forum

Tonight Alive - Little Lion Man [Osu|OsuMania]

posted
Total Posts
117
Topic Starter
puxtu
This beatmap was submitted using in-game submission on 29 Nopember 2016 at 20:50:15

Artist: Tonight Alive
Title: Little Lion Man
Tags: pishifat EvilElvis fieryrage Bonsai Nerova Riuz GX Mumford & Sons Sigh No More Punk Goes Pop 4 PGP4
BPM: 260
Filesize: 5474kb
Play Time: 01:58
Difficulties Available:
  1. Bonsai's Easy (1,66 stars, 120 notes)
  2. Bonsai's Hard (3,14 stars, 291 notes)
  3. Elvis' Insane (5,17 stars, 499 notes)
  4. Fiery's Light Insane (3,96 stars, 338 notes)
  5. HD - 4Key (3,12 stars, 1018 notes)
  6. MX - 4Key (3,79 stars, 1216 notes)
  7. N/A's Normal (1,92 stars, 134 notes)
  8. pishi's Extra (5,75 stars, 437 notes)
Download: Tonight Alive - Little Lion Man
Information: Scores/Beatmap Listing
---------------
Natteke desu
Nerova Riuz GX
^ i accidently stole took his hitsounds and made some change
sry im a lazy ass

http://puu.sh/qmhGL/51bef8faa1.rar
Chaos
!!
pishifat
fieryrage
i thot u said u needed a gd i was actually making one :(
Topic Starter
puxtu
how can i add it if it's not even finished :(
fieryrage
but my NAME ISNT THERE

