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Fo'xTails - Innocent Graffiti (TV Size)

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Topic Starter
DeletedUser_6709840
This map has been deleted on the request of its creator. It is no longer available.
BladesofSteel
Hello, timing check here.



Good luck.
Topic Starter
DeletedUser_6709840

BladesofSteel wrote:

Hello, timing check here.



Good luck.
You're my hero, thanks
Noya
From modreqs,

General
Romantica needs an 'a' at the end of it in tags.
Add 'TV Size' to the tags as well.
Check AiMod because some notes aren't snapped (especially on normal).
A lot of your mapping tends to be to the right side, try moving some stuff more towards the left.

Easy
00:09:285 (1,1) - Could make the spinner shorter and add in some sliders where the synthesizer comes in rather than halfway through.
00:24:539 (1,2,3) - Pattern could confuse new players, space it out a bit. Also have 00:25:556 (3) - come in a tick earlier to follow the guitar beat better.
00:26:234 (1,2) - A note between here?
00:51:319 (3,1) - Insert a note for the guitar beat?
01:01:199 (1) - This slider interrupts the nice flow you have going on. Maybe shorten and add some single notes.
01:19:843 (5,1,2) - Spread this out a bit.
01:26:623 (1) - The breaks before the spinner is kinda pointless. You could just have a longer spinner or add in a few notes or sliders.

Normal
00:18:946 (1,2,3,4) - This pattern and beat is really difficult to follow.
00:41:658 (3) - Move back a tick.
00:56:114 (1,1,1) - Could just make this one combo.
01:01:538 (3) - Shorten and move forward a tick.
01:23:572 (5) - Move back.
01:26:623 (1) - Same with easy diff regarding the break.

Good start, we need more Junjou Romantica maps. Good luck with ranking ;D
Topic Starter
DeletedUser_6709840

[ Mine ] wrote:

From modreqs,

General
Romantica needs an 'a' at the end of it in tags.
Add 'TV Size' to the tags as well.
Check AiMod because some notes aren't snapped (especially on normal).
A lot of your mapping tends to be to the right side, try moving some stuff more towards the left.

Easy
00:09:285 (1,1) - Could make the spinner shorter and add in some sliders where the synthesizer comes in rather than halfway through.
00:24:539 (1,2,3) - Pattern could confuse new players, space it out a bit. Also have 00:25:556 (3) - come in a tick earlier to follow the guitar beat better.
00:26:234 (1,2) - A note between here?
00:51:319 (3,1) - Insert a note for the guitar beat?
01:01:199 (1) - This slider interrupts the nice flow you have going on. Maybe shorten and add some single notes.
01:19:843 (5,1,2) - Spread this out a bit.
01:26:623 (1) - The breaks before the spinner is kinda pointless. You could just have a longer spinner or add in a few notes or sliders.

Normal
00:18:946 (1,2,3,4) - This pattern and beat is really difficult to follow.
00:41:658 (3) - Move back a tick.
00:56:114 (1,1,1) - Could just make this one combo.
01:01:538 (3) - Shorten and move forward a tick.
01:23:572 (5) - Move back.
01:26:623 (1) - Same with easy diff regarding the break.

Good start, we need more Junjou Romantica maps. Good luck with ranking ;D
Fixed.

I felt like the breaks were needed but I added mapping just in case. About my mapping being more right-sided, I can't fix that 100% other than shifting all the notes left for now. I did try to make it better though. All the note snapping made me groan so, so much

Thank you for modding.
_handholding
first map so I'll keep it short

Innocence
  1. 00:09:116 (1) - The NC pattern here is very weird and inconsistent. You can NC every 4 notes here
  2. 00:11:488 - Stream should start here
  3. 00:17:251 - Slider should start here if you listen to the music. The slider should also end at 00:18:777 if you want to capture the drum
  4. 00:19:285 (2) - because this is the hardest diff I dont recommend mapping a slider over all these drum beats
  5. 00:19:963 - start slider here
  6. 00:22:675 - start slider here; both the guitar and vocals are on this beat
  7. 00:24:031 - ^
  8. 00:24:794 - Add circle here for triplet.
  9. 00:25:387 (7) - I dont recommend a reverse slider here as you havent used a reverse slider to map this sound at earlier points in the map
  10. 00:11:150 (5,6,7) - Also 1 last thing about this jump pattern, the note intensity is still pretty high for these 3 notes so increase the spacing a bit

