[Challenging]
00:27:541 (27541|1) - , 00:34:600 (34600|3) - , 00:41:659 (41659|1) -, 00:45:188 (45188|3) - , 00:52:247 (52247|1) - pretty clear piano sound and also is probably the loudest piano keys that end to the next white stick, since is the loudest, is kinda weird to end it earlier just because you want to add a note after. Probably end the other long one earlier instead, but your choice.
Also if you were trying to be consistent, 00:55:777 (55777|3) - this one you made it to the end, and there is only 1 hit note here 00:56:659 -
00:57:541 (57541|3) - I personally would end it here 00:58:424 - , since that piano sound do continue to there + you have space xD. Like you can hear a new piano here 00:57:762 - but also the previous one still continuing pretty clearly. I only point out those that might be really clear while playing. Since I know you won't start matching every single piano sound XD.
01:04:600 (64600|3) - ^
01:12:100 (72100|2,72321|2) - Ok I had to delete those note to actually hear the piano, since didn't hear it on first try, that is one issue, but the other issue is that, if you listen closely, probably due to previous mp3 which was sightly a bit lower, but that piano sound at 01:12:100 - and 01:12:321 - is also at 01:11:218 - , 01:11:438 - , 01:11:659 - , 01:11:880 - with the same volume and same pitch. I honestly don't recommend mapping those 2 notes, since there is a high chance, player won't even understand what is map for and will find it unfitting to the song due to the loud hit-normal with no music sound.
01:12:541 (72541|1,72983|0,73424|1,73865|2) - I honestly feel you could match the piano more to be fair
01:12:541 (72541|1,72983|0) - Same pitch
01:13:865 (73865|2) - lower sound then 01:12:541 (72541|1,72983|0,73424|1) -
01:13:424 - this sound continue to 01:14:306 - .
Could do something like that https://osu.ppy.sh/ss/8904790
01:44:361 (104361|3) - No LN on this piano sound anymore? You have a lots of space, you could move a bit these one 01:44:306 (104306|1,104527|2,104747|1,104968|2,105188|3) - so you don't get a boring thrill here 01:44:306 (104306|1,104527|2,104747|1,104968|2,105188|1) - .
02:22:909 (142909|0) - again this one is also barely audible the piano, is the same pitch as the one after but the volume is the same as this one 02:22:688 - which you didn't map, I would suggest to remove it so player have a better feedback on what they are hitting.
02:41:218 (161218|1,161659|2,162100|3) - No more whistle on these piano sound? I actually find them better XD. Keep it consistent?
02:46:512 (166512|1) - How about making it a normal note instead of a LN like the other, this one feel like it end quite fast the sound, as if it was just a click on a piano note.
02:49:600 (169600|1,169821|2,170041|1,170262|2,170703|2,170924|1) - I actually find this so boring and not matching the drum well, like this one should feel much more different yet it follow the trill. How about something like this http://osu.ppy.sh/ss/8904885, so you see there actually a bit of difference.
03:02:615 (182615|3,182836|3,183056|3,183277|3) - I honestly hate these 4 jack, mostly these 03:02:836 (182836|0,182836|3,183056|3,183056|0) - for different sound, you could change it a bit so you can avoid the 4 jack, 03:03:056 (183056|3) - move this to 2nd column.
03:06:144 (186144|0,186144|3,186365|0,186365|3,186586|0,186586|3) - ^ Same reason, except these 03:06:365 (186365|3,186365|0,186586|3,186586|0) - look cool for the drum to be the same pattern but not with this 03:06:144 (186144|3,186144|0) -
03:17:891 (197891|1) - isn't whistle suppose to be on this LN instead of this 03:18:056 (198056|0) - , if I try to see your consistency.
03:41:218 (221218|2) - Can you lower the sound just for this note? 30% to 5%. Can't hear the background sound at all! x.x
04:09:894 - I'm really not sure for this one, I do understand that low sound that you always match, but for the loud piano, isn't it before? Really unsure about the snap. It feel like is a 1/16 at 04:09:867 -
04:12:983 (252983|2) - ^ Same for this one, I feel is a 1/16 at 04:12:955 - , feel free to confirm it with tidek.
