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goreshit - the nature of dying [OsuMania]

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Wonki

Kawawa wrote:

feedback for the pattern
20:36 *Wonki is listening to [https://osu.ppy.sh/b/972236 goreshit - the nature of dying]
20:36 Wonki: 쉽게바꿔봤는데
20:36 Wonki: 아직도어렵다네여 사람들이
20:37 Kawawa: 00:32:265 (32265|0,32353|1,32528|1,32616|2,32791|0,32879|1,33054|2,33142|3,33317|0,33405|1) -
20:37 Kawawa: 이런부분들 좀 애매하네요
20:37 Kawawa: 소리가 있긴한데 충분히 몇몇 사운드는
20:38 Kawawa: 스킵해도될듯한데
20:38 Kawawa: 00:32:353 (32353|1,32528|1,32616|2,32879|1,33054|2,33142|3,33405|1) -
20:38 Kawawa: 여기만 따라가고
20:39 Wonki: 저한테는 소리다들리느데
20:39 Wonki: 음
20:39 Kawawa: 아 시발
20:39 Kawawa: 끼욥떄문에
20:39 Kawawa: 웃겨서 못하겠네
20:39 Wonki: ㅋㅋㅋㅋㅋㅋ
20:39 Kawawa: 아 소리 다들려요
20:39 Kawawa: 근데
20:39 Kawawa: 충분히 배제해도 될 사운드라
20:40 Kawawa: 오히려 배제해도 될 사운드를 표현한게
20:40 Kawawa: 더 애매한 느낌이 되버려서
20:40 Wonki: 안빼던거빼니까
20:40 Wonki: 어색하게느껴지는건지
20:41 Wonki: 아님그냥어색한건지모르겠네여
20:42 Kawawa: 흠
20:42 Kawawa: 한번 물어보고
20:43 Wonki: 약간
20:43 Wonki: 어렵나여?손배치가?
20:43 Kawawa: 손배치도 있긴한ㄷ
20:43 Kawawa: 전 노트양이
20:43 Kawawa: 약간 모호해서
20:43 Kawawa: 아까 들어왔었는데
20:43 Kawawa: 나갔네
20:43 Wonki: 그래도
20:43 Wonki: 전보다
20:43 Wonki: 아니
20:44 Wonki: 어제보다
20:44 Kawawa: 예
20:44 Wonki: 훨괜찮아졌져?
20:44 Kawawa: 그때보단 나아요
20:44 Wonki: 예
20:44 Wonki: 어제
20:44 Wonki: 새벽에
20:44 Kawawa: 우선 저보다 4k쪽에 더 능한
20:44 Wonki: 4시간동안
20:44 Wonki: 리맵했어여
20:44 Kawawa: 우선 저보다 4k쪽에 더 능한 사람한테 첫버블 받아두면
20:44 Kawawa: 저도 불확실한 느낌이 사라질테니
20:45 Wonki: ㅋㅋㅋㅋ예
20:45 Wonki: 하긴
20:45 Wonki: 들어와서
20:45 Wonki: 겜하는걸못봄
20:46 Kawawa: 음 우선
20:46 Kawawa: 간단히 모딩해드릴게요 채팅으로
20:46 Wonki: 예
20:46 Wonki: 쿠도받아가여
20:46 Wonki: 버블도 쿠도줘야대여?
20:46 Kawawa: 아뇨 그때 기간이
20:46 Kawawa: 얼마나 텀이되냐에 따라 갈리져
20:46 Kawawa: 00:32:265 (32265|0,32353|1,32528|1,32616|2,32791|0,32879|1,33054|2,33142|3,33317|0,33405|1) - 여긴 좀 변경했으면 하구
20:47 Wonki: 이거
20:47 Wonki: 바꾸면
20:47 Kawawa: 전 근데
20:47 Kawawa: 00:32:002 (32002|1,32002|0,32089|3) - 자꾸 이 두부분이
20:47 Wonki: 제가 어색해서안될거같은데
20:47 Kawawa: 노트양이 반대로 정의된거 같은 느낌이드는데
20:47 Kawawa: 00:33:668 (33668|0,33668|1,33844|0,33844|1,34019|2) - 이것도 그렇고
20:47 Kawawa: 00:34:195 (34195|1,34195|0,34370|3) -
20:47 Wonki: 그런가여?
20:47 Kawawa: 네
20:47 Kawawa: 보통 음악 구조갈때도
20:48 Kawawa: 보통 저렇게 자주나오는 드럼을
20:48 Wonki: 00:45:467 (45467|0,45489|1,45510|2,45532|3) -
20:48 Wonki: 이런소리들때문에
20:48 Kawawa: 그냥 다음 부각 되는 사운드를 준비하기위한
20:48 Wonki: 1개로해쓴ㄴ데
20:48 Kawawa: 이거는
20:48 Kawawa: 상관없어요
20:48 Kawawa: 긁는거는 1개로 긁어도되구여
20:48 Wonki: 00:47:440 (47440|2,47616|2) -
20:48 Wonki: 얘네는여
20:48 Kawawa: 그건1
20:49 Wonki: 잠시만여
20:49 *Wonki is editing [https://osu.ppy.sh/b/692640 goreshit - burn this moment into the retina of my eye [fear]]
20:49 Wonki: 얘좀
20:49 Wonki: 잠시봐주시겠어여?
20:50 Kawawa: 예
20:50 Wonki: 한달반전에
20:50 Wonki: 이걸참고를좀했었어여
20:51 Wonki: 드럼소리2개한이유도
20:51 Kawawa: 음
20:51 Wonki: 참고해서그런거기도하구여
20:51 Kawawa: 이것도 제 입장에서 볼땐
20:52 Kawawa: 메인 패턴 파트가 좀 애매한데
20:52 Kawawa: 여기도 리버스로
20:52 Kawawa: 표현하긴했네요
20:52 Kawawa: 그럼 이걸 따라가서 저기를 킵하는식으로
20:52 Wonki: 제가들었을때근데
20:52 Kawawa: 사유를 지어도 될듯하네요
20:52 Wonki: 드럼소리가 좀더크긴커여
20:52 Wonki: 네
20:52 Kawawa: 그럼 저랑
20:52 Kawawa: 패턴쪽을 손보죠
20:52 Wonki: 옝
20:54 Kawawa: 00:58:931 (58931|1,59107|2) - 이게 col 바꿔주세요
20:54 Kawawa: 그리고 00:59:633 (59633|3,59809|3) - 이걸 col3으로 가면
20:54 Wonki: 전
20:54 Kawawa: 00:59:458 (59458|2) - 여기서부터 이어지는 동일한 사운드때문에 더 적합할거같은데
20:54 Wonki: 이맵에서
20:54 Wonki: 젤거슬리는게
20:54 Wonki: 예
20:56 Wonki: 사운드
20:56 Wonki: 다르지않아여?
20:56 Kawawa: 오호 다르네
20:57 Wonki: 01:05:949 -
20:57 Wonki: 여기 지울까여?
21:00 Kawawa: 음
21:00 Kawawa: 지우는게 나을듯하네요
21:00 Kawawa: 아니다
21:00 Kawawa: 없으면 리듬 유지하는데
21:01 Kawawa: 오히려 어중간할거같은데
21:01 Kawawa: 소리가 들리긴 해서
21:01 Kawawa: 있는게 나을거가타요
21:01 Wonki: 넹
21:01 Wonki: 예
21:03 Kawawa: 으 죄송여 제가 계속
21:03 Kawawa: 집어나가야하는데