oh u fucking n inja edited it you fuck
Topic Starter
puxtu
Tehee... >wO
Bonsai
ayyy irc-mod for Tatsuyu
17:54 Bonsai: oke welp are you in the mood for some modding or some other time?
17:54 Tatsuyu: uh sure
17:54 Bonsai: oke
17:55 Bonsai: so one major thing is that your intro is way denser than most intense parts of the song lol
17:55 Bonsai: but I'll ignore that for now
17:55 Bonsai: to point out some other things
17:55 Bonsai: hrhrhr
17:56 Bonsai: 00:03:781 (1,2,3) - this is a pattern of three object, thus fits well when there's a musical pattern that is three beats long or w/e
17:56 Bonsai: which is not the case here, hence you gotta fuck up the whole pattern with 00:05:165 (4) - lol
17:56 Bonsai: so I'm suggesting using a different pattern here
17:57 Tatsuyu: shame
17:57 Tatsuyu: I was rather fond of the triangle into 180 blanket
17:57 Tatsuyu: I put it in like
17:57 Tatsuyu: all of my diffs LOL
17:57 Bonsai: it's a nice pattern but not every pattern fits everywhere
17:57 Tatsuyu: fair
17:57 Bonsai: maps are more than just one nice pattern after another ^^
17:58 Bonsai: I mean the alternate version of this pattern would be
17:58 Bonsai: [http://puu.sh/qsWXJ/8d2a0134c1.jpg an almost-swastika kek]
17:59 Tatsuyu: lmao
17:59 Tatsuyu: just to clarify
17:59 Tatsuyu: 00:59:165 (1,2,3) -
17:59 Tatsuyu: patterns like these later
17:59 Tatsuyu: these are better than the 180 rotation blanket right
17:59 Bonsai: well yeah I was about to talk about that
17:59 Bonsai: uh what
17:59 Tatsuyu: like it flows better
17:59 Tatsuyu: or doesnt look as scrappy
18:00 Bonsai: idk what you even mean by 18ß rotation
18:00 Bonsai: that's the exact same pattern
18:00 Bonsai: it's 120° lulz
18:00 Tatsuyu: 00:05:165 (4) -
18:00 Bonsai: oh that lol
18:00 Tatsuyu: 4th note is 180 rotation of (3) blanketed
18:00 Bonsai: well it is better but okay wait a sec
18:00 Tatsuyu: sure
18:02 Bonsai: 00:06:550 (3) - nowadays, sliders with two reverses are barely ever used (except for 1/4s) and thus nobody expects those, so generally it's a bad idea to use them if you don't realy know what you're doing. I myself love them, but sadly there's almost never a good opportunity to use them, only when there is a special sound repeating four times that does not have it's third beat more emphasized than the others
18:02 Bonsai: but, additionally to that
18:03 Bonsai: you mapped a continuous clicking-rhythm at 00:03:781 (1,2,3,4,1,2) - and then all of a sudden that double-reverse-sldier breaks it although the music stays exactly the same
18:03 Bonsai: like, there's nothing special on that slider
18:04 Tatsuyu: I mean I guess what I was trying to do was to make the gameplay a little more interesting than slider after slider after slider
18:04 Tatsuyu: mmm yeah
18:04 Bonsai: the thing is
18:04 Tatsuyu: because theres not really much you can do with an advanced diff at 260bpm other than that :p
18:04 Bonsai: the music isn'
18:04 Bonsai: t interesting here lol
18:05 Bonsai: ok moving on, back to the thing I mentioned at first
18:05 Bonsai: as you already pointed out, this was basically the same as 00:59:165 (1,2,3) -
18:05 Bonsai: but the music is vastly different between those
18:05 Bonsai: you mapped the intro, one of the calmsest parts of the song, as intense as the other most intense seciton of your map
18:06 Bonsai: that's fucked up
18:06 Tatsuyu: hm
18:06 Tatsuyu: should I increase the spacing after the first kiai
18:06 Tatsuyu: or, vice versa, reduce the intro's spacing
18:06 Bonsai: no, you should calm the fuck down in your intro lol
18:06 Bonsai: not spacing
18:06 Bonsai: rhythm
18:06 Bonsai: wait a sec
18:06 Tatsuyu: lol
18:07 Bonsai: http://puu.sh/qsXnf/159cb95828.osu
18:07 Bonsai: this is the beat-placement of my Hard
18:07 Bonsai: I just simply mapped only vocals
18:07 Bonsai: bc everything else would fuck up my balancing too
18:08 Bonsai: I mean, what additionally fucks up your balancing is that the parts where there are vocals >on top< on the continuous beats, your diff is less dense
18:08 Bonsai: you simply robbed yourself of the ability to express vocals any other way
18:08 Bonsai: bc you overdid the rest
18:09 Tatsuyu: mmm yeah
18:09 Tatsuyu: alright
18:09 Tatsuyu: gonna remap the intro
18:09 Bonsai: ay
18:09 Bonsai: ok now let's see for the rest
18:10 Bonsai: not a problem but just a suggestion: It is allowed even in Easy-diffs to use different SVs as long as they make sense and don't fuck the player up, so you could easily differentiate sections with SV-increases of 0,1 or w/e, would have a nice effect without the player necessairly realizing what happened
18:13 Tatsuyu: yeah
18:13 Tatsuyu: I was definitely going to implement that when remaking the intro
18:13 Tatsuyu: I see what you mean
