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Camellia - Break The Silence

posted
Total Posts
19
Topic Starter
Krimek
This beatmap was submitted using in-game submission on Sonntag, 15. Januar 2017 at 19:15:47

Artist: Camellia
Title: Break The Silence
Tags: INSANE INFLAME KamelCamellia cametek breakcore
BPM: 220
Filesize: 10226kb
Play Time: 04:51
Difficulties Available:
  1. eXscape (7,33 stars, 1591 notes)
Download: Camellia - Break The Silence
Information: Scores/Beatmap Listing
---------------
・・・・ 𝄞 ・・・・ 𝄞 ・・・・

Camellia - Break The Silence


・・・・ 𝄞 ・・・・ 𝄞 ・・・・


INSANE INFLAME | Background by bou nin


More Camellia beatmaps:
Kono Hoshi de.... || Feelin Sky || Abyss of Frobnioid || Tera I/O
flower of wilderness || Break The Silence || Drumstep4
[-obee58-]
hype

RSI simulator 2016
Topic Starter
Krimek

[-obee58-] wrote:

hype

RSI simulator 2016
Thanks for the star! Let's see how it will end up :D
__Phantomhive__
Coole Map ^^
Topic Starter
Krimek
Danke dir :3
__Phantomhive__
Kein Problem.^-^ Weißt du schon ungefähr wie viele Sterne die Schwierigkeit " iNsulation" haben wird?
Mira-san
Had a little chat with our b0ss here. Mods plz.

irc
2016-06-10 23:29 Krimek: hey there o/
2016-06-10 23:40 Mira-san: test
2016-06-10 23:40 Mira-san: o lol
2016-06-10 23:40 Mira-san: hi
2016-06-10 23:40 Mira-san: i was away sry
2016-06-10 23:40 Krimek: oh np D:
2016-06-10 23:40 Krimek: how are you doing?
2016-06-10 23:40 Mira-san: i'm good owo
2016-06-10 23:41 Krimek: uhm.. I wanted to ask you if you by any chance accept mod reqs :v
2016-06-10 23:41 Mira-san: AAAAA
2016-06-10 23:41 Mira-san: not at the moment
2016-06-10 23:42 Krimek: ohw :c
2016-06-10 23:42 Mira-san: what map though
2016-06-10 23:42 Krimek: and testplays? D:
2016-06-10 23:42 Krimek: uhm
2016-06-10 23:42 Mira-san: i might mod it sometime or whatever or PROBABLY neve
2016-06-10 23:42 Mira-san: lol
2016-06-10 23:42 Krimek: ACTION is listening to [https://osu.ppy.sh/b/969286 Camellia - Break The Silence]
2016-06-10 23:42 Krimek: this one
2016-06-10 23:42 Mira-san: not today cuz i'm lazy af
2016-06-10 23:42 Mira-san: right now
2016-06-10 23:42 Krimek: alright lol
2016-06-10 23:42 Mira-san: oke i guess i'll take a quick look
2016-06-10 23:42 Mira-san: very quick one
2016-06-10 23:43 Krimek: :3
2016-06-10 23:43 Mira-san: o there's one song from this album that i really liked
2016-06-10 23:43 Mira-san: forgot which one
2016-06-10 23:43 Mira-san: also while i am at it we can do m4m instead
2016-06-10 23:43 Mira-san: ACTION is listening to [https://osu.ppy.sh/b/993938 Halozy - PLAZMA]
2016-06-10 23:44 Mira-san: LOL you have another diff incoming right
2016-06-10 23:44 Mira-san: when you get that finished i'll mod it as well
2016-06-10 23:44 Krimek: yeah I planned on adding more diffs, but since it's the hardest and probably the one who needs the most mods, I'm already looking for mods now :D
2016-06-10 23:45 Krimek: I think m4m should be fine.. just, it might take a while if you dont mind D:
2016-06-10 23:45 Mira-san: qUiCk AF mOd SuGgEstIOn!1!11!
2016-06-10 23:45 Mira-san: sure thing
2016-06-10 23:45 Mira-san: 01:20:494 (2) -
2016-06-10 23:46 Mira-san: no beat here lol remove it i guess?
2016-06-10 23:46 Krimek: oh lol
2016-06-10 23:47 Mira-san: 01:38:289 (2,3) - could ctrl+g this one unless you intended that antijump :vvvv
2016-06-10 23:47 Krimek: yeah it was on purpose^^
2016-06-10 23:47 Mira-san: 01:39:517 (2) - on the red tick there's a beat lel
2016-06-10 23:48 Mira-san: reduce by 1/4?
2016-06-10 23:48 Krimek: mhm, I actually decided to ignore the beat for pattern emphasize
2016-06-10 23:48 Krimek: but I gonne think about that lol
2016-06-10 23:49 Mira-san: alrighty
2016-06-10 23:50 Krimek: sry, osu crashed ._.
2016-06-10 23:50 Mira-san: 02:34:198 (5) - x:60 y:344?
2016-06-10 23:50 Mira-san: lol dw i didn't say anything after i said "alrighty" lol
2016-06-10 23:51 Krimek: oh okay xD
2016-06-10 23:51 Mira-san: 02:37:426 (3) - should be snapped 1/3 instead lol
2016-06-10 23:52 Krimek: wow (3) changed by its own ;_;
2016-06-10 23:52 Mira-san: lel
2016-06-10 23:52 Mira-san: 02:36:517 (1,2) -
2016-06-10 23:52 Mira-san: probably these too
2016-06-10 23:52 Mira-san: 02:38:698 (1,2) -
2016-06-10 23:53 Mira-san: yep uh
2016-06-10 23:54 Mira-san: 02:40:153 (5,6,1,2) - should be 1/3 lol
2016-06-10 23:54 Mira-san: you can listen to it at 25%
2016-06-10 23:55 Mira-san: but it's up to you lolz kek
2016-06-10 23:55 Krimek: I think the privous ones are 1/4 but 2:40 seems to be 1/3, yep
2016-06-10 23:56 Mira-san: make sure all other similar parts are 1/3 or 1/4 lol
2016-06-10 23:57 Mira-san: 04:02:698 (1,2,3,4,5,6,7,8) - 1/8 sliders? lol jk
2016-06-10 23:58 Krimek: lol
2016-06-10 23:58 Krimek: if this map wouldn't be already that hard af, I would change it xD
2016-06-10 23:58 Mira-san: >7.25 stars
2016-06-10 23:58 Mira-san: wp
2016-06-10 23:58 Mira-san: or should isay
2016-06-10 23:58 Mira-san: well mapped
2016-06-10 23:58 Mira-san: kek
2016-06-10 23:59 Krimek: xD
2016-06-11 00:00 Mira-san: 04:23:426 (1,2,3,1,2,3,1,2,3) - hmm this could alternatively be mapped as 1/2 slider + 2 circles but meh
2016-06-11 00:00 Mira-san: just saying
2016-06-11 00:01 Mira-san: 04:38:358 - add a note here too i guess
2016-06-11 00:02 Krimek: oh nice cath
2016-06-11 00:02 Krimek: catch
2016-06-11 00:02 Mira-san: 04:40:539 here too
2016-06-11 00:03 Mira-san: 04:41:630 ^
2016-06-11 00:03 Mira-san: 04:41:971 (5) - lol aaaa there's a beat there lol at 04:42:312 but this is f ine
2016-06-11 00:04 Krimek: xD
2016-06-11 00:05 Mira-san: 04:51:244 (1,2) - hmm could convert to circles but this is fine either way lol
2016-06-11 00:05 Krimek: I wanted to make them similar as the first 2 sliders of the map
2016-06-11 00:05 Mira-san: aight that's it for now i guess
2016-06-11 00:05 Krimek: they are actually, 180° rotated
2016-06-11 00:05 Krimek: xD
2016-06-11 00:05 Mira-san: ah lol i totally didn't notice that one lmao
2016-06-11 00:06 Krimek: lol
2016-06-11 00:06 Mira-san: i might dc randomly and if i do i won't be returning tonight (or today lolz w/e)
2016-06-11 00:06 Mira-san: the map looks good (y)
2016-06-11 00:06 Krimek: thank you :3
2016-06-11 00:06 Mira-san: i really need a BN
2016-06-11 00:06 Mira-san: zzzzzz
2016-06-11 00:07 Krimek: know that feel lol
2016-06-11 00:07 Mira-san: should i post this or
2016-06-11 00:07 Mira-san: lol
2016-06-11 00:07 Mira-san: might die right in 3...2...1...
2016-06-11 00:07 Krimek: uhm sure, why not owo
2016-06-11 00:07 Mira-san: alrighty
2016-06-11 00:08 Mira-san: i guess i'll be going right after i post it
2016-06-11 00:08 Mira-san: lol
2016-06-11 00:08 Krimek: uh alright
Topic Starter
Krimek

