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toby fox - Undertale (Chime Remix)

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Topic Starter
-[ Prxzm ]-
This beatmap was submitted using in-game submission on Friday, May 13, 2016 at 9:58:22 PM

Artist: toby fox
Title: Undertale (Chime Remix)
Source: UNDERTALE
Tags: PlaceholderTag
BPM: 140
Filesize: 7814kb
Play Time: 05:23
Difficulties Available:
  1. Undertale (5.96 stars, 1045 notes)


Download: toby fox - Undertale (Chime Remix)
Information: Scores/Beatmap Listing
---------------
m4m. (Note: All m4ms will currently be delayed due to upcoming graduation Irl).
First time going for ranking, wish me luck! :D
PLEASE READ THE "KNOWN PROBLEMS AND PLANNED CHANGES" BOX BEFORE MODDING!

  1. Hitsounds are inconsistent and will be fixed at a later date.
  2. The fourth kiai time is being completely remapped. Do not mod this section.
  3. Massively inconsistent difficulty throughout the song is being looked into.
  4. First 23 seconds will be either entirely remapped or slightly remapped.
Note: All times are in Pacific Standard Time
05/06/2016 3:18am - Map completed and ready for modding.
05/06/2016 5:12am - Applied Asaiga's mod.
05/06/2016 5:15pm - Applied Rachneru's mod and the start of Osuology's mod.
05/06/2016 5:35pm - Small consistency edit.
05/06/2016 7:37pm - Applied TenkaiPalm's mod.
05/07/2016 1:01am - Applied squirrelpascals's mod.
05/10/2016 4:59am - Applied abanes16's mod.
05/10/2016 6:35am - Trying a fix on the triplet jump readability. Thanks to Kisses for the idea.
05/13/2016 8:18am - Mild edit to 1st, 2nd, and 3rd kiai times.
05/13/2016 8:43am - Small readability edit.
05/13/2016 9:12am - Applied -Harpuia-'s mod.
05/13/2016 9:57pm - Applied -Faded-'s mod and edited combo colours (as given by MrSergio).
  1. Asaiga
  2. Rachneru
  3. Osuology
  4. TenkaiPalm
  5. squirrelpascals
  6. abanes16
  7. -Harpuia-
  8. -Faded-
  9. MrSergio
  10. Kuki
  1. Colors for the alpha playtest and feedback that made my map ready for modding.
  2. Microsoft Vista for the alpha playtest.
  3. Osuology for the HUGE mod. One hour spent on just 20 seconds, and a few more days to finish the rest of it.
  4. squirrelpascals for the HUGE mod and the star.


Shizuku-
So you finally submitted this map. I hope #modhelp helped you a lot.
Topic Starter
-[ Prxzm ]-

Shizuku- wrote:

So you finally submitted this map. I hope #modhelp helped you a lot.
Yup! Spent a lot of time working on it, but after two all-nighters and a lot of testplays, finally got it polished and ready for modding! Hopefully I can rank it in the future! ^~^
Asaiga
First. mod :3

00:20:123 (4) - Should this be put a little bit more further away? This makes the player think they share the same distance, but it doesn't matter since scorev2 hasn't applied yet :P
00:29:445 (2) - Do you find it looks nicer if you move ONLY the slider's head so you can have a more comfortable drop from (1) to (2)?
00:41:659 (3,4,5,3,4,5,3,4,5,3,4,5) - I guess these are playable at a low bpm song
01:35:123 (7,1,2) - Wew xD
No, I don't want to tell you to make it as a normal stream tho I really want it to be. But keep it :P
04:03:945 (4,1) - I know you prefer geometrical patterns but somehow, I see these 2 don't fit in because they are strong beat. just like what you did in the streams, the (1) suddenly goes out the current and come back. And the more I look at it, I don't think this part fits the music, much.

This is so short Dx
I hope I did not overlook any mistakes because I think the slow parts are already fine.