18:13 Bonsai: well yeah I mean I can't say much more than that rn, the thing with certain parts of sections being overdone kinda repeats a few times, for example from 01:03:089 (2) - on, an easy solution there would be to start a slider there and just simplify the basic rhythm
18:13 Bonsai: okidok
18:14 Tatsuyu: wait
18:14 Tatsuyu: 01:03:089 (2) -
18:14 Bonsai: and the more-or-less random use of the double reverses continues to be weird, I mean since you do it throughout the whole map you can say that it's kind of a gimmick of the map but ye idk, I wouldn't do it even though I lvoe them lol
18:15 Tatsuyu: what do you mean by starting a slider here
18:15 Tatsuyu: hitcircle into 3 tick long slider?
18:15 Bonsai: http://puu.sh/qsXMj/2081cecc61.jpg
18:15 Tatsuyu: ergo repeat
18:15 Bonsai: for example this
18:16 Bonsai: that would be a nice transition into simplified basic rhythm
18:16 Bonsai: in order to differentiate between lyrics and no-lyrics
18:18 Bonsai: but in order for my example to work, there would have to be more focus on the lyrics in the previous part, basically that means ctrl-g'ing 01:02:396 (6,1) -
18:18 Tatsuyu: I dont think 6 bars is correct lo
18:18 Tatsuyu: sounds weird
18:18 Bonsai: why not?
18:18 Bonsai: you can also add circles to 01:05:396 - and 01:06:319 - in my example bc that seems kinda empty to me rn ^^
18:19 Tatsuyu: oh I see
18:19 Tatsuyu: I wasn't listening to the lyrics LMAO
18:19 Bonsai: lol
18:19 Tatsuyu: fuck
18:20 Bonsai: well that's the point, the only way for me to make this song not-boring is to see what variety the song offers
18:20 Bonsai: the song offers much variety in its lyrics
18:21 Tatsuyu: hows this
18:21 Tatsuyu: http://puu.sh/qsY1g/0719aedb01.jpg
18:21 Bonsai: if you'd repeat my example at 01:10:473 - then that would also make it possible to actually emphasize that special guitar-sound at 01:13:012 - by making that sldier there 3/1 long
18:21 Bonsai: ye that's exactly my suggestion :^D
18:22 Tatsuyu: yeh
18:22 Tatsuyu: good idea
18:24 Bonsai: oh fun fact
18:24 Bonsai: I actually used one double-reverse-slider in my diff
18:24 Bonsai: at 01:26:858 (1,2,3,4) -
18:24 Tatsuyu: huh
18:24 Bonsai: just as an example of where I think it's suitable ^^
18:25 Tatsuyu: I do rather like the individual hitcircles here as it emphasises the guitar notes quite well imo
18:26 Tatsuyu: although I definitely see what you mean
18:26 Bonsai: yeye ofc just saying that I find that spot suitable bc those are four unique, eqaul beats that
18:26 Bonsai: ya ^^
18:26 Tatsuyu: im also probably remapping 01:43:473 (1) -
18:26 Tatsuyu: this until end
18:26 Bonsai: oh ye lol
18:27 Tatsuyu: 01:54:550 (1,2,3,4,5,6) -
18:27 Tatsuyu: this pattern looks like dick
18:27 Bonsai: sliders like that would be cool if they only occurred once (for a reason that is), but having them three times consecutively just gets really boring lol
18:28 Bonsai: well yeah, that pattern also doesn't differentiate between all the stuff that happens there
18:28 Bonsai: which is guitars having much empohasis on 01:56:165 - and 01:56:627 - but none at 01:56:396 -
18:28 Tatsuyu: yeh
18:29 Tatsuyu: hm
18:29 Tatsuyu: I think I might increase spacing by like
18:29 Tatsuyu: .1 for those notes in particular
18:29 Tatsuyu: or something like that
18:30 Tatsuyu: i'll see how that goes
18:31 Bonsai: also ofc end-spinner-stuff is extremely subjective, but since the song forces you to make it extremely long if you wanna follow the fade-out of the guitar that's kinda not-so-good, all other diffs did either not map a spinner at all or let it end at 01:58:935 - bc that's the last note of the vocals
18:31 Bonsai: yeah that would be good too
18:32 Bonsai: but what concerns me more about that than the aesthetics is the rhythm, bc it doesn't differentiate rhythmically, [http://puu.sh/qsYvw/0c308b57de.jpg suggestion]
18:32 Tatsuyu: i was thinking that too
18:32 Tatsuyu: actually
18:32 Tatsuyu: that exact pattern lol
18:32 Bonsai: ^^
18:33 Tatsuyu: ok
18:33 Tatsuyu: to-do list tomorrow
18:33 Tatsuyu: remap 60%
18:33 Bonsai: lol
18:33 Tatsuyu: of diff
18:33 Tatsuyu: LOL
18:33 Bonsai: well also when you remap stuff, try to also take hitsounding into consideration
18:34 Bonsai: bc for example I hitsound snares in most of my maps, and sometimes I forget to consider that and leave out snares by accident
18:34 Bonsai: which then fucks up the whole map there
18:35 Tatsuyu: hm
18:35 Tatsuyu: yeah i'll try
18:35 Bonsai: also do those greenlines just exist bc copied from other diffs or do those serve any purpose at 00:06:550 (3) - 00:14:165 - etc lol
18:35 Bonsai: bc seems random af ^^
18:35 Tatsuyu: copied
18:35 Tatsuyu: lmao
18:36 Tatsuyu: i'll remove
18:36 Bonsai: ^^
18:36 Bonsai: dayum that was 45 minutes of modding
18:36 Bonsai: sheesh
18:36 Bonsai: now to finish my own diff first lol
18:37 Tatsuyu: yeh
18:37 Tatsuyu: just post that on the forum so I can look over it tomorrow
18:37 Bonsai: oh ye oke