__Phantomhive__ wrote:

Kein Problem.^-^ Weißt du schon ungefähr wie viele Sterne die Schwierigkeit " iNsulation" haben wird?
Bin mir zurzeit noch nicht sicher wie genau das mapset aussehen wird und wie die diffs heißen werden ('iNsulation' war eine Zwischenidee gewesen).
Also mindestens eine weitere Diff hatte ich eig geplant, die dann vllt ca 6*~ schwer sein wird, vllt auch noch weitere, kommt drauf an wie motiviert ich bin :v

Mira-san wrote:

Had a little chat with our b0ss here. Mods plz.

irc
2016-06-10 23:29 Krimek: hey there o/
2016-06-10 23:40 Mira-san: test
2016-06-10 23:40 Mira-san: o lol
2016-06-10 23:40 Mira-san: hi
2016-06-10 23:40 Mira-san: i was away sry
2016-06-10 23:40 Krimek: oh np D:
2016-06-10 23:40 Krimek: how are you doing?
2016-06-10 23:40 Mira-san: i'm good owo
2016-06-10 23:41 Krimek: uhm.. I wanted to ask you if you by any chance accept mod reqs :v
2016-06-10 23:41 Mira-san: AAAAA
2016-06-10 23:41 Mira-san: not at the moment
2016-06-10 23:42 Krimek: ohw :c
2016-06-10 23:42 Mira-san: what map though
2016-06-10 23:42 Krimek: and testplays? D:
2016-06-10 23:42 Krimek: uhm
2016-06-10 23:42 Mira-san: i might mod it sometime or whatever or PROBABLY neve
2016-06-10 23:42 Mira-san: lol
2016-06-10 23:42 Krimek: ACTION is listening to [https://osu.ppy.sh/b/969286 Camellia - Break The Silence]
2016-06-10 23:42 Krimek: this one
2016-06-10 23:42 Mira-san: not today cuz i'm lazy af
2016-06-10 23:42 Mira-san: right now
2016-06-10 23:42 Krimek: alright lol
2016-06-10 23:42 Mira-san: oke i guess i'll take a quick look
2016-06-10 23:42 Mira-san: very quick one
2016-06-10 23:43 Krimek: :3
2016-06-10 23:43 Mira-san: o there's one song from this album that i really liked
2016-06-10 23:43 Mira-san: forgot which one
2016-06-10 23:43 Mira-san: also while i am at it we can do m4m instead
2016-06-10 23:43 Mira-san: ACTION is listening to [https://osu.ppy.sh/b/993938 Halozy - PLAZMA]
2016-06-10 23:44 Mira-san: LOL you have another diff incoming right
2016-06-10 23:44 Mira-san: when you get that finished i'll mod it as well
2016-06-10 23:44 Krimek: yeah I planned on adding more diffs, but since it's the hardest and probably the one who needs the most mods, I'm already looking for mods now :D
2016-06-10 23:45 Krimek: I think m4m should be fine.. just, it might take a while if you dont mind D:
2016-06-10 23:45 Mira-san: qUiCk AF mOd SuGgEstIOn!1!11!
2016-06-10 23:45 Mira-san: sure thing
2016-06-10 23:45 Mira-san: 01:20:494 (2) -
2016-06-10 23:46 Mira-san: no beat here lol remove it i guess?
2016-06-10 23:46 Krimek: oh lol
2016-06-10 23:47 Mira-san: 01:38:289 (2,3) - could ctrl+g this one unless you intended that antijump :vvvv
2016-06-10 23:47 Krimek: yeah it was on purpose^^
2016-06-10 23:47 Mira-san: 01:39:517 (2) - on the red tick there's a beat lel
2016-06-10 23:48 Mira-san: reduce by 1/4?
2016-06-10 23:48 Krimek: mhm, I actually decided to ignore the beat for pattern emphasize
2016-06-10 23:48 Krimek: but I gonne think about that lol
2016-06-10 23:49 Mira-san: alrighty
2016-06-10 23:50 Krimek: sry, osu crashed ._.
2016-06-10 23:50 Mira-san: 02:34:198 (5) - x:60 y:344?
2016-06-10 23:50 Mira-san: lol dw i didn't say anything after i said "alrighty" lol
2016-06-10 23:51 Krimek: oh okay xD
2016-06-10 23:51 Mira-san: 02:37:426 (3) - should be snapped 1/3 instead lol
2016-06-10 23:52 Krimek: wow (3) changed by its own ;_;
2016-06-10 23:52 Mira-san: lel
2016-06-10 23:52 Mira-san: 02:36:517 (1,2) -
2016-06-10 23:52 Mira-san: probably these too
2016-06-10 23:52 Mira-san: 02:38:698 (1,2) -
2016-06-10 23:53 Mira-san: yep uh
2016-06-10 23:54 Mira-san: 02:40:153 (5,6,1,2) - should be 1/3 lol
2016-06-10 23:54 Mira-san: you can listen to it at 25%
2016-06-10 23:55 Mira-san: but it's up to you lolz kek
2016-06-10 23:55 Krimek: I think the privous ones are 1/4 but 2:40 seems to be 1/3, yep
2016-06-10 23:56 Mira-san: make sure all other similar parts are 1/3 or 1/4 lol
2016-06-10 23:57 Mira-san: 04:02:698 (1,2,3,4,5,6,7,8) - 1/8 sliders? lol jk
2016-06-10 23:58 Krimek: lol
2016-06-10 23:58 Krimek: if this map wouldn't be already that hard af, I would change it xD
2016-06-10 23:58 Mira-san: >7.25 stars
2016-06-10 23:58 Mira-san: wp
2016-06-10 23:58 Mira-san: or should isay
2016-06-10 23:58 Mira-san: well mapped
2016-06-10 23:58 Mira-san: kek
2016-06-10 23:59 Krimek: xD
2016-06-11 00:00 Mira-san: 04:23:426 (1,2,3,1,2,3,1,2,3) - hmm this could alternatively be mapped as 1/2 slider + 2 circles but meh
2016-06-11 00:00 Mira-san: just saying
2016-06-11 00:01 Mira-san: 04:38:358 - add a note here too i guess
2016-06-11 00:02 Krimek: oh nice cath
2016-06-11 00:02 Krimek: catch
2016-06-11 00:02 Mira-san: 04:40:539 here too
2016-06-11 00:03 Mira-san: 04:41:630 ^
2016-06-11 00:03 Mira-san: 04:41:971 (5) - lol aaaa there's a beat there lol at 04:42:312 but this is f ine
2016-06-11 00:04 Krimek: xD
2016-06-11 00:05 Mira-san: 04:51:244 (1,2) - hmm could convert to circles but this is fine either way lol
2016-06-11 00:05 Krimek: I wanted to make them similar as the first 2 sliders of the map
2016-06-11 00:05 Mira-san: aight that's it for now i guess
2016-06-11 00:05 Krimek: they are actually, 180° rotated
2016-06-11 00:05 Krimek: xD
2016-06-11 00:05 Mira-san: ah lol i totally didn't notice that one lmao
2016-06-11 00:06 Krimek: lol
2016-06-11 00:06 Mira-san: i might dc randomly and if i do i won't be returning tonight (or today lolz w/e)
2016-06-11 00:06 Mira-san: the map looks good (y)
2016-06-11 00:06 Krimek: thank you :3
2016-06-11 00:06 Mira-san: i really need a BN
2016-06-11 00:06 Mira-san: zzzzzz
2016-06-11 00:07 Krimek: know that feel lol
2016-06-11 00:07 Mira-san: should i post this or
2016-06-11 00:07 Mira-san: lol
2016-06-11 00:07 Mira-san: might die right in 3...2...1...
2016-06-11 00:07 Krimek: uhm sure, why not owo
2016-06-11 00:07 Mira-san: alrighty
2016-06-11 00:08 Mira-san: i guess i'll be going right after i post it
2016-06-11 00:08 Mira-san: lol
2016-06-11 00:08 Krimek: uh alright
Thanks again for your help! Updated~
__Phantomhive__

Krimek wrote:

__Phantomhive__ wrote:

Kein Problem.^-^ Weißt du schon ungefähr wie viele Sterne die Schwierigkeit " iNsulation" haben wird?
Bin mir zurzeit noch nicht sicher wie genau das mapset aussehen wird und wie die diffs heißen werden ('iNsulation' war eine Zwischenidee gewesen).
Also mindestens eine weitere Diff hatte ich eig geplant, die dann vllt ca 6*~ schwer sein wird, vllt auch noch weitere, kommt drauf an wie motiviert ich bin :v
Okay :3
ponpokorin
!!
2016-06-17 18:15 Krimek: I'd actually also like to ask you for opinions if you dont mind :3 but I think that map is pretty... hard lol
2016-06-17 18:16 pyrowar56: sure LOL
2016-06-17 18:16 Krimek: are you good at bursting? xD
2016-06-17 18:16 Krimek: ACTION is listening to [https://osu.ppy.sh/b/969286 Camellia - Break The Silence]
2016-06-17 18:16 pyrowar56: 220bpm wtf so crazy
2016-06-17 18:17 pyrowar56: when im warmed i think im decent lol
2016-06-17 18:17 Krimek: even the top 100s I've been asking couldn't all pass it lol
2016-06-17 18:17 pyrowar56: LOL
2016-06-17 18:17 pyrowar56: il nf just incase
2016-06-17 18:19 pyrowar56: HARD
2016-06-17 18:19 pyrowar56: LOL
2016-06-17 18:19 Krimek: told you xD
2016-06-17 18:22 Krimek: im so sorry D:
2016-06-17 18:22 pyrowar56: nice relax map :DDD
2016-06-17 18:23 Krimek: thx xD
2016-06-17 18:23 pyrowar56: i think at this point you mgiht as well use ar10 :d
2016-06-17 18:23 pyrowar56: rhythm is soooo crazy
2016-06-17 18:24 Krimek: mhm.. I got many ppl saying 9.8 is already too high for the slow parts
2016-06-17 18:24 Krimek: but on the other side, the kiais need high ar :D
2016-06-17 18:24 pyrowar56: when is ar changes gonna be implemented ppy D:
2016-06-17 18:24 Krimek: ^this
2016-06-17 18:25 pyrowar56: 00:55:062 (1,2,3,4,5,6,7) - i think you could use a reverse slider here
2016-06-17 18:25 pyrowar56: since you use lots of them at this part
2016-06-17 18:25 Krimek: mhm, true
2016-06-17 18:25 Krimek: lol, actually this makes sense
2016-06-17 18:26 Krimek: gonna change this xD
2016-06-17 18:26 pyrowar56: 01:07:062 - then you can go into crazy RSI mapper mode here :D
2016-06-17 18:26 Krimek: xD
2016-06-17 18:27 pyrowar56: 01:39:517 (2) - you should nc here i think
2016-06-17 18:27 pyrowar56: becuz of SV change
2016-06-17 18:28 Krimek: hmm
2016-06-17 18:29 Krimek: dunno, I think the NC 2, 1, 2 makes it look like a sv change xD
2016-06-17 18:29 pyrowar56: ok :D
2016-06-17 18:30 pyrowar56: looks fine already how it is
2016-06-17 18:30 pyrowar56: just a little suggestion :3
2016-06-17 18:30 Krimek: go ahead c:
2016-06-17 18:30 pyrowar56: 01:52:880 (2) -
2016-06-17 18:31 pyrowar56: you can try this shape and move (3) to 451/217
2016-06-17 18:31 pyrowar56: https://osu.ppy.sh/ss/5413474
2016-06-17 18:31 pyrowar56: it looks better with the blanket i think
2016-06-17 18:32 Krimek: mhm
2016-06-17 18:33 Krimek: actually a good suggestion
2016-06-17 18:33 pyrowar56: :D
2016-06-17 18:33 Krimek: But.. dunno, the slidershape was intended to be like this
2016-06-17 18:34 pyrowar56: ooo
2016-06-17 18:34 Krimek: also to decrease the spacing
2016-06-17 18:35 pyrowar56: idk how to mod this craziness ;;
2016-06-17 18:36 Krimek: I wouldn't know too tbh xD
2016-06-17 18:37 pyrowar56: 03:54:107 (1,2,3,4,5,6) - the ending on stream looks kinda weird imo
2016-06-17 18:37 pyrowar56: was it intended?
2016-06-17 18:38 Krimek: yeah because 5 and 6 should work as a double, same like 03:53:562 (4,1,2) -
2016-06-17 18:38 pyrowar56: ahh kk np :D
2016-06-17 18:39 Krimek: wow
2016-06-17 18:39 Krimek: I mean
2016-06-17 18:39 Krimek: 03:54:585 (1,2) -
2016-06-17 18:39 Krimek: lol
2016-06-17 18:39 pyrowar56: yeah ik lol
2016-06-17 18:39 pyrowar56: fk editor
2016-06-17 18:39 Krimek: blame peppy
2016-06-17 18:39 pyrowar56: I agree!
2016-06-17 18:40 pyrowar56: 03:46:608 (1,2,3,4,1,2,3,4) - idk if like this jumpstream :P
2016-06-17 18:41 pyrowar56: wasnt really expecting it when i testplayed
2016-06-17 18:41 Krimek: yeah I saw it :D
2016-06-17 18:42 Krimek: you think remove jump or decrease the spacing?
2016-06-17 18:42 pyrowar56: hmm
2016-06-17 18:43 pyrowar56: https://osu.ppy.sh/ss/5413552 something like this could work maybe
2016-06-17 18:46 Krimek: oh
2016-06-17 18:46 pyrowar56: 04:21:789 (1) - also i think you should ctrl g this slider :o
2016-06-17 18:46 Krimek: you gave me a great idea
2016-06-17 18:46 pyrowar56: i know what you were trying to do i think
2016-06-17 18:46 pyrowar56: but i think it looks better if its symmetrical
2016-06-17 18:47 pyrowar56: 04:23:426 - like here
2016-06-17 18:47 Krimek: https://osu.ppy.sh/ss/5413579
2016-06-17 18:47 Krimek: I know its not way better.. but it gets atleast supported by flow
2016-06-17 18:48 pyrowar56: yeah :o
2016-06-17 18:48 pyrowar56: before the opposite direcrtion on the streams really threw me off lol
2016-06-17 18:48 pyrowar56: thought they were burst xD
2016-06-17 18:49 Krimek: 04:21:789 (1) -
2016-06-17 18:49 Krimek: ctrl + g you say?
2016-06-17 18:49 pyrowar56: yeah :p
2016-06-17 18:50 pyrowar56: it looks better if theyre all facing the same way imo
2016-06-17 18:50 pyrowar56: like how the reverse sliders are
2016-06-17 18:51 Krimek: mhm
2016-06-17 18:51 Krimek: I don't know what to prefer
2016-06-17 18:51 Krimek: the zig zag, or the symetry
2016-06-17 18:52 pyrowar56: :D
2016-06-17 18:53 pyrowar56: i think thats all i got to say for RSI map
2016-06-17 18:53 Krimek: :D
2016-06-17 18:53 Krimek: thank you :3
2016-06-17 18:53 Krimek: it was really helpful
2016-06-17 18:53 pyrowar56: yay!
Topic Starter
Krimek
Thanks for the IRC! :3 Updated~
Also #200 posts hype
hyouri
[General]
  1. Background dimensions is too large (1260x810), max is width: 1366 height: 768
  2. soft-hitfinish2.wav is never used
  3. normal-hitfinish.mp3
    normal-hitfinish2.mp3
    normal-hitnormal.mp3
    normal-hitnormal2.mp3
    normal-hitwhistle.mp3
    normal-hitwhistle2.mp3

    Unrankable hitsounds, they should be .wav and not .mp3, you can easily convert them.
  4. normal-slidertick.wav
    soft-slidertick2.wav

    Both these have delays >5ms at the start which makes them unrankable. You can easily fix this, or I will do it for you if you want.

  5. CS4.5 does not fit this type of mapstyle imo, should be at max 4.2, but CS4 looks better and feels better to play.
[eXscape]
  1. 00:01:608 - The two timing points here have different volumes
  2. 01:25:062 - the slider-repeat here isn't on any tick both should be 30%
Topic Starter
Krimek

Alveryn wrote:

[eXscape]
  1. 00:01:608 - The two timing points here have different volumes
  2. 01:25:062 - the slider-repeat here isn't on any tick both should be 30%
Fixed both. Will do the hitsounding stuff when I'm about to finish the last 35% of hitsounding.

Alveryn wrote:

[General]
  1. Background dimensions is too large (1260x810), max is width: 1366 height: 768
  2. CS4.5 does not fit this type of mapstyle imo, should be at max 4.2, but CS4 looks better and feels better to play.
This beatmap will probably get a storyboard, so bg size will be fixed as well :3 But I will let her know about that.
CS4.5 is maybe a bit hard and uncommon for such a map like this, but I feel like it works out pretty good and doesn't really mess up playing or reading at all. Also decreasing CS would maybe mess up some blannkets and overlaps, so this wont be an option at all.

