Quick note to everyone reading this: please vote which Torture diff you like the most at: http://www.strawpoll.me/10813115
Thanks!Wonki wrote:
Team Symphony Mania Modding Queue
NM req
hi O/ O/
- Uncheck widescreen support Whoops
- change img size 1366x768 Uhhh... The original picture is 1440x900....
- No hitsound yet? add pls I'm planning to rank this with only basic hitsounds...
Scar01:55:784 (115784|3,115784|0,115963|2,116141|1,116141|4,116320|3,116498|2,116498|5,116677|4,116856|3,116856|6,117034|5,117213|4,117213|0) - have to nerf
so hard to NM diff pls change
01:58:641 (118641|0,118641|6,118820|3,118998|4,118998|2,119177|3,119356|5,119356|1,119534|4,119534|2,119713|6,119713|0,119891|3,120070|5,120070|1) - same
02:01:677 (121677|1,121677|5,121856|6,121856|0) - same
Fixed allInjuryPersonal opinion, 02:20:427 (140427|6,140486|5,140546|4) - ctrl j Nice!Pain00:07:214 (7214|1,7392|2,7482|3,7571|4,7749|6,7928|5,8107|0,8285|1,8464|2,8553|3,8642|4,8821|6,8999|5,9178|0,9357|1,9535|2,9624|3,9714|4,9892|5,10071|6) - use drum sound different section00:01:500 (1500|1,1678|2,1767|3,1857|4,2035|6,2214|5,2392|0,2571|1,2749|2,2839|3,2928|4,3107|6,3285|5,3464|0,3642|1,3821|2,3910|3,3999|4,4178|5,4357|6,4535|2,4624|5,4714|3,4892|5,5071|3,5249|0,5428|6,5607|2,5696|5,5785|3,5964|5,6142|3,6321|0,6499|5,6678|1,6767|4,6857|3,7035|2) - here
I get what you mean, but I'm still following bells there...
02:07:927 (127927|6,127986|5,128046|4,128105|3,128165|2,128225|1,128284|0,128344|1,128403|2,128463|3,128522|4,128582|5,128641|6) - i think use LN is right i dont think this part can use 1/6 ...but why? It has insane icon so I think it's fine....
02:10:784 (130784|0,130844|1,130873|6,130873|4,130903|2,130963|5,130963|0,130963|3,131022|1,131082|2,131141|6,131141|0,131141|3,131201|5,131260|4,131320|3,131379|2,131439|1,131498|6,131498|4,131498|0) - same same
02:13:701 (133701|6,133760|5,133820|4,133879|6,133939|5,133998|4) - same i dont mention it anymore same
Hmm... looks like you're concerned with the difficulty jump compared to easier diffs....
Nep-ternalie wrote:
Hi there :3
Modsu , hope it can helpDa donCollumn = 1/2/3/4/5/6/7
[Scar]
00:20:964 (20964|4) - you should add a note here , it feels easier to catch up imo OK
00:22:214 (22214|4) - add one more note ? same sound as : 00:21:767 (21767|4,21767|6) - , 00:21:499 (21499|2,21499|0) - uh.... alright
00:29:624 (29624|5) - add a note here ? so you keep following the instru Yep
00:49:535 (49535|3) - this note should be here : 00:49:446 - (the drum crash is here) The point you mention also has drum crash there
01:03:642 (63642|6) - move to 2 for pitch same sound as previous note (imo) But I put it there to emphasize the descending bells...
01:06:857 (66857|0) - add another note for cymbal But it has no kick, hence only 1 note
01:18:106 (78106|2) - add note ? ^
01:25:071 (85071|6) - this LN should end here : 01:26:142 (86142|5) - Dunno why I put it like that...
02:10:963 (130963|3) - move down to the blue line : 02:10:873 (130873|3) - Same with 00:49:535
02:20:070 (140070|4) - this LN starts 1/3 late, it should starts at the same time you press this note : 02:19:951 (139951|0) - then re extend the end by 1/3 for the missing length I separate it on purpose to focus just on the kick, but alright.
