ZimoNitrome - Dat Boi!!!! [CatchTheBeat|Osu]

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murutattack

Ascendance wrote:

LeNitrous wrote:

[
datMurut's Salad
]

General



  1. 00:20:978 (4,1) - You could probably increase the distance here a bit to make it more noticeable dashing distance. Right now it's walkable :V (Okie dokie)
  2. cmon people you need to be worse mappers so i can mod more things :V Ayyy lmao :V
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Kyozoru
Works Better with ar 6 on Normal
And ar 8 on Hard diff
MBomb
oh yeah i've gotta mod the shit ctb diffs on this at one point :^)

Ascendance wrote:

[
MBoi's Rain
]

General



  1. 00:06:407 (4) - This slider is a bit weird and doesn't hold the same emphasis as the ways you've been displaying the "shit waddup" before. I'd just turn it into a 1/2 repeat slider. - I'd rather not map the 1/2 here as the vocal is slightly offbeat, as with the first line, so it's similar to that, and I feel having it as two circles isn't really necessary because they have the same feel.
  2. 00:24:621 (3,4,5,6) - not really sure about this, considering 00:24:728 (4,5,6) - seems really counterintuitive and more annoying to play, rather than challenging to play. I'd suggest reworking that pattern a bit. - This is purposeful antiflow which I feel is appropriate difficulty for a rain. Just because the star rating is low doesn't mean the diff has to not have difficult patterns.
  3. wow I had to write 2 points on your diff, must be shit tbh. - ikr
Thanks for the mod!
Topic Starter
Weber
k so

- added new video that doesn't lag like fuck thanks to vinxis again what a legend (and also fixed the offset)

- added finish hitsounds to all diffs because im pretty sure thats all this very simple song needs anyway lol jk

should almost be ready for rank if the person doing a GD currently ever gets back to me, if not then oh well go for rank anyway
timotainia
General

Hard

move 00:23:550 (2) to 00:23:442 if you are mapping by vocals
leave it if not

00:35:550 (1) triple could be rearranged left to right or in a different way entirely. I don't think it works as it currently is

00:17:121 (3) could be moved to 00:17:014 (3) not necessary though at all

00:16:264 (2) for easier timing one slider could be used here instead of 2 http://imgur.com/zrh71GO

00:17:121 (3) and 00:18:835 (6) and 00:20:550 (4) change hitsound to clap

00:10:692 (1) to 00:13:692 (4) change hitsounds to something different but the same on each note apart from 00:11:978 (4) and 00:13:692 (4)

00:24:407 (3) and 00:26:335 (2) and 00:27:835 (2) and 00:31:264 (3) and 00:33:192 (5) and 00:34:692 (2) change hitsound to whistle

Normal

include hitsounds

maybe change some/most of the triples so that they are more spaced or increase the spacing as the 'song' progresses.

Easy

Hitsounds needed

move 00:23:121 (1) to 00:22:907 (1) so it matches the beat better

00:24:835 (2) slider end might be better on 00:24:407 (2) and maybe fill the gap with a hitcircle

same here 00:28:264 (5) -> 00:27:835 (5)



happy memeing
Topic Starter
Weber

timotainia wrote:

General

Hard

move 00:23:550 (2) to 00:23:442 if you are mapping by vocals
leave it if not mapping to beat, would do otherwise, good catch

00:35:550 (1) triple could be rearranged left to right or in a different way entirely. I don't think it works as it currently is assuming I am reading this right, which I might not be, right to left is optimal since the last note is coming from the right, having a triplet going from left to right COMING FROM THE RIGHT doesn't really make sense to me

00:17:121 (3) could be moved to 00:17:014 (3) not necessary though at all ^

00:16:264 (2) for easier timing one slider could be used here instead of 2 http://imgur.com/zrh71GO Six syllables = six hits, which this doesn't help

