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Suzuki Konomi - Redo

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Total Posts
130
Topic Starter
Cryptic
This beatmap was submitted using in-game submission on Wednesday, October 19, 2016 at 8:12:15 PM

Artist: Suzuki Konomi
Title: Redo
Source: Re:ゼロから始める異世界生活
Tags: Re: Re:Zero Starting Life In A Different World From Zero 2016 Spring Anime Opening TV size kara hajimeru isekai seikatsu Anxient Joey Sharkie Exote Fizz Regraz
BPM: 190
Filesize: 23573kb
Play Time: 01:28
Difficulties Available:
  1. Anxient's Insane (4.34 stars, 313 notes)
  2. Exote's Hard (3.4 stars, 257 notes)
  3. Extra (5.83 stars, 348 notes)
  4. Fizz's Insane (4.88 stars, 341 notes)
  5. Joey's Insane (5.08 stars, 321 notes)
  6. Regraz's Normal (1.88 stars, 130 notes)
  7. Return by Death (6.08 stars, 442 notes)
  8. Sharkie's Advanced (2.61 stars, 215 notes)
  9. Sharkie's Extra (5.42 stars, 370 notes)
Download: Suzuki Konomi - Redo
Download: Suzuki Konomi - Redo (no video)
Information: Scores/Beatmap Listing
---------------
  • #1
Sharkie, Cryptic, Cryptic
Anxient, Fizz, [ Joey ]
Sharkie, Exote
Regraz
Redownload after 06/08/2016
Hitsounding: Sharkie, [ Joey ], Fizz
MP3 + Video taken from Rizia's set.

przepson
My love op *o*
Thanks so much *o*
dracrosinos
I came to ruin your difficulty, Cryptic.

I'm sorry.

[Return by Death]
Most of these blankets are off so little that it's barely noticeable.
  1. 00:04:411 (2,3,1) - Blanket
  2. 00:05:833 (3,4) - Blanket
  3. 00:10:254 (1,2) - Not parellel
  4. 00:11:517 (1,2) - Blanket
  5. 00:12:464 (7,1) - Blanket
  6. 00:12:780 (1,2) - Blanket
  7. 00:14:043 (1,2) - Blanket
  8. 00:16:254 (5,1) - Blanket
  9. 00:17:833 (1,3) - Blanket
  10. 00:19:096 (1,5) - Pretty sketchy, but barely noticible
  11. 00:21:622 (1,2) - Blanket
  12. 00:22:412 (6,1) - Blanket
  13. 00:24:149 (1,2) - Blanket
  14. 00:27:622 (8,1) - Blanket
  15. 00:28:570 (3,4) - Blanket
  16. 00:54:306 (1,2) - Blanket
  17. 00:59:675 (2,3) - Blanket
  18. 01:00:149 (4,5) - Blanket
  19. 01:00:464 (5,2,3,4,5,6) - Blanket
  20. 01:00:464 (5,7) - Blanket
  21. 01:01:885 (1,5,6,7,8,9) - Blanket
  22. 01:04:412 (6,1) - Blanket
  23. 01:04:570 (1,5) - Blanket
  24. 01:04:570 (1,5) - Blanket
  25. 01:06:622 (2,3,4,5,1) - Blanket
  26. 01:08:991 (4,6) - Blanket
  27. 01:11:517 (3,1) - Blanket
  28. 01:12:464 (10,11) - Blanket
  29. 01:16:412 (3,5) - Blanket
  30. 01:18:622 (2,7,8,9,10,11,12,1) - Blanket
  31. 01:19:254 (7,8,9,10,11,12,1,1) - Blanket
  32. 01:24:780 (1,1) - Blanket
  33. 01:25:412 (1,3) - Blanket
Don't worry, I won't expect you to fix all of them :3
Topic Starter
Cryptic
dracrosinos' mod

dracrosinos wrote:

I came to ruin your difficulty, Cryptic. We both know why you're here.

I'm sorry. No you aren't.

[Return by Death]
Most of these blankets are off so little that it's barely noticeable. Too nazi bb
  1. 00:04:411 (2,3,1) - Blanket Its good enough
  2. 00:05:833 (3,4) - Blanket I agree that it could be better but its so minor most people will barely notice it and it messes up the structure following it.
  3. 00:10:254 (1,2) - Not parellel Fixed
  4. 00:11:517 (1,2) - Blanket Its good enough
  5. 00:12:464 (7,1) - Blanket Yeah, this wasn't like this originally, must have changed it by accident along the way - fixed
  6. 00:12:780 (1,2) - Blanket fixing the previous slider corrects this sliders blanket
  7. 00:14:043 (1,2) - Blanket not meant to be a blanket
  8. 00:16:254 (5,1) - Blanket fixed
  9. 00:17:833 (1,3) - Blanket Its close enough
  10. 00:19:096 (1,5) - Pretty sketchy, but barely noticible Oh, I didn't even notice that, but its fine not being exact here
  11. 00:21:622 (1,2) - Blanket Looks good to me?
  12. 00:22:412 (6,1) - Blanket ^
  13. 00:24:149 (1,2) - Blanket ^
  14. 00:27:622 (8,1) - Blanket fixed
  15. 00:28:570 (3,4) - Blanket fixed
  16. 00:54:306 (1,2) - Blanket I think its fine
  17. 00:59:675 (2,3) - Blanket Coincidentally close to a blanket but not meant to be a blanket.
  18. 01:00:149 (4,5) - Blanket kind of fixed, its a rotate slighter thats not meant to be an exact blanket so I just rotated it to "faux-blanket" it better
  19. 01:00:464 (5,2,3,4,5,6) - Blanket fixed
  20. 01:00:464 (5,7) - Blanket What?
  21. 01:01:885 (1,5,6,7,8,9) - Blanket Intentionally not blanketed pricelsy so it bends on the white tick.
  22. 01:04:412 (6,1) - Blanket Its fine
  23. 01:04:570 (1,5) - Blanket ^
  24. 01:04:570 (1,5) - Blanket Oi.
  25. 01:06:622 (2,3,4,5,1) - Blanket Making the blanket any better would make the stream too tight, I'm already pushing it.
  26. 01:08:991 (4,6) - Blanket fixed
  27. 01:11:517 (3,1) - Blanket Debating on remapping this section slightly depending on mod feedback, so no change for now.
  28. 01:12:464 (10,11) - Blanket Coincidence, but fixed anyway.
  29. 01:16:412 (3,5) - Blanket m8, if thats what you think my blankets... its not a blanket.
  30. 01:18:622 (2,7,8,9,10,11,12,1) - Blanket Its good enough
  31. 01:19:254 (7,8,9,10,11,12,1,1) - Blanket Its good enough
  32. 01:24:780 (1,1) - Blanket Its fine.
  33. 01:25:412 (1,3) - Blanket ^
Don't worry, I won't expect you to fix all of them :3 *sigh*

Thanks for the blanketnazi mod

Attn: For some reason osu decided to randomly delete the set offline today? I have no clue, its weird as hell, but I digress. I'll be trying to patch things up soon^TM with the other diffs I need to launch for rank.

