No comment=fixedCaffeAmericano wrote:
Hard
- 00:38:083 (8) - 완전 스텍 시키시면 조금 읽기 힘들 것 같은데, 살짝 비껴 놓는게 어떨가요삼각형으로 바꿨습니다
00:48:917 (1,2) - 00:51:917 (2) - 스텍 된 듯 안 된 듯한 모양이 어색해요 > <; (여기는 스텍 해 놓으셨네요 ㅇㅅㅇ)스택 다 되어있는데염
01:04:083 (6,1,2) - 스텍?이미 되어있습니다.Insane
[list]00:08:583 (6,1) - 여기 DS 를 00:05:917 (2,1) - DS 와 비슷하게 늘려서 강조 하는게 좋지 않을까요? 뒤 두 부분 00:09:750 (5,1) - 00:11:083 (4,1) - 보다 더 강조되야할 소리 같아요 (00:09:250 (2,3) - 여기두요)00:08:250 (4,5,6) - 삼각형 만들려구요
00:06:583 (2,3) - 3번은 거의 소리가 없는데 DS 가 2번보다 크네요.일부러 스택시킬려고 이렇게했습니다.
00:12:417 (5,1) - 여기 다운비트 flow break은 좋은데, DS 도 좀 늘려 주시면 좋을듯별로 DS 늘리고 싶지 않네요
00:27:083 - 여기 비워두신게 조금 아쉽네요제가 듣기엔 음이 약해서요[color]
00:46:250 (1,2,1,2,1,2) - 비슷한 플로우가 있는 다른 부분은 그렇지 않은데(e.g. 00:57:250 (2,3,4,5,6) - 01:07:583 (1,2,3,4,5,6,7) - ), 여기만 NC 되 있는 의도를 잘 모르겠어요 ㅇㅅㅇ
01:14:917 (4) - 스텍에대가 거리도 같아서 1/2 비트랑 햇갈릴수도 있을것 같아요. DS 를 늘려 주시거나, 이곳 01:14:583 (3) - 에 스텍 하시거나, NC 해주는게어떨까요?중분히 리딩 가능할 것 같습니다.
01:15:917 (2,3) - 위 00:06:583 (2,3) - 와 비슷한데, 여기 DS 큰 의도를 모르겠어요. 01:15:917 (2) - 가 오히려 더 강조되어야 하지 않나요? 오버랩 피하려고 억지로 집어넣은 패턴이긴 한데...생각해 보겠습니다.Ovoui wrote:
hi !
Not Euny's Insane, It's Normal
[Hard]
00:02:583 (4) - i suggest you to change this slider to two circle because the mapping is mapped on the piano, but just after you used slider to map the vocal aswell 00:02:917 (5,6) - and it could be confus when you're playing it. It could be nice to use circle here 00:02:583 (4) - to show a difference.00:02:583 (4,5,6) - for this pattern.
00:14:583 (2,3) - a jump between those slider should fit well imo^
[Insane]
00:06:583 (2,3,4,5,2,3,4,5) - this is good place for jump but these ones are too big imo
00:46:250 (1,2,1,2,1,2,1,2,3,4,5,6) - and these are too small imo
about Insane, I don't make too many jumps,Sorry, I didn't fixed all./
No comment= fixedKaifin wrote:
Hard
- 00:08:083 (6) - was surprised no whistle here because you whistle on 00:10:750 (6) -
- 00:34:583 (5,6,7,1) - this is super cool, but i think it would be nicer if you made it a perfect line with 00:34:083 (4) No. 00:35:083 (7,1) - Just stacked.
wow really nice diff i love your patternsThanksInsane
- 00:27:083 - i think skipping this beat is a little weird, you could make 00:26:917 (4) - a 1/2 slider if you dont want to emphasize it, then it'll feel less empty? i understand the emphasis you're going for its just the beat is still there at 00:27:083, its just not as strongI don't think so.
- 00:39:250 (4,3) - 4 is not stacked on 3, wasnt sure if you intended for it to be or not but i think stacking it looks nicer than the auto stack thats there now
- 01:14:917 (4) - do you think NCing this would make it easier to read? since changes from 1/2 to 1/1
- 01:25:083 (2,6) - same thing as with the other stack
looks really nice! the back and forths are cool
잘 되어 있어욤......CaffeAmericano wrote:
00:49:250 (2) - 여기 살짝 어긋나 있었던것 같은데, 잘못 봤나봐요.
