so fast!
Feerum wrote:
Hello
Few things.
[Please Enjoy~]
00:13:265 (13265|0,13295|1,13443|3,13473|2) - Here you used for this.. uh.. hihat? sound 1/12 snaps
But here: 02:33:979 (153979|1,153979|0,154001|2,154158|3,154180|2) - you used for absolute the same hihat 1/16.
So, there is no 1/12 or 1/16. Can't be possible that the same sound is different snapped.
Oh yeah and here too 02:30:408 - 1/16 ?_? adjusted the first 1/12 snaps to 1/16
01:23:920 (83920|3) - LN on 1/3 intentionally? I tried to make it 1/3 smaller and moved it 1/3 back instead
So uh fixes are done
thanks hydriaVerniy_Chan wrote:
00:00:051 - unnecessary greenline, there's no SV change
00:33:275 - 01:19:727 - unsnapped greenline?1/32nd snap because the editor is shit at precision
fuck off you did that yourself, fixed either wayPope Gadget wrote:
thanks hydriaVerniy_Chan wrote:
00:00:051 - unnecessary greenline, there's no SV change
Harbyter wrote:
before requalify here something
[Please enjoy~]
00:05:675 (5675|3) - what is this note for? since you mapped this hat 00:05:527 (5527|0) - i think you should follow the other two hats here too like in pope's insane 00:05:646 - 00:05:705 - changed
00:34:217 (34217|1) - suggest to remove since it doesn't follow what you mapped at this point , otherside adding a note here 00:34:113 - out of the sounds here, I wanted to map the stronger ones, which I did, adding another note there feels a bit cluttered for an area that should be treated as pseudo-silent
00:36:702 (36702|3) - ?_? there is actually two notes there
00:38:920 (38920|1,38934|3) - ???___???? if those are really for the ''chuu'' then i highly suggest to remove but there's two note shifts at the end of the chuu which these notes cover
00:51:122 (51122|2,51241|2,51360|2) - i don't think this little jack suits since those pitch are decreasing they resemble the same sound, even if it is decreasing, and I feel like it plays better as a jack
01:13:443 - 01:13:622 - add notes in col 3 , they follow those vocals 01:13:800 (73800|2,73979|2,74158|2) - that's it's own sample which I purposefully left out for the focus being on the higher pitched voice throughout this section
01:22:550 - 01:22:729 - ?_? suggest to use a simple 1/16 instead of a mix of 1/16 and 1/12 since same reason as above, there's multiple notes there
01:46:955 (106955|2,106955|0) - those should be in 1/4 this whole piano section should be a simple 1/4 but then it would be snapped incorrectly
01:48:652 (108652|1,108741|0,108741|3) - the delay is strong here ,those should be in 1/4 too same point as above
01:48:934 (108934|2) - don't suggest to map this echo sound like I like it though
01:53:652 (113652|1,113652|2,113652|3) - white line that's where the snap belongs
02:22:059 (142059|1,142104|2,142149|3) - should be a 1/6 REALLY ruins the flow of the song
[Hard]
00:16:866 (16866|3,17045|3) - suggest to keep the consistency snaps, try to remove and turn those 00:16:836 (16836|2,17015|2) - into little LN? I think a 1/12 LN would be a lot harder to hit
00:34:217 (34217|1) - same here like in the hardest diff, but here i suggest to remove this note only same reason as top diff
00:38:890 (38890|2) - suggest to remove but there's clearly a note there
00:51:122 (51122|1,51241|2,51360|3) - ctrl +g and 00:51:479 (51479|1) - move in col 4 for pitch ok done
01:42:908 - liked this hard untill here, in my opinion mapping the vocals here ruins the map ,it's pretty weird while playing too , also suggest to follow the correct snaps in the 1/4 1. stop trying to snap everything to 1/4 it's wrong. 2. each diff in this mapset is supposed to be unique compared to each other, and so this separates it from just being "another typical hard diff"
02:10:527 (130527|1,130586|3,130631|2,130675|1) - ?_? this pattern doesn't follow any of those instrumental and sound effect , suggest to change into something else changed the 1/8ths to 1/6ths
02:13:533 (133533|0) - suggest to move in col 3 and this 02:13:622 (133622|1) - in col 1 , this pattern give a more good feeling for this vocal 02:13:622 (133622|3,133622|1) - is higher pitched compared to 02:13:979 (133979|3,133979|0) -
02:13:800 (133800|2,133890|1) - ctrlh to difference the flow from the previous pattern but it's descending
02:22:104 (142104|1) - ghost ,since here we got a 1/6 ruins flow
02:30:430 (150430|3,150609|0) - suggest to remove and turning 02:30:408 (150408|1,150586|2) - into little LNsread previous point
02:33:979 (153979|3,154001|0,154158|1,154180|2) - same those
little suggestion for the flow of those pattern
02:35:765 (155765|0) - move in col 4
02:36:122 (156122|3) - move in 2
02:36:300 (156300|1,156479|2) - move 1 col on the right
02:37:104 (157104|1) - suggest to remove , this note is out of the place since this whole slow section you mapped the kicks, claps , hats and the bells?
if you followed the previous suggestion move this note 02:37:015 (157015|0) - in col 2 the flow is fine as it is
-------------------------------------------------------------------------------------------------------------
that's all i think
http://puu.sh/q6r2Y/1ca4a8859c.osuHarbyter wrote:
[Pope's Insane]
00:26:479 - since you mapped those strange sounds isn't better to make here 1/6 and here 00:26:836 - the 1/8?? Since the first sound is slower and the second one faster
what
01:45:765 - suggest to follow what i've suggested in the ''Please enjoy~''
no
02:21:955 - the 1/6 hat doesn't start here you should move this note in 1/8 or removing it since you didn't mapped the previous 1/8 at this point
but it does
02:22:104 (142104|2) - what is this for??? suggest to remove
k
I'M COLOURBLIND GIVE ME A BREAKAscendance wrote:
This map actually passed through with such bad NC usage? LMAO, bns really need to rethink their positions, like why the fuck are there so many kats where there should be dons. Seriously consider quitting mapping.