Updated! Rest will be fixed later as I said. Thank you~
Ciyus Miapah
oapsdiopasfiaosfhashfaisfhaisfhisa
18:46 Krimek: Hey there o/
18:46 Fort: ah handsome boy
18:46 Fort: hello :3
18:46 Krimek: sure c:
18:46 Krimek: how are you doing?
18:46 *Fort is editing Ancraft - Rackty [Fort You!]
18:46 Fort: mapping shitmap :D
18:46 Fort: this is 3rd edition
18:47 Fort: okay so what's up?
18:47 Krimek: searching it shows me videos about helicopters loool
18:47 Fort: oh you want link
18:47 Fort: https://soundcloud.com/ancraft/rackty
18:47 Krimek: oh thanks
18:48 Krimek: I never mind good music
18:48 Fort: i think you will like it
18:48 Krimek: ohw the drop sounds good
18:49 Krimek: well, actually I wanted to ask you for an opinion on a map of mine.. if you don't mind D:
18:49 Fort: okay
18:49 Fort: what map?
18:49 *Krimek is listening to [https://osu.ppy.sh/b/969286 Camellia - Break The Silence]
18:49 Krimek: this one
18:49 Krimek: btw omg that song is nice
18:50 Fort: i'll go directly to editor since i can't play that on this PC
18:51 Krimek: oh sure
18:51 Fort: wow 4:52
18:51 Krimek: yes.. almost approval
18:51 Krimek: but I will go for the full mapset, I really want to get this ranked
18:52 Fort: this is new far east nightbird
18:52 Fort: with 4:50 drain haha
18:52 Fort: this is cool
18:52 Krimek: haha yeah
18:53 Fort: not 1/8? 01:38:835 (2) -
18:54 Krimek: mhm
18:54 Krimek: I think this slider fits well the sound
18:55 Fort: oh okay haha
18:55 Fort: yeah for me 1/8 is good
18:55 Fort: 01:14:426 (2) - hmmmm
18:55 Fort: slider end is werid
18:56 Krimek: based on flow or emphasize?
18:56 Fort: 01:14:562 - this thing deserve some 1/8 slider i think
18:56 Fort: based on emphasize and flow
18:56 Krimek: dayum
18:56 Fort: but the flow looks okay
18:56 Krimek: mhm
18:57 Krimek: you're kinda right
18:57 Fort: yeah
18:57 Fort: keep the flow running
18:58 Fort: 01:17:153 (1,2) - this is weird
19:00 Krimek: too spaced? D:
19:00 Fort: idk
19:00 Fort: i feel like this rhythm is same like
19:00 Fort: im try to find similiar patterns
19:01 Fort: but idk
19:02 Fort: 01:17:289 (2) - this slider looks good with triples i think
19:02 Fort: so you can remove 01:17:494 -
19:03 Fort: like this http://puu.sh/pGywL/8b3f380821.jpg
19:05 Krimek: hm
19:05 Krimek: I see what you did there
19:05 Krimek: but idk D:
19:05 Krimek: I feel like longer sliders with less circles between it
19:05 Fort: 01:16:608 (3,4,1,2,1) - good for bursting patterns
19:06 Krimek: give players some time to rest
19:06 Fort: this is cool as single slider :D
19:06 Fort: 01:17:562 (5) -
19:06 Fort: only use this because i think 1 1/2 is enough
19:07 Fort: 01:18:585 (9,1) - what the hell
19:08 Fort: is this a jump
19:08 Krimek: xD
19:08 Fort: pls mercy
19:08 Fort: NotLikeThis
19:10 Fort: man this is handsome map
19:10 Fort: really beautiful
19:10 Krimek: thanks :v
19:11 Fort: 01:30:517 (1) - use techincal stream pls
19:11 Fort: change to stream looks emphasized more because that part really intense
19:12 Krimek: alright, will change
19:14 Fort: oh man im repeat this pattern again, and again 01:38:835 (2) -
19:14 Fort: 1/8 is good
19:14 Fort: damn this slider
19:14 Fort: feels plain
19:14 Krimek: :c
19:15 Krimek: I'm really in love with that one
19:15 Fort: im trying to understand this xD
19:15 Fort: 01:39:653 - hmmmm
19:16 Fort: breakcore drum+piano is on there
19:16 Fort: 01:39:517 (2) - change to 1/4?
19:17 Krimek: rip pattern I guess
19:17 Fort: http://puu.sh/pGz56/3e54d0d557.jpg
19:17 Fort: 01:39:789 - this is quite hard for doubles pattern
19:17 Fort: 3/4 slider makes it really hard
19:18 Fort: 01:42:653 - good for bursting 1/4 or 1/8 pattern
19:20 Krimek: hm
19:20 Fort: and why not triple here? 01:43:880 -
19:20 Fort: LetItFlow
19:21 Krimek: you think it's worth placing it there?
19:21 Krimek: it was really calm imo
19:21 Krimek: but I would do if you say so
19:22 Fort: i hear some 1/4 sound on 01:42:653 -
19:22 Fort: to 01:42:926 -
19:23 Fort: maybe some thing like this make this patterns looks beautiful http://puu.sh/pGzm8/2fba068eea.jpg
19:24 Fort: (based on 01:41:971 (1,2,3) - )
19:24 Krimek: this is a great idea D:
19:24 Fort: well i know you following piano there
19:24 Fort: so yeah maybe we can make the pattern less intense
19:25 Fort: since jumps there feels so far
19:25 Fort: 01:52:608 (1,2) - wai jump? D:
19:26 Fort: 01:52:608 (1) - i think circle is better option
19:27 Fort: like 01:53:698 (3) -
19:27 Krimek: I can reduce the jump, but dunno, it feels so..
19:27 Krimek: how can I explain
19:27 Krimek: have you ever played piano? :D
19:28 Fort: you hold it :D
19:28 Fort: okay i can alternate :D
19:28 Krimek: yes xD
19:29 Fort: this part is lot of 1/4 breakcore drums BG sound
19:29 Fort: it hurts the piano
19:29 Krimek: I tried to get into it slowly