하지만 00:51:917 (2) - 하고 01:04:917 (1,2) - 는 살짝 어긋나 있는데... 다시한번 확인해 보심이...?
Ovoui wrote:
hi !
[Del's Easy]
00:00:917 (1) - it is a bit weird to begin the diff at the bottom because the whole approach circle is not visible, a suggestion to fix it (slider end of 1 is stacked with 3) ?? It is fine actually
00:04:250 (2,3) - lack of consistency here, the song is like here 00:01:583 (2) - but the rhythm of the map is different. Nope, if you hear again this one lead to new rhythm so i keep this
00:05:417 (4,1) - these slider aren't perfectly parallel Fixed
00:17:250 (2,3) - the flow is broken between those sliders because of the shape of 2. After 2, it should more intuitive to play above It is fine like now
My UpdateKaifin wrote:
free mod for cute mapDel Easy
- 00:05:417 (4,1) - make parallel?? :9 Fixed
- 00:06:917 (2,1) - blanket Fixed
- 00:32:417 (4) - whistle on slider end? Fixed
- 00:48:917 to 01:10:250 - the whistles in the kiai section of the map are super inconsistent, if you want to follow the horns with the whistle then commit to it and pick a rhythm to use throughout the chorus, some of it has a lot of whistles and some of it has none, if there's a pattern i'm not hearing let me know, but it just sounds random to a casual observer and really throws me off Fixed
other than hitsound inconsistency in kiai really solid easy! Thank you
Line- wrote:
m4m4m4m4m4m
- 으니님 난이도 빼고 클랩 힛사가 없어서 좀 아쉽네요. 딱히 이유가 있는 것이 아니라면 추가해주시는게 좋을 것 같아요.샘플 노말이 클랩 역할을 해주기 때문에 괜찮습니다
Insane- 패턴이 와리가리 점프가 주를 이루네요. 렢트님은 좋게 보신 것 같지만 전 같은 패턴만 반복해서 쓴 것이 조금 다양성이 없어서 아쉬웠습니다.이건 어쩔 수가 없네욤...
Hard- 00:48:583 (1) -슬라 끝소리 줄여주시는건 어떨까요? 딱히....
- 00:49:250 (2,3,4,5) - 제 실력문제일 수도 있지만 이 패턴에서 리딩이 꼬였어요. 00:59:917 (2,3,4) - 이런 식으로 진행방향이 한 방향으로 구성되면 좋겠지만 패턴도 괜찮게 나온 것 같으니 딱히 방치해도 상관은 없을거같네용..그렇게 크게 혼란이 올 패턴은 아니라고 봅니다.
No comment=fixed.Len wrote:
Hard:
- 00:06:083 (1) - anti-flow slider http://puu.sh/qfxUw/055d6700d5.jpg일부러 꺾은겁니다
- 00:11:417 (1) - it should be emphasized instead of 00:11:917 (2,3) - ....... http://puu.sh/qfznu/264b7d479f.jpg다른 방향으로 고침.
- 00:15:250 (4,5) - and 00:15:917 (6,7) - lazy stack miss. also 00:20:583 (3,4) - , 00:23:917 (5,6) - and 00:31:250 (3,4) - lazy too!스택에러는 언랭요소가 아니니 뭐....일단은 냅두겠습니다
- 00:19:417 (8) - avoid overlap is better i think!(보통 스택이라고 안하나...?)이것도 일부러 스택한겁니다. 리딩에는 별 문제 없을 겁니다.
- 00:21:750 (7,1) - , 00:24:417 (7,1) - no need to stack or anti here!스택이어도 괜찮을겁니다
- 00:27:250 (7) - just nah, anti flow... also too hard to play.... and 00:27:250 (7,8,1) - this jump is shit to play for me but i dont know if you want to keep this pattern!강조를 위해 놔뒀습니다.
- 00:32:417 (7,1) - if you want to use stack or anti on here just use note on 00:32:583 - like this: 00:45:917 (7,1) - . if no, feels really awkward.. 앞에도 계속 스택을 시켰는데 여기를 떨어뜨리면 이상할것 같습니다.
