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Phantom Sage - MIKO [OsuMania]

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Adot
i see

can't make a mod cuz i must mod this map roughly
i use a wooden pc so it will take much of my times to mod it. it will be better if i mod your map with prime condition

i will mod your map when my pc has been fixed
sorry ;3
Topic Starter
Protastic101

doykyoto wrote:

i see
Doy, don't worry about it, just take your time. I'm not trying to rank this quickly; rather I'm focusing on quality, so whenever you get the time, and don't worry about how long it takes.

I seriously can't believe you modded in a couplet Nivrad XD

Accepted
Rejected
Comments

Nivrad00 wrote:

From Nivrad00's Mania Queue

I think I was more nitpicky than usual, but it's because I really love this map so I want it to be its best ;n;

Distorted Resonance
I understand that your couplet idea was a jest
But I think that it might spice up this request ;)
Well, since you write as so and with such wit,
I have no choice but to try despite my being a git.


00:42:379
I think you need to add one LN more
Based on your layering from before
Don't mind me at all,
I seem to only map a bad sprawl


00:42:754 and 04:18:004
Since the jacks mostly follow pitch in these parts of the map
You should get rid of these conspicuous double-taps
I apologize, but said taps represent heavy percussion,
although there is always room for more discussion


01:07:691
Like before, this jack is placed quite noticeably
But it doesn't seem to have a reason to be
I attempted to use PR to add flamboyance,
though it seems to have been an annoyance (moved to 5)


01:33:004
I think this pattern is bereft
You should move it to the left

If you put it in a different hand than the previous note, it will seem
like it has more strength and finality to fit the end of the stream

It also helps if it's not on the same hand as the LN
The player is able to hit it a lot harder then
A very good point indeed,
so I am very much agreed.


01:41:254 and 01:53:254
A four-note jack instead of three (like 00:29:441 -, 00:41:441 -, etc)
May be a bit of an inconsistency?
This is rather annoying, this thing called space confinement,
but I do understand that it will be needing much more refinement.


02:07:504 (127504|1,127691|1,127879|1)
Having a three-note jack looks like a bit of a glitch
When the vox suggests a two-note for the repeated pitch
This whole section is a mess,
but for the jacks, I acquiesce


02:02:254
I think this part needs a repair
Cus' there's no note for the snare .P
Seeing as I only have 1 open column, I cannot remain consistent,
but the snare note should now be existent.


02:09:191 (129191|2,129379|2,129566|3,129754|3,129941|3,130129|2,130316|2)
And these jacks, while providing variety, are placed arbitrarily.
Strange, after using jacks in earlier parts so selectively

It seems like a bit of a mismatch, I will say
Since there's clearly room to place notes in a less-jacky way

So a general suggestion for this kiai, based on what you pick
Maybe it's better to limit jacks as suggested by the music?
I had someone suggest not to jack notes with LNs, which led to this,
but the previous version will reminisce.

In that, I mean I shall revert to what I had before,
where the jacks are nevermore


02:09:379 (129379|1,130129|1)
02:10:879 (130879|3,131629|3)
These "back and forth" LNs are supposed to change lanes every other measure
So seeing these four LNs on the same lane would give me much pleasure
Blame my counting incompetency,
as this was the result, consequently.

This entire section was created layer by layer, one synth over another,
but it seems the LNs are only a smother (please pretend it's a noun)


02:18:941
Shouldn't there be three short LNs in this bit
To represent the high-pitched synth hit?
An entire rework of this LN mess has begun;
another day or two and it will be done.


02:21:004
I'm a stickler for aesthetic value, especially with five lanes
So these asymmetrical, cramped-looking LNs give me pains

In general you seem to favor order and logic over symmetry
But section endings are important, and I think improving this will be easy
Easy is not so simple as you think,
for getting these LNs is difficult to sync.

Control J, control H, move and shift,
The LNs and short notes are difficult to sift T.T


02:39:004
Why don't you put a new LN here?
It seems intuitive and follows the pattern to the rear
I barely noticed a difference with a gaze,
but accepted due to the start of a new musical phrase.


02:41:816
This shield looks pretty out-of-place, I fear
There are no other jacks or shields anywhere near
Ah my bad, fixed, it was a failed attempt at PR;
did you know Naypyidaw is the capital of Myanmar?


02:49:504 - This should be a single for the kick, like all the other times
03:00:004 - 03:06:004 - 03:11:254 - 04:18:754 - And these should all have two single notes, though I'm running out of rhymes
My bad, I forgot the cymbal.
Is it cheating to use homophones, like symbol? Fine, thimble.


03:09:004 (189004|2,189191|2)
Could you move one to a different lane, please
I think it fits better and it would be consistent with these: 03:09:754 (189754|0,189941|1) - 03:10:504 (190504|3,190691|2) -
I broke up the 1/4 burst
in hope that it would not be worst.

In so, I aimed more for aesthetics,
so I used 1/2 jacks, and I hope aesthetics used the right phonetics.


03:27:004 and 04:12:566
Perhaps these could use a single
To match the... jingle (you know what I mean)
The first is accepted, due to my mistake
(I think I need a break...)


But the second is a ghost note,
Yes, the second note that you wrote.


04:13:691 (253691|0,253879|0,254066|0)
Shouldn't this be a two-note instead of a three-note
There are a ton of previous examples I could quote
Ah yes, I already corrected this with a self mod,
but my map is still very flawed.


GAH couplets are hard apparently LMAO never doing that again Man, I have like 5 rhyming dictionaries up in the background, and even then I had to resort to calling myself an idiot in the first line to get it to work. I need our poetic lord and savior Shakespeare to save me from my freeverse sin (except I'd be writing in iambic pentameter). But I do love modders that go out of their way to make a mod entertaining simply to make mapping and modding a fun experience.
This layering is interesting because there are a variety of equally-important instruments that get combined in different ways. In fact, I think the interaction between multiple LN layers is the most interesting part about this map! Thanks so much! I really did try to make the LNs flow together while having each be distinct for each sound, like you saw with the alternating LNs in that one ramen noodle section, and I'm happy that you like it (however crude the section may be right now).

Anyway, I love 5K, the LNs are great fun, and the SVs are awesome. I believe this is really a beautiful song with a fitting map. Please take some of my stars ;n; Awww, you're so nice
Thanks so much for the mod Niv, and I'm glad you liked it enough to shoot 4 of your own well earned stars at a map from a mapper who's not well known in the community, and also tends to grave most maps after a week or two XD Anyways, thanks again, and gratz on becoming a BN. #MakeManiaGreatAgain ayyyy
Wonki
m4m request! sorry im late
0 1 2 3 4

Distorted Resonance
00:02:652 (2652|3,3027|1) - ctrl h up sound
01:27:402 (87402|0,87589|0,87777|4,87964|4,87964|0) - this part to be more softly, how aboutthis?
01:32:089 (92089|2,92183|1) - ctrl j pls rising sound more impactful
01:32:933 (92933|1,93027|0) - ^
01:36:214 - miss sound i guess
01:38:839 - ^
01:42:214 - ^
01:44:839 - ^
01:48:214 - ^ i dont mention it anymore
02:21:027 - how about put inside note here? until 02:23:277 -
02:37:527 (157527|1,157902|1) - why u cut this?
02:40:527 (160527|0,160902|0) - ^
03:50:933 - miss note here
about SV
00:23:277 - should more powerful here
01:35:183 - so fast here
Topic Starter
Protastic101
Accepted
Rejected
Comments

Wonki wrote:

m4m request! sorry im late You're fine, don't worry about it. Some people still owe me mods from almost a month ago T.T
0 1 2 3 4

Distorted Resonance
00:02:652 (2652|3,3027|1) - ctrl h up sound I focused so much on pitch relevancy in later sections, I completely ignored the intro XD Applied
01:27:402 (87402|0,87589|0,87777|4,87964|4,87964|0) - this part to be more softly, how aboutthis? Ohhh, nice suggestion; I like how it plays.
01:32:089 (92089|2,92183|1) - ctrl j pls rising sound more impactful
01:32:933 (92933|1,93027|0) - ^ I didn't do exactly as you suggested, but in 01:32:277 the last two beats, I made all the notes go from left -> right.
01:36:214 - miss sound i guess
01:38:839 - ^
01:42:214 - ^
01:44:839 - ^
01:48:214 - ^ i dont mention it anymore I had originally mapped these, but a previous modder told me to remove them since they're not as important as the distorted vocals here, to which I agree. This is due to the fact that this pause accented if I keep the note out, and serves to highlight the sounds (I sound like some uppity wine connoisseur now lol). Also, the background 1/2 stream isn't nearly as loud as it is in say, 01:39:027 when the vocals go away.
02:21:027 - how about put inside note here? until 02:23:277 - Nah, while it's a good suggestion with a very justifiable reason behind it, I'm not really liking how it would look aesthetically, which I focus a lot on in this map. There's also the fact that I accent certain parts of the music using silence, and this is one of those parts, because I want the player to try and anticipate when the note will come. If I add an LN, that would take the surprise away from the SV.
02:37:527 (157527|1,157902|1) - why u cut this?
02:40:527 (160527|0,160902|0) - ^ They're *very* legato, but you can still distinctly hear two separate notes of the same pitch.
03:50:933 - miss note here Ah yeah, that's true, but I kind of don't want to put 1/4 in this section until the burst, and especially considering the fact that there hasn't been any 1/4 in this buildup at all, it may come as a surprise to the player. But, I do see the reasoning, and I think the sound is loud enough, so I've added a note.
about SV
00:23:277 - should more powerful here These SVs are all very subjective, and I can't really decide anymore on how strong/weak they should be, since testplaying won't help me decide, (I've listened to this song at least 20 times, so I know where every beat is), but I think .7 is fine since the music kind of just flows right into the next section.
01:35:183 - so fast here I'm going to keep it for now since I do think it's intuitive enough, but I'm still waiting for other feedbacks on the SV in this map.
One Miss
M4M from my que whatsup o/ (day later than expected)
|1|2|3|4|5|

the mod lol
  1. 00:00:027 (27|4) - move to 1
  2. 00:27:214 (27214|1,27402|3,27589|2) - ctr+g for pitch relevance
  3. 00:28:902 (28902|3) - move to 4 for pitch relevance
  4. 00:33:027 (33027|3,33214|4) - ctr+g
  5. 00:33:402 (33402|3) - move to 4
  6. 00:45:402 (45402|4) - move to 5 and move 00:45:589 (45589|3) - to 4 02:24:027 - 03:11:277 maby tyurn off kai time on this sectionk not as energetic in comparison to the rest of your kai time usage.
  7. 03:16:339 (196339|0) - move to 1
  8. 03:17:933 (197933|0) - ghost note. should be on red tic
  9. 03:21:964 (201964|3,202152|1,202339|0) - http://puu.sh/psyU4/3ba2719cc0.jpg try this?
  10. 03:42:589 (222589|0) - move to 1
  11. 03:42:964 (222964|4) - move to 5
  12. 04:34:152 (274152|2) - move to 3
  13. 04:34:339 (274339|4) - move to 5

good song good map. gl m8. o/
Topic Starter
Protastic101
Currently at work atm, but I gave kudosu and I'll check the mod in a few hours. Alright, mod response time, yay! :D
Accepted
Rejected
Semi-related comments.

