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Shawn Wasabi - Marble Soda [OsuMania]

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Nivrad00
placeholder nothing to see here
Julie
Nivrad00
Qualified
Adinata28
BOOBle everywhere D:
Gratz~
Arzenvald
p/5305857 p/5306945 p/5307126 op bubbles combo gg

also grz
Verniy_Chan
Pope's Insane

00:00:051 - unnecessary greenline, there's no SV change

00:33:275 - 01:19:727 - unsnapped greenline?
Feerum
Hello

Few things.

[Please Enjoy~]
00:13:265 (13265|0,13295|1,13443|3,13473|2) - Here you used for this.. uh.. hihat? sound 1/12 snaps
But here: 02:33:979 (153979|1,153979|0,154001|2,154158|3,154180|2) - you used for absolute the same hihat 1/16.
So, there is no 1/12 or 1/16. Can't be possible that the same sound is different snapped.
Oh yeah and here too 02:30:408 - 1/16 ?_?

01:23:920 (83920|3) - LN on 1/3 intentionally?

So uh
IamKwaN
As per your request.
Julie
Ahahahaha I know the map by heart, still remember that part, I thought was intentionally for the piano, but apparently hydria said is not :joy: ahahahaahah

thanks kwan x3
Topic Starter
Hydria

Feerum wrote:

Hello

Few things.

[Please Enjoy~]
00:13:265 (13265|0,13295|1,13443|3,13473|2) - Here you used for this.. uh.. hihat? sound 1/12 snaps
But here: 02:33:979 (153979|1,153979|0,154001|2,154158|3,154180|2) - you used for absolute the same hihat 1/16.
So, there is no 1/12 or 1/16. Can't be possible that the same sound is different snapped.
Oh yeah and here too 02:30:408 - 1/16 ?_? adjusted the first 1/12 snaps to 1/16

01:23:920 (83920|3) - LN on 1/3 intentionally? I tried to make it 1/3 smaller and moved it 1/3 back instead

So uh fixes are done
Pope Gadget

Verniy_Chan wrote:

00:00:051 - unnecessary greenline, there's no SV change
thanks hydria

00:33:275 - 01:19:727 - unsnapped greenline?
1/32nd snap because the editor is shit at precision
Topic Starter
Hydria

Pope Gadget wrote:

Verniy_Chan wrote:

00:00:051 - unnecessary greenline, there's no SV change
thanks hydria
fuck off you did that yourself, fixed either way
Julie
HAPPY B-DAY BIG BOY POPE : DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD


Pope Gadget
: DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDd
Harbyter
before requalify here something


[Please enjoy~]

00:05:675 (5675|3) - what is this note for? since you mapped this hat 00:05:527 (5527|0) - i think you should follow the other two hats here too like in pope's insane 00:05:646 - 00:05:705 -

00:34:217 (34217|1) - suggest to remove since it doesn't follow what you mapped at this point , otherside adding a note here 00:34:113 -

00:36:702 (36702|3) - ?_?

00:38:920 (38920|1,38934|3) - ???___???? if those are really for the ''chuu'' then i highly suggest to remove

00:51:122 (51122|2,51241|2,51360|2) - i don't think this little jack suits since those pitch are decreasing

01:13:443 - 01:13:622 - add notes in col 3 , they follow those vocals 01:13:800 (73800|2,73979|2,74158|2) -

01:22:550 - 01:22:729 - ?_? suggest to use a simple 1/16 instead of a mix of 1/16 and 1/12 since

01:46:955 (106955|2,106955|0) - those should be in 1/4 this whole piano section should be a simple 1/4

01:48:652 (108652|1,108741|0,108741|3) - the delay is strong here ,those should be in 1/4 too

01:48:934 (108934|2) - don't suggest to map this echo sound like

01:53:652 (113652|1,113652|2,113652|3) - white line

02:22:059 (142059|1,142104|2,142149|3) - should be a 1/6


[Pope's Insane]

00:26:479 - since you mapped those strange sounds isn't better to make here 1/6 and here 00:26:836 - the 1/8?? Since the first sound is slower and the second one faster

01:45:765 - suggest to follow what i've suggested in the ''Please enjoy~''

02:21:955 - the 1/6 hat doesn't start here you should move this note in 1/8 or removing it since you didn't mapped the previous 1/8 at this point

02:22:104 (142104|2) - what is this for??? suggest to remove




[Hard]

00:16:866 (16866|3,17045|3) - suggest to keep the consistency snaps, try to remove and turn those 00:16:836 (16836|2,17015|2) - into little LN?

