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ZimoNitrome - Dat Boi!!!! [CatchTheBeat|Osu]

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Total Posts
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Topic Starter
Weber

PlasticMemor wrote:

mod from random mod chat
General
  1. this beatmap has pretty good timing all in all
  2. maybe add hitsounds, my opinion

    [Easy]
  3. 00:03:836 (1,2) - this looks pasted and rotated, i suggest making it a better pattern its supposed to my symmetrical
  4. 00:23:550 (2,3) - make distance closer, its an easy map, example https://imgur-archive.ppy.sh/2bC6KMV.png its correct distance space, there's plenty of time for the player to move their cursor over to it

    [Normal]
  5. 00:09:835 (3,4,5) - i think you should change to a slider, same with all the triples These are fine, without these patterns the entire difficulty would be 1.69*, only .4 harder than Easy.
  6. 00:16:692 (2) - change this to maybe 3 beats like this; https://imgur-archive.ppy.sh/QjjODRI.png Doesn't fit with the other 3 sliders I have beyond this, no room on the map, and since its a normal I'm shoot for as little triple sections as possible.
    [/color]
    [Hard]
  7. 00:04:692 (3,4,5) - change it to a more not out of range rundown? https://imgur-archive.ppy.sh/ix8IC8d.png
    Fixed.
  8. 00:26:121 (2) - i dont know if your mapping to the music or beat if you are then it should be put here https://imgur-archive.ppy.sh/SMqG2Rs.png Done.
  9. 00:32:978 (5) - same with this Yes.
  10. 00:35:550 (1,2,3) - maybe remove combo 2 like this https://imgur-archive.ppy.sh/ZLggmVc.png I prefer the triple, matches with the last one.

    all in all this is a good meme map :D
ty for the mod :3c
Topic Starter
Weber

LeNitrous wrote:

Asgore- wrote:

shit waddup
No screw u lol

Okay time to Mod this...
General
  1. Try reducing hitsound volume a bit? Its a bit too loud for me.
Changed to 70%
Easy
  1. 00:07:693 (2,3) - Fix blanket wtf its fine
  2. 00:26:978 (5) - Try to blanket it like this
Fixed
Normal
  1. 00:23:550 (1) - I feel this a bit off. I seem to hear it at a blue tick. Blue tick shouldn't be for normal diff, also mapping with the beat of the song and not particularly the vocals
  2. 00:30:407 (2) - same here
^
Hard
  1. 00:26:121 (2) - I don't seem to hear anything here. Move this here 00:26:335 Very clear sound here wth
  2. 00:32:978 (5) - Same here. Move this here 00:33:192
^

I don't mod Catch The Beat maps though. Hope this helps. Watch him roll 8-)
Good luck in ranking too!
thank you for the mod!
dytedy
Here come that boi!
Shit waddup~
Here come that boi!
Shit waddup~
Here come that boi!
Shit waddup~
Here come that boi!
Shit waddup~

Watch him rolling!
Watch him go~
Watch him rolling!
Watch him go~
Watch him rolling!
Watch him go~
Watch him rolling!
Watch him go~

He be rollin down the street,
He be rolling to the beat!
He be rollin down the street,
He be rolling to the beat!

Watch him roll,
Shit waddup
Watch him roll,
Shit waddup
Watch him roll,
Shit waddup
Watch him roll,
Shit waddup
bemp
waddup

Easy
00:23:550 (2) - Try to curve the slider more like a U shape to lead into the next object easier like this.
00:26:550 (4) - Maybe move this object to 00:26:550 to fit the beat?

Normal
00:10:692 (1,2) - Maybe replace these two objects with a slider to change up the pattern.
00:28:692 (2) - Shorten to a 1/2 beat slider and place an object at the end to emphasize the beat in the song like this.

Not that used to modding yet, so I understand if you don't take my mod. Thank you and good luck with the map!
FuZ
o shit waddup
Topic Starter
Weber

DoubleTime wrote:

waddup

Easy
00:23:550 (2) - Try to curve the slider more like a U shape to lead into the next object easier like this. done
00:26:550 (4) - Maybe move this object to 00:26:550 to fit the beat? I see what you mean but there's no real good way to implement this without making it too complex for an easy diff

Normal
00:10:692 (1,2) - Maybe replace these two objects with a slider to change up the pattern. I kinda like the full hitcircle patterns more than this
00:28:692 (2) - Shorten to a 1/2 beat slider and place an object at the end to emphasize the beat in the song like this. Done.

