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All-American Rejects - Dirty Little Secret

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lovhin456
Hi! I'm not a timing expert but try this BPM
BPM: 143.81
I got that BPM with a program so I'm pretty sure is good, or good enough to map something. The offset seems fine.

Overall (because I can't mod until you fix the timing);
>> Get a BG
>> Maybe a better mp3
Breezin';
>> Boring ... I mean really boring.
>> The slider speed is too low and boring
>> Those settings are too low even for this kind of diff
Crusin';
>> Slider tick 1 or 0.5
>> Settings too low
Sweatin';
>> Slider tick 1 or 0.5
Hard Rock !!;
>> Slider tick 1 or 0.5

* You need a better placement of notes too in the playfield
Mok
My God.

BPM: 143.81
Get a BG.
Maybe a cleaner Audio file.

Check the spacing thorugh all difficulties.
Gonzvlo
Hello, I tried to map this song, I have a WiP but I didn't finish it because the timing seemed pretty odd. So you might want to speak with a Pro-Timer to give you the exact timing.

Oh!, I made a BG for this song, It's based on the Videoclip, You should use it :


Topic Starter
loser101_old

Gonzvlo wrote:

Hello, I tried to map this song, I have a WiP but I didn't finish it because the timing seemed pretty odd. So you might want to speak with a Pro-Timer to give you the exact timing.

Oh!, I made a BG for this song, It's based on the Videoclip, You should use it :


Thanks!! 8-)
Gonzvlo
Oh, Let me know if you need an mp3, I have the 192kbps one and it sounds quite nice.

Starred because I love this song.
Topic Starter
loser101_old
If that's the only way to get it ranked then sure. and thanks for the star.
Nadina120
I am giving you a star for giving mapping a go. . . keep it up and you will get there xD
The song is a okay as well.
ziin
in general...
♦[breezin'] 00:22:233 (4) - make sure you watch ALL your spacing: http://puu.sh/PiX and make sure you don't have stuff that looks bad (like in that picture).
♦[breezin'] 00:44:754 (5) - what the hell is this? Double check ALL your sliders. http://puu.sh/Pj3
♦[breezin'] 01:31:050 (1) - First off, keep things INSIDE the grid if you can. Second, make pretty sliders: http://puu.sh/Pja and look at Making Delicious Sliders: A Guide. for more examples.
♦[breezin'] 01:38:974 (3,4) - watch out for nazi stuff: http://puu.sh/Pjf This is something that only you can do effectively. Some people will come through and check, but nazi modding is not the way to mod. If you don't nazi mod yourself, though, you will come off as extremely lazy.
♦using slider speed 3 is only good on very slow waltzes. Use slider speed 1 for this song. It's not nearly "driving" enough to be slider speed 2.
♦[cruisin'] 02:16:927 (2,3,4,5,6,7) - this is a clusterfuck. When the approach rate is this low, it looks bad, and is confusing. http://puu.sh/PjE

the worst part is the sliders. The next is the beats which make no sense. Finally the third is the irregular spacing (just changing the distance multiplier doesn't do anything, you have to actually move the notes to get the resnapped). If you fix these it will actually be playable.
nante
[General]
BMP: 144,000

[Breezin']
Many slider are not ending at thicks. Fix it.
Use normal sampleset instead of soft.
Set slidertickrate to 1.
00:23:067 (5) - spacing
00:29:726 (1) - spacing
00:40:143 (6) - 4 grids down so it's a triangle(or 1 to go in line with 5)
00:48:893 (2) - spacing
00:50:594 (5) - 1 grid up, 1 left
00:52:643 (7) - spacing
01:52:737 (4) - 1 grid down
01:57:325 (6) - spacing
02:00:245 (2) - spacing
02:21:098 (1) - spacing
02:39:450 (7) - spacing
02:43:204 (4) - that looks bad, move it to somewhere else
02:49:042 (2) - spacing

[Crusin']
00:16:394 (2) - spacing
00:17:228 (4) - ^
00:19:732 (1) - ^
00:21:401 (4) - ^
00:24:321 (3) - ^
00:25:990 (1) - ^

Whatever... Use distance snap, if you haven't. Almost every note is wrong spaced. Using AIMod may help you.
Good luck with the map
Topic Starter
loser101_old
[General]
BMP: 144,000