One Miss wrote:

M4M from my que whatsup o/ (day later than expected) Eh, that's fine, I was at work from 10 - 6, not like I could have responded immediately XD
|1|2|3|4|5|

the mod lol
  1. 00:00:027 (27|4) - move to 1 It's already in 1 and I don't think I changed it before updating.
  2. 00:27:214 (27214|1,27402|3,27589|2) - ctr+g for pitch relevance Oh, cool, and I moved them one column to the left to make a shield with 00:26:652 (26652|1)
  3. 00:28:902 (28902|3) - move to 4 for pitch relevance PR is a nightmare sometimes T.T
  4. 00:33:027 (33027|3,33214|4) - ctr+g Ayyy lmao
  5. 00:33:402 (33402|3) - move to 4 I should keysound all of this.
  6. 00:45:402 (45402|4) - move to 5 and move 00:45:589 (45589|3) - to 4 02:24:027 - 03:11:277 maby tyurn off kai time on this sectionk not as energetic in comparison to the rest of your kai time usage. Moved the first two notes. As for the kiai, hmm, I have the particles in the background falling during all kiai sections, so if I turned it off, I don't think it would fit that well anymore. But I can see you're reasoning so I removed kiai, but I kept the particles here. I'll probably up their density later though.
  7. 03:16:339 (196339|0) - move to 1 Cool
  8. 03:17:933 (197933|0) - ghost note. should be on red tic While I agree playing it would be easier if I put it on the red tick, 03:17:652 (197652|0) is held for 3/4 of a beat. I know, it's weird, but that's the correct snapping for the note, so I'll leave it unless more modders tell me to change it for convenience.
  9. 03:21:964 (201964|3,202152|1,202339|0) - http://puu.sh/psyU4/3ba2719cc0.jpg try this? Drugs are a bad idea kids.
  10. 03:42:589 (222589|0) - move to 1
  11. 03:42:964 (222964|4) - move to 5 For the above two, I just control H'd 03:42:589 (222589|0,222777|2,222964|4)
  12. 04:34:152 (274152|2) - move to 3 Yay! PR
  13. 04:34:339 (274339|4) - move to 5 No, it's lower in pitch than 04:33:964 (273964|4) so I'll keep it the way it is.

good song good map. gl m8. o/ Yay! I'm glad someone likes the song. Lot of people telling me they dislike it XD I was also worried people aren't going to like the LN section, but ah well. Thanks for the mod!
EYA-
Hi this is my mod from PELMESHKI m4m queue
Distorted Resonance
BPM- OK
Offset- OK
00:17:652 (17652|0,17839|0) - try set them to column 2, thats will make your map more easier from begginers and jackhammers is not good for 3* diffs
01:06:589 (66589|0,66777|1,66964|3,67152|0,67339|1,67527|0,67714|1,67902|3,68089|0,68277|1) - corrupted hand balance, move some stairs to the right side
01:18:027 - 01:23:277 - 5 column isn used, make stairs like that http://puu.sh/pwV5o/e09c70a4e7.jpg
01:37:152 (97152|3) - ghost ln?
try to add ln here 01:37:714 - here 01:37:902 - and here 01:38:089 -
01:49:152 (109152|1) - ghost ln
01:55:152 (115152|3) - ^
02:06:777 (126777|4,127152|2) - try without this lns, only simple notes
03:29:277 (209277|1,209464|1,209652|1,209839|1) - jackhammer again lol, its tottaly unplayble for 3* players to play this for 300 points, so u can divide this to 2 mini jacks, that MORE comfortable.
04:15:027 - http://puu.sh/pwVs1/8c330e4b3f.jpg
00:24:964 (24964|1,25339|1,25527|3) - remove, silly sound, not for 2 notes
00:30:964 (30964|3,31339|3) - ^
00:36:964 (36964|2,37339|2) - ^
00:42:964 (42964|3,43339|3) - ^
01:24:027 - http://puu.sh/pwVOL/cae07283c5.jpg
01:42:964 (102964|1,103339|1) - silly sound 1 note is enough, u can reject this mod, but i think, thats will be more comfort for players to have some rest between two hard pattern.
01:36:964 (96964|4,97339|4) - ^
01:48:964 (108964|3,109339|3) - ^
01:54:964 (114964|0,115339|0) - ^
So, your map has a lot of jacks, jackhammers, and quickly changing LNs thats uncomfortable for begginers, try to get hand balance (u had parts in your map when one of columns are not used)
Topic Starter
Protastic101
Accepted
Rejected
Me fooling around and not doing anything worthwhile with my life

EYA- wrote:

Hi this is my mod from PELMESHKI m4m queue Yay! Mods! I hope I wasn't too harsh when I modded your map, and I apologize again if I was.
Distorted Resonance
BPM- OK
Offset- OK
00:17:652 (17652|0,17839|0) - try set them to column 2, thats will make your map more easier from begginers and jackhammers is not good for 3* diffs I'm following pitch relevancy here, and if I moved it, that'd destroy the whole point of all these jacks. Also, 160 BPM, 1/2 snap isn't really that bad. Sure, it might be repetitive, but the LN is held on the spacebar so there's not that much stress on the left hand.
01:06:589 (66589|0,66777|1,66964|3,67152|0,67339|1,67527|0,67714|1,67902|3,68089|0,68277|1) - corrupted hand balance, move some stairs to the right side Alright yeah, I was being too cruel on PR, I've relaxed it a little and hopefully restored hand balance.
01:18:027 - 01:23:277 - 5 column isn used, make stairs like that http://puu.sh/pwV5o/e09c70a4e7.jpg While this is a nice suggestion, I'll have to reject again because of pitch relevancy issues. I might rearrange some of the LNs in order to better the hand balance tho.
01:37:152 (97152|3) - ghost ln? No, that's for the F -> E -> C notes. 01:36:964 (96964|4,97339|4) represent the vocal here.
try to add ln here 01:37:714 - here 01:37:902 - and here 01:38:089 - I tried adding them, the first being 3/8, second 1/4, third 1/2 but one, they don't look that nice, and I'm prioritizing visuals of the map as much as possible, second, it doesn't play as naturally as just making them short notes because they're really just too short and unnoticeable in length to be LNs.
01:49:152 (109152|1) - ghost ln
01:55:152 (115152|3) - ^ See my reasons above.
02:06:777 (126777|4,127152|2) - try without this lns, only simple notes I'm not too sure about this suggestion. I'm thinking maybe yes, maybe no because the "MIKO" which is what those LNs represent, are still ongoing even though all the other LNs have stopped. But, from a visual perspective, it looks cleaner; my real problem is that I can't play this section very well at all so I can't really tell what's comfortable and what isn't. I'm going to keep them for now so I don't break the flow of this section (which is also another important factor) and just try to get some other input.
03:29:277 (209277|1,209464|1,209652|1,209839|1) - jackhammer again lol, its tottaly unplayble for 3* players to play this for 300 points, so u can divide this to 2 mini jacks, that MORE comfortable. Apologies, but because of pitch relevancy, these will stay in the same column. It wouldn't make sense to divide them into two separate jacks if they're the same pitch. As I said, this also isn't very fast, and the map isn't meant for beginners. It's meant for people who are just getting into harder difficulties and introducing bursts with a (little overkill) LN section.
04:15:027 - http://puu.sh/pwVs1/8c330e4b3f.jpg Argh! I want to do this so badly because it looks so nice, but pitch relevancy! Once I get around to keysounding this section, the notes aren't going to be in descending order, so I'll have to rearrange them, but this is a very nice suggestion.
00:24:964 (24964|1,25339|1,25527|3) - remove, silly sound, not for 2 notes
00:30:964 (30964|3,31339|3) - ^
00:36:964 (36964|2,37339|2) - ^
00:42:964 (42964|3,43339|3) - ^ As I explained a few lines up, the LNs represent the sudden drop in the density of music and emphasize the F -> E -> C chord, with the two notes beside it representing the vocals.
01:24:027 - http://puu.sh/pwVOL/cae07283c5.jpg Again, I'm going to reject due to pitch relevancy causing a problem in that layout, sorry.
01:42:964 (102964|1,103339|1) - silly sound 1 note is enough, u can reject this mod, but i think, thats will be more comfort for players to have some rest between two hard pattern.
01:36:964 (96964|4,97339|4) - ^
01:48:964 (108964|3,109339|3) - ^
01:54:964 (114964|0,115339|0) - ^ Again, this map isn't specifically tailored to beginner players. It's mainly due to how I layered each instrument on top of each other in the map, without diminishing the other parts as best as possible. So because of the LNs representing the descending chord, I added the notes on them to represent the vocal, which makes 2 layers to the music.
So, your map has a lot of jacks, jackhammers, and quickly changing LNs thats uncomfortable for begginers, try to get hand balance (u had parts in your map them one of columns are not used)
I'm so sorry for all the rejected suggestions, but pitch relevancy is something I feel that a lot of people will nitpick on later. Again, I'm sorry!
Hotaru-


Hotaru's Mania Modding KueKue


Hii protastic >w</
Here's Your M4M <3
Nice pattern and song >w< Love It <3
i wish it could be ranked owo
Feel Free To reject~

Kolom
1|2|3|4|5


[First Impression]
look All Those LN... Thats Too Damn Greaaatt aaaaaa Love Itt
But It's Kinda unballance



[Distorted Resonance]
01:02:089 (62089|1) - hmmm... Sugest To move It to 4 its a lil'bit heavy on rmy left hand
01:10:339 (70339|1) - just one?? i think this one have a sound that looks like this 01:09:402 (69402|3,69402|1,69589|0,69589|3) -
01:11:089 - https://osu.ppy.sh/ss/5422649 more Great..
01:11:464 (71464|2,78027|4,78027|3,78027|0) - Three Notes?? It has same Sound with 01:17:652 (77652|3,77652|4) -
01:17:652 (77652|4,77652|3) - loud Sound Right there...
02:12:027 (132027|3,132027|4,132402|4,132777|3) - CTRL + J
03:08:839 (188839|0,188933|1,189027|2,189214|2,189308|1,189402|0) - i dont really like this one
03:11:464 - Missing sound?? Loud sound there owo
03:11:652 - ^ but more louder
03:11:839 - ^
03:50:933 - ghost note.. there's no sound '3'
03:53:652 (233652|1,233839|1,234027|1) - re arrange :>??



That's all my mod owo..
Sorry For being sooo Laatee aaaaaaaa
Overall looks Toooo daaammmnnn Greeaaatttt
Good Luck! owo)/
i support this Map :3
Topic Starter
Protastic101
Accepted
Rejected
I wanna use pretty colors aside from green and red T.T

-[Hotaru]- wrote:



Hotaru's Mania Modding KueKue


Hii protastic >w</
Here's Your M4M <3
Nice pattern and song >w< Love It <3 Yay! I'm glad you liked it!
i wish it could be ranked owo Probably never because I'm too scared to ask BNs lol
Feel Free To reject~

Kolom
1|2|3|4|5


[First Impression]
look All Those LN... Thats Too Damn Greaaatt aaaaaa Love Itt
But It's Kinda unballance I'm not really an LN person; tbh, I can barely pass 02:00:027 to 02:21:027 so I'm not that sure on the LNs then.



[Distorted Resonance]
01:02:089 (62089|1) - hmmm... Sugest To move It to 4 its a lil'bit heavy on rmy left hand Alright yeah, I'm probably being too strict with pitch relevancy, so I moved 01:02:089 (62089|1,62277|2) one to the right.
01:10:339 (70339|1) - just one?? i think this one have a sound that looks like this 01:09:402 (69402|3,69402|1,69589|0,69589|3) - I'm not hearing it. It might be due to my keysound...? *Just checked, and yeah, not the keysound, so there's no sound there.
01:11:089 - https://osu.ppy.sh/ss/5422649 more Great.. I'm following pitch relevance here, and I personally don't think it's that bad to hit a 1/2 jack. I don't think many people will notice it while playing at least. If they do, it's not like it drastically alters gameplay or anything.
01:11:464 (71464|2,78027|4,78027|3,78027|0) - Three Notes?? It has same Sound with 01:17:652 (77652|3,77652|4) - I don't hear it; and from how the song is structured, the strong chords like the second set of notes you highlighted only happen on the downbeats.
01:17:652 (77652|4,77652|3) - loud Sound Right there... I count LNs and short notes as separate chords, because the LN represents that held sound while the double notes represent the piano layered on top of the bells.
02:12:027 (132027|3,132027|4,132402|4,132777|3) - CTRL + J What did I even do here O.O Seems I've screwed up my alternating LNs, and I have no idea how to fix that, but ok. I will have to reject again though, because 02:12:027 (132027|4) is a higher pitch than 02:11:652 (131652|3,131839|3) and I'd prefer to have a little pitch relevancy in this part (I am relaxing PR on some other parts due to complaints about hand balance). As I said though, I'm going to have to rearrange part of this because I messed up my alternating LNs somehow.
03:08:839 (188839|0,188933|1,189027|2,189214|2,189308|1,189402|0) - i dont really like this one Understandable. I don't play with a spacebar, so I sometimes make note arrangements with no spacebar in mind, so I can forget that some patterns might be a little uncomfortable. I was going for a symmetric kind of look, but I rearranged the burst and I think a reversed pattern plays better and looks just as nice.
03:11:464 - Missing sound?? Loud sound there owo Oh, I didn't even realize this sound was here! Now that I've heard it, I can't unhear it though. The thing is though, if I added notes in, I would have to severely nerf the SV to make it readable, and I kind of want to emphasize the *near* silence between 03:11:277 (191277|0,192027|1) I may just add them in and see what the next modder thinks though.
03:11:652 - ^ but more louder
03:11:839 - ^ See my above response please ^.^
03:50:933 - ghost note.. there's no sound '3' What was I even doing, thanks for pointing it out.
03:53:652 (233652|1,233839|1,234027|1) - re arrange :>?? Ahhh! The thing is, I want to keep the 1/2 minijacks, but the only way to do that is by creating 3 jacks like the notes you highlighted. I really don't want to move 03:54:027 (234027|1,234027|2) around because I'd break some pretty obvious pitch relevancy there, and it wouldn't be consistent with the rest of my map. No matter what I do, if I want to keep the doubles jacked, I'm going to have a 3 note jack T.T