[Injury]
00:02:749 (2749|5) - I suggest adding a note here, this gap feels really tricky imo , since you are following the main bass and main instru at same time (suggest in 6 , but like avoid trills here)
00:03:821 (3821|4) - so on for this aswell ^
00:04:357 (4357|6) - from here you stop following the bass thingys , such as here : 00:05:249 (5249|0) - or here : 00:06:321 (6321|6) - , both parts are kind of simillar and should be the same in term of density (layering)
00:18:285 (18285|4) - move to 6 , this is the end of the 2 4 6 pattern and it feels weird to put it on 5 imo , also it plays nicely
00:31:321 (31321|3) - here you suddenly dosn't follow the instru anymore , I suggest moving the note to 6 then moving it to : 00:31:410 (31410|3) - (the instru sound is on the blue line)
Fixed all, since it's mostly consistency of the bell melody, something I agree with
[Pain]
01:41:499 (101499|2) - I'd suggest add another note in 3 here, it feels abit weird to make a double stair and then end up with a single press LN . It's just the same with 01:32:749 ... I'll keep it for now
01:47:302 (107302|6,107361|4,107421|6,107481|4) - I think this should be only 1/4 s My ears tells me these are 1/8s.... but yes.
01:53:016 (113016|3,113076|2,113106|0,113135|5,113195|4) - ^ same , this is really hard and tricky to play there is a sound here , but like this sound isn't so loud and this isn't yet the hardest diff , probably should consider nerfing that part abit
Fixed the rest of the similar parts.
Good Luck :3 (awnsered the strawpool aswell) >ω<
Waaa thank you!!!pporse wrote:
hi
from pm req
sorry im late ;_;
Don't worry
column set
1 2 3 4 5 6 7MOD[General]
you should change bg size
△ changed bg size (1366x768)
OK!!!
[Scar]
00:08:464 (8464|3) - delete
i think that it is better to use 1/1 snap in this part.
OK
00:09:892 (9892|0) - delete
same as before
OK
00:29:714 (29714|2) - if it is main sound,
change to normal note and add a note at 00:29:892 -
but if it is drum roll sound, keep it.
For drum roll, because focusing main instrument too much will make it similar to harder diffs.
00:49:357 (49357|3) - delete
and 00:49:535 (49535|0,49535|2) - move to 00:49:446 -
Only delete, that part you mention also have kick+cymbal...
00:57:928 - how about this?
:)
01:06:857 - add a note on 1st column No kick
01:32:749 (92749|5) - move to 5th column
01:35:606 (95606|1) - move to 4th column
it's just my idea. i think it is better to use light mini-jack on the spot.
Hmm.... I get your idea (1/6 simplification) but for pitching reason I'm not changing this for now...
01:38:999 - how about this?
In conjunction with 01:36:856 (96856|2,96856|4,97213|1,97213|5,97570|6,97570|0) -
:)
02:10:784 (130784|3) - delete
02:10:963 (130963|4,130963|6) - move to 02:10:873 -
As previous
02:19:713 (139713|2) - move to 1st column
02:19:951 (139951|0) - move to 3rd column
just my idea.
if you want to keep the LNs of 1st & 7th column, ignore it :3
:3 (For variety, so I'll keep that as it is)
[Injury]
00:35:339 (35339|0,35428|1) - it is really uncomfortable TwT
00:35:428 (35428|1) - move to 6th column
and 00:35:607 (35607|5) - move to 2nd column
:( (fixed)
00:57:392 - add a note on 4th column
00:57:660 - ^
like 00:48:821 (48821|3,49089|3) -
Wow.
02:20:010 - add a note on 1/3 snap
there is sound like 02:20:070 (140070|4,140129|5,140189|6) -
Might kill the pattern, so will consider later
Edit: added
[Pain]
00:07:214 - ~ 00:10:071 -
i think that it is better to use more notes at the kick sound.
I Agree!
02:19:951 (139951|6,139951|5) - add a note
How I forgot that owo
02:19:951 - ~ 02:21:454 - how about this?
△at 02:19:951 - ~ 02:20:784 -
△at 02:20:784 - ~ 02:21:454 -
Want to try something different, but I can't T.T, so I used yours.
[Torture]
00:33:999 - how about this?
Yep
00:51:053 - add a note on 3rd column
there is kick sound.
Wanted to focus just on main melody.
