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Muzzy - Children of Hell

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Asonate
hey pipe :D

[Purrrrrgatory]
  1. 02:05:693 - consider making that synth hittable, you've done so with pretty much all before, + it feels weird to suddenly change the rhythm to the dnb beat again.
  2. 02:13:750 (7) - same business with this one - if i didnt misshear, these 2 are the only times you place the synth on a sliderend and make it passive therefore
  3. 02:37:408 (5,6) - consider readjusting one of these, right now you have a pretty large angle between 4,5,6, which feels a bit too intense to me. if you for example ctrl+j 6 and place it on 02:36:722 (2) - again, the jump should get quite a bit easier, which fits it much better
  4. 02:56:950 (1) - maybe rebuild this pattern based on a Hexagon, so it looks a bit neater - if you dont quite get what i mean, because i suck at explaining, pm me and ill show you via IRC :3
  5. 03:53:865 (3,4,1,2,3,4,5) - consider shifting these by 1/2 and putting a repeat before or a note so you dont have to repattern anything - like this, almost all of the stronger sounds fall on sliderends, which made me feel like i was not really playing with the music ;w;
  6. This repeats on the iteration in the song, and i do realize youre mapping to the 1/1 hats. But the hats are definitely weaker than the violin, as i would interpret the song
  7. 05:03:979 (4,5,6) - i feel lower angles fit jumps like these better, for example you could go with this, which also gives the blanket on 05:04:493 (1) - a use :3
  8. 05:48:208 (6) - move that to x276, makes it perfectly sorrounded by 1,2,3

Alright, thats about it!
Map was fun to play!
gl!
Topic Starter
Secretpipe

Asonate wrote:

hey pipe :D

[Purrrrrgatory]
  1. 02:05:693 - consider making that synth hittable, you've done so with pretty much all before, + it feels weird to suddenly change the rhythm to the dnb beat again. I'm following the vocal with 02:05:522 (1) - and 02:05:865 (2) - tho !
  2. 02:13:750 (7) - same business with this one - if i didnt misshear, these 2 are the only times you place the synth on a sliderend and make it passive therefore These 02:13:065 (5,6,7,8) - follow the same rhythm! Why will I break the consistent idea ? xd
  3. 02:37:408 (5,6) - consider readjusting one of these, right now you have a pretty large angle between 4,5,6, which feels a bit too intense to me. if you for example ctrl+j 6 and place it on 02:36:722 (2) - again, the jump should get quite a bit easier, which fits it much better The angle is made on purpose because there's a kick at 02:37:408 (5) - ! Also I'm a newbie 70k but that's very playable!
  4. 02:56:950 (1) - maybe rebuild this pattern based on a Hexagon, so it looks a bit neater - if you dont quite get what i mean, because i suck at explaining, pm me and ill show you via IRC :3 I didn't want an Hexagon though! I use that kind of patterns in my map tho!
  5. 03:53:865 (3,4,1,2,3,4,5) - consider shifting these by 1/2 and putting a repeat before or a note so you dont have to repattern anything - like this, almost all of the stronger sounds fall on sliderends, which made me feel like i was not really playing with the music ;w; I tried to be consistent in the whole part by following mainly the hats ! I know that the violin is really important tho but if you take a better listen you'll see that the hats and the violin samples are on the same location in a lot of cases : 03:48:036 (2) - 03:48:379 (3) - 03:48:722 (4) - etc.. (I hope you see what I have in mind!)
  6. This repeats on the iteration in the song, and i do realize youre mapping to the 1/1 hats. But the hats are definitely weaker than the violin, as i would interpret the song Precisely! I interpreted them in my way tbh and I think that it's pretty interesting to exploit it! Don't forget that the hitsounds are here also!
  7. 05:03:979 (4,5,6) - i feel lower angles fit jumps like these better, for example you could go with this, which also gives the blanket on 05:04:493 (1) - a use :3 Your screen shows us a good idea but to be honest , I wanted to give more space to the jumps because they are really intense and I didn't want to gather them around a slider!
  8. 05:48:208 (6) - move that to x276, makes it perfectly sorrounded by 1,2,3 moved by -3 woo

Alright, thats about it!
Map was fun to play!
gl!