Next Day Edit: I seem to have figured out whatever was messin' it up, we're back online boyos.
guineaQ
@Fizz's Insane

00:58:254 (1,2,3,4) - this is beyond evil
also nice tail stacking spree in the intro lel

no kds
Mafumafu
Done!:D
Help me add the hitsounds!
osu file format v14

[General]
AudioFilename: Re_Zero kara Hajimeru Isekai Seikatsu - OP _ Opening.mp3
AudioLeadIn: 0
PreviewTime: 53122
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Redo
TitleUnicode:Redo
Artist:Suzuki Konomi
ArtistUnicode:Suzuki Konomi
Creator:Cryptic
Version:Regraz's Normal
Source:Re:ゼロから始める異世界生活
Tags:Re:Life ReZero Starting Life Another World 2016 Spring Anime Opening kara hajimeru isekai seikatsu Anxient Joey Sharkie Exote Fizz
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3.5
ApproachRate:4.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"691162.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
149,315.789473684211,4,2,9,40,1,0
149,-100,4,2,9,40,0,0
5201,-100,4,2,9,40,0,0
5833,-100,4,2,9,40,0,0
6464,-100,4,2,9,40,0,0
7096,-100,4,2,9,40,0,0
7727,-100,4,2,9,40,0,0
8359,-100,4,2,9,40,0,0
8991,-100,4,2,9,40,0,0
9622,-100,4,2,9,40,0,0
10254,-100,4,2,9,40,0,0
30464,-100,4,2,9,40,0,0
32912,-100,4,2,9,40,0,0
32991,-100,4,2,9,40,0,0
34964,-100,4,2,9,40,0,0
35043,-100,4,2,9,40,0,0
35517,-100,4,2,9,40,0,0
40570,-100,4,2,9,40,0,0
45306,-100,4,2,9,5,0,0
45543,-100,4,2,9,5,0,0
45622,-100,4,2,9,40,0,0
53201,-100,4,2,9,40,0,1
68359,-100,4,2,9,40,0,1
73412,-100,4,2,9,40,0,1
79727,-100,4,2,9,40,0,1
87306,-100,4,2,9,40,0,0
87938,-100,4,2,9,40,0,0
88570,-100,4,2,9,40,0,0
88727,-100,4,2,9,5,0,0
88885,-100,4,2,9,5,0,0


[Colours]
Combo1 : 109,153,101
Combo2 : 172,152,186
Combo3 : 148,91,138
Combo4 : 193,123,133

[HitObjects]
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235,124,1412,2,0,L|383:104,2,150
285,221,2675,6,0,L|305:377,2,150
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176,167,5201,6,0,L|57:182,1,100
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288,103,6464,2,0,P|335:122|394:112,1,100
483,71,7096,2,0,P|492:125|476:175,1,100
403,246,7727,6,0,L|289:226,1,100
225,306,8359,2,0,P|169:317|110:299,1,100
51,227,8991,2,0,L|35:108,2,100
152,185,9938,1,0,0:0:0:0:
218,97,10254,6,0,B|278:62|338:87|338:87|349:133|406:138,1,200
481,75,11201,1,0,0:0:0:0:
472,184,11517,2,0,B|454:252|492:324|492:324|418:338,1,200
362,253,12464,1,0,0:0:0:0:
275,320,12780,6,0,P|208:293|79:338,1,200
32,233,13727,1,0,0:0:0:0:
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474,139,15306,6,0,P|493:197|472:253,2,100
378,194,16254,1,0,0:0:0:0:
273,159,16570,2,0,B|222:150|222:150|166:202|75:176,1,200
64,69,17517,1,0,0:0:0:0:
170,41,17833,6,0,L|285:37,1,100
361,98,18464,2,0,L|476:94,1,100
472,204,19096,2,0,P|430:281|315:255,1,200
266,181,20043,1,0,0:0:0:0:
192,262,20359,6,0,L|198:362,2,100
93,212,21306,1,0,0:0:0:0:
185,151,21622,2,0,B|246:171|299:146|299:146|338:138|385:173,1,200
451,249,22570,1,0,0:0:0:0:
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248,94,25096,1,0,0:0:0:0:
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439,120,25727,2,0,L|450:233,2,100
351,52,26675,2,0,B|284:58|284:58|223:37|223:37|149:43,1,200
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443,123,35517,6,0,L|455:17,2,100
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Topic Starter
Cryptic
Thankee Regraz~

And, now we begin with modding.
Ascendance
yeah i also like making mapsets where i only make 2 extras and get the other people to do the rest of the diffs

lazy :^)

also do an easy plz even rizia had one -_ -
Topic Starter
Cryptic
Rizia didn't have an advanced + Normal is low enough SR to ignore the easy.

Also, not lazy, just bad~
why are you here I haven't asked for your measly std modding skills yet :^^^)
Ascendance
okay, bubbled, good luck
Topic Starter
Cryptic
i'd like to thank my mom for giving birth to me and my dad for helping her do that

this is a great day
squirrelpascals
Hii m4m

Return by death :skull: :fire: :skull:
• 00:00:622 (2,3) - All the times you do this might be unrankable. (See the third point in "General" tab here. Move 3 like 1 pixel down tho and you should be okay

• 00:12:780 (1,2) vs. 00:16:570 (1,2) vs. 00:18:464 (3,4) etc. - In both combos the hitobjects are 1/4 beat apart yet are visually spaced differently

• 00:30:780 (3,4,5) , 00:33:306 (3,4,5) , etc. - Objects are spaced the same but have different gaps in timeline so this causes reading problems.

• 00:35:517 (1,2,3) , 00:38:043 (1,2,3) - ^^ Look at the slidertail of 1. It might not look like it at first but 2 to 3 reads as 1/2 beat difference

• 00:48:938 (4,1) - Why are these touchingggg

• 00:52:017 (1,2) - imo, these would play better as a kickslider. 1 being on a bluetick is unexpected and would give some forgiveness. Plus the jump will play nicer.

