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Oshimizu Nako (CV:Toyosaki Aki) - Diamond

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Total Posts
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Topic Starter
Yamicchi
This beatmap was submitted using in-game submission on Monday, September 25, 2017 at 6:16:19 PM

Artist: Oshimizu Nako (CV:Toyosaki Aki)
Title: Diamond
Source: 花咲くいろは
Tags: Hanasaku Iroha op opening character song p.a.works lantis 0109- Akitoshi Asaiga Lasse Hikan
BPM: 174
Filesize: 8156kb
Play Time: 01:40
Difficulties Available:
  1. 0109-'s Hard (3.41 stars, 303 notes)
  2. Akitoshi's Advanced (2.61 stars, 240 notes)
  3. Another (5.06 stars, 386 notes)
  4. Asaiga's Insane (4.82 stars, 371 notes)
  5. Lasse's Extra (5.79 stars, 416 notes)
  6. Easy (1.53 stars, 120 notes)
  7. Hikan's Insane (4.65 stars, 341 notes)
  8. noz's Normal (2.04 stars, 172 notes)
Download: Oshimizu Nako (CV:Toyosaki Aki) - Diamond
Information: Scores/Beatmap Listing
---------------
#10 >w<
MP3 file edited by myself. Please throw me an ingame or forum PM if you wanna use it elsewhere. Thank you!!


2013 TV Size Flashback? owo



Diff spread
Easy - me
Normal - noz1995
Advanced - Akitoshi
Hard - 0109-
Insane - Hikan
Insane - Asaiga
Another - me
Extra - Lasse
LMT
Quick mod before I go to sleep :D
Insane
00:01:410 - So technically there is another drum note on this tick. It's fine, but just consider it.
00:08:737 (1) - The music here is slightly different from the rest of this pattern and I think the red tick should be emphasised by a circle. https://osu.ppy.sh/ss/5058143 try this.
00:11:496 (1) - same here.
00:19:944 (4) - NC this because you start to follow the vocal here, while 1 2 3 are mapped to the drums.
00:24:772 (3) - should be stacked to 4 because this is an actual note while 2 is a filler, these two notes should be differentiated from each other.
01:17:531 - There should be a note here on this tick due to the synth (organ) sound that you're following with 3.
01:20:634 (5) - This "filler" note isn't needed because you've been using 1/1 all along.
01:34:427 (1) - I think you should remove NC here and NC 01:34:944 (2) - this instead because 2 is when you start to follow the drums and 1 is still mapped to the guitar sound.
01:19:944 - if you decide to keep 5 (which implies you're following multiples lines) then map a triple here.
01:22:875 (4,5,6) - these notes should have larger spacing than the rest of the jumps because of the intensity of the guitar sound. If you decide to do so, 01:23:393 (7) - could be made into a 1/4 slider.
00:48:048 (2,3,4,5,6) - There's a gradual increase in the intensity of the drums here so gradually increase the spacing between these jumps is an option. 2 could be made into 2 1/2 circles with small spacing between them.
01:12:013 (6,7) - These two notes are the weakest compared to the rest of the jumps yet they have the largest spacing. Consider reducing the spacing between these two notes.


Hard
00:46:324 - this note should be emphasised instead of being a sliderend. Also the rhythm here is becoming progressive so it's good to make the player start clicking stuff. Try this: https://osu.ppy.sh/ss/5058304 .
00:51:842 (1) - should be a bit more curvy.
01:33:393 - I think you should highlight this tick because this is where the drums begin to run.
00:23:565 (7) - It might be worth changing this into 3 circles since this slider basically skips the red tick which has a clear drum sound.
01:05:980 (2) - shouldn't this be a 1/2 slider, whichever sound you're following?

If you have something you don't quite understand catch me in-game at some point ;)
Topic Starter
Yamicchi
Oops I pressed return while replying. Oh then , I'll reply to you on facebook later.
Topic Starter
Yamicchi

LMT1996 wrote:

Quick mod before I go to sleep :D
Insane
00:01:410 - So technically there is another drum note on this tick. It's fine, but just consider it. Believe me, I tried. But it's, not very nice for a beginning
00:08:737 (1) - The music here is slightly different from the rest of this pattern and I think the red tick should be emphasised by a circle. https://osu.ppy.sh/ss/5058143 try this. I'm sorry but I don't see the different ;w;
00:11:496 (1) - same here. ^
00:19:944 (4) - NC this because you start to follow the vocal here, while 1 2 3 are mapped to the drums. Done
00:24:772 (3) - should be stacked to 4 because this is an actual note while 2 is a filler, these two notes should be differentiated from each other. Will fix if others mention about it
01:17:531 - There should be a note here on this tick due to the synth (organ) sound that you're following with 3. I thinkkk...nahh
01:20:634 (5) - This "filler" note isn't needed because you've been using 1/1 all along. This is like a push, so Imma keep it.
01:34:427 (1) - I think you should remove NC here and NC 01:34:944 (2) - this instead because 2 is when you start to follow the drums and 1 is still mapped to the guitar sound. If others tell me to.
01:19:944 - if you decide to keep 5 (which implies you're following multiples lines) then map a triple here.
01:22:875 (4,5,6) - these notes should have larger spacing than the rest of the jumps because of the intensity of the guitar sound. If you decide to do so, 01:23:393 (7) - could be made into a 1/4 slider. I don't really want to make the jump too complicated because of the distance. I saw P A N's jump are same same like that, so yeah no change here
00:48:048 (2,3,4,5,6) - There's a gradual increase in the intensity of the drums here so gradually increase the spacing between these jumps is an option. 2 could be made into 2 1/2 circles with small spacing between them. ^
01:12:013 (6,7) - These two notes are the weakest compared to the rest of the jumps yet they have the largest spacing. Consider reducing the spacing between these two notes. I don't understand why are they the weakest? And the 2nd thing. If I make them too close to each other, it will easily become a choke, because they're moving their cursor like there's no tomorrow, and then oops! You know...


Hard
00:46:324 - this note should be emphasised instead of being a sliderend. Also the rhythm here is becoming progressive so it's good to make the player start clicking stuff. Try this: https://osu.ppy.sh/ss/5058304 . Done
00:51:842 (1) - should be a bit more curvy. Slider style changed
01:33:393 - I think you should highlight this tick because this is where the drums begin to run. Not really necessary, but I'll think about it later.
00:23:565 (7) - It might be worth changing this into 3 circles since this slider basically skips the red tick which has a clear drum sound. It'll be hard for DT but yea :'( changed
01:05:980 (2) - shouldn't this be a 1/2 slider, whichever sound you're following? I have no idea...