21:03 Kawawa: 다른 채팅떔시
21:03 Kawawa: 혹시 불확실한 부분있으시면
21:03 Kawawa: 계속 말해주심되여
21:03 Wonki: 옝
21:03 Kawawa: 01:17:440 (77440|3,77528|3) -
21:03 Kawawa: 이거 잭으로 형용할수가 없을듯 한데
21:04 Kawawa: 같은 사운드의 악기가 있는것도 아니고, 버스트 파트에서 2 2 2 2 2 하고 마지막에 3노트가 된것도 아니라서
21:04 Kawawa: 01:17:528 (77528|3) - 이걸 그냥 2로 옮기시는게 나을듯해요.
21:04 Wonki: 옮겨볼게여
21:05 Wonki: 예그리고뒤에반대로헀어여
21:05 Kawawa: 01:22:265 (82265|1,82265|0) - 이거는
21:06 Kawawa: col 34로 가서
21:06 Kawawa: 하는게 느낌이 더 살듯한데요?
21:06 Kawawa: 01:22:177 (82177|3,82177|2,82265|1,82265|0) - 이거 자체가 같은 느낌이기도하고
21:06 Wonki: 01:22:177 (82177|3,82177|2,82265|1,82265|0) -
21:06 Wonki: 이거두개
21:06 Kawawa: ㅇㅁㅇㅁㅁ
21:06 Wonki: ctrl h할게여
21:06 Kawawa: 아뇨
21:06 Wonki: 어머지
21:06 Kawawa: 이렇게
21:06 Kawawa: http://puu.sh/pLlFt/7d74d2ad39.jpg
21:07 Wonki: 다른부분봤었음
21:07 Wonki: 바꿈여
21:07 Kawawa: 01:24:019 (84019|0,84282|0) -
21:08 Kawawa: 여긴 지워도될듯해요
21:08 Kawawa: 2번쪽을지우던 1번쪽을 지우던
21:08 Kawawa: 01:24:546 (84546|1,84546|0) - 그리고 이걸 34로
21:08 Wonki: 2번삭제
21:08 Kawawa: 01:24:458 (84458|1,84458|0,84546|0,84546|1) - 여기와 매치되는게 아니라
21:08 Wonki: ㅎ랄게여
21:08 Kawawa: 01:24:633 (84633|2,84633|3) - 여기와 이어져야해요
21:08 Kawawa: ㅇㅁㅇㅇㅁ
21:08 Wonki: 그렇네여
21:08 Wonki: 바꿧어여
21:09 Wonki: ㅇㅁㅇㅇㅁ 가뭔가했더니
21:09 Wonki: 소리다른거였ㄱ두나
21:09 Kawawa: 네
21:09 Kawawa: 걍 저렇게 표현한거라
21:09 Kawawa: ㅋㅋㅋㅋ
21:09 Wonki: ㅋㅋㅋㅋㅋㅋ
21:09 Wonki: 아니순간
21:09 Kawawa: 01:27:528 (87528|0) - 끼요오오오옵
21:09 Wonki: 이분이머하는거지했는데
21:09 Wonki: 저건
21:09 Wonki: 안누를래여
21:09 Kawawa: 01:27:616 (87616|3,87616|2) - 흠
21:09 Wonki: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
21:09 Wonki: 바꾸라해도
21:09 Wonki: 안바꿀거야
21:09 Kawawa: 이거 고스트아닌가
21:09 Kawawa: 안들리는데 사운드
21:09 Wonki: 25%
21:09 Kawawa: 25%로 해도
21:10 Kawawa: 2코드로 쓸만한 건덕지도 안보이고
21:10 Wonki: 잉
21:10 Wonki: 지울게여
21:10 Kawawa: 약간 미세하게
21:10 Kawawa: 들리긴하는데
21:10 Kawawa: 오히려 없는게 나아요
21:10 Wonki: 그냥지우져
21:10 Wonki: 깔끔할듯그게
21:10 Wonki: 예
21:10 Kawawa: 가능한한 명확한 사운드를 유지하되
21:10 Kawawa: 주변은 배제한다
21:10 Kawawa: 생각하심되요
21:10 Kawawa: 01:27:791 - 1개삭제
21:10 Wonki: 옝
21:11 Wonki: 삭제완료
21:12 Kawawa: 01:27:528 - 여기도 그냥 4에 1개만
21:12 Kawawa: 살리는게 나을거같은데요?
21:12 Kawawa: 2개로 유지하고 싶으세요?
21:12 Kawawa: 1개로 유지하는경우
21:12 Wonki: 잠시만여
21:12 Kawawa: 01:30:335 - 여기에도 1개 추가해서
21:12 Kawawa: 일관성을 유지할수 있긴한데
21:12 Wonki: 그렇게하졍
21:13 Kawawa: 01:34:546 (94546|0,94633|0) - 잭으로 형용할수 없어요
21:13 Kawawa: 01:34:633 (94633|0) - 이거 3으로 가고
21:13 Kawawa: 01:34:721 (94721|2) - 1로
21:13 Wonki: 저는
21:13 Wonki: 잠시만여
21:14 Wonki: http://puu.sh/pLm03/b97dbd2ee7.jpg
21:14 Wonki: 이렇게는어때여
21:14 Kawawa: 그거도 되구요
21:14 Wonki: 옙
21:15 Wonki: 01:35:072 -
21:15 Wonki: 얘랑
21:15 Wonki: 01:35:247 - 얘랑소리다른데
21:15 Wonki: 그냥바꿀까여?
21:15 Wonki: 뒤에 34로
21:16 Kawawa: 예
21:16 Kawawa: 01:44:019 (104019|3,104019|2,104107|1,104107|0,104195|3,104195|2,104282|0,104370|1,104458|2,104458|3,104546|0) -
21:16 Kawawa: 이건 확실히 개선되야할듯
21:16 Kawawa: 01:44:019 - 01:44:195 - 01:44:282 - 01:44:370 - 01:44:546 - 01:44:721 -
21:16 Kawawa: 동일한 드럼이 구성되어있잖아요
21:17 Kawawa: 여기를 부각시켜야지, 01:44:107 (104107|0,104107|1,104282|0,104370|1) - 이런식으로 둬버리면
21:17 Kawawa: 느낌자체가 애매하게 작용해요
21:17 Wonki: 바꿀게여
21:18 Kawawa: 이런식
21:18 Kawawa: http://puu.sh/pLmb2/bdf8c1de88.jpg
21:18 Kawawa: 이거 어려워보여도 되게 쉬워요
21:18 Kawawa: 느낌도 살고
21:19 Wonki: 근데
21:19 Wonki: 01:44:195 (104195|1,104195|0,104282|0,104282|1,104370|0,104370|1) -
21:19 Wonki: 얘네음이달라서
21:19 Kawawa: 이거 동일한데여?
21:20 Wonki: 잉?
21:20 Wonki: 다른데영
21:20 Kawawa: 당연히 올라가는 느낌이 들법하긴한데
21:20 Kawawa: 잭으로 형용이 될수 있는 부분이라
21:20 Wonki: 소리제대로키고들어봤는데
21:21 Wonki: 확실히올라가여
21:21 Kawawa: 알아요 올라가는 느낌이 드는건
21:21 Kawawa: 근데 결국 동일한 코드로 쓰인거라서
21:21 Kawawa: 이게 잭으로 형용 될수 있어요
21:21 Wonki: 그렇군요
21:21 Kawawa: 그 아랫파트에서 코드가 다른데 잭으로 쓰인경우하곤
21:21 Kawawa: 다른거라
21:21 Wonki: 누가물어보면
21:22 Wonki: 그럼그렇게할게여
21:22 Kawawa: 혹은 계속 12,34,12
21:22 Kawawa: 로 쓰기에는