00:17:121 (3) , 00:18:835 (6) , 00:20:550 (4) change hitsound to clap

00:10:692 (1) to 00:13:692 (4) change hitsounds to something different but the same on each note apart from 00:11:978 (4) and 00:13:692 (4)

00:24:407 (3) , 00:26:335 (2) , 00:27:835 (2) , 00:31:264 (3) , 00:33:192 (5) and 00:34:692 (2) change hitsound to whistle

Normal

include hitsounds

maybe change some/most of the triples so that they are more spaced or increase the spacing as the 'song' progresses. consistent spacing as is should be fine

Easy

Hitsounds needed

move 00:23:121 (1) to 00:22:907 (1) so it matches the beat better done

00:24:835 (2) slider end might be better on 00:24:407 (2) and maybe fill the gap with a hitcircle

same here 00:28:264 (5) -> 00:27:835 (5)these should be fine as is



happy memeing
hitsounds added, ty

thank you for the mod!
MBomb
Modding other diffs.

[Cup]

Nothing, surprisingly Ascendance did his first half nearly as well as I did the second half :^)

[Salad]

00:03:407 (5) - Personally doesn't feel strong enough to be a dash in my opinion, I'd prefer something smaller, like x:328.
00:06:835 (1) - Same as above, x:312 works better.
00:22:907 (2) - Maybe shorter distancing on this could work, something like x:176.
00:27:407 (4,5) - Dash to this really doesn't fit the song imo, these notes are quite weak. Try x:176 instead.
00:29:764 (2) - Movement to this feels far too strong, it's a moderately weak note, so a dash isn't really needed in my opinion. x:176 is nicer.
00:30:835 (4) - x:128 please, this really isn't strong enough for a dash, and it's better to keep consistency with the bit before in my opinion.
00:32:335 (7) - Something like ctrl+g and then x:328 works better, the vocal isn't really strong enough for a dash.
00:33:621 (2) - This one isn't really strong either. x:176 is nicer in my opinion.

[Platter]

you stole my diff name meme you fuck

00:03:407 (1) - I don't think the vocal on it's own is strong enough to indicate a HDash on a platter to be honest. I'd much prefer you kept hypers in the intro on notes which also have a strong instrument sound, like 00:05:121 (1) - . Try x:320 on this one, after tilting 00:02:978 (3) - a bit more vertical, like 60 degrees.
00:05:121 (1) - Weaker HDash movement on this would be nice, it is a platter after all. Try x:144 instead, still has the HDash, but weakens it slightly.
00:06:835 (1,2) - Same as earlier, not really strong enough for a HDash. Try 1 on x:144, and then to keep flow nice, 2 on x:288.
00:10:264 (1) - Again, weaker HDash movement would be nice, try x:432, keeps HDash but reduces slightly.
00:11:978 (1) - x:440, same reason as above.
00:13:692 (1) - x:496, having HDashes less than 16 pixels from the wall can cause dqs.

00:22:264 - From here onwards, it may be better to add a bit more notes, it's lower than both the salad and the cup right now.

[Easy]

00:26:978 (5) - Maybe just try a slider shaped like an upside-down m would look better (best description ik), with the movement going downwards right after this note, I feel it'd be nice to have the cursor already going in that direction.

[Normal]

00:07:692 (2) - Something like x:204 y:80 looks slightly better to me, that kind of curve movement fits the flow nicer in my opinion.
00:24:835 (1) - This (and most notes in similar places after this) sound really weird on the timeline right now, and would sound a lot better earlier, some by 1/1, some by 1/2.
00:35:550 (2) - I feel this'd actually work better slightly to the top left of the previous note instead, to follow previous flow.

[Hard]

00:22:264 (6) - I feel like you should use a slightly higher distance to this, for more emphasis on how strong this sound is.

what the fuck is standard modding

Alright, done.
Topic Starter
Weber

- Magic Bomb - wrote:

Modding other diffs.