finishing own diff soon™
Topic Starter
puxtu
roasted
Bonsai
soon(actually)

why am I the only one who did a heartslider lol
fieryrage
did i mention mapping slow parts is hard as fuck because it is
literally mapping last kiai pleas wait
Alheak
Reminder:
  1. All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
  2. Guidelines are important and should be followed in most maps. However, they are NOT rules, so they may be broken in special cases. If you want to break a guideline, ask yourself this: Does what I'm about to do make sense? Is it more fun to play like this compared to sticking to the guidelines? If you answer yes to both these questions, then it is probably okay.

[General]
  1. Inconsistent kiais
  2. Inconsistent combo colors
  3. Inconsistent widescreen storyboard
    MX: 0
    N/A's Normal: 1
    Tatsu's Advanced: 1
    Bonsai's Hard: 1
    pishi's Extra: 1
    Pepvis: 1
    HD: 1
[Tatsu's Advanced]
  1. Spinner too long
    01:56:915 -
[Bonsai's Hard]
  1. No spinners found
[pishi's Extra]
  1. Hit object not snapped
    01:15:427 -
    01:48:670 -
[Pepvis]
  1. No spinners found
  2. Combo too long
    01:46:473 -
    01:48:781 -
Modpost generated by Navosu v1.1.0.0 - Do not kudo this post
Alheak
actual mod inc

[General]
  1. stop getting your bgs from pixiv fantasia hoyl
  2. ok
  3. pepsi is more dense than pishi's
  4. normal is technically harder than advanced

pishi

  1. 00:17:858 - guitar not mapped is triggering me how about
  2. nice

pepsi

  1. intro's SV feels really fast
  2. ok

tree

  1. hp fukken 3?????
  2. DDDDDD:
    This matters because you have quite a dense hard diff with irregular spacing which is quite challenging to read
  3. 00:44:396 - and other same parts, keep in mind this is basically 130bpm 1/4's, so this kind of spacing is probably too hard for this diff
    i get you're trying to fill the gap between elvis' and you but don't forget advanced, which never maps on red ticks even on kiais
  4. 01:10:473 (2,1) - DDDDDD:
  5. 01:22:935 (7,1,2,3) - ?:

tatsu

  1. 00:04:242 (2,3,4,1) - bloated, you should space your objects better and prevent overlaps, make your map breathe and easy to read
  2. really not a fan of this much of 00:06:550 (3) - those repeating sliders, they're fine in some situations, but making a common gameplay element is probably not a good idea, just my opinion
  3. 00:06:781 - , 00:07:242 - , etc, I don't really understand why you'd silence your hitsounds there, i guess it works as some sort of "hitsounding" but I believe feedback is more important. Those might confuse players as there are no cues in the song for them.
    Especially for 00:28:935 - , the voice is coming back here so this note should be accentuated if anything, yet this is silenced

NA

  1. nice

god this spread

pls fix
Bonsai
spoiler: Advanced is being remapped rn and a Light Insane is almost finished too lul, good timing

Alheak wrote:

tree

dat me ヾ(・ω・*)ノ
  1. hp fukken 3????? oops
  2. DDDDDD:
    This matters because you have quite a dense hard diff with irregular spacing which is quite challenging to read nah, I think I indicated spacings quite clearly, don't think that anything is acutally hard to read except when u suck at low AR which is none of my bsns :^)
  3. 00:44:396 - and other same parts, keep in mind this is basically 130bpm 1/4's, so this kind of spacing is probably too hard for this diff
    i get you're trying to fill the gap between elvis' and you but don't forget advanced, which never maps on red ticks even on kiais I didn't base much on spread bc diffs around me are being worked on, but I think it's quite approriate to the spacing of the jumps, also it's always only a quater of the Kiai being high-spaced and the next one lower since the song is a bit calmer so that's also intended to give the player a nice rest
  4. 01:10:473 (2,1) - DDDDDD: was intended until I realized that I can just flip it and it's fine so ye lol
  5. 01:22:935 (7,1,2,3) - ?: was also intended bc I wanted most of the map to look a bit 'wild' but I guess the wildness got out of hand lul
oh I forgot the diff :^D
osu file format v14