21:22 Kawawa: 너무 밋밋하지않나요
21:22 Kawawa: 전 패턴이
21:22 Kawawa: 차별성을 두는게 더 나을거같은뎅
21:22 Wonki: 그래도일관성있게가는거라
21:22 Wonki: 근데
21:22 Kawawa: 아 슈발
21:22 Wonki: 그냥
21:22 Kawawa: 이거 아직도 1분40초네
21:22 Wonki: 12에둬도괜찮을듯
21:22 Kawawa: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ언제끝나
21:22 Wonki: 예
21:23 Wonki: ㅋㅋㅋㅋㅋㅋㅋㅋ
21:23 Wonki: 02:05:072 -
21:23 Wonki: 어떻게안되려나여
21:23 Wonki: 여기변속넣고싶은데
21:24 Wonki: 그냥표현한것만으로된건강..
21:24 Kawawa: 02:01:212 (121212|3,121212|2,121300|1,121300|0) -
21:24 Kawawa: 이거 컨트롤 H하는게 나을듯
21:24 Kawawa: 02:01:300 (121300|0,121388|0) - 이거자체가
21:25 Kawawa: 잭으로 쓸수가 없어서
21:25 Kawawa: 01:58:142 (118142|0,118230|0) - 01:48:668 (108668|0,108756|0) -
21:25 Wonki: 그러네여
21:25 Kawawa: 이런부분은되요
21:25 Kawawa: 저거 변속은
21:25 Kawawa: 비추천하는데
21:25 Wonki: 그래여?
21:26 Kawawa: 달아보셔도
21:26 Wonki: 그럼냅두져머
21:26 Kawawa: 되긴해요
21:26 Wonki: 약하게 0.9로ㅓ해볼까..
21:26 Kawawa: 아
21:26 Kawawa: 이거 다 못볼거같다
21:27 Wonki: 힘들어서여?
21:27 Wonki: ㅋㅋㅋㅋ
21:27 Kawawa: 예
21:27 Kawawa: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
21:27 Wonki: 그럼
21:27 Wonki: 키아이부분쪽만봐주세여
21:27 Kawawa: 한 파트만 볼게요
21:27 Wonki: 옝
21:27 Kawawa: 02:24:896 (144896|1) - 이걸 오히려 1쪽에 두는게 나을듯?
21:27 Wonki: 두번째가
21:27 Kawawa: http://puu.sh/pLmBW/f1c606d70d.jpg
21:27 Kawawa: 이렇게두면
21:28 Kawawa: 파란색으로 제가 잡아둔게
21:28 Kawawa: 같은 스네어 사운드이고
21:28 Kawawa: 34가 연달아 비프음이
21:28 Kawawa: 2번연속 나오는게
21:28 Kawawa: 표현되니
21:28 Wonki: 네옮김여
21:28 Kawawa: 02:25:335 (145335|1) - 지우는게 나을듯한데
21:29 Wonki: 넹
21:29 Kawawa: 02:26:651 (146651|1,146651|0,146651|3,146739|2,146826|1,146826|3,146826|0) -
21:29 Kawawa: 이부분도
21:29 Kawawa: 02:24:896 (144896|2,144896|3,144984|3,144984|2,145072|1,145072|0) - 이런느낌으로
21:29 Kawawa: 표현해주셔야
21:30 Wonki: 바꿈영
21:30 Kawawa: 02:28:581 (148581|1,148668|3,148756|2,148844|0) - 이런식으로 퍼지게끔 두기보다는
21:31 Kawawa: 02:28:668 (148668|3,148844|0) - 이거 자체가 동일한 비프음이니
21:31 Kawawa: http://puu.sh/pLmM3/9f47eeaaf4.jpg 대강 이런느낌으로
21:31 Kawawa: 같은 COL에 묶어두시는게
21:32 Wonki: 예
21:32 Wonki: 바꿈여
21:32 Kawawa: http://puu.sh/pLmOA/6d5f464486.jpg
21:32 Kawawa: 위쪽도 이런식
21:32 Wonki: 옙
21:33 Kawawa: 02:39:546 (159546|2) - 2로이동
21:34 Wonki: 넹
21:35 Kawawa: 03:00:160 (180160|0,180247|0) - 여기도 피해주시구
21:35 Wonki: 넹바꿈여
21:36 Kawawa: 03:07:616 (187616|0,187703|0) -
21:37 Kawawa: 네 여기까지네여
21:38 Wonki: 네체력남으신거같은데
21:38 Wonki: 두번째가시져
21:38 Kawawa: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
21:38 Kawawa: 아니
21:38 Kawawa: 너무 힘들어요
21:38 Wonki: ㅋㅋㅋㅋㅋㅋㅋㅋ
21:38 Kawawa: 노래가 저랑 안맞는것도 있긴한데
21:39 Kawawa: ㅜㅜ
21:39 Wonki: 그래영
21:39 Wonki: 그럼
21:39 Wonki: 하나만더봐주세여
21:39 Kawawa: 어디여?
21:39 Wonki: 04:03:317 (243317|3,243317|1,243405|0,243405|2,243493|0,243493|2,243493|3,243668|0,243668|2) -
21:39 Wonki: 애매해여
21:39 Kawawa: 흠
21:39 Kawawa: 힘들거같은데 저기
21:40 Kawawa: 이게
21:40 Wonki: 저기
21:40 Kawawa: 메인스트림파트가
21:40 Wonki: 제가생각한게
21:40 Kawawa: 패턴자체가 너무
21:40 Wonki: 하나있어여
21:40 Wonki: 네
21:40 Kawawa: 전체적으로 어려워서
21:40 Kawawa: 무거운느낌이 과하거든여
21:40 Wonki: http://puu.sh/pLncu/1ac4d005ae.jpg
21:40 Wonki: 흠
21:41 Kawawa: 저는 불확실한 느낌이긴한데
21:41 Kawawa: 이건 BN마다 생각이 다를수도 있으니
21:41 Kawawa: 그 처음에
21:42 Kawawa: 맨첨 맵텟했을때
21:42 Kawawa: 이정도까지 무거운느낌은 아니었던거같은데
21:42 Wonki: 네
21:42 Kawawa: 많이 버프됬나요 노트양이?
21:42 Wonki: 아니여
21:42 Wonki: 약간
21:42 Kawawa: 패턴이 과해진건가?
21:42 Wonki: 줄었을걸여?
끼요옵
Eedow
Osu need more Breakcore like this!
It's an Excellent map!
[My Mod]
01:26:300 (86300|1,86300|0,86344|3,86344|2,86388|1,86388|0,86431|2,86431|3) - I think They are Stairs
01:38:581 (98581|0,98581|1,98624|3,98624|2,98668|0,98668|1,98712|2,98712|3) - Stairs,too
02:27:353 (147353|1,147353|0,147396|2,147396|3,147440|1,147440|0,147484|3,147484|2) - ↑
05:18:405 (318405|0,318449|1,318493|2,318537|1,318581|3,318624|2,318668|1,318712|2) - How about this?Img
Topic Starter
Wonki
i'll check !
Topic Starter
Wonki