Starry- wrote:
Been away for the majority of the week so apologies for the lateness, but I really believe there are still a few issues within this mapset that will prevent the map from being ranked.
A large issue is with Pope's Insane - 00:33:275 - uses 0.01x SV which is achievable by the editor and can only be used by editing the .osu file - I'm fairly sure this isn't allowed and is against the current ranking criteria.I guess this is allowed? Checked with Okorin.
image
Also; 01:52:580 - ~ seems to have a lot of snapping conflicts between each difficulty.
This is the snapping in Please Enjoy~ | Hard
please notice that apart from the 1/8 snapped LN (which is for the vocals) all the rest of the notes are snapped correctly
Really not sure how I feel about the 0.95~0.98x SV and 1.02~1.1x SV in Pope's Insane - to me they seem a bit arbitrary and don't really add anything to the map itself. they're still fine though
Also OD9.1 on the "Please Enjoy~" difficulty can prove to be more of nuisance than anything when trying to acc a map filled with LN ends ending on 1/12ths and 1/16 snaps. This should be up for discussion further - I assume you'd choose such a high OD to prevent the ending 1/8 from being jumptrilled, although I believe even with a lower OD such as 8.5~ a player will not be able to jumptrill the 1/8 and get full 300s. you can basically get all 300s with the correct timing on 9.1 as it is, so lowering it to 8.5 will make it even easier
There's a ton of snap approximations in this map (1/8 in the place of 1/12) but I'm pretty sure it's intentional - not quite sure where the Criteria Council stands with this. if you could actually point out where these are that would be nice
I hope this can get sorted as soon as possible and be put back into qualified very soon if it is to disqualify over this. The last 3 points I made are more up for discussion if anything, but definitely the first 2 should be fixed.
Yeah back when i was in the Council we agreed on having approximations for playability if the mapper desires so. It doesn't matter that much in the actual gameplay since it's not more than few ms of diffrence at best - which is neglectable.Starry- wrote:
There's a ton of snap approximations in this map (1/8 in the place of 1/12) but I'm pretty sure it's intentional - not quite sure where the Criteria Council stands with this.
Blocko wrote:
Disqualifying this with the points raised above, and other things that need to be changed. They could use a bit more clarification before moving this set forward. Yo thanks for this birthday present, I really appreciate it.
There seems to be a snapping conflict in Pope's Insane on 00:26:479 (26479|0,26524|1,26568|2,26613|3,26658|1) - and 00:26:836 (26836|2,26896|3,26955|2,27015|1) - . They're mapped under the same sounds, but they're in different snaps. It's better to stick to one particular snap for consistency with said snaps. they're not mapped under the same sound though, there's a sparkle noise for me and the voice for pope
The way this section 01:42:908 - is layered out makes it a lot more complex than it should be, and this goes to all difficulties. They're clearly single piano notes, but very faint echoes are mapped along with it, which makes this part overdone. Those echoes are something most players won't be able to hear unless it's under 25% playback rate.
I'd really recommend just sticking to one or two notes under one particular snapping. It may make the map a little easier and may remove uniqueness, but simple patterns would reduce unneeded complexity and would simply play much better than before.
ok look, this whole map is based around it's uniqueness, from the majority of minijacks to overall snapping, and even the density of some sections is all designed to be something fresh and original, this one section here is no different, and remains as a staple of difficulty throughout even the easier sections, it also gives the maps some uniqueness to themselves with each part mapped to something different, plus all the snaps aren't the same so it makes no sense to put them all "on one snap" because it doesn't work.
Also, it'd be better if you could provide more coherent reasons on provided feedback. That way, it's easier to understand why you mapped a pattern in a certain way or why you arranged SVs like that, and it would allow more suggestions (and possibly improvements) to follow through. Remember to keep discussion in a civil manner, as well. you're making it hard to do so, but I will.
Good luck, and don't give up!
ok can we get this ranked again thenStarry- wrote:
Been away for the majority of the week so apologies for the lateness, but I really believe there are still a few issues within this mapset that will prevent the map from being ranked.
Really not sure how I feel about the 0.95~0.98x SV and 1.02~1.1x SV in Pope's Insane - to me they seem a bit arbitrary and don't really add anything to the map itself. talk to pope about this
Also OD9.1 on the "Please Enjoy~" difficulty can prove to be more of nuisance than anything when trying to acc a map filled with LN ends ending on 1/12ths and 1/16 snaps. This should be up for discussion further - I assume you'd choose such a high OD to prevent the ending 1/8 from being jumptrilled, although I believe even with a lower OD such as 8.5~ a player will not be able to jumptrill the 1/8 and get full 300s. I don't think LNs ending on 1/12 and 1/16 is a major issue as long as the LN is long enough, the game is designed with a really big release window (which is why it's getting more restricted in scoreV2) and so the weighting of making the LN ends harder compared to making the 1/8 stream at the end harder is basically ignorable.
There's a ton of snap approximations in this map (1/8 in the place of 1/12) but I'm pretty sure it's intentional - not quite sure where the Criteria Council stands with this. kamikaze already covered this