00:34:217 (34217|1) - same here like in the hardest diff, but here i suggest to remove this note only

00:38:890 (38890|2) - suggest to remove

00:51:122 (51122|1,51241|2,51360|3) - ctrl +g and 00:51:479 (51479|1) - move in col 4 for pitch

01:42:908 - liked this hard untill here, in my opinion mapping the vocals here ruins the map ,it's pretty weird while playing too , also suggest to follow the correct snaps in the 1/4

02:10:527 (130527|1,130586|3,130631|2,130675|1) - ?_? this pattern doesn't follow any of those instrumental and sound effect , suggest to change into something else

02:13:533 (133533|0) - suggest to move in col 3 and this 02:13:622 (133622|1) - in col 1 , this pattern give a more good feeling for this vocal

02:13:800 (133800|2,133890|1) - ctrlh to difference the flow from the previous pattern

02:22:104 (142104|1) - ghost ,since here we got a 1/6

02:30:430 (150430|3,150609|0) - suggest to remove and turning 02:30:408 (150408|1,150586|2) - into little LNs

02:33:979 (153979|3,154001|0,154158|1,154180|2) - same those

little suggestion for the flow of those pattern

02:35:765 (155765|0) - move in col 4

02:36:122 (156122|3) - move in 2

02:36:300 (156300|1,156479|2) - move 1 col on the right

02:37:104 (157104|1) - suggest to remove , this note is out of the place since this whole slow section you mapped the kicks, claps , hats and the bells?

if you followed the previous suggestion move this note 02:37:015 (157015|0) - in col 2


-------------------------------------------------------------------------------------------------------------


that's all i think
Topic Starter
Hydria

Harbyter wrote:

before requalify here something


[Please enjoy~]

00:05:675 (5675|3) - what is this note for? since you mapped this hat 00:05:527 (5527|0) - i think you should follow the other two hats here too like in pope's insane 00:05:646 - 00:05:705 - changed

00:34:217 (34217|1) - suggest to remove since it doesn't follow what you mapped at this point , otherside adding a note here 00:34:113 - out of the sounds here, I wanted to map the stronger ones, which I did, adding another note there feels a bit cluttered for an area that should be treated as pseudo-silent

00:36:702 (36702|3) - ?_? there is actually two notes there

00:38:920 (38920|1,38934|3) - ???___???? if those are really for the ''chuu'' then i highly suggest to remove but there's two note shifts at the end of the chuu which these notes cover

00:51:122 (51122|2,51241|2,51360|2) - i don't think this little jack suits since those pitch are decreasing they resemble the same sound, even if it is decreasing, and I feel like it plays better as a jack

01:13:443 - 01:13:622 - add notes in col 3 , they follow those vocals 01:13:800 (73800|2,73979|2,74158|2) - that's it's own sample which I purposefully left out for the focus being on the higher pitched voice throughout this section

01:22:550 - 01:22:729 - ?_? suggest to use a simple 1/16 instead of a mix of 1/16 and 1/12 since same reason as above, there's multiple notes there

01:46:955 (106955|2,106955|0) - those should be in 1/4 this whole piano section should be a simple 1/4 but then it would be snapped incorrectly

01:48:652 (108652|1,108741|0,108741|3) - the delay is strong here ,those should be in 1/4 too same point as above

01:48:934 (108934|2) - don't suggest to map this echo sound like I like it though

01:53:652 (113652|1,113652|2,113652|3) - white line that's where the snap belongs

02:22:059 (142059|1,142104|2,142149|3) - should be a 1/6 REALLY ruins the flow of the song

[Hard]

00:16:866 (16866|3,17045|3) - suggest to keep the consistency snaps, try to remove and turn those 00:16:836 (16836|2,17015|2) - into little LN? I think a 1/12 LN would be a lot harder to hit

00:34:217 (34217|1) - same here like in the hardest diff, but here i suggest to remove this note only same reason as top diff

00:38:890 (38890|2) - suggest to remove but there's clearly a note there

00:51:122 (51122|1,51241|2,51360|3) - ctrl +g and 00:51:479 (51479|1) - move in col 4 for pitch ok done

