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Blackmill - One [OsuMania]

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Topic Starter
Oktawia

Julie wrote:



[Challenging]

00:27:541 (27541|1) - , 00:34:600 (34600|3) - , 00:41:659 (41659|1) -, 00:45:188 (45188|3) - , 00:52:247 (52247|1) - pretty clear piano sound and also is probably the loudest piano keys that end to the next white stick, since is the loudest, is kinda weird to end it earlier just because you want to add a note after. Probably end the other long one earlier instead, but your choice.
Also if you were trying to be consistent, 00:55:777 (55777|3) - this one you made it to the end, and there is only 1 hit note here 00:56:659 - fixed this one


00:57:541 (57541|3) - I personally would end it here 00:58:424 - , since that piano sound do continue to there + you have space xD. Like you can hear a new piano here 00:57:762 - but also the previous one still continuing pretty clearly. I only point out those that might be really clear while playing. Since I know you won't start matching every single piano sound XD. fixed

01:04:600 (64600|3) - ^ fixed

01:12:100 (72100|2,72321|2) - Ok I had to delete those note to actually hear the piano, since didn't hear it on first try, that is one issue, but the other issue is that, if you listen closely, probably due to previous mp3 which was sightly a bit lower, but that piano sound at 01:12:100 - and 01:12:321 - is also at 01:11:218 - , 01:11:438 - , 01:11:659 - , 01:11:880 - with the same volume and same pitch. I honestly don't recommend mapping those 2 notes, since there is a high chance, player won't even understand what is map for and will find it unfitting to the song due to the loud hit-normal with no music sound. fixed

01:12:541 (72541|1,72983|0,73424|1,73865|2) - I honestly feel you could match the piano more to be fair
01:12:541 (72541|1,72983|0) - Same pitch
01:13:865 (73865|2) - lower sound then 01:12:541 (72541|1,72983|0,73424|1) -
01:13:424 - this sound continue to 01:14:306 - .
Could do something like that https://osu.ppy.sh/ss/8904790 ok

01:44:361 (104361|3) - No LN on this piano sound anymore? You have a lots of space, you could move a bit these one 01:44:306 (104306|1,104527|2,104747|1,104968|2,105188|3) - so you don't get a boring thrill here 01:44:306 (104306|1,104527|2,104747|1,104968|2,105188|1) - . fixed

02:22:909 (142909|0) - again this one is also barely audible the piano, is the same pitch as the one after but the volume is the same as this one 02:22:688 - which you didn't map, I would suggest to remove it so player have a better feedback on what they are hitting.

02:41:218 (161218|1,161659|2,162100|3) - No more whistle on these piano sound? I actually find them better XD. Keep it consistent? added only on second LN, because only there is audible piano

02:46:512 (166512|1) - How about making it a normal note instead of a LN like the other, this one feel like it end quite fast the sound, as if it was just a click on a piano note. ok

02:49:600 (169600|1,169821|2,170041|1,170262|2,170703|2,170924|1) - I actually find this so boring and not matching the drum well, like this one should feel much more different yet it follow the trill. How about something like this http://osu.ppy.sh/ss/8904885, so you see there actually a bit of difference. fixed

03:02:615 (182615|3,182836|3,183056|3,183277|3) - I honestly hate these 4 jack, mostly these 03:02:836 (182836|0,182836|3,183056|3,183056|0) - for different sound, you could change it a bit so you can avoid the 4 jack, 03:03:056 (183056|3) - move this to 2nd column. ok, changed

03:06:144 (186144|0,186144|3,186365|0,186365|3,186586|0,186586|3) - ^ Same reason, except these 03:06:365 (186365|3,186365|0,186586|3,186586|0) - look cool for the drum to be the same pattern but not with this 03:06:144 (186144|3,186144|0) - ok

03:17:891 (197891|1) - isn't whistle suppose to be on this LN instead of this 03:18:056 (198056|0) - , if I try to see your consistency.fixed

03:41:218 (221218|2) - Can you lower the sound just for this note? 30% to 5%. Can't hear the background sound at all! x.xok

04:09:894 - I'm really not sure for this one, I do understand that low sound that you always match, but for the loud piano, isn't it before? Really unsure about the snap. It feel like is a 1/16 at 04:09:867 - fixed

04:12:983 (252983|2) - ^ Same for this one, I feel is a 1/16 at 04:12:955 - , feel free to confirm it with tidek. fixed
Thanks, Julie!
Julie


[Tidek's Relaxing]

01:21:144 (81144|2) - Forgot a clap here? keep it consistent with these drum 01:20:703 (80703|2,80924|0) - and okti diff, since you guys are using hitsound the same way, except if is because there too much clap spam xD.