If you have something you don't quite understand catch me in-game at some point ;)
Kay done. Thanks
Asaiga
Friend M4M >w<

Mod

Insane

00:07:358 (3,4) - Chỗ này mình ctrl+g đổi vị trí cho nhau, tại pattern hình tứ giác như vậy cảm thấy khó chịu :P
00:07:703 (1) - Xong thì tiếp theo Ctrl+J chỗ này, rồi kéo nó xuống gần lại
00:08:220 (1) - Rồi kéo cái slider này ngay dưới cái slider 00:08:737 (1) - 1 tí. Tọa độ là x:329 y:217. Kiểu kiểu vậy đó, rồi điểu chỉnh distance của các nốt liên quan nếu dùng consistent DS
ô, chỉ có thế thôi. Mấy cái còn lại xem thấy ổn

Hard

01:36:324 - Chỗ này hình như có 1 note nữa.
01:37:013 - Cái này cũng vậy, không biết do cố tình hay sao *nazi*

Sorry for shorttttt mod ; ;
Topic Starter
Yamicchi

Asaiga wrote:

Friend M4M >w<

Mod

Insane

00:07:358 (3,4) - Chỗ này mình ctrl+g đổi vị trí cho nhau, tại pattern hình tứ giác như vậy cảm thấy khó chịu :P Đã tăng thêm độ khó cho cái jump. (Im so evil)
00:07:703 (1) - Xong thì tiếp theo Ctrl+J chỗ này, rồi kéo nó xuống gần lại Chỗ này đang theo cái pattern của nó rồi ông ơi :)) sửa kh được
00:08:220 (1) - Rồi kéo cái slider này ngay dưới cái slider 00:08:737 (1) - 1 tí. Tọa độ là x:329 y:217. Kiểu kiểu vậy đó, rồi điểu chỉnh distance của các nốt liên quan nếu dùng consistent DS Như đã nói ở trên. Cũng muốn improve cái pattern này lắm mà lười.
ô, chỉ có thế thôi. Mấy cái còn lại xem thấy ổn

Hard

01:36:324 - Chỗ này hình như có 1 note nữa. Đang theo tiếng guitar :3
01:37:013 - Cái này cũng vậy, không biết do cố tình hay sao *nazi* I chang luôn :v

Sorry for shorttttt mod ; ;
No prob, but luckily you helped me to find out a wrong DS jump. Thanks :3
-Atri-
Damn, why give up all the SP by resubmitting again D:
Topic Starter
Yamicchi

KuranteMelodii wrote:

Damn, why give up all the SP by resubmitting again D:
:D
_handholding
You came back :D :D :D
Topic Starter
Yamicchi

Kisses wrote:

You came back :D :D :D
Thanks for remembering me :3 I'm back, and I need lots of helps.
Akitoshi
wb
idk if this helps or not
u don't rly need to apply since it's all opinion/suggestion

happirocket
  1. hi there >w<)/ Um, about this section 00:09:082 (2,3,4) - you can move the 00:09:255 (2) - to 00:09:255 - and extend till 00:09:772 - how the next section 00:10:461 (1,2) - was, it would be better and looks more friendly imo xd
  2. 01:29:082 (3) - trim it to 01:29:600 - then move 01:30:116 (4) - to 01:29:944 - and the 01:30:462 (1) - can be moved to 01:30:289 - cuz le guitar
  3. 01:33:048 (1,2) - how about this?
noz
  1. sup dude =v=)7 Moonrunes lmao
  2. 00:07:703 (1) - looks weird imo, and maybe newbs can't be flexible that they can turn the cursor 360noscope so ye maybe consider to de-curve the zigzag a bit. And hey, blanket with 00:06:669 (3) - :^)
  3. 00:39:600 (2) - 00:49:082 (4) - similar to ^ but maybe it's fine on this part
  4. 00:49:082 (4,2) - stack
  5. 01:30:289 (3) - idk about this, newbs used to slide simple shapes, not something roller coaster based spin around lol consider to re-make the slider with simple one? (better ask BN xd)
normie
  1. I don't liek the base SV (3fast lel) but here we go boiz. 00:07:704 (1,2,3) - and 00:10:462 (1,2,3) - maybe this is too intense to ze player since two 1/2 kekreverse + another 1/2 slider. You can introduce them more friendly and sexy with this imo xd
  2. 00:13:910 (2) - can you just use simple rounded one? xd
  3. 00:47:703 - another circle for the lulz, not rly necessary but maybe it fits better imo
  4. okkkk lets see the beat pattern between 00:50:462 (1,2,3,4) - and 01:01:497 (1,2,3,4) - .yes vocals may differs but heyy maybe make them consistent. I prefer the beat pattern of 01:01:497 (1,2,3,4) - and you can even add some spice other than just 1/1 slideszxc
  5. 01:05:462 - add some circle or put 01:05:289 (2) - as 1/2 sliderino
hard
  1. 00:45:980 (4) - remove finish on tail lol
  2. it's weird to see the 00:57:876 (6) - how it was stacked since your other whole combo section 00:55:980 (1,2,3,4) - is not stacked :( maybe unstack that as well for some cleanliness thingy
  3. 01:38:651 (1) - trim it to 01:39:772 - then add some 2 troll circles on 01:40:117 - 101% working 11/10 they would cri when choke
    solid diff
pantsu
  1. omgggggg I'm ur fan
  2. 00:14:772 (2,3,4) - idk this one, maybe just follow the instru liek this would better imo
  3. 00:25:807 (2,3,4) - ^
  4. 00:28:910 (3,4) - ^
  5. 00:50:375 (6) - maybe delete? there's no beat that can emphasize here.
  6. 01:11:841 (5,6) - unstack? Looks troll xd
  7. 01:17:358 (5,6) - ^
  8. 01:22:186 (1) - can start this on 01:22:013 - cuz le guitar, and you doing emphasizing dis on 01:29:600 (2,3) - as well so ye
insaen
  1. 00:24:944 (4,6) - touching :^)
  2. 00:35:289 (1,2,3,4) - I think it's not rly a serious prob but ye maybe polish it to sth square
  3. 00:44:599 (3,1,2) - my ocd tells me this 3 will be parallel not just 00:44:944 (1,2) - :3
  4. 01:08:737 (3) - better move this around 309|138 than u stack this to 01:08:047 (5) - imo
  5. 01:14:944 (1,2,3,4,1) - balance DS please :(
  6. 01:27:530 (1) - the 1/2 slider should be here bcuz le guitar
Topic Starter
Yamicchi