• 00:58:254 (1,2,3) - Same visual spacing but different gaps in timeline

• 01:01:885 (1) - imo you can make this look more visually appealing; just a single bezier might be kind of boring. https://imgur-archive.ppy.sh/bHE0k5K.png

• 01:01:174 (5) - Overmapped :p

• 01:07:096 (1,2,3) - I like this pattern :)

• 01:12:149 (6) - nc here, you have that stream spacing change plus nc points will be more consistent with 01:10:885 (1,2,3)

• 01:24:149 (1,2,1) - Ahhh I cant read this AaaAaAhAaahhhhhh

Great map :)

extra
Horray for cs3 extra \o/

• 00:00:149 (1,2,3,1,2,3,1,2,3,1,2,3) - You must nc every sv change, so technically all of these should be nc'ed :o

• 00:05:201 (1,2,4,6) - might sound nazi but this would look nicer if these were spaced equally from eachother http://imgur.com/h0M5a4k

• 00:09:938 (5,1) - move 5 up. Yes its blanketed by 1 but that overlap isn't nice; better off unblanketed imo

• 00:15:464 (2) - maybe hitsound this?

• 00:18:464 (2) - make it look like this http://imgur.com/uLjlJ68. (first node: x464 y184. second node: x416 y148)

• 00:24:149 (3) - make it so the bezier overlaps sliderhead of 2

• 00:25:727 (3,5) - make 3 not touch 5

• 00:35:833 (2,2) - put the second 2 on the slidertail ugu

• 00:47:359 (4,7) - ^?

• 00:52:017 (1,2) , 00:52:491 (1,2) - What I said in above mod: imo, these would play better as a kickslider. 1 being on a bluetick is unexpected and would give some forgiveness. Plus the jump will play nicer.

• 00:52:885 (1,1) - I cant see the second half of that second slider :L

• 01:01:174 (5) - Overmapped

• 01:15:780 (7) - angle this to align with 01:15:938 (1) ?

• 01:18:938 - Put something clickable here

• 01:24:464 (1,1) - CAnt reAd thIS eITHer auahaurghghh

• 01:27:306 (1,2,3) - nc all

I like this a lot but it needs some tidying up :)

Cool set. I'll mod more later
fieryrage
"i'm gay"
only extras because im bad

f
return to deAth

od 9.3 for ar 9.4 clam dow i know u want pp but j e s u s
the 1/6 bursts are questionable but fit the music so cool i guess?? someone might peg u for that later tho

00:09:622 (6,7) - compared to the 1/6 burst before it the angle of these sliders look really weird, make it go downwards a bit more or smth
00:17:043 (3,4,5) - this quad stream would be better ctrl+h'd to keep flow cuz as it is right now its like gh and flows bad
00:17:833 (1) - might be better underneath 00:17:201 (6) - sliderhead but i d k
00:29:675 (3,4) - awkward jump plzf ctrl+g g
00:30:464 (1,2,3,4,5,6,7) - readability at an all time loww also 00:31:254 (5) - nc this you fuc
00:33:780 (5) - ^
00:37:096 (2) - you don't do the same thing here that you did for 00:35:833 (2) - and 00:38:359 (2) - ???
00:40:412 (8,9,1) - transition from the triple to the slow part is pretty weird here, might be better as a 1/2 slider just to smooth the transition a bit
00:41:359 (5) - nc ur SHIT
00:47:201 (2) - ok srs ly make up ur mind if u want to do this or 00:45:938 (2) - it triggers me
00:50:359 (3,4) - holy we're not even at the kiai and we already got across the screen jumps pls reduce this
00:52:017 (1,2) - playability is awkward asf just make this a slider or something
00:52:491 (1,2) - ^
00:58:727 (3,4) - it'd be pretty cool if you stacked these with 00:58:412 (2) - since they don't really warrant a continuation of a square jump imo
01:01:174 (5) - no note lands here and i swear to god if u fucking tell me "but the hi-hat makes a really smallnoise there" im gonna shoot u
01:01:412 (7) - nc
01:01:885 (1) - sliderend doesn't cover 01:01:412 (7) - properly
01:02:596 (3,4) - just make this a triple my dude would help playability a lot
01:05:833 (1,2,1,2,1,2) - ngl these jumps are pretty ridiculous in terms of spacing for a fairly calm part in comparison to the rest of the kiai
01:06:622 (2,3,4,5,6,7) - this entire stream has notes that doesn't really make sense rhythmically because 01:06:701 (3,5) - there isn't noticeable notes on these two, a continuation of the jump pattern would be better suited here
01:08:359 (1) - why doesn't the kiai end here????
01:12:149 (6,7) - kickslider for this for emphasis on the downbeat (also nc)
01:13:333 (1,2) - similar thing here with the triple better suiting playability and the music sorta
01:19:411 (9,10,11,12) - this should have more emphasis and be nc'd since the drums are more potent here
01:26:675 (2) - make this note less off to the right or overlap it with 01:25:885 (2) - sliderend
01:28:254 (4,5,6,7) - doing this at the end is kind of asking for breaks / acc drops especially with how clustered this pattern is compared to the other 1/6 bursts

jesus this was a lot of suggestions for a fucking tv size

ex

if you keep the od 9.3 on the top diff make this od 9

00:00:622 (2) - don't sv changes this drastic have to be nc'd i get it's the beginning and who gives a fuck but g
00:06:149 (5,6) - ok putting nothing in between these is like undermap galore tho at least make this a 1/4 triple for stuff like this
00:13:885 - for stuff like this here and 00:15:149 - you might want to add a note or something, that goes for most breaks like this since stuff can be mapped here and makes no sense not doing it on an extra diff
00:16:570 (5) - nc for downbeat
00:30:464 (1) - no real need for a break imo, this stuff can easily be mapped no problem
00:36:780 (1,2,3,4,5,6) - ok what let's look at this 4 a second

00:36:780 (1,2,3) - this has the exact same rhythm as 00:37:412 (5,6,7) - but the latter is more spaced than the other why
space out 00:37:096 (3) - more to make the jump more invigorating or something
00:40:570 (1) - same thing as 00:30:464 (1)
00:46:885 (1,2,3,4,5,6,7) - yea idk what these jumps are rhythmically following lol, as it stands right now all of them have similar spacing which doesn't really make sense as stuff like 00:47:201 (3) - has more emphasis due to the snare
00:50:675 (1,2,1,2,1,2) - shouldn't these get gradually more in spacing moreso than they already are cuz atm it's bland as a jump pattern
00:52:017 (1,2) - same thing as the top diff, these would be better either as sliders or triples
01:00:938 (2,3,4,5,6) - more overmapped stREAMS
01:03:306 (1,2) - angle of this jump could be reduced to be more downwards-flow if that makes any sense whatsoever, obv adjust the other jumps accordingly if need be
01:18:622 (2) - why repeat slider here? would be better if mapped similar to the top diff because i dont really see the point in having a repeat slider there since there's more emphasis on the latter notes
01:24:780 (1) - ok this slider is just ugly holy

