do you need qualify? I will go straight one.
00:27:541 (27541|1) - , 00:34:600 (34600|3) - , 00:41:659 (41659|1) -, 00:45:188 (45188|3) - , 00:52:247 (52247|1) - pretty clear piano sound and also is probably the loudest piano keys that end to the next white stick, since is the loudest, is kinda weird to end it earlier just because you want to add a note after. Probably end the other long one earlier instead, but your choice.
Also if you were trying to be consistent, 00:55:777 (55777|3) - this one you made it to the end, and there is only 1 hit note here 00:56:659 - fixed this one
00:57:541 (57541|3) - I personally would end it here 00:58:424 - , since that piano sound do continue to there + you have space xD. Like you can hear a new piano here 00:57:762 - but also the previous one still continuing pretty clearly. I only point out those that might be really clear while playing. Since I know you won't start matching every single piano sound XD. fixed
01:04:600 (64600|3) - ^ fixed
01:12:100 (72100|2,72321|2) - Ok I had to delete those note to actually hear the piano, since didn't hear it on first try, that is one issue, but the other issue is that, if you listen closely, probably due to previous mp3 which was sightly a bit lower, but that piano sound at 01:12:100 - and 01:12:321 - is also at 01:11:218 - , 01:11:438 - , 01:11:659 - , 01:11:880 - with the same volume and same pitch. I honestly don't recommend mapping those 2 notes, since there is a high chance, player won't even understand what is map for and will find it unfitting to the song due to the loud hit-normal with no music sound. fixed
01:12:541 (72541|1,72983|0,73424|1,73865|2) - I honestly feel you could match the piano more to be fair
01:12:541 (72541|1,72983|0) - Same pitch
01:13:865 (73865|2) - lower sound then 01:12:541 (72541|1,72983|0,73424|1) -
01:13:424 - this sound continue to 01:14:306 - .
Could do something like that https://osu.ppy.sh/ss/8904790 ok
01:44:361 (104361|3) - No LN on this piano sound anymore? You have a lots of space, you could move a bit these one 01:44:306 (104306|1,104527|2,104747|1,104968|2,105188|3) - so you don't get a boring thrill here 01:44:306 (104306|1,104527|2,104747|1,104968|2,105188|1) - . fixed
02:22:909 (142909|0) - again this one is also barely audible the piano, is the same pitch as the one after but the volume is the same as this one 02:22:688 - which you didn't map, I would suggest to remove it so player have a better feedback on what they are hitting.
02:41:218 (161218|1,161659|2,162100|3) - No more whistle on these piano sound? I actually find them better XD. Keep it consistent? added only on second LN, because only there is audible piano
02:46:512 (166512|1) - How about making it a normal note instead of a LN like the other, this one feel like it end quite fast the sound, as if it was just a click on a piano note. ok
02:49:600 (169600|1,169821|2,170041|1,170262|2,170703|2,170924|1) - I actually find this so boring and not matching the drum well, like this one should feel much more different yet it follow the trill. How about something like this http://osu.ppy.sh/ss/8904885, so you see there actually a bit of difference. fixed
03:02:615 (182615|3,182836|3,183056|3,183277|3) - I honestly hate these 4 jack, mostly these 03:02:836 (182836|0,182836|3,183056|3,183056|0) - for different sound, you could change it a bit so you can avoid the 4 jack, 03:03:056 (183056|3) - move this to 2nd column. ok, changed
03:06:144 (186144|0,186144|3,186365|0,186365|3,186586|0,186586|3) - ^ Same reason, except these 03:06:365 (186365|3,186365|0,186586|3,186586|0) - look cool for the drum to be the same pattern but not with this 03:06:144 (186144|3,186144|0) - ok
03:17:891 (197891|1) - isn't whistle suppose to be on this LN instead of this 03:18:056 (198056|0) - , if I try to see your consistency.fixed
03:41:218 (221218|2) - Can you lower the sound just for this note? 30% to 5%. Can't hear the background sound at all! x.xok
04:09:894 - I'm really not sure for this one, I do understand that low sound that you always match, but for the loud piano, isn't it before? Really unsure about the snap. It feel like is a 1/16 at 04:09:867 - fixed
04:12:983 (252983|2) - ^ Same for this one, I feel is a 1/16 at 04:12:955 - , feel free to confirm it with tidek. fixed
Julie wrote:[Tidek's Relaxing]
01:21:144 (81144|2) - Forgot a clap here? keep it consistent with these drum 01:20:703 (80703|2,80924|0) - and okti diff, since you guys are using hitsound the same way, except if is because there too much clap spam xD. fixd
02:53:130 (173130|0,173571|0,174012|0,174453|0,174894|0,175336|0,175777|0,176659|0) - Is it really necessary to put them all in the same column? There is some difference in drum here and is the only part where you have a lots of 1/1 jack fixd
03:59:747 (239747|2) - Remove the whistle if you were trying to match the drum, if you were trying to match the piano, move it to 03:59:692 - . fixd
04:06:365 (246365|1) - Okti diff is also matching for the really low pitch instrument, and I think you're mostly focusing on the piano, the double high pitch piano.