Akitoshi wrote:

normie
  1. I don't liek the base SV (3fast lel) but here we go boiz. 00:07:704 (1,2,3) - and 00:10:462 (1,2,3) - maybe this is too intense to ze player since two 1/2 kekreverse + another 1/2 slider. You can introduce them more friendly and sexy with this imo xd eh, I was thinking about changing this. Changed.
  2. 00:13:910 (2) - can you just use simple rounded one? xd but I like it that way xd
  3. 00:47:703 - another circle for the lulz, not rly necessary but maybe it fits better imo applied
  4. okkkk lets see the beat pattern between 00:50:462 (1,2,3,4) - and 01:01:497 (1,2,3,4) - .yes vocals may differs but heyy maybe make them consistent. I prefer the beat pattern of 01:01:497 (1,2,3,4) - and you can even add some spice other than just 1/1 slideszxc fixed
  5. 01:05:462 - add some circle or put 01:05:289 (2) - as 1/2 sliderino fixed


hard
  1. 00:45:980 (4) - remove finish on tail lol omg no wonder it sounds weird. Didn't notice at all
  2. it's weird to see the 00:57:876 (6) - how it was stacked since your other whole combo section 00:55:980 (1,2,3,4) - is not stacked :( maybe unstack that as well for some cleanliness thingy different change. Yea
  3. 01:38:651 (1) - trim it to 01:39:772 - then add some 2 troll circles on 01:40:117 - 101% working 11/10 they would cri when choke lol so mean and cool, but no. Take a look. Hard has no circles. P A N's has 1, and my last has 2. I meant to do that xd

    solid diff
pantsu
  1. omgggggg I'm ur fan
  2. 00:14:772 (2,3,4) - idk this one, maybe just follow the instru liek this would better imo
  3. 00:25:807 (2,3,4) - ^
  4. 00:28:910 (3,4) - ^
  5. 00:50:375 (6) - maybe delete? there's no beat that can emphasize here.
  6. 01:11:841 (5,6) - unstack? Looks troll xd
  7. 01:17:358 (5,6) - ^
  8. 01:22:186 (1) - can start this on 01:22:013 - cuz le guitar, and you doing emphasizing dis on 01:29:600 (2,3) - as well so ye
insaen
  1. 00:24:944 (4,6) - touching :^) nubbie mistakes. Fixed
  2. 00:35:289 (1,2,3,4) - I think it's not rly a serious prob but ye maybe polish it to sth square Squares are lame. So I changed it to X instead
  3. 00:44:599 (3,1,2) - my ocd tells me this 3 will be parallel not just 00:44:944 (1,2) - :3 awesome eyes.
  4. 01:08:737 (3) - better move this around 309|138 than u stack this to 01:08:047 (5) - imo everything was just fine and no need to fix xd
  5. 01:14:944 (1,2,3,4,1) - balance DS please :( okay, I was like in a rush while making those
  6. 01:27:530 (1) - the 1/2 slider should be here bcuz le guitar pattern changed
Thank you so much ;w;
Asaiga
no kds

quick recheck

noz's easy

00:22:875 (3) - I'm not a slider master but is it necessary to have so many points like this?
01:00:117 (3) - You can do this with fewer points. For instance, delete the 2 others point and keep the middle one. *inb4 instruction unclear delete the whole slider*. There are 3 white points before the red one, keep the middle and delete the other 2. I know it's not important, but see if it's good for you, if not just keep it.
01:30:289 (3) - I feel these sliders are forcefully shaped :s

Hope it's not just me but I don't see any problems with the flow.
noz plz don't scold me ; ;

Insane

00:19:082 (2) - Try moving this note one or two cm to the right. So that you can have a small improvement of flow there and a reasonable distance from (2) to (3) as well.
00:53:220 (1,2) - Think if it's better if (2) is placed somehow like this? Probably not Dx


01:31:150 (3,4,5,6,7,8) - Flow drop?
01:30:462 (7,8,1) - this too, I feel so.
01:32:358 (3,4,5) - ^
Hope that's just because I'm noob ; ;

Good luck with the rest :P
P A N

Akitoshi wrote:

wb
idk if this helps or not
u don't rly need to apply since it's all opinion/suggestion

pantsu
  1. omgggggg I'm ur fan
  2. 00:14:772 (2,3,4) - idk this one, maybe just follow the instru liek this would better imo im following another instru.. guitar i guess
  3. 00:25:807 (2,3,4) - ^ ^
  4. 00:28:910 (3,4) - ^ ^
  5. 00:50:375 (6) - maybe delete? there's no beat that can emphasize here. aightt
  6. 01:11:841 (5,6) - unstack? Looks troll xd I love it :/
  7. 01:17:358 (5,6) - ^ ^
  8. 01:22:186 (1) - can start this on 01:22:013 - cuz le guitar, and you doing emphasizing dis on 01:29:600 (2,3) - as well so ye they are different imo.
thanks :D


SPOILER
osu file format v14

[General]
AudioFilename: Diamond - Aki Toyosaki.mp3
AudioLeadIn: 2000
PreviewTime: 50117
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 56657
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Diamond
TitleUnicode:ダイヤモンド
Artist:Oshimizu Nako (CV:Toyosaki Aki)
ArtistUnicode:押水菜子 (CV:豊崎愛生)
Creator:[ Shana Yami ]
Version:P A N's Light Insane
Source:花咲くいろは
Tags:anime Hanasaku Iroha HappyRocket88 character song p.a.works lantis P_A_N
BeatmapID:967025
BeatmapSetID:450764

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"PAN.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 0,171,255
Combo3 : 0,255,94
Combo4 : 255,149,0

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why you resubmited btw
Topic Starter
Yamicchi

Asaiga wrote:

Insane

00:19:082 (2) - Try moving this note one or two cm to the right. So that you can have a small improvement of flow there and a reasonable distance from (2) to (3) as well. Hmm I don't see it quite a problem.
00:53:220 (1,2) - Think if it's better if (2) is placed somehow like this? Probably not Dx I was thinking about changing this, and yea I did. Thanks for mentioning.


01:31:150 (3,4,5,6,7,8) - Flow drop? Don't really understand what flow drop means, but I see it's a bit uncomfortable, so I fixed it.
01:30:462 (7,8,1) - this too, I feel so. still don't understand, but fixed.
01:32:358 (3,4,5) - ^ remapped the whole pattern
Hope that's just because I'm noob ; ;
[/box]

Good luck with the rest :P
thanks again :3
Topic Starter
Yamicchi

P A N wrote:

why you resubmited btw
I was stupid. Updated.
Asaiga
flow drop là cảm thấy ko dễ chịu khi đổi pattern ấy.
Topic Starter
Yamicchi

Asaiga wrote:

flow drop là cảm thấy ko dễ chịu khi đổi pattern ấy.
Ồ hiểu òi =))
CrystilonZ
I discovered this map quite a time ago while I was stalking either Rocket or P A N. I can't remember who lol.
Great to see you back in the saddle again XD
Please give it your all and I'm more than happy to support you

[General]
Someone really screwed up noz's Easy metadata
Since you're using one bg per one diff. It'd make more sense if you do so with the two "Easy"s
Having two easys might be ambiguous to the players. Consider renaming noz's to Normal and your Normal to Advanced or Intermediate. Doing so will give players more vivid picture of the difficulties.