[General]
AudioFilename: 02-tonight_alive-little_lion_man.mp3
AudioLeadIn: 0
PreviewTime: 44396
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 29627
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Little Lion Man
TitleUnicode:Little Lion Man
Artist:Tonight Alive
ArtistUnicode:Tonight Alive
Creator:puxtu
Version:Bonsai's Hard
Source:
Tags:Mumford & Sons Sigh No More Punk Goes Pop 4 PGP4
BeatmapID:1051880
BeatmapSetID:451311

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Pixiv.Fantasia-.Fallen.Kings.full.1709403.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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118242,-200,4,1,2,15,0,0
118704,-200,4,1,2,10,0,0
118935,-200,4,2,2,25,0,0


[Colours]
Combo1 : 17,254,176
Combo2 : 173,255,95
Combo3 : 255,88,100
Combo4 : 255,94,55

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276,305,48319,1,8,1:2:0:0:
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169,217,49473,1,0,1:2:0:0:
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463,284,81781,1,2,0:2:0:0:
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223,234,82935,1,2,0:2:0:0:
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382,165,95973,1,0,0:2:0:0:
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468,291,96550,1,0,0:2:0:0:
340,281,96781,2,0,L|247:298,1,75.0000028610231,0|8,0:2|0:2,0:2:0:0:
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168,227,97704,1,0,0:2:0:0:
255,152,97935,6,0,P|264:188|256:224,1,75.0000028610231,0|8,0:2|0:2,0:2:0:0:
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252,265,98396,1,0,0:2:0:0:
323,320,98627,1,0,0:2:0:0:
385,209,98858,2,0,L|444:172,1,37.5000014305115,8|0,0:2|0:2,0:2:0:0:
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277,113,99550,1,8,0:2:0:0:
277,113,99665,1,8,0:2:0:0:
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84,126,101627,1,0,0:2:0:0:
52,240,101858,5,8,0:2:0:0:
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163,252,102319,1,0,0:2:0:0:
286,219,102550,1,8,0:2:0:0:
353,328,102781,1,8,0:2:0:0:
332,350,102896,1,8,0:2:0:0:
312,372,103012,2,0,L|247:375,1,37.5000014305115,8|8,0:2|0:2,0:2:0:0:
230,366,103242,2,0,L|186:311,1,37.5000014305115,8|8,0:2|0:2,0:2:0:0:
158,268,103473,6,0,L|262:259,1,85.0000016212464,8|0,0:2|0:2,0:2:0:0:
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204,226,104858,1,8,0:2:0:0:
306,130,105089,1,0,0:2:0:0:
309,279,105319,6,0,L|301:363,1,85.0000016212464,8|0,0:2|0:2,0:2:0:0:
416,257,105781,2,0,L|495:218,1,85.0000016212464,8|0,0:2|0:2,0:2:0:0:
481,369,106242,2,0,L|381:359,1,85.0000016212464,8|0,0:2|0:2,0:2:0:0:
344,215,106704,1,8,0:2:0:0:
405,74,106935,1,0,0:2:0:0:
256,109,107165,6,0,P|218:106|174:123,1,85.0000016212464,8|0,0:2|0:2,0:2:0:0:
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23,229,108550,1,8,0:2:0:0:
153,176,108781,1,0,0:2:0:0:
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385,161,109935,2,0,P|415:182|441:223,1,85.0000016212464,8|0,0:2|0:2,0:2:0:0:
292,210,110396,1,8,0:2:0:0:
238,325,110627,1,0,0:2:0:0:
146,202,110858,6,0,P|112:186|64:184,1,85.0000016212464,8|0,0:2|0:2,0:2:0:0:
173,57,111319,1,8,0:2:0:0:
293,151,111550,2,0,L|382:156,1,85.0000016212464,0|8,0:2|0:2,0:2:0:0:
448,305,112012,2,0,L|491:223,1,85.0000016212464,0|8,0:2|0:2,0:2:0:0:
343,311,112473,1,0,0:2:0:0:
211,272,112704,6,0,P|168:273|130:290,1,85.0000016212464,8|0,0:2|0:2,0:2:0:0:
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183,94,113627,2,0,L|175:160,1,42.5000008106232,8|0,0:2|0:2,0:2:0:0:
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437,92,115012,1,8,0:2:0:0:
409,72,115127,1,8,0:2:0:0:
381,51,115242,2,0,L|304:44,1,42.5000008106232,8|8,0:2|0:2,0:2:0:0:
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87,132,116281,1,8,0:2:0:0:
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168,251,116627,5,4,0:2:0:0:
279,165,116858,2,0,P|443:248|284:342,1,450,4|0,0:2|0:2,2:2:0:0:
Weber
GHHHHHHHHHHHHHH I HATE REMAPPING