EedowChyan0w0 wrote:

Osu need more Breakcore like this!
It's an Excellent map!
[My Mod]
01:26:300 (86300|1,86300|0,86344|3,86344|2,86388|1,86388|0,86431|2,86431|3) - I think They are Stairs
- I follow 01:25:774 (85774|0,85774|3,85949|3,85949|0,86124|2,86124|3,86212|2,86212|3) -

01:38:581 (98581|0,98581|1,98624|3,98624|2,98668|0,98668|1,98712|2,98712|3) - Stairs,too
same reason of top

02:27:353 (147353|1,147353|0,147396|2,147396|3,147440|1,147440|0,147484|3,147484|2) - ↑
^

05:18:405 (318405|0,318449|1,318493|2,318537|1,318581|3,318624|2,318668|1,318712|2) - How about this?Img
change different pattern
Thanks for mod :D
Lastopia
개인적으로

03:11:914 - 이부분 03:16:826 - 와 똑같이,03:12:791 - 이부분을 12라인 2연타 34라인 2연타로 표현하시는게 좋을것같다고 생각해요

03:50:686 - 이부분은 전에 이런멜로디에서 그냥 1234트릴로만 했었는데 여긴 왜 이렇게 만드셨는지 궁금합니다
여기서 패턴이 달라지는 이유를 모르겠어요

05:18:054 - 여긴 한라인 2연타 다른라인 2연타로 표현하시거나 05:20:510 - 여기랑 똑같이 하는게 좋아보이는데요?

개인적인 의견입니다

Quote 부탁드려여!
Deep Sea
Hi Wonki, random mod

00:00:510 (510|2) - end here 00:04:107 -
00:04:048 (4048|0) - start here 00:04:107 -
00:04:107 (4107|0) - end here 00:08:142 -
00:08:113 (8113|1) - start here 00:08:142 -
00:12:089 (12089|3) - end here 00:16:563 -
00:16:505 (16505|1) - start here 00:16:563 -
00:20:423 (20423|2) - end here 00:24:458 -
00:24:399 (24399|0) - start here 00:24:458 -

please, fix this lns, good luck ;)
Topic Starter
Wonki

[ Dark_Choco ] wrote:

개인적으로

03:11:914 - 이부분 03:16:826 - 와 똑같이,03:12:791 - 이부분을 12라인 2연타 34라인 2연타로 표현하시는게 좋을것같다고 생각해요 - 손밸런스가 낭ㄴ맞습니다 그렇게바꾸면

03:50:686 - 이부분은 전에 이런멜로디에서 그냥 1234트릴로만 했었는데 여긴 왜 이렇게 만드셨는지 궁금합니다
여기서 패턴이 달라지는 이유를 모르겠어요 - 2번째 키아이가 어렵다는걸 미리 알려주기위한? 그런거에여

05:18:054 - 여긴 한라인 2연타 다른라인 2연타로 표현하시거나 05:20:510 - 여기랑 똑같이 하는게 좋아보이는데요? 소리가달라서 안되네영

개인적인 의견입니다

Quote 부탁드려여!
Topic Starter
Wonki

[Shana Lesus] wrote:

Hi Wonki, random mod

00:00:510 (510|2) - end here 00:04:107 -
00:04:048 (4048|0) - start here 00:04:107 -
00:04:107 (4107|0) - end here 00:08:142 -
00:08:113 (8113|1) - start here 00:08:142 -
00:12:089 (12089|3) - end here 00:16:563 -
00:16:505 (16505|1) - start here 00:16:563 -
00:20:423 (20423|2) - end here 00:24:458 -
00:24:399 (24399|0) - start here 00:24:458 -

please, fix this lns, good luck ;)
This is not correct i checked this LN a lots of time
any way Thanks for advice :D
Lastopia

Wonki wrote:

[ Dark_Choco ] wrote:

개인적으로

03:11:914 - 이부분 03:16:826 - 와 똑같이,03:12:791 - 이부분을 12라인 2연타 34라인 2연타로 표현하시는게 좋을것같다고 생각해요 - 손밸런스가 낭ㄴ맞습니다 그렇게바꾸면

03:50:686 - 이부분은 전에 이런멜로디에서 그냥 1234트릴로만 했었는데 여긴 왜 이렇게 만드셨는지 궁금합니다
여기서 패턴이 달라지는 이유를 모르겠어요 - 2번째 키아이가 어렵다는걸 미리 알려주기위한? 그런거에여

05:18:054 - 여긴 한라인 2연타 다른라인 2연타로 표현하시거나 05:20:510 - 여기랑 똑같이 하는게 좋아보이는데요? 소리가달라서 안되네영

개인적인 의견입니다

Quote 부탁드려여!
그렇군요
Reba
행운의 포니
Topic Starter
Wonki
[quote="- R e b a -"][/quote] 나 너 죽인다
Kawawa
Main structure had been changed.
I handled it in chat with some days.
And could feel about it better than before.

