Renard - Because Maybe! pt. 1

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Jair Bolsonaro

Zozimoto wrote:

bubble in 2019? ranked in 2020?
!
Trynna
because i am stupid
something something collab modded with net0 lololol surprise

  1. 00:20:790 (1) - I don't see a real reason to put an NC here for the sake of downbeat consistency, moving it to 00:20:517 (5) - would be way better for the sake of patterning and melody actually, since there are different sounds here. also 00:24:881 (4) -
  2. 00:51:063 (5,6,7,8,1,2,3,4,5,6) - the transition feels not so interesting here, the spacings are same, the movement didn't change that much and looks like an extension from the previous pattern. As the sounds change significantly maybe trying to make the player feel like he's playing something different aswell would be nice
  3. 01:18:063 (1,2,3,4,5,1) - hmm on 01:18:063 (1,2,3,4,5) - the spaced triple makes the movement pretty harsh imo, which results in a bad transition if you place 01:18:472 (5,1) - so spaced like this, i'd try nerfing it a bit just to make sure
  4. 01:33:881 (1,2,3,4) - i mean, all sound the same, idk why adding clap only to 1 and 3 respectively, also 01:34:426 (5) - looks like the drums here are strong enough to support something heavier than a whistle sound i guess
  5. 01:41:926 (3) - tail missing clap prob
  6. 01:45:335 (3) - u had been adding whistles on those, idk why suddenly stop to add claps
  7. 01:52:426 (1) - i'd rather have a pause here, the slider is trying to fit the vocals as it seems, but the vocals are delayed and also you are not covering it all, which seems really weird
  8. 02:45:608 (4) - seems like the buzz here is a bit denser, maybe representing it with more reverses would be a cool idea, if you are not sure about snappings you don't need to do it though but you better confirm with someone
  9. 02:52:835 (1) - this NC seems rather unnecessary, you other patterns on this section seems not like using it like this, refer to 02:48:608 (5) - for example which are clearly 2 groups of 4 circles aswell
  10. 03:10:153 (3) - added whistle on full body by mistake xd
  11. 03:27:403 (1) - hm, there are instrumentals till 03:28:153 - and then a pause, also three beats to cover if you consider the melody only apart from those sounds 03:27:335 - 03:28:153 - 03:28:972 -. Seems kinda boring to cover it with one spinner, you can divide it or something
  12. 03:37:687 (2) - seems like the reverse is not fitting really well here, it makes sense on 03:37:142 (1) - but can barely hear something on 03:37:892 -. 05:04:960 (2