shark man
00:04:412 (3) - this is not a pishifat slider you already failed me 4 seconds into the map
00:06:938 (2) - this is asking for a triPLE
00:25:727 (3,4) - idk why this jump is less than 00:25:412 (1,2) - since it's the same rhythm, maybe space out 00:25:885 (4) - a bit further from 3?
00:55:727 (1,2) - i literally hate u for not spacing this equally but ur just gonna meme if i say anything bad about it
01:04:570 (1,2) - LITERALLY WHY OmfG
01:11:675 (1,2,1,2,3,4,1,2,3,4,1) - this stream might be a problem for notelocking?? not sure honestly but otherwise its fine
01:18:622 (2,3,4,5,6,7) - oh my god you butchered this so bAD 01:19:017 (6,7) - shouldnt exist and 01:18:859 - shoulD?>?
Warpyc
Return by death:
00:12:149 (5,6) - Jump between these two notes feels way too big since going from that high bpm low spacing stream to a big jump just doesnt feel right and especially since it changes direction.
00:30:464 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - I see what you're going for here and it looks glorious but it feels wrong to play, empathizing the vocals here would be the safer bet imo.
same applies to the other section with the same mapping obv.
My main complaint is obviously that it looks glorious but plays poorly, but its obviously a style you chose intentionally so I doubt anything I wrote is useful but I disagree with this kind of mapping. Someone call the HW police!

Extra:
01:18:622 (2) - Very hard to read this as a repeat slider when the repeat arrow is hidden by the sliderend
nice

Sharkie:
01:04:570 (1,2) - Would defenitely benefit from larger spacing

Joey:
00:36:622 (5) - NC?

This is literally the worst mod I've ever done, just put me out of my misery, modding at 1am is the dumbest shit I've done in a while

also dont give kd for this trash thx.
Fizz
someone mod my diff fuck
Topic Starter
Cryptic
obviously your diff is so perfect no one can mod it and my diffs are trash ok
Sharkie

fieryrage wrote:

shark man
00:04:412 (3) - this is not a pishifat slider you already failed me 4 seconds into the map
idc no changes
00:06:938 (2) - this is asking for a triPLE
Following guitar, not the percussion in this case. Besides, the percussion rhythm is 4 Sixteenth note Triplets, or in this case, 4 notes that are in 1/6. Not 3 notes in 1/4.
00:25:727 (3,4) - idk why this jump is less than 00:25:412 (1,2) - since it's the same rhythm, maybe space out 00:25:885 (4) - a bit further from 3?
Following Vocals, in addition, 4 is a very weak beat.
00:55:727 (1,2) - i literally hate u for not spacing this equally but ur just gonna meme if i say anything bad about it
okay dad changed
01:04:570 (1,2) - LITERALLY WHY OmfG
okay dad changed asdf
01:11:675 (1,2,1,2,3,4,1,2,3,4,1) - this stream might be a problem for notelocking?? not sure honestly but otherwise its fine
its fine
01:18:622 (2,3,4,5,6,7) - oh my god you butchered this so bAD 01:19:017 (6,7) - shouldnt exist and 01:18:859 - shoulD?>?
lmao no its not. I can pick and choose notes to leave out and which to not leave out. A rhythm is something I can change to my creativity, I don't have to many every single note that exists. Futhermore, I'm not really supposed to compare maps, but it's the same rhythm Chloe used in her very of this song in Rizia's mapset. I didn't even realize that until I looked at it after I made this map.


Sharkie:
01:04:570 (1,2) - Would defenitely benefit from larger spacing
okay dad
Sharkie's Shittyshitmap
osu file format v14

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[Metadata]
Title:Redo
TitleUnicode:Redo
Artist:Suzuki Konomi
ArtistUnicode:Suzuki Konomi
Creator:Cryptic
Version:Sharkie's Extra
Source:Re:ゼロから始める異世界生活
Tags:Re:Life ReZero Starting Life Another World 2016 Spring Anime Opening kara hajimeru isekai seikatsu Anxient Joey Sharkie Exote Fizz Regraz
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Anxient
changed a few things:

>for some reason 40% volume is in my map
>added hitsounds

update
osu file format v14

[General]
AudioFilename: Re_Zero kara Hajimeru Isekai Seikatsu - OP _ Opening.mp3
AudioLeadIn: 0
PreviewTime: 53122
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 149,5201,10254,30464,35517,40570,45622,50675,53201,63306,68359,79727,87306
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Redo
TitleUnicode:Redo
Artist:Suzuki Konomi
ArtistUnicode:Suzuki Konomi
Creator:Cryptic
Version:Anxient's Insane
Source:Re:ゼロから始める異世界生活
Tags:Re:Life ReZero Starting Life Another World 2016 Spring Anime Opening kara hajimeru isekai seikatsu Anxient Joey Sharkie Exote Fizz Regraz
BeatmapID:988616
BeatmapSetID:451168

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"691162.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo1 : 109,153,101
Combo2 : 172,152,186
Combo3 : 148,91,138
Combo4 : 193,123,133