02:53:130 (173130|0,173571|0,174012|0,174453|0,174894|0,175336|0,175777|0,176659|0) - Is it really necessary to put them all in the same column? There is some difference in drum here and is the only part where you have a lots of 1/1 jack

03:59:747 (239747|2) - Remove the whistle if you were trying to match the drum, if you were trying to match the piano, move it to 03:59:692 - .

04:06:365 (246365|1) - Okti diff is also matching for the really low pitch instrument, and I think you're mostly focusing on the piano, the double high pitch piano.
The first one should be at 1/16 at 04:06:337 - .
And this 04:06:420 (246420|3) - should be at 04:06:365 - on the white line

04:06:806 (246806|2) - This should be 1/16 at 04:06:779 - .

04:10:501 (250501|1) - Discuss this among yourself, I have a feeling 1/16 at 04:10:529 - sound better. Like that's where the actual loud piano sound is. Really tricky to hear xD

[Re-check on challenging (Sorry I missed some snap issue on my last mod)]

04:06:365 (246365|0,246420|3) - Check the reason I posted for Tidek.
Either you want to add a note on 1/16 to fit the first high pitch piano sound to complete with the 2nd and remove the whistle on the LN to add it on the new notes OR just remove the whistle on the LN. I probably suggest the first suggestion, so every loud piano sound get map.
Or do something like you did here 04:09:867 - XD.
But to be fair I would suggest adding a small double on the right hand and keep the left hand the low pitch piano. It also help keep consistency on what you are trying to map, and that this small piano sound don't end up a LN as well.

04:06:806 (246806|2) - This should be 1/16 at 04:06:779 - .

04:10:501 (250501|3) - Discuss this among yourself, I have a feeling 1/16 at 04:10:529 - sound better. Like that's where the actual loud piano sound is. Really tricky to hear xD
Tidek

Julie wrote:



[Tidek's Relaxing]

01:21:144 (81144|2) - Forgot a clap here? keep it consistent with these drum 01:20:703 (80703|2,80924|0) - and okti diff, since you guys are using hitsound the same way, except if is because there too much clap spam xD. fixd

02:53:130 (173130|0,173571|0,174012|0,174453|0,174894|0,175336|0,175777|0,176659|0) - Is it really necessary to put them all in the same column? There is some difference in drum here and is the only part where you have a lots of 1/1 jack fixd

03:59:747 (239747|2) - Remove the whistle if you were trying to match the drum, if you were trying to match the piano, move it to 03:59:692 - . fixd

04:06:365 (246365|1) - Okti diff is also matching for the really low pitch instrument, and I think you're mostly focusing on the piano, the double high pitch piano.
The first one should be at 1/16 at 04:06:337 - .
And this 04:06:420 (246420|3) - should be at 04:06:365 - on the white linefixd

04:06:806 (246806|2) - This should be 1/16 at 04:06:779 - .fixd

04:10:501 (250501|1) - Discuss this among yourself, I have a feeling 1/16 at 04:10:529 - sound better. Like that's where the actual loud piano sound is. Really tricky to hear xD 04:10:501 sounds a lot better so no change
Thanks
Topic Starter
Oktawia

Julie wrote:



[Re-check on challenging (Sorry I missed some snap issue on my last mod)]

04:06:365 (246365|0,246420|3) - Check the reason I posted for Tidek.
Either you want to add a note on 1/16 to fit the first high pitch piano sound to complete with the 2nd and remove the whistle on the LN to add it on the new notes OR just remove the whistle on the LN. I probably suggest the first suggestion, so every loud piano sound get map.
Or do something like you did here 04:09:867 - XD.
But to be fair I would suggest adding a small double on the right hand and keep the left hand the low pitch piano. It also help keep consistency on what you are trying to map, and that this small piano sound don't end up a LN as well.