Despite the deny , that was a good mod with good research!
Thanks for modding *^*
TicClick
[General]
  1. You used the preview image from deviantart for a background, and as a result, it's ridden with JPEG artifacts (see the triangles). A properly scaled down picture: https://tc.s-ul.eu/Fn0yjXYE.jpg
  2. Loads of unused hitsounds in the map's folder:
    SPOILER
    1. drum-hitnormal2.wav
    2. normal-hitclap3.wav
    3. soft-hitclap20.wav
    4. soft-hitclap5.wav
    5. soft-hitclap6.wav
    6. soft-hitfinish6.wav
    7. soft-hitfinish99.wav
    8. soft-hitwhistle4.wav
    9. soft-hitwhistle6.wav
    10. soft-slidertick20.wav
    11. soft-slidertick21.wav
    12. soft-slidertick22.wav
    13. soft-slidertick23.wav
  3. I think you don't need to use kiai at full at all. The parts where you enabled it sound very.. regular, they aren't outstanding, compared to the rest of the song. And that flash at 03:47:693 should go, too, because I don't see or hear anything that'd be that significant to use a flash there.
[Purgatory]
  1. 01:17:179 (2) - align to 01:16:836 (1)
  2. 02:05:522 (1) - I recommend to start it from the red tick where that 3/2 sample that keeps popping in the background takes place; also, do you really need a new combo here?
  3. 02:16:836 (1) - in cases like this I'd either put a NC on a later note or add an extra one to the next object (02:17:522 (3) in this case)
I see no point in writing anything else down, because the map is simply okay as it, and I don't think you should mod mine in return either.
Topic Starter
Secretpipe

TicClick wrote:

[General]
  1. You used the preview image from deviantart for a background, and as a result, it's ridden with JPEG artifacts (see the triangles). A properly scaled down picture: https://tc.s-ul.eu/Fn0yjXYE.jpg Thanks!
  2. Loads of unused hitsounds in the map's folder:
    SPOILER
    1. drum-hitnormal2.wav
    2. normal-hitclap3.wav
    3. soft-hitclap20.wav
    4. soft-hitclap5.wav
    5. soft-hitclap6.wav
    6. soft-hitfinish6.wav
    7. soft-hitfinish99.wav
    8. soft-hitwhistle4.wav
    9. soft-hitwhistle6.wav
    10. soft-slidertick20.wav
    11. soft-slidertick21.wav
    12. soft-slidertick22.wav
    13. soft-slidertick23.wav
    dpne
  3. I think you don't need to use kiai at full at all. The parts where you enabled it sound very.. regular, they aren't outstanding, compared to the rest of the song. And that flash at 03:47:693 should go, too, because I don't see or hear anything that'd be that significant to use a flash there. You're right! I removed the current kiai BUT I added a kiai at 03:47:693 - which is pretty similar to Endgame , the epic part !
[Purgatory]
  1. 01:17:179 (2) - align to 01:16:836 (1) okay
  2. 02:05:522 (1) - I recommend to start it from the red tick where that 3/2 sample that keeps popping in the background takes place; also, do you really need a new combo here? That was originally planned but I wanted to map vocals with 02:05:522 (1,2) -
  3. 02:16:836 (1) - in cases like this I'd either put a NC on a later note or add an extra one to the next object (02:17:522 (3) in this case)Just wanted to emphasize the loud kicks!
I see no point in writing anything else down, because the map is simply okay as it, and I don't think you should mod mine in return either.

Thanks for the useful mod!
Will wait for your ticket! :)
Monstrata
Bubbled!