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254,142,74043,6,0,L|105:124,1,150,8|0,0:0|0:0,0:0:0:0:
26,169,74517,2,0,P|16:139|17:103,1,37.5,6|0,0:0|0:0,0:0:0:0:
102,219,74675,6,0,L|111:294,1,75,2|8,0:0|0:0,0:0:0:0:
123,383,74991,2,0,L|242:368,1,112.5,0|2,0:0|0:0,0:0:0:0:
248,334,75306,2,0,L|355:346,1,75,8|2,0:0|0:0,0:0:0:0:
366,191,75622,2,0,L|441:183,1,75,12|2,0:0|0:0,0:0:0:0:
441,205,75859,1,2,0:0:0:0:
441,227,75938,6,0,L|423:375,1,150,6|2,0:0|0:0,0:0:0:0:
509,349,76412,1,8,0:0:0:0:
342,267,76570,2,0,L|267:259,1,75,0|2,0:0|0:0,0:0:0:0:
236,368,76885,2,0,L|161:376,1,75,8|2,0:0|0:0,0:0:0:0:
212,167,77201,6,0,B|239:57|239:57|193:108,1,150,6|6,0:0|0:0,0:0:0:0:
102,219,77675,2,0,B|75:109|75:109|121:160,1,150,8|2,0:0|0:0,0:0:0:0:
145,299,78149,2,0,L|70:307,1,75,12|0,0:0|0:0,0:0:0:0:
267,259,78464,6,0,L|415:277,1,150,8|8,0:0|0:0,0:0:0:0:
413,251,78859,1,0,0:0:0:0:
411,224,78938,1,10,0:0:0:0:
482,101,79096,1,0,0:0:0:0:
310,143,79254,2,0,L|313:180,1,37.5,8|8,0:0|0:0,0:0:0:0:
395,67,79412,2,0,L|398:29,1,37.5,10|8,0:0|0:0,0:0:0:0:
249,46,79570,1,8,0:0:0:0:
211,49,79648,1,8,0:0:0:0:
174,53,79727,5,6,0:0:0:0:
91,122,79885,1,0,0:0:0:0:
74,16,80043,1,0,0:0:0:0:
110,148,80201,6,0,L|101:230,1,82.5000025177003,4|0,0:0|0:0,0:0:0:0:
174,53,80517,1,2,0:0:0:0:
206,202,80675,5,12,0:0:0:0:
95,261,80833,2,0,L|12:269,1,82.5000025177003,0|2,0:0|0:0,0:0:0:0:
250,253,81149,6,0,P|272:213|261:162,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
172,312,81464,1,2,0:0:0:0:
309,343,81622,6,0,L|391:351,1,82.5000025177003,12|0,0:0|0:0,0:0:0:0:
179,336,81938,2,0,L|96:344,1,82.5000025177003,8|2,0:0|0:0,0:0:0:0:
250,253,82254,6,0,P|272:213|261:162,1,82.5000025177003,12|2,0:0|0:0,0:0:0:0:
389,252,82570,1,2,0:0:0:0:
292,91,82727,6,0,L|209:99,1,82.5000025177003,12|0,0:0|0:0,0:0:0:0:
383,157,83043,1,2,0:0:0:0:
453,24,83201,5,12,0:0:0:0:
484,116,83359,2,0,L|475:198,1,82.5000025177003,2|2,0:0|0:0,0:0:0:0:
355,3,83675,6,0,L|272:11,1,82.5000025177003,12|0,0:0|0:0,0:0:0:0:
453,24,83991,1,2,0:0:0:0:
383,157,84149,1,12,0:0:0:0:
383,157,84464,38,0,L|374:239,1,78.7499975967408,0|0,0:0|0:0,0:0:0:0:
390,251,84780,6,0,P|400:292|293:234,1,300,2|0,0:0|0:0,0:0:0:0:
288,238,86043,1,8,0:0:0:0:
203,205,86201,1,10,0:0:0:0:
118,173,86359,1,0,0:0:0:0:
33,206,86517,1,10,0:0:0:0:
190,115,86675,6,0,B|205:64|205:64|199:34,1,75,10|6,0:0|0:0,0:0:0:0:
200,42,87306,6,0,L|129:48,1,56.2500021457673,2|0,0:0|0:0,0:0:0:0:
303,30,87779,2,0,L|293:142,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
242,210,88253,2,0,L|246:266,2,56.2500021457673,2|0|2,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Cryptic
Yes
No
Maybe

squirrelpascals

squirrelpascals wrote:

Hii m4m

• 00:00:622 (2,3) - All the times you do this might be unrankable. (See the third point in "General" tab here. Move 3 like 1 pixel down tho and you should be okay I've had a few discussions about this with friends and my opinion is that if enough people point it out as an issue I'll change it. Ultimately the goal was a play on the title "redo" and the anime (where he starts over at a certain 'checkpoint'). A lot of this diff tries to roughly reuse DS in that theme.

• 00:12:780 (1,2) vs. 00:16:570 (1,2) vs. 00:18:464 (3,4) etc. - In both combos the hitobjects are 1/4 beat apart yet are visually spaced differently The one at 12 and 18 are the exact same DS, the one at 16 is not but its also a different sound. I think this is fine.

• 00:30:780 (3,4,5) , 00:33:306 (3,4,5) , etc. - Objects are spaced the same but have different gaps in timeline so this causes reading problems. This is the top diff, and no playtesters have had issues with it.

• 00:35:517 (1,2,3) , 00:38:043 (1,2,3) - ^^ Look at the slidertail of 1. It might not look like it at first but 2 to 3 reads as 1/2 beat difference Once again, top diff, this is just a reading thing. No playtester complaints.

• 00:48:938 (4,1) - Why are these touchingggg Because that flowed the best IMO.

• 00:52:017 (1,2) - imo, these would play better as a kickslider. 1 being on a bluetick is unexpected and would give some forgiveness. Plus the jump will play nicer. That removes part of the rhythm element of this song entirely - which is a lot of the reason I mapped it. Doubles are life.

• 00:58:254 (1,2,3) - Same visual spacing but different gaps in timeline No one has had issues in it, its just a sound/reading thing. You can clearly tell with approach rate that they're different beats as well.

• 01:01:885 (1) - imo you can make this look more visually appealing; just a single bezier might be kind of boring. https://imgur-archive.ppy.sh/bHE0k5K.png Overall I think it does it's job - I'll change if it becomes an issue with multiple modders.

• 01:01:174 (5) - Overmapped :p Nope, the drum fill fades a bit but its definitely there.

• 01:07:096 (1,2,3) - I like this pattern :) Thanks.

• 01:12:149 (6) - nc here, you have that stream spacing change plus nc points will be more consistent with 01:10:885 (1,2,3) I'm not really sure how I feel about this. Its all part of the same stream, and yes, while the stream becomes consistent on the 6 its not a new particular rhythm.

• 01:24:149 (1,2,1) - Ahhh I cant read this AaaAaAhAaahhhhhh Okay...?

Great map :)

Horray for cs3 extra \o/

• 00:00:149 (1,2,3,1,2,3,1,2,3,1,2,3) - You must nc every sv change, so technically all of these should be nc'ed :o Not that I'm aware of.

• 00:05:201 (1,2,4,6) - might sound nazi but this would look nicer if these were spaced equally from eachother http://imgur.com/h0M5a4k 1,2,3,5 is a pattern here, 4 forms a triangle with the head and end of 2, and 6 is just following the pattern I create, I think this is fine.

• 00:09:938 (5,1) - move 5 up. Yes its blanketed by 1 but that overlap isn't nice; better off unblanketed imo the overlap is fine? Overlaps aren't unrankable.

• 00:15:464 (2) - maybe hitsound this? hitsounded the slider end, but not the head.

• 00:18:464 (2) - make it look like this http://imgur.com/uLjlJ68. (first node: x464 y184. second node: x416 y148) Those nodes didn't work for me but I did make the blanket a bit better.

• 00:24:149 (3) - make it so the bezier overlaps sliderhead of 2 But its not meant to, it bounces on the red tick.

• 00:25:727 (3,5) - make 3 not touch 5 But small ugly overlaps is completely okay.

• 00:35:833 (2,2) - put the second 2 on the slidertail ugu Intentionally unstacked to form a straight line with 00:36:464 (4,5) - .

• 00:47:359 (4,7) - ^? ^

• 00:52:017 (1,2) , 00:52:491 (1,2) - What I said in above mod: imo, these would play better as a kickslider. 1 being on a bluetick is unexpected and would give some forgiveness. Plus the jump will play nicer. but rhythm bb

• 00:52:885 (1,1) - I cant see the second half of that second slider :L yes you can?

• 01:01:174 (5) - Overmapped Nope.