That's all my mod owo..
Sorry For being sooo Laatee aaaaaaaa I took two days to get to your mod, no worries.
Overall looks Toooo daaammmnnn Greeaaatttt Stahppp, I didn't give you any compliments on your map and now I feel really bad T.T
Good Luck! owo)/
i support this Map :3 Yay! Thanks so much!~ ^&^
DeletedUser_259972

Hi, Protaste-ic! :)
oo ah ah ah ah
nice storyboard and SVs :roll:
love them

1|2|3|4|5


Overall


  1. BG:
  2. MP3:
  3. Diff Spread:
  4. AIMod:
  5. Hitsound:
  6. Timing:
  7. Etc:

    lol

Distorted Resonance


  1. 00:00:402 (402|2) - ends at 00:00:683 -
    00:06:402 (6402|2) - ^ (00:06:683 - )
  2. 00:12:402 (12402|1) - LN until 00:12:683 - , for keeping the consistency
    00:14:652 (14652|1) - ^ (until 00:15:027 - )
    00:18:402 (18402|1) - ^ (until 00:18:683 - )
    00:20:652 (20652|3) - ^ (until 00:21:027 - )
  3. 02:06:964 - there is sound here
  4. 02:21:027 - maybe LN at 3 until 02:23:277 - ?
  5. 02:37:527 (157527|1,157902|1) - I think this should be one LN (for consistency too)
    02:40:527 (160527|0,160902|0) - ^
[*]03:09:120 - add 1 (there's sound here)
[*]03:12:402 (192402|0) - ends at 03:12:683 -
03:18:402 (198402|1) - ^ (03:18:683 - )
03:30:402 (210402|4) - ^ (03:30:683 - )
04:30:402 (270402|2) - ^ (04:30:683 - )
04:36:402 (276402|4) - ^ (04:36:683 - )
[*]03:47:277 - 03:47:652 - need short LNs
[*]04:29:652 (269652|4) - delete?
04:41:652 (281652|0) - ^
[*]04:45:120 - add 3 (there's sound here)

wew i succ at modding
GL :D
Topic Starter
Protastic101
Accepted
Rejected
Taiwan numbah wan

I'm going to be at work all day today, so I probably won't get to modding your map until tomorrow. But yay, thanks ^.^

jakads wrote:


Hi, Protaste-ic! :)
oo ah ah ah ah
nice storyboard and SVs :roll: yay, someone likes the incomplete storyboard, can I has Elite Storyboarder title now?
love them
1|2|3|4|5


Overall


  1. BG:
  2. MP3:
  3. Diff Spread:
  4. AIMod:
  5. Hitsound:
  6. Timing:
  7. Etc:

    lol
Blame Lejel XD He said he didn't like yellow, the racist (jk, he's the best).

Distorted Resonance


  1. 00:00:402 (402|2) - ends at 00:00:683 - While I've known this for a while, shortening the LNs to 3/4, including the places you mention below, makes the map kind of ugly visually wise, and a little harder to time the releases and holds of the LNs. I honestly don't think approximating them to 1/1 is going to affect anything major, and the gameplay is more or less the same. Another point is that I'm not going for technicality here; I'm aiming for visuals and a fairly calm map to relax to without total button mashing. Shortening them kind of defeats the efforts I've put into making this map as pretty as possible (but with the noodle section, I've utterly failed that XD) Sorry if that's a lame excuse, but my purpose was to make it pretty, and 1/1 does that. Oh god, that's a horrible reason, I'm sorry. While giving my map a second check before uploading, I realized I had some LNs in the beginning, and shortened them to notes, so thanks for pointing that out ^.^
    00:06:402 (6402|2) - ^ (00:06:683 - ) ^^
  2. 00:12:402 (12402|1) - LN until 00:12:683 - , for keeping the consistency Essentially the same reason is for aesthetics. Adding an LN would be correct, but it doesn't look nice unless I were to remove the long LN in 3, but that also defeats the visuals. Arghhhh, what do I do!?
    00:14:652 (14652|1) - ^ (until 00:15:027 - ) ^^
    00:18:402 (18402|1) - ^ (until 00:18:683 - ) ^^
    00:20:652 (20652|3) - ^ (until 00:21:027 - ) ^^
  3. 02:06:964 - there is sound here Scrolling through my hitsounds trying to find the hihat click to apply to the note I added is difficult T.T I also had to adjust the SV, but I did it, so yay! *nibbles on something*
  4. 02:21:027 - maybe LN at 3 until 02:23:277 - ? It's been suggested before, but I denied it because I want to give players the anticipation of when the next notes are coming, and maybe a quick break from the LN mess they just came out of.
  5. 02:37:527 (157527|1,157902|1) - I think this should be one LN (for consistency too) There's two separate sounds here that are the same pitch though.
    02:40:527 (160527|0,160902|0) - ^ ^
[*]03:09:120 - add 1 (there's sound here) That's true, but compared to the other notes, it's incredibly faint and hardly noticeable, and I was called out on it before for being a ghost note T.T Basically, if it can only be heard on 25%, I think it's fine as is.
[*]03:12:402 (192402|0) - ends at 03:12:683 - Shortened into a regular note.
03:18:402 (198402|1) - ^ (03:18:683 - ) ^^
03:30:402 (210402|4) - ^ (03:30:683 - ) ^^
04:30:402 (270402|2) - ^ (04:30:683 - ) I tried changing them into 3/4, but it doesn't feel right, but it looks better, and I don't know if I should change it or not, ughhh
04:36:402 (276402|4) - ^ (04:36:683 - ) ^^
[*]03:47:277 - 03:47:652 - need short LNs Short LNs are for sounds like 03:45:402 (225402|1,225589|2) where the chords are much quieter and muted.
[*]04:29:652 (269652|4) - delete? Eh, I'm thinking about these, because the chords here are like the ones you highlighted above, but they're either quieter, or more drowned out by the music.
04:41:652 (281652|0) - ^ ^^
[*]04:45:120 - add 3 (there's sound here) Again, it's a little too quiet to be heard on 100% so I'll leave as is for now.

wew i succ at modding Nah, you're fine, mod was nice, feedback from others is always appreciated, and I always take past mods into account when handling newer mods (so some of the stuff I rejected I may actually do later).
GL :D Yay!
Agis-
via irc :)
SPOILER
2016-06-23 11:45 Agis-: hello prot o/
2016-06-23 11:45 Protastic101: Hai ^.^
2016-06-23 11:46 Agis-: i need M4M for you, now i will mod ur map first via irc, will u accepted ? ._.
2016-06-23 11:47 Protastic101: Ok, yeah, just give me a sec, I need to finish applying a mod then update
2016-06-23 11:47 Protastic101: link me your map tho so I can take a quick skim
2016-06-23 11:47 Agis-: ok
2016-06-23 11:47 Agis-: tell me if u ready
2016-06-23 11:47 Agis-: wait
2016-06-23 11:48 Agis-: https://osu.ppy.sh/s/467008
2016-06-23 11:48 Agis-: those my map
2016-06-23 11:51 Protastic101: KJHEGLEKJHBRGVEILHBJRVEWRIFVBWEF, LET ME MOD ALL OF THAT
2016-06-23 11:51 Protastic101: THAT SONG IS HNRGHHHHH, I LOVE IT
2016-06-23 11:51 Agis-: okey okey xD
2016-06-23 11:52 Agis-: now let me mod ur 5K marathon map
2016-06-23 11:52 Protastic101: ACTION calms down
2016-06-23 11:52 Protastic101: ok
2016-06-23 11:52 Protastic101: I just updated
2016-06-23 11:52 Protastic101: and there's a lot of inconsistencies looking at it now T.T
2016-06-23 11:52 Agis-: okey xD
2016-06-23 11:54 Agis-: no problem, i will mod ur map by my opinion and sugestion
2016-06-23 11:54 Protastic101: Ok
2016-06-23 11:54 Agis-: cuz i'll testplay it first xD
2016-06-23 11:54 Agis-: alright
2016-06-23 11:55 Agis-: i suggest u to change HP and OD to 8
2016-06-23 11:56 Agis-: its better cuz it was a marathon map
2016-06-23 11:56 Protastic101: Mmm, there's a lot of LNs, so I'd like to keep OD fairly low.
2016-06-23 11:56 Protastic101: but I'll increase HP to 7.8 cause I'm cool
2016-06-23 11:56 Agis-: lol xD
2016-06-23 11:56 Agis-: oke next
2016-06-23 11:57 Agis-: check ai mod
2016-06-23 11:57 Agis-: there a lot of ur kiai mistake
2016-06-23 11:58 Protastic101: They're all during the chorus sections, so the 1/3 kiai is just the song's nature
2016-06-23 11:58 Protastic101: As for the less than 15 seconds, it's cause there's a short pause in the chorus and I don't want kiai running during that
2016-06-23 11:58 Agis-: hmm ok oke
2016-06-23 11:58 Agis-: okey okey i got it
2016-06-23 11:59 Agis-: now next to compose
2016-06-23 12:00 Agis-: 00:21:027 (21027|4) - move it to collumn 4 ? for balance
2016-06-23 12:00 Agis-: 00:21:402 (21402|0) - and it move to 2
2016-06-23 12:01 Protastic101: That's pitch relevancy because 00:21:027 (21027|4,21214|4) - are the same pitch and so are 00:21:402 (21402|0,21589|0) -
2016-06-23 12:02 Agis-: okey okey, but a lot of player hate the minijack xD
2016-06-23 12:03 Agis-: it's okey to rejected xD
2016-06-23 12:03 Protastic101: XD I'm sorry lol
2016-06-23 12:04 Agis-: 00:32:652 (32652|1) - i think its a bit hard to read the pattern, its better to move it to 5
2016-06-23 12:05 Protastic101: Hmmm, I'm following pitch relevancy there, so lemme see how I can rearrange the notes around
2016-06-23 12:06 Agis-: alright
2016-06-23 12:07 Agis-: i just focus on pattern and enjoying play xD
2016-06-23 12:07 Protastic101: http://puu.sh/pCIvr.jpg rearranged it like that, but I'm not sure i like how it looks, so I may just actually keep
2016-06-23 12:07 Agis-: okey it's looking good
2016-06-23 12:08 Agis-: cuz lot player don like jump not
2016-06-23 12:08 Agis-: *note
2016-06-23 12:09 Protastic101: I'm not really liking it, but I'll see what other people think
2016-06-23 12:09 Agis-: alright
2016-06-23 12:09 Protastic101: ^^I kept it btw
2016-06-23 12:09 Protastic101: or changed it
2016-06-23 12:09 Protastic101: I meant I changed it to the screenshot
2016-06-23 12:09 Agis-: no problem xD
2016-06-23 12:11 Agis-: 00:51:964 (51964|2,52152|1,52339|0) - why u not try to connect all of this 3 LNs ._. ?
2016-06-23 12:12 Protastic101: I think it's easier to hit when it's 1/4 because you can just think of it as an extended short note.
2016-06-23 12:12 Agis-: or u can change it to circle at all
2016-06-23 12:13 Protastic101: I also feel that 1/2 is too long
2016-06-23 12:13 Protastic101: For the note, I wanted to differentiate those sounds from other sounds, like 01:00:777 (60777|2,61152|1,61339|2,61527|1) - to name some
2016-06-23 12:14 Protastic101: Actually, I'ma change them to 1/8 cause it looks nicer
2016-06-23 12:15 Agis-: i think change it to circle is a good idea
2016-06-23 12:16 Protastic101: The notes are still sustained to some degree, and that's kind of audible, so I don't want them to blend in with other notes
2016-06-23 12:16 Agis-: let slowdown the speed to 50x
2016-06-23 12:16 Agis-: oke okey
2016-06-23 12:17 Protastic101: 00:51:964 (51964|2,52152|1,52339|0) - they're all sustained by 1/2, but they greatly diminish in volume after the first hit
2016-06-23 12:17 Protastic101: So I don't want players holding a 1/2 to a sound they can barely hear sustained
2016-06-23 12:18 Agis-: okey, my suggestion is to change it to circle ._.
2016-06-23 12:19 Protastic101: but it's still held out is the problem, and I don't want those sounds to blend in with the softer background sounds
2016-06-23 12:19 Protastic101: so I differentiate them with an LN T.T
2016-06-23 12:19 Agis-: oh okey xD
2016-06-23 12:21 Protastic101: Sorry lol XD
2016-06-23 12:21 Agis-: no problem XD
2016-06-23 12:22 Agis-: 01:30:027 - okey talk about this stair pattern, i have some good idea to rearrange this pattern
2016-06-23 12:23 Protastic101: alright, lemme hear it
2016-06-23 12:27 Agis-: http://puu.sh/pCJs6/dc87b44a14.png
2016-06-23 12:27 Agis-: i think its better
2016-06-23 12:28 Protastic101: give me a sec, rearranging
2016-06-23 12:29 Agis-: oke
2016-06-23 12:31 Protastic101: Yeah, I like it
2016-06-23 12:32 Agis-: nice xD
2016-06-23 12:32 Protastic101: yay :D
2016-06-23 12:34 Agis-: 02:00:777 - it's full of LN ;-;
2016-06-23 12:35 Protastic101: (T.T)/ shoot me
2016-06-23 12:36 Protastic101: Reason it's full of noodles is because I also decided to map to the vocal "MIKOs
2016-06-23 12:36 Protastic101: andddd, yeah, that kind of led to the mess that this section is
2016-06-23 12:37 Agis-: i have a suggest to simplify those LN o.o
2016-06-23 12:38 Protastic101: Ok, and one quick thing; I have to get off and go to sleep in about 20 minutes, so I can either do your mod in a forum post tomorrow or do irc tomorrow night
2016-06-23 12:39 Protastic101: I promise I'm not going to run off with your mod.
2016-06-23 12:39 Agis-: oke okee
2016-06-23 12:39 Agis-: let see it
2016-06-23 12:40 Agis-: http://puu.sh/pCK3g/9ab704e1c1.png
2016-06-23 12:40 Agis-: its better
2016-06-23 12:42 Protastic101: Ok, that's nice and it does make it more readable, but the MIKO is still held out for 1 beat, and the LNs alternate for that like 02:00:777 (120777|1,121152|3,121527|1,121902|3) - so
2016-06-23 12:43 Protastic101: I really don't want to shorten those LNs because then I'm not holding for the full vocal.
2016-06-23 12:44 Agis-: oke just change 02:01:152 (121152|4) - it to circle, right ?
2016-06-23 12:45 Protastic101: But then I break the consistency and flow because for the bell sounds like this, I've used an LN to represent it
2016-06-23 12:46 Protastic101: examples like 01:54:964 (114964|4,115152|3,115339|2) -
2016-06-23 12:47 Agis-: so if u wont like that, may u need to delete this 02:01:339 (121339|0) - ._. ?
2016-06-23 12:48 Protastic101: 02:00:964 (120964|0,121339|0) - both for vocals, like at 01:48:964 (108964|3,109339|3) -
2016-06-23 12:48 Protastic101: whereas the LN is the instrumental sound
2016-06-23 12:49 Agis-: oh oke oke i get it xD
2016-06-23 12:49 Protastic101: Sorry T.T
2016-06-23 12:49 Agis-: no problem XD
2016-06-23 12:52 Agis-: oke just it for today, we can next it tomorrow night for irc xD
PDJoon-
*casually walks into the thread*
Topic Starter
Protastic101