[Breezin'] I'm not doing this because I can't do easy.
Many slider are not ending at thicks. Fix it.
Use normal sampleset instead of soft.
Set slidertickrate to 1.
00:23:067 (5) - spacing
00:29:726 (1) - spacing
00:40:143 (6) - 4 grids down so it's a triangle(or 1 to go in line with 5)
00:48:893 (2) - spacing
00:50:594 (5) - 1 grid up, 1 left
00:52:643 (7) - spacing
01:52:737 (4) - 1 grid down
01:57:325 (6) - spacing
02:00:245 (2) - spacing
02:21:098 (1) - spacing
02:39:450 (7) - spacing
02:43:204 (4) - that looks bad, move it to somewhere else
02:49:042 (2) - spacing

[Crusin'] Fixed
00:16:394 (2) - spacing
00:17:228 (4) - ^
00:19:732 (1) - ^
00:21:401 (4) - ^
00:24:321 (3) - ^
00:25:990 (1) - ^

Whatever... Use distance snap, if you haven't. Almost every note is wrong spaced. Using AIMod may help you.
Good luck with the map
in general... Fixed
♦[breezin'] 00:22:233 (4) - make sure you watch ALL your spacing: http://puu.sh/PiX and make sure you don't have stuff that looks bad (like in that picture).
♦[breezin'] 00:44:754 (5) - what the hell is this? Double check ALL your sliders. http://puu.sh/Pj3
♦[breezin'] 01:31:050 (1) - First off, keep things INSIDE the grid if you can. Second, make pretty sliders: http://puu.sh/Pja and look at Making Delicious Sliders: A Guide. for more examples.
♦[breezin'] 01:38:974 (3,4) - watch out for nazi stuff: http://puu.sh/Pjf This is something that only you can do effectively. Some people will come through and check, but nazi modding is not the way to mod. If you don't nazi mod yourself, though, you will come off as extremely lazy.
♦using slider speed 3 is only good on very slow waltzes. Use slider speed 1 for this song. It's not nearly "driving" enough to be slider speed 2.
♦[cruisin'] 02:16:927 (2,3,4,5,6,7) - this is a clusterfuck. When the approach rate is this low, it looks bad, and is confusing. http://puu.sh/PjE
BPM is 143.86
Offset is 560
These numbers may change as you progress.

Now then onto some real help as far as mapping.
Use grid level 3. Use distance snapping. You can see your distance in the top right corner after selecting a note. Read the faq. No seriously read it. It will tell you so much, like what to do, what not to do, and how to open up AIMod, which lets you do your OWN modding. Also, don't map on anything other than 1/4 unless you have a really good reason to. There are waltzes and swing songs which may use triplets and require 3/4 time or 1/6 snapping, but this song certainly isn't one of them. It's a generic 4 chord song.

[general] Fixed
because this is your first song, and you're not a very good player I wouldn't recommend mapping anything well above your current level of play. However, maps with slow sliders and small spacing are boring. When you spread the beats out, it becomes much easier to see what's coming next with decent spacing, you can tell which beat it's going to be on based on that spacing. If you use slider speed 1.0-1.8 and spacing 0.8-1.2, it should be a nice map which moves around a lot.

[breezin'] Fixed
easy difficulties are sometimes the hardest to map. Please map the beat well, but don't make it too fast. This would be a good rhythm for the start of this map, and repeat it, vary it a little, do whatever sounds good to you.
Image
00:15:572 - is where I put this rhythm.

Another thing you can do is take a look at the easy series (search for it) and those maps in the easy packs should help you not only get better at playing, but mapping as well.

[cruisin'] Thanks
You seem to know the rhythms here. 1.0 spacing and 1.2 slider speed maybe.

[sweatin'] Fixed
actually the rhythms aren't that bad. just make sure you space it out more. At the minimum I would do 1.0 spacing and 1.4 slider speed.

[hard rock]
don't do this difficulty. Let someone else do it, or wait until you are comfortable with mapping.

As you probably know, the maps are unplayable due to timing issues. For that reason, PLEASE resubmit and move this into "works in progress/help". Once you are SURE you've got a playable map, then you can move it into pending.

Finally, make sure you dole out kudosu based on if people were helpful or not. Here's the rules for giving out kudosu. Don't give up on mapping. I'm always amazed at how little it takes to go from horribly bad (no offense) to actually decent. You can clearly map to rhythms, so that's a good thing.