http://puu.sh/qB5Gd/be8231391f.txt
Nerova Riuz GX
Can someone tell me what should I do before tatsu start to blame me
Bonsai
(looking at the recently posted update by Tatsuyu)

looking at the first Kiai and the section afterwards in N/A's Normal it rather looks like Advanced due to all those filler-notes and passive 1/1-gaps, while Tatsuyu's Advanced looks like a Normal at the first Kiai as it doesn't have a single filler-note and even simplifies at some places, goes 1/1-chains afterwards but then even goes super-Beginner-mode at 01:28:704 (1,1,1) lol

seems like it would be much easier to buff Tatsuyu's diff at those super-easy parts, but I wouldn't necessarily call N/A's diff a Normal either lul

*runs and leaves the chaos to the maphost*
Topic Starter
puxtu

Nerova Riuz GX wrote:

Can someone tell me what should I do before tatsu start to blame me
Dont look at me lol

*runs with bonsai
fieryrage
Weber
Topic Starter
puxtu
set is completed
ConsumerOfBean
o/
general
bad spread
fiery
00:47:281 (2,3,1,2,3,4) - woah the diff spike this early in?!?? like seriously the only jump in the map lol
elvis
would be better with od8 andalsomorepp considering the intensity of this song
extremely good set, good luck
Topic Starter
puxtu

FailureAtOsu wrote:

[general]bad spread
triggered
semaphore
oke

[Fieri's Light Insane]
00:09:781 (2,3,1) - im not sure about maping the vocals it cud confuse some people :=\
00:17:627 (1,2,3) - wtf is the logic behind this.
00:43:473 (1) - just make this a single circle? xd adds to buildup
00:56:858 (2) - this is nOT 2007 just make this 2 1/2 sliders.
01:11:050 - theres drums here bro -_ -
01:28:012 - unused green line?
01:35:396 (1,2,3) - just stack (1) and (2) on (3) \;
01:39:550 (2,3,1) - ^
01:46:704 (2,3,4) - what the fuck
01:54:319 (3,4,1) - ^ IDK THIS IS JUST LIKE IDK MAN I DONT KNOW ABOUT THNIS
01:56:396 (5,6,1) - jEUS
01:56:858 - i still think there shud be a spinner here bcuz leaderboard reasons...

[Elvis' Insane]
00:10:935 (1,2) - plz blanket 1 on 2 -_ -
00:12:089 (1) - y is it necesary to have this overlap
00:26:165 (2,2) - BLANKET
00:29:627 (1,2,3) - u sud move 2 lower than 1 & move 3 lowr than 2 idk thats wot i would do
00:33:319 (1,2,3) - ^
00:37:012 (1,2,3) - ^
00:49:935 (1,2) - (2) sud be a copy of (1) u know for consistency xd
01:06:089 (3,4,5,6,1) - mby im high but i dont see a reason for the spacing to do tht
01:08:858 (3,5) - can u just move (3) over to the left a litel bit so it dosent overlap (5) :'/
01:41:627 (1,2,3,4,5,6) - kinda confusig mby move these around
01:56:858 - spinner? \;

im not even gona try to mod pishi diff
x D
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