k GL
Topic Starter
DeletedUser_6709840

Kisses wrote:

first map so I'll keep it short

Innocence
  1. 00:09:116 (1) - The NC pattern here is very weird and inconsistent. You can NC every 4 notes here
  2. 00:11:488 - Stream should start here
  3. 00:17:251 - Slider should start here if you listen to the music. The slider should also end at 00:18:777 if you want to capture the drum
  4. 00:19:285 (2) - because this is the hardest diff I dont recommend mapping a slider over all these drum beats
  5. 00:19:963 - start slider here
  6. 00:22:675 - start slider here; both the guitar and vocals are on this beat
  7. 00:24:031 - ^
  8. 00:24:794 - Add circle here for triplet.
  9. 00:25:387 (7) - I dont recommend a reverse slider here as you havent used a reverse slider to map this sound at earlier points in the map
  10. 00:11:150 (5,6,7) - Also 1 last thing about this jump pattern, the note intensity is still pretty high for these 3 notes so increase the spacing a bit

k GL
Dumb Question: What does NC stand for?
Xinely
New combo. Usually we add it to every stanza
Topic Starter
DeletedUser_6709840

Xinely wrote:

New combo. Usually we add it to every stanza
Okay, thank you
Topic Starter
DeletedUser_6709840

Kisses wrote:

first map so I'll keep it short

Innocence
  1. 00:09:116 (1) - The NC pattern here is very weird and inconsistent. You can NC every 4 notes here
  2. 00:11:488 - Stream should start here
  3. 00:17:251 - Slider should start here if you listen to the music. The slider should also end at 00:18:777 if you want to capture the drum
  4. 00:19:285 (2) - because this is the hardest diff I dont recommend mapping a slider over all these drum beats
  5. 00:19:963 - start slider here
  6. 00:22:675 - start slider here; both the guitar and vocals are on this beat
  7. 00:24:031 - ^
  8. 00:24:794 - Add circle here for triplet.
  9. 00:25:387 (7) - I dont recommend a reverse slider here as you havent used a reverse slider to map this sound at earlier points in the map
  10. 00:11:150 (5,6,7) - Also 1 last thing about this jump pattern, the note intensity is still pretty high for these 3 notes so increase the spacing a bit

k GL
Mod has been applied and hopefully I didn't mess it up more than it was before.
PumpkinIcedTea
Hello from my queue :)

EASY
00:01:150 (1,1) - Bad overlap
00:08:607 (4,1) - I don't think its appropriate to put a spinner here. Can be done on HARD and above but for EASY , the spinner is too close to the note before it. I suggest doing this :
00:08:607 (4,1) - Delete these
Put a spinner starting at 00:08:607 and ending at 00:11:319
00:13:014 (1,3) - These 2 sliders have major beats on their endings. See those white long things ? Those should be clickable whenever possible.
http://puu.sh/oPftK/427579bbf3.jpg Try doing this ( Don't follow my positioning of the notes , its just to show you what changes to make
00:17:082 (4,1) - These 2 are problematic, firstly the hitcircle is too close to the spinner, and the sound which is supposed to match the spinner starts on a red tick.......I'm not sure what to do but for now, probably just do this http://puu.sh/oPfFm/77a1c76c41.jpg , ( ignore the positioning as well ) , <- that is actually not a very good advice, you can ignore it if you want
00:26:234 (1,2) - I see alot of these in your EASY maps . I suggest to not put notes on red ticks whenever possible for this difficulty. I'm not actually sure if it is allowed but if you do want to , make it such that there is a "gap" in the timing between the previous note and the one that starts on the red tick
00:26:234 (1,2,3,4) - These two seem ok .
00:41:827 (5) - I don't know what they call these, but they shouldn't be in an EASY difficulty.
00:44:539 (1,3) - Overlap
00:54:419 (3,2,3) - ^
01:07:301 (2,4,5) - ^
01:09:674 (1) - Change this to end at 01:10:352 instead
01:12:386 (3,1) - Same problem as the above 2 sliders.
This is an OK difficulty. Main reason I said that was cos I felt really weird while modding this diff. Probably cos many of the more prominent parts of the song ends on a red tick. 00:59:504 (3) - This is an example, if you listen carefully , you find that there is an additional beat ( from the song ) landing on the red tick