01:42:908 - liked this hard untill here, in my opinion mapping the vocals here ruins the map ,it's pretty weird while playing too , also suggest to follow the correct snaps in the 1/4 1. stop trying to snap everything to 1/4 it's wrong. 2. each diff in this mapset is supposed to be unique compared to each other, and so this separates it from just being "another typical hard diff"

02:10:527 (130527|1,130586|3,130631|2,130675|1) - ?_? this pattern doesn't follow any of those instrumental and sound effect , suggest to change into something else changed the 1/8ths to 1/6ths

02:13:533 (133533|0) - suggest to move in col 3 and this 02:13:622 (133622|1) - in col 1 , this pattern give a more good feeling for this vocal 02:13:622 (133622|3,133622|1) - is higher pitched compared to 02:13:979 (133979|3,133979|0) -

02:13:800 (133800|2,133890|1) - ctrlh to difference the flow from the previous pattern but it's descending

02:22:104 (142104|1) - ghost ,since here we got a 1/6 ruins flow

02:30:430 (150430|3,150609|0) - suggest to remove and turning 02:30:408 (150408|1,150586|2) - into little LNsread previous point

02:33:979 (153979|3,154001|0,154158|1,154180|2) - same those

little suggestion for the flow of those pattern

02:35:765 (155765|0) - move in col 4

02:36:122 (156122|3) - move in 2

02:36:300 (156300|1,156479|2) - move 1 col on the right

02:37:104 (157104|1) - suggest to remove , this note is out of the place since this whole slow section you mapped the kicks, claps , hats and the bells?

if you followed the previous suggestion move this note 02:37:015 (157015|0) - in col 2 the flow is fine as it is


-------------------------------------------------------------------------------------------------------------


that's all i think
Pope Gadget

Harbyter wrote:

[Pope's Insane]

00:26:479 - since you mapped those strange sounds isn't better to make here 1/6 and here 00:26:836 - the 1/8?? Since the first sound is slower and the second one faster
what

01:45:765 - suggest to follow what i've suggested in the ''Please enjoy~''
no

02:21:955 - the 1/6 hat doesn't start here you should move this note in 1/8 or removing it since you didn't mapped the previous 1/8 at this point
but it does

02:22:104 (142104|2) - what is this for??? suggest to remove
k
http://puu.sh/q6r2Y/1ca4a8859c.osu
Julie
¯\_(ツ)_/¯ I'll do it as many time as you want maan, my check here is done~

Nivrad00
Qualify
Topic Starter
Hydria
49 boobles, 1 quoolify, and 2 more qualifies, CAN I GET A MOD TO LOCK THIS THREAD FOR A WEEK THANK YOU xd
Jinjin
Please enjoy
SpectorDG
Finally !! Congratz ♥
Ascendance
This map actually passed through with such bad NC usage? LMAO, bns really need to rethink their positions, like why the fuck are there so many kats where there should be dons. Seriously consider quitting mapping.
Topic Starter
Hydria

Ascendance wrote:

This map actually passed through with such bad NC usage? LMAO, bns really need to rethink their positions, like why the fuck are there so many kats where there should be dons. Seriously consider quitting mapping.
I'M COLOURBLIND GIVE ME A BREAK
Julie
AND THAT'S WHY WE LYNCH ASCENDANCE DAY 1! :D

edit :
oups day 1 pass, asc is alive, LYNCH DAY 2
Cryptic
wait didn't we NL d1?

This is why we kill ascendance n2 :^)
Ascendance


lma
Underforest
i c
Topic Starter
Hydria
please keep topics relevant to the thread please which means only link sample based mp3s
Starry-
Been away for the majority of the week so apologies for the lateness, but I really believe there are still a few issues within this mapset that will prevent the map from being ranked.

A large issue is with Pope's Insane - 00:33:275 - uses 0.01x SV which is achievable by the editor and can only be used by editing the .osu file - I'm fairly sure this isn't allowed and is against the current ranking criteria. I guess this is allowed? Checked with Okorin.

Also; 01:52:580 - ~ seems to have a lot of snapping conflicts between each difficulty.

Really not sure how I feel about the 0.95~0.98x SV and 1.02~1.1x SV in Pope's Insane - to me they seem a bit arbitrary and don't really add anything to the map itself.

Also OD9.1 on the "Please Enjoy~" difficulty can prove to be more of nuisance than anything when trying to acc a map filled with LN ends ending on 1/12ths and 1/16 snaps. This should be up for discussion further - I assume you'd choose such a high OD to prevent the ending 1/8 from being jumptrilled, although I believe even with a lower OD such as 8.5~ a player will not be able to jumptrill the 1/8 and get full 300s.