01:39:713 (99713|3,99892|1) - shift end point until 01:40:070 -
it seems that maybe you worried about uncomfortable pattern.
but when I play a modified pattern, it was fine.
i hope that it was changed :3
Hummm..... I made it because I suck at LNs :3 (fixed anyway, since it looks better as well)
01:45:784 - ~ 01:57:213 - nice pattern. This pattern is my favorite part of the map.
plz don't change it ><
>ω<
nice map
take the star >< Waaa thank you!!!
and..i'm concerned about the gap between Pain and Torture But.... Maniera.....
good luck
Minseo2000 wrote:
From the RRM Mania Modding Queue
1|2|3|4|5|6|7
Mod delivery!
My mod may include some points that contrast your mapping style so do take it lightly.GeneralYou might want a difficulty between Pain and Torture as the SR gap is around 1.7*s, which is pretty big. Most difficulty gaps are under 1.5*s apart. Maniera SR gap is around 1.8* tho...
The difficulty names aren't very obvious. You might want to add more obvious difficulty tags next to the difficulty names you have right now (like Figue Folle, Chinese Restaurant, etc.) since you're not the only one complaining here... Changed the diff names.Pain00:10:071 - ~ 00:12:214 - Apparently, this difficulty is the only difficulty with notes other than the single LN in this section. You might want to either remove notes from here and only leave the LN, or add notes to the other diffs. I recommend the latter. Yep
02:07:986 (127986|1,128046|2,128105|3,128165|4,128225|5,128344|1,128403|2,128463|3,128522|4,128582|5) - What are these notes supposed to mean? I cannot hear any sounds that this can represent, and no other difficulties have this pattern here. Soft 1/6 synths, just like 00:40:785 - 00:41:499TortureBefore I start picking out stuff one by one, I would like to mention a few general stuff.
Finger balance
This diff generally has alot of notes at columns 1, 2, and 6, 7. From what I can see, alot of it seems to come from trying to make your patterns look symmetrical. Thought that's nice looking, unless there's a need to put emphasis on particular sounds, try not to put too many notes on the same columns.
You have small anchors like 00:29:714 (29714|0,29892|0,30071|0,30249|0) - 01:35:428 (95428|0,95428|6,95606|6,95606|0,95785|0,95785|6,95963|0) - , turns (?) like 00:33:464 (33464|0,33464|6,33553|5,33553|1,33642|0,33642|6) - 01:08:642 (68642|0,68642|6,68732|1,68732|5,68821|0,68821|6) - , and other stacks like 00:37:303 (37303|5,37303|1,37482|1,37482|5,37839|1,38017|5,38017|1,38196|1,38196|5) - . Most of the stacks in this difficulty are at 2, and 6, which isn't really good for finger balance and can tire people out needlessly on certain fingers. Additionally, alot of the smaller stacks are placed on columns 1 and 7, which attacks the weakest fingers of a player (ring fingers for space users, ring and pinkie for pinkie users.) I highly recommend moving some of your notes to columns 3, 4, and 5.
Hmmm... that worries me... Remapped those parts a little bit, except 00:37:303 (37303|5,37303|1,37482|1,37482|5,37839|1,38017|5,38017|1,38196|1,38196|5)- they're following pitch, and 01:08:642 (68642|0,68642|6,68732|1,68732|5,68821|0,68821|6) - these should be fine for 6 stars players.
I was planning not to fix them to emphasize the word Torture.
Do note that you use a lot of patterns double stairs like [13] [24] [35] [46] [57] which can be quite uncomfortable to hit if overused. Changed a few.
00:29:892 (29892|6) - I recommend moving this to 4 for better readability.Remapped that part
00:30:249 (30249|0,30339|1) - It would be nice to swap the columns of these notes. they are for bell pitch
00:48:642 - ~ 00:49:714 - How does this pattern look? Cool!
01:16:588 (76588|0,76767|0,76946|0,77124|0) - Any reason to stack this? pitch
01:27:213 (87213|1,87392|1,87571|1,87749|1,87928|1) - You might want to get rid of this anchor. Simply moving 01:27:481 (87481|4,87481|3,87571|1,87571|2,87660|4,87660|5) - 1 column right will remove it. Anchored on purpose for pitch, but alright
01:42:169 (102169|2,102303|2,102481|2,102660|2,102838|2,103017|2,103195|2,103374|2) - Now this anchor is really long. And the hand balance doesn't seem all that great either. I do have a suggestion for this section but it does break your patterning concept. Suggestion starts from 01:41:856 - .Anchored on purpose for pitch. Changed them a little bit though. (About hand balance, it looks fine to me though (Right thumb spacebar player :p))
01:46:409 (106409|1,106588|1) - Please move this to 3 and 01:46:766 (106766|2,106945|2,106945|1) - 1 column left. OK
01:47:481 (107481|5,107481|4) - And this 1 column right. OK
01:48:641 - ~ 01:57:213 - I would recommend moving some notes to column 4 and toning down on the trills a bit. This section is too dense for me to fix anchors without repatterning so no suggestions Sorry. ....Fun and unique mapset.