• 01:15:780 (7) - angle this to align with 01:15:938 (1) ? It should have been already, idk what happened. Fixed.

• 01:18:938 - Put something clickable here Changed but for a different reason.

• 01:24:464 (1,1) - CAnt reAd thIS eITHer auahaurghghh Okay?

• 01:27:306 (1,2,3) - nc all Nah? I still don't know what rule this is, I've never seen it.

I like this a lot but it needs some tidying up :) Thanks!
Cool set. I'll mod more later good, I need them lower diff mods~

fieryrage

fieryrage wrote:

"i'm gay"
only extras because im bad thanks regardless bb

return to deAth

od 9.3 for ar 9.4 clam dow i know u want pp but j e s u s I kind of just liked how edgy OD 9.3 is.
the 1/6 bursts are questionable but fit the music so cool i guess?? someone might peg u for that later tho They're definitely rankable since its consistent and they play well. I mean it is 285 BPM bursts, so its not too out of bounds...

00:09:622 (6,7) - compared to the 1/6 burst before it the angle of these sliders look really weird, make it go downwards a bit more or smth They're parallel to the previous 1/6th burst and I haven't had any playtester complaints so idk, I'll consider it if theres more complaints.
00:17:043 (3,4,5) - this quad stream would be better ctrl+h'd to keep flow cuz as it is right now its like gh and flows bad Its a really small jump idk if it needs to be changed. The flow is slightly forced but its nothing unheard of and I don't think it lowers the map's quality.
00:17:833 (1) - might be better underneath 00:17:201 (6) - sliderhead but i d k Its stacked equal to the 1/6th burst and moving it changes the next few blankets and DS patterns.
00:29:675 (3,4) - awkward jump plzf ctrl+g g Agreed, but fixed differently than you suggested - may change again later because this spot is sketchy af.
00:30:464 (1,2,3,4,5,6,7) - readability at an all time loww also 00:31:254 (5) - nc this you fuc ok
00:33:780 (5) - ^ ok
00:37:096 (2) - you don't do the same thing here that you did for 00:35:833 (2) - and 00:38:359 (2) - ??? overlap concept is the same, gotta mix it up a bit fam
00:40:412 (8,9,1) - transition from the triple to the slow part is pretty weird here, might be better as a 1/2 slider just to smooth the transition a bit yeah I feel you, playtest in this spot is hit or miss since its high DS to slow DS. its kind of high technique/control area so I'm a bit tentative to change it since thats the overall theme of this diff essentially.
00:41:359 (5) - nc ur SHIT sorry don't beat me.
00:47:201 (2) - ok srs ly make up ur mind if u want to do this or 00:45:938 (2) - it triggers me okay
00:50:359 (3,4) - holy we're not even at the kiai and we already got across the screen jumps pls reduce this its building intensity to the kiai, so I'm not entirely sure if it needs to be changed.
00:52:017 (1,2) - playability is awkward asf just make this a slider or something rhythm bb
00:52:491 (1,2) - ^ ^
00:58:727 (3,4) - it'd be pretty cool if you stacked these with 00:58:412 (2) - since they don't really warrant a continuation of a square jump imo eh, I like the movement between the notes tbh. Her voice falls between the notes so its not likely its completely empty between drums.
01:01:174 (5) - no note lands here and i swear to god if u fucking tell me "but the hi-hat makes a really smallnoise there" im gonna shoot u turn up your volume
01:01:412 (7) - nc eh why not
01:01:885 (1) - sliderend doesn't cover 01:01:412 (7) - properly yeah I know but the slider bends at the red tick so its like do I ruin my perfectly bending baby or blanket the other slide for editor prettiness and I decided to keep the bend.
01:02:596 (3,4) - just make this a triple my dude would help playability a lot wouldn't that jump be too large? If you think thats easily hit-able at the same distance/positioning then by all means thats added SR and PP so who am I to refuse.
01:05:833 (1,2,1,2,1,2) - ngl these jumps are pretty ridiculous in terms of spacing for a fairly calm part in comparison to the rest of the kiai Her voice and the drums are both emphasized in this part, so while the music is overall a bit less intense the spacing is moreso meant to emphasize the staccato of the song, if that makes any sense.
01:06:622 (2,3,4,5,6,7) - this entire stream has notes that doesn't really make sense rhythmically because 01:06:701 (3,5) - there isn't noticeable notes on these two, a continuation of the jump pattern would be better suited here what, consider a new headset I guess?
01:08:359 (1) - why doesn't the kiai end here???? Because its still the chorus?
01:12:149 (6,7) - kickslider for this for emphasis on the downbeat (also nc) Not changed for now but chances are I'll remap this entire little stream section to be a bit more jumpy and interesting. I'm not super happy with how it turned out so I'm kind of just waiting for mods to evaluate whether I need to do minor changes or just remap here and there.
01:13:333 (1,2) - similar thing here with the triple better suiting playability and the music sorta eh, I think this is audible enough without a triplet.
01:19:411 (9,10,11,12) - this should have more emphasis and be nc'd since the drums are more potent here I mean, no matter how I rework it changing the DS here would be just plain awkward, and the NC isn't necessary.
01:26:675 (2) - make this note less off to the right or overlap it with 01:25:885 (2) - sliderend ..why?
01:28:254 (4,5,6,7) - doing this at the end is kind of asking for breaks / acc drops especially with how clustered this pattern is compared to the other 1/6 bursts Okay? That pattern has the same DS, actually a tiny bit larger IIRC.

jesus this was a lot of suggestions for a fucking tv size yep

ex

if you keep the od 9.3 on the top diff make this od 9 eh, I bumped it up to OD 8.8.

00:00:622 (2) - don't sv changes this drastic have to be nc'd i get it's the beginning and who gives a fuck but g according to people it can be sometimes so I'll do it when a BN forces me to I guess?
00:06:149 (5,6) - ok putting nothing in between these is like undermap galore tho at least make this a 1/4 triple for stuff like this I'm not following that instrument, just drums + guitar.
00:13:885 - for stuff like this here and 00:15:149 - you might want to add a note or something, that goes for most breaks like this since stuff can be mapped here and makes no sense not doing it on an extra diff I'm just following the vocals here, so its gonna be a bit sparse. Its a calm section anyway.
00:16:570 (5) - nc for downbeat following vocal patterns for NCs here
00:30:464 (1) - no real need for a break imo, this stuff can easily be mapped no problem Sure it can, but for this diff I liked a break here and in the other section, not because the player needed one but because of how soft the song gets overall.
00:36:780 (1,2,3,4,5,6) - ok what let's look at this 4 a second ok?

