openlets have some sort of
gamenow you got 50% chance of getting m4m and 50% chance of getting nm
if people choose m4m, the percentage of chance of getting nm will increase while the percentage of chance of getting m4m will be lower
same with opposite, if people choose nm, the percentage of m4m will increase while the chance of percentage of nm will be lower
the percentage will be calculate every round (if only i could always open my queue lol)
TL;DR: we got a system which works like a scale, it control the percentage of the chance of getting m4m/nm each roundhere's the m4m map:
https://osu.ppy.sh/s/601419 (0:54 drain time per diff, 5 diffs in total of ~4:30 drain time)
i mod first, if i didn't mod ur map don't mod, simple
will see how the scale system works if it's too complex for a modding queue i'll prob remove it
i hope i did explain it well im suck at english lol