[Easy]

00:26:978 (5) - Maybe just try a slider shaped like an upside-down m would look better (best description ik), with the movement going downwards right after this note, I feel it'd be nice to have the cursor already going in that direction. Not enough space and the cursor is already moving diagonally towards the starting position of the slider anyway

[Normal]

00:07:692 (2) - Something like x:204 y:80 looks slightly better to me, that kind of curve movement fits the flow nicer in my opinion. looking more for asymmetry
00:24:835 (1) - This (and most notes in similar places after this) sound really weird on the timeline right now, and would sound a lot better earlier, some by 1/1, some by 1/2. editing this entire section to sound less like shit
00:35:550 (2) - I feel this'd actually work better slightly to the top left of the previous note instead, to follow previous flow.

[Hard]

00:22:264 (6) - I feel like you should use a slightly higher distance to this, for more emphasis on how strong this sound is.

what the fuck is standard modding

Alright, done.
ty mboi
Stefan
it's legit better than the original.
murutattack
All taken :^)

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Loughje
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332,40,16692,1,0,0:0:0:0:
128,128,16907,1,0,0:0:0:0:
344,164,17121,1,0,0:0:0:0:
344,172,17550,5,0,0:0:0:0:
340,192,17657,1,0,0:0:0:0:
336,212,17764,1,0,0:0:0:0:
328,228,17871,1,0,0:0:0:0:
316,244,17978,1,0,0:0:0:0:
300,256,18085,1,0,0:0:0:0:
284,264,18192,1,0,0:0:0:0:
264,268,18300,1,0,0:0:0:0:
244,268,18407,1,0,0:0:0:0:
224,264,18514,1,0,0:0:0:0:
208,256,18621,1,0,0:0:0:0:
124,148,18835,5,0,0:0:0:0:
264,80,19050,1,0,0:0:0:0:
208,256,19264,1,0,0:0:0:0:
128,64,19478,1,0,0:0:0:0:
288,204,19692,2,0,B|356:252|356:252|352:208,1,95
356,56,20121,1,0,0:0:0:0:
372,232,20335,1,0,0:0:0:0:
340,64,20550,1,0,0:0:0:0:
224,168,20764,5,0,0:0:0:0:
372,232,20978,1,0,0:0:0:0:
376,212,21085,1,0,0:0:0:0:
380,192,21192,1,0,0:0:0:0:
384,172,21300,1,0,0:0:0:0:
388,152,21407,1,0,0:0:0:0:
392,132,21514,1,0,0:0:0:0:
376,124,21621,1,0,0:0:0:0:
360,116,21728,1,0,0:0:0:0:
344,108,21835,1,0,0:0:0:0:
328,100,21942,1,0,0:0:0:0:
308,92,22050,1,0,0:0:0:0:
200,52,22264,5,0,0:0:0:0:
260,188,22478,1,0,0:0:0:0:
268,8,22692,1,0,0:0:0:0:
168,136,22907,1,0,0:0:0:0:
316,84,23121,1,0,0:0:0:0:
112,80,23335,1,0,0:0:0:0:
244,192,23550,2,0,L|320:256,1,95
504,308,23978,2,0,L|428:244,1,95
340,168,24407,5,0,0:0:0:0:
324,160,24514,1,0,0:0:0:0:
308,152,24621,1,0,0:0:0:0:
292,144,24728,1,0,0:0:0:0:
276,136,24835,1,0,0:0:0:0:
296,104,24942,5,0,0:0:0:0:
320,120,25050,1,0,0:0:0:0:
344,132,25157,1,0,0:0:0:0:
368,144,25264,1,0,0:0:0:0:
392,156,25371,1,0,0:0:0:0:
420,132,25478,5,0,0:0:0:0:
308,56,25692,1,0,0:0:0:0:
500,128,25907,1,0,0:0:0:0:
336,212,26121,1,0,0:0:0:0:
452,56,26335,1,0,0:0:0:0:
408,220,26550,2,0,P|380:272|348:284,1,95
176,288,26978,1,0,0:0:0:0:
328,292,27192,1,0,0:0:0:0:
160,308,27407,6,0,B|108:312|108:312|52:280,1,95
20,180,27835,1,0,0:0:0:0:
52,160,27942,1,0,0:0:0:0:
88,144,28050,1,0,0:0:0:0:
124,136,28157,1,0,0:0:0:0:
160,132,28264,1,0,0:0:0:0:
196,136,28371,1,0,0:0:0:0:
232,144,28478,1,0,0:0:0:0:
268,156,28585,1,0,0:0:0:0:
304,172,28692,1,0,0:0:0:0:
332,196,28800,1,0,0:0:0:0:
356,224,28907,1,0,0:0:0:0:
424,340,29121,5,0,0:0:0:0:
460,224,29335,1,0,0:0:0:0:
460,224,29442,1,0,0:0:0:0:
460,224,29550,2,0,B|464:160|464:160|440:136,1,95
316,68,29978,1,0,0:0:0:0:
336,216,30192,1,0,0:0:0:0:
432,56,30407,1,0,0:0:0:0:
252,184,30621,1,0,0:0:0:0:
456,208,30835,1,0,0:0:0:0:
272,76,31050,6,0,B|208:72|208:72|160:92,1,95
168,92,31371,1,0,0:0:0:0:
160,104,31478,1,0,0:0:0:0:
152,116,31585,1,0,0:0:0:0:
144,128,31692,1,0,0:0:0:0:
132,160,31800,1,0,0:0:0:0:
136,192,31907,1,0,0:0:0:0:
160,212,32014,1,0,0:0:0:0:
192,216,32121,1,0,0:0:0:0:
220,232,32228,1,0,0:0:0:0:
240,256,32335,1,0,0:0:0:0:
268,368,32550,5,0,0:0:0:0:
112,288,32764,1,0,0:0:0:0:
268,368,32978,1,0,0:0:0:0:
408,280,33192,1,0,0:0:0:0:
268,368,33407,1,0,0:0:0:0:
252,200,33621,1,0,0:0:0:0:
268,368,33835,2,0,P|204:360|172:344,1,95
268,368,34264,2,0,P|332:360|364:344,1,95
464,328,34692,5,0,0:0:0:0:
464,328,34800,1,0,0:0:0:0:
464,328,34907,1,0,0:0:0:0:
464,328,35014,1,0,0:0:0:0:
464,328,35121,1,0,0:0:0:0:
464,328,35228,1,0,0:0:0:0:
464,328,35335,1,0,0:0:0:0:
464,328,35442,1,0,0:0:0:0:
464,328,35550,1,0,0:0:0:0:
464,328,35657,1,0,0:0:0:0:
464,328,35764,1,0,0:0:0:0:
472,212,35978,5,0,0:0:0:0:
Battle


late

[Easy]
00:03:836 (1,2) - tbh since you started out w/ a smooth slider, going to angle like this makes the visuals look meh
00:21:835 (2) - Should make these single taps tbh cuz really strong beat on down beat
00:26:978 (5,1) - zz no flow asdafasf

[Normal]
00:26:550 (1) - would be better on 00:26:335 - since that white tick is basically non-existent, might want to apply that to everything similar, since it just sounds nicer lmao

[Hard]
00:02:121 (2,3,4,5,6) - very visually unappealing lmao
00:05:550 (1,2) - if u could make the three notes lead right into each other that would look nicer
00:21:835 (3,4,5) - u probs should have a repeat slider 4 consistency

lol
egg and cheese
o shit waddup
murutattack
mems
[-obee58-]
still dont understand this meme tbh
Topic Starter
Weber
UGHHHHHHH FINE
Quacklick
insane diff xddddddddddddd was gonna call it superminun's waddup but who cares http://puu.sh/rq9wK/a9d5e55ba8.osu
Quacklick
this is why to check to see if you already posted smth before you do it again... im an idiot
Surono
it sounds like, "Shit water" -TheHatruDs-

xd Imma dying hahahahehaeh
BanchoBot
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