logs
17:36 Monstrata: 01:16:836 (1,2) -
17:36 Monstrata: 01:16:836 (1,2) - If you blanket slider 1's head with slider 2. would look really nice
17:37 Secretpipe: let's blanket the world
17:37 Secretpipe: if I have to do that
17:37 Secretpipe: I'd have to space more 01:17:179 (2) -
17:37 Monstrata: 01:29:179 (1,2,3,4,5,6) - The jumps feel kinda small... idk xD like they get smaller and smaller even tho its pretty intense here imo
17:37 Secretpipe: that'd be pretty hard no?
17:38 Monstrata: nah not at all
17:38 Monstrata: http://puu.sh/pNcLL.jpg
17:38 Secretpipe: Ah i see
17:38 Secretpipe: well i can apply that blanket
17:39 Monstrata: 01:17:865 (5,1) - fix this blanket too its uglyyy
17:39 Monstrata: 01:18:550 (2,3) - and this!!!!
17:39 Secretpipe: small ? aight i'll slightly increase them
17:40 Monstrata: 01:53:350 (5,1) - Position 1 like this: [http://puu.sh/pNcRM.jpg so its more even with the other two sliders]
17:40 Secretpipe: u r ugly xd
17:42 Secretpipe: that's what i wanted to do ahah
17:42 Secretpipe: fixed i guess
17:43 Monstrata: 03:31:065 (6) - what aboud stacking that with 03:29:865 (5) - 's head?
17:43 Monstrata: larger jump
17:44 Secretpipe: woops that was planned
17:44 Secretpipe: mb thanks!
17:44 Monstrata: 03:47:693 (1) - The SV here should be faster no? like 03:50:436 (1) -
17:46 Monstrata: 04:31:579 - It makes more sense for Kiai to end here imo...
17:48 Secretpipe: screw this laptop
17:48 Monstrata: DO YOU WANT A BUBBLE OR NOT HOLY
17:48 Monstrata: DITCH ME LIKE THAT HUH!!?!?!@?
17:48 Monstrata: WHO DO YOU THINK YOU ARE !?!?
17:48 Secretpipe: LOL
17:48 Monstrata: SECRETPIPE?!?!?
17:48 Secretpipe: omg
17:49 Secretpipe: calm down the janna rookie
17:49 Secretpipe: o
17:49 Secretpipe: dkncc
17:49 *Secretpipe dies
17:49 Monstrata: 03:47:693 (1) - The SV here should be faster no? like 03:50:436 (1) -
17:49 Monstrata: 04:31:579 - Makes more sense to end Kiai here imo
17:49 Monstrata: okay thats where we were lol
17:49 Monstrata: i guess you'll have to reapply the previous things i mentioned too? lol
17:50 Secretpipe: nah dw
17:50 Secretpipe: i fixed the 03:31:065 (6) -
17:50 Monstrata: 04:50:779 (2) - NC here too? Cuz beat changes here
17:50 Monstrata: okay
17:51 Secretpipe: updatin
17:51 Secretpipe: fixed errythin i guess
17:51 Monstrata: 05:15:465 (1,2) - do the blanket here too?
17:51 Monstrata: 05:15:808 (2,3) - spacing here is so low tho tbh i would put 3 somewhere else
17:51 Secretpipe: i dont want to crash again
17:52 Monstrata: CRASH AGAIN NO BUBBLE FOR YOU
17:52 Secretpipe: omg
17:52 Monstrata: 05:32:265 (2,1) - Stacks are off
17:52 Secretpipe: blanket? aight
17:54 Secretpipe: fixed everything
17:54 Monstrata: okay thats all
17:54 Monstrata: got metadata?
17:54 Secretpipe: rofl stacks are unnoticed
17:54 Secretpipe: xd
17:54 Secretpipe: woo
17:54 Secretpipe: yeah that's muzzy lo
17:54 Monstrata: is it like
17:54 Secretpipe: one artist among every monstercat's artist
17:54 Monstrata: Children of Hell or Chldren of Hell (Extended Mix) or whatever
17:54 Secretpipe: nah not extended mix
17:54 Monstrata: u know how dnb ppl like to att those (Extended Mix) stuff xD
17:55 Secretpipe: it's the original one
17:55 Secretpipe: yeah lmao
17:55 Secretpipe: so true
17:55 Secretpipe: moe that body map or idk
17:55 Secretpipe: move*
17:55 Secretpipe: gonna update prepare the monsonn
17:55 Secretpipe: monsoon
17:55 Monstrata: lemme just find muzzy's soundcloud or something
17:56 Secretpipe: sure
17:56 Secretpipe: stuck at creating package looool
17:56 Secretpipe: dont do this
17:56 Secretpipe: bss
17:56 Secretpipe: please
17:56 Monstrata: https://soundcloud.com/monstercat/muzzy ... en-of-hell
17:56 Monstrata: of
17:56 Monstrata: not OF
17:56 Monstrata: Of*
17:56 Secretpipe: LOL
17:56 Secretpipe: where's the prank
17:57 Secretpipe: hell instead of Hell then
17:57 Secretpipe: I took the youtube one
17:57 Monstrata: the prank is when this gets qualified, it won't get dqed!!!!1
17:57 Secretpipe: since it's more visited
17:57 Monstrata: http://puu.sh/pNdJ6.jpg
17:57 Monstrata: http://puu.sh/pNdJW.png
17:57 Monstrata: baka
17:57 Monstrata: Of > of
17:57 Monstrata: SO IMPORTANT DESU!!!!
17:57 Secretpipe: aaa
17:57 Secretpipe: LOL
17:57 Secretpipe: lmao
17:58 Monstrata: oh
17:58 Monstrata: https://soundcloud.com/muzzydnb/children-of-hell-2
17:58 Secretpipe: Creating package
17:58 Monstrata: what the hell
17:58 Secretpipe: and then
17:58 Secretpipe: nothing
17:58 Monstrata: what the hell
17:58 Secretpipe: lo
17:58 Monstrata: what the children of hell
17:58 Secretpipe: ok LOL
17:58 Monstrata: u know what both are fine so screw that
17:58 Secretpipe: yeah LOL
17:58 Secretpipe: but now i cant even update
17:59 Secretpipe: SRSLY
17:59 Secretpipe: dqls,dnfcgb*
17:59 Secretpipe: I WAIRTTFDSJGFB
17:59 Secretpipe: i even crashed
17:59 Secretpipe: ok fuck bss
17:59 Monstrata: lmao
17:59 Secretpipe: im out for 2 min
17:59 Monstrata: restart?
17:59 Secretpipe: <3
17:59 Monstrata: ok
17:59 Monstrata: im going to dinner sooooon sooooooo
17:59 Secretpipe: yeh i'l restart
17:59 Monstrata: kk
18:04 Secretpipe: it's updatin'
18:04 Secretpipe: hold some sec
18:05 Secretpipe: ayyy
18:05 Secretpipe: it's done
18:05 Secretpipe: brb breakfast
18:05 Secretpipe: hue
18:05 Monstrata: okay well bubbled anyways
Topic Starter
Secretpipe
You're the man!

