SOUND HOLIC feat. YURiCa - A Faraway 380,000-Kilometer Voyag

posted
Total Posts
11
Topic Starter
Daniel
This beatmap was submitted using in-game submission on 11 June 2016 at 16:09:13

Artist: SOUND HOLIC feat. YURiCa
Title: A Faraway 380,000-Kilometer Voyage
Tags: Sound Holic YURiCa 紺 -KAN- ユリカ 三十八万キロノセカイ 380,000 A Faraway Three Hundred And Eighty Thousand Kilometer Voyage Daniel Touhou Legacy Of The Lunatic Kingdom Stage 5 Zun
BPM: 179
Filesize: 7988kb
Play Time: 05:09
Difficulties Available:
  1. Final (6.3 stars, 2240 notes)


Download: SOUND HOLIC feat. YURiCa - A Faraway 380,000-Kilometer Voyage
Information: Scores/Beatmap Listing
---------------
If you have a more creative difficulty name tell me :D

Looking for MODS, storyboarders and hitsounders, if you have some experience show me some of your work.

*feedback on timing?


Unedited image by ランコの姉
Topic Starter
Daniel
Reserved
jossieP
#TimingHelp

Unrankable mp3 kbps, current is 273, pm me when you have a new mp3.

[TimingPoints]
305,333.333333333333,4,1,0,100,1,0
10964,-55.5555555555556,4,1,0,100,0,1
10966,333.333333333333,4,1,0,100,1,1
21631,-62.5,4,1,0,100,0,0
86959,333.333333333333,4,1,0,100,1,1
86964,-55.5555555555556,4,1,0,100,0,1
97631,-62.5,4,1,0,100,0,0
180297,-55.5555555555556,4,1,0,100,0,0
206964,-50,4,1,0,100,0,0
207297,-62.5,4,1,0,100,0,0
245631,-62.5,4,1,0,100,0,0
285631,-100,4,1,0,100,0,0
286953,333.333333333333,4,1,0,100,1,0
286964,-55.5555555555556,4,1,0,100,0,1
309464,-62.5,4,1,0,100,0,0
Topic Starter
Daniel

jossieP wrote:

#TimingHelp

Unrankable mp3 kbps, current is 273, pm me when you have a new mp3.

[TimingPoints]
305,333.333333333333,4,1,0,100,1,0
10964,-55.5555555555556,4,1,0,100,0,1
10966,333.333333333333,4,1,0,100,1,1
21631,-62.5,4,1,0,100,0,0
86959,333.333333333333,4,1,0,100,1,1
86964,-55.5555555555556,4,1,0,100,0,1
97631,-62.5,4,1,0,100,0,0
180297,-55.5555555555556,4,1,0,100,0,0
206964,-50,4,1,0,100,0,0
207297,-62.5,4,1,0,100,0,0
245631,-62.5,4,1,0,100,0,0
285631,-100,4,1,0,100,0,0
286953,333.333333333333,4,1,0,100,1,0
286964,-55.5555555555556,4,1,0,100,0,1
309464,-62.5,4,1,0,100,0,0
Done, thanks <3
Shyotamaze
Hi, M4M from my modding queue