The first one should be at 1/16 at 04:06:337 - .
And this 04:06:420 (246420|3) - should be at 04:06:365 - on the white linefixd
04:06:806 (246806|2) - This should be 1/16 at 04:06:779 - .fixd
04:10:501 (250501|1) - Discuss this among yourself, I have a feeling 1/16 at 04:10:529 - sound better. Like that's where the actual loud piano sound is. Really tricky to hear xD 04:10:501 sounds a lot better so no change
all fixed beside the last one
Julie wrote:[Re-check on challenging (Sorry I missed some snap issue on my last mod)]
04:06:365 (246365|0,246420|3) - Check the reason I posted for Tidek.
Either you want to add a note on 1/16 to fit the first high pitch piano sound to complete with the 2nd and remove the whistle on the LN to add it on the new notes OR just remove the whistle on the LN. I probably suggest the first suggestion, so every loud piano sound get map.
Or do something like you did here 04:09:867 - XD.
But to be fair I would suggest adding a small double on the right hand and keep the left hand the low pitch piano. It also help keep consistency on what you are trying to map, and that this small piano sound don't end up a LN as well.
04:06:806 (246806|2) - This should be 1/16 at 04:06:779 - .
04:10:501 (250501|3) - Discuss this among yourself, I have a feeling 1/16 at 04:10:529 - sound better. Like that's where the actual loud piano sound is. Really tricky to hear xD
Protastic101 wrote:just wanted to mention a few small things, nothing big
01:15:188 - Only asking for confirmation here, but the short notes and LNs are counted separately in chords right? What I mean is 01:15:188 - 01:22:247 - and others like it are only jumps, whereas 01:16:953 - 01:20:483 - 01:24:012 - and so on are hands. The only difference between the two is that one contains an extra LN and the other doesnt. Just my opinion, but I think it would have been better to keep the chord sizes consistent jumps or hands but what you have now is fine too. i'm already keeping jumps and hands consistent. Hands are for what u said, claps + piano sound (LN)
01:31:953 (91953|1,92174|0) - Thought it might be cool to stack these two notes for the kick since it's the same sound, and there's currently no differentiation by chord density or anything for it, so I dunno, just a thought.i used similar kind of mappering for those sounds in rest of the map, so no change
01:34:968 - I'm going to be mentioning stuff like this later on in the map, but there's a shaker kind of sound here on the 1/6 that might be cool to add. I do get why you wouldn't though because the first half of the map is a bit more calm whereas most of the difficulty (despite it being pretty easy overall) is at the end with the 1/4 hihats. as i said on PM before, adding that additional snap in whole map will require a lot of repattering to make them playable and also it could destroy consistency with 1/4 hihats that appear a lot more often.. So I prefer to keep it as it is (and also 1/4 hihats are a lot more audible than those 1/6 shakers)
01:38:130 (98130|2) - I think it'd be cool to make this a 1/2 LN to represent the two separated bass notes at 01:38:130 - and 01:38:571 - rather than seemingly ignore the first one and map only the second. second one is for vocal, not for bass, thats why i ignored it
02:41:659 - to 02:41:769 - is a short glissando, so I think it'd be appropriate to add an LN on the 1/4 after 02:41:659 (161659|2) - to represent the change in pitch there is but its barerly audiblle and repatterig it is impossible without making an uncomfortable shield