lejel wrote:

*casually walks into the thread*
*casually wakes up from my phone notification going off*
Adot
ahh, sorry for late mod T_T . i forgot it lol. M4M request.
btw, if you added some spectrum bars in the SB it will be the best partner of all SB materials inside. i appreciate all ur effort til now T_T

im a little busy so i will point a important thing that must be changed. it will gonna be a little mod, forgive me

| 1 | 2 | 3 | 4 | 5 |
04:17:277 (257277|3,257464|4,257652|4,257839|4) - this is hard to play because the jacks is in 5. try to rearrange it.

the LNs fusion with bass sound and synth sound are good imo. but some pattern must be rearranged again because some pattern are hard to play according many LN shields are layering the bass sound

01:10:902 - how about this? it will be easier to play https://osu.ppy.sh/ss/5542474 . and the added LNs are for the synth sound so it will be not plain to play at that section

01:11:839 (71839|3) - same suggestion like ^

01:11:839 (71839|3) - ^

02:00:027 - well.. after that time the LNs are being crazy. some pattern are hard to catch and hard to read.

02:02:277 (122277|2,122464|2) - they have different pitch. so dont make jack from them

yeah.. i can't take all my time for now because i must pack some of thing to celebrate my great day as moslem.
i guess. i have pointed all these thing so you can rearrange them.
i will back later if some of them are mostly rejected. thanks
and strictly no kds if none of them are applied. me sorry
Topic Starter
Protastic101
Accepted
Rejected
Someone teach me how to SGL

doykyoto wrote:

ahh, sorry for late mod T_T . i forgot it lol. M4M request. It's cool ^.^
btw, if you added some spectrum bars in the SB it will be the best partner of all SB materials inside. i appreciate all ur effort til now T_T Thanks; I think the hardest part would probably be finding sprites, which Lejel was kind enough to do for me (and added the flashes for the kicks and snares up to the first two kiais). Anyways, as for the spectrum, I was trying to figure out how to do that before I added the lyrics due to the non kiai sections being really empty, but honestly, I don't think a spectrum would really fit this song, and I would have nowhere to put it (topcenter? Right side?). But once I figure it out, expect me to go crazy and over use it XD

im a little busy so i will point a important thing that must be changed. it will gonna be a little mod, forgive me I don't mind. Every little thing helps.

| 1 | 2 | 3 | 4 | 5 |
04:17:277 (257277|3,257464|4,257652|4,257839|4) - this is hard to play because the jacks is in 5. try to rearrange it. I think if I just flipped it, it's fine so now the jacks are in 4.

the LNs fusion with bass sound and synth sound are good imo. but some pattern must be rearranged again because some pattern are hard to play according many LN shields are layering the bass sound I have some modders telling me that the jacks are fine but others saying otherwise T.T I think a lot of the problem stems from the fact that I decided to layer so many different instruments at once, while trying to preserve pitch relevancy, but I don't know.

01:10:902 - how about this? it will be easier to play https://osu.ppy.sh/ss/5542474 . and the added LNs are for the synth sound so it will be not plain to play at that section I'm going to reject it because the bass doesn't change pitch at 01:11:652 like your picture assumes it does. Also, the G-F-F chord would break pitch relevancy there if I did that. Also, 01:11:089 (71089|0) I can't move that without having to rearrange everything else in order to keep following PR.

01:11:839 (71839|3) - same suggestion like ^ Same as above

01:11:839 (71839|3) - ^ Same as above.

02:00:027 - well.. after that time the LNs are being crazy. some pattern are hard to catch and hard to read. Oh look, it's the noodle section T.T I tried to make it as comfortable as possible, but due to all the layering, it's kind of hard to organize it. The thing is though, it's easy to read once you realize how everything is layered, in that LNs like 02:00:027 (120027|1,120402|3,120777|1,121152|3) alternate every beat for the "MIKO" vocal, and that the same general 1/4 break LNs from the previous structure is still there.

02:02:277 (122277|2,122464|2) - they have different pitch. so dont make jack from them That's due to the amount of space I have. I was looking at seeing how I could move 02:02:464 (122464|2) to a higher column because I still want to follow pitch relevancy, but I literally can't do that without rearranging the entire section and ruining my layering.

yeah.. i can't take all my time for now because i must pack some of thing to celebrate my great day as moslem. Oh, yay! Have fun!
i guess. i have pointed all these thing so you can rearrange them. Yeah, I'm going to be rearranging some of the less dense section and checking for PR, plus I'll see what I can do about the LN section.
i will back later if some of them are mostly rejected. thanks Thanks for modding!
and strictly no kds if none of them are applied. me sorry Well, one suggestion applied, so kds? I think yes XD
Adot
maybe i will back to this map again. i didn't check all of them so this is my responsibility as modder to give all my suggestion.
lenpai
ok 5k this will be very tricky from considering the fact that im not used to both playing and modding 5k

lets do thiiiis

mawd
waaaah too much strict laning
i have a bad sense of pr btw
00:09:027 (9027|4,9214|1) - now these to sounds are really different so this is how i would map this kind of thing. https://osu.ppy.sh/ss/5555329
00:33:214 (33214|4,33402|3,33589|2) - looks like PR but im nitpicking this stack right here 00:32:277 (32277|3,32652|3,33027|3,33402|3,33777|3) - sooo 00:33:777 (33777|3) - goes to 5 while if the three-noter highlight is not PR, you can move 00:33:027 (33027|3) - to 5 instead and move some stuff after
00:45:214 (45214|3,45402|4,45589|3,45964|3,46152|4,46339|3) - idk these could have different patterns like moving in a different way. The pitches of the two minitrills are a bit different and i would want to see 00:45:777 (45777|0,45777|1,45777|2) - cover both hands
03:00:777 (180777|3,180964|4) - stack nitpick, swap col
03:54:027 (234027|1) - might as well move this to 1, to make the jacks more defined
Those LNs look sweet

Well that's a pretty trashy mod right there but that's because you did a good job with the chart with the laning and the mixing up of the laning for different sections which is good plus the inclusion of SVs, something I really appreciate. Maybe get this checked now.
/me throws 2 stars
Topic Starter
Protastic101
Accepted
Rejected
Am currently eating ramen

Lenfried- wrote:

ok 5k this will be very tricky from considering the fact that im not used to both playing and modding 5k

lets do thiiiis

mawd
waaaah too much strict laning I'm sorry T.T
i have a bad sense of pr btw PR is the worst -.-
00:09:027 (9027|4,9214|1) - now these to sounds are really different so this is how i would map this kind of thing. https://osu.ppy.sh/ss/5555329 00:09:027 (9027|1) - is lower in pitch than 00:08:652 (8652|2) so I kind of want to keep it the same for that reason.
00:33:214 (33214|4,33402|3,33589|2) - looks like PR but im nitpicking this stack right here 00:32:277 (32277|3,32652|3,33027|3,33402|3,33777|3) - sooo 00:33:777 (33777|3) - goes to 5 while if the three-noter highlight is not PR, you can move 00:33:027 (33027|3) - to 5 instead and move some stuff after Haven't arranged PR here yet, and I didn't notice that stack lol thanks for pointing it out. I did what you suggested, just arranged a little differently for PR
00:45:214 (45214|3,45402|4,45589|3,45964|3,46152|4,46339|3) - idk these could have different patterns like moving in a different way. The pitches of the two minitrills are a bit different and i would want to see 00:45:777 (45777|0,45777|1,45777|2) - cover both hands Moved 00:45:777 (45777|2) to 3 and rearranged the notes for PR again lol
03:00:777 (180777|3,180964|4) - stack nitpick, swap col How I mapped this to get such horrible stacks: "Oh my god, my finals are tomorrow, I'm going to speed map instead *throws notes in whatever column looks cool* K BNs, plis rnk 4 mi nao
03:54:027 (234027|1) - might as well move this to 1, to make the jacks more defined No but PR Honestly, this stupid jack has bothered me forever because 03:53:652 (233652|2,233652|1,234027|1,234027|2) are the same pitch but that means I'd have a triple note jack when everything else has been double note jack and ugh, I literally hate these notes the worst. But yeah, I moved 03:54:027 (234027|1) to 1
Those LNs look sweet Thanks, I just threw random noodles at my screen tried to make them somewhat readable.