Have a star and good luck on ranking! Thanks for another star!!!
Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|
arcwinolivirus wrote:
"Arcwinolivirus' M4M-only contract"
A contract to be fulfilled as exchange of mod.
Song: gmtn. (witch's slave) - Daraku no Sono (stryver12)
Number of difficulties modded in my map: 5 - All 7K difficulties.Note:
• First of all, I would want to apologize if I ever say something that will hurt your feelings as a mapper. Remember that I only want to give advices, suggestions, recommendations and sideas for some improvement in your map. Please do understand and thank you.
• do not be afraid to reject some parts of my mod. I am not perfect and I am not always right. But I do give my best to mod with sense. Also, I do not bite rawr.
• If I suggest to "remove or ctrl function moves" on certain note/s, do not forget and be sure to move the hitsound on the other note beside the suggested note. This is because I only mod the notes and with that, I do not pay attention on the hitsounds placements.
• Sorry for the late mod, I actually did not want any mod after I closed my m4m. Seems fair on both sides.
[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|
[Normal]SPOILER00:09:357 (9357|1) - move to 1 since you made 00:07:214 (7214|2,7571|4,7928|2) - and 00:08:285 (8285|5,8642|1,8999|5) - every after 3 notes, you change column. whoops
00:12:214 (12214|5) - reduce length until 00:12:571 - and add note at 00:12:571 - to column 2. The reason is there are no long sound after 00:12:571 - oh yes
00:34:357 (34357|1) - Suggesting to reduce length until 00:34:357 (34357|1) - and move 00:35:607 (35607|5) - to 4 so it can be easier to execute and clearer for vision. I think you get the reduction time wrong... but I get it
00:49:714 (49714|4) - change to LN until 00:50:071 - (optional) they are only for drums so no LNs will ever be added
00:52:571 (52571|2) - same as above. ^
02:21:498 - add LN at 4 until 02:21:856 - to emphasize that bass-like sound. Reserved for Another & Insane because on Hyper it will kill the pattern symmetrism, so I omitted that.
[Hyper]SPOILER00:13:285 (13285|0,13642|0,13999|0,14357|0) - move to 2 so it can be similar to 00:17:392 (17392|1,17482|3,17571|5,17749|1,17839|3,17928|5,18107|1,18196|3,18285|5) - Oh how I forgot that too...
00:50:249 (50249|5,50428|5) - move to 7 to be same as 00:50:785 (50785|6,50964|6) - with the same sound the pattern is 23656 - 13757, so nope
00:51:321 (51321|5) - ctrl h so the next pattern can be executed comfortably.still want to keep ascending, so...
01:18:285 (78285|3) - extend LN until 01:18:642 - since bass-like sound ends there.for soft melody
01:28:553 (88553|4,88642|2) - ctrl H for better execution. Yes
01:31:499 (91499|0) - move to 7 Moved another one
01:33:820 (93820|0,93910|1) - move one column to right. Yup
02:11:677 (131677|5,131856|5) - move to 7 same explanation as the previous one.
02:12:748 (132748|5) - ctrl h same
02:14:534 (134534|5,134713|5) - move to 7 same
02:21:498 - add LN like what I suggested on Normal. read the explanation at Normal.
[Another]SPOILERThis should be the 'Insane' Difficulty. Swap the difficulty name to the hardest difficulty. You can as well do like 'Pain (Insane)'
Difficulty notation: LR2 (Beginner -> Normal- > Hyper -> Another -> Insane)
00:22:749 - http://puu.sh/rsSYO/e897f8aeed.png much comfortable to execute. I don't see how is that any different though...
00:36:321 (36321|1) - move to 3, awkward to execute since ring + middle. Also same as 00:39:178 (39178|2) - forgot :p
00:44:357 (44357|0,44357|2) - move two columns to the right. Ruins consistency tho...