[Rocket-cutesy's Easy]
I will be really picky about the flow lol. If you don't care much about it, ignore them.
00:09:082 (2) - This doesn't flow well.
00:32:186 (4) - from how you made 00:30:462 (2) - it'd make more sense if this one was put under 00:32:186 (4) - and then you could make a blanket with 00:31:841 (3,1) - if you do so
00:43:565 (1) - something like 00:44:944 (3) - is much more preferable. Emphasizing the lull in the instrumental background may be a good idea.
01:20:116 (3) - This seems really out-of-place lol. Blanket perhaps? or maybe some other patterns that are better lol
01:40:117 (3) - nc here to emphasize the sound? this is up to you

[noz's Easy]
lol pls fix the metadata. I think the messed-up metadata is because you forgot to change the notepad file type to something that supports unicode.
I really love how the sliders were given shape. soo delicate
00:33:910 (3) - judging from the previous sliders you have made. Could you make the turn more subtle by adding grey anchor points? I really love them and I'm pretty sure players will too
01:20:893 (1) - uhh... I know that easier diffs need long time after spinners for players to recovery, but too long "recovery time" might turn into "drain time"
01:30:289 (3) - I don't know this is okay or not. imo sliders like this should have a hole in the middle of that circular path, especially in lower diffs.

[Normal]
00:23:566 (5) - this turn is far too sharp.
00:24:944 (2) - the wiggling slider here really sticks out like a sore thumb and it doesn't fit really well lol. Something simpler will do.

[Hard]
00:07:704 (1,2,3,4) - I don't know why the spacing is so messed up here, especially decreasing the spacing of 00:08:221 (2) - to 1.0x. A constant 1.2x spacing like 00:10:462 (1,2,3,4) - will do
Beats like 00:37:013 shouldn't be skipped, even in Hard
00:36:841 (2) - nc here
and here 00:39:600 (4) -
00:46:324 (5) - Something like this should fit better with the vocal.

I gave up modding P A N's maps lol. too good
and I'm not that good with high diffs orz

good luck!~
nazzinoz

Akitoshi wrote:

noz
  1. sup dude =v=)7 Moonrunes lmaoThis is Yami's stuff =))
  2. 00:07:703 (1) - looks weird imo, and maybe newbs can't be flexible that they can turn the cursor 360noscope so ye maybe consider to de-curve the zigzag a bit. And hey, blanket with 00:06:669 (3) - :^)Nice dude
  3. 00:39:600 (2) - 00:49:082 (4) - similar to ^ but maybe it's fine on this part Yep. I don't think someone will move the cursor ziczac. Just a line is okay
  4. 00:49:082 (4,2) - stack Done
  5. 01:30:289 (3) - idk about this, newbs used to slide simple shapes, not something roller coaster based spin around lol consider to re-make the slider with simple one? (better ask BN xd)I will test it with some newbs later
Thank you for your mod

Asaiga wrote:

noz's easy

00:22:875 (3) - I'm not a slider master but is it necessary to have so many points like this? Đã sửa
01:00:117 (3) - You can do this with fewer points. For instance, delete the 2 others point and keep the middle one. *inb4 instruction unclear delete the whole slider*. There are 3 white points before the red one, keep the middle and delete the other 2. I know it's not important, but see if it's good for you, if not just keep it. Vì mình muốn slider mình là cung tròn chứ không bị biến tướng thành parabole :v
01:30:289 (3) - I feel these sliders are forcefully shaped :s Như đã nói với Akitoshi, sẽ testplay. Còn thím tưởng tượng ra sao kệ thím :v

Hope it's not just me but I don't see any problems with the flow.
noz plz don't scold me ; ;
Ta là người vô tâm ;-;

Yami. Thím chỉnh lại thông tin các kiểu nhé. Của mình bị conflict lung tung cả lên rồi
http://puu.sh/p4dVG.osu
SPOILER
osu file format v14

[General]
AudioFilename: Diamond - Aki Toyosaki.mp3
AudioLeadIn: 2000
PreviewTime: 50117
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Diamond
TitleUnicode:ăƒ€ă‚¤ăƒ¤ăƒ¢ăƒ³ăƒ‰
Artist:Oshimizu Nako (CV:Toyosaki Aki)
ArtistUnicode:æ¼æ°´èœå­ (CV:è±å´æ„›ç”Ÿ)
Creator:[ Shana Yami ]
Version:noz's Easy
Source:è±å’²ăă„ă‚ă¯
Tags:anime Hanasaku Iroha HappyRocket88 character song p.a.works lantis P_A_N
BeatmapID:967026
BeatmapSetID:450764

[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.85
SliderTickRate:1

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144,133,89082,5,4,0:0:0:0:
255,71,89600,2,0,P|305:47|351:59,1,85,4|4,0:0|0:0,0:0:0:0:
394,107,90289,2,0,B|402:131|399:158|388:182|363:201|363:201|352:209|341:217|334:231|334:231|326:247|337:284|384:261|370:229|299:174,1,297.5,4|0,0:0|0:0,0:0:0:0:
236,119,91841,6,0,B|169:67|169:67|119:89,1,127.5,4|4,0:0|0:0,3:0:0:0:
55,124,92703,1,4,0:0:0:0:
53,209,93048,1,4,0:0:0:0:
265,209,93910,2,0,P|319:208|355:269,1,127.5,4|4,0:0|0:1,3:0:0:0:
256,192,94513,12,4,97358,0:0:0:0:
256,192,98220,5,4,0:0:0:0:
187,142,98565,2,0,P|274:109|296:266,1,297.5,4|0,0:0|0:0,0:0:0:0:
215,265,100117,2,0,L|165:265,1,42.5,2|2,1:2|1:2,0:0:0:0:
Topic Starter
Yamicchi

CrystilonZ wrote:

I discovered this map quite a time ago while I was stalking either Rocket or P A N. I can't remember who lol.
Great to see you back in the saddle again XD
Please give it your all and I'm more than happy to support you Thanks a lot :3 I'll try my best

[General]
Someone really screwed up noz's Easy metadata
Since you're using one bg per one diff. It'd make more sense if you do so with the two "Easy"s
Having two easys might be ambiguous to the players. Consider renaming noz's to Normal and your Normal to Advanced or Intermediate. Doing so will give players more vivid picture of the difficulties.
Ok so, it's a long story but... Noz's diff is another plan of mine. He said that he wants a diff in my map, some to improve his skill, and the other is to see if it's good enough to replace with Rocket's diff. Either way was to help it easier to ranked. So Imma add more background (I have lots of them) if I can apply both Easy into the mapset.

[Normal]
00:23:566 (5) - this turn is far too sharp. I would usually decline this, I was considering. The flow would be justt a bit better if I keep it like that, but it'd be a bit hard for newbies, so yeah apply.
00:24:944 (2) - the wiggling slider here really sticks out like a sore thumb and it doesn't fit really well lol. Something simpler will do. Haha I love weird things but maybe not this weird. Changed.

[Hard]
00:07:704 (1,2,3,4) - I don't know why the spacing is so messed up here, especially decreasing the spacing of 00:08:221 (2) - to 1.0x. A constant 1.2x spacing like 00:10:462 (1,2,3,4) - will do I was trying to following the last DS, but yea change is good.
Beats like 00:37:013 shouldn't be skipped, even in Hard I was following the vocal .-.
00:36:841 (2) - nc here I feel a bit unnecessary
and here 00:39:600 (4) - agree
00:46:324 (5) - Something like this should fit better with the vocal. instru followed.