Well that's a pretty trashy mod right there but that's because you did a good job with the chart with the laning and the mixing up of the laning for different sections which is good plus the inclusion of SVs, something I really appreciate. Aww, thanks so much, that makes me happy to know someone liked it ^.^ Maybe get this checked now. but... but BNs are so busy, I don't want to bother them with my map when there are others out there T.T
/me throws 2 stars /me hit by stars and dies
Really helpful mod, thanks for the suggestions and stars Len!
BilliumMoto
yo yo thank fo yo mod

heres 1 for u
|1|2|3|4|5|

00:09:214 (9214|2) - I think the synth here is still too quiet to be mapped, it feels like ghost notes at this point

00:27:214 (27214|1,27402|0,27589|2,27964|2,28152|1,28339|3) - have these notes be made pitch relevant, do the same for all other parts that are similarly layered. the map is easy enough here to where pitch relevance should not make it too difficult, and it will keep coherence with all other parts of the map with the same riff.

01:15:964 (75964|3) - Try making all these LNs longer, 1/2. The staccato doesn't feel right when played, the music is smooth so the map should be too. Do the same for all LNs like this in the rest of the map.

01:30:120 (90120|1) - these stairs are kinda bland and don't play like they fit, try a different and more interesting pattern, like trills (353535 or 242424 or some other variant) or maybe a staggered staircase (23542354)

02:00:027 (120027|1) - section starting here is hard compared to the rest of the song, consider nerfing the layering here, make some of the LNs regular notes for example. It's okay if you don't want to however, considering this is the climax of the song and should be layered a little heavier.

02:00:964 (120964|2) - even if you choose not to nerf the general layering, this riff is especially hard. being able to FC the rest of the song, I break here quite a bit. nerf this section and all sections like it just a little bit. I recommend simply arranging the notes such that it's easier on the hands, since the layering is really good. something like this perhaps: http://puu.sh/pYWVj/9ffad8ff31.png

02:20:464 (140464|0) - missing a note, i would add one at 1. please do add this note, i even ghost-tapped while playing out of habit because the rest of the map is layered the same.

02:37:902 (157902|1) - this LN should begin on the 1/2 before it does, rearrange the pattern to accomodate it

02:40:902 (160902|0) - ghost LN? i dont hear anything this corresponds to

04:29:277 (269277|3) - i don't think these SVs work anymore now that the song has changed a bit, remove them

teach me how to storyboard because it's amazing
map is solid, fun to play and generally feels good
get this ranked pls
Topic Starter
Protastic101
Accepted
Rejected
It's like early morning throughout the whole U.S., what are you doing, sleep is important XD

BilliumMoto wrote:

yo yo thank fo yo mod

heres 1 for u
|1|2|3|4|5|

00:09:214 (9214|2) - I think the synth here is still too quiet to be mapped, it feels like ghost notes at this point They're pretty audible imo, the only problem is my softhit-normal might be too loud here and is drowning out the sound. Even so, you can still hear them during play after the vocal synths finish.

00:27:214 (27214|1,27402|0,27589|2,27964|2,28152|1,28339|3) - have these notes be made pitch relevant, do the same for all other parts that are similarly layered. the map is easy enough here to where pitch relevance should not make it too difficult, and it will keep coherence with all other parts of the map with the same riff. Yeah, I know about the PR stuff (it's been like the last 5 mods lol), but I've been focusing more on the SB than PR and keysounding, but it'll be sorted out once I keysound other sections.

01:15:964 (75964|3) - Try making all these LNs longer, 1/2. The staccato doesn't feel right when played, the music is smooth so the map should be too. Do the same for all LNs like this in the rest of the map. I think 1/2 is too long because the bells are long sounding due to the reverb or echo or whatever. I originally had them as 1/4, but that didn't really feel right to me, and the sounds are pretty short, so I think 1/8 can signify that it's a bit longer than the other sounds while also being easy to hit.

01:30:120 (90120|1) - these stairs are kinda bland and don't play like they fit, try a different and more interesting pattern, like trills (353535 or 242424 or some other variant) or maybe a staggered staircase (23542354) I went with the first option since I originally had the second option but though I overused it too much in this map. I did use another variant of the trill though. I hope people like trilling with thumb and index finger heehee

02:00:027 (120027|1) - section starting here is hard compared to the rest of the song, consider nerfing the layering here, make some of the LNs regular notes for example. It's okay if you don't want to however, considering this is the climax of the song and should be layered a little heavier. This entire map is based off of layering different sounds together; it's especially important in this section due to how each sound has it's own part, like the vocals get alternating LNs that switch every 2 measures, the bells still have their 1/2 slow jam LNs, the 1/4 break LNs are still in play, etc. If I were to remove a layer from that, I feel like that'd destroy the purpose of how I mapped this. So yeah, I'll keep it as is.

02:00:964 (120964|2) - even if you choose not to nerf the general layering, this riff is especially hard. being able to FC the rest of the song, I break here quite a bit. nerf this section and all sections like it just a little bit. I recommend simply arranging the notes such that it's easier on the hands, since the layering is really good. something like this perhaps: http://puu.sh/pYWVj/9ffad8ff31.png Ok, I've done something very similar. If I were to follow the general idea of your suggestion, I'd have gotten rid of my jacks which would have made me and all other pitch relevancy nazis sad. So I moved the bell LNs to be more spread out over both hands, and moved some of the LNs around and stuff, and idk, but it looks better now T.T

02:20:464 (140464|0) - missing a note, i would add one at 1. please do add this note, i even ghost-tapped while playing out of habit because the rest of the map is layered the same. How has no one pointed this out to me yet Q.Q And even worse, how did I not notice it >.<

02:37:902 (157902|1) - this LN should begin on the 1/2 before it does, rearrange the pattern to accommodate it what, you mean at 02:37:714 ? If so, the organ sound or whatever plays the same pitch at 02:37:902 where the current LN is, so I don't hear anything wrong?

02:40:902 (160902|0) - ghost LN? i dont hear anything this corresponds to Oh, now I understand what you're saying above. It's probably due to the snare muting the organ for a sec, but the sound's still there and crescendos (really quickly tho) up until 02:40:620 but I don't want to add a 1/4 LN for something that isn't the ambient bells you hear during the non kiai's.

04:29:277 (269277|3) - i don't think these SVs work anymore now that the song has changed a bit, remove them I'ma wait for some other opinions on this, because to me, I think the earlier parts of the song has already prepared the player for reading the SVs like this, so it honestly shouldn't come as much of a surprise. Also, the LNs are basically the same except with the addition of another LNs, which, if you've played through the song and got this far, you'll know last for 7/4 of a beat. But there's also the fact of yeah, maybe the song is too active right now for a small slowjam, so idk. I'd like to hear other's thoughts on it first before changing it.

teach me how to storyboard because it's amazing How to SB with Prot: 1. Get some sprites.
2. Open up notepad.
3. ???
4. Profit Epileptic seizure
map is solid, fun to play and generally feels good Yay!
get this ranked pls Once I get around to finishing the keysounding and storyboard XD
Thanks for the mod ^.^
Shinora-
Hello there, Protastic; I'm here for your m4m queue, sorry for the late reply >w<
Feel free to reject it! Let's go: (Column 0|1|2|3|4)

hello, open me
• Uh, I think the svs are coming all of a sudden, like in 00:24:964 to 00:25:527 for example; A gradient slow looks better imo, something like http://puu.sh/qf6Kw/fa5421038a.png, is it good? But, if you put those svs with the intention to make it difficult, yea I agree with you. ^^

• I found some timings that you could put some svs, like 00:32:652 to 00:33:027 - , I can imagine a gradual 1/2 slow can fit very well. starting from the first timing point with 0,93x, and coming back to 1,0x at the last one, something like... http://puu.sh/qf7zI/0b06bf550d.png, what do you think about it?

• From 00:51:964 to 00:58:339 - , I can hear some echo (of those notes 00:51:964 (51964|2,52152|1,52339|0) - ) in the music; since you're mapping the main sound with lns, I think that you could add single notes to represent the echo, in fact of this part is a bit "empty", like this http://puu.sh/qf9XZ/cc4ce5d483.png.

I suggest you to Ctrl+H on 01:31:714 (91714|3,91808|2,91902|3,91995|2,92089|3,92183|2) - , because this feels very unconfortable for 5K spacebar players (like me), is like this pattern is prioritizing players that doesn't play with the thumb, and right-hand players.

In my opinion, 02:48:027 is very repetitive because of those lns, I think you can mix it a bit, something like http://puu.sh/qfcaG/d9b3c8c6e5.png, is this good? In case, this goes along the song until 03:11:370 - (Reminding that this is just my opinion, feel free to reject it c:)

• If you put a note here 01:33:027 (93027|3) - , I guess it is better to put another note here 02:21:027 - on the column 1 or 3, like this is the "ending" of that session.

• In 02:37:902 - , the sound of that ln isn't the same as previous, so I would tell to you move 02:37:902 (157902|1) to column 3 and rearrange those patterns.

• Same as above, but in 02:40:902 (160902|0) - , moving this to column 4 and rearranging those patterns.

• In general, I saw that the map has some pitch relevance errors but I prefered not to mention it. I don't know if it was intentional, although if it wasn't, I recommend you to take a look. If you're going to fix this, I can help you without problems; however, I don't think this is necessary at all.

I think that it is all I can find here. I'm sorry for the poor mod, but that's all I can do for now, and the map is already great, so I couldn't find so much to mod; awesome music btw. It feels really good!
Good luck! c:
Topic Starter
Protastic101
Accepted
Rejected
Comments or maybe

Konoe-chan wrote:

Hello there, Prostatic; I'm here for your m4m queue, sorry for the late reply >w< Lol, you're fine, I was at work all day so I couldn't get to applying it until now lol
Feel free to reject it! Let's go: (Column 0|1|2|3|4)

hello, open me
• Uh, I think the svs are coming all of a sudden, like in 00:24:964 to 00:25:527 for example; A gradient slow looks better imo, something like http://puu.sh/qf6Kw/fa5421038a.png, is it good? But, if you put those svs with the intention to make it difficult, yea I agree with you. ^^ I took a look at the SVs, although I wasn't really a fan of the gradual speed up. I didn't make the SVs for difficulty either; I added them because the music has a sudden loss in intensity, and I wanted to represent that somehow but there were other layers in the background that I mapped, so I couldn't lower note density.

• I found some timings that you could put some svs, like 00:32:652 to 00:33:027 - , I can imagine a gradual 1/2 slow can fit very well. starting from the first timing point with 0,93x, and coming back to 1,0x at the last one, something like... http://puu.sh/qf7zI/0b06bf550d.png, what do you think about it? I was thinking about adding SVs for those LNs for a long time, although I thought people might think it would be too overkill, but I'll add them now cause they're pretty ^.^ I didn't do them exactly though, they're similar to the SVs you mentioned above.

• From 00:51:964 to 00:58:339 - , I can hear some echo (of those notes 00:51:964 (51964|2,52152|1,52339|0) - ) in the music; since you're mapping the main sound with lns, I think that you could add single notes to represent the echo, in fact of this part is a bit "empty", like this http://puu.sh/qf9XZ/cc4ce5d483.png. Oh my god, you're a genius, Ilysm \(>d<)/

I suggest you to Ctrl+H on 01:31:714 (91714|3,91808|2,91902|3,91995|2,92089|3,92183|2) - , because this feels very unconfortable for 5K spacebar players (like me), is like this pattern is prioritizing players that doesn't play with the thumb, and right-hand players. Yeah, I get what you mean. I made it so that the LN is on the spacebar, so the trills are symmetrical now.

In my opinion, 02:48:027 is very repetitive because of those lns, I think you can mix it a bit, something like http://puu.sh/qfcaG/d9b3c8c6e5.png, is this good? In case, this goes along the song until 03:11:370 - (Reminding that this is just my opinion, feel free to reject it c:) Pitch relevancy here since all those LNs that are jacked with each other are the same pitch, and it goes along with how the rest of the map is played (with the repeating LNs). I also went for a lot of visuals in the map too, and having the LNs in different columns feels to random and chaotic for me, which isn't what the map really calls for.