- 00:35:083 (6,1) - just wtf; you should change the pattern imo. it isnt for "Hard" users cant do......... http://puu.sh/qfBov/2ecc12f98d.jpg이거는 보류. 얘기는 많이 들어오는데 뭔가 고치고 싶지는 않아서...
- 00:40:917 (1,2,3) - straight slider is enough http://puu.sh/qfCfg/cd349df79d.jpg이정도 꺾인 흐름은 괜찮을 겁니다.
- 00:48:917 (1,2,3,4,5) - this pattern is a bit hard to read. change like 00:59:583 (1,2,3,4,5) - is better for playing thooooooooooo!!!!!!!!! and 00:49:250 - it should be ephasized also 00:59:917 - too!딱히 꼬아놓은 패턴을 노린건 아닌데 꼬인 패턴이 되어버렸네요...그래도 일단 제가 볼땐 괜찮은 것 같으니 놔두겠습니다. 앞에도 이런 꼬인 패턴 많이 있어서 괜찮을겁니다.
- 00:50:917 (7,8) - this hidden notes are too hard to play i think그냥 단순 스택인데....
- 00:55:250 (3) - move to x79 y194 for flow and read? i think you're not hollow wings, right?00:54:250 (1,3) - 스택을 위해 여기 놔둔 겁니다.
- 00:56:583 (7,1) - make a jump! 00:56:917 (1) - it should be emphasized!!!이곳도 일부러 스택을 시킨거긴 한데... 생각 해보겠습니다
- 01:04:917 (1,2) - same as 00:50:917 (7,8) - D'X^같은 이유로 안고칩니다.
- 01:06:083 (5,7) - too curved괜찮을겁니다.
- 01:13:917 (3,4,5,6,7) - what a confusing pattern
- 01:22:583 (2,4) - same. confusing pattern01:22:583 (2,4) - 스택.
Insane:
- 00:06:583 (2,3,4,5) - even though many people say its fine, i think those are too bad. lot of back and forth spam jumps in insane.. , 00:09:250 (2,3,4,5) - , 00:14:583 (2,3,4,5,6,1) - ..... and etc그렇게 큰 점프는 아닐것 같네요
- 00:08:083 (3,4,5,6) - try to change like this? http://puu.sh/qgcyZ/bd524c649c.jpg그건 무슨 패턴이죠
- 00:19:083 (5,1) - same as hard^저도 하드랑 같은 의견.
- 00:27:417 (2) - make triangle with 00:27:250 (1,1) - ?00:27:417 (2,1) - 스택이리서 놔두겠습니다.
- 00:21:417 (4,5) - anti flow sliders are making uglybut fun for me
- 00:28:083 (2) - just make a bit curve on here like this: http://puu.sh/qfDv6/5d42eefdbd.jpg이거는 그냥 직선으로 놔두고 싶습니다.
- 00:39:583 (1,2,3,4,5,6) - distance is too short, it will make a shit to play음악 분위기상.
- 00:46:250 (1,2,1,2,1,2,1,2) - the jumps right before the kiai are smaller than the ones at 00:16:417 (5,6,7,1) - which is not a part thats very much emphasized in the song, and this makes it awkward to play. just make a jump without stack and overlap will make a good map!음 하나하나를 강조하고 싶습니다
- 00:47:417 (2,3,4,5,6) - same as above! especially 00:48:250 - ^
- 00:50:917 (3,4,5,6,1) - i think u can do make a funny jump지금 이 형태의 패턴이 제 인세인 맵의 컨셉이기 때문에 놔두겠습니다.
- 00:52:417 (4,5) - ctrl+g is better for flow!그렇게 하면 00:51:917 (2,3,4) - 얘네가 이상해지므로 일단 패스.
- 01:07:583 (1,2,3,4,5,6,7,1) - ㅇㅅㅇ? 패턴 지적하신것 같은데 두줄 위 답변 참조
- 01:11:583 (1,2,3) - distance is too short like 00:39:583 (1,2,3,4,5,6) - 음악 분위기.
- 01:17:750 (4,5) - ctrl+g?얘는 생각해보겠습니다
- 01:23:916 (2,3,4,5,6,1) - .
