@len sure, but im gonna fix again the BG, it still seems too stretch for me
thanks for mod~ D[ Gyuso ] wrote:
Gyuso's Chex Modding!
[aliscea's 7K hard][/box]
- 00:24:276 (24276|2) - move to 2 and, 00:24:365 (24365|1) - move to 3
- 00:29:779 - add to 4
- 00:35:637 (35637|4) - move to 6 and, 00:35:726 (35726|5) - move to 5
- 00:36:525 (36525|2) - this LN is finish to 00:36:702 - here // i believe the sound stops at the slider lift. This can also serve as a challenge
- 00:38:300 - add to 2
- 00:41:317 (41317|2,41406|0) - ctrl + J // i prefer keeping this, as this stream emphasizes the difference of pitch from the first 3 notes
- 01:16:643 - add to 4
- 01:36:880 - add 1 note
- 01:39:542 (99542|4,99631|5) - ctrl + j
- 01:42:915 - add 1 note (for bass sound) // focusing on the drums only in this part
- 01:43:270 - ^
- 01:54:809 (114809|0) - delete
- 01:55:607 (115607|5,115696|1) - this note is 2 note
- 02:08:566 (128566|2) - delete
- 02:09:010 (129010|2) - ^
- 02:13:803 - add to 3
- 02:14:868 - add to 6
- 02:20:903 - add to 7
- 02:37:412 (157412|1) - delete
- 02:53:566 (173566|5,173655|2,173743|3,173832|4) - this part is 1/8 drum roll chage to pattern // remain like this so it will not be that diffcult for this difficulty
- 03:12:826 - add 1 note
- 03:19:394 (199394|2) - delete
- 03:19:572 (199572|0) - ^ // keep for consistency
- 03:20:104 - add 1 note
- 03:41:140 (221140|6,221140|5,221229|4,221317|2,221406|0) - 1/8 drum roll // the jumpy burst will serve as a substitute for the 1/8 drum roll, again so it will not be difficulty
Ochasan wrote:
Hi~
Shiro's Easy (all)
fix HP and OD please .-.
bye~
[ Gyuso ] wrote:
[General]ok i finished. Good Luck!
- Easy od&hp8? so high rate
Thanks for the offer <3 i appreciate itdudehacker wrote:
Nice map finally someone did this song. thanks a lot
Are you planning to have hitsound?
If you dont have anyone to do it, I can do it but dont expect anything of LordRaika level.
thanks len~ xDLenfried- wrote:
HD remod
no kds
00:40:785 - dont like where the double ended up, went for overall LN section balance than some balanced double usage in itself so you could do http://osu.ppy.sh/ss/5914595 // did something near that, as i want to keep the trill
00:52:146 (52146|0,52323|0,52501|1,52678|1) - swap col this, or 00:52:235 (52235|6,52412|6,52590|5,52767|5) - // oki
01:09:454 (69454|1,69542|0) - move right once, do testplay it if it works better // keep for now
01:20:548 (80548|5,80903|0,81258|6) - with this in place, 01:20:193 (80193|4) - should go to 4 // did something similar
01:31:022 (91022|4,91110|5,91199|6) - mirror // i think its easier to read if it's like this, well i mean it'd fit more to the sound also xD
01:56:051 - same swap col thing like previous // swapped
mean LN section. i like it // i like it also
good luck and map looks really nice
JztCallMeRon wrote:
Hi! Mod requested by Lenfried
Feel free to reject lolLenfried's 7K Expert00:17:353 | 5 i think the end of the LN should be snapped to 1/6 because the gap between its next LN is too narrow maybe? normally players wouldn't notice it cant use that reason against the QAT, and this is 100% playable give nthe OD
00:17:619 | 5 ^ same reason
00:17:885 | 3 ^ same reason as well likewise and above
02:19:306 | 7 this note doesn't represent any sound? (maybe remove?) removed
02:24:720 | 3 this note also doesn't represent any sound? w/e man removed now after so many pinpoints
Minseo2000 wrote:
7K Expert01:44:158 - Try this?
It clears up 01:44:513 (104513|2,104690|2,104868|2,105045|2,105223|2) - this 5 note anchor.
But it loses the 3 note stack at column 7. not a fan of the flow done by the pattern and also, while looking heavy on left thumb users this pattern is rather comfy, coming from a left thumb user myself
03:24:365 (204365|2) - Move this to 1 to clear 03:24:010 (204010|2,204187|2,204365|2,204542|2) - this anchor? right, done this one
Or you can try this
Or this
Or this?
Idk. Too many different possible patterns.
Or you can just ignore this as is since that anchor really doesn't cause any issues.