General
  1. White combo colour is too bright and unrankable, why not red and blue combo colours like the girl's clothes? And maybe yellow for her hair too
Final
  1. 00:02:184 (2,2) - Stack?
  2. 00:01:683 (1,2,3) - Move 3 in the middle for better structure
  3. 00:07:138 (1,2,3,4,5,6,7) - Star pattern instead?
  4. 00:09:638 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - The stream feels a bit awkward/ugly not like the other streams in the map, consider changing the shape
  5. 00:11:632 (5) - https://osu.ppy.sh/ss/5107985 For better flow
  6. 00:13:298 (7,4) - Blanket?
  7. 00:14:298 (5) - https://osu.ppy.sh/ss/5108008 For better flow again
  8. 00:16:965 (5) - Weird flow again, do this for every repeat slider like this
  9. 00:24:299 Make it clickable
  10. 00:29:632 ^
  11. 00:38:298 (1,5) - Fix blanket
  12. 00:37:965 (3,4,4) - Collides
  13. 00:39:298 (6,2) - ^
  14. 00:39:299 (6,3) - Fix blanket
  15. From 00:48:298 (1) - to 00:50:881 (10) - The stream often changes direction with sharp and weird angles, it might be too tricky
  16. 00:54:132 (3,1) - Stack?
  17. 01:02:965 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Wow is this a new DragonForce map? :^) a bit too much spaced imo
  18. 01:25:299 (7,8,9,10,1,2,3) - This sudden spacing change is a bit weird, try to decrease the spacing in a "smoother" way
  19. 02:06:126 (1,2,3,4,5,6,7,8,9,10,1) - Reduce the spacing a bit or make the angle where the direction changes less sharp/weird
  20. 02:35:292 (4,1) - Collides
  21. From 02:36:292 (1) - to 03:00:292 (1) - This stream has way too much direction changes with sharp/weird angles and the stream is too long imo, try to put some kicksliders so the player can rest a bit, well this stream is deadly unless you expect Cookiezi to play this map
  22. 04:17:792 (2,5) - Collides
Nice map, the streams are quite nice but some might be too difficult because of the sharp angles, the jumps feel a bit random sometimes, try to add more structure
Good luck!
Topic Starter
Daniel

Shyotamaze wrote:

Hi, M4M from my modding queue

General
  1. White combo colour is too bright and unrankable, why not red and blue combo colours like the girl's clothes? And maybe yellow for her hair too didn't know I couldn't use white, that's a shame - I will change it
Final
  1. 00:02:184 (2,2) - Stack? sure
  2. 00:01:683 (1,2,3) - Move 3 in the middle for better structure I don't know if I updated my map but how it is now fits the music nicely
  3. 00:07:138 (1,2,3,4,5,6,7) - Star pattern instead? Yes that looks better
  4. 00:09:638 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - The stream feels a bit awkward/ugly not like the other streams in the map, consider changing the shape I've been trying to remap this stream for a while :P
  5. 00:11:632 (5) - https://osu.ppy.sh/ss/5107985 For better flow ok
  6. 00:13:298 (7,4) - Blanket? ok
  7. 00:14:298 (5) - https://osu.ppy.sh/ss/5108008 For better flow again
  8. 00:16:965 (5) - Weird flow again, do this for every repeat slider like this I will change most of them, some just look better
  9. 00:24:299 Make it clickable argh can't find a way to do this that fits, looks like the slider fits this better
  10. 00:29:632 ^ makes sense
  11. 00:38:298 (1,5) - Fix blanket ok
  12. 00:37:965 (3,4,4) - Collides fixed
  13. 00:39:298 (6,2) - ^ D:
  14. 00:39:299 (6,3) - Fix blanket ok
  15. From 00:48:298 (1) - to 00:50:881 (10) - The stream often changes direction with sharp and weird angles, it might be too tricky I will change 00:48:798 (1,2,3,4,5,6,7,8,9,10) - only, that still fits and should help
  16. 00:54:132 (3,1) - Stack? ok
  17. 01:02:965 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Wow is this a new DragonForce map? :^) a bit too much spaced imo will leave it for now unless I get a similar mod, looks fine imo
  18. 01:25:299 (7,8,9,10,1,2,3) - This sudden spacing change is a bit weird, try to decrease the spacing in a "smoother" way tried
  19. 02:06:126 (1,2,3,4,5,6,7,8,9,10,1) - Reduce the spacing a bit or make the angle where the direction changes less sharp/weird will do the same as before
  20. 02:35:292 (4,1) - Collides D:
  21. From 02:36:292 (1) - to 03:00:292 (1) - This stream has way too much direction changes with sharp/weird angles and the stream is too long imo, try to put some kicksliders so the player can rest a bit, well this stream is deadly unless you expect Cookiezi to play this map well this is aimed at top pplayers, even with the 8 shaped ones towards the end they don't feel harsh enough. I'll go over it again and see if sliders fit
  22. 04:17:792 (2,5) - Collides D:
Nice map, the streams are quite nice but some might be too difficult because of the sharp angles, the jumps feel a bit random sometimes, try to add more structure
Good luck!
Thanks for the mod :D
hyouri
daaaaaaamn daniel
Topic Starter
Daniel