- 01:26:583 (2) - x158 y59 for flow?01:25:916 (6,2) - 스택
아 제네럴은 아직 안고쳤어여. 제네럴을 잘 체크 안하는 편이라...Len wrote:
음 하나하나를 강조하고싶은건 잘 알겠으나 다른 쓸모없는 부분보다 점프가 강조되어야 하는곳보다 약한것은 오히려 강조라기보단 수정하기 귀찮아서 라고밖에 안보이네요 제대로 음악을 표현하시는게 맞나요? 강조해야하는 부분이 어디인지, 아니어야하는 부분이 어딘지 쯤은 아실거라 생각하니 길게 적지는 않았는데 답변 보고나서 조금 실망했네요.
또한 스택을 이용한 흐름 끊기는 오히려 해가 될수 있다는건 알아두셨으면하네요 ar이 느리기때문에 플레이하기에 불편한점이 "반드시" 있는데 그 부분도 말입니다.
모딩온걸 수정하기 귀찮아서 또는 그냥 고치기 싫어서 회피하는 경향이 다른 맵에도 많이 보이는데, 제가 진하게 언급한 저 부분하고 general 부분은 언랭커블이 될수있으니 참고해주세요. 그리고 가끔씩은 컨셉을 내려놓는것도 맵 퀄리티의 증가로 이어질수 있을것같습니다... ㅋㅋ
@Kyle YDoormat wrote:
hi hi sorry for late m4m
[Insane]
- 00:08:250 (4,5) – if you’re going to put hitsounds on the (5) I kind of expected a larger distance between these notes to highlight the emphasis
- 00:18:417 (2,3) – ^refer to the above because that applies here. you highlighted the emphasis between 00:18:583 (3,4) – which is fine, but I think there should be a spacing difference between the (2,3) as well. this suggestion also applies to 00:21:083 (2,3) -
- 00:26:917 (4,1) – this gap feels really weird to play. the music is still going here, so why the sudden stop? I recommend placing a note at 00:27:083 –
- 00:59:083 (6) – to be honest I think using just a circle here is more appropriate than a 1/4 slider. there’s not really a sound on 00:59:167 – so I don’t see any reason as to why this should be held down[color=#FF0000]I want 00:59:167 - Here should be add a rhythm..I'll think about that.[/color]
- 00:59:083 (6) - 01:08:583 (7,2,3) – you should try turning on stacking under View > Stacking every once in a while to see how your stacks look. these look really weird aesthetically since the stacks mess up all the spacing
-Neipezi wrote:
Kyle Y wrote:
[-Neipezi's Insane]00:07:083 - here is strong downbeat, therefore it is better to use clickable items here, just like what you diff in 00:09:750 - . suggested rhythm: Fixed
00:06:583 (2) - and 00:09:250 (2) - 00:11:917 (2) - they got similar melody, but why different rhythm? I think it is better to use both 3/4 slider or 1/2 slider.
00:19:083 (2) - please stack well with 00:17:750 (4) -
00:12:750 (1,2) - 00:13:417 (4,1) - both of them end with stacking circle, it is quite misleading that you use 1/2 snapped for 00:13:417 (4,1) - but 1/4 snapped for 00:12:750 (1,2) - . maybe you can unstack 00:13:083 (2) - .
01:09:750 (1,2,3,4,5,6) - I think you can unstack these circle, seems it is more fun, or you can use 1/4 slider for 01:09:917 (3,4,5,6) - . ChangeLen wrote:
Neipezi:
- ar 8.8 is better
- 00:03:667 (1) - no need to add spinner here imo! just make a rhythm with circle and slider is better for playing
그 파트는 FX Uplifter에 소리 맞춘겁니다.(뭔지 모르시면 구글링하시길)- 00:10:750 (1) - remove nc Fixed
- 00:34:750 (1) - ^ np
- 01:21:750 (4) - move to x50 y344? 위치상 좀 아닌거같네요.
Doormat wrote:
[Neipezi]hard looks fine to me. hope this helps!
- 00:03:667 (1,1) ? why the spinners? Why have the spinner follow the instrumentals and then the second spinner follow the vocals? I think mapping this part out like what the other mappers did would be more ideal than using a spinner but it’s up to you That part is stepped on sound FX Uplifter.
- 00:18:583 (5,1) ? the (1) is kind of in a really bad position.. players will be moving from left to right, and then this slider is moving up to down with a slight right to left movement. imo it creates this very sudden pull that feels uncomfortable to play. maybe try to Ctrl + H the slider for smoother play? this way, since the slider is also moving left to right like the player is, it makes it less uncomfortable not bad idea..