NORMAL
00:07:929 (1,2,1) - Now that this is a NORMAL difficulty , I think you can have more options with your notes. Try this -> http://puu.sh/oPjgC/d56186fa38.jpg
00:25:895 (5,2,5) - I would recommend you remove these overlaps. They are fine but it might seem hard to read for newer players
00:52:166 (4) - Remove this. I'm not sure how to fill the gap though but removing this is a good choice
01:20:860 (1) - Cancel NC
01:21:199 (2) - Add NC
For the above 2 points , basically a NC should be added whenever a long white beat / subsequent long white beat occurs

Ok thats all from me :) Generally your mapping seems ok ,its just that I felt really weird while modding these 2 difficulties ( I'm not too sure why, could be just me though ) , probably cos many of the major notes occur at the red ticks...Well , take care and cheers!

EDIT : Yes I meant add !! :'D I'm sorry for the error XD
Faithium
Hello,

I'll give you some suggestions for innocence diff:

00:07:844 (6) - this slider should start at the red tic like this one here 00:06:234 (2,3) -

00:11:997 (7) - here I think it's better to use a slider (at the end of the stream on the white tic) and use a single here 00:12:336 -

00:18:946 - You should use a single here

00:19:285 (2,3,4,5) - Strange part I feel like it doesn't fit with the beats

00:24:709 (4,5,6) - ??? I don't know if you did it on purpose but you should stack cercles of this triplet

I hope this will help you, good luck :)
Topic Starter
DeletedUser_6709840

Ars Novaa wrote:

Hello from my queue :)

EASY
00:01:150 (1,1) - Bad overlap
00:08:607 (4,1) - I don't think its appropriate to put a spinner here. Can be done on HARD and above but for EASY , the spinner is too close to the note before it. I suggest doing this :
00:08:607 (4,1) - Delete these
Put a spinner starting at 00:08:607 and ending at 00:11:319
00:13:014 (1,3) - These 2 sliders have major beats on their endings. See those white long things ? Those should be clickable whenever possible.
http://puu.sh/oPftK/427579bbf3.jpg Try doing this ( Don't follow my positioning of the notes , its just to show you what changes to make
00:17:082 (4,1) - These 2 are problematic, firstly the hitcircle is too close to the spinner, and the sound which is supposed to match the spinner starts on a red tick.......I'm not sure what to do but for now, probably just do this http://puu.sh/oPfFm/77a1c76c41.jpg , ( ignore the positioning as well ) , <- that is actually not a very good advice, you can ignore it if you want
00:26:234 (1,2) - I see alot of these in your EASY maps . I suggest to not put notes on red ticks whenever possible for this difficulty. I'm not actually sure if it is allowed but if you do want to , make it such that there is a "gap" in the timing between the previous note and the one that starts on the red tick
00:26:234 (1,2,3,4) - These two seem ok .
00:41:827 (5) - I don't know what they call these, but they shouldn't be in an EASY difficulty.
00:44:539 (1,3) - Overlap
00:54:419 (3,2,3) - ^
01:07:301 (2,4,5) - ^
01:09:674 (1) - Change this to end at 01:10:352 instead
01:12:386 (3,1) - Same problem as the above 2 sliders.
This is an OK difficulty. Main reason I said that was cos I felt really weird while modding this diff. Probably cos many of the more prominent parts of the song ends on a red tick. 00:59:504 (3) - This is an example, if you listen carefully , you find that there is an additional beat ( from the song ) landing on the red tick

NORMAL
00:07:929 (1,2,1) - Now that this is a NORMAL difficulty , I think you can have more options with your notes. Try this -> http://puu.sh/oPjgC/d56186fa38.jpg
00:25:895 (5,2,5) - I would recommend you remove these overlaps. They are fine but it might seem hard to read for newer players
00:52:166 (4) - Remove this. I'm not sure how to fill the gap though but removing this is a good choice
01:20:860 (1) - Cancel NC
01:21:199 (2) - Ass NC
For the above 2 points , basically a NC should be added whenever a long white beat / subsequent long white beat occurs

Ok thats all from me :) Generally your mapping seems ok ,its just that I felt really weird while modding these 2 difficulties ( I'm not too sure why, could be just me though ) , probably cos many of the major notes occur at the red ticks...Well , take care and cheers!
In the easy diff, I don't really agree with the modding on the first spinner but I'll still apply it and hopefully it improves the mapping. 00:26:234 was difficult to change and it's probably still bad. I think you meant "add" for 01:21:199 X'D. Overall I liked your mod, thank you. Hopefully, everything i fixed and I didn't forget anything.