Not that used to modding yet, so I understand if you don't take my mod. Thank you and good luck with the map!
Thank you for the mod!

FuZ wrote:

o shit waddup
here come dat boi
VINXIS
o yjhea mp3 n vid kd plz
Ascendance

LeNitrous wrote:

I don't mod Catch The Beat maps though.
me neither

[
General
]

Tags
  1. add youtube
Metadata
  1. sur
Spread/Other
  1. add combo colors to the standard diffs u fuking loser
  2. change my platter to HP5
Hitsounds
  1. hitsounds the ctb diffs cause we can't do it thanks

[
Ascembomb's Cup
]

General



  1. i expected to mod this for free kd but theres nothing wrong with it besides its innate lack of hitsounds (hi tatsumaki)

[
datMurut's Salad
]

General



  1. 00:20:978 (4,1) - You could probably increase the distance here a bit to make it more noticeable dashing distance. Right now it's walkable :V
  2. cmon people you need to be worse mappers so i can mod more things :V

[
MBoi's Rain
]

General



  1. 00:06:407 (4) - This slider is a bit weird and doesn't hold the same emphasis as the ways you've been displaying the "shit waddup" before. I'd just turn it into a 1/2 repeat slider.
  2. 00:24:621 (3,4,5,6) - not really sure about this, considering 00:24:728 (4,5,6) - seems really counterintuitive and more annoying to play, rather than challenging to play. I'd suggest reworking that pattern a bit.
  3. wow I had to write 2 points on your diff, must be shit tbh.
Bunnrei

VINXIS wrote:

o yjhea mp3 n vid kd plz
sam
Topic Starter
Weber

Ascendance wrote:

LeNitrous wrote:

I don't mod Catch The Beat maps though.
me neither

[
General
]

Tags
  1. add youtube fine
Metadata
  1. sur?????????/


Spread/Other
  1. add combo colors to the standard diffs u fuking loser sure k
  2. change my platter to HP5 make me
Hitsounds
  1. hitsounds the ctb diffs cause we can't do it thanks go fuck yourself oh wait code of conduct srry ur a nice person and all that ;w;
Moeruattack

Ascendance wrote:

LeNitrous wrote:

[
datMurut's Salad
]

General



  1. 00:20:978 (4,1) - You could probably increase the distance here a bit to make it more noticeable dashing distance. Right now it's walkable :V (Okie dokie)
  2. cmon people you need to be worse mappers so i can mod more things :V Ayyy lmao :V
datMurut's Salad
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AudioLeadIn: 0
PreviewTime: 1692
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Dat Boi!!!!
TitleUnicode:Dat Boi!!!!
Artist:ZimoNitrome
ArtistUnicode:ZimoNitrome
Creator:Tatsumaki
Version:datMurut's Salad
Source:
Tags:meme here come dat boi o shit waddup frog Ascendance MBomb Magic Bomb Murutattack
BeatmapID:970533
BeatmapSetID:452146

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CircleSize:3
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Kyozoru
Works Better with ar 6 on Normal
And ar 8 on Hard diff
MBomb
oh yeah i've gotta mod the shit ctb diffs on this at one point :^)

Ascendance wrote:

[
MBoi's Rain
]

General



  1. 00:06:407 (4) - This slider is a bit weird and doesn't hold the same emphasis as the ways you've been displaying the "shit waddup" before. I'd just turn it into a 1/2 repeat slider. - I'd rather not map the 1/2 here as the vocal is slightly offbeat, as with the first line, so it's similar to that, and I feel having it as two circles isn't really necessary because they have the same feel.
  2. 00:24:621 (3,4,5,6) - not really sure about this, considering 00:24:728 (4,5,6) - seems really counterintuitive and more annoying to play, rather than challenging to play. I'd suggest reworking that pattern a bit. - This is purposeful antiflow which I feel is appropriate difficulty for a rain. Just because the star rating is low doesn't mean the diff has to not have difficult patterns.
  3. wow I had to write 2 points on your diff, must be shit tbh. - ikr
Thanks for the mod!
Topic Starter
Weber
k so

- added new video that doesn't lag like fuck thanks to vinxis again what a legend (and also fixed the offset)

- added finish hitsounds to all diffs because im pretty sure thats all this very simple song needs anyway lol jk

should almost be ready for rank if the person doing a GD currently ever gets back to me, if not then oh well go for rank anyway
Flufinn
General