- 00:21:250 (2,3) ? kind of expected some more distance between these two notes since there’s an emphasis on the (3) as well Fixed
- 00:38:250 (1,2,1,2,3,4,5) ? feels out of place with the rest of bridge since this is the only part that follows the drums really closely and then 00:40:917 (1,2,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2) ? follows vocals more closely than it does the drums.
- 01:23:417 (1) ? i’d rotate this clockwise by some degrees so the movement from (6) to (1) is less sharp since the current angle feels very stiff; it kind of feels like I’m moving up and left, and the suddenly very left, which feels slightly uncomfortable imo
Mako Sakata wrote:
Neipezi InsaneFun map, good luck
- Why no custom combo color like the rest? I had forgotten. Fixed
- 00:16:750 (3,1) - I think you can add a bit more spacing like you did on 00:16:417 (1,2) - for better emphsized on (1) That I do not widen the interval.
- 01:27:639 (2) - 01:27:639 (2) - Add nc? for easier to distinguish the 1/3 beat There is no mention of it from BN. I do not change.
thank you for modding'_'Kencho wrote:
[-Neipezi's Insane]Nice song, Good Luck!
- Combo colors are not set. Already it addressed in the previous modding.
- 00:31:417 (1,3) - 00:32:750 (5,1) - Stack carefully I think there is no problem ._.
- 00:55:250 (5) - In my opinion, you can put this one farther away, like x105 y79. not bad..
Mako Sakata wrote:
HardInsane
- 00:35:083 (7,1) - The slider path on (1) is not clear to see during testplay, please avoid a complete stacking like that. You can slightly move this 00:35:583 (1) - to x:440 y:120 to improve the readability on (1) http://puu.sh/qmU3t/ab9aefb949.jpgI changed to 440,167. 440,120 is overlapping with 00:34:750 (6) - .
- 00:27:250 (7,8,1) - The jumps on them feels too big compared to 00:16:583 (8,9,1) - which literally have same music. Maybe you can move 00:27:417 (8) - to x:192 y:176 to keep the consistency on themI changed other way.
- 01:14:250 (4) - Add nc? slightly improve the anti jump and the music transitionBut I added NC about 2 downbeats. I don't want to add NC here.
- 01:27:639 (2) - Add nc? for easier to distinguish the 1/3 beatNo. It's okay, I think
Kencho wrote:
[Hard]
- In my opinion, NC in every 1 big white tick will be better than every 2 big white tick because some places like 00:51:417 (10) - and 01:14:250 (4) - which are too many combo and readability problem.But 1downbeat NC is too short... I'' consider it.
- 00:15:250 (4,5) - 00:15:917 (6,7) - Stack carefully
- 00:20:583 (3,4) - 00:23:917 (5,6) - 00:31:250 (3,4) - ^
[Insane]
- 00:52:750 (1,2) - A litter bit too far, I suggest you try this.
- 00:55:417 (1) - Ctrl+G for better flow.No. It has too far spacing.
- 00:58:750 (3,1) - Stack carefully
- 01:26:583 (2) - Move to x170 y146 for better flow.I followed Len's mod,,, I moved to 158,59
No comment=fixed,Rose Pacifica wrote:
Hard
00:15:250 (4,6) - 스택오류
00:23:917 (5) - 스택오류
00:27:250 (7,8,1) - 이부분에서 00:26:917 (6,7) - 요거땜에 치기 불편할거같네요....충분히 괜찮다고 봅니다
00:55:083 (2,3,4) - 이거 햇갈릴거같은데그냥 두개 스택으로 바꿀게요.
요건 어떨까용?
Insane
호모나 섹상에 게이 뭐야
점프들이..전부...복붙이라니....
점프들 자비좀...
01:05:417 - 여긴 음있는거같아요전체적으로 보컬을 까라가서 말이죠....
00:49:750 (4,5) - 컨트롤G?왜 다들 이걸 잡는지 모르겠네....00:49:917 (5,1) - 단순히 이렇게 1차원적인 스택을 하고 싶었을 뿐입니다.
다른건 잘모르겠음....
Thanks[-Neipezi's Insane]Nice song, Good Luck!
- Combo colors are not set.