04:06:806 (246806|2) - This should be 1/16 at 04:06:779 - .

04:10:501 (250501|3) - Discuss this among yourself, I have a feeling 1/16 at 04:10:529 - sound better. Like that's where the actual loud piano sound is. Really tricky to hear xD
all fixed beside the last one
Julie
Zakwalifikować \o/

Here ikony!

Congratz for first qualify
Topic Starter
Oktawia
Thanks!
Protastic101
just wanted to mention a few small things, nothing big

[Challenging]
01:15:188 - Only asking for confirmation here, but the short notes and LNs are counted separately in chords right? What I mean is 01:15:188 - 01:22:247 - and others like it are only jumps, whereas 01:16:953 - 01:20:483 - 01:24:012 - and so on are hands. The only difference between the two is that one contains an extra LN and the other doesnt. Just my opinion, but I think it would have been better to keep the chord sizes consistent jumps or hands but what you have now is fine too.

01:31:953 (91953|1,92174|0) - Thought it might be cool to stack these two notes for the kick since it's the same sound, and there's currently no differentiation by chord density or anything for it, so I dunno, just a thought.

01:34:968 - I'm going to be mentioning stuff like this later on in the map, but there's a shaker kind of sound here on the 1/6 that might be cool to add. I do get why you wouldn't though because the first half of the map is a bit more calm whereas most of the difficulty (despite it being pretty easy overall) is at the end with the 1/4 hihats.

01:38:130 (98130|2) - I think it'd be cool to make this a 1/2 LN to represent the two separated bass notes at 01:38:130 - and 01:38:571 - rather than seemingly ignore the first one and map only the second.

02:41:659 - to 02:41:769 - is a short glissando, so I think it'd be appropriate to add an LN on the 1/4 after 02:41:659 (161659|2) - to represent the change in pitch

02:50:924 (170924|3) - I think it'd be nice to move this note to col 1 and then extend it as a 1/1 long LN or so because the sound kind of tapers off very quickly after that. The same could be said for notes like 02:54:453 (174453|2) - 02:56:218 (176218|0,176218|2) -

03:06:733 - Same stuff I mentioned at 01:34:968 - which I think would be cool to have in the map. The sound is similar to the 1/4 shakers found at places such as 03:05:813 (185813|3) - 03:04:049 (184049|3) - for example, but with a slightly looser sound, and with swing instead of straight rhythms.

03:07:578 (187578|0) - For stuff like this, I might consider prioritizing the 1/6 shaker as opposed to the 1/4 hihat since I think most players will be paying more attention to the shaker as I mentioned before. It's ok to leave it on the 1/4 though because there is a hihat there, but it's harder to hear over other sounds present in the music imo.

03:14:279 - I honestly think that this retriggering of the kiai time is redundant. I assume it's done for the crash at 03:14:306 - , but it really doesn't add anything else to the map aside from the kiai fountains for maybe half a second which might mislead the player due to the fact a player might have expected a slow transitional measure before the end of the kiai, only for there to be none. I would honestly just remove 03:14:279 - and keep it as one smooth kiai.
03:28:424 - Following your logic above too, I would have expected a very short kiai to trigger here for the end of the section and crash that comes with it.

03:28:644 (208644|0,208755|1) - I actually believe that these are snapped incorrectly. It seems to me that there's only three sounds between 03:28:424 - and 03:28:865 - , and they're all equidistant in time to each other, which would mean this is a 1/3 triplet. So it shouldn't be using 1/4 but rather 1/3 like this https://osu.ppy.sh/ss/8942055

03:41:659 - I'd suggest doing here what you did at 01:38:130 - with the 3/4 LN for the bass, such as this https://osu.ppy.sh/ss/8942066

03:43:865 (223865|0,223865|1) - I'm not sure why this is a jump. Assuming your chord consistency remains the same throughout the song, shouldnt kicks be mapped as singles rather than doubles? See 03:42:762 - 03:35:483 - 03:31:291 - 03:31:733 - and so on. Actually, a lot of the middle section is inconsistent in the same way too.