00:36:780 (1,2,3) - this has the exact same rhythm as 00:37:412 (5,6,7) - but the latter is more spaced than the other why
space out 00:37:096 (3) - more to make the jump more invigorating or something I disagree. 00:36:306 (3,4,5) - and 00:37:412 (5,6,7) - are spaced approximately the same and are both roughly following drum + vocals.
00:40:570 (1) - same thing as 00:30:464 (1) same thing as 00:30:464 (1)
00:46:885 (1,2,3,4,5,6,7) - yea idk what these jumps are rhythmically following lol, as it stands right now all of them have similar spacing which doesn't really make sense as stuff like 00:47:201 (3) - has more emphasis due to the snare drums + vocals, spacing is moreso just pattern based here, no particular emphasis.
00:50:675 (1,2,1,2,1,2) - shouldn't these get gradually more in spacing moreso than they already are cuz atm it's bland as a jump pattern Its a bland map tbh.
00:52:017 (1,2) - same thing as the top diff, these would be better either as sliders or triples playtests haven't had any issues with it.
01:00:938 (2,3,4,5,6) - more overmapped stREAMS more volume issues
01:03:306 (1,2) - angle of this jump could be reduced to be more downwards-flow if that makes any sense whatsoever, obv adjust the other jumps accordingly if need be I think its fine? I haven't heard any complaints about it.
01:18:622 (2) - why repeat slider here? would be better if mapped similar to the top diff because i dont really see the point in having a repeat slider there since there's more emphasis on the latter notes Agreed, changed how I mapped it.
01:24:780 (1) - ok this slider is just ugly holy just like u bb

Warpyc

Warpyc wrote:

Return by death:
00:12:149 (5,6) - Jump between these two notes feels way too big since going from that high bpm low spacing stream to a big jump just doesnt feel right and especially since it changes direction. I've noticed some people having issues snapping here, specifically at 6,7,8 so I'll consider this.
00:30:464 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - I see what you're going for here and it looks glorious but it feels wrong to play, empathizing the vocals here would be the safer bet imo. Yeah, while its a safer bet I definitely want to keep it like this as its a pattern that doesn't get seen very often anymore. It requires hella rhythm and its definitely following an instrument properly.
same applies to the other section with the same mapping obv.
My main complaint is obviously that it looks glorious but plays poorly, but its obviously a style you chose intentionally so I doubt anything I wrote is useful but I disagree with this kind of mapping. Someone call the HW police! wee-woo wee-woo

Extra:
01:18:622 (2) - Very hard to read this as a repeat slider when the repeat arrow is hidden by the sliderend Super duper agreed it was actually borderline unrankable before and I fixed it.
nice

This is literally the worst mod I've ever done, just put me out of my misery, modding at 1am is the dumbest shit I've done in a while its fine

also dont give kd for this trash thx. i threatened you irc plz confirm

Updated Sharkie's, Anxient's, and my diffs - made a few small note placement changes on my maps as well.
Kroytz
joey
00:03:938 (5) - NC. All the other sliders face towards the 1/1 slider but this one doesn't, not really a problem but idk. consistency or structure or something

00:05:833 (3) - i personally dont see these 3dgy meme sliders being fitting at all, better just as straight sliders but keep on meme'ing my dude

00:08:675 (4) - these look better but still in meme territory. unless ofc that's your style in which case, keep on meme'ing my dude

00:12:780 (1,2,3,4,1,2,3,4,1,2) - Just a bit of a gripe when I see so much stackage or overlap or FOCUS within a particular area just feels really lame, like you got the whole editor and everything is located here so its liek ehhh. You could probably just move 00:12:780 (1) - to the right side of the editor and do all your shenanigans there

00:14:991 (4) - probably decrease by 1/4 and make the downbeat clickable cuz rn this is pretty lame.

00:15:938 (3) - this could be 3/4 slider to get rid of that awkward gap between 3->4.

00:16:570 (1) - same here

00:17:517 (5) - maybe try flip this around. if you think it looks better http://puu.sh/pjw6M/d754387d28.jpg

00:17:833 (1,2) - spacing is a bit deceptive because normall according to your previuos combo, this should be played at 1/4 but its nooot so like, just space (2) out a bit more or make a circle on the red tick or something

00:23:517 (3) - could angle that down a bit more and create a 90 degree angle with the sliders.

00:26:359 (5) - maybe anti-jump aesthetic helps bring in the emphasis that's given to (4). (5) 180;160 ish

00:41:833 (1,2) - ysee this, that's a 1/2 and then you see this 00:43:096 (1,2) - thats a 1/1 when theyre virtually the same so thats problematic.

00:52:885 (6,1) - it's like, extreeeemely hard to tell that this would be 1/4 when you space all your other 1/4s relatively close to each other. like, that distance is way higher than 00:53:201 (1,3) - and this one is at 1/2 so idk what the deal is man. dont overkill for emphasis

00:55:570 (1) - remove nc and put it here 00:55:727 (3) -

00:56:991 (1,3) - keep on meme'ing my dude

00:58:254 (1,2,3) - another spacing dilemma where you have equal spacing on different timings. fix dis

01:17:201 (1) - ctrl-g works better imo

01:28:570 (1) - nice me.me

shark
00:23:201 (3) - this one is not like the others. cuz the clap at slider-end is zzzzz

00:54:149 (4,2) - this is so close to blanket :[

00:55:727 (1,2,3,4,5,6,1,2,3,4,5,6) - thats some qualityass tengaku copypaste

01:04:727 (2,3) - this is some baaaaaad shit im telling you man, some baaad shit. that cross screen jump is baaaad shit. the vocal isn't THAT dramatic

01:11:675 (1,2,1,2,3,4,1,2,3,4,1) - bruh

01:24:149 (1) - don't really like how this one is slow when she's still building up for that CLIMAX nahmsayin. 01:24:780 (1) - this one is okay but the other slow one nah man, aint about that

01:28:570 (1) - idk if this should be on the red or not but w.e

Extra
general: the CS on this is aids. dont be a memer bruh, just stick with 4

00:00:149 (1,2,3) - this is also aids. theyre all spaced equally but are timed different: 00:00:149 (1,2) - 1/1 apart but then you got 00:00:622 (2,3) - 1/2 apart and this is pretty bad and not even the good kind of bad. if you wanted to make it work, you'd have to NC 00:00:622 (2) - and every other one just like it to give visual cue that it's on a different beat. so pretty much up to here 00:05:201 (1) -

00:10:254 (1) - 1/2 too far. 1/1 works better + circle on red tick. no need undermap. weak vocal

00:12:780 (1) - same

00:11:359 - also could map red beat

00:11:517 (4) - NC and then 00:12:149 (1) - remove NC. tellin you dude, weakass vocals dont follow that shit

00:14:043 (3,1) - reverse these NCs

00:14:675 (2) - this could probably be split up into two 3/4 sliders to be a bit creative.

00:15:464 (2) - red slider is aids. try just uh, circle on red and make a 1/2 slider. stack the circle over slider-head should be fine.