There's a ton of snap approximations in this map (1/8 in the place of 1/12) but I'm pretty sure it's intentional - not quite sure where the Criteria Council stands with this.

I hope this can get sorted as soon as possible and be put back into qualified very soon if it is to disqualify over this. The last 3 points I made are more up for discussion if anything, but definitely the first 2 should be fixed.
Topic Starter
Hydria

Starry- wrote:

Been away for the majority of the week so apologies for the lateness, but I really believe there are still a few issues within this mapset that will prevent the map from being ranked.

A large issue is with Pope's Insane - 00:33:275 - uses 0.01x SV which is achievable by the editor and can only be used by editing the .osu file - I'm fairly sure this isn't allowed and is against the current ranking criteria. I guess this is allowed? Checked with Okorin.
image

Also; 01:52:580 - ~ seems to have a lot of snapping conflicts between each difficulty.

This is the snapping in Please Enjoy~ | Hard


please notice that apart from the 1/8 snapped LN (which is for the vocals) all the rest of the notes are snapped correctly


Really not sure how I feel about the 0.95~0.98x SV and 1.02~1.1x SV in Pope's Insane - to me they seem a bit arbitrary and don't really add anything to the map itself. they're still fine though

Also OD9.1 on the "Please Enjoy~" difficulty can prove to be more of nuisance than anything when trying to acc a map filled with LN ends ending on 1/12ths and 1/16 snaps. This should be up for discussion further - I assume you'd choose such a high OD to prevent the ending 1/8 from being jumptrilled, although I believe even with a lower OD such as 8.5~ a player will not be able to jumptrill the 1/8 and get full 300s. you can basically get all 300s with the correct timing on 9.1 as it is, so lowering it to 8.5 will make it even easier

There's a ton of snap approximations in this map (1/8 in the place of 1/12) but I'm pretty sure it's intentional - not quite sure where the Criteria Council stands with this. if you could actually point out where these are that would be nice

I hope this can get sorted as soon as possible and be put back into qualified very soon if it is to disqualify over this. The last 3 points I made are more up for discussion if anything, but definitely the first 2 should be fixed.
Kamikaze

Starry- wrote:

There's a ton of snap approximations in this map (1/8 in the place of 1/12) but I'm pretty sure it's intentional - not quite sure where the Criteria Council stands with this.
Yeah back when i was in the Council we agreed on having approximations for playability if the mapper desires so. It doesn't matter that much in the actual gameplay since it's not more than few ms of diffrence at best - which is neglectable.
Blocko
Disqualifying this with the points raised above, and other things that need to be changed. They could use a bit more clarification before moving this set forward.

There seems to be a snapping conflict in Pope's Insane on 00:26:479 (26479|0,26524|1,26568|2,26613|3,26658|1) - and 00:26:836 (26836|2,26896|3,26955|2,27015|1) - . They're mapped under the same sounds, but they're in different snaps. It's better to stick to one particular snap for consistency with said snaps.

The way this section 01:42:908 - is layered out makes it a lot more complex than it should be, and this goes to all difficulties. They're clearly single piano notes, but very faint echoes are mapped along with it, which makes this part overdone. Those echoes are something most players won't be able to hear unless it's under 25% playback rate.
I'd really recommend just sticking to one or two notes under one particular snapping. It may make the map a little easier and may remove uniqueness, but simple patterns would reduce unneeded complexity and would simply play much better than before.

Also, it'd be better if you could provide more coherent reasons on provided feedback. That way, it's easier to understand why you mapped a pattern in a certain way or why you arranged SVs like that, and it would allow more suggestions (and possibly improvements) to follow through. Remember to keep discussion in a civil manner, as well.

Good luck, and don't give up!
Topic Starter
Hydria

Blocko wrote:

Disqualifying this with the points raised above, and other things that need to be changed. They could use a bit more clarification before moving this set forward. Yo thanks for this birthday present, I really appreciate it.