Normal was applied.

Thank you for modding, you're the first queue modder to respond. Your mod has been applied.
Topic Starter
DeletedUser_6709840

Faithium wrote:

Hello,

I'll give you some suggestions for innocence diff:

00:07:844 (6) - this slider should start at the red tic like this one here 00:06:234 (2,3) -

00:11:997 (7) - here I think it's better to use a slider (at the end of the stream on the white tic) and use a single here 00:12:336 -

00:18:946 - You should use a single here

00:19:285 (2,3,4,5) - Strange part I feel like it doesn't fit with the beats

00:24:709 (4,5,6) - ??? I don't know if you did it on purpose but you should stack cercles of this triplet

I hope this will help you, good luck :)
For me, the triplet felt right, but okay. I'll stack. Thank you for the mod and has been applied.
Warfu
Hey! From my Timing Queue!!
Your beatmap needed a better Timing in some parts. I'll explain the changes if you need to know -w-
Add the following Timing Points:
  1. 00:10:119 - BPM: 177.000 (Offset: 10,119). These circles need to be a bit earlier!
  2. 00:10:627 - BPM: 177.000 (Offset: 10,627). This is just for making the metronome go back to normal.
  3. 00:11:992 - BPM: 177.000 (Offset: 11,997). Circles need to sound a bit later.
  4. 00:14:870 - BPM: 177.000 (Offset: 14,870). Circles getting earlier again~
  5. 00:15:039 - BPM: 177.000 (Offset: 15,059). This is just for making the metronome go back to normal.
  6. 00:16:055 - BPM: 177.000 (Offset: 16,055). This is just for making the metronome go back to normal.
  7. 00:17:255 - BPM: 177.000 (Offset: 17,255). Offset change.
  8. 00:17:424 - BPM: 177.000 (Offset: 17,424). This is just for making the metronome go back to normal.
  9. 00:19:593 - BPM: 177.000 (Offset: 19,593). Another Offset change.
  10. 00:20:101 - BPM: 177.000 (Offset: 20,101). For making the metronome go back go normal.
  11. 00:20:638 - BPM: 177.000 (Offset: 20,633). Another change.
  12. 00:21:485 - BPM: 177.000 (Offset: 21,480). For making the metronome go back to normal.
  13. 00:24:541 - BPM: 177.000 (Offset: 24,541). Offset change again.
  14. 00:25:557 - BPM: 177.000 (Offset: 25,557). For making the metronome go back to normal.
  15. 00:34:036 - BPM: 177.000 (Offset: 34,036). Offset change again!
  16. 00:35:052 - BPM: 177.000 (Offset: 35.052). For making the metronome go back to normal.
  17. 00:37:780 - BPM: 177.000 (Offset: 37.780). Circles need to sound later.
  18. Delete the Timing Point at 00:52:505 - ,it isn't necessary to mark a BPM change there.
  19. The Timing Point at 00:53:065 - is not set properly. Change Offset to 53,034 and BPM to 171.000.
  20. 01:03:386 - BPM: 177.000 (Offset: 63,384). Circles need to sound earlier.
  21. 01:03:555 - BPM: 177.000 (Offset: 63,553). For making the metronome go back to normal.
  22. 01:05:267 - BPM: 177.000 (Offset: 65,267). Offset goes back to normal.
  23. 01:06:290 - BPM: 177.000 (Offset: 66,290). Another offset change.
  24. 01:15:775 - BPM: 177.000 (Offset: 75,775). Another one.
  25. 01:23:921 - BPM: 177.000 (Offset: 83,921). And another one.
Damn... if you don't want to set all of the points manually, you can download my my diff with the Timing Points, paste it in the Beatmap's Folder, open in osu! editor, go to the Timing Setup Panel, select all the Timing Points and copy, go to your diffs, delete all the Timing Points and paste the ones on the clipboard.
Kujinn
Hi Hi!