Metadata :: https://goreshit.bandcamp.com/album/sem ... ts-meaning
BG Size, The Timing section, Some stuff removed.
All confirmed.

Bubbled
Good luck for next!
Cipse
~mod in 24h it was meant to be finished today but I had some mods to apply

Dammit, only half-done - and I took three hours too long :/
I'll finish this in another post, sorry (like before D:)

SPOILER
Please give me replies, especially on the ones you reject. I don't want to manually check the changes :P

aaaa


Modding stuff
00:54:195 (54195|0,54195|1) - remove a note. The sound is the same as 00:54:546 (54546|3) -, 00:54:896 (54896|3) -, 00:55:247 (55247|3) -, etc

00:54:721 (54721|1,54721|0) - take it down to one note. Same sound as 00:57:002 (57002|3) -, 00:57:353 (57353|0) -, 01:03:142 (63142|0) -, etc (if not softer)
01:13:844 (73844|1,73844|0) - ^

Can you please check the timings of these notes? I think they're snapped to 1/16, not 1/6. For example, I think 00:55:715 (55715|2) - goes to 00:55:708 - and 00:55:891 (55891|2) - goes to 00:55:883 -. Preferably ask a few other people as well
Occurances
00:55:715 (55715|2) -
00:55:891 (55891|2) -

00:56:241 (56241|3) -
00:56:417 (56417|3) -
00:58:347 (58347|2) -
00:58:522 (58522|2) -

01:00:101 (60101|1) -
01:00:277 (60277|2) -
01:00:627 (60627|2) -
01:00:803 (60803|2) -

01:01:855 (61855|1) -

01:02:908 (62908|2) -
01:03:259 (63259|1) -
01:03:610 (63610|3) -
01:03:961 (63961|2) -

01:09:926 (69926|1) -
01:10:101 (70101|2) -

01:11:329 (71329|2) -
01:11:505 (71505|1) -
01:12:031 (72031|1) -
01:12:206 (72206|1) -

01:13:084 (73084|3) -
01:20:101 (80101|1) - this is snapped to 01:20:072 -

01:27:616 - missing a note here. Same sound as 01:27:791 (87791|2) -, 01:27:835 (87835|1) -, 01:30:072 (90072|1,90072|0) -, etc

01:30:335 (90335|0) - remove this. The same sound can be found at 00:42:616 -, 01:52:791 -, 03:19:809 -, 03:22:616 - and 04:49:633 -

01:38:230 - add another note. Same as 01:38:624 (98624|2,98624|3) -, 01:41:739 (101739|2,101739|1) -, 01:42:089 (102089|1,102089|2) -, etc
01:38:317 - ^

01:40:423 (100423|3) - ghost

01:44:195 - here maybe try this? You had something similar previous and it was changed (I kept the old version) but I'd still want you to consider this. Mine on the left, your's on the right
01:50:291 - there's a note here, if you want to add it

03:09:809 (189809|0,189809|1) - remove a note. Same as 03:09:282 (189282|3) -, 03:11:563 (191563|3) -, 03:12:089 (192089|3) -
03:10:335 (190335|2,190335|3) - ^
03:11:212 (191212|2,191212|3) - ^
03:12:616 (192616|3,192616|2) - ^. These are the only inconsistencies, with the sound, in the entire section. I don't know why they were all at the start, though :lol:

03:31:059 - I think there is a note missing here, although it might be a bit difficult to play so I'm not sure if you want it

03:51:037 (231037|2) - ghost

04:45:510 (285510|1) - move this to 04:45:598 -
04:46:212 (286212|0) - ghost

05:04:984 (304984|0) - ghost

05:07:528 (307528|1,307528|0) - remove a note. This has the same sound as 05:07:002 (307002|3) -, 05:07:177 (307177|3) -, 05:07:703 (307703|0) -

05:11:388 (311388|0) - making this a LN would reflect on the music better

Miscellaneous
For some reason I don't know the reason behind the triplets between 02:24:019 - and 03:08:844 - then between 03:53:844 - and 04:38:668 - (whenever Kiai is active). I feel kinda stupid so can you explain it to me :?

There's this one sound that you've mapped in different ways - which can be found at 00:54:546 (54546|3) -, 01:10:510 (70510|0) -, 04:48:931 (288931|0,288931|1) - and 05:05:072 (305072|2,305072|1) - (I just picked two random examples from both sections). Between 00:31:739 - and 01:13:844 - you've mapped this sound with one SN but you mapped later mapped this with two SNs (most of the time), between 04:38:756 - and 05:12:353 -. Is this intentional or is the inconsistency an accident?
If you want it changed, I'll include all the timings in the next mod.
If you don't want it changed, 04:54:721 - and 04:56:124 - need a second note for consistency.

This map has improved a lot. Nice work :D
Garalulu
끼요옵 버블!
Topic Starter
Wonki

Cipse wrote:

~mod in 24h it was meant to be finished today but I had some mods to apply

Dammit, only half-done - and I took three hours too long :/
I'll finish this in another post, sorry (like before D:)

SPOILER
Please give me replies, especially on the ones you reject. I don't want to manually check the changes :P

aaaa


Modding stuff
00:54:195 (54195|0,54195|1) - remove a note. The sound is the same as 00:54:546 (54546|3) -, 00:54:896 (54896|3) -, 00:55:247 (55247|3) -, etc

00:54:721 (54721|1,54721|0) - take it down to one note. Same sound as 00:57:002 (57002|3) -, 00:57:353 (57353|0) -, 01:03:142 (63142|0) -, etc (if not softer)
01:13:844 (73844|1,73844|0) - ^

Can you please check the timings of these notes? I think they're snapped to 1/16, not 1/6. For example, I think 00:55:715 (55715|2) - goes to 00:55:708 - and 00:55:891 (55891|2) - goes to 00:55:883 -. Preferably ask a few other people as well
Occurances
00:55:715 (55715|2) -
00:55:891 (55891|2) -

00:56:241 (56241|3) -
00:56:417 (56417|3) -
00:58:347 (58347|2) -
00:58:522 (58522|2) -

01:00:101 (60101|1) -
01:00:277 (60277|2) -
01:00:627 (60627|2) -
01:00:803 (60803|2) -

01:01:855 (61855|1) -

01:02:908 (62908|2) -
01:03:259 (63259|1) -
01:03:610 (63610|3) -
01:03:961 (63961|2) -

01:09:926 (69926|1) -
01:10:101 (70101|2) -

01:11:329 (71329|2) -
01:11:505 (71505|1) -
01:12:031 (72031|1) -
01:12:206 (72206|1) -