03:45:556 - add note for the shaker? Could add in in 1 on the 1/6

03:46:402 (226402|0) - Seeing that this is getting towards the end and there's a lower note density, I'd consider shifting a lot of the 1/4 hihat notes such as this one to the 1/6 line above for the shaker.

04:00:133 (240133|3) - Should be on the 1/6 at 04:00:115 - , along with the ending of 03:59:692 (239692|2) - because the gap between notes is slightly larger than the gaps between 03:59:251 (239251|3,239306|1,239692|2,239747|0) -

04:06:337 (246337|0) - I believe this is actually supposed to be on the 1/12 line at 04:06:328 - since there's a bit of a swing to the note if you listen on 25%, rather than it being a straight rhythm.


Aside from the three notes I mentioned whose snaps are incorrect, everything else is subjective and I wouldn't mind it either way. Overall really nice and calm map with some cool LNs and graces =w=
Blocko
Gonna disqualify this for now because I think it's worth looking into, especially with the snapping suggestions.

Once you guys have settled, you can push this to Qualified again.

Good luck!
Topic Starter
Oktawia

Protastic101 wrote:

just wanted to mention a few small things, nothing big

[Challenging]
01:15:188 - Only asking for confirmation here, but the short notes and LNs are counted separately in chords right? What I mean is 01:15:188 - 01:22:247 - and others like it are only jumps, whereas 01:16:953 - 01:20:483 - 01:24:012 - and so on are hands. The only difference between the two is that one contains an extra LN and the other doesnt. Just my opinion, but I think it would have been better to keep the chord sizes consistent jumps or hands but what you have now is fine too. i'm already keeping jumps and hands consistent. Hands are for what u said, claps + piano sound (LN)

01:31:953 (91953|1,92174|0) - Thought it might be cool to stack these two notes for the kick since it's the same sound, and there's currently no differentiation by chord density or anything for it, so I dunno, just a thought.i used similar kind of mappering for those sounds in rest of the map, so no change

01:34:968 - I'm going to be mentioning stuff like this later on in the map, but there's a shaker kind of sound here on the 1/6 that might be cool to add. I do get why you wouldn't though because the first half of the map is a bit more calm whereas most of the difficulty (despite it being pretty easy overall) is at the end with the 1/4 hihats. as i said on PM before, adding that additional snap in whole map will require a lot of repattering to make them playable and also it could destroy consistency with 1/4 hihats that appear a lot more often.. So I prefer to keep it as it is (and also 1/4 hihats are a lot more audible than those 1/6 shakers)

01:38:130 (98130|2) - I think it'd be cool to make this a 1/2 LN to represent the two separated bass notes at 01:38:130 - and 01:38:571 - rather than seemingly ignore the first one and map only the second. second one is for vocal, not for bass, thats why i ignored it

02:41:659 - to 02:41:769 - is a short glissando, so I think it'd be appropriate to add an LN on the 1/4 after 02:41:659 (161659|2) - to represent the change in pitch there is but its barerly audiblle and repatterig it is impossible without making an uncomfortable shield

02:50:924 (170924|3) - I think it'd be nice to move this note to col 1 and then extend it as a 1/1 long LN or so because the sound kind of tapers off very quickly after that. The same could be said for notes like 02:54:453 (174453|2) - 02:56:218 (176218|0,176218|2) - moved to column 1, but without LNs, because im only accenting piano for LNs as u saw

03:06:733 - Same stuff I mentioned at 01:34:968 - which I think would be cool to have in the map. The sound is similar to the 1/4 shakers found at places such as 03:05:813 (185813|3) - 03:04:049 (184049|3) - for example, but with a slightly looser sound, and with swing instead of straight rhythms. already explained

03:07:578 (187578|0) - For stuff like this, I might consider prioritizing the 1/6 shaker as opposed to the 1/4 hihat since I think most players will be paying more attention to the shaker as I mentioned before. It's ok to leave it on the 1/4 though because there is a hihat there, but it's harder to hear over other sounds present in the music imo. same