Once you get a playable map, I'll come back and star it because I like the song, and osu honestly needs some murkan songs.
ziin
in general... Fixed
you say that but I don't believe you.

you spacing sucks and you still haven't fixed the sliders. Heres a hint: most of them should be on white ticks.

You still haven't changed the tick rate or updated the mp3.
lovhin456
Hi! Here's my mod again

General;
- Use distance snap, check your whole map with it
- Don't use slider tick 4
- When using distance snap, use it so you make the map enjoyable and pretty (make pattern with the circles) and fun to play too
- Try these colors ??
Combo1 : 77,79,179
Combo2 : 89,166,135
Combo3 : 24,164,231
Combo4 : 238,61,51

Cruisin';
- SLIDER TICK 0.5
- Make sure you start and end kiai time on a note
- Make the sliders more good looking
- Better placement of notes in the playfield, make appealing patttern with the circles
- 00:18:897 >> Add a note
- 00:25:364 >> Delete this, then make a slider on 00:25:155 that ends on the next white tick
- 00:28:702 >> Delete this, then make a slider on the previous white tick that ends on the next white tick
- 00:32:248 >> Add a note
- 00:35:586 >> ^
- 00:37:255 >> Add a repeat (optional)
- 00:55:612 >> End either at the previous white tick or next white tick
- 01:39:003 >> ^
- 01:53:606 >> Emmm, does not fit with the other curved sliders
- 01:57:360 >> Fill this space
- 02:45:340 >> Add a note
- I don't know what you could do at the end but that spinner does not fit

Breezin';
- SLIDER TICK 0.5
- Check your spacing in the WHOLE SONG
- The placement of the notes confused me a LOT
- More appealing sliders
- 00:55:612 >> End either at the previous white tick or next white tick
- 01:17:621 (3,4,5,6) >> Blue ticks ?? Move them all one tick forward
- 01:19:707 (1,2,3) >> These too ^
- 02:46:488 (1,2,3) >> ^^
- 02:54:415 (2,3,4) >> ^^^^
- By the way the spinner thing I mentioned up there ^ is for all the spinners in this diff.


* I could say a lot of thing about how you could make this map more appealing in looks and also play, but I see that a lot of people have told you how you could imporve, so with all that you should be able to do something good. No star yet, I need to see more improvement. Call me back if you need a mod again.
Topic Starter
loser101_old
I'm going to change the mp3 to nightcore then. I will have to remap the whole thing. Too hard to time and map.
James2250
Revived~
Agent_Cheiftain
Good luck!!
AgentS_old
Good luck
lovhin456
Recheck time

General;

- That mp3 sounds kinda bad
- Work on your patterns on the playfield, and sliders too
- Align the kiai sections with the ticks perfectly
- Use grid level 4

Crusin';

- 00:16:394 >> Ty to make a 90 degrees angle with the slider points, you can do this with other sliders too
- 00:18:480 (4,5) >> Stack ?
- 00:21:400 (3,4) >> Stack (4) under (3)'s end
- 00:28:076 >> It breaks the flow to see a linear slider
- 00:40:592 >> Rotate 90 degrees anticlockwise
- 00:56:029 >> Remove all the repeats and extend it to the next white tick
- 00:58:950 >> Move (2) here
- 01:19:811 (1,2,3) >> Spacing
- 01:45:678 >> Why the new combo ?
- 01:48:599 >> ^
- 02:02:367 >> End the spinner here ?
- 02:27:817 >> Why the new combo
- 02:40:334 >> ^
- 02:54:519 >> Add a repeat

Sweatin';
- 00:17:437 (3,4) >> Spacing
- 00:30:996 (2,3,4) >> The spacing between these is not the same as 00:28:076 (4,5,6,7,8) why ?
- 01:19:811 >> Remove 2 repeats and extend by 1 tick
- 01:23:983 >> New combo
- 01:28:990 >> ^
- 01:33:788 >> ^
- 01:46:095 (1,2) >> Spacing
- Map the rest
- Biggest issue in this diff is the spacing, it changes constantly

star
ziin
This is 1000% better very nice.