19:29 Fort: like here
19:29 Fort: 01:56:426 (1,2,3,4) -
19:30 Fort: 01:56:426 (1,2) - this is breakcore bursting
19:30 Fort: 01:56:698 (3,4) - this is piano
19:30 Fort: eh no
19:30 Fort: it's not lol
19:30 Fort: only this 01:56:971 (4) -
19:30 Krimek: :D
19:30 Fort: 01:56:698 (3) - in here contains 1/4 burst
19:31 Krimek: but I don't think it's worth mapping all the 1/4
19:31 Fort: yeah
19:31 Fort: i think so
19:31 Fort: 01:56:426 (1,2) - this 1/6 makes it really confusing
19:32 Krimek: it looks harder as it actually is D:
19:32 Krimek: also because 01:56:562 (2) - starts on red tick as well
19:33 Fort: http://puu.sh/pGzI8/13ebbeb0bc.jpg
19:33 Fort: i don't have idea for that so skip lol
19:34 Fort: 02:00:108 (1) - move to 68|92 and rotate it for blanket
19:35 Krimek: blanket with?
19:35 Krimek: lol
19:36 Fort: 01:59:017 (5) - this for sure
19:36 Krimek: okay, I thought so too
19:37 Fort: 02:00:721 (4,1) - you sure about this?
19:38 Krimek: at least I want it to have it more spaceds
19:39 Krimek: but idk what else I can do for this one
19:39 Krimek: tbh, it came up because I messed up this part first xD
19:39 Fort: 02:00:721 (4) - i think this circle feels empty
19:39 Krimek: skip it?
19:39 Krimek: so do like 01:58:608 (2,3,4) - ?
19:39 Fort: even this has 1/4 sound but it's like hidden because 02:00:653 (3) - has really strong sound
19:40 Fort: yeah i think
19:40 Fort: follow drum looks pretty cool
19:41 Fort: 02:01:062 (2,3) -
19:41 Fort: http://puu.sh/pGA7u/3aeef0e2ee.jpg
19:43 Fort: keep foll.ow the drum
19:43 Fort: and that 3/4 slider is coll tho
19:43 Fort: cool*
19:44 Krimek: thanks xD
19:46 Fort: 02:05:835 (4,1) - i think this jump too far
19:47 Fort: this jump is really hard 02:05:017 (2,3,4,1,2,3,4) -
19:47 Fort: 02:05:971 (1) - ctrl+g lol
19:48 Fort: ummm wait im gonna do something outside
19:48 Fort: xD
19:48 Krimek: oh sure ^^
20:20 Krimek: uh btw
20:20 Fort: eh im forget haha
20:20 Krimek: I guess you're not really taking gd reqs? xD
20:20 Fort: hmmm
20:21 Fort: since i love to map shit map
20:21 Fort: i can shitmap everything
20:21 *Fort runs
20:21 Krimek: LOL
20:21 Krimek: but I want beautiful map :c
20:21 Fort: pls make a beautifull map too easy for me
20:21 Fort: too EZ so im bored
20:21 Fort: LOL
20:22 Krimek: loool
20:22 Fort: shitmapping is really funny
20:22 Krimek: I agree!
20:22 Fort: okay let's continue my work
20:23 Fort: damn son
20:23 Fort: the 2nd kiai parts really crutal
20:23 Fort: brutal*
20:24 Krimek: you mean 02:03:789 (1) - or 02:58:335 (1) - ?
20:24 Krimek: xD
20:24 Fort: 02:03:789 (1) -
20:24 Fort: lol
20:24 Fort: 02:58:335 (1) - this is 3rd kiai part
20:24 Krimek: than stay tuned for the next kiais haha
20:24 Krimek: well
20:25 Krimek: true
20:25 Krimek: wait
20:25 Fort: no i wont until i see this
20:25 Krimek: what if I told you 01:28:880 (1) - is 2nd
20:25 Fort: i feel like the 3rd and 4th kiai kave big surprise
20:25 Krimek: :D
20:25 Fort: 02:20:153 (1) - hmmm
20:26 Fort: 1/2 slider is best options
20:26 Fort: SV change to 1.35x i guess
20:26 Fort: eh
20:26 Fort: 1.20
20:27 Fort: keep slider length same
20:27 Krimek: sure? :D
20:27 Fort: yeah sure
20:28 Krimek: alright
20:28 Fort: that 3/4 sliders seems inappropriate
20:28 Krimek: yeah but I could also shorten it
20:28 Fort: well SV changes is better because the music support it too
20:29 Krimek: okay, changed it
20:30 Fort: 02:55:335 (1,2,1,2) - shit whaddup
20:30 Fort: cool sliders
20:30 Fort: xD
20:31 Krimek: thanks man xD
20:31 Krimek: I had to do this
20:32 Fort: im sure random miss will be happen on here
20:32 Fort: 03:05:153 (1,2,3) -
20:33 Krimek: you think it needs to be changed?
20:33 Fort: 1/4 sliders burst maybe
20:34 Fort: 1/8 too dense there
20:34 Fort: and this 3rd kiai has solid 1/4 patterns
20:34 Fort: well make stream like this is cool btw 03:07:062 (1,2,3,4) -
20:35 Krimek: I should have used them more often
20:36 Fort: i almost cant hear piano parts in here
20:36 Fort: 03:35:426 -
20:36 Fort: well
20:37 Fort: this will be long
20:37 Krimek: uhm
20:37 Krimek: 03:04:880 (1,2) -
20:37 Fort: but yes i think light 1/2 pattern can be good there
20:37 Krimek: I mean 03:05:153 (1,2) -
20:37 Krimek: whats your opinion on just copy-pasting 03:04:062 (1,2) - again?
20:38 Fort: http://puu.sh/pGCwE/5c0f1c7721.jpg
20:39 Fort: 03:35:426 - don't forget about what i've said here
20:41 Fort: im really glad you don't put any spaced deathstreams in 3 kiais
20:41 Krimek: I don't really get it tbh
20:41 Krimek: 1/2 patterns?
20:41 Krimek: lol
20:41 Fort: 03:35:426 - about this, i think the best choice is follow drum instead follow piano
20:42 Fort: yeah it has some 1/2 patterns but not too much
20:42 Fort: good for relaxing part
20:43 Fort: i'll let you doing that if you agree
20:43 Krimek: mhhhm