00:50:607 (50607|1) - move to 3 nope, for consistency for that particular section
00:53:464 (53464|1,53553|2) - move two columns to the right. whoops
00:59:535 (59535|1) - move to 3 bell pitch
01:00:607 (60607|1) - ^ ^
01:05:428 (65428|0) - move to 5 Yep
01:06:499 (66499|0) - ^ Bell Pitch
01:43:195 (103195|1,103285|2) - Swap column since this is so uncomfortable to execute. Yes!
01:45:784 (105784|0) - move to 5 Why though... it's noisy part so....
02:21:498 - Add LN here for that bass-like sound. OK
[Insane]SPOILERShould be the 'Another' Difficulty. You can do it like 'Pain (Another)'
00:10:071 - until 00:12:214 - Map for the xylophone-like sound since you mapped it at Another.But the intro is focused at percussions. So I put hats.
00:21:499 - add note to 2 since same strength as 00:21:767 (21767|1,21767|5,21767|3) - triple note. Omitted on purpose to avoid anchoring with 00:21:276 (21276|1) - Edit: ehhh I seen worse anchoring in the kiais.... added :p
00:22:035 - add note to 6 like you did at Another.oh yea
00:34:357 (34357|4) - move to 00:34:446 - Oh... my... God.... (forgot lol)
01:16:588 (76588|0,76767|0,76946|0,77124|0) - rearrange these notes. Melody pitch. Try to listen it again.
02:02:927 - until 02:08:641 - I think you forgot to buff this part. Add more notes since this is like the easiest part of the difficulty yet the sounds are still intense. You're the third person to say about that particular part.
02:10:784 (130784|0,130844|1,130903|0,130963|1,131022|0,131082|1,131141|6,131141|0,131201|5,131260|6,131320|5,131379|6,131439|5) - are really hard to execute since ring + middle finger. I suggest to rearrange them into atleast stair pattern or spread. You can also 02:10:844 (130844|1,130963|1,131082|1) - move to 3 then 02:11:201 (131201|5,131320|5,131439|5,131498|4) - swap column. Remapped that to index jacks and mid+index trills. Should play better now.
I like this difficulty, fits with the song's hardcore.Thank you!
[Overall]
oooh gmtn, never failed to amuse me on his/her tracks! nice song choice~
Thank you so much for the contract, Good luck and until next time~
Please vote here as feedback for my M4M modding performance: t/372334~ END OF CONTRACT ~
makasih bro!deadbill wrote:
opini ane, ga usah kudos kalau kurang guna
Hyper
00:10:071 - music boxnya masih bisa dimap di sini
yup
00:32:928 - 00:34:357 - undermapped kalau kalaupun refer ke crash, ketukannya salah. mending kick difokusin deh
Hmmm iya juga ya. Sebelumnya takut spreading Normal Hypernya berlebihan tapi ternyata fine.
contoh
01:10:071 - euuhh... refer ke main melody atau backing?
kalau backing doang ketukannya begini
maunya backing cuma pitchingnya rada susah T.T (dibikin ulang sebisanya)
contoh pattern
kalau melody utama
contoh
kalau gabung ya.. terawang2 aje hehehe
gamasala sih pakai 1/4 asalkan pas, toh beberapa bagian lain juga pakai
01:54:356 - ayayay, pitchnya mas huehue
contoh
hueee (dibikin ulang sesuai caraku :p)
01:57:213 - disini bisa tambahin deh, music boxnya muncul lagi, sini juga 02:00:070 -
rest
01:55:784 - bagian ini mah ane nyerah cari pitchnya ahaha
wkwkwkwkw
udah gitu aja, gudluck
kaythen wrote:
Hi! Thanks for asking me to mod your map.
If this mod sucks, I apologise in advance.
I've been there. Don't worry!
Scar:
01:18:285 (78285|0) - no sound so maybe you could remove it, though if you feel like it isn't as smooth without the note, just leave it
There's cymbal there.
01:22:928 - add another note here since there is another sound here being emphasised
Whoops...
Injury:
00:07:214 - add another note since kick comes in
Not needed for this diff imo. I've seen most maps use one note to represent 2 or more instruments for easier diffs.
Sorry for the lacking mod, I couldn't find much... your map is already really good!
I hope it helps though.
Oh, and if there are any errors, sorry about that too.
Anyways, good luck!
Thank you!