Innocence
mods
00:17:251 (1) - you can make that slider look better
00:19:963 (8,1) - slider should start at 00:19:963 (8) - and circle right after, will fit with the music more
00:25:387 (1,2,3) - keep consistency, shouldve been 1/1 slider and a circle
00:26:234 (1,2,3,4,5) - absolutely no rhythm in these notes, change it so that its consistent with the guitar and drums like the previous notes.
00:30:811 (8,9) - nc should be here as well as 00:30:980 (9) - starting on white tick and ending with circle
00:34:709 (1,2,3) - 1/1 sliders dont fit with the music
00:37:421 (8) - remove and drag next slider here
00:47:251 (1,2) - should end on blue tick, and circle on white tick
01:07:640 (3,4,5) - its a bit off, better off to make it 1/2 slider followed by a circle and another slider
01:19:843 (1) - you can make it look better
01:26:623 (1) - place two notes on each tick behind it, A triple would fit the rhythm here
01:28:487 (6) - nc single note

GL with your map ^^
Topic Starter
DeletedUser_6709840

Warfu wrote:

Hey! From my Timing Queue!!
Your beatmap needed a better Timing in some parts. I'll explain the changes if you need to know -w-
Add the following Timing Points:
  1. 00:10:119 - BPM: 177.000 (Offset: 10,119). These circles need to be a bit earlier!
  2. 00:10:627 - BPM: 177.000 (Offset: 10,627). This is just for making the metronome go back to normal.
  3. 00:11:992 - BPM: 177.000 (Offset: 11,997). Circles need to sound a bit later.
  4. 00:14:870 - BPM: 177.000 (Offset: 14,870). Circles getting earlier again~
  5. 00:15:039 - BPM: 177.000 (Offset: 15,059). This is just for making the metronome go back to normal.
  6. 00:16:055 - BPM: 177.000 (Offset: 16,055). This is just for making the metronome go back to normal.
  7. 00:17:255 - BPM: 177.000 (Offset: 17,255). Offset change.
  8. 00:17:424 - BPM: 177.000 (Offset: 17,424). This is just for making the metronome go back to normal.
  9. 00:19:593 - BPM: 177.000 (Offset: 19,593). Another Offset change.
  10. 00:20:101 - BPM: 177.000 (Offset: 20,101). For making the metronome go back go normal.
  11. 00:20:638 - BPM: 177.000 (Offset: 20,633). Another change.
  12. 00:21:485 - BPM: 177.000 (Offset: 21,480). For making the metronome go back to normal.
  13. 00:24:541 - BPM: 177.000 (Offset: 24,541). Offset change again.
  14. 00:25:557 - BPM: 177.000 (Offset: 25,557). For making the metronome go back to normal.
  15. 00:34:036 - BPM: 177.000 (Offset: 34,036). Offset change again!
  16. 00:35:052 - BPM: 177.000 (Offset: 35.052). For making the metronome go back to normal.
  17. 00:37:780 - BPM: 177.000 (Offset: 37.780). Circles need to sound later.
  18. Delete the Timing Point at 00:52:505 - ,it isn't necessary to mark a BPM change there.
  19. The Timing Point at 00:53:065 - is not set properly. Change Offset to 53,034 and BPM to 171.000.
  20. 01:03:386 - BPM: 177.000 (Offset: 63,384). Circles need to sound earlier.
  21. 01:03:555 - BPM: 177.000 (Offset: 63,553). For making the metronome go back to normal.
  22. 01:05:267 - BPM: 177.000 (Offset: 65,267). Offset goes back to normal.
  23. 01:06:290 - BPM: 177.000 (Offset: 66,290). Another offset change.
  24. 01:15:775 - BPM: 177.000 (Offset: 75,775). Another one.
  25. 01:23:921 - BPM: 177.000 (Offset: 83,921). And another one.
Damn... if you don't want to set all of the points manually, you can download my my diff with the Timing Points, paste it in the Beatmap's Folder, open in osu! editor, go to the Timing Setup Panel, select all the Timing Points and copy, go to your diffs, delete all the Timing Points and paste the ones on the clipboard.
Thank you, I really hope it fixes it.