Hard

move 00:23:550 (2) to 00:23:442 if you are mapping by vocals
leave it if not

00:35:550 (1) triple could be rearranged left to right or in a different way entirely. I don't think it works as it currently is

00:17:121 (3) could be moved to 00:17:014 (3) not necessary though at all

00:16:264 (2) for easier timing one slider could be used here instead of 2 http://imgur.com/zrh71GO

00:17:121 (3) and 00:18:835 (6) and 00:20:550 (4) change hitsound to clap

00:10:692 (1) to 00:13:692 (4) change hitsounds to something different but the same on each note apart from 00:11:978 (4) and 00:13:692 (4)

00:24:407 (3) and 00:26:335 (2) and 00:27:835 (2) and 00:31:264 (3) and 00:33:192 (5) and 00:34:692 (2) change hitsound to whistle

Normal

include hitsounds

maybe change some/most of the triples so that they are more spaced or increase the spacing as the 'song' progresses.

Easy

Hitsounds needed

move 00:23:121 (1) to 00:22:907 (1) so it matches the beat better

00:24:835 (2) slider end might be better on 00:24:407 (2) and maybe fill the gap with a hitcircle

same here 00:28:264 (5) -> 00:27:835 (5)



happy memeing
Topic Starter
Weber

timotainia wrote:

General

Hard

move 00:23:550 (2) to 00:23:442 if you are mapping by vocals
leave it if not mapping to beat, would do otherwise, good catch

00:35:550 (1) triple could be rearranged left to right or in a different way entirely. I don't think it works as it currently is assuming I am reading this right, which I might not be, right to left is optimal since the last note is coming from the right, having a triplet going from left to right COMING FROM THE RIGHT doesn't really make sense to me

00:17:121 (3) could be moved to 00:17:014 (3) not necessary though at all ^

00:16:264 (2) for easier timing one slider could be used here instead of 2 http://imgur.com/zrh71GO Six syllables = six hits, which this doesn't help

00:17:121 (3) , 00:18:835 (6) , 00:20:550 (4) change hitsound to clap

00:10:692 (1) to 00:13:692 (4) change hitsounds to something different but the same on each note apart from 00:11:978 (4) and 00:13:692 (4)

00:24:407 (3) , 00:26:335 (2) , 00:27:835 (2) , 00:31:264 (3) , 00:33:192 (5) and 00:34:692 (2) change hitsound to whistle

Normal

include hitsounds

maybe change some/most of the triples so that they are more spaced or increase the spacing as the 'song' progresses. consistent spacing as is should be fine

Easy

Hitsounds needed

move 00:23:121 (1) to 00:22:907 (1) so it matches the beat better done

00:24:835 (2) slider end might be better on 00:24:407 (2) and maybe fill the gap with a hitcircle

same here 00:28:264 (5) -> 00:27:835 (5)these should be fine as is



happy memeing
hitsounds added, ty

thank you for the mod!
MBomb
Modding other diffs.

[Cup]

Nothing, surprisingly Ascendance did his first half nearly as well as I did the second half :^)

[Salad]

00:03:407 (5) - Personally doesn't feel strong enough to be a dash in my opinion, I'd prefer something smaller, like x:328.
00:06:835 (1) - Same as above, x:312 works better.
00:22:907 (2) - Maybe shorter distancing on this could work, something like x:176.
00:27:407 (4,5) - Dash to this really doesn't fit the song imo, these notes are quite weak. Try x:176 instead.
00:29:764 (2) - Movement to this feels far too strong, it's a moderately weak note, so a dash isn't really needed in my opinion. x:176 is nicer.
00:30:835 (4) - x:128 please, this really isn't strong enough for a dash, and it's better to keep consistency with the bit before in my opinion.
00:32:335 (7) - Something like ctrl+g and then x:328 works better, the vocal isn't really strong enough for a dash.
00:33:621 (2) - This one isn't really strong either. x:176 is nicer in my opinion.

[Platter]

you stole my diff name meme you fuck

00:03:407 (1) - I don't think the vocal on it's own is strong enough to indicate a HDash on a platter to be honest. I'd much prefer you kept hypers in the intro on notes which also have a strong instrument sound, like 00:05:121 (1) - . Try x:320 on this one, after tilting 00:02:978 (3) - a bit more vertical, like 60 degrees.
00:05:121 (1) - Weaker HDash movement on this would be nice, it is a platter after all. Try x:144 instead, still has the HDash, but weakens it slightly.
00:06:835 (1,2) - Same as earlier, not really strong enough for a HDash. Try 1 on x:144, and then to keep flow nice, 2 on x:288.
00:10:264 (1) - Again, weaker HDash movement would be nice, try x:432, keeps HDash but reduces slightly.
00:11:978 (1) - x:440, same reason as above.
00:13:692 (1) - x:496, having HDashes less than 16 pixels from the wall can cause dqs.