Tengkyu yaaa (*>w<*)Syadow- wrote:
hi stryver o// from queueGood Luck >w<)b >w<)bScar (Normal)
01:06:857 - cymbal, add note ngga ada kick
01:26:499 (86499|3) - ganti ke note biasa, kek ini 02:19:356 - *liat SR masih sama* OK dehInjury (Hyper)
00:07:214 - Double/triple buat emphasisnya orang kedua yang minta... jadi double aja
00:21:142 (21142|2,21142|4) - mungkin bisa buat LN buat cover suara bzzzttt ...uhhhh itu suara kyk anginnya gitu mulainya kyk dari 00:20:964, itu buat emphasis drumnya jadi ngga LN
00:32:571 - cymbal, add note ngga ada kick
01:06:857 - cymbal, add note ngga ada kick
01:45:784 - lebih ena triple owo waduh gmana ya....Pain (another)
01:10:071 - buat triple jg, cymbal oh iya
(+) mapnya dah gg, w ga usah di ksh kudos kalo ga guna >w< ranked plz
Tengkyu!Davin Fortune wrote:
Okay ini modnyaAbout Kiai01:53:998 - until 00:58:642 - (make your first kiai start earlier)
02:02:927 - until 02:20:070 - cause they have same sound that repeated again
so then kiai at 01:45:784 - until 01:57:213 - i'm not very sure about this since i don't get any part which repeat this part
kiai tuh untuk bagian sulit dari lagunya. Jadi menurut gw ga usah diganti lagi....Goresan00:20:964 - add note in column 4 cause in here still have sound like in 00:20:071 (20071|2,20249|6,20428|2,20607|6) - oh iya
00:23:107 - 00:23:464 - cause in here got sound like ^ OK OK
01:02:214 - move to column 1, consider at 00:27:749 (27749|3,27928|1) - already place in same column with the under one, but this one get emphasized by the bass but.... it's the same...?
01:07:035 - add note to make 01:06:857 (66857|6,67214|5,67214|1) - sync also make it consistent with 01:05:428 (65428|0,65607|2,65785|6,65785|4) - since they have same rhythm(irama) 01:05:428 (65428|0,65607|2,65785|6,65785|4) - ada 1/4 soft kicknya, bukan buat main melody. Jadi nope.
01:48:284 - add note in here since here has same beat like 01:47:927 (107927|4,108106|6) - heh? Sama juga kan? (klo ditambah lagi ntar setara cymbal...
01:53:998 - ^ ^
Liat Liat dikit yang mod Torture so,...Torture00:22:571 - How about this? The pattern you make is totally insane x.x
? It's very playable....
Actually i write some about 22 seconds pattern and above but i already notice it's already consistent pattern XD #late realized with 2 2 and then 3 1 then 3 1 then back to 2 2 again, but i can't really differentiate which sound or flows that gonna be used for 2 2 or 3 1 pattern cause the music itself make it hard to be differentiate
00:50:428 - make this like 00:41:857 - cause they have same rhythm
00:50:785 - ^
00:53:285 - ^
00:53:642 - ^
you mean add notes for kicks? maybe... (pengen fokus ke melodynya. kalo tambah note bikin setara sama cymbal chordnya jadi rada "aneh")
01:00:964 (60964|4,60964|0,61053|1,61053|5,61142|2,61142|3,61142|6,61321|0,61321|1,61321|2,61410|3,61499|6,61499|4,61499|5,61678|0,61678|1,61767|5,61767|6,61857|3,61857|4,61857|2) - 2 2 then 3 1 then 2 2 ? feel inconsistent with these
....ehhhh... it's still the same...
Protastic101 wrote:
Wee, ok, I'm really late for a m4m, sorry about that lol It's fine ^_^*boop*[General][Normal]00:22:035 (22035|3,22214|1,22214|5) - Might be cool to try something with the LNs like this https://osu.ppy.sh/ss/6968864
- Regarding the diff spread. I'm not really a fan of the gaps between Hyper to Another and Another to Insane cause you skipped the 3* and 5* range which are pretty big. Hyper to Another is pretty reasonable imo since Hyper's SR is sub 3*. For Another to Insane that would mean nerfing the last patterns which will take time to come up with something exciting... (rip 6* tho)
On top of that, (Torture on left, Pain on right), you have places where torture is less dense than pain https://osu.ppy.sh/ss/6969035.