02:50:924 (170924|3) - I think it'd be nice to move this note to col 1 and then extend it as a 1/1 long LN or so because the sound kind of tapers off very quickly after that. The same could be said for notes like 02:54:453 (174453|2) - 02:56:218 (176218|0,176218|2) - moved to column 1, but without LNs, because im only accenting piano for LNs as u saw
03:06:733 - Same stuff I mentioned at 01:34:968 - which I think would be cool to have in the map. The sound is similar to the 1/4 shakers found at places such as 03:05:813 (185813|3) - 03:04:049 (184049|3) - for example, but with a slightly looser sound, and with swing instead of straight rhythms. already explained
03:07:578 (187578|0) - For stuff like this, I might consider prioritizing the 1/6 shaker as opposed to the 1/4 hihat since I think most players will be paying more attention to the shaker as I mentioned before. It's ok to leave it on the 1/4 though because there is a hihat there, but it's harder to hear over other sounds present in the music imo. same
03:14:279 - I honestly think that this retriggering of the kiai time is redundant. I assume it's done for the crash at 03:14:306 - , but it really doesn't add anything else to the map aside from the kiai fountains for maybe half a second which might mislead the player due to the fact a player might have expected a slow transitional measure before the end of the kiai, only for there to be none. I would honestly just remove 03:14:279 - and keep it as one smooth kiai.
03:28:424 - Following your logic above too, I would have expected a very short kiai to trigger here for the end of the section and crash that comes with it. fixed
03:28:644 (208644|0,208755|1) - I actually believe that these are snapped incorrectly. It seems to me that there's only three sounds between 03:28:424 - and 03:28:865 - , and they're all equidistant in time to each other, which would mean this is a 1/3 triplet. So it shouldn't be using 1/4 but rather 1/3 like this https://osu.ppy.sh/ss/8942055 Fixed, just deleted notes there because those sounds are really barerly audible
03:41:659 - I'd suggest doing here what you did at 01:38:130 - with the 3/4 LN for the bass, such as this https://osu.ppy.sh/ss/8942066 same as I said in 01:38:130 , just dont want to accent those bass, barerly audible
03:43:865 (223865|0,223865|1) - I'm not sure why this is a jump. Assuming your chord consistency remains the same throughout the song, shouldnt kicks be mapped as singles rather than doubles? See 03:42:762 - 03:35:483 - 03:31:291 - 03:31:733 - and so on. Actually, a lot of the middle section is inconsistent in the same way too. last two kiais are intentionaly made that way with accenting bass with jumps. Sometimes I was ignoring those jumps because density was too high with that bunch of LNs (difficulty spike)
03:45:556 - add note for the shaker? Could add in in 1 on the 1/6 ^
03:46:402 (226402|0) - Seeing that this is getting towards the end and there's a lower note density, I'd consider shifting a lot of the 1/4 hihat notes such as this one to the 1/6 line above for the shaker. ^
04:00:133 (240133|3) - Should be on the 1/6 at 04:00:115 - , along with the ending of 03:59:692 (239692|2) - because the gap between notes is slightly larger than the gaps between 03:59:251 (239251|3,239306|1,239692|2,239747|0) - fixed
04:06:337 (246337|0) - I believe this is actually supposed to be on the 1/12 line at 04:06:328 - since there's a bit of a swing to the note if you listen on 25%, rather than it being a straight rhythm. fixed
Aside from the three notes I mentioned whose snaps are incorrect, everything else is subjective and I wouldn't mind it either way. Overall really nice and calm map with some cool LNs and graces =w=
now that's what I call a speedrank