like that music notes in this map) by attaching it using Adobe Image Ready as well (bit before that, I would browse in the google for the png image materials first). And about the other skin elements, I commonly made them by myself, just like that slider score point, slider follow circle, star2, warning arrow, follow point, cursor middle, the lightning, etc by using the old skin templates as the layout, so that its size would definitely be rankable >w<. I also love making the spinner, the combo burst, the pause overlay, and the fail background by myself, but this mapset's size now somehow prevent me from making them *sniffle* ;w;. I hope that's an okay explanation >.<
also don't write you fixed all when you didn't do the last suggestion, it's misleading. Can i have more elaborate reasoning for starting to map it out after that long slider...?
like ok i get it you wanna map it out or something but you should at least consider starting that new section that is mapped out on 05:34:056 - instead of putting that on a sliderend... Okay fixed~ I started the new section at 05:34:056
Sorry, I'm such a clumsy mapper ;w;

Updated~
Okoratu
I still don't get why you even map 05:33:743 (2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4) - out with so many objects after such a long slider. Can you please explain that, I still don't understand it
Topic Starter
Modem

Okorin wrote:

I still don't get why you even map 05:33:743 (2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4) - out with so many objects after such a long slider. Can you please explain that, I still don't understand it
Well, um honestly I thought I could keep up with that long slider up till the end of the song, but unfortunately it didn't, and it only reach for about 3/4 part of it, so I need to cover it with some objects before the spinner >.</. So it was just like some improvisation
Okoratu
how about using another long sliderart instead? I think just increasing density so much for apparently a planning mistake is ... odd
Topic Starter
Modem

Okorin wrote:

how about using another long sliderart instead? I think just increasing density so much for apparently a planning mistake is ... odd
Em yup, you were right >////<

Okay, I made one more long slider art to replace that part

Updated~! >w</
Okoratu
I was about to suggest using only one slider but that will make it impossible for the map to be passed with HR, thus the current thing is the best option i can think of
Topic Starter
Modem
Changing some skins
Updated again~
Okoratu
so can you provide the sources for all skin parts used?
lit120
I might want to check the skin out like after my vacation, so yeah...

We'll see how it goes
Topic Starter
Modem

Okorin wrote:

so can you provide the sources for all skin parts used?
Hm, looks like I couldn't since just like what I mentioned before, I downloaded that skin bundle in about a year ago and my memorizing skill is bad *sad uwu*.

But, the skin part that I used as a template (layout) to make the new one such as slider ball, slider tick, followpoint, approach circle, star2, play warning arrow , slider follow circle, lighting etc was taken from the old skin template -> t/51694 considering the size was already rankable :3
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