- 00:31:417 (1,3) - 00:32:750 (5,1) - Stack carefully
- 00:55:250 (5) - In my opinion, you can put this one farther away, like x105 y79.
Electoz wrote:
[Euny's Normal]
- 00:20:750 (1,2) - 00:36:749 (1,2) - Inconsistent spacings due to stack. ✔fixed
Ovoui wrote:
[Euny's Insane]
00:42:917 (3) - this slider sounds weird ✔fixed
Kaifin wrote:
Euny Normal
- 00:00:917 (1,1) - parallel or make 00:00:917 (1) a more defined different angle? just looks really off to me, like you wanted to make it parallel but just were off a little ✔fixed
- 00:24:917 (1,1) - they aren't parallel ✔fixed
- 00:45:583 (2,1) - i think it would be cute if these were the same slider, but there's a lot of very similar sliders in the map that don't have matched angles, so maybe its a part of your aesthetic not to, accept this only if it doesn't break your aesthetic !i did similar for my past ranked maps was fine. i think its enough for play.
interesting diff never saw a Normal with this kind of aesthetics before
Len wrote:
Euny:
- 00:00:917 (1,1) - not perfect parallel sliders✔fixed
- 00:02:083 (1,1) - just avoid overlap with✔fixed
- 00:18:750 (3,4) - try this timeline? http://puu.sh/qfrel/e37163e7e0.jpg지금꺼가 더 보컬이랑 잘맞는거같아요. 더군다나 25~50%로 들으심 퉁 하고 분명 클리커블 한 부분이 제게는 들려요.
- 00:21:417 - same as above, for me its better than before for play and rhythm! also 00:29:416 (3,4) - and 00:32:083 (3,4) - 같은이유에요 보컬에 맞다고 느껴지는부분들은 킵할게요!
- 00:22:250 (1,2) - i felt awkward here; just remove sliders reverse one and map this section or try it http://puu.sh/qfriw/1a166dafe1.jpg i prefer 2nd suggestion. also 00:32:916 (1,2) - ^
- 00:24:917 (1) - if it was me, i would do for this section like this: remove 1's reverse and delete 00:25:750 (2) - , then add 1/1 silder on 00:25:417 - like this: http://puu.sh/qfshc/506efa6080.jpg also 00:35:583 - . imo, 00:25:417 - and 00:36:083 - should be emphasized....^
- 00:26:750 (3) - this slider should end on 00:27:083 - i think✔fixed
- 00:29:416 (3,4) - save as abovwe. if you do, you can emphasize 00:29:750 - and 00:29:917 - imo!거절 해 온 부분들이랑 같은이유에요
- 00:30:749 (2,1) - too curved?✔fixed
- 00:38:750 - feels so empty. just add note here but idk 음.. 제안주신 방법두 좋은데 노멀에 모든 음을 다 채울 필요는 없다고 생각해요~
- 00:47:417 (1,1) - im not sure about this stackin✔fixed
Kyle Y wrote:
[Normal]nice map.
For the ending slider 01:27:583 - , I think it is better to end at 01:27:583 - as it is the start of the triple sound with is strong sound.
I think the combo chain here is too short. I suggest you can set nc every two white ticks instead of one, like what Easy diff did.good suggestion. but i want to let it keep for fill the music until perfect end of song.
Doormat wrote:
[Euny]
- 00:24:917 (1,2) – this rhythm feels really weird to me since it doesn’t really match with the vocals or instrumentals all that well.. maybe try something like this? this suggestion could also be used at 00:35:583 (1,2) - listen with 25~50% you will feels vocal accents are there.
- 00:41:917 – 00:45:417 – if you’re going to be following vocals during the bridge I don’t think you should ignore the vocal notes here; it feels kind of weird how there’s this sudden gap in the rhythm since there’s no gap in the vocals and it feels a bit weird i dont think its weird your points are weak than my object points. i think its fine to keep.
- 00:52:750 (1) – 00:55:417 (1) – 01:03:417 (1) – 01:06:083 (1) – i think that if you divided these longer sliders up into a 1/1 slider followed by a circle on the white tick it would give some more emphasis to the clap. it’d also help emphasize vocals since the vocals aren’t held for this long. maybe give it a try?we cant bit ignore for weak rhythm parts? i cant feels its annoying for play.