I'll get to you, Panda. Hold up anf I'll fix timing first before your mod is applied.
Topic Starter
DeletedUser_6709840
OKAY, So Frost did another timing check with these timing points, and I'm applying.

SPOILER
[TimingPoints]
1150,338.983050847458,4,2,0,70,1,0
10119,338.983050847458,4,2,0,70,1,0
10627,338.983050847458,4,2,0,70,1,0
11992,338.983050847458,4,2,0,70,1,0
14870,338.983050847458,4,2,0,70,1,0
15039,338.983050847458,4,2,0,70,1,0
16055,338.983050847458,4,2,0,70,1,0
17255,338.983050847458,4,2,0,70,1,0
17424,338.983050847458,4,2,0,70,1,0
19593,338.983050847458,4,2,0,70,1,0
19931,338.983050847458,4,2,0,70,1,0
20638,338.983050847458,4,2,0,70,1,0
21315,338.983050847458,4,2,0,70,1,0
22690,338.983050847458,4,2,0,70,1,0
25390,338.983050847458,4,2,0,70,1,0
34036,338.983050847458,4,2,0,70,1,0
35052,338.983050847458,4,2,0,70,1,0
37780,338.983050847458,4,2,0,70,1,0
53034,350.877192982456,4,2,0,70,1,0
54081,338.983050847458,4,2,0,70,1,1
63386,338.983050847458,4,2,0,70,1,1
63555,338.983050847458,4,2,0,70,1,0
65267,338.983050847458,4,2,0,70,1,1
66290,338.983050847458,4,2,0,70,1,1
75775,338.983050847458,4,2,0,70,1,1
83921,338.983050847458,4,2,0,25,1,0

RIP more resnapping I have to do.
Topic Starter
DeletedUser_6709840

Panda King wrote:

Hi Hi!

Innocence
00:17:251 (1) - you can make that slider look better
00:19:963 (8,1) - slider should start at 00:19:963 (8) - and circle right after, will fit with the music more
00:25:387 (1,2,3) - keep consistency, shouldve been 1/1 slider and a circle
00:26:234 (1,2,3,4,5) - absolutely no rhythm in these notes, change it so that its consistent with the guitar and drums like the previous notes.
00:30:811 (8,9) - nc should be here as well as 00:30:980 (9) - starting on white tick and ending with circle
00:34:709 (1,2,3) - 1/1 sliders dont fit with the music
00:37:421 (8) - remove and drag next slider here
00:47:251 (1,2) - should end on blue tick, and circle on white tick
01:07:640 (3,4,5) - its a bit off, better off to make it 1/2 slider followed by a circle and another slider
01:19:843 (1) - you can make it look better
01:26:623 (1) - place two notes on each tick behind it, A triple would fit the rhythm here
01:28:487 (6) - nc single note

GL with your map ^^
I tried to apply as much as I could but the timing change screwed up a lot, still helpful though
I don't hear a problem with 00:26:234 (1,2,3,4,5) even after re-listening at 25% and 50% playback. Not gonna be changed much unless someone else has same complaint.
Also, with the slider reshaping, I tried.

Thank you and applied.
Froskya
Hi!~ Mod from my queue~ ;) :D
General

  1. Delete in all diffs BPM Timing points, because that unrankable ( don't delete only first and this period 00:53:034 - 00:54:081 )
  2. Check AiMod (Ctrl + Shift + A)