There seems to be a snapping conflict in Pope's Insane on 00:26:479 (26479|0,26524|1,26568|2,26613|3,26658|1) - and 00:26:836 (26836|2,26896|3,26955|2,27015|1) - . They're mapped under the same sounds, but they're in different snaps. It's better to stick to one particular snap for consistency with said snaps. they're not mapped under the same sound though, there's a sparkle noise for me and the voice for pope

The way this section 01:42:908 - is layered out makes it a lot more complex than it should be, and this goes to all difficulties. They're clearly single piano notes, but very faint echoes are mapped along with it, which makes this part overdone. Those echoes are something most players won't be able to hear unless it's under 25% playback rate.
I'd really recommend just sticking to one or two notes under one particular snapping. It may make the map a little easier and may remove uniqueness, but simple patterns would reduce unneeded complexity and would simply play much better than before.

ok look, this whole map is based around it's uniqueness, from the majority of minijacks to overall snapping, and even the density of some sections is all designed to be something fresh and original, this one section here is no different, and remains as a staple of difficulty throughout even the easier sections, it also gives the maps some uniqueness to themselves with each part mapped to something different, plus all the snaps aren't the same so it makes no sense to put them all "on one snap" because it doesn't work.

Also, it'd be better if you could provide more coherent reasons on provided feedback. That way, it's easier to understand why you mapped a pattern in a certain way or why you arranged SVs like that, and it would allow more suggestions (and possibly improvements) to follow through. Remember to keep discussion in a civil manner, as well. you're making it hard to do so, but I will.

Good luck, and don't give up!

Starry- wrote:

Been away for the majority of the week so apologies for the lateness, but I really believe there are still a few issues within this mapset that will prevent the map from being ranked.

Really not sure how I feel about the 0.95~0.98x SV and 1.02~1.1x SV in Pope's Insane - to me they seem a bit arbitrary and don't really add anything to the map itself. talk to pope about this

Also OD9.1 on the "Please Enjoy~" difficulty can prove to be more of nuisance than anything when trying to acc a map filled with LN ends ending on 1/12ths and 1/16 snaps. This should be up for discussion further - I assume you'd choose such a high OD to prevent the ending 1/8 from being jumptrilled, although I believe even with a lower OD such as 8.5~ a player will not be able to jumptrill the 1/8 and get full 300s. I don't think LNs ending on 1/12 and 1/16 is a major issue as long as the LN is long enough, the game is designed with a really big release window (which is why it's getting more restricted in scoreV2) and so the weighting of making the LN ends harder compared to making the 1/8 stream at the end harder is basically ignorable.

There's a ton of snap approximations in this map (1/8 in the place of 1/12) but I'm pretty sure it's intentional - not quite sure where the Criteria Council stands with this. kamikaze already covered this
ok can we get this ranked again then
next time post your reasons before the DQ so I don't have to waste even more time in qualified
Julie
HAPPY B-DAY HYDRIA


Blocko

Hydria wrote:

Yo thanks for this birthday present, I really appreciate it.
This DQ does not have anything to do with you personally, so don't take this the wrong way.

Hydria wrote:

they're not mapped under the same sound though, there's a sparkle noise for me and the voice for pope
I'm talking about Pope's diff here. Those two snaps are mapped under the same sound (vocal). It's just that the snapping is inconsistent among each other.
It'd be fine if both of those patterns are either in 1/6 or 1/8, but mixing them together is what causes a problem.

Hydria wrote:

ok look, this whole map is based around it's uniqueness, from the majority of minijacks to overall snapping, and even the density of some sections is all designed to be something fresh and original, this one section here is no different, and remains as a staple of difficulty throughout even the easier sections, it also gives the maps some uniqueness to themselves with each part mapped to something different, plus all the snaps aren't the same so it makes no sense to put them all "on one snap" because it doesn't work.
To be fair, this map is already unique to begin with. Like you mentioned, it already has minijacks, complex snaps and unorthodox patterns, but it's just this one section that doesn't seem to fare well with others. Making it overly complex so it's 'fresh' and 'unique' when it doesn't even warrant anything that much doesn't really make it unique, but exaggerated. Simplicity does work when one part of the song is already simple.

Hydria wrote:

you're making it hard to do so, but I will.
You're making it harder for yourself because you're taking the whole qualification process way too personally.

Hydria wrote:

ok can we get this ranked again then
next time post your reasons before the DQ so I don't have to waste even more time in qualified
That's not how it works. Someone posts their concerns in a qualified map, and if there's a discussion going on about them or if the QAT thinks it's a valid report, it will get DQ'd so the map can go through further adjustments.
If you think the whole ranking process is a big waste of time (which includes the map being qualified for a week where people can post their concerns at any time during the week before it gets ranked), you should probably think about why you're ranking something in the first place.