Mako Sakata wrote:
Eun Normal ✔applied all
- 00:36:749 (1,2,3,4) - Missing some hitsound, can add clap on following beat 00:37:250 - 00:37:417 - and 00:37:917 -
- 00:58:750 (3) - Somehow that rhythm sounds weird, the beat on 00:59:417 - not necesarry to emphsize imo, yet you ignore the trumpet sound on 00:59:250 - . I think you can slightly have a better rhythm like http://puu.sh/qmTpK/cdacae511c.jpg , and the placement can be like this http://puu.sh/qmTry/6fe42831a5.jpg or something else better
- 01:27:750 - Try volume 10-20%? there still drum sound at the end and I think a sudden 5% volume not good on that one
Rose Pacifica wrote:
Euny's Normal ✔applied all
00:00:917 (1,1) - 조그만한 이유지만 이거 각도맞춰도 좋지않을까요?
00:21:417 (3) - 스택오류
@modders : thanks for mod<3 host checked before Electoz's mods. sorry for late!Kencho wrote:
[Euny's Normal] ✔applied all
- 00:21:250 (2,3) - Stack carefully
- 00:37:250 (2,3) - ^
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48583
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 6083,16917,27583,38250,46250,75417
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.3
[Metadata]
Title:Yumeiro Parade
TitleUnicode:夢色パレード
Artist:Rhodanthe*
ArtistUnicode:Rhodanthe*
Creator:Neoskylove
Version:Euny's Normal
Source:ハロー!!きんいろモザイク
Tags:Hello!! Kin-iro Mosaic season 2 TV Size op opening -Neipezi Euny Del05
BeatmapID:982752
BeatmapSetID:453345
[Difficulty]
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Thanks for modUnLock- wrote:
[Insane]
00:38:250 (1,2,3,4,1,2,3,4) - 이 박자가 더 낫지 않나 싶네요. 지금은 박자를 너무 대충 박았다는 느낌이 강함 http://puu.sh/qv7qH/22ef1065cf.jpg
00:40:917 (1,2,3,4,1,2,3) - ^ http://puu.sh/qv7tX/eba4656158.jpg
00:43:583 (1,2,3,4,1,2,3,4) - ^ http://puu.sh/qv7xc/3c4a5bd2cc.jpg세개는 패턴 유지
01:08:750 (1,2) - 2를 지우고 1을 1/1 슬라로 만들어서 보컬도 맞춰주는게 좋다고 봅니다
박자는 매우 중요하다고 생각되니 깔거라도 일단 따라해보시고 까주시길
00:48:083 (5) - 492 76 정도로 움직여서 그냥 삼각형 점프로 만드는게 낫다고 봅니다. 어째서 저렇게 디스턴스 차이를 두는지 모르겠음00:47:417 (2,3,5) - 흐름
00:59:416 (9) - 서클 2개로 바꿔서 5연타로 만드는 것도 00:59:583 (1) - 이걸 강조하게 되고 좋지 않을까요. 00:47:417 (2,3,5) - 뭔가 이친구가 큰 리듬이 아닌것 같아서요
01:07:583 (1,2,3,4,5,6,7) - 조금만 더 창의로운 패턴을 시도해보시는건 어떤가요, 너무 루즈하네요. 점점 디스턴스가 커지는 서클점프도 좋을듯끄앙 제가 창의력이 없고 일단 생각은 해볼게요. 근데 어떻게 고쳐질지는 저도 모름
01:23:916 (2,3,4,5,6) - ^^
뭔가 Doyak 님이 떠오르는 맵이네요. GL
헐 이분을 아시는...?Beomsan wrote:
키리토님 팬입니다
노티스 미 센파이~~~~~~~
No comment=fixed.Bakari wrote:
[Hard][Insane]
- 00:49:583 (3,5) - after 00:48:917 (1,2) - this pattern it is very easy to misread 00:49:583 (3,5) - these as a 1/4 pattern.
Awesome!
- 00:15:084 (5,1) - I would place (1) somewhere else, it does not belong to the previous combo, as it has a lot stronger instruments. Unstacking it to make flow more dynamic sounds like a good idea. exampleBut I want make 00:14:750 (3,5,1) - same flow.
- 00:28:083 (2) - you don't use many sliders like this one, in fact, I haven't seen any before. It looks pretty random, so try a slider with a regular shape insntead?