[general]
When you finish with a mod, it's nice to quote it and say what you fixed. I would also recommend not giving kudos until you fix the mod. That way the modder can know when it's okay to recheck.
as before, mp3 sucks.
Use countdown offset 2 OR halve the countdown.
don't forget about delicious sliders
claps go best on beats 2 and 4, since they match the snare drum hit.
Use offset 517 (I used it in my mod)

[spacing]
Your spacing is at times 0.92x and 1.05x. This is more of a problem with osu's grid snap, but if you could, it would be good to go through and double check every single note in the song for the correct spacing. Some sections can be 0.95, and others can be 1.05, but just make sure it's the same throughout the section (within 0.05x). http://puu.sh/3hxQ see how 3 and 4 touch, but 5 doesn't? That looks bad. It wouldn't be a problem if the hitcircles were a bit further apart (it's hard to tell the difference between 1.2x and 1.27x on this map since the circles are a good distance apart).

Since you're not doing much stacking or linear stuff, you can also just turn off the grid snap and avoid any spacing problems altogether.

[crusin]
I don't play EBA, double check the actual names of these difficulties. Don't stop me now spells it differently.
00:36:397 (1,2) - this didn't feel right. Should just be a longer slider. There's some other places later where you can use this rhythm.
00:40:569 (5) - could add repeat
01:01:013 (2,3,4) - http://puu.sh/3hwL
01:02:682 (1) - the rest of the song follows the lyrics pretty well, but this felt off.
01:08:106 (3) - 1/2 earlier
01:09:775 (1) - end 1/2 earlier
01:13:738 (2) - move to 01:14:573 -
01:31:053 (1) - spacing
02:29:046 - 40% volume?

[sweatin]
01:42:317 - I didn't say anything in cruisin, but this section here is actually half time (ie the bpm is 88). Osu doesn't really do this well, and I think switching to half time will make the sliders way too slow (I would suggest bpm 88, slider speed 2x, but that's just silly and probably unrankable). However, usually in slow parts, you can use more jumps because there are less notes. I strongly recommend using 1.8x+ spacing for the 1/1 notes, but switch back to 1.0x for the 1/2 notes.
01:55:460 (1) - start 1/2 later and end 1/2 earlier
01:56:711 (2) - cut slider in half and make it repeat
01:59:006 (1,2,3,4,5,6,1,2,3,4,5) - Whatever the lyrics are "traces lifeless" or something like that needs to be highlighted here. Make sure there is a beat on the lyric and put a jump or finish on the note. You'll get groups of 3 notes which fit the music much better. this is one of my favorite types of patterns
02:19:450 (1,2,3,4) - don't use the same pattern as you have been for "dirty little secret" if you're not going to start it on "dirty". Move it back 1 whole beat.

There's plenty of spacing/slider/ugliness errors, but you need to learn how to find them on your own. If you make a nearly perfect map, then people can come in and double check for those sorts of errors.

[symmetry]
One thing I think EBA has is a lot of symmetry. This involves making delicious sliders, but also make liberal use of ctrl h, j, and < > to make sure that the pattern you're using is exactly symmetrical. It makes these simple maps look a whole lot better.

You're not there yet, but I enjoyed playing the map and it was a huge improvement, so I feel comfortable dropping my star. Excellent job, just a little lazy.
Topic Starter
loser101_old

ziin wrote:

This is 1000% better very nice.

[general]
When you finish with a mod, it's nice to quote it and say what you fixed. I would also recommend not giving kudos until you fix the mod. That way the modder can know when it's okay to recheck. Got it
as before, mp3 sucks.
Use countdown offset 2 OR halve the countdown. Offset 2 used
don't forget about delicious sliders I didn't
claps go best on beats 2 and 4, since they match the snare drum hit.
Use offset 517 (I used it in my mod) Offset stays the same

[spacing]
Your spacing is at times 0.92x and 1.05x. This is more of a problem with osu's grid snap, but if you could, it would be good to go through and double check every single note in the song for the correct spacing. Some sections can be 0.95, and others can be 1.05, but just make sure it's the same throughout the section (within 0.05x). http://puu.sh/3hxQ see how 3 and 4 touch, but 5 doesn't? That looks bad. It wouldn't be a problem if the hitcircles were a bit further apart (it's hard to tell the difference between 1.2x and 1.27x on this map since the circles are a good distance apart).

Since you're not doing much stacking or linear stuff, you can also just turn off the grid snap and avoid any spacing problems altogether. I'll work on it

[crusin]
I don't play EBA, double check the actual names of these difficulties. Don't stop me now spells it differently. Changed to Cruisin'
00:36:397 (1,2) - this didn't feel right. Should just be a longer slider. There's some other places later where you can use this rhythm. Fixed all
00:40:569 (5) - could add repeat
01:01:013 (2,3,4) - http://puu.sh/3hwL
01:02:682 (1) - the rest of the song follows the lyrics pretty well, but this felt off.
01:08:106 (3) - 1/2 earlier
01:09:775 (1) - end 1/2 earlier
01:13:738 (2) - move to 01:14:573 -
01:31:053 (1) - spacing
02:29:046 - 40% volume?