03:14:279 - I honestly think that this retriggering of the kiai time is redundant. I assume it's done for the crash at 03:14:306 - , but it really doesn't add anything else to the map aside from the kiai fountains for maybe half a second which might mislead the player due to the fact a player might have expected a slow transitional measure before the end of the kiai, only for there to be none. I would honestly just remove 03:14:279 - and keep it as one smooth kiai.
03:28:424 - Following your logic above too, I would have expected a very short kiai to trigger here for the end of the section and crash that comes with it. fixed

03:28:644 (208644|0,208755|1) - I actually believe that these are snapped incorrectly. It seems to me that there's only three sounds between 03:28:424 - and 03:28:865 - , and they're all equidistant in time to each other, which would mean this is a 1/3 triplet. So it shouldn't be using 1/4 but rather 1/3 like this https://osu.ppy.sh/ss/8942055 Fixed, just deleted notes there because those sounds are really barerly audible

03:41:659 - I'd suggest doing here what you did at 01:38:130 - with the 3/4 LN for the bass, such as this https://osu.ppy.sh/ss/8942066 same as I said in 01:38:130 , just dont want to accent those bass, barerly audible

03:43:865 (223865|0,223865|1) - I'm not sure why this is a jump. Assuming your chord consistency remains the same throughout the song, shouldnt kicks be mapped as singles rather than doubles? See 03:42:762 - 03:35:483 - 03:31:291 - 03:31:733 - and so on. Actually, a lot of the middle section is inconsistent in the same way too. last two kiais are intentionaly made that way with accenting bass with jumps. Sometimes I was ignoring those jumps because density was too high with that bunch of LNs (difficulty spike)

03:45:556 - add note for the shaker? Could add in in 1 on the 1/6 ^

03:46:402 (226402|0) - Seeing that this is getting towards the end and there's a lower note density, I'd consider shifting a lot of the 1/4 hihat notes such as this one to the 1/6 line above for the shaker. ^

04:00:133 (240133|3) - Should be on the 1/6 at 04:00:115 - , along with the ending of 03:59:692 (239692|2) - because the gap between notes is slightly larger than the gaps between 03:59:251 (239251|3,239306|1,239692|2,239747|0) - fixed

04:06:337 (246337|0) - I believe this is actually supposed to be on the 1/12 line at 04:06:328 - since there's a bit of a swing to the note if you listen on 25%, rather than it being a straight rhythm. fixed


Aside from the three notes I mentioned whose snaps are incorrect, everything else is subjective and I wouldn't mind it either way. Overall really nice and calm map with some cool LNs and graces =w=
Thanks
juankristal
beep
juankristal
Before qualification (this mod will sound a bit lazy but its in general everything because of the same reason of drum jack consistency, feel free to not accept any of this):

Challenging:

01:14:306 (74306|0,74527|3) - Shouldnt this be a jack instead of 01:14:747 (74747|2,74968|2) - ?

01:25:115 (85115|1,85336|2,85556|3) - 4-3-2?

01:28:644 (88644|0,88865|3) - Ctrl+h or too hard?

01:35:483 (95483|0,95703|1) - should be a jack right?

02:53:350 - jack here (will just point them all) 03:35:483 (215483|1) - 03:42:762 (222762|1) -
Topic Starter
Oktawia
Accepted almost everything, thanks!
juankristal
Wish you good luck!

EDIT: I blame Tidek, I was sure this was bubbled LOL
Feerum
This Beatmap got qualified without a bubble before the Qualify.

I'll take it down
juankristal
round 3
DDMythical
"oh shit" - juan
Bonsai


now that's what I call a speedrank
juankristal

Bonsai wrote:



now that's what I call a speedrank
q3i9056u895tjuaionhjgfasft ahhahaha
Horrifying
well thats an interesting DQ reason
XeoStyle
buan >:(
Kamikaze
me_irl
-mint-
you only need one BN get your map qualified
Julie
YAY!
Niks
WTF
how this map is qualified????

the timing of this map is garbage.
error_exe777
my god why the fuck was this qualified the timing is so dkjfhdslkfjsldkfjsdlkfj

ill mod it since i have other concerns as well

will definitely need to open this up for discussion
error_exe777
okay timing is so wrong i dont know where to start

first of all, i need to prove myself right i guess. open the timing tab and listen to 03:00:188 - it sounds so off. come on, you cant bloody deny that. if you still dont believe me, listen to the hitsounds in that section. its just so off and makes it so fucking ladfldkfjdslfjsdlfj. please please listen this timing cannot go ahead. honestly. look, the first timing point isnt even right, it should be at 00:00:156 -

i take that all back, the offset should be 00:00:156 - fixes everything

okay. timing concerns out the way. now chart, god.