20:44 Krimek: I probably have to think about it
20:44 Fort: i didn't notice this as piano sound
20:44 Fort: 03:37:608 (1) -
20:44 Fort: that slider should be in 03:37:471 -
20:44 Fort: lol
20:45 Krimek: well I think both are
20:45 Fort: 03:37:608 (1) - this feels like ambient, but the music preference is like Drums > Piano > ambient + background noise
20:46 Fort: but on there has tick sound
20:46 Fort: okay looks i make you confused lol
20:46 Krimek: a bit xD
20:46 Krimek: I think I know what you try to say
20:47 Krimek: but long sliders give time to rest after such huge kiai
20:47 Fort: inb4 pause
20:47 Fort: LOL
20:47 Krimek: xDD
20:48 Fort: people will pause and said "MY HAAAAND!! ;-; RIP MY HAND :'((((, i can do dis, come on (insert pro player nickname here)"
20:48 Fort: "N E V E R G I V E U P ! ! !" - random spectator quotes
20:49 Krimek: sadly this song has no vocals for new map meme
20:49 Krimek: :D
20:49 Fort: holy shit
20:49 Fort: omg wtf
20:49 Fort: 4th kiai
20:50 Fort: it's almost inhuman
20:50 Fort: 04:14:153 (2,1) - damn what the hell
20:50 Fort: omg what happen in here
20:50 Krimek: lool
20:52 Fort: pls fix 04:14:153 (2,1) -
20:52 Fort: i cri
20:52 Krimek: :c
20:52 Krimek: okay
20:53 Fort: maybe change 04:14:221 (1) - to circle streams
20:55 Krimek: sth like that? https://osu.ppy.sh/ss/5477733
20:55 Fort: yeah looks cool
20:55 Fort: better than that holy shit 440bpm jumps
20:56 Krimek: Seems like he really likesd them
20:57 Fort: btw
20:57 Fort: when 440bpm streams
20:57 *Fort runs
20:58 Krimek: soon to be happen :3
20:58 Krimek: xD
20:58 Fort: hahahaha
20:58 Fort: you know
20:58 Fort: 440bpm needs OD20 to prevent notelocking
20:59 Fort: OD20
20:59 Fort: wat OD20?!
20:59 Krimek: peppy, when are we allowed to raise our song setup
20:59 Fort: pls nooooooooooooooooo
21:00 Fort: Monstrata will do OD 20 for his pp farm map
21:00 *Fort runs
21:00 Krimek: I think
21:00 Krimek: I think it's already to much seeing od9 on some normal 5* maps
21:00 Krimek: too*
21:00 Fort: OD9
21:00 Fort: is good for 200bpm++
21:01 Krimek: yes
21:01 Krimek: but pls
21:01 Krimek: https://osu.ppy.sh/s/309744
21:01 Krimek: why this has od9 lol
21:01 Fort: and is looks okay with 180-199bpm
21:01 Krimek: blame aiceo
21:01 Fort: i really hate OD9 on dnb maps
21:01 Krimek: same
21:01 Fort: random 100s
21:02 Fort: im afraid i commit suicide cuz of that 100s
21:02 Fort: so im avoid it
21:02 Krimek: before commiting suicide I will kill the mappers who are doing OD9 on dnb
21:02 Krimek: or generally edm
21:03 Fort: i like EDM songs
21:03 Fort: because it can be double BPM
21:04 Fort: like electronic who have 128 bpm -> going to 258
21:04 Fort: dubstep 140bpm to 280bpm
21:04 Fort: glitch hop 110bpm to 220
21:04 Krimek: time to map some trap
21:04 Krimek: but not that maffalda crap trap
21:04 Krimek: I've been trying this a few times
21:05 Fort: maffalda is technical mafia Trap, well it is really rare you can find a bpm change trap song like that
21:05 Fort: probably maffalda is the rare song ever
21:06 Krimek: is there any "normal" trap on osu? I don't think so
21:06 Krimek: the most edm we have is actually dnb
21:06 Fort: i remember there is trap song in here
21:06 Fort: but it's 170bpm
21:06 Fort: damn im forgot the mapper's name
21:07 *Fort is listening to [http://osu.ppy.sh/b/641387 Pegboard Nerds - 20k (Aero Chord Remix)]
21:07 Fort: yeah TicClick made that
21:07 Krimek: oh I see
21:08 Krimek: It seemed like people enjoyed stuff like this
21:08 Fort: well yeah
21:08 Fort: the 150bpm is the map who can be played by singletapping or alternating
21:09 Fort: if you can do both it's good to map it
21:09 Fort: but if you only have 1 playstyle, not really recomended to be mapped
21:09 Krimek: I'm actually good at alternating and singletapping lol
21:10 Fort: (especially when the song really intense)
21:10 Fort: i don't really like trap song to map because of that
21:10 Fort: Dubstep is Okay and i love dubstep
21:11 Fort: cuz i can do 280bpm jumps for that and still acceptable with OD 9.5
21:11 Fort: 300bpm jumps probably needs OD10
21:11 Krimek: OD20 pls
21:11 Fort: well looking for this fact
21:12 Fort: i'll never double bpm 150bpm+ streams for jumps
21:12 Fort: at this*
21:12 Fort: looks im done with this map
21:12 *Fort is editing [http://osu.ppy.sh/b/969286 Camellia - Break The Silence [eXscape]]
21:13 Krimek: oh alright, thanks for modding it :D
21:13 Fort: the ending looks peaceful
21:13 Krimek: Didn't expected this lol
21:13 Fort: i like it
21:13 Krimek: the ending is like from the peak of the map back to the beginning
21:13 Fort: i'd like to check this because i want to see how did you put 7.2 stars here
21:15 Fort: post y/n?
21:15 Krimek: Why not :D It was pretty helpful
i'll pay you with your kudos
grumd
only rhythm mod