Easy

  1. 00:06:234 (1) - set in slider's start and half circles
  2. 00:06:234 (1) - delete NC (New Combo)
  3. 00:15:039 (1) - ^
  4. 00:24:554 (1) - ^
  5. 00:26:237 (1) - ^
  6. 00:28:949 (1) - ^
  7. 00:31:322 (1) - ^
  8. 00:58:826 (1) - ^
  9. 01:01:199 (1) - ^
  10. 01:03:893 (1) - ^
  11. 01:06:967 (1) - ^
  12. 01:09:679 (1) - ^
  13. 01:17:808 (1) - ^
  14. 01:20:859 (1) - ^
  15. 00:07:251 (2) - set NC
  16. 00:14:703 (6) - ^
  17. 00:17:424 (5) - ^
  18. 00:22:859 (5) - ^
  19. 00:25:559 (3) - ^
  20. 00:28:101 (4) - ^
  21. 00:30:983 (3) - ^
  22. 00:54:081 (2) - ^
  23. 00:59:504 (3) - ^
  24. 01:02:216 (2) - ^
  25. 01:07:645 (3) - ^
  26. 01:10:696 (2) - ^
  27. 01:18:486 (3) - ^
  28. 01:21:198 (2) - ^
  29. 00:08:607 (1) - move spinner at 00:09:116 and cut to 00:10:627
  30. 00:26:237 (1) - slider repeat not on red/white tick. Set on them
  31. 00:45:237 (2) - continue slider to next white tick
  32. 00:55:267 (4) - ^
  33. 00:52:525 (4) - delete, no need in that, because that hard for amateurs
  34. 01:12:900 (1) - cut spinner to 01:14:425
  35. 01:25:446 (2) - move on 01:25:615 (unrankable, because amateurs can't see that pattern and fast click on circle)
  36. 01:25:954 (3) - move on 01:26:293 (unrankable, because amateurs can't see that pattern and fast click on circle)

Normal

  1. 00:09:285 (1) - move spinner at 00:09:116 and cut to 00:10:627
  2. 00:16:732 (1) - delete NC
  3. 00:26:237 (1) - ^
  4. 00:17:424 (3) - set NC
  5. 00:25:898 (5) - ^
  6. I hope you understand how need edit NC's :) *lazy*
  7. 00:17:071 (2,3) - replace circle, because for amateurs hard/impossible reading circle and downest slider/circle
  8. 00:31:322 (1,2) - ^
  9. 00:43:881 (2,3) - ^
  10. 00:58:826 (1,2) - ^
  11. 01:13:069 (1) - cut spinner to 01:14:425
  12. 01:18:486 (3) - Ctrl + J

Hard

  1. Why spacing in random? Use for all 1.2x
  2. I hope you understand how need edit NC's :) *lazy* [2]
  3. 00:09:794 (5) - what with slider's end?
  4. 01:02:216 (5) - ^
  5. 00:41:847 (1) - cut repeat to 00:42:356
  6. 00:45:068 - ^ to 00:45:068
  7. 00:47:271 (1) - ^ to 00:47:780
  8. 00:55:352 (7) - what with slider's start?
  9. 01:13:069 (1) - cut spinner to 01:14:764
  10. 01:28:497 (5) - delete, set circle on slider's start

Innocence

  1. I hope you understand how need edit NC's :) *lazy* [3]
  2. 00:13:178 (7) - what with slider's repeat?
  3. 00:14:870 (4) - ^
  4. 00:16:055 (1) - what with slider's end?
  5. 00:19:593 (6) - ^
  6. 00:23:028 (3,4,1) - ^

Good luck!~ :)
Topic Starter
DeletedUser_6709840
I need clarification from Revialink on their mod before I apply it because I don't understand. Sending them a PM with my questions. Partially applying for now.
Sylvette
There are two ways you can fix your timing problem:

1. Double the BPM (354), halve the slider velocity (0.70). (Not recommended)

Doubled BPM
BPM: 354.000
Offset: 1125

2. Use the timing points below. (Recommended)

Multiple timing points
BPM: 177.000
Offset: 1125
BPM: 177.000
Offset: 9091
BPM: 177.000
Offset: 11972
BPM: 177.000
Offset: 19938
BPM: 177.000
Offset: 36378

Hopefully one of these should work.
Topic Starter
DeletedUser_6709840

Cirno-baka9 wrote:

There are two ways you can fix your timing problem:

1. Double the BPM (354), halve the slider velocity (0.70). (Not recommended)

Doubled BPM
BPM: 354.000
Offset: 1125

2. Use the timing points below. (Recommended)

Multiple timing points
BPM: 177.000
Offset: 1125
BPM: 177.000
Offset: 9091
BPM: 177.000
Offset: 11972
BPM: 177.000
Offset: 19938
BPM: 177.000
Offset: 36378

Hopefully one of these should work.
I'll try the multiple timing points first because... "Holy timing, Batman" on the first one. Thank you.

Edit: The timing sounds off, but I'll roll with it for now. UGH.
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