[sweatin] Fixed all
01:42:317 - I didn't say anything in cruisin, but this section here is actually half time (ie the bpm is 88). Osu doesn't really do this well, and I think switching to half time will make the sliders way too slow (I would suggest bpm 88, slider speed 2x, but that's just silly and probably unrankable). However, usually in slow parts, you can use more jumps because there are less notes. I strongly recommend using 1.8x+ spacing for the 1/1 notes, but switch back to 1.0x for the 1/2 notes.
01:55:460 (1) - start 1/2 later and end 1/2 earlier
01:56:711 (2) - cut slider in half and make it repeat
01:59:006 (1,2,3,4,5,6,1,2,3,4,5) - Whatever the lyrics are "traces lifeless" or something like that needs to be highlighted here. Make sure there is a beat on the lyric and put a jump or finish on the note. You'll get groups of 3 notes which fit the music much better. this is one of my favorite types of patterns
02:19:450 (1,2,3,4) - don't use the same pattern as you have been for "dirty little secret" if you're not going to start it on "dirty". Move it back 1 whole beat.

There's plenty of spacing/slider/ugliness errors, but you need to learn how to find them on your own. If you make a nearly perfect map, then people can come in and double check for those sorts of errors.

[symmetry]
One thing I think EBA has is a lot of symmetry. This involves making delicious sliders, but also make liberal use of ctrl h, j, and < > to make sure that the pattern you're using is exactly symmetrical. It makes these simple maps look a whole lot better.

You're not there yet, but I enjoyed playing the map and it was a huge improvement, so I feel comfortable dropping my star. Excellent job, just a little lazy.
stiss
IRCMOD :)

fight !!
Topic Starter
loser101_old

stiss wrote:

IRCMOD :)

fight !!
Yes. Thank you.
lovhin456
Breezin';

- The placement of the breaks is horrible (except for the 3rd), breaks the flow ):
- Slider tick 1
- 00:56:674 >> Just put a circle here, no slider
- 01:02:933 >> Start the new combo here
- 01:04:603 >> End at 01:05:437
- 01:25:050 >> Add a note
- 01:40:072 >> Just put a note, not a slider
- 01:59:267 >> Delete
- 01:59:685 >> Add a note here, then add a slider from 02:00:102 to 02:01:771
- 02:27:643 >> Start a slider from here to the next white tick instead ?
- 02:42:248 >> Touches HP bar
- 02:54:349 >> Doesn't make sense to me this spinner. Instead make a slider on 02:53:932 to 02:54:558 and add a repeat
Topic Starter
loser101_old

lovhin456 wrote:

Breezin';

- The placement of the breaks is horrible (except for the 3rd), breaks the flow ): (...)
- Slider tick 1 (Fixed)
- 00:56:674 >> Just put a circle here, no slider (Done)
- 01:02:933 >> Start the new combo here (Ok)
- 01:04:603 >> End at 01:05:437 (Fixed)
- 01:25:050 >> Add a note (Fixed)
- 01:40:072 >> Just put a note, not a slider (Done)
- 01:59:267 >> Delete (Ok)
- 01:59:685 >> Add a note here, then add a slider from 02:00:102 to 02:01:771 (Ok)
- 02:27:643 >> Start a slider from here to the next white tick instead ? (I don't really get it. I hope i did it right.)
- 02:42:248 >> Touches HP bar (Moved down a bit)
- 02:54:349 >> Doesn't make sense to me this spinner. Instead make a slider on 02:53:932 to 02:54:558 and add a repeat (sounds better, nice)
Kytoxid
Yo.

[General]

I guess you could delete the .osb file and full submit again. Not a big deal.
Offset feels a bit early; I'd put it 10-20 ms later or so? +15ms.
You really want a 4.5-5 star difficulty nowadays. I guess you'll be making one though.
Your difficulty settings are all at 3 for both difficulties. Intentional?

00:42:079 - Good time for kiai, imo. No kiai in a 3-minute song is unusual, but not unrankable.