• If you put a note here 01:33:027 (93027|3) - , I guess it is better to put another note here 02:21:027 - on the column 1 or 3, like this is the "ending" of that session. [color=#00BFFFF]I don't actually know why I put that note there in the first place since there's no sound XD[/color]

• In 02:37:902 - , the sound of that ln isn't the same as previous, so I would tell to you move 02:37:902 (157902|1) to column 3 and rearrange those patterns. But they are the same sound? It's really smooth, but they're two distinctly separate notes but are still the same pitch.

• Same as above, but in 02:40:902 (160902|0) - , moving this to column 4 and rearranging those patterns. ^^

• In general, I saw that the map has some pitch relevance errors but I prefered not to mention it. I don't know if it was intentional, although if it wasn't, I recommend you to take a look. If you're going to fix this, I can help you without problems; however, I don't think this is necessary at all. I know, I know, pretty much every person to mod this has nagged me about pitch relevancy, and I keep saying I'll do it later, but I've been more focused on cleaning up the storyboard and keysounds than on the actual map, so I'll say what I always say: I'll do them later XD But legit, I'm going to arrange most notes by pitch relevancy when I get around to finishing the keysounding (so far, I only have one section that follows pr, and it's the keysounded section at 01:00:027 - )

I think that it is all I can find here. I'm sorry for the poor mod, but that's all I can do for now, and the map is already great, so I couldn't find so much to mod; awesome music btw. It feels really good! Poor mod??? Mod was amazing, I would give you all the kudosu in the world if I could q.q
Good luck! c: Thanks ^&^
Edit: For your first mod, that was really good, keep modding, Mania needs more people like you.
Crono
Super late M4M mod so modding more then just this for you

0 1 2 3 4


Slider Velocity issues (how readable and predictable they are)

It's very good overall I only have one issue with the SV at 01:33:777. It should start at 01:33:027 It flows better

The SV is fairly unpredictable because it is sort of breaks off a little. I suggest adding additional SV to make it smoother. It's a strong start to this part of the song. (also because bpm x 0.40 to 1.30 is kinda a big jump after a semi silent section)




No issues with note consistency.
no issues with pitch relevancy.
No issues with hitsounding. It sounds fantastic.
omg this is short compared to what you did on mine.
um... to your next map xD
Topic Starter
Protastic101

Crono wrote:

Super late M4M mod so modding more then just this for you

0 1 2 3 4


Slider Velocity issues (how readable and predictable they are)

It's very good overall I only have one issue with the SV at 01:33:777. It should start at 01:33:027 It flows better

The SV is fairly unpredictable because it is sort of breaks off a little. I suggest adding additional SV to make it smoother. It's a strong start to this part of the song. (also because bpm x 0.40 to 1.30 is kinda a big jump after a semi silent section) Yeah, I get it. Idk why I put the SV all the way over there and not at the start like you said.

I will reject adding the .5 and .6 because it's not noticeable since there are no notes here, and thus it'd just feel like a .6 SV (at my scroll speed, which is 34, it might show on slower scroll speeds). I did do a gradual decrease of the SV gaps between each note which should hopefully play a little better.


No issues with note consistency. lel
no issues with pitch relevancy. Past 10 mods have been like, "Yo, where's the PR?" "I'll do it later." /me still hasn't done it
No issues with hitsounding. It sounds fantastic. I'm redoing all the hitsounding and I'm about to finish keysounding t.t
omg this is short compared to what you did on mine. My mod was like, "Move, add, add, remove, why am I modding this when I can't even play it."
um... to your next map xD RIP, I have no next map XDDD Too busy modding other's lol
Thanks a lot, but since it was one small suggestion, I'm not going to kds it. My bad q.q

Thanks a lot though!
Crono
I swore I wouldn't mod until I at least modded yours. That's fine

Protastic101 wrote:

Crono wrote:

Super late M4M mod so modding more then just this for you

Thanks a lot for the supporter though, like, I was kind of salty about the mod since I thought you'd forgotten about it, but you didn't need to spend irl cash as forgiveness q.q

Thanks a lot though!
Actually that was out of respect of you being an overall great modder. My mapping is far better then my modding ;w;
you should not post if someone decides to gift Supporter. Someone else might ask me for it.

Note the additional SV was just for smoothness. but of course it's your call.
KaySon_old_1
oki :^) so ghjirfbesglk;fds

00:09:027 - filler notes are ok but for this ehhhh
02:37:902 - if mapping to the little break in between the sound here, move the LN to another place cause it doesn't match the same sound as last LN. the LNs after follow the same thing as well where some of them aren't following the same sound if used in the same lane twice
03:57:777 - as the drum sounds fade, try having some of the LNs short, like very short
04:48:027 - try having the LN some where else since the last 11 were there, repetitive
05:09:019 - my prefer, end the middle LN here, and for the voice, start adding LNs here

DONE!~ fbhdksbfkld
Topic Starter
Protastic101
Accepted
Rejected
Comments

Hollas wrote:

oki :^) so ghjirfbesglk;fds jiegeirbg triggered

00:09:027 - filler notes are ok but for this ehhhh There's a quiet but still audible synth sound here that starts up after every distorted vocal.
02:37:902 - if mapping to the little break in between the sound here, move the LN to another place cause it doesn't match the same sound as last LN. the LNs after follow the same thing as well where some of them aren't following the same sound if used in the same lane twice I screwed up some of the pitch relevancy here, my bad. I rearranged some of the LNs to match.
03:57:777 - as the drum sounds fade, try having some of the LNs short, like very short If I did that though, 03:57:402 (237402|4,237589|0) wouldn't stand out fo the synth notes anymore. Also, since it's 1/4, I would end up making 1/16 lns or something which I want to avoid.
04:48:027 - try having the LN some where else since the last 11 were there, repetitive shh, you saw nothing
05:09:019 - my prefer, end the middle LN here, and for the voice, start adding LNs here No, I really don't like mapping to vocals, and that would make the ending much more difficult compared to the rest of the diff which is exactly what I was trying not to do since the ending in the music is very calm.

DONE!~ fbhdksbfkld Q.Q Thanks lol
Kamikaze
Alright, let's do this

That's a pretty nicely done map, took me two tries to figure out the gimmicks and patterns exactly tho


As much as I like the map, I think there are two fundamental flaws:

1) Hitsounds in 75% of cases are barely hearable or blending in with the song to the point where I didn't hear them. This has to change, you need to up the volume of hitsounds and possibly make them blend in less.
2) The SV gimmicks in some parts are just annoying to play, they're overcoplicated for no reason.

The examples of those are as follows:
00:21:027 - Completely random SV values, makes no sense and only ruins your accuracy. It should be just a straight or gradual slowdown all the way from around 00:18:027 - or just from the start of the map
Every single section with the same sound as 00:24:402 - 00:25:527 - The bump between the first slowdown and the second one is pointless, as well as first slowdown itself. in the particular case 00:24:402 - 00:24:683 - 00:24:964 - SVs should just be removed and 00:24:777 - turned into 0,8x. Apply to every single SV for those sounds in the whole map
00:47:933 - Absolutely no need for this speedup imo, just the slowdown works well enough. It isn't bad to play, but I honestly don't see why it should be there

3) 02:00:027 to 02:21:027 - is too much of a spike, especially with patterning as awkward as you have here. For example:
02:03:027 (123027|1,123402|3,123589|2,123777|1,123777|2,123777|4,123777|0) - This transition plays awkwardly because of the transition from one LN to the other one at the same column with notes in the middle 1/4 before and 1/4 after the end of the LN you transition out of. You should move 02:03:589 (123589|2) - to 5, it's way easier to read that way.
02:06:402 - The SV doesn't work at all with those patterns. If you want to accent those kicks with SV, you have to get rid of LNs for the background voice thing (02:06:777 (126777|4,127152|1) - ) and repattern accordingly. And again the 0,8x before that doesn't help at all.
02:12:402 - I've pointed out SV on those sounds being awkward, but here it's twice as bad. Just serves as an example, you should do that same thing as for every single section like that.
02:15:589 (135589|0) - Once again this note makes it really painful to read and really easy to break combo on the transition from LNs. Move it to 5 and/or swap it with 02:15:402 (135402|4) - . You can also make this part just simply repetetive like this
02:18:027 (138027|0,138402|2,138777|3,138777|1,138777|4,138964|2,138964|0,139152|0,139152|3,139339|4,139339|2,139527|2) - This with the slowdown is way too awkward to play, solely because of 02:18:964 (138964|0) - being right in the middle of LNs stuffed on the blank space between 02:18:027 (138027|0,138777|1,139152|0) - . Imo it would be better if you'd pattern it like this, starting from 02:18:027 - (selected note is the one mentioned after switching places - for refference).

Also please raise the HP to at least 8, I'm suggesting OD 8 as well but your call because LNs and what not

Rest is mainly some patterns being obnoxious on slowdowns and whatnot. I'll go over them next:

00:51:027 (51027|4,53277|3) - If you want to represent the pitch you should reverse those LNs, but I see that you're not paying attention to the pitch so w/e
01:03:964 (63964|2,63964|3,64152|2) - This is pretty awkward to play on slowed down scroll but it's not that bad to me
01:30:027 - The patterns are too stale imo and could be improved to be more fun, example here
02:37:527 (157527|1,157902|1) - Not sure why those LNs are separated, you've charted pretty much the same sounds (a bit less distinct) as single LNs in other places, keep it consistent.
02:40:527 (160527|0,160902|0) - Same as above
03:09:964 - Change to 5142514 pattern to make it more varied/fun of a pattern to hit (screen if needed)
03:10:714 - Same but 212454[12] (Screen)
03:17:933 (197933|0) - Wrong snap, move 1/4 earlier
03:28:527 - Missing note or 03:28:714 (208714|1,208902|3,209089|2) - unneeded notes (the second choice is more coherent with the map structure here)
03:51:777 (231777|0,231964|0,231964|4,232152|2,232152|3,232339|0,232339|3) - Combobreak material on the slowed down scroll speed (missed here on all 4 tries), change the pattern to something like this, or just move the minijack to 5th and move first 1/8 LN on 4th
03:56:652 - Again, make some more variance in patterning in those streams, here's an example: http://puu.sh/qXAlU/51c8f0825f.png
04:24:027 - The patterns in this kiai are also incredibly awkward to hit for that level of difficulty, the transitions like 04:24:027 (264027|2,264402|4,264777|3,264777|2,264777|1,264964|4,264964|0,265152|1,265339|3,265339|4,265527|1,265527|2) - with SVs on top of them are just baits for misses. I would rather see you do the similar thing to the third kiai so you wouldn't have those anchored LNs with release timings places right in the middle of another LN pattern
04:30:777 (270777|3,271152|2,271339|4,271527|3) - This for example with SVs is pretty much impossible for me to SS, and if I don't break combo I'm very lucky
04:39:027 (279027|2,279777|2,280527|2,281277|2,282027|2,282777|2,283527|2,284277|2,285027|2,285777|2,286527|2) - I don't want to say this, but I feel like I have to. This is just stupid. This anchor is WAY too long and frankly I don't get why. It's especially painful in this part here 04:44:277 (284277|2,284464|3,284558|1,284652|3,284652|0,284745|1,284839|3,284933|1,285027|3,285027|2) - where you have a LN and 1/4 trill on top of that. Please repattern this section with AT LEAST HALVED anchor.
05:03:964 (303964|4,303964|3,304152|4,304152|2,304339|0,304339|3) - This minijack on 0,5x scroll is barely readable, change that pattern to something like 34 25 34 or 45 13 45
05:06:027 - In my opinion, it would be cooler to stop the 1/2s here (move 05:06:027 (306027|0) - to 5th along the way) and layer the ending vocals instead. I would also remove 05:06:027 (306027|2) - along the way, last vocal ends at the same time where this LN ends and the LN for pretty much static at the end is weird. Also remove the SVs after highlighted point, kinda pointless at that point

Call me back when you're done applying the mod
Topic Starter
Protastic101
Woops, accidentally posted before finishing, my bad.
Accepted
Rejected
Comments or accepted in a slightly different way

-Kamikaze- wrote:

Alright, let's do this Thanks for being patient with me lol

That's a pretty nicely done map, took me two tries to figure out the gimmicks and patterns exactly tho


As much as I like the map, I think there are two fundamental flaws:

1) Hitsounds in 75% of cases are barely hearable or blending in with the song to the point where I didn't hear them. This has to change, you need to up the volume of hitsounds and possibly make them blend in less. I replaced the snare and kick hitsounds with something a little lower pitched (snare) and a bit more hard hitting (kick). Uhhh, I'm not sure how well they fit in with the music though. Are the keysounds fine in their current volume though? Since they're more of an optional thing for rank (the piano I mean) and if I make them any louder, it'll drown out the rest of the music I feel.
2) The SV gimmicks in some parts are just annoying to play, they're overcoplicated for no reason.