I gave up modding P A N's maps lol. too good
and I'm not that good with high diffs orz

good luck!~
Thank you soooo much for noticing me ;w;
Topic Starter
Yamicchi
noz's updated.
Hokichi
Thôi nói tiếng việt luôn. Việt Anh lẫn lộn :))

[General]
- Add tag for noz1995

[noz's Easy] (Noz senpai vào ngắm miếng rồi tắt nhé, nó hoàn toàn vô dụng :) )
00:13:910 (2,3) - Flow break.
00:24:944 (2,3) - Same
00:29:772 (1,2) - Blanket?
00:47:703 (3,4) - Flow break
00:50:462 (1,2,3) - Improve blanket
01:20:893 (1) - Not enough time
01:34:513 (1) - Same

[Normal]
01:03:566 (4,1) - Improve blanket
01:17:358 (5,1) - Blanket?

[Hard]
00:03:564 (1,2) - Improve blanket
00:38:565 (2) - Hạ đuôi xuống một tí thì blanket sẽ đẹp hơn
00:46:324 (5) - NC?
00:46:669 (1) - Remove NC

Nhiêu đó thôi. Trình có hạn.
Topic Starter
Yamicchi

Hokichi wrote:

Thôi nói tiếng việt luôn. Việt Anh lẫn lộn :))

[General]
- Add tag for noz1995 Chờ đến khi tui quyết định có apply diff của ổng luôn vào mapset không.

[Normal]
01:03:566 (4,1) - Improve blanket I didn't blanket that
01:17:358 (5,1) - Blanket? not necessary, but I do fix a bit

[Hard]
00:03:564 (1,2) - Improve blanket improve what...?
00:38:565 (2) - Hạ đuôi xuống một tí thì blanket sẽ đẹp hơn agree
00:46:324 (5) - NC? yea
00:46:669 (1) - Remove NC ^

Nhiêu đó thôi. Trình có hạn.
Trau dồi kinh nghiệm thêm pls. Thanks for the mod :3
sdafsf
m4m
Insane:
00:07:185 (2,3,4) - increase spacing between 2 and 3 and remove 4. i dont hear anything on 4
00:19:427 (3,1) - i think those should me more intense. put jumps instead and make slider 1 shorte and start on 00:20:117 - ( i can see why 1 starts on the red tick but it plays weird)
00:23:737 (7,8) - space those 2 more its kinda intense
00:30:979 (1) - same as before red tick sliders often play weird
00:34:427 (2,3,4,5) - increase spacing on this jumps pattern its really intense
00:34:772 (4,5) - maybe a triplet instead beat. 5 is really intense and could be emphasized
00:43:048 (4,5,6) - increase spacing between 4 and 5 and remove 6 again i dont hear 6
00:46:323 (3) - make this a slider the break doesnt fit the flow
00:47:703 (1) - ^
00:49:427 (3,4) - could be more spaced but not necessarily
01:02:875 (1) - again weird break
01:12:531 (1) - either make it a slider or part of the previous combo
01:31:496 (5,6,7,8,1) - make this stream rounder and prettier
01:38:048 (7,1,2,3) - more spacing

hard
00:07:359 (4,5,1) - constant spacing (i know youre trying to map the emphezised beat but i think in a hard diff this is not nessecary. between 2 sliders its ok i think but if its between a circle and sliders its rather odd imo)
00:15:289 (3,4,1) - ^
00:23:910 (8,9,1) - ^
00:28:393 (6,7,1) - ^
00:48:049 (2,3,4,5,6,1) - make this spacing constant but higher
01:02:014 (2,3) - stack
01:04:083 (4) - remove
01:06:324 (3,4,5,1) - constant
01:38:220 (3,4,5) - ^

easy
00:13:049 (6) - move to 00:12:875 -
01:08:910 (5) - maybe make it shorter and start on white tick? then place circle on red tick
01:22:013 (3) - ^

noz's Easy
00:44:600 (2,3) - move closer to the center
overall really good easy diff imo

i really hate sliders on red ticks T.T
Topic Starter
Yamicchi

sdafsf wrote:

[box=m4m]Insane:
00:07:185 (2,3,4) - increase spacing between 2 and 3 and remove 4. i dont hear anything on 4 hmm okay
00:19:427 (3,1) - i think those should me more intense. put jumps instead and make slider 1 shorte and start on 00:20:117 - ( i can see why 1 starts on the red tick but it plays weird) pattern changed.
00:23:737 (7,8) - space those 2 more its kinda intense I see no problem, but instead I changed the pattern again
00:30:979 (1) - same as before red tick sliders often play weird This time, I feel okay with it.
00:34:427 (2,3,4,5) - increase spacing on this jumps pattern its really intense Nah no need
00:34:772 (4,5) - maybe a triplet instead beat. 5 is really intense and could be emphasized I really don't want triple in my map, instead of some part that I have to
00:43:048 (4,5,6) - increase spacing between 4 and 5 and remove 6 again i dont hear 6 hehe the hitsound will help you if you can't hear. Plus it makes the pattern better
00:46:323 (3) - make this a slider the break doesnt fit the flow Nah it should be emphasized
00:47:703 (1) - ^ ^
00:49:427 (3,4) - could be more spaced but not necessary Okay, it ought to be
01:02:875 (1) - again weird break Eh, it's no big deal
01:12:531 (1) - either make it a slider or part of the previous combo Doesn't have to
01:31:496 (5,6,7,8,1) - make this stream rounder and prettier Good idea
01:38:048 (7,1,2,3) - more spacing Also decreased some space

hard
00:07:359 (4,5,1) - constant spacing (i know youre trying to map the emphezised beat but i think in a hard diff this is not nessecary. between 2 sliders its ok i think but if its between a circle and sliders its rather odd imo) It's none of a matter. It looks nice even when it is emphasized like that
00:15:289 (3,4,1) - ^ ^
00:23:910 (8,9,1) - ^ ^
00:28:393 (6,7,1) - ^ ^
00:48:049 (2,3,4,5,6,1) - make this spacing constant but higher no change
01:02:014 (2,3) - stack Why?
01:04:083 (4) - remove but I don't want to ;w;
01:06:324 (3,4,5,1) - constant just to emphasize
01:38:220 (3,4,5) - ^ ^

i really hate sliders on red ticks T.T
I'll leave the easies to my guest :3 Thanks for the mod :3
-Zelos-
from #modreq for M4M

mod
[General]
  1. Audio Preview not same in Normal
[Rocket's Easy]
  1. 00:26:668 (4,2) - Easy avoid stacking the note
  2. 00:27:013 (1,1) - ^
  3. 00:29:772 (1,3) - ^
  4. 00:32:186 (4,2) - ^
  5. 00:34:944 (4,2) - ^
  6. 00:42:875 (4,2) - ^
  7. 01:01:496 (1,1) - ^
    too many stack, you should recheck all note again
[noz's Easy]
  1. 00:06:669 (3,2) - same reason in Rocket Easy.Easy must not stack
  2. 00:12:875 (3,3) - ^
  3. 00:15:634 (6,3) - ^
  4. 00:27:013 (1,2,3) - I think its s good compose. looks good @@
  5. 00:39:600 (2,2) - not stack
  6. 00:49:082 (4,2) - ^
  7. 00:51:841 (3,3) - ^
  8. 00:54:255 (2,4) - ^
  9. 01:16:669 (4,2) - ^
both easy have many stack so maybe need big change...