Challenging
these timestamps are the current timing points. and, some might carry over to tideks diff as well

00:57:541 (57541|3,57762|1) - why do these overlap? there is no new sound for the extra LN to be there and considering this is literally an extremely simple piano melody its a bit much

01:00:299 (60299|1,60630|2,61512|1) - not really much of a problem but i hate repeating patterns and this is an easy fix. not for PR either

01:04:600 (64600|3,64821|1) - again, really think this shouldnt overlap

01:15:188 (75188|0,75188|3) - if this is a double, 01:16:953 (76953|0,76953|2,76953|1) - why is this a triple? inconsistent

01:17:836 (77836|0,77836|1) - double, but 01:18:056 (78056|0) - isnt? alot of this doesnt add up

01:20:483 (80483|3,80483|1,80483|0) - again this sound has inconsistent charting

01:25:777 (85777|2,85777|3,85777|1) - compared to 01:27:541 (87541|1,87541|3) - this is a major problem that is everywhere so far. probably the same in the rest of the diff as well

01:31:071 (91071|2,91071|3,91071|1,91291|2,91291|1) - seriously? the chart is so goddamn inconsistent. you need to make them all the same other wise everything contradicts itself and you get false emphasis n shit and its just not allowed

01:39:012 (99012|0,99012|1,99012|3,99012|2) - christ, even the quads are inconsistent

01:46:512 (106512|3,106733|1,106953|3,107174|1,107394|3,107615|1,108056|3,108277|1,108497|3,108718|1) - these columns are overused. even if it was intended i dont see any point in this and just make it balance better makes more sense

02:48:718 (168718|2,169159|3) - more overlaps i dont understand

02:49:600 - here, you didnt chart the piano for a little bit to emphasise the drums right? if so, 02:53:130 - same needs to be done here

02:54:894 - and here i guess

03:35:400 (215400|3) - what are you on this is ksdjflsdkjflksdjflskdjf. may be a bit hard to tell since the offset is wrong but yknow 1/16th no way, maybe

04:39:012 (279012|0,279067|2) - should end at 04:42:541 - tbh since there is no sound at all for that last part

basically, what im trying to get across is that your chart is massively inconsistent and the offset being wrong doesnt help. nearly all of my mentions are found throughout the map. and kiai is such a mess.

your first step is to fix the offset ofc because thats pretty major. next, please fix your charting. there are so many places with sounds that are represented from singles to doubles to triples and none of it makes sense. an example of this is 01:17:836 (77836|0,77836|1,78056|0) - or 01:20:483 (80483|0,80483|1,80483|3) - compared to 01:22:247 (82247|2,82247|0) - its just all so dlakfjldkfjsdlfkjsdlfsdkl;jfhhc.

look, i dont want to discourage you but i was just so surprised that this slipped through the hands of so many people and got qualified. this map does have potential and people can see that but its just not polished at all.

please open this map up for discussion.
Feerum
I don't know what the heck happend here and how a Map can get qualified with such a wrong offset.
Please change the offset to 136 (-53). It sounds most accurate to me.

Also please give a reply to error_exe777 Mod

Disqualified for now
error_exe777

Feerum wrote:

I don't know what the heck happend here and how a Map can get qualified with such a wrong offset.
Please change the offset to 136 (-53). It sounds most accurate to me.