00:22:264 - From here onwards, it may be better to add a bit more notes, it's lower than both the salad and the cup right now.

[Easy]

00:26:978 (5) - Maybe just try a slider shaped like an upside-down m would look better (best description ik), with the movement going downwards right after this note, I feel it'd be nice to have the cursor already going in that direction.

[Normal]

00:07:692 (2) - Something like x:204 y:80 looks slightly better to me, that kind of curve movement fits the flow nicer in my opinion.
00:24:835 (1) - This (and most notes in similar places after this) sound really weird on the timeline right now, and would sound a lot better earlier, some by 1/1, some by 1/2.
00:35:550 (2) - I feel this'd actually work better slightly to the top left of the previous note instead, to follow previous flow.

[Hard]

00:22:264 (6) - I feel like you should use a slightly higher distance to this, for more emphasis on how strong this sound is.

what the fuck is standard modding

Alright, done.
Topic Starter
Weber

- Magic Bomb - wrote:

Modding other diffs.

[Easy]

00:26:978 (5) - Maybe just try a slider shaped like an upside-down m would look better (best description ik), with the movement going downwards right after this note, I feel it'd be nice to have the cursor already going in that direction. Not enough space and the cursor is already moving diagonally towards the starting position of the slider anyway

[Normal]

00:07:692 (2) - Something like x:204 y:80 looks slightly better to me, that kind of curve movement fits the flow nicer in my opinion. looking more for asymmetry
00:24:835 (1) - This (and most notes in similar places after this) sound really weird on the timeline right now, and would sound a lot better earlier, some by 1/1, some by 1/2. editing this entire section to sound less like shit
00:35:550 (2) - I feel this'd actually work better slightly to the top left of the previous note instead, to follow previous flow.

[Hard]

00:22:264 (6) - I feel like you should use a slightly higher distance to this, for more emphasis on how strong this sound is.

what the fuck is standard modding

Alright, done.
ty mboi
Stefan
it's legit better than the original.
Moeruattack
All taken :^)

datMurut's Salad
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Title:Dat Boi!!!!
TitleUnicode:Dat Boi!!!!
Artist:ZimoNitrome
ArtistUnicode:ZimoNitrome
Creator:Tatsumaki
Version:datMurut's Salad
Source:
Tags:meme here come dat boi o shit waddup frog Ascendance MBomb Magic Bomb Murutattack youtube
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Loughje
Frogs on a Unicycle
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1692
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Dat Boi!!!!
TitleUnicode:Dat Boi!!!!
Artist:ZimoNitrome
ArtistUnicode:ZimoNitrome
Creator:Tatsumaki
Version:Loughje's Frog on a Unicycle
Source:
Tags:meme here come dat boi o shit waddup frog Ascendance MBomb Magic Bomb Murutattack youtube
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:8
ApproachRate:8.8
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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Battle


late

[Easy]
00:03:836 (1,2) - tbh since you started out w/ a smooth slider, going to angle like this makes the visuals look meh
00:21:835 (2) - Should make these single taps tbh cuz really strong beat on down beat
00:26:978 (5,1) - zz no flow asdafasf

[Normal]
00:26:550 (1) - would be better on 00:26:335 - since that white tick is basically non-existent, might want to apply that to everything similar, since it just sounds nicer lmao

[Hard]
00:02:121 (2,3,4,5,6) - very visually unappealing lmao
00:05:550 (1,2) - if u could make the three notes lead right into each other that would look nicer
00:21:835 (3,4,5) - u probs should have a repeat slider 4 consistency

lol
Vivyanne
o shit waddup
Moeruattack
mems
[-obee58-]
still dont understand this meme tbh
Topic Starter
Weber
UGHHHHHHH FINE
Quacklick
insane diff xddddddddddddd was gonna call it superminun's waddup but who cares http://puu.sh/rq9wK/a9d5e55ba8.osu
Quacklick
this is why to check to see if you already posted smth before you do it again... im an idiot
Surono
it sounds like, "Shit water" -TheHatruDs-

xd Imma dying hahahahehaeh
BanchoBot
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