The examples of those are as follows:
00:21:027 - Completely random SV values, makes no sense and only ruins your accuracy. It should be just a straight or gradual slowdown all the way from around 00:18:027 - or just from the start of the map I changed it to go from .8 at 00:21:027 , .7 at 00:21:402 , and .6 at 00:21:870
Every single section with the same sound as 00:24:402 - 00:25:527 - The bump between the first slowdown and the second one is pointless, as well as first slowdown itself. in the particular case 00:24:402 - 00:24:683 - 00:24:964 - SVs should just be removed and 00:24:777 - turned into 0,8x. Apply to every single SV for those sounds in the whole map Ok, I see your point. I originally had them to serve as emphasis to the snare on beat 2, but yeah, I can see how reading gets all convoluted when there's too many SVs.
00:47:933 - Absolutely no need for this speedup imo, just the slowdown works well enough. It isn't bad to play, but I honestly don't see why it should be there True. I guess it was just for a bit of emphasis into the next section, but seeing as the next section is really calm, it doesn't make much sense, so idk what I was thinking.

3) 02:00:027 to 02:21:027 - is too much of a spike, especially with patterning as awkward as you have here. For example:
02:03:027 (123027|1,123402|3,123589|2,123777|1,123777|2,123777|4,123777|0) - This transition plays awkwardly because of the transition from one LN to the other one at the same column with notes in the middle 1/4 before and 1/4 after the end of the LN you transition out of. You should move 02:03:589 (123589|2) - to 5, it's way easier to read that way. Moved.
02:06:402 - The SV doesn't work at all with those patterns. If you want to accent those kicks with SV, you have to get rid of LNs for the background voice thing (02:06:777 (126777|4,127152|1) - ) and repattern accordingly. And again the 0,8x before that doesn't help at all. So I removed both LNs at 02:06:777 and 02:07:152 , then most of the bump SVs are already removed, and got something like this http://puu.sh/qYeFo.jpg
02:12:402 - I've pointed out SV on those sounds being awkward, but here it's twice as bad. Just serves as an example, you should do that same thing as for every single section like that. SVs already removed.
02:15:589 (135589|0) - Once again this note makes it really painful to read and really easy to break combo on the transition from LNs. Move it to 5 and/or swap it with 02:15:402 (135402|4) - . You can also make this part just simply repetetive like this Oh, that 1/2 minijack idea is really cool since it's equal on both hands and gives me a little more space to work with. Nice!
02:18:027 (138027|0,138402|2,138777|3,138777|1,138777|4,138964|2,138964|0,139152|0,139152|3,139339|4,139339|2,139527|2) - This with the slowdown is way too awkward to play, solely because of 02:18:964 (138964|0) - being right in the middle of LNs stuffed on the blank space between 02:18:027 (138027|0,138777|1,139152|0) - . Imo it would be better if you'd pattern it like this, starting from 02:18:027 - (selected note is the one mentioned after switching places - for refference). Oh, I just removed the two LNs as mentioned below, so it should be a lot easier to hit now since the LNs are more towards the right and the short notes towards the left.
Ok, so for this section, I removed the 1/1 LNs at places like 02:00:777 where the instruments drop in intensity, to accent the bells or whatever sound that is. I also ended up removing the 1/1 LNs throughout the entire section except for when the 7/8 LNs were playing, beginning at places like 02:03:027 or 02:09:027 so it should still be denser than the other kiai sections, but without the rage that comes with trying to time everything correctly.


Also please raise the HP to at least 8, I'm suggesting OD 8 as well but your call because LNs and what not HP is 8 now, but OD is raised to 7.8 because I'm rebellious and yeah, LNs.

Rest is mainly some patterns being obnoxious on slowdowns and whatnot. I'll go over them next:

00:51:027 (51027|4,53277|3) - If you want to represent the pitch you should reverse those LNs, but I see that you're not paying attention to the pitch so w/e I swapped their columns. While I'm not being overly strict with PR on the LNs (I tried that before, turned out to be the most uncomfortable and repetitive pattern ever), I'll still try to follow some. I'm way stricter with PR when it comes to short notes like at 01:00:027 where the piano comes in and the keysounding with it.
01:03:964 (63964|2,63964|3,64152|2) - This is pretty awkward to play on slowed down scroll but it's not that bad to me I was trying to follow PR, but I realize a jack in space 01:03:964 (63964|2,64152|2) would be kind of uncomfortable. I swapped 01:03:777 (63777|1,63964|2) columns so there's a beat between each bell note.
01:30:027 - The patterns are too stale imo and could be improved to be more fun, example here While it might not be the most interesting, I was aiming more for a simple and easy to hit roll/splitroll, whatever the {12-43} pattern is called. Instead, I made the {12-43} pattern repeat only 3 times and switch to {34-21} at 01:31:152 . I tried to do a stair kind of pattern for 01:32:277 but I think it looks ugly but still players better than the last left->right pattern I had.
02:37:527 (157527|1,157902|1) - Not sure why those LNs are separated, you've charted pretty much the same sounds (a bit less distinct) as single LNs in other places, keep it consistent. The fact that the separation between the notes is much easier to hear at 02:37:527 and 02:40:527 is mainly why I chose to put a break there and not at places like 02:25:527 (145527|1) or 02:28:527 (148527|3) . What I did instead was I made the separated LNs like 02:37:527 (157527|1) and 02:40:527 (160527|0) last only 1/2 long so that it's easier to predict the next LN, if that works.
02:40:527 (160527|0,160902|0) - Same as above ^^
03:09:964 - Change to 5142514 pattern to make it more varied/fun of a pattern to hit (screen if needed) Oh, that looks really cool, thanks.
03:10:714 - Same but 212454[12] (Screen) For the 4 small bursts here, I tried to mirror the patterns each time, so instead of using the mini one handed trills, I mirrored the above note placement. I use the mini trills towards the end of the map anyways.
03:17:933 (197933|0) - Wrong snap, move 1/4 earlier Alright, moved.
03:28:527 - Missing note or 03:28:714 (208714|1,208902|3,209089|2) - unneeded notes (the second choice is more coherent with the map structure here) Oops, I meant to remove the 3 notes before but never got around to doing it, my bad. Thanks.
03:51:777 (231777|0,231964|0,231964|4,232152|2,232152|3,232339|0,232339|3) - Combobreak material on the slowed down scroll speed (missed here on all 4 tries), change the pattern to something like this, or just move the minijack to 5th and move first 1/8 LN on 4th I actually moved 03:51:027 (231027|1) to 1 and moved 03:51:964 (231964|3) to 3, along with a few minor adjustments. Hopefully it should be better.
03:56:652 - Again, make some more variance in patterning in those streams, here's an example: http://puu.sh/qXAlU/51c8f0825f.png I used a pattern that was similar to the one you linked a while back, like this one I think http://puu.sh/qXxko/9eefa7585f.png
04:24:027 - The patterns in this kiai are also incredibly awkward to hit for that level of difficulty, the transitions like 04:24:027 (264027|2,264402|4,264777|3,264777|2,264777|1,264964|4,264964|0,265152|1,265339|3,265339|4,265527|1,265527|2) - with SVs on top of them are just baits for misses. I would rather see you do the similar thing to the third kiai so you wouldn't have those anchored LNs with release timings places right in the middle of another LN pattern So what I tried instead was reducing the 1/2 LNs for the bells like 04:24:964 (264964|0,265152|1,265339|3) to short notes so that there's not a lot of timing required. For stuff like 04:24:402 (264402|4) , I reduced them to 3/4 so that they end on the same blue tick as the repetitive 7/8 LNs.
04:30:777 (270777|3,271152|2,271339|4,271527|3) - This for example with SVs is pretty much impossible for me to SS, and if I don't break combo I'm very lucky Should be short notes to avoid a cancerous hold/release timing
04:39:027 (279027|2,279777|2,280527|2,281277|2,282027|2,282777|2,283527|2,284277|2,285027|2,285777|2,286527|2) - I don't want to say this, but I feel like I have to. This is just stupid. This anchor is WAY too long and frankly I don't get why. It's especially painful in this part here 04:44:277 (284277|2,284464|3,284558|1,284652|3,284652|0,284745|1,284839|3,284933|1,285027|3,285027|2) - where you have a LN and 1/4 trill on top of that. Please repattern this section with AT LEAST HALVED anchor. No, I get it, it was overkill to begin with, and I didn't quite want to realize it was 11 notes long lol. I ended up breaking the LNs into 4's like the rest of this section, so it's like 4 LNs in 2 or something, then another 4 in 5, and then 3 in 3 (something like that).
05:03:964 (303964|4,303964|3,304152|4,304152|2,304339|0,304339|3) - This minijack on 0,5x scroll is barely readable, change that pattern to something like 34 25 34 or 45 13 45 Did {13}-{45}
05:06:027 - In my opinion, it would be cooler to stop the 1/2s here (move 05:06:027 (306027|0) - to 5th along the way) and layer the ending vocals instead. I would also remove 05:06:027 (306027|2) - along the way, last vocal ends at the same time where this LN ends and the LN for pretty much static at the end is weird. Also remove the SVs after highlighted point, kinda pointless at that point Not sure if I understand this correctly, but I removed the 1/2 and SVs, but map the ending vocal? I mean, I mapped them with LNs, but I have a feeling that wasn't what you were talking about q.q

Call me back when you're done applying the mod
  1. Ok, so one concern I have is with differing LN lengths for the same sound. Throughout most of the first, second, and third, fourth kiais, I use 1/1 to represent the vocal like 00:24:402 (24402|3) , but the actual length is 3/4. Is it fine for me to approximate it to 1/1 so that the ending is at the same place with the LNs for the ambient bass like 00:24:027 (24027|1) ? But then towards the end of the song I use 3/4 LNs like 04:30:402 (270402|2) so that it also ends at the same place as the 7/8 LNs like 04:30:027 (270027|3) despite being the same sound.
  2. Last thing is at 01:25:527 since I'm not really sure how to import two samples on the same note, I sample imported the piano so it plays even if the player doesn't hit the note. Is that also ok or should I just remove those?
Lastly, thanks so much for taking a look at the map and going through everything with a super detailed mod, I really appreciate it!
Kamikaze
Recheck time, no kd

My god, this mp3 is loud as fuck, the hitsounds are STILL too quiet. Up the volume of them to like 75% apart from calm/quiet sections (like outro or intro), there adjust it by yourself so it's not too loud or too quiet. That also counts for all samples and keysounds, they are okay, but they NEED to be clearly hearable in order to provide audio feedback for players and that determines what hitsounds are rankable or not. If you can't tell the diffrence between a hit or missed note sound wise on 100% (which I do) then it's bad. Just meddle with volumes, play the map and see if you can hear the hitsounds. Rinse and repeat until you do.