01:13:084 (73084|3) -
01:20:101 (80101|1) - this is snapped to 01:20:072 -

01:27:616 - missing a note here. Same sound as 01:27:791 (87791|2) -, 01:27:835 (87835|1) -, 01:30:072 (90072|1,90072|0) -, etc

01:30:335 (90335|0) - remove this. The same sound can be found at 00:42:616 -, 01:52:791 -, 03:19:809 -, 03:22:616 - and 04:49:633 -

01:38:230 - add another note. Same as 01:38:624 (98624|2,98624|3) -, 01:41:739 (101739|2,101739|1) -, 01:42:089 (102089|1,102089|2) -, etc
01:38:317 - ^

01:40:423 (100423|3) - ghost

01:44:195 - here maybe try this? You had something similar previous and it was changed (I kept the old version) but I'd still want you to consider this. Mine on the left, your's on the right
01:50:291 - there's a note here, if you want to add it

03:09:809 (189809|0,189809|1) - remove a note. Same as 03:09:282 (189282|3) -, 03:11:563 (191563|3) -, 03:12:089 (192089|3) -
03:10:335 (190335|2,190335|3) - ^
03:11:212 (191212|2,191212|3) - ^
03:12:616 (192616|3,192616|2) - ^. These are the only inconsistencies, with the sound, in the entire section. I don't know why they were all at the start, though :lol:

03:31:059 - I think there is a note missing here, although it might be a bit difficult to play so I'm not sure if you want it

03:51:037 (231037|2) - ghost

04:45:510 (285510|1) - move this to 04:45:598 -
04:46:212 (286212|0) - ghost

05:04:984 (304984|0) - ghost

05:07:528 (307528|1,307528|0) - remove a note. This has the same sound as 05:07:002 (307002|3) -, 05:07:177 (307177|3) -, 05:07:703 (307703|0) -

05:11:388 (311388|0) - making this a LN would reflect on the music better

Miscellaneous
For some reason I don't know the reason behind the triplets between 02:24:019 - and 03:08:844 - then between 03:53:844 - and 04:38:668 - (whenever Kiai is active). I feel kinda stupid so can you explain it to me :?

There's this one sound that you've mapped in different ways - which can be found at 00:54:546 (54546|3) -, 01:10:510 (70510|0) -, 04:48:931 (288931|0,288931|1) - and 05:05:072 (305072|2,305072|1) - (I just picked two random examples from both sections). Between 00:31:739 - and 01:13:844 - you've mapped this sound with one SN but you mapped later mapped this with two SNs (most of the time), between 04:38:756 - and 05:12:353 -. Is this intentional or is the inconsistency an accident?
If you want it changed, I'll include all the timings in the next mod.
If you don't want it changed, 04:54:721 - and 04:56:124 - need a second note for consistency.

This map has improved a lot. Nice work :D
hmm there is no ghost and snap is right so i cant change sorry, but thanks for mod
Topic Starter
Wonki

Garalulu wrote:

끼요옵 버블!
끼요옵 하나더받고시프다!
Reba
우리 애기 장하다
Cipse

Wonki wrote:

Cipse wrote:

Miscellaneous
For some reason I don't know the reason behind the triplets between 02:24:019 - and 03:08:844 - then between 03:53:844 - and 04:38:668 - (whenever Kiai is active). I feel kinda stupid so can you explain it to me :?

There's this one sound that you've mapped in different ways - which can be found at 00:54:546 (54546|3) -, 01:10:510 (70510|0) -, 04:48:931 (288931|0,288931|1) - and 05:05:072 (305072|2,305072|1) - (I just picked two random examples from both sections). Between 00:31:739 - and 01:13:844 - you've mapped this sound with one SN but you mapped later mapped this with two SNs (most of the time), between 04:38:756 - and 05:12:353 -. Is this intentional or is the inconsistency an accident?
If you want it changed, I'll include all the timings in the next mod.
If you don't want it changed, 04:54:721 - and 04:56:124 - need a second note for consistency.
Those questions were meant to help me mod the other part of your map D:
Never mind about the other part of the mod
Good luck with getting another BN :)
Topic Starter
Wonki

- R e b a - wrote:

우리 애기 장하다
꺄앙
Kawawa
Patterns has been updated by creator.
And confirmed. Re-bubbled #1
Level 51
Please at the very least change the title to "oblivion" (no caps). This is a very important change that should be made because this is a goreshit song. Thank you for your time and consideration.
DeletedUser_259972

Level 51 wrote:

Please at the very least change the title to "oblivion" (no caps). This is a very important change that should be made because this is a goreshit song. Thank you for your time and consideration.
what do you mean by that?
Cipse
The artist name and his songs are normally lower case. So it's slightly more appropriate for the difficulty name to be lower case.
Topic Starter
Wonki
ok it will be changed when i get 2bubbled
Lirai
Hello Wonki, as your request at Osu!Mania Nominators Modding Team. I will handle your map for the ranking process.

[Oblivion]

HP : 8.5 --> this is proper HP for your difficulty, the SR shows that this diff is called as 'Insane'. mostly HP 9 is perfectly match for X diff mostly for really professional players.

I analyzed the pattern of the song itself for the intro, there are 2 pattern of sound, but they are same kind. the pattern consist of 4 LN usage in this song. as for the intro you had mapped 8 LN so it can be pointed that at 00:16:505 - is the start of new same pattern
you may not confuse, it's pretty easy tho.

so according for the first LN of the 2nd pattern 00:16:505 (16505|1)

00:00:364 (364|2) - This LN starts at 00:00:277 - and i did sure, this is the start of the sound. you maybe just mapped at the start of the sound when it's loud enough but for me it should be mapped full from start until the end of sound. because the sound is 'Fade-In'

00:16:505 (16505|1) - end at 00:20:452 and this LN 00:20:423 (20423|2) - starts at 00:20:452 Snapping 1/12

00:57:879 - Add note to 3 as for hat sound

01:05:949 - Add note for kick

01:07:879 - Add note at col 4,

01:12:031 (72031|1) - Move to 1 same as 01:11:329 (71329|2,71388|0)

01:20:101 (80101|1) - this note sure use 1/4 snap at 01:20:072 feels late with the drum sound i show you something same 01:21:475 (81475|3,81563|2)

01:22:177 (82177|3,82177|2) - i think it should be on column 1 and 2

01:23:668 (83668|0,83668|1) - change into one note at column 4, should be match with the snare sound

01:48:054 - Add note for kick sound
01:56:212 - Add note for kick sound

---

02:28:142 - Add note to 3 as snare, which is trill 14 isn't feel not enough for play