That's one common gimmick in insane BMS charts so I'll keep that for now until another BN calls out that issue.
In addition, some of the rhythms you used aren't really given an introduction in the lower diffs like with this https://osu.ppy.sh/ss/6969042 cause Pain didn't use any 1/4 or anything and so you basically went from 1/1 -> 1/8 jump. Fixed that one.
Then it gets all dense at 00:24:357 - with Pain not really being that difficult compared to it https://osu.ppy.sh/ss/6969049
Hmm.... that one is roughly the same, with added soft 1/4 drums for Insane so it's not a problem eh....?
made something similar instead (I don't like the idea having 3 hold notes for the easiest diff somehow...)
00:52:571 (52571|4,52571|2) - Don't really think this needs to be a jump since the sound is kind of on the softer side. Maybe use a 1/1 LN instead to represent that and the 1/8 muted kicks in the background instead, like this https://osu.ppy.sh/ss/6968874
OK.
01:06:857 - Might be a good idea to add another note in 1 for the crash. It doesn't have a kick hence 1 note only.
02:10:248 (130248|1,130338|5,130516|1,130605|5,130873|1,130963|5) - I think it might be easier to read if you make these notes in different columns each time since other players might read it as a simple 1/2 trill like you've been doing throughout the map. Maybe try this https://osu.ppy.sh/ss/6968905
Oh nice! Never thought about that :p
02:21:498 - Would be a good idea to have an LN in 4 here to represent that reverse synth or whatever. You're the second person to ask that, and I've been considering about that for easier diffs, so added that for Hyper as well (Symmetrism tho...)
[Hyper]00:04:535 - Shouldn't there be a note here if you want to follow the 1/4 triplet structure you've set up in the first two measures. It's for the bells. The first two measures have the bells at the red line, for this one it's omitted on purpose due to being "soft" for easier diffs
00:01:678 (1678|1,2749|1,3821|1) - Either the above or remove these notes to be consistent. ^
00:18:553 (18553|3) - Move this to 5 for symmetry? Okay...
00:27:392 - 00:28:464 - Pretty much the same stuff I mentioned above about your consistency. Either map a 1/4 triplet or just map 2 1/4 notes. same reason as above. Actually these are softer than the previous ones due to being layered with drums, so I omitted these on purpose as well.
00:47:392 (47392|5,47482|4,47571|5) - Would really consider putting this minitrill onto both hands rather than just one cause most of the patterns have been two handed so far, so it wouldn't make sense to suddenly break that consistency and go for one handed stuff. Maybe a roll like this would work https://osu.ppy.sh/ss/6968950
but... this whole section is two handed.... it would ruin the consistency on that part
01:08:910 - 01:09:267 - Why not add notes here? The sound is more intense than the previous measure at 01:07:214 - yet you mapped it with less density.
If I can do that without raising SR to 3*, then I would.... (minitrills for now)
01:34:356 (94356|6,94445|5,94535|4,94624|1,94713|2) - Might be cool to try something like this so that it kind of follows the patterning of this measure https://osu.ppy.sh/ss/6968977 Oh Yes...!
02:19:951 - Might be cool to make this pattern for group based like this for example where everything's grouped into 3's and idk https://osu.ppy.sh/ss/6968994 wow OK
[Another]00:04:892 (4892|5,5071|3) - Might be a better idea to move these notes to different columns than 00:04:624 (4624|5,4714|3) - cause the spacing is different between both (one is 1/4, the other is 1/2), which may lead to some confusion as the player might assume that same note placement = same rhythm. but... for Pitch Relevancy thingy.....
00:19:982 (19982|5,19982|1) - Imo, the kicks kind of die out at 00:19:982 - so it could be cool to just remove one note from this jump and move it to 4.
after listening for a few times it feels like reverse kick, so agreed
01:11:321 (71321|2,71410|4,71499|6) - 01:13:463 (73463|1,73553|3,73642|5) - 01:15:606 (75606|6,75666|4,75725|2,75785|0) - Etc. Since these sounds blend really closely into another, I think it'd be a good idea to try and represent that "close" kind of sound by making them all rolls without empty columns between them. What I mean is basically like doing this https://osu.ppy.sh/ss/6969115
but they don't blend..... (no seriously, they are distinctive harp sound)
Hope this kind of helped, best of luck~