00:16:570 (5) - NC.

00:17:833 (1,2,3,4,1,2,3) - first off the NCs. At this point I'm getting the feeling these are intentional and theyre not a good idea for Extra diff to split NCs every two measures, its like, really bad looking. dm if its slow section bruh. also, the undermapping is aids in this. WEAKASS VOCALS

00:22:885 (1,2,3,1) - more bad undermapping

00:27:306 (5) - could split into two 3/4s again

00:27:938 (1,2) - both of these are 1/2 too long

00:29:833 (5) - and this one too cuz why not

00:30:464 (1) - this circle has an entire right side of the editor to be placed in a better location imo

00:36:464 (4) - i think overlap is a bit ugly but oh wells

00:46:570 (4) - ^

00:52:017 (1,2) - just make these into triples man, dont be a memer. its crazy awkward to click 1/4 after the downbeat

00:52:491 (1,2) - same here.

00:57:938 (6,1) - really hard to discern that this is spaced 1/4 apart. easily interpreted as 1/2

00:58:412 (2,1,1) - here too. spacing so inconsistent. also NCsSSSS

01:03:306 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - cancerous patterning imo, seemingly comes out of nowhere but gl with the memes my dude

01:07:096 (1,1,1) - I like the idea, but the execution wasn't really done properly. I think theres a lot of ways to make this creative and visually appealing (that im too lazy to conjure up rn) to make this better

01:09:464 (4,1) - another weird spacing but it might be acceptable idk

01:24:149 (5) - could be 3/4 slider

01:25:412 (1,2) - could fix (1) so that (2) blankets inside of it. the chemistry between 01:24:780 (1,1) - suck btw.

01:27:306 (1,2,3) - memes again

edgy diff name
00:00:622 (2,3) - edgy fking patterns look so WRONG. at least give it a (visual) so that players dont slit their wrists every time they have to see this

00:06:149 (4,5,6,7) - yeah...this is some shit. like, baaaad shit. there aren't 4 beats in the back, there's a single drowned out beat. dont be an edgy memer man, im telling you. you dont wanna go this route.

00:06:938 (3,4,5,6) - just imagine how awkward AF this plays jfc. fixthemfixthemfixthemfixthem

00:08:674 (4,5,6,7) - zz

00:09:464 (3,4,5,6) - zz

if you really wanted them so bad just make it into a triple but only apply it to where it starts on the red tick or something since white ticked triples are stupid. better to just ignore them completely cuz theyre aids but i know how much u like to be edgy now so w.e

00:26:359 (1) - NC

00:30:464 (1) - this entire section is aids. the sounds in the background arent all snapped to 1/4 so its like half your circles are essentially mapped to nothing. make this better as break. dont meme your way through this part either imo. even if you delete this section, nothing of value was really lost xp

00:39:306 (1,2,3,4,5,6,7,8) - quality pattern dude

00:40:570 (1) - saaaaaaaaaaaame shit happens again. this might be a bit better than the last part but still its like aids. cuz like, its not even intense but you have all these fking circles lmao 00:41:359 (1,2,3,1,2,3,4,5,6,7,8,1,2,3,4) - like wtfuu

00:50:517 (4) - bad emphasis on red circle. even if it was a white circle the distance is really far out and kinda outta nowhere

00:52:017 (1,2) - the triples thing

00:52:491 (1,2) - the triples thing

00:52:885 (4) - piano stuff happens on red btw. i think you did it on the other diff as well but i just noticed it now

00:58:412 (2,3) - would be seen as 1/2 according to this 00:58:254 (1,2) - fix space kthx

01:04:096 (4) - also not good spacing cuz red circle. (dont follow the vocals)

01:05:833 (1,2,1,2,1) - q ua lity pattern

01:07:096 (1,2,3) - this is alright

01:11:754 (1) - NC

01:12:149 (6) - remove NC. when you do it this way, you can see why combining two measures into one stream is a bad idea.

01:13:333 (1) - also remove NC and then just make this into triple bruh. d o n t be a memer

01:20:517 (1) - remove NC
01:21:622 (1) -
01:23:043 (1) -
01:24:149 (1) - theyre all unnecessary and dont really provide anything

01:26:517 (1) - same

01:25:885 (2,1) - this jump tho doesn't feel good

01:28:412 (7,1) - idk about this 1/4 transition tbh. better to just complete as a stream or space the slider out more or smth. its just weird lol
-NanoRIPE-
Hi ~ M4M Request :>

[general]
looks good

[Normal]
00:08:991 (3) - try this slider http://prntscr.com/bd9eyl because i dont really like circle beside straight slider
00:25:412 (1,3) - fix the stacked
00:30:149 (3,2) -^
00:46:885 (3,4) - blanket?
00:56:675 (2,3) - ^
01:01:885 (3) - finish
01:02:675 (4,1) - try this sliders http://prntscr.com/bd9gv8
01:24:780 (1) - finish

[Advanced]
01:01:885 (5) - finish
01:24:780 (4) - remove this circle and continue the slider *and also add finish

[Hard]
01:08:991 (2) - finish
01:10:254 (2) - ^
01:10:885 (1) - ^
01:11:517 (2) - ^
01:13:412 (1) - ^
01:19:727 (1) - ^

[Axient's Insane]
00:29:043 (3,4) - stacked?
00:43:175 (1) - i feel weird about this spinner ~ because.i think the spinner not fit to be here ~
01:01:885 (5) - finish
01:20:201 (1) - clap?

[Fizz's Insane]
00:10:254 until 00:29:043 - too many circle and slider stacked,hmm i suggest u you unstack some ~
00:44:675 (1) - remove whistle
01:08:991 (3) - finish
01:10:254 (4) - ^
01:10:885 (1) - ^
01:11:517 (4) - ^
01:19:727 (1) - ^
01:20:675 (1) - ^
01:21:149 (1) - ^
01:23:201 (1) - ^
01:24:149 (1) - ^

[Joey's Insane]
00:03:622 (3,4) - unstack one circle
00:23:833 (4,1) - ^
00:39:938 (3,4) - reduce that jump pls

[Sharkie's Extra]
Increase HP to 6 or 6,5
00:15:306 (1) - remove the whistke sound
00:23:201 (3) - ^
00:38:043 (1) - ^
01:01:885 (1) - finish

[Extra]
Increase CS?
00:15:464 (2) - this slider looks weird ~ try this ~ http://prntscr.com/bd9qat
01:01:885 (1) - finish
01:18:859 (4) - clap

[Return to Death]
Decrease CS?
00:30:464 until 00:34:964 - why you follow guitar sound here? i think follow vocal is better
00:40:570 until 00:44:201 - ^
01:24:464 (2,1) - ehh unstack?

GL ~
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