02:37:089 (157089|1,157089|2) - i think you shouldn't mapped it as jacks when you mapped these 02:36:651 (156651|1,156651|0,156739|3,156739|2) ,
Suggest to 02:37:089 (157089|1,157089|2) - change into 14, and 02:37:177 (157177|3) - Move to 3

02:47:177 (167177|2) - Delete
02:47:089 - Add note to 3

02:47:791 - these pattern I think can be more improved a bit since you mapped wrong minijack here, http://puu.sh/qjxX6/dc6ea6b052.jpg

02:50:072 (170072|2,170160|1,170247|2,170335|1) - You may differ this trill with the drum sound 02:49:984 (169984|1) , try this http://puu.sh/qjyAu/2bf04b9d0a.jpg

02:53:142 (173142|0,173142|3,173230|0,173230|1) - These notes hasn't same sound, but when you match it with the next one, yes it was 02:53:230 (173230|0,173230|1,173317|2,173317|3) so i suggest you to make it jack
02:53:230 (173230|0) - Move to 3
02:53:317 (173317|3) - Move to 2
02:53:317 (173317|3) - Move to 1,

03:01:300 (181300|3,181300|2,181388|0,181475|1,181475|0,181563|2,181563|3) - These notes isn't match with the sound which is better if you mapped the jack for the first double
03:01:388 (181388|0) - Move to 4 and add note on 3

03:45:072 (225072|3,225094|2,225116|1,225138|0) - move to 03:45:116 - and then 03:45:072 - add note to col 1 same sounds at the intro 01:07:879

---

04:04:721 - Add note to 2
04:07:265 - Add note to 2,

04:13:142 (253142|3) - end at 04:13:493 - same as you mapped before 04:01:914 (241914|0)

04:14:370 - Improve it ,pls http://puu.sh/qjzA7/d26500d78d.jpg

04:37:089 (277089|1,277177|3) - Move with same column at col 1

04:37:353 - Add note to 2
04:37:528 (277528|1) - Move to 2

04:52:440 (292440|0,292462|1,292484|2,292506|3) - Same suggestion as 03:45:072

05:26:475 (326475|1,329370|0) - Should be start and end at line 05:29:282

If you have any question for my mod, pls reply it in the next post. ill come here to check it

The map is fine at Playable Aspect. and i sure it's good to play. very unique pattern you had there and i hope people will love it. And i did see that you will change the diff name, and im fine with it
Topic Starter
Wonki
All fixed
Lirai
Im feeling right, i did recheck the pattern, it's really improved a lot in my opinion. and all hs is above 100ms