sory, maybe i misunderstanding easy's stack forget about both easydiff mod
really sory

[Normal]
Check a previwe point
  1. 00:50:462 (2,3) - not keep DS
[Hard]
  1. 00:10:118 (3) - maybe stack note?
  2. 00:10:462 (1) - maybe remove whistle and add finish. because this point on finish 00:07:704 (1) -
  3. 00:38:048 (1) - stack
  4. 00:45:807 (3,4) - ^
  5. 00:58:048 (3) - ^
  6. 01:01:324 (4) - ^
  7. 01:02:876 (1) - drum sampleset? maybe miss
[P A N's Light Insane]
  1. 00:07:704 (1) - maybe remove whistle
  2. 00:45:979 (5) - stack
[Insane]
  1. 00:10:117 (5,6) - keep DS
  2. 00:23:392 (4,5,6) - not same DS,but this is your attention,not change okok
  3. 00:56:668 (3) - add finish

i do mod for M4M but it is not forcing okok.
if you can mod my map plz PM or game chat

send PM~

very fum map! GL :)
Topic Starter
Yamicchi

-Zelos- wrote:

from #modreq for M4M

mod
[Normal]
Check a previwe point fixed
  1. 00:50:462 (2,3) - not keep DS oops, fixed
[Hard]
  1. 00:10:118 (3) - maybe stack note? no :3
  2. 00:10:462 (1) - maybe remove whistle and add finish. because this point on finish 00:07:704 (1) - hitsound changed
  3. 00:38:048 (1) - stack okay stack what?
  4. 00:45:807 (3,4) - ^
  5. 00:58:048 (3) - ^
  6. 01:01:324 (4) - ^ NO stack in my map if I don't like please :3
  7. 01:02:876 (1) - drum sampleset? maybe miss didn't affect anything, but yea fixed.


[P A N's Light Insane]
  1. 00:07:704 (1) - maybe remove whistle
  2. 00:45:979 (5) - stack
[Insane]
  1. 00:10:117 (5,6) - keep DS yea
  2. 00:23:392 (4,5,6) - not same DS,but this is your attention,not change okok misplaced. Fixed
  3. 00:56:668 (3) - add finish no need

i do mod for M4M but it is not forcing okok.
if you can mod my map plz PM or game chat

send PM~

very fum map! GL :)
Thanks for the mod :3 I'll mod yours right away
O-Moei
Hello !, from #modreqs. Whoo !, Toyosaki Aki !. I hope i can be helpful here :)

General :
Excellent !

Easy :
Excellent !

noz's Easy :
01:20:807 (1) - Maybe removing NC here will be lovelier for osu!Trainees
Oh, maybe disabling the Widescreen Support ?, so it's same like the creator's diffs

Normal :
Excellent !

Hard :
Excellent !

P A N's Insane :
Oh, maybe disabling the Widescreen Support ?, so it's same like the creator's diffs

Insane :
00:28:392 (6) - NC here and remove NC here 00:28:738 (1) - will be lovelier :)

Nah, I guess that's all I can give. No doubt, everything is well-mapped :) . Good luck ! 8-)
Topic Starter
Yamicchi

O-Moei wrote:

Hello !, from #modreqs. Whoo !, Toyosaki Aki !. I hope i can be helpful here :)

General :
Excellent !

Normal :
Excellent !

Hard :
Excellent !

Insane :
00:28:392 (6) - NC here and remove NC here 00:28:738 (1) - will be lovelier :) Oh no the Combo is correct at that place. No change

Nah, I guess that's all I can give. No doubt, everything is well-mapped :) . Good luck ! 8-)
I expect more, also I can't give you kudos atm, lets see if the others will see you helpful or not. Thanks for the mod :3
Chihara Minori
Quick Mods Here~
Toyosaki Aki <3

Insane:
• 00:01:496 (3,4) - ctrl+g
• 00:18:738 (1,2) - ^
• 00:20:117 (2,3) - change potition
• 00:20:807 (4) - at (1) potition
• 00:24:255 (1) - copy (8) and mirror it
• 00:24:600 (2) - x:248 y:24
• 00:53:332 (7) - x:40 y:24
• 00:53:738 (2) - stack with (4)
• 00:56:669 (3) - ctrl+g
• 01:08:048 (5) - stack with (2)
• 01:27:875 (2,3,4) - unconf here

Hard:

• 00:05:979 (3,1)- ctrl+g
• 00:48:393 (3,4,5,6) - ^
• 00:49:600 (2) - stack at end (1) slider
• 01:08:220 (4) - stack at end (3) slider

Normal:
• 00:13:048 (6) - move to 00:12:875
• 00:38:048 (1) - better slider
• 01:01:151 (6,1) - better flow
• 01:27:013 (2) - end at white tick
• 01:38:910 (1) - spinner start

Good Luck and Srry for the Language
Mira-san
Hi. M4M ??

Nobody hates Toyosaki Aki yo.

General

Make sure everyone included in the set has their names on the tags. I don't see noz there.
I guess noz's Easy doesn't get its own background huh.
Widescreen support on P A N's and noz's diff.

Rocket's Easy

I can't really see much here so I'm just gonna point out stuff like a nazi.
00:50:461 (1) - Move the red tick to y:144
01:20:116 (3) - I guess you can move this to x:272 y:230 so the slider can be like a blanket or something.
01:33:048 (1) - You can improve this blanket.
01:39:082 - I suggest adding a tick sound here of some sort for the cymbal/snare or idk. lol.

Solid Easy, it's really made for danubs kek jk. Everything is clean.

noz's Easy

Same as Rocket's.
00:55:979 (1) - Perhaps you can make this look like the following slider so it looks better?
01:08:393 (3) - Blanket fix pl0x.

Another solid Easy but I don't see why there's too. Admittedly this Easy obviously looks harder so I will assume that it is the in-between diff of Rocket's Easy and Normal.

Normal

00:57:875 (4) - I suggest changing this to a circle and then adding a note to 00:58:220.
01:29:600 (2) - Remove the finish on the reverse part (01:29:944) since there's too many crash sounds in there, including the one within the music itself.

Nice Normal, however it's a 'hard' Normal, I suppose.

Hard

Nothing here. Although the map looks clean, I kind of want to change some of the object placement but if I include it here I believe it would be very subjective.