No hard feelings, birthday dude. I'm just trying to do my thing around here.

If any BN is gonna qualify this map, please come speak to me first about it.
Topic Starter
Hydria

Blocko wrote:

Hydria wrote:

Yo thanks for this birthday present, I really appreciate it.
This DQ does not have anything to do with you personally, so don't take this the wrong way.

Hydria wrote:

they're not mapped under the same sound though, there's a sparkle noise for me and the voice for pope
I'm talking about Pope's diff here. Those two snaps are mapped under the same sound (vocal). It's just that the snapping is inconsistent among each other.
It'd be fine if both of those patterns are either in 1/6 or 1/8, but mixing them together is what causes a problem.

Hydria wrote:

ok look, this whole map is based around it's uniqueness, from the majority of minijacks to overall snapping, and even the density of some sections is all designed to be something fresh and original, this one section here is no different, and remains as a staple of difficulty throughout even the easier sections, it also gives the maps some uniqueness to themselves with each part mapped to something different, plus all the snaps aren't the same so it makes no sense to put them all "on one snap" because it doesn't work.
To be fair, this map is already unique to begin with. Like you mentioned, it already has minijacks, complex snaps and unorthodox patterns, but it's just this one section that doesn't seem to fare well with others. Making it overly complex so it's 'fresh' and 'unique' when it doesn't even warrant anything that much doesn't really make it unique, but exaggerated. Simplicity does work when one part of the song is already simple.

Hydria wrote:

you're making it hard to do so, but I will.
You're making it harder for yourself because you're taking the whole qualification process way too personally.

Hydria wrote:

ok can we get this ranked again then
next time post your reasons before the DQ so I don't have to waste even more time in qualified
That's not how it works. Someone posts their concerns in a qualified map, and if there's a discussion going on about them or if the QAT thinks it's a valid report, it will get DQ'd so the map can go through further adjustments.
If you think the whole ranking process is a big waste of time (which includes the map being qualified for a week where people can post their concerns at any time during the week before it gets ranked), you should probably think about why you're ranking something in the first place.

No hard feelings, birthday dude. I'm just trying to do my thing around here.

If any BN is gonna qualify this map, please come speak to me first about it.
man you think I'm taking this more personally than I actually am lmao, I just wanna chill with shit
anyway, feru said he was gonna post so w/e time to wait zzz
Topic Starter
Hydria
Also whilst I remember:

Blocko wrote:

To be fair, this map is already unique to begin with. Like you mentioned, it already has minijacks, complex snaps and unorthodox patterns, but it's just this one section that doesn't seem to fare well with others. Making it overly complex so it's 'fresh' and 'unique' when it doesn't even warrant anything that much doesn't really make it unique, but exaggerated. Simplicity does work when one part of the song is already simple.
it just doesn't suit in with the way the rest of the mapset feels though, it's not a unique and technical mapset if there's some point where they're all just the same 2 notes for 8/16 bars before getting into the most intense section of the song, plus the snaps aren't even difficult to play if that was an issue, I've tested each one multiple times and they all feel fine in relation to the sing so I don't see what the big complaint is
Julie
poping bubble for the moment
Feerum
Hello Hydria.
I also would like to say some things what happens here and what we can/will do.

Hydria wrote:

There seems to be a snapping conflict in Pope's Insane on 00:26:479 (26479|0,26524|1,26568|2,26613|3,26658|1) - and 00:26:836 (26836|2,26896|3,26955|2,27015|1) - . They're mapped under the same sounds, but they're in different snaps. It's better to stick to one particular snap for consistency with said snaps. they're not mapped under the same sound though, there's a sparkle noise for me and the voice for pope
You have there on 100% the same sound.
No one does play the Beatmap on 25% or 50% Speed. Do you can clearly hear on 100% that these sounds are different because me not and i'm pretty sure 98% of all Mania player too.
Why do you map this as different snap then when it's the same?
Like Blocko, i highly recommend to use here the same snap simply for consistency because like i said, on 100% the sounds are absolute identical.