00:06:027 (6027|1) - Move this LN to 5 and move patterns to match to make 00:03:402 (3402|0,6027|1,12402|2) - go 1 5 3
00:21:027 - Make those SVs 0,9x->0,8x->0,7x, too hard of a jump from 1,0x before
02:06:777 - Pattern should be something more or less like

04:44:277 - This 1/4 is constant, also for the first trill with LN (04:44:464 (284464|3,284558|1,284652|3,284652|0,284745|1,284839|3,284933|1) - ) you should make the trill onehanded so that it's separated from the LN and plays way smoother. You can mirror that pattern next (04:45:027 - will be a double too)
00:24:027 - 01:36:027 - 02:00:027 - 04:00:027 - 04:24:027 - Make those 4-chords for crashes
03:08:277 - Constant 1/4 too
03:11:933 - Remove that SV and make 03:11:277 - 0,75x
03:24:027 (204027|3,204402|0,204777|3,205152|0,205527|3,205902|0,206277|3,206652|0,207027|1,207402|3) - Make those LNs as a one handed trill and move patterns around - transition on 03:24:027 (204027|1,206089|2,206277|2,206464|1) - is nasty
04:22:152 (262152|3,262152|1,262527|1) - Ctrl+H
04:24:777 - In this part since there's no LNs to indicatre the slowjams I'd set a 0,9x instead of 08,x on all slowjams
02:37:527 (157527|1,157902|1) - & 02:40:527 (160527|0,160902|0) - It was not an issue of catching that, more about consistency. I still stand that it should just be a straight single LN for consistency, that's just two instances where this happens iirc
For the 05:06:027 - part - here's exactly how I think it should be pattern AND snap/LN wise:



Protastic101 wrote:

  1. Ok, so one concern I have is with differing LN lengths for the same sound. Throughout most of the first, second, and third, fourth kiais, I use 1/1 to represent the vocal like 00:24:402 (24402|3) , but the actual length is 3/4. Is it fine for me to approximate it to 1/1 so that the ending is at the same place with the LNs for the ambient bass like 00:24:027 (24027|1) ? But then towards the end of the song I use 3/4 LNs like 04:30:402 (270402|2) so that it also ends at the same place as the 7/8 LNs like 04:30:027 (270027|3) despite being the same sound. Yes, the approximation is okay for playability even if it causes inconsistency.
  2. Last thing is at 01:25:527 since I'm not really sure how to import two samples on the same note, I sample imported the piano so it plays even if the player doesn't hit the note. Is that also ok or should I just remove those? This particular sample is not really noticeable so yeah should be fine
That should be all
Topic Starter
Protastic101

-Kamikaze- wrote:

Recheck time, no kd

My god, this mp3 is loud as fuck, the hitsounds are STILL too quiet. Up the volume of them to like 75% apart from calm/quiet sections (like outro or intro), there adjust it by yourself so it's not too loud or too quiet. That also counts for all samples and keysounds, they are okay, but they NEED to be clearly hearable in order to provide audio feedback for players and that determines what hitsounds are rankable or not. If you can't tell the diffrence between a hit or missed note sound wise on 100% (which I do) then it's bad. Just meddle with volumes, play the map and see if you can hear the hitsounds. Rinse and repeat until you do. Ok, so calmer sections are at 60%, kiais are at 80%. I increased the volume of multiple hitsounds (so there's a redownload required again q.q) and added the soft-hitnormal to every keysound so even if the piano/bell blends in with the music, the soft-hitnormal is still audible. I also reduced the volume of the MP3 a little.

00:06:027 (6027|1) - Move this LN to 5 and move patterns to match to make 00:03:402 (3402|0,6027|1,12402|2) - go 1 5 3 Cool idea.
00:21:027 - Make those SVs 0,9x->0,8x->0,7x, too hard of a jump from 1,0x before ok
02:06:777 - Pattern should be something more or less like I added another note at 02:07:152 in 1, moved 02:06:777 (126777|3) to 5, and added another note in 4 at 02:06:964

04:44:277 - This 1/4 is constant, also for the first trill with LN (04:44:464 (284464|3,284558|1,284652|3,284652|0,284745|1,284839|3,284933|1) - ) you should make the trill onehanded so that it's separated from the LN and plays way smoother. You can mirror that pattern next (04:45:027 - will be a double too) Ehh, I just removed the LN to focus on the trill instead since I was trying to get symmetry with the 1/4 burst. I still added the 1/4 notes like you said so it's a continuous burst. Reason why I had that space before though was because the kick made the 1/4 right after really quiet, so I wanted to give a small pause for that effect. I did keep 04:44:370 empty since the rim hit is only really audible on 25% speed.
00:24:027 - 01:36:027 - 02:00:027 - 04:00:027 - 04:24:027 - Make those 4-chords for crashes Done
03:08:277 - Constant 1/4 too 03:08:370 - Left empty cause of the super quiet sound, rest were filled in.
03:11:933 - Remove that SV and make 03:11:277 - 0,75x I'm bad at using SVs, sorry
03:24:027 (204027|3,204402|0,204777|3,205152|0,205527|3,205902|0,206277|3,206652|0,207027|1,207402|3) - Make those LNs as a one handed trill and move patterns around - transition on 03:24:027 (204027|1,206089|2,206277|2,206464|1) - is nasty Oh, I didn't even realize how much easier it is to hit when it's on one hand. I moved the LNs in 4 to 2 so it goes {1-2-1-2-1-2-1-2} etc. and I extended them to end at 03:29:277 since that's where the vocal fades out.
04:22:152 (262152|3,262152|1,262527|1) - Ctrl+H Ok
04:24:777 - In this part since there's no LNs to indicatre the slowjams I'd set a 0,9x instead of 08,x on all slowjams Oh, I meant to remove them, oops.
02:37:527 (157527|1,157902|1) - & 02:40:527 (160527|0,160902|0) - It was not an issue of catching that, more about consistency. I still stand that it should just be a straight single LN for consistency, that's just two instances where this happens iirc Ah, ok.
For the 05:06:027 - part - here's exactly how I think it should be pattern AND snap/LN wise:

Looks nice. I can't figure out vocals for the life of me. Only thing I didn't do was the last 3 LNs since they were mapped towards the echo at the end which didn't make that much sense for me, unless you had a random 7/8 LN at 05:10:527

Protastic101 wrote:

  1. Ok, so one concern I have is with differing LN lengths for the same sound. Throughout most of the first, second, and third, fourth kiais, I use 1/1 to represent the vocal like 00:24:402 (24402|3) , but the actual length is 3/4. Is it fine for me to approximate it to 1/1 so that the ending is at the same place with the LNs for the ambient bass like 00:24:027 (24027|1) ? But then towards the end of the song I use 3/4 LNs like 04:30:402 (270402|2) so that it also ends at the same place as the 7/8 LNs like 04:30:027 (270027|3) despite being the same sound. Yes, the approximation is okay for playability even if it causes inconsistency.
  2. Last thing is at 01:25:527 since I'm not really sure how to import two samples on the same note, I sample imported the piano so it plays even if the player doesn't hit the note. Is that also ok or should I just remove those? This particular sample is not really noticeable so yeah should be fine
That should be all
Thanks for the recheck!
Kamikaze
  1. HoOoOoOoolOlOlOLlLoLlLllLylLLYlyYYlyYyYyLYYY FUUUUFUFUCUUFUCKFUCKFUKCufkCuFkUCkfUCjkfuckUFkcUFkCufkCUfk

    DID I MISS A REDOWNLOAD OR WAS I DEAF FOR THE PAST 2 DAYS HOLY SHIT THOSE HITSOUNDS ARE LOUUUUUUUUUUUUOOOOOUDDDDDoUDODUODUODUODUODUODUODUODUDDDDDDDDDDDDDDDDDDDDDDDDUDUDUDUDUDUDUDUD

Yeah sorry about the mess with hitsounds, some hitsounds are really loud (like the kick) some are slightly above what they should be (normals) and some are still blending in too much (the barrel things)
I think the ideal will be 70 on more intense sections and like 50 on calmer ones after all. I'll just poke someone else to recheck that with me next time since I feel dumb lol
Topic Starter
Protastic101
RIP hitsounds q.q

Ok, I'm going through and basically reducing the volumes of most samples, but they still sound too loud, so I'm going to reduce everything by like, 100 dB or something. I also changed the rim hit thing so it shouldn't blend it, but it sounds annoyingly loud atm.
MrDorian
Hi protato
ur shitmap
01:53:277 (113277|3,113464|1,113652|1,113839|1,114027|3) - flip this, make right hand suffer like u did here 01:41:277 (101277|0,101277|2,101277|3,101464|1,101652|1,101839|1,102027|4,102027|3,102027|2) - with left hand :DDDDDDDDDDD
02:14:652 (134652|4,135402|4,136152|4,136902|4) - make them shorter like before? :DDDDDDDDDDDDDD
03:09:027 (189027|3) - add rims here pls ;w;
03:24:402 (204402|0,205152|0) - shouldn't these be 3/4 long to be consistent with kiais?
03:29:277 (209277|1,209277|2,209464|1,209652|1,209839|1,210027|3) - PLS SWITCH THEM, U OPPRESS LEFT THUMB FOR NO REASON :CCCC
04:22:152 (262152|1) - y is this so short
04:45:027 (285027|1,285777|2) - add rims here pls ;w; x2
nao gib me kudoz
Topic Starter
Protastic101

MrDorian wrote:

Hi protato Hi Bakarian
ur shitmap
01:53:277 (113277|3,113464|1,113652|1,113839|1,114027|3) - flip this, make right hand suffer like u did here 01:41:277 (101277|0,101277|2,101277|3,101464|1,101652|1,101839|1,102027|4,102027|3,102027|2) - with left hand :DDDDDDDDDDD I just flipped the notes on the second highlight to avoid holding an LN and tapping at the same time.
02:14:652 (134652|4,135402|4,136152|4,136902|4) - make them shorter like before? :DDDDDDDDDDDDDD oh, I forgot that lmao
03:09:027 (189027|3) - add rims here pls ;w; I'm purposely leaving the rims off of the downbeats since the music kind of fades out for a second and all you hear is the snare/kick
03:24:402 (204402|0,205152|0) - shouldn't these be 3/4 long to be consistent with kiais? I simplified the kiai's alternating LNs so that the timing wouldn't be all weird and awkward, but I think I'll change them to 1/1 now.
03:29:277 (209277|1,209277|2,209464|1,209652|1,209839|1,210027|3) - PLS SWITCH THEM, U OPPRESS LEFT THUMB FOR NO REASON :CCCC IM SORRY D:
04:22:152 (262152|1) - y is this so short I did it for simplification reasons, but after testplaying, I realize how stupid this is lol. Lengthened
04:45:027 (285027|1,285777|2) - add rims here pls ;w; x2 See my reason above
nao gib me kudoz zemniak
Thanks for the mod you potato <3
Kamikaze
omg is that a comeback
Topic Starter
Protastic101

-Kamikaze- wrote:

omg is that a comeback
Now with 10x more shitmapping :^)
shadowsnoop
I'm seriously trying
~not finished, had to quit life for a bit :(~

00:27:214 (27214|0,27402|1,27589|2,27964|2,28152|1,28339|3,28714|1,28902|2,29089|3) - maybe...? fits the PR better, you match the previous kick col too. http://i.imgur.com/CgtfoB8.jpg

00:33:402 (33402|2,33589|0) - swap places? then you match c5's and f4's

00:37:152 (37152|1,37339|0) - swap places too? then you have f5 > e5 > c5 correctly

00:37:714 (37714|0,37902|0) - if you changed ^, you can move this 2 notes to col 2? idk why but feels better D:

00:39:027 - you can try this one, giving a lot of emphasis to f5 as it should > http://i.imgur.com/V1XTfTZ.jpg

00:45:027 - suggestion to emphasise f5 http://i.imgur.com/sVxA6BZ.jpg

01:01:339 (61339|3) - move to col 2? matching other g4's

01:02:277 - this way you keep the f4 > g4 structure, and match the g4 ln with the g4 shield note http://i.imgur.com/f0pKhtM.png

01:03:027 - ok so here 01:00:027 (60027|0) - you used the f4 LN as col 1, you mirrored here 01:03:027 (63027|4) - , so you can actually mirror the PR direction too, like this > http://i.imgur.com/rdPyEaZ.jpg the bell f5 > e5 is a normal gap, so theres a little jack in it, but e5 to c5 is a big jump, so we spread the jumps not doing jacks! I guess

01:05:277 - lil rework http://i.imgur.com/sOuUurl.jpg

01:09:777 - try this out http://i.imgur.com/MyiXYtM.jpg

01:11:464 (71464|2) - move this one to col 4 and 01:11:652 (71652|3) - to 3 ? I had the feeling that this suited better
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