very solid map, what could be wrong


Bubbled #2


Good Luck on your qualify
Aruel
2016-07-31 14:55 Wonki: ACTION is listening to [https://osu.ppy.sh/b/1019378 goreshit - the nature of dying]
2016-07-31 14:56 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1019378 goreshit - the nature of dying [oblivion]]
2016-07-31 14:57 Fresh Chicken: g힛사
2016-07-31 14:57 Fresh Chicken: 어디감 다?
2016-07-31 14:57 Fresh Chicken: 왜이리 힛사가 없어?
2016-07-31 14:58 Wonki: 별로
2016-07-31 14:58 Wonki: 안집어넣었음
2016-07-31 14:58 Fresh Chicken: 분명 지랄할거같은데
2016-07-31 14:58 Wonki: 01:56:651 (116651|3,117177|3) -
2016-07-31 14:58 Fresh Chicken: 일단 ㅇㅋㅇㅋ
2016-07-31 14:58 Wonki: 이런데나
2016-07-31 14:58 Wonki: 05:54:546 (354546|0) -
2016-07-31 14:58 Wonki: 마지막만
2016-07-31 14:58 Wonki: ㅇㅇ
2016-07-31 15:01 Fresh Chicken: 01:19:107 -
2016-07-31 15:01 Fresh Chicken: https://osu.ppy.sh/ss/5734074
2016-07-31 15:02 Fresh Chicken: 01:26:124 (86124|2,86124|3) - 이거 12 로 이동. 솔직히 01:26:300 (86300|1,86300|0,86344|2,86344|3,86388|0,86388|1,86431|2,86431|3,86475|1,86475|0) - 이거 좀 무리수 두는패턴인데 그 바로밑에 저렇게 잭이 있으니 밸런스 붕괴됨
2016-07-31 15:03 Wonki: 그래
2016-07-31 15:03 Fresh Chicken: 01:35:160 - 여기 2개 되야함,
2016-07-31 15:03 Fresh Chicken: 01:35:510 - 01:35:686 - 마찬가지
2016-07-31 15:03 Fresh Chicken: 01:35:598 - 여기는
2016-07-31 15:03 Fresh Chicken: 2개될필요가없음
2016-07-31 15:03 Wonki: 그럼 34 12 34 할게
2016-07-31 15:03 Fresh Chicken: ㅇㅇ
2016-07-31 15:04 Fresh Chicken: 01:40:423 (100423|3) - 삭제, 소리가 있는지도 모르겠고 일관성으로도 따져서 01:39:896 - 여기는 노트가없음
2016-07-31 15:04 Wonki: 01:35:598 -
2016-07-31 15:04 Wonki: 여기 왜2개아니여도댐?
2016-07-31 15:05 Fresh Chicken: 사이에 2개씩 들어가있으니 12-34가 그냥 쭉 나열되잖아 근데 거기는 다른 두개하고 비교해봤을때 소리가 작기때문에 지루함 덜려면 하나 제거하는게 더 나을수도있음
2016-07-31 15:05 Wonki: 위에건삭제
2016-07-31 15:05 Wonki: 그럼멀지우지
2016-07-31 15:06 Wonki: 4지움
2016-07-31 15:06 Fresh Chicken: ㅇㅋ
2016-07-31 15:06 Fresh Chicken: 형은근데
2016-07-31 15:06 Fresh Chicken: 이노래 좋아서
2016-07-31 15:06 Fresh Chicken: 맵핑한거?
2016-07-31 15:06 Wonki: ㅇㅇ
2016-07-31 15:06 Fresh Chicken: 어후
2016-07-31 15:06 Wonki: 원래
2016-07-31 15:06 Wonki: 이런거
2016-07-31 15:06 Wonki: 안좋아하는데
2016-07-31 15:06 Wonki: 이작곡가는맘에듬
2016-07-31 15:06 Fresh Chicken: 02:25:598 - 하나추가, 일관성 유지
2016-07-31 15:07 Fresh Chicken: 나 이거
2016-07-31 15:07 Fresh Chicken: 노래가 너무
2016-07-31 15:07 Fresh Chicken: 좀 그럼
2016-07-31 15:07 Fresh Chicken: 이거 삘이 유저레이팅 테러당할거같음 ㅋㅋ
2016-07-31 15:07 Wonki: 당연히
2016-07-31 15:07 Wonki: 테러당하겠지슙벌
2016-07-31 15:07 Wonki: 1에추가
2016-07-31 15:07 Wonki: 일단
2016-07-31 15:07 Wonki: 고어쉿하면
2016-07-31 15:07 Wonki: 무조건
2016-07-31 15:07 Wonki: 8점이하야
2016-07-31 15:07 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-07-31 15:08 Fresh Chicken: 02:36:124 (156124|3,156212|0,156300|3,156388|1,156388|0,156475|2,156475|3) - Ctrl + H
2016-07-31 15:08 Fresh Chicken: 02:35:247 (155247|3,155423|3,155598|3,155774|3,155949|3,156124|3,156300|3,156475|3) - 좀 길다고생각됨
2016-07-31 15:08 Wonki: 완료
2016-07-31 15:08 Wonki: 02:35:335 (155335|1,155335|0,155423|3,155423|2) -
2016-07-31 15:08 Wonki: 얘네
2016-07-31 15:08 Wonki: ctrl h함
2016-07-31 15:08 Fresh Chicken: ㅇㅋ
2016-07-31 15:08 Fresh Chicken: 02:43:493 (163493|3) - 2로 이동, 밸런스
2016-07-31 15:09 Wonki: ㅇㅋ
2016-07-31 15:10 Fresh Chicken: 03:03:493 (183493|3) - 3으로 이동, 밸런스
2016-07-31 15:10 Fresh Chicken: 03:04:546 (184546|3) - 2 ^
2016-07-31 15:10 Wonki: 완료
2016-07-31 15:11 Fresh Chicken: 03:30:774 (210774|3,210774|2,210861|0,210861|1,210905|2,210905|3,210949|0,210949|1,210993|3,210993|2,211037|0) - Ctrl + H
2016-07-31 15:11 Wonki: 완료
2016-07-31 15:12 Fresh Chicken: 03:56:124 (236124|2,236212|2) - 얘 굳이
2016-07-31 15:12 Fresh Chicken: 잭 필요없다생각됨
2016-07-31 15:12 Fresh Chicken: 다른 파트 같은소리 드럽게많은데 다 잭 안쓰고솔직히 잘 느껴지지도않을듯
2016-07-31 15:12 Wonki: 그런가
2016-07-31 15:12 Wonki: 첫번쨰거
2016-07-31 15:12 Wonki: 4로바꿈
2016-07-31 15:12 Fresh Chicken: ㅇㅇ
2016-07-31 15:13 Fresh Chicken: 04:21:051 - https://osu.ppy.sh/ss/5734124
2016-07-31 15:14 Wonki: 완료
2016-07-31 15:14 Fresh Chicken: 04:53:581 - https://osu.ppy.sh/ss/5734125
2016-07-31 15:14 Fresh Chicken: 05:11:388 - 여기 롱놋쓰는게 나아보임
2016-07-31 15:15 Fresh Chicken: 업뎃 ㄱ
2016-07-31 15:15 Wonki: 05:11:563 -
2016-07-31 15:15 Wonki: 여긴노트있으니
2016-07-31 15:15 Wonki: 2추가함
2016-07-31 15:15 Fresh Chicken: ㄴㄴ
2016-07-31 15:15 Fresh Chicken: 추가하지말고
2016-07-31 15:15 Fresh Chicken: 그냥
2016-07-31 15:15 Fresh Chicken: 05:11:388 (311388|0) - 얘를 2로 옮겨서
2016-07-31 15:15 Fresh Chicken: 롱놋으로 늘려
2016-07-31 15:15 Fresh Chicken: 그게 훨 나아보임
2016-07-31 15:15 Wonki: ㅇㅋ
2016-07-31 15:15 Wonki: 마지막으로
2016-07-31 15:15 Wonki: 겹놋없는지
2016-07-31 15:15 Wonki: 확인좀할게
2016-07-31 15:16 Fresh Chicken: 겹놋은
2016-07-31 15:16 Fresh Chicken: AI모드가 잡아줌ㅋㅋ
2016-07-31 15:16 Wonki: ㄹㅇㄹㅇ?
2016-07-31 15:16 Wonki: 굿
2016-07-31 15:16 Wonki: 업뎃함
2016-07-31 15:16 Fresh Chicken: ㅇㅇㅇ
2016-07-31 15:16 Wonki: re
2016-07-31 15:16 Wonki: ㄱㄷ
2016-07-31 15:18 Wonki: 함
2016-07-31 15:18 Wonki: 고맙오
Aruel
ㅊㅋ
Reba
행운의 포니
Topic Starter
Wonki

- R e b a - wrote:

행운의 포니
나가
Garalulu
Topic Starter
Wonki

Garalulu wrote:

너도나가
Evening
Quite sure this amount of hitsound effort put in into this map is not acceptable, will give a detailed mod in a bit as I'm not in agreement with most of the patterning.

Did anyone even bother checking hitsounds? lmao
Aruel

Evening wrote:

Quite sure this amount of hitsound effort put in into this map is not acceptable, will give a detailed mod in a bit as I'm not in agreement with most of the patterning.

Did anyone even bother checking hitsounds? lmao
I thought someone will point out HS too, but it doesn't break the rule about HS so I gambled it. Well, let see what QAT will decide.
Niks
행운포니
Lastopia
1Bubbled by Kawawa
2Bubbled by DE-CADE

Qualified by Fresh Chicken

Ranked by PONY
Topic Starter
Wonki

Evening wrote:

Quite sure this amount of hitsound effort put in into this map is not acceptable, will give a detailed mod in a bit as I'm not in agreement with most of the patterning.

Did anyone even bother checking hitsounds? lmao
I thought that just original music is more important to hear than hitsound. so this is more good to me.and wanted to keep. so I used the hitsounds on special sound section.
Evening
The ranking criteria explicitly said that all hitsounds must be audible and QATs are already quite pushing it already by letting a lot of maps with relatively inaudible hitsounds to go through so there's that.

The reasoning of letting players hear the music is reasonable, I myself do not turn on hitsounds at points but the density of hitsounds here is NOT acceptable by any means, by letting through this we are pretty much allowing mappers to just throw in 1 hitsound for their entire 10 minute map to justify it and a low quality hitsounded chart has been proven to be unrankable (see: t/339876/start=75)

While I do get raising the hitsound too high will interfere with the music itself:

- Players who don't like to use hitsounds will just have their Effects to 0% anyways
- Players who do like hitsounds, will appreciate actually having hitsounds audible

This works both ways, it's not about it being rankable, it's about it being well done, mappers have kept their standards high by ranking maps that have more complex hitsounds than this and it benefits both parties it is not too advisable to stoop this low in standards for hitsounding.

It is a mandatory thing, might as well do it well!
Lastopia
흠.. 힛사..
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