00:06:517 (1) - this rhythm is wrong, was it an accident?
00:07:744 (2) - you might want to remove this slider honestly, i don't hear anything worth a note here
00:17:698 (1) - this can be simply a circle; do not overcomplicate your map
00:19:608 - add a note here?
00:28:471 (1) - there is no sound here, remove it
00:28:335 - but add here
00:33:244 - this note is very loud, you should map it
00:45:926 (1) - again no sound here worth a note
00:45:789 - but a note should be added here
00:46:062 (2) - i think it would look better as a wave http://i.imgur.com/UVrDrXV.png
00:56:971 (1) - you could use bigger spacing in this pattern because the map starts to become faster
01:11:971 (4) - doubles are really awkward to play in this scenario. try this change:
SPOILER

vvvvvvvvvvvvvv CHANGE TO THIS vvvvvvvvvvvvvv
01:13:880 (1,2,3) - here you use this spacing for 1/2 between sliders
01:14:971 (4) - but here almost the same spacing for 1/1 between sliders. increase spacing here
01:14:971 (4) - this slider also should end here 01:15:108 -
01:15:176 - this pattern with doubles is very awkward to play, i'd suggest this change to make it more playable: http://i.imgur.com/Nzv1ioa.png
including the previous change where i extended repeating slider
01:18:448 (8) - don't ever start 1/4 sliders on blue ticks inside a stream. blue tick is a low beat, it should not be emphasized by slider slider most of the times.
instead of THIS you should place slider starts at heavier beats like red and white: HERE
02:04:335 (1,2,3) - here you have the same problem
furthermore, 02:04:608 - this strong beat is now at the slider end and is not emphasized. a circle should be here
02:06:380 (2,3) - these should be just 1/4 slider
02:37:244 - maybe place a circle here and end slider earlier?
03:00:108 (1,2) - just between these two is bigger than between (6) and (1), but (6,1) is 1/1. place (1) farther from (6).
03:54:380 (5,6) - strange spacing
03:54:380 (5,6,1,2) - also this overall is a very strange and hard to play rhythm. but i think it kinda fits so it's ok
04:06:789 (1,2,3,4,1,2,3,4,5,6,7,8) - this is 1/3, not 1/4
04:13:880 (1,2,3,4,5) - this is very frustrating to play, maybe use 1/8 sliders with repeats?
Topic Starter
Krimek
Added Memoria's Extra and Kyshimek's Extreme, please redownload!
Mod