Note: 01:06:083 (1) - 01:08:750 (1) - you use only two more sliders like the one above. They feel pretty inconsistent, so I'd recommend to make a less agressive curve for them. I'll think about it if others are say.- 00:40:250 (4,5,6) - the spacing change here can be easily misread as 1/4. Try to keep it more consistent and avoid antijumps? Or place a new combo on (4) or (5) for better readability of the antijump. OMG I made triangle, I don't know why this triangle is error....fixed..
Pretty neat. Good job.
-Neipezi wrote:
thank u for modingBakari wrote:
As per your request.
[-Neipezi's Insane]
- 00:06:583 (2,3) - this is literally the only place in the intro where a 3/4 slider is used for mapping the instruments. IT feels very inconsistent, so either apply 3/4s later on or make this an 1/1 slider. 1/1 slide to change
- 00:26:750 (4,5) - the stack here feels somewhat flow-breaking as it creates an artificial slowdown before the jumpy part. change. x228,192 to move
Nice one. thanks
thanks for mod bakaring<3Bakari wrote:
[Euny's Normal]
- 00:24:083 (2,1) - minor - probably making them parallel would make the flow a bit better here. Give it a try and see if it works. ✔fixed
- 00:42:917 (3,2) - personally, I feel a bit uncomfortable with the stack. Would prefer to have these two unstacked, forming a triangle with 00:43:583 (1) - for better readability. ✔fixed
- 00:44:750 (1) - would finish this one 1/2 earlier as this is where the vocals fade. And then add 00:45:417 - a circle here for the vocals and because polarity would require us to have a circle here. 00:45:250 - this sound feels strong for me and i think its nice to end of slider.
- 01:13:917 (3,4,1) - to make the 3/2 gap between 4 and 1 more obvious, I would move (1) somewhere lower. It is definitely gives a more clear hint that the gap here is a lot bigger than it was between the previous beats. example ✔fixed
Great difficulty, I enjoyed this one a lot!
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48583
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 6083,16917,27583,38250,46250,75417
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3
[Metadata]
Title:Yumeiro Parade
TitleUnicode:夢色パレード
Artist:Rhodanthe*
ArtistUnicode:Rhodanthe*
Creator:Neoskylove
Version:Euny's Normal
Source:ハロー!!きんいろモザイク
Tags:Hello!! Kin-iro Mosaic season 2 TV Size op opening -Neipezi Euny Del05
BeatmapID:982752
BeatmapSetID:453345
[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
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310,148,58583,1,8,0:0:0:0:
310,148,58750,2,0,P|357:122|381:74,1,110,0|8,3:0|0:0,0:0:0:0:
352,21,59250,1,8,0:0:0:0:
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128,29,69917,1,8,0:0:0:0:
51,122,70250,6,0,L|64:240,1,110,4|0,3:0|3:0,0:0:0:0:
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447,135,72250,2,0,L|447:249,1,110,8|8,3:0|3:0,0:0:0:0:
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114,195,73917,1,8,3:0:0:0:
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323,311,77417,2,0,P|310:257|312:195,1,110,0|0,3:0|3:0,0:0:0:0:
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275,208,79917,1,8,0:0:0:0:
275,208,80084,2,0,L|279:84,1,110,0|0,3:0|3:0,0:0:0:0:
387,45,80751,6,0,B|384:159,1,110,4|0,3:2|3:0,0:0:0:0:
382,215,81251,1,8,0:0:0:0:
449,315,81584,2,0,L|504:334,2,55,0|0|8,3:0|3:0|0:0,0:0:0:0:
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224,327,82584,2,0,P|219:299|209:274,1,55,8|0,0:0|0:0,0:0:0:0:
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186,31,84251,2,0,L|252:48,1,55,0|0,3:0|0:0,0:0:0:0:
296,64,84584,1,8,0:0:0:0:
296,64,84751,6,0,P|268:110|269:165,1,110,0|0,3:0|3:0,0:0:0:0:
355,250,85417,2,0,L|255:306,1,110,4|0,3:2|0:0,0:0:0:0:
209,338,85917,1,8,0:0:0:0:
123,253,86250,6,0,L|226:197,1,110,8|0,0:2|3:0,0:0:0:0:
268,164,86750,2,0,P|239:136|341:157,1,330,4|0,0:2|0:0,0:0:0:0: