yeh qualify me sensei >UUUU<
14:37 Secretpipe: hey there u busy?
14:37 Secretpipe: i need a short irc mo
14:37 Secretpipe: mod
14:37 -M4x: uhm sure
14:38 -M4x: which map
14:38 *Secretpipe is listening to [https://osu.ppy.sh/b/971528 Muzzy - Children Of Hell]
14:38 -M4x: oh uhm
14:38 -M4x: that will take a bit longer
14:38 -M4x: :D
14:39 Secretpipe: it's irc
14:39 Secretpipe: it's kinda fast lo
14:39 -M4x: alright :D
14:40 -M4x: 00:06:722 (5,1) - space them bit more? should be at least same distance as 00:06:550 (4,5) -
14:40 Secretpipe: wanted to make a paralellogram with 00:06:550 (4,5,1,2) -
14:41 -M4x: i see
14:41 -M4x: 00:17:522 (5,6) - is this flowbreak needed?
14:41 -M4x: like the antijump emphasis is a but too strong imo
14:41 Secretpipe: It was on purpose yeah
14:42 Secretpipe: I use that pattern very often
14:42 Secretpipe: it's more like to blanket 00:17:179 (3,4) -
14:42 Secretpipe: geometry things
14:44 -M4x: 00:53:522 (5,6) - ctrl+g?
14:44 -M4x: feels more natural to me
14:44 Secretpipe: would be weird with 00:54:036 (1) -
14:45 Secretpipe: i'll just brb for a lil time, can you continue list the things if that's possible?
14:45 Secretpipe: danke :3
14:46 -M4x: 01:07:750 (4) - move this to x:328,y:164? the sharper angle plays better imo
14:47 -M4x: 01:09:808 (5,1) - spacing is a bit too small imo, maybe increase a bit?
14:50 -M4x: 02:02:950 (8) - make a normal 1/2 slider and map the current sliderend with a circle?
14:50 -M4x: ^fits the song much better imo
14:51 -M4x: 02:22:322 (1,2) - compared to the first 1/1 jumpin this section this one seems a bit small. could you space it bit more?
14:53 -M4x: 02:33:293 (4) - why start mapping this as a slider here? i would just continue it with a circle tbh
14:54 -M4x: 02:36:036 (5) - extend this slider maybe? o: since there is no loud sound on the red tick
14:55 -M4x: 02:37:408 (5,6) - this jumps is a bit small! increase spacing pls
14:55 -M4x: 02:40:322 (5) - same
14:56 -M4x: i just realized this applies to the whole section ;w;
14:57 -M4x: well pls consider spacing these notes a bit more, cause these beats/sounds are so important in this section
14:57 -M4x: 02:53:865 (4,5) - oh you mapped it different here.. why? :D
14:59 -M4x: 03:27:636 (3) - map this as a triplet? this little repeatslider looks so alone ;w;
15:01 -M4x: 04:20:265 (8,9,10,11,1) - this stream spacing you used here is higher than the spacing you used in the streams before. I see/hear no reason for that :3
15:03 -M4x: 04:50:436 (1,2) - this emphasises my point from above, where you mapped 04:50:436 (1) - as a slider
15:03 -M4x: 04:53:865 (1,2,3,1) - good shit bro
15:04 -M4x: 05:03:979 (4,5) - isnt this maybe a bit too big? :3
15:04 -M4x: ^consider nerfing this jump just a little bit
15:08 -M4x: 05:44:779 (3) - same about this repeat. well, seeing this one too, im actually hesitating if i maybe would keep them after all
15:09 -M4x: ^your choice (I think i'd keep them tho kek)
15:09 -M4x: and thats it
15:09 -M4x: gonna post the log in the thread
Asonate wrote:
hey pipe[Purrrrrgatory]
- 02:05:693 - consider making that synth hittable, you've done so with pretty much all before, + it feels weird to suddenly change the rhythm to the dnb beat again. I'm following the vocal with 02:05:522 (1) - and 02:05:865 (2) - tho !
- 02:13:750 (7) - same business with this one - if i didnt misshear, these 2 are the only times you place the synth on a sliderend and make it passive therefore These 02:13:065 (5,6,7,8) - follow the same rhythm! Why will I break the consistent idea ? xd
- 02:37:408 (5,6) - consider readjusting one of these, right now you have a pretty large angle between 4,5,6, which feels a bit too intense to me. if you for example ctrl+j 6 and place it on 02:36:722 (2) - again, the jump should get quite a bit easier, which fits it much better The angle is made on purpose because there's a kick at 02:37:408 (5) - ! Also I'm a newbie 70k but that's very playable!
- 02:56:950 (1) - maybe rebuild this pattern based on a Hexagon, so it looks a bit neater - if you dont quite get what i mean, because i suck at explaining, pm me and ill show you via IRC :3 I didn't want an Hexagon though! I use that kind of patterns in my map tho!
- 03:53:865 (3,4,1,2,3,4,5) - consider shifting these by 1/2 and putting a repeat before or a note so you dont have to repattern anything - like this, almost all of the stronger sounds fall on sliderends, which made me feel like i was not really playing with the music ;w; I tried to be consistent in the whole part by following mainly the hats ! I know that the violin is really important tho but if you take a better listen you'll see that the hats and the violin samples are on the same location in a lot of cases : 03:48:036 (2) - 03:48:379 (3) - 03:48:722 (4) - etc.. (I hope you see what I have in mind!)
- This repeats on the iteration in the song, and i do realize youre mapping to the 1/1 hats. But the hats are definitely weaker than the violin, as i would interpret the song Precisely! I interpreted them in my way tbh and I think that it's pretty interesting to exploit it! Don't forget that the hitsounds are here also!
- 05:03:979 (4,5,6) - i feel lower angles fit jumps like these better, for example you could go with this, which also gives the blanket on 05:04:493 (1) - a use :3 Your screen shows us a good idea but to be honest , I wanted to give more space to the jumps because they are really intense and I didn't want to gather them around a slider!
- 05:48:208 (6) - move that to x276, makes it perfectly sorrounded by 1,2,3 moved by -3 woo
Alright, thats about it!
Map was fun to play!
gl!
TicClick wrote:
[General][Purgatory]
- You used the preview image from deviantart for a background, and as a result, it's ridden with JPEG artifacts (see the triangles). A properly scaled down picture: https://tc.s-ul.eu/Fn0yjXYE.jpg Thanks!
- Loads of unused hitsounds in the map's folder:
SPOILERdpne
- drum-hitnormal2.wav
- normal-hitclap3.wav
- soft-hitclap20.wav
- soft-hitclap5.wav
- soft-hitclap6.wav
- soft-hitfinish6.wav
- soft-hitfinish99.wav
- soft-hitwhistle4.wav
- soft-hitwhistle6.wav
- soft-slidertick20.wav
- soft-slidertick21.wav
- soft-slidertick22.wav
- soft-slidertick23.wav
- I think you don't need to use kiai at full at all. The parts where you enabled it sound very.. regular, they aren't outstanding, compared to the rest of the song. And that flash at 03:47:693 should go, too, because I don't see or hear anything that'd be that significant to use a flash there. You're right! I removed the current kiai BUT I added a kiai at 03:47:693 - which is pretty similar to Endgame , the epic part !
I see no point in writing anything else down, because the map is simply okay as it, and I don't think you should mod mine in return either.
- 01:17:179 (2) - align to 01:16:836 (1) okay
- 02:05:522 (1) - I recommend to start it from the red tick where that 3/2 sample that keeps popping in the background takes place; also, do you really need a new combo here? That was originally planned but I wanted to map vocals with 02:05:522 (1,2) -
- 02:16:836 (1) - in cases like this I'd either put a NC on a later note or add an extra one to the next object (02:17:522 (3) in this case)Just wanted to emphasize the loud kicks!
LULMonstrata wrote:
17:44 Monstrata: 03:47:693 (1) - The SV here should be faster no? like 03:50:436 (1) -
17:46 Monstrata: 04:31:579 - It makes more sense for Kiai to end here imo...
17:48 Secretpipe: screw this laptop
17:48 Monstrata: DO YOU WANT A BUBBLE OR NOT HOLY
17:48 Monstrata: DITCH ME LIKE THAT HUH!!?!?!@?
17:48 Monstrata: WHO DO YOU THINK YOU ARE !?!?
17:48 Secretpipe: LOL
17:48 Monstrata: SECRETPIPE?!?!?
17:48 Secretpipe: omg
09:44 Gero: normal-sliderslide2.wav
09:44 Gero: delete it cause is not being used in your set
09:45 Secretpipe: o:
09:45 Secretpipe: Really?
09:45 Gero: yes
09:45 Gero: I wont pop that, don't worry xD
09:46 Gero: that's all, update it
09:47 Secretpipe: modding in a friend's place is awesome woo
09:47 Secretpipe: lemme fix it!
09:48 Secretpipe: forgot to fix it
09:48 Gero: alrighty
09:48 Secretpipe: thanks moero \o
09:49 Gero: already updated?
09:49 Secretpipe: imm updating
09:49 Gero: alright =w=
09:51 Secretpipe: done o:
Fii wrote:
QUALIFIED
Lanturn also raises some valid points which should be considered before requalification. After that feel free to call back your BNs to get this restored.Ranking Criteria wrote:
Hitsounds from notes and sliders must be audible. ... Finally, you cannot silence both slider ticks and slider slides together.
Zerss wrote:
heheSecretpipe wrote:
2 months nice speedrank