[Breezin']

I recommend going through this entire difficulty and making sure no notes touch, whether they touch the circles, the slider tails, slider heads, slider bodies, etc... Parts of this look quite sloppy because of this inconsistency. For example, the slider at 00:55:432 (1) touches the note before and after it. This might be because of your grid snap; turn it off or make it finer?

00:26:222 (1) - Your map is mostly straight; this one "falls off" the line made by the tail of 3 and 4.
01:02:943 (1) - Extend by 1/2 beat, remove 2, and it'll fit the music better. The repeat is landing on nothing right now.
01:22:973 (2) - I feel like this slider's repeat is also on an awkward beat. Maybe shorten it by 1/2 beat and add a note after?
02:40:589 (1,2,1) - Really messy spacing.

I dunno. This map is "technically" fine for the most part other than the funny spacing, but it lacks a certain spice. What I mean by this is that it seems very plain and boring; most of the map is spent either hitting 1/1 notes or holding 2/1 sliders. I think it would be more interesting if the map had fewer notes, in fact, but placed in logical and good-sounding places.

[Cruisin']

This difficulty really suffers from the low difficulty settings, imo.

00:32:471 (4,5,1) - Would look nicer if it was a straight line.
00:43:738 (3,4,5,6,7) - Not symmetrical, 3 is too low.
01:04:603 (4,5) - Not straight again.
01:12:114 (4) - Probably would look better if it was perfectly stacked under the endpoint of 3.
01:27:136 (3,4,5,6,7) - Same as above. *cough copypasta cough*

This difficulty feels like you're torn between following the vocals (which are very much just 1/1 with 1/2 here and there) and doing something more interesting (such as this one combo here 00:59:595 (1,2,3,4,5)). I encourage you to do more of the interesting things, but they need to be done consistently enough that the players aren't surprised by them.

Subjectively, the same comments as for Breezin' apply. It's not very fun to play, although there's not much wrong with it, just because a 3-minute map with very little variation isn't the best.

Good luck!
Topic Starter
loser101_old

Kytoxid wrote:

Yo.

[General]

I guess you could delete the .osb file and full submit again. Not a big deal.
Offset feels a bit early; I'd put it 10-20 ms later or so? +15ms.
You really want a 4.5-5 star difficulty nowadays. I guess you'll be making one though.
Your difficulty settings are all at 3 for both difficulties. Intentional?

00:42:079 - Good time for kiai, imo. No kiai in a 3-minute song is unusual, but not unrankable.

[Breezin']

I recommend going through this entire difficulty and making sure no notes touch, whether they touch the circles, the slider tails, slider heads, slider bodies, etc... Parts of this look quite sloppy because of this inconsistency. For example, the slider at 00:55:432 (1) touches the note before and after it. This might be because of your grid snap; turn it off or make it finer?

00:26:222 (1) - Your map is mostly straight; this one "falls off" the line made by the tail of 3 and 4.
01:02:943 (1) - Extend by 1/2 beat, remove 2, and it'll fit the music better. The repeat is landing on nothing right now.
01:22:973 (2) - I feel like this slider's repeat is also on an awkward beat. Maybe shorten it by 1/2 beat and add a note after?
02:40:589 (1,2,1) - Really messy spacing.

I dunno. This map is "technically" fine for the most part other than the funny spacing, but it lacks a certain spice. What I mean by this is that it seems very plain and boring; most of the map is spent either hitting 1/1 notes or holding 2/1 sliders. I think it would be more interesting if the map had fewer notes, in fact, but placed in logical and good-sounding places.

[Cruisin']

This difficulty really suffers from the low difficulty settings, imo.

00:32:471 (4,5,1) - Would look nicer if it was a straight line.
00:43:738 (3,4,5,6,7) - Not symmetrical, 3 is too low.
01:04:603 (4,5) - Not straight again.
01:12:114 (4) - Probably would look better if it was perfectly stacked under the endpoint of 3.
01:27:136 (3,4,5,6,7) - Same as above. *cough copypasta cough*

This difficulty feels like you're torn between following the vocals (which are very much just 1/1 with 1/2 here and there) and doing something more interesting (such as this one combo here 00:59:595 (1,2,3,4,5)). I encourage you to do more of the interesting things, but they need to be done consistently enough that the players aren't surprised by them.

Subjectively, the same comments as for Breezin' apply. It's not very fun to play, although there's not much wrong with it, just because a 3-minute map with very little variation isn't the best.

Good luck!
Thanks, Fixed all of the things you mentioned.
BanchoBot
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