Also please give a reply to error_exe777 Mod

Disqualified for now
pray to the lord i was about to flip my shit (╯°□°)╯︵ ┻━┻)
juankristal
error_exe777:

Besides the fact I imagine the mapper will respond to your isseus I think its fairly obvious to tell why

01:17:836 (77836|0,77836|1,78056|0) - or 01:20:483 (80483|0,80483|1,80483|3) - compared to 01:22:247 (82247|2,82247|0) - its just all so dlakfjldkfjsdlfkjsdlfsdkl;jfhhc.
Actually has meaning. You can tell the doubles are for the drum + piano which are using a 1/8 grace and the triples are the ones that are not using the grace so they accentuate the piano sound while using a double. Then the durms sticks as singles. And then, on instances like 01:28:424 (88424|3) - here you see singles for the drum which would likely make "no sense" but its constructed this way for pattern simplification. That and the drum feeling gets carried over with the pitch relevancy of having both notes in the 4th column for this particular one.


Maps dont have to be literally copy paste consistency, it just needs to be consistent within itself and have a reasoning, the problem is where the consistency within itself fails and maybe some of the things you mentioned on your mod are actually those cases. But I wouldn't say the map is 100% inconsistent.

I hope this helps your understanding of the map and hopefuly we will get this ranked again soon!
Julie
Apparently audio had been turn back into the old old old one, so me and juan didn't have that mp3, sorry for those that just re-dl the map



Here the lastest mp3 x.x

https://puu.sh/ydGR4/24554a0e40.mp3

juan, is my turn to blame tidek :D!
error_exe777

juankristal wrote:

error_exe777:

Besides the fact I imagine the mapper will respond to your isseus I think its fairly obvious to tell why

01:17:836 (77836|0,77836|1,78056|0) - or 01:20:483 (80483|0,80483|1,80483|3) - compared to 01:22:247 (82247|2,82247|0) - its just all so dlakfjldkfjsdlfkjsdlfsdkl;jfhhc.
Actually has meaning. You can tell the doubles are for the drum + piano which are using a 1/8 grace and the triples are the ones that are not using the grace so they accentuate the piano sound while using a double. Then the durms sticks as singles. And then, on instances like 01:28:424 (88424|3) - here you see singles for the drum which would likely make "no sense" but its constructed this way for pattern simplification. That and the drum feeling gets carried over with the pitch relevancy of having both notes in the 4th column for this particular one.


Maps dont have to be literally copy paste consistency, it just needs to be consistent within itself and have a reasoning, the problem is where the consistency within itself fails and maybe some of the things you mentioned on your mod are actually those cases. But I wouldn't say the map is 100% inconsistent.

I hope this helps your understanding of the map and hopefuly we will get this ranked again soon!
Damn it I was so adamant

Okay, that’s understandable. I mean, if that is consistent go ahead but imo I still disagree with that. (From what I remember since I’m on my phone while writing this) whether the piano has the 1/8th grace or not shouldn’t really effect the emphasis that is placed on the drums present. It just feels like the triples for that sound don’t add up when the same sound is represented with a double, despite the present 1/8th grace. Tbh, the grace doesn’t add any sort of intensity to the sound present since it’s shadowed by the loud drum. Plus, with the LN end being present at some of the triples it just to me give a false sense of emphasis when it should be the same. And other “choices” that show up like doubles to singles really to me don’t make any sense. Even if there is an underlying meaning it still feels all messy and inconsistent. Though, some of what I said may be subjective. Oh and I’m taking this all from memory so if I’m spouting bs I sincerely apologise

The maps nice, sorry for the delay, since this has had like too many dq’s already
Topic Starter
Oktawia
Fixed the offset issue by changing the mp3 file. Should be fine now.
error_exe777

Feerum wrote:

Also please give a reply to error_exe777 Mod

Oktawia wrote:

Should be fine now.
:thinking:

pls don’t smite me
BoberOfDarkness
Blame Tidek 2k17
Topic Starter
Oktawia

error_exe777 wrote:

Feerum wrote:

Also please give a reply to error_exe777 Mod

Oktawia wrote:

Should be fine now.
:thinking:

pls don’t smite me
I'll look into it when I'll have more time. Updating the mp3 file didn't require that much time. pls don't kill me
Krfawy
Mam nadzieję że wiecie że zawsze podziwiałem maniowców za to że potrafią tworzyć mapy do tego trybu, bo konkretnie nie odnajduję się w tej rzeczywistości ani trochę, a już na pewno widząc 00:00:189 (189|1,244|3) - takie rzeczy w najłatwiejszym poziomie. x3x Chyba mam zbyt prosty i powolny umysł na tryb pianina. ;3;