I also would like to give my opinion to the whole Mapset.
We did go through the "Please Enjoy~" difficult already through IRC and i am pretty sure you know a bit what i think about your Map, but here again:

This Beatmap is beyond of that what we have for now in the ranked section in case of the snapping. Yes, we do allow use approximations in snapping for playability but this Beatmap is already beyond of it. We allow it in cases where it would simply be weird to use the correct snapping when it would be a weird mix of 1/4, 1/6, 1/8 and above.
This means as example, when a long Guitar part in a Beatmap has such a weird snapping but on 100% it all sounds same, we allow to use 1/4 or 1/6, in case what is near to the correct one.
Good examples where we did allow this are Bad Apple's Installation and sherrysina's Our Faith

Kamikaze also said this was discussed in the old Criteria Council and this may be right, i wasn't there but everything what get discussed in the Criteria Council have simply to go first into the Ranking Criteria Forums.
There it will be discussed by the community and as soon a Staff Member does approve this change we can Map following to this new "Rule".
That means everything what was discussed in the old and in the new Ranking Criteria Council is for now not valid

You can Map whatever you wan't but it's a difference if this what you mapped can get into the Ranked section and what not. In the past something like this wasn't allowed, i am pretty sure and i don't see the point when this was changed.
Maybe with the new Ranking Criteria this will change but for now i have to tell you it is in my eyes simply overdone and not for the Ranked section of Beatmaps.

Now let me list some mod for the highest difficult.
[Please Enjoy]

It starts here:
00:19:515 (19515|2,19574|1) - This is actually just one sound. Why do you map it with two notes?
On 100% there is absolut nothing else to hear on 00:19:574 (19574|1) -

00:33:741 (33741|1) - This note should be on a 1/16 beat. When you start at 00:33:741 - you can clearly hear that the 2nd sound comes slightly later.

00:36:702 (36702|3,36866|1,37045|0) - The Marked notes here can be deleted because they have no own sound. On 100% You can't hear there any 2nd sound and it makes the map just unneeded more complicated and overdone.

00:38:934 (38934|3) - Clearly a Ghost Note. There is no sound on it, it's just the vocal which already started at 00:38:920 - .

01:22:550 (82550|3,82573|2,82580|1,82729|0,82751|3,82759|1) - Again. You mapped like 100 sounds at once and all with different snap. What is the sense of this? 01:22:550 (82550|3,82729|0) - These notes are more than enough here.

01:23:979 (83979|3) - The Long sound on this note continues actually until 01:25:050 - .

01:42:908 - From here i have to agree with Blocko. Your notes makes really not much sense and it looks just overdone. Why do you map actually just one sound with 3 different snaps?

01:45:795 (105795|1) - Ghost. No sound.

01:45:854 (105854|0,105854|3) - Actually too but this are notes where it would be possible to discuss since they have a very very quiet echo, what actually is not worth to map because it's simply inaudible.

01:46:896 (106896|3,106955|2,106955|0) - same thing like above. But when you would like to have some "variety" or what ever you could try to follow the vocal samples which would still make way more sense then this.

01:48:652 (108652|1) - Should be on 01:48:644 - means the 1/16 line.

01:48:741 (108741|3,108741|0) - Delete. Ghost note. It has no own sound.

01:52:580 (112580|2,112640|1,112640|3) - Like above. Actually Ghost but a good place to follow the vocals again.

01:53:652 (113652|1,113652|2,113652|3) - I think these notes should be on the 1/16 beat 01:53:644 - . I'm even pretty sure because they sound too late.

01:54:158 (114158|3) - For what is this note? There is no own sound. You have a hihat at 01:54:113 - but where the note currently is there is actually no sound.

Well i think this is all for the "Please Enjoy" difficult.
Also the same things count for Pope's difficult.

I also would like to mention this here:
p/5326570 Pope. This is not a Mod reply and therefore this Map should never get qualified because of the Rule that all Mods have to be replied properly. As example a "what" is not a proper answer for a suggestion which an other player gives to you. If you don't understand what the modder means you can always ask him via Forum PM or simply ingame IRC to explain it. If you reject a suggestion please avoid in the future to write a one word answers.

Also:

Hydria wrote:

ok can we get this ranked again then
next time post your reasons before the DQ so I don't have to waste even more time in qualified
This is not how it work Hydria. To say something like "ok can we get this ranked now" is like the dumbest what you even can do. This doesn't help you, doesn't help the QAT and doesn't help any BN. You never should rush to get a Map back into the qualified section and i would really like to get more discussion here before this get's moved again. You can't simply answer on every point and then get two BN's as soon as possible before someone else can post further feedback.

Please let me know what you think about my words.
Really would like to read a reply.
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