P A N's Insane wewlad

ez rank bois
00:35:117 (8) - This doesn't have a beat on it so idk.
00:38:738 (2,3) - No beats on these either.

Object placement is just what I expected. Asagi plz. c: Nothing else aside from the overmaps.

Insane


Useless bookmark: 00:56:669

00:12:186 (3,4,5) - I suggest making the flow here completely straight by moving (4) to x:192 y:232
00:56:668 (3) - CTRL+G on this would make a better flow.
00:57:358 (1,2) - I suppose you can convert this into a 1/1 slider since it sounds better and follows the rhythm more.
01:02:875 (1) - You can make this a slider instead since the sudden loss of speed while playing kinda throws me off. (very subjective)
01:03:565 (3,4,1) - I believe you can make this flow quite better. As for how it looks like now, it seems like it doesn't fit with the rest of the map flow-wise.
01:24:772 (5) - Rotate by -25 degrees Selection Centre so it flows better from (4). It also plays better IMO.
01:36:496 (2,3) - Blanket probably? Looks kinda off to me.

Okay, that's all. GL on this map!
Also plz mod my ayaponzu map pls :c Just 2-3 diffs would do :c
zosanfc
Hi senpai, em không nghĩ là mình giúp được nhiều nhưng ít nhất em cũng muốn góp chút công sức vô, cố gắng để rank :D
noz's Easy
• Em nghĩ là diff này đổi lại thành Normal đi ạ :)
• Từ cái chỗ cuối trở xuống (01:38:220) em nghĩ nên đổi làm sao cho nó khác cái diff Rocket's Easy đi ạ, giống hệt nhau :O
Em trình còn kém nhưng nghĩ map vậy là ổn rồi, nếu senpai làm rank á thì đổi vài cái slider ở phút thứ 55-56 đi ạ, mấy cái slider trên phần kiai á để đơn giản thôi ạ :oops:
Hard
• Cái chỗ 01:11:841(4,5) đó; em nghĩ nếu kéo cái slider dưới lên, co cái slider trên xuống dưới và thêm cái note ở giữa thì diff này ổn ạ
Insane
• Chỗ 00:21:841(2) đặt hơi gần, đặt note đó xa hơn nốt chút tẹo đi ạ :D
• 01:33:220(1,2,3,4,5,6,7) mấy note này đặt hơi xa, so với cả bài thì có mỗi chỗ này không ổn, em nghĩ nên thu hẹp phạm vi jump lại ạ :?
Cố làm cho map rank nha senpai :oops:
P/s: do em mod lúc nào cũng lâu nên có thể những người bên trên mod những lỗi trên rồi ạ, thông cảm nha senpai :(
Topic Starter
Yamicchi

eclipselotus wrote:

Quick Mods Here~
Toyosaki Aki <3

Insane:
• 00:01:496 (3,4) - ctrl+g Changed, but not that :3
• 00:18:738 (1,2) - ^ nahh
• 00:20:117 (2,3) - change potition slider shape changed
• 00:20:807 (4) - at (1) potition no need actually
• 00:24:255 (1) - copy (8) and mirror it no need, but I do change the pattern a bit
• 00:24:600 (2) - x:248 y:24 oh no that's too far
• 00:53:332 (7) - x:40 y:24 what?
• 00:53:738 (2) - stack with (4) nahh
• 00:56:669 (3) - ctrl+g not really necessary
• 01:08:048 (5) - stack with (2) agree
• 01:27:875 (2,3,4) - unconf here fixed

Hard:

• 00:05:979 (3,1)- ctrl+g changed, but with different style
• 00:48:393 (3,4,5,6) - ^ pattern changed
• 00:49:600 (2) - stack at end (1) slider No need
• 01:08:220 (4) - stack at end (3) slider nahh

Normal:
• 00:13:048 (6) - move to 00:12:875 Why?
• 00:38:048 (1) - better slider I think it's fine tbh...
• 01:01:151 (6,1) - better flow ^
• 01:27:013 (2) - end at white tick hmmm, no
• 01:38:910 (1) - spinner start again, why?

Good Luck and Srry for the Language
Thanks for the mod :3
Topic Starter
Yamicchi

zosanfc wrote:

Hi senpai, em không nghĩ là mình giúp được nhiều nhưng ít nhất em cũng muốn góp chút công sức vô, cố gắng để rank :D
noz's Easy
• Em nghĩ là diff này đổi lại thành Normal đi ạ :) Diff này là để mình xem xem có thật sự apply vào mapset không rồi mình sẽ chỉnh sửa 1 lần luôn nha bạn :3
• Từ cái chỗ cuối trở xuống (01:38:220) em nghĩ nên đổi làm sao cho nó khác cái diff Rocket's Easy đi ạ, giống hệt nhau :O
Em trình còn kém nhưng nghĩ map vậy là ổn rồi, nếu senpai làm rank á thì đổi vài cái slider ở phút thứ 55-56 đi ạ, mấy cái slider trên phần kiai á để đơn giản thôi ạ :oops:
Hard
• Cái chỗ 01:11:841(4,5) đó; em nghĩ nếu kéo cái slider dưới lên, co cái slider trên xuống dưới và thêm cái note ở giữa thì diff này ổn ạ
:o brilliant idea
Insane
• Chỗ 00:21:841(2) đặt hơi gần, đặt note đó xa hơn nốt chút tẹo đi ạ :D mình giữ DS cân bằng đó bạn :3 thói quen của người chơi là kh kéo tới hết slider nên nghĩ nó gần thôi
• 01:33:220(1,2,3,4,5,6,7) mấy note này đặt hơi xa, so với cả bài thì có mỗi chỗ này không ổn, em nghĩ nên thu hẹp phạm vi jump lại ạ :?
Cố làm cho map rank nha senpai :oops: có gì đâu bạn, phần này cũng xứng đáng được jump xa như vậy, cố làm cho choke mà :evil:
P/s: do em mod lúc nào cũng lâu nên có thể những người bên trên mod những lỗi trên rồi ạ, thông cảm nha senpai :(
Chưa ai sửa lỗi này đâu =)) cảm ơn bạn nhiều :3
nazzinoz

CrystilonZ wrote:

[General]
Having two easys might be ambiguous to the players. Consider renaming noz's to Normal and your Normal to Advanced or Intermediate. Doing so will give players more vivid picture of the difficulties.Hard to think about this difficulty :D

[noz's Easy]
lol pls fix the metadata. I think the messed-up metadata is because you forgot to change the notepad file type to something that supports unicode. Not my file
I really love how the sliders were given shape. soo delicate
00:33:910 (3) - judging from the previous sliders you have made. Could you make the turn more subtle by adding grey anchor points? I really love them and I'm pretty sure players will too Fixed. Look... fun?
01:20:893 (1) - uhh... I know that easier diffs need long time after spinners for players to recovery, but too long "recovery time" might turn into "drain time" So I'll give them a break. Start at 01:26:324 - (big white tick) could give players easier to understand, and can get SS in the first try easily.
01:30:289 (3) - I don't know this is okay or not. imo sliders like this should have a hole in the middle of that circular path, especially in lower diffs. Changed the slider's style.
Thank you for your mod.