Let's go guys!
Lince Cosmico_old

Monstrata wrote:

17:44 Monstrata: 03:47:693 (1) - The SV here should be faster no? like 03:50:436 (1) -
17:46 Monstrata: 04:31:579 - It makes more sense for Kiai to end here imo...
17:48 Secretpipe: screw this laptop
17:48 Monstrata: DO YOU WANT A BUBBLE OR NOT HOLY
17:48 Monstrata: DITCH ME LIKE THAT HUH!!?!?!@?
17:48 Monstrata: WHO DO YOU THINK YOU ARE !?!?
17:48 Secretpipe: LOL
17:48 Monstrata: SECRETPIPE?!?!?
17:48 Secretpipe: omg
LUL
phaZ
can you move it to pending please :3 ? nvm..
Gero
Great as always.

Changes/Fixes

  1. Delete an unused hitsound into the folder.
Log
09:44 Gero:  normal-sliderslide2.wav
09:44 Gero: delete it cause is not being used in your set
09:45 Secretpipe: o:
09:45 Secretpipe: Really?
09:45 Gero: yes
09:45 Gero: I wont pop that, don't worry xD
09:46 Gero: that's all, update it
09:47 Secretpipe: modding in a friend's place is awesome woo
09:47 Secretpipe: lemme fix it!
09:48 Secretpipe: forgot to fix it
09:48 Gero: alrighty
09:48 Secretpipe: thanks moero \o
09:49 Gero: already updated?
09:49 Secretpipe: imm updating
09:49 Gero: alright =w=
09:51 Secretpipe: done o:

~ Bubbled #2 ~
Topic Starter
Secretpipe
Almost there!
Zerss
\o
Ascendance
ok fii will qualify, she's the best BN

edit: this warning pops up in modding assistance but I checked and everything should be okay regarding these (they're the same hitsound with a fade-in)





So no need to worry about that warning
Dea ex machina
QUALIFIED
Ascendance

Fii wrote:

QUALIFIED
Hula
:D!
Topic Starter
Secretpipe
Wooohoo
Zerss
you speedranker
jk gratz~
Topic Starter
Secretpipe
2 months nice speedrank
Lanturn
04:53:865 (1,3) - should be on different combos because huge speed change. I recommend NCing the (2) Also please don't put SV changes inside sliders! This affects mania converts by having the start start on a slow hold, but end on a fast hold! So even though you intended this to be a slow slider, it won't have the same effect on that side.