Dawaj Oktawianie-Forte, chcemy widzieć twój zestaw w dziale rankingowym! :3
Topic Starter
Oktawia

error_exe777 wrote:

Challenging
these timestamps are the current timing points. and, some might carry over to tideks diff as well

00:57:541 (57541|3,57762|1) - why do these overlap? there is no new sound for the extra LN to be there and considering this is literally an extremely simple piano melody its a bit much I decided that the piano sound is longer than, for example, drums. If I had put there a single note, it would be too short. It may be hard to hear, but it's longer than just a single note or short LN. To me, it just fits.

01:00:299 (60299|1,60630|2,61512|1) - not really much of a problem but i hate repeating patterns and this is an easy fix. not for PR either I don't see any problem with repeating patterns in monotonous parts. It emphasizes the tone of the song

01:04:600 (64600|3,64821|1) - again, really think this shouldnt overlap Same as previously.

01:15:188 (75188|0,75188|3) - if this is a double, 01:16:953 (76953|0,76953|2,76953|1) - why is this a triple? inconsistent It's triple because there is also a piano sound. Simple.

01:17:836 (77836|0,77836|1) - double, but 01:18:056 (78056|0) - isnt? alot of this doesnt add up To simplify a map chords are 1/1 until song gets more intense

01:20:483 (80483|3,80483|1,80483|0) - again this sound has inconsistent charting Again, there is piano, so there is LN

01:25:777 (85777|2,85777|3,85777|1) - compared to 01:27:541 (87541|1,87541|3) - this is a major problem that is everywhere so far. probably the same in the rest of the diff as well ...you get the idea.

01:31:071 (91071|2,91071|3,91071|1,91291|2,91291|1) - seriously? the chart is so goddamn inconsistent. you need to make them all the same other wise everything contradicts itself and you get false emphasis n shit and its just not allowed Song gets more intense there. And if I did make them all the same, this map would be either unplayable or boring to play.

01:39:012 (99012|0,99012|1,99012|3,99012|2) - christ, even the quads are inconsistent quad is there to emphasize the intensity of this part

01:46:512 (106512|3,106733|1,106953|3,107174|1,107394|3,107615|1,108056|3,108277|1,108497|3,108718|1) - these columns are overused. even if it was intended i dont see any point in this and just make it balance better makes more sense Yeah, it is intended. I see a point in this. Not every single time is it necessary to balance columns

02:48:718 (168718|2,169159|3) - more overlaps i dont understand See above.

02:49:600 - here, you didnt chart the piano for a little bit to emphasise the drums right? if so, 02:53:130 - same needs to be done here Not really. Song gets more and more intense here.

02:54:894 - and here i guess ^

03:35:400 (215400|3) - what are you on this is ksdjflsdkjflksdjflskdjf. may be a bit hard to tell since the offset is wrong but yknow 1/16th no way, maybe After fixing offset it's correct. Promise.

04:39:012 (279012|0,279067|2) - should end at 04:42:541 - tbh since there is no sound at all for that last part Actualy, it ends even later. Place where it ends now feels natural to release LNs.

basically, what im trying to get across is that your chart is massively inconsistent and the offset being wrong doesnt help. nearly all of my mentions are found throughout the map. and kiai is such a mess.

your first step is to fix the offset ofc because thats pretty major. next, please fix your charting. there are so many places with sounds that are represented from singles to doubles to triples and none of it makes sense. an example of this is 01:17:836 (77836|0,77836|1,78056|0) - or 01:20:483 (80483|0,80483|1,80483|3) - compared to 01:22:247 (82247|2,82247|0) - its just all so dlakfjldkfjsdlfkjsdlfsdkl;jfhhc.

look, i dont want to discourage you but i was just so surprised that this slipped through the hands of so many people and got qualified. this map does have potential and people can see that but its just not polished at all.

please open this map up for discussion.
This only took 6 months. Not bad, not bad
error_exe777
i for some reason had email notifs on for this and i was literally so rude beforehand im so sorry dflkjsdlfk

good luck getting this re-qualified!
Kamikaze

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