This map has been deleted on the request of its creator. It is no longer available.
From my moding queue OneMiss, Kaifin and TvSize225's Moding queuethank you very much and I'm sorry, but ... I removed these difficulties for one reason: I myself did not like what I did, I'm sorry that it happened
MoeBass - Feen
Timed and off-setted properly
Maximum ManiaOD and HP are good.
mods on the map itself:
00:00:800 - 00:18:550 - in that whole section, you use holds and three sets of notes, almost all of it are ghost notes, there's only a clap, adding any other notes is overmapping, here's an example that can be applied to every clap in that section:
00:00:800 (800|1,800|2,800|3,900|1,900|3,1000|4,1000|0) - should be 00:00:800 (800|1,800|2,800|3) - instead as shown here http://puu.sh/pygBA/da67dac244.png for that whole section, I would only keep the initial impact.
In between some of these clap, you use a triple to represant a small sound that is a background theme, like here 00:07:000 (7000|0,7000|4,7000|2) - it should be a single in my opinion, the strength of the sound doesn't justify a triple.
in that section, all the additionnal notes aside from initial impact are overmapping, EX: 00:15:600 (15600|0,15600|1,15650|2,15700|3,15750|4) - shouldn't have 00:15:650 (15650|2,15700|3,15750|4) - those notes, and if you want to stay consistent, you used a triples on all those claps before, you should keep using a triple instead of a double.
00:18:800 (18800|3,18800|2,18800|1,18800|0,18800|4) - Should be a triple for consistency
00:19:201 - 00:20:200 - that whole section need to be triples
00:21:600 - 00:22:200 - same
00:23:600 - every notes mapped in the stream beyond that one, is overmapping, it desn't have a sound.
00:24:750 (24750|3,24750|2,24750|0,24750|4) - those 4 notes doesn't exist.
for this diff, I'll stop here, you should remap this diff, while paying attentions to details like is there actually a sound here? if yes, have I heard that sound before? if yes, what pattern or strength of notes did I use,? and map while making sure you aren't over mapping, make sure it's comfortable to play, the map is currently passable and FCable and all, but it feels so harsh to play, hard to follow, inconsistent and all, if you restart while paying attention to these details, I'm sure you'll be able to come up with something nice !
If you read our rules, we usually don't do other mod than Mania(and recently standard), I'll still mod your taiko a bit.
Maximum Taiko00:03:000 (4) - Ghost note
00:03:800 (6) - ^
00:06:200 (11) - ^
00:07:000 (13) - ^ and so on before every sliders
00:12:600 (27) - Ghost
00:13:400 (30) - ^
00:15:800 (37) - ^
00:16:600 (40) - ^
00:26:850 (4) - should be 00:26:800 -
00:26:950 (5) - Ghost
00:28:250 (8) - ^
00:30:000 (14) - interesting and fun way to play the droplets.
00:31:900 (19) - Ghost
00:33:500 (24) - ^
00:35:400 (29) - ^
00:36:600 (33) - ^
00:36:500 (32) - should reuse the same pattern for that droplet
00:38:250 (37) - ghost
00:39:650 (44) - should be 00:39:600 - and should be a regular note.
00:38:400 - 00:51:200 - this whole section should only have the drum and droplets mapped, I think using the lead sound + the hey in the back ground to be a bit inhapropriate and hard to follow.
00:51:200 - 01:16:800 - this whole section would be good if you would remove the Hey and the lead sound.
01:20:050 - would be interresting to use spinners here instead.
01:26:450 - same here.
01:26:450 (258) - even if the sound sounds a bit delayed, this should be here 01:26:400 -
01:32:200 (269) - Ghost note.
01:45:000 (308) - ^
02:02:600 (386) - ^
02:10:300 - There should be a note here for the drum
02:46:400 (1,1) - this should be only one roll and should end here 02:47:800 -
02:49:600 - same here and so on.
02:59:200 (1,2,3,4,5,6,7,8,9,10,11) - Overmapping.
03:02:400 - same and so on
Overall, I really love the SV changes, they aren't too missplaced, and feels good to play, I'm a bit against mapping the lead sound, but if you really wanna keep it, you can,. but I think you'll need to do a crazy job in hit sounding with that to keep it, you use a lot of roll, that stacks over another and land s on notes, can be interresting to play but it feels so much like a convert, I think you should ease up on those(maybe only using it for droplets and the Hey scream in the Background, I think you should also pay more attention to the drum mapping, that putting emphasis on arrhythmical sounds happening around. Else, that map was ok , I think a bit of work can be brought and it'll be good, the mania is so-so to be honest, I would advice that you read all the condition that makes a map rankable for that category and maybe watch or read a bit of guide on mapping mania. Keep up the great work, if you have any question on my mods, don't hesitate and good luck on Rank !