While it's also been pointed out on the DQ thread, you can't have silent sliderslide/ticks at the same time! (Sliderslide/tick 99)

<3

also add F Minor Factory to the tags because album name
Ascendance
congrats fii on your first DQ as bn
Topic Starter
Secretpipe
I don't know what to say I feel guilty now

(even if i didnt make the hitsounding)

I apologize to the three bns ;;
JBHyperion
04:53:865 (1) - As has been discussed here and in the beatmap reporting thread: p/5281622

Ranking Criteria wrote:

Hitsounds from notes and sliders must be audible. ... Finally, you cannot silence both slider ticks and slider slides together.
Lanturn also raises some valid points which should be considered before requalification. After that feel free to call back your BNs to get this restored.

Good luck!
Taeyang
unbalance(left and right sound) hitsounds a little weird :V
could you fix this?
  1. drum-hitclap2.wav,normal-hitclap2.wav,soft-hitclap2.wav,hitclap23.wav,soft-hitclap30.wav
    soft-hitfinish4.wav

  2. 05:03:979 (4,5) - jump a little too hard,reduce nor how do you think like this?
Shiirn
taeyang dont complain about spacing pls, you'll put my sides into orbit


that's my favorite part of the map
Zerss

Secretpipe wrote:

2 months nice speedrank
hehe
Lince Cosmico_old
Wowowow pipe.. Congrats lol rip
Topic Starter
Secretpipe

Zerss wrote:

Secretpipe wrote:

2 months nice speedrank
hehe

You know that I started that map before the submission time lol
It's just remappin' lmao
phaZ
@Gero: the normal-sliderslide2 is used. i just use it under S:C2 with the sliderslide set to "sampleset = Normal" though.
  1. add back in the normal-sliderslide2.wav
@Taeyang: i was wondering all the time, but i didnt check those hitsounds. ill fix this ;_;
  1. http://puu.sh/pOPoA/26fe2bf3e5.zip
    contains:
    • soft-hitfinish4
      drum-hitclap2
      soft-hitclap2
      normal-hitclap2
      soft-hitclap23
      soft-hitclap30
@Priti: actually knew about this rule.. i just didnt like the sound of sliderticks there and was too lazy to think of a good slider-slide sound >.<
  1. add soft-sliderslide100.wav to the hitsounds
  2. change "soft-slidertick99.wav" to "soft-slidertick100.wav"
  3. 04:53:886 - change this greenline from "S:C99, 60%" to "S:C100, 20%". make sure that it is the second greenline, on the 1/16 that you edit
phaZ
@Lanturn: accident after hs got copied. seems like i overlooked a ton :o

quickchek for Secretpipe
change to 1.40x SV:
  • 04:56:286 -
    04:56:522 -
    05:37:429 -
    05:39:636 -
change to 1.30x SV:
  • 01:11:608 -
    01:14:350 -
    01:17:093 -
    01:19:836 -
    01:22:579 -
    01:25:322 -
    01:28:065 -
    03:22:493 -
change to 1.20x SV:
  • 01:30:379 -
    03:23:265 -
change to 1.10x SV:
  • 03:22:836 -
change to 0.20x SV:
  • 04:53:886 -
hope thats it~

03:25:750 - This one has wrong SV. it should be 1.20x (and not 1.30x)
03:26:008 - as consequence this one has to be 1.20x too (mania convert fix)
03:31:579 - change to S:23. also at 03:31:582 - delete this one. something got messed up here :D

why do i end up checking every single greenline to spot mistakes :D what are bns even checking lol /hides
Topic Starter
Secretpipe
fix'd errythin woo
Monstrata
Rebub~
Topic Starter
Secretpipe
woo thanks mr monstrata!
-M4x
WOOOOOOOOO
Gero
~ Rebubbled #2 ~
-M4x

-M4x wrote:

WOOOOOOOOO
Quoting myself, WOOOOOOOOO
Ascendance
I took ya memories
Topic Starter
Secretpipe
I took ya memories ♥

Let's party!
Lanturn
regrats :o
phaZ
aww yea :D
for the love for hitsounds here is a version with more awesome finishes :D
http://puu.sh/pPh7M/3fc5c3eeb5.osu
Lince Cosmico_old

Lanturn wrote:

regrats :o
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