grumd wrote:

only rhythm mod

00:06:517 (1) - this rhythm is wrong, was it an accident?
Maybe I'm wrong but I felt like the sound is fading in? or atleast waiting until 00:06:926 - felt wrong to me..
00:07:744 (2) - you might want to remove this slider honestly, i don't hear anything worth a note here
Okay.
00:17:698 (1) - this can be simply a circle; do not overcomplicate your map
Alright, changed it.
00:19:608 - add a note here?
Okay.
00:28:471 (1) - there is no sound here, remove it
There is a piano note in the background, so I will keep the circle
00:28:335 - but add here
Done, hope spacing is fine.
00:33:244 - this note is very loud, you should map it
Made a reverse slider.
00:45:926 (1) - again no sound here worth a note
Same as above
00:45:789 - but a note should be added here
^
00:46:062 (2) - i think it would look better as a wave http://i.imgur.com/UVrDrXV.png
Changed.
00:56:971 (1) - you could use bigger spacing in this pattern because the map starts to become faster
Added more spacing.
01:11:971 (4) - doubles are really awkward to play in this scenario. try this change:
SPOILER

vvvvvvvvvvvvvv CHANGE TO THIS vvvvvvvvvvvvvv
01:13:880 (1,2,3) - here you use this spacing for 1/2 between sliders
01:14:971 (4) - but here almost the same spacing for 1/1 between sliders. increase spacing here
Added more distance to 01:14:698 (1,2,3) -
01:14:971 (4) - this slider also should end here 01:15:108 -
Changed.
01:15:176 - this pattern with doubles is very awkward to play, i'd suggest this change to make it more playable: http://i.imgur.com/Nzv1ioa.png
including the previous change where i extended repeating slider
Imo this should be fine as it is now. Think to similar sliders represent this sound better.
01:18:448 (8) - don't ever start 1/4 sliders on blue ticks inside a stream. blue tick is a low beat, it should not be emphasized by slider slider most of the times.
instead of THIS you should place slider starts at heavier beats like red and white: HERE
I wasn't sure about this pattern either. Changed, hope the spacing is okay this way.
02:04:335 (1,2,3) - here you have the same problem
furthermore, 02:04:608 - this strong beat is now at the slider end and is not emphasized. a circle should be here
Made two tripples out of it.
02:06:380 (2,3) - these should be just 1/4 slider
Done.
02:37:244 - maybe place a circle here and end slider earlier?
I prefer it this way.
03:00:108 (1,2) - just between these two is bigger than between (6) and (1), but (6,1) is 1/1. place (1) farther from (6).
03:54:380 (5,6) - strange spacing
03:54:380 (5,6,1,2) - also this overall is a very strange and hard to play rhythm. but i think it kinda fits so it's ok
Yeah, I wanted to support the kickslider and made something similar like 03:55:198 (1,2) -
04:06:789 (1,2,3,4,1,2,3,4,5,6,7,8) - this is 1/3, not 1/4
04:13:880 (1,2,3,4,5) - this is very frustrating to play, maybe use 1/8 sliders with repeats?
Changed.
I will update this post later when I fixed the rest. Done. Rest will be fixed with a big update :3
*edited
Izzz
finish this plssss
Vell
finish this plssss
__Phantomhive__
NM from Phantom's Modding Queue

eXscape

  1. 00:28:335 (3,4) - ich würde die 2 circles zu 'nem Slider umändern, weil der Sound auf dem roten tick zu leise ist um ihn klicken zu wollen
  2. 00:45:789 (3,4) - same
  3. 01:10:335 (1,2,3,4,1,2,3,4,1,2,3,4) - du benutzt bei diesem stream das gleiche spacing wie bei dem kleinen davor 01:09:789 (1,2,3,4,5). Ich würde das spacing etwas erhöhen und wenn du willst könntest du immer bei einer neuen combo es wieder minimal reduzieren, also alle 4 circles
  4. 01:28:335 (1,2,3,4,5,6,7,8,1) - du könntest , um den Sound hier noch mehr zu betonen, den Slider genau in die entgegengesetzte Richtung des Streams drehen also so https://puu.sh/u0dRs/60cd2c8f63.jpg
  5. 01:30:517 (1,2,3,4,5,6) - 3 slider wären hier denke ich besser als ein Stream, um die roten und weißen Ticks zu betonen
  6. 02:15:108 (2,3,4,5) - hier würde ich auch 2 slider platzieren um den Sound auf dem roten und weißen Tick zu betonen
  7. 02:20:971 (10,11,12,13,1) - du könntest den stream ruhig etwas weiter spacen, sodass der letzte circle mit keinem mehr überlappt
  8. 02:34:062 (4,5) - du könntest circle(5) ruhig etwas weiter entfernt von (4) platzieren, da der Sound dort sehr laut ist
  9. 03:20:153 (3,4,5,6) - das finde ich hier etwas unpassend, weil dadurch sehr viel Geschwindigkeit verloren geht
  10. 03:23:017 (1,2,3) - ein stream ist hier meiner Meinung nach besser
  11. 03:58:608 (2,3,4,5) - du könntest das spacing etwas erhöhen
  12. 04:13:608 (1,2) - ich würde diesen Jump vllt. etwas umändern, weil er für den Spieler etwas unerwartet kommt
  13. 04:19:335 (1,2,3,4,5,6) - hier würde ich 3 Slider platzieren. Den ersten einzeln und die anderen 2 übereinander oder sichtlich zusammen

Final Words

Echt 'ne Wahnsinns Map :) . Ich finde man kann an ihr eigentlich nichts mehr aussetzen und sie ist bereit fürs ranking (bis auf die hitsounds, die noch nicht fertig sind).
BanchoBot
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