00:27:541 (27541|1) - , 00:34:600 (34600|3) - , 00:41:659 (41659|1) -, 00:45:188 (45188|3) - , 00:52:247 (52247|1) - pretty clear piano sound and also is probably the loudest piano keys that end to the next white stick, since is the loudest, is kinda weird to end it earlier just because you want to add a note after. Probably end the other long one earlier instead, but your choice.
Also if you were trying to be consistent, 00:55:777 (55777|3) - this one you made it to the end, and there is only 1 hit note here 00:56:659 -
00:57:541 (57541|3) - I personally would end it here 00:58:424 - , since that piano sound do continue to there + you have space xD. Like you can hear a new piano here 00:57:762 - but also the previous one still continuing pretty clearly. I only point out those that might be really clear while playing. Since I know you won't start matching every single piano sound XD.
01:04:600 (64600|3) - ^
01:12:100 (72100|2,72321|2) - Ok I had to delete those note to actually hear the piano, since didn't hear it on first try, that is one issue, but the other issue is that, if you listen closely, probably due to previous mp3 which was sightly a bit lower, but that piano sound at 01:12:100 - and 01:12:321 - is also at 01:11:218 - , 01:11:438 - , 01:11:659 - , 01:11:880 - with the same volume and same pitch. I honestly don't recommend mapping those 2 notes, since there is a high chance, player won't even understand what is map for and will find it unfitting to the song due to the loud hit-normal with no music sound.
01:12:541 (72541|1,72983|0,73424|1,73865|2) - I honestly feel you could match the piano more to be fair
01:12:541 (72541|1,72983|0) - Same pitch
01:13:865 (73865|2) - lower sound then 01:12:541 (72541|1,72983|0,73424|1) -
01:13:424 - this sound continue to 01:14:306 - .
Could do something like that https://osu.ppy.sh/ss/8904790
01:44:361 (104361|3) - No LN on this piano sound anymore? You have a lots of space, you could move a bit these one 01:44:306 (104306|1,104527|2,104747|1,104968|2,105188|3) - so you don't get a boring thrill here 01:44:306 (104306|1,104527|2,104747|1,104968|2,105188|1) - .
02:22:909 (142909|0) - again this one is also barely audible the piano, is the same pitch as the one after but the volume is the same as this one 02:22:688 - which you didn't map, I would suggest to remove it so player have a better feedback on what they are hitting.
02:41:218 (161218|1,161659|2,162100|3) - No more whistle on these piano sound? I actually find them better XD. Keep it consistent?
02:46:512 (166512|1) - How about making it a normal note instead of a LN like the other, this one feel like it end quite fast the sound, as if it was just a click on a piano note.
02:49:600 (169600|1,169821|2,170041|1,170262|2,170703|2,170924|1) - I actually find this so boring and not matching the drum well, like this one should feel much more different yet it follow the trill. How about something like this http://osu.ppy.sh/ss/8904885, so you see there actually a bit of difference.
03:02:615 (182615|3,182836|3,183056|3,183277|3) - I honestly hate these 4 jack, mostly these 03:02:836 (182836|0,182836|3,183056|3,183056|0) - for different sound, you could change it a bit so you can avoid the 4 jack, 03:03:056 (183056|3) - move this to 2nd column.
03:06:144 (186144|0,186144|3,186365|0,186365|3,186586|0,186586|3) - ^ Same reason, except these 03:06:365 (186365|3,186365|0,186586|3,186586|0) - look cool for the drum to be the same pattern but not with this 03:06:144 (186144|3,186144|0) -
03:17:891 (197891|1) - isn't whistle suppose to be on this LN instead of this 03:18:056 (198056|0) - , if I try to see your consistency.
03:41:218 (221218|2) - Can you lower the sound just for this note? 30% to 5%. Can't hear the background sound at all! x.x
04:09:894 - I'm really not sure for this one, I do understand that low sound that you always match, but for the loud piano, isn't it before? Really unsure about the snap. It feel like is a 1/16 at 04:09:867 -
04:12:983 (252983|2) - ^ Same for this one, I feel is a 1/16 at 04:12:955 - , feel free to confirm it with tidek.