Hokichi wrote:

[noz's Easy] (Noz senpai vào ngắm miếng rồi tắt nhé, nó hoàn toàn vô dụng :) )
00:13:910 (2,3) - Flow break. Anh thấy flow bình thường, newbie testplay thoải mái
00:24:944 (2,3) - Same ^
00:29:772 (1,2) - Blanket? Thế trông còn dị hơn
00:47:703 (3,4) - Flow break No
00:50:462 (1,2,3) - Improve blanket Okay
01:20:893 (1) - Not enough time ? :v ?
01:34:513 (1) - Same ^
Bối rối vl -_-

sdafsf wrote:

noz's Easy
00:44:600 (2,3) - move closer to the center I think players still can see (1) and (2) at the same time, so I'll keep the DS
overall really good easy diff imo
Thank you!

O-Moei wrote:

noz's Easy :
01:20:807 (1) - Maybe removing NC here will be lovelier for osu!Trainees What a reason =))
Oh, maybe disabling the Widescreen Support ?, so it's same like the creator's diffs It's not important, because we don't have storyboard. But, it's okay, I'll fix
Thanks :)

Mira-san wrote:

noz's Easy

Same as Rocket's.
00:55:979 (1) - Perhaps you can make this look like the following slider so it looks better? I prefer this way
01:08:393 (3) - Blanket fix pl0x.0 |< 4 `/

Another solid Easy but I don't see why there's too. Admittedly this Easy obviously looks harder so I will assume that it is the in-between diff of Rocket's Easy and Normal. Yami's choice
39, 見らさん!

zosanfc wrote:

[noz's Easy]
• Em nghĩ là diff này đổi lại thành Normal đi ạ :) Để Yami xử lý
• Từ cái chỗ cuối trở xuống (01:38:220) em nghĩ nên đổi làm sao cho nó khác cái diff Rocket's Easy đi ạ, giống hệt nhau :O Ờ thỉ đổi. Nhưng mà anh thích cách cũ hơn, hoàn hào :(
Em trình còn kém nhưng nghĩ map vậy là ổn rồi, nếu senpai làm rank á thì đổi vài cái slider ở phút thứ 55-56 đi ạ, mấy cái slider trên phần kiai á để đơn giản thôi ạ :oops: Đẹp mà :(
Tự tin lên -_-

Update
osu file format v14

[General]
AudioFilename: Diamond - Aki Toyosaki.mp3
AudioLeadIn: 2000
PreviewTime: 50117
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Diamond
TitleUnicode:ダイヤモンド
Artist:Oshimizu Nako (CV:Toyosaki Aki)
ArtistUnicode:押水菜子 (CV:豊崎愛生)
Creator:[ Shana Yami ]
Version:noz's Easy
Source:花咲くいろは
Tags:anime Hanasaku Iroha HappyRocket88 character song p.a.works lantis P_A_N
BeatmapID:967026
BeatmapSetID:450764

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.85
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Rocket.jpg",0,0
//Break Periods
2,83765,84884
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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2186,-100,4,2,1,55,0,0
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Topic Starter
Yamicchi

Mira-san wrote:

Hi. M4M ??

Nobody hates Toyosaki Aki yo.

General

Make sure everyone included in the set has their names on the tags. I don't see noz there. Yeah about this...

I guess noz's Easy doesn't get its own background huh.
Widescreen support on P A N's and noz's diff. okay

Normal

00:57:875 (4) - I suggest changing this to a circle and then adding a note to 00:58:220. I want to do that too but it'd be hard, and I don't want it to be hard, so Imma change if I must
01:29:600 (2) - Remove the finish on the reverse part (01:29:944) since there's too many crash sounds in there, including the one within the music itself. yeah didn't notice that

Nice Normal, however it's a 'hard' Normal, I suppose. It was??

Hard

Nothing here. Although the map looks clean, I kind of want to change some of the object placement but if I include it here I believe it would be very subjective.

Insane


Useless bookmark: 00:56:669 but it's cute ; ;

00:12:186 (3,4,5) - I suggest making the flow here completely straight by moving (4) to x:192 y:232 done
00:56:668 (3) - CTRL+G on this would make a better flow. hnnnnngg...fine.
00:57:358 (1,2) - I suppose you can convert this into a 1/1 slider since it sounds better and follows the rhythm more. ehh, no need
01:02:875 (1) - You can make this a slider instead since the sudden loss of speed while playing kinda throws me off. (very subjective) can you retry it? after I have fixed the pattern?
01:03:565 (3,4,1) - I believe you can make this flow quite better. As for how it looks like now, it seems like it doesn't fit with the rest of the map flow-wise. fixed
01:24:772 (5) - Rotate by -25 degrees Selection Centre so it flows better from (4). It also plays better IMO. pattern fixed
01:36:496 (2,3) - Blanket probably? Looks kinda off to me. okayy

Okay, that's all. GL on this map!
Also plz mod my ayaponzu map pls :c Just 2-3 diffs would do :c
I'll mod it asap! Thanks for the mod :3 :3
nazzinoz
Hard normal =))
Topic Starter
Yamicchi

noz1995 wrote:

Hard normal =))
Normal- pls =)))
Sotarks

Insane

  1. 00:01:841 (7) - pls make me happy, and change that to a stream, this reverse is lame tbh.
  2. 00:11:496 (1) - the fact that you make this downbeat not clicable makes me sad, please make this sldier 2 circles, you have like 0 emphasis on this note.
  3. 00:12:013 (2,3,4) - pls you are using same spacing as the begining slow part, even tho this part is a high section >< i highly suggest you to increase that spacing.
  4. 00:18:048 (3) - ayy 0 emphasis on clap here, please make this 1/2 and make this clap clicable aaaa
  5. 00:21:841 (2) - space it a bit more pls
  6. 00:23:738 (7,8) - lame stack tbh, make this a jump at least to emphasis drums
  7. 00:25:634 (6,7,1,2,3,4,5,6) - god i love this jump
  8. 00:47:703 (1,2) - not good to play imo
  9. 00:51:151 (3) - ayy 0 emphasis on clap here, please make this 1/2 and make this clap clicable aaaa
  10. 00:53:738 (2) - trash overlap here
  11. 01:01:496 (1) - flip that slider end to make smth like this, it's sexy
  12. 01:02:875 (1,2) - wat the actual fuk is this? xD please put a note in between and redo the patern lol, this rythmn is bad and so confusing
  13. 01:08:737 (3) - why so low spacing on clap, please space it more aa
  14. 01:18:048 (1,2) - this blanket can be better lol
  15. 01:32:358 (3) - bad overlap
  16. 01:37:358 (5) - nc
  17. 01:40:289 (2) - more spacing pls
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