Chill song, nice map. Good luck making it ranked
And a STAR for you since it was shorttt :o
Topic Starter
-[ Prxzm ]-

Asaiga wrote:

First. mod :3

00:20:123 (4) - Should this be put a little bit more further away? This makes the player think they share the same distance, but it doesn't matter since scorev2 hasn't applied yet :PDone. Slider shape also changed to keep flow.
00:29:445 (2) - Do you find it looks nicer if you move ONLY the slider's head so you can have a more comfortable drop from (1) to (2)? Done.
00:41:659 (3,4,5,3,4,5,3,4,5,3,4,5) - I guess these are playable at a low bpm song Yeah, the 1/4 jump is fine, but I'm thinking of changing that part particularly if it comes up in a mod since every playtest the player has either missed a note or got a low acc on the part you linked.
01:35:123 (7,1,2) - Wew xD
No, I don't want to tell you to make it as a normal stream tho I really want it to be. But keep it :PThis is my masterpiece. Unless a BN says, "Remove this or it can't be ranked" then I'm not changing it :P
04:03:945 (4,1) - I know you prefer geometrical patterns but somehow, I see these 2 don't fit in because they are strong beat. just like what you did in the streams, the (1) suddenly goes out the current and come back. And the more I look at it, I don't think this part fits the music, much. If it comes up in another mod I'll see what I can do about that.

This is so short Dx
I hope I did not overlook any mistakes because I think the slow parts are already fine.

Chill song, nice map. Good luck making it ranked
And a STAR for you since it was shorttt :o
Thanks for the mod! ^~^
rawrneru
I feel like the nc's of the song are a bit off, for example 00:32:659 (1,1) and beyond.

From the start of the song to 00:13:802 the slider velocity is pretty high compared to the lax effect of the song between this timestamp.

Red bar sliders don't usually play well and don't really sound good but if you can pull it off then go ahead.

00:44:659 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5) - These triplet jumps couldn't be read at all. You could try to change the shape or direction to better fit it or lose it entirely.

01:35:123 (7,1,2) - why?

01:35:552 (4,1,2,3,4,1) - it might be low bpm but this is absolute hell to play

01:46:373 (1,2,3,4,5,6,1,2,3,1,2,3,1,1,2,3,4,5,6) - not a problem, just a shoutout to how WELL THIS PLAYS HOLY SHIT

I think overall you could improve on placement and slider shape. Good lick!
Topic Starter
-[ Prxzm ]-

Rachneru wrote:

I feel like the nc's of the song are a bit off, for example 00:32:659 (1,1) and beyond. Those were to emphasize the two separate beats and spacing difference. The first 1 is a drum kick, whilst the second 1 is the melody's start.

From the start of the song to 00:13:802 the slider velocity is pretty high compared to the lax effect of the song between this timestamp. Fixed. Now gradually transitions upwards from .8 to 1.2

Red bar sliders don't usually play well and don't really sound good but if you can pull it off then go ahead. It fits with the melody, but I'll consider a remapping of that in the future.

00:44:659 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5) - These triplet jumps couldn't be read at all. You could try to change the shape or direction to better fit it or lose it entirely. I've been working to think of a way to make this more readable without losing the style. I even tried slowly introducing it by making normal triplets before the section. Will consider making the introduction more gradual in the future.

01:35:123 (7,1,2) - why? This is my masterpiece. Unless a BN tells me to change it in order to rank it, I'll be keeping it.

01:35:552 (4,1,2,3,4,1) - it might be low bpm but this is absolute hell to play There was a spacing error, my bad. It has been fixed.

01:46:373 (1,2,3,4,5,6,1,2,3,1,2,3,1,1,2,3,4,5,6) - not a problem, just a shoutout to how WELL THIS PLAYS HOLY SHIT Thanks :3 There was a complaint about the second time this rhythm appears, but you say this one plays well so I'll consider taking inspiration from this for the second time the rhythm appears.

I think overall you could improve on placement and slider shape. Slider shapes and placement is currently being fixed through another mod. Good lick!
Thanks for the mod! ^~^
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