Alveryn wrote:

daaaaaaamn daniel
A moment of silence for all the Daniels that have fallen to this meme
o7
Pentori
hi nm from my queue

[General]
turn down ur hitsound volume to around 60% and adjust it depending on the songs volume

[Final]
00:02:622 (1,2,3) - consistent spacing would be better here since the flow is almost linear
00:15:632 (9) - nc
00:16:465 (2,3,4) - stack
00:24:299 - this has to be clickable. its such an important beat. you should reduce this 00:23:965 (3) - slider to a 1/2
00:46:965 (1) - this jump feels really random
00:55:798 (5,6,7) - this is poorly stacked
01:07:965 (5,6,1) - ^
01:10:798 (3,1,2) - the jump flows badly into the stream
02:36:292 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - combo's are inconsistent. keep them every 8
tbh the death stream is just dumb. theres no emphasis on the vocals in the background its all just zxzxzxz for 24 seconds. i can guarantee no one will enjoy playing this
03:19:626 (9) - nc for consistency
03:24:959 (9) - ^
03:26:959 (9) - ^
03:50:292 (9) - ^ you do the rest
03:57:626 (1,2,3,4,5) - no emphasis on 3/4 vocals?
04:17:459 (7,1,2) - linear flow it too hard here. make flow sharper
05:04:454 (2,3,4) - this can be confusing as the player will flow from right to left

from a player perspective there is literally no structure in your map and it feels like beats are thrown everywhere and that isn't really pleasing to play. like for a lot of triangles you didn't even attempt to make them equilateral and there are rarely any patterns in your map. anyways keep working on structure for future maps and gl!
Topic Starter
Daniel

Pentori wrote:

hi nm from my queue

[General]
turn down ur hitsound volume to around 60% and adjust it depending on the songs volume was hoping someone else could hitsound it properly

[Final]
00:02:622 (1,2,3) - consistent spacing would be better here since the flow is almost linear ok
00:15:632 (9) - nc done
00:16:465 (2,3,4) - stack fixed
00:24:299 - this has to be clickable. its such an important beat. you should reduce this 00:23:965 (3) - slider to a 1/2 done
00:46:965 (1) - this jump feels really random changed
00:55:798 (5,6,7) - this is poorly stacked
01:07:965 (5,6,1) - ^ fixed
01:10:798 (3,1,2) - the jump flows badly into the stream better now? (like a square pattern)
02:36:292 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - combo's are inconsistent. keep them every 8 bass is the exact same tone for too long here, guitar is too complicated/fast, all I have to go on is the vocals and nothing happens on 8th beat (I had a dent in the stream on 7 before but someone said too complicated), just for this & similar parts 10 works?
tbh the death stream is just dumb. theres no emphasis on the vocals in the background its all just zxzxzxz for 24 seconds. i can guarantee no one will enjoy playing this I've focused on the music/guitar whenever I could - the vocals are too slow/boring to map, slow and lots of long notes would makes things awkward to play and this section diff would be very low unless it's overmapped for the vocals. maybe I can pick up on more variance in the background track though - ill see
03:19:626 (9) - nc for consistency
03:24:959 (9) - ^
03:26:959 (9) - ^
03:50:292 (9) - ^ you do the rest will do
03:57:626 (1,2,3,4,5) - no emphasis on 3/4 vocals? I haven't really focused on the vocals and then it would just continue to follow the 'normal' beat straight after, surely it would feel awkward, dunno?
04:17:459 (7,1,2) - linear flow it too hard here. make flow sharper made softer jumps?
05:04:454 (2,3,4) - this can be confusing as the player will flow from right to left yeah should've changed it before

from a player perspective there is literally no structure in your map and it feels like beats are thrown everywhere and that isn't really pleasing to play. like for a lot of triangles you didn't even attempt to make them equilateral and there are rarely any patterns in your map. anyways keep working on structure for future maps and gl! the equilateral triangles xD This song is always changing so the mapping will too - I'll try my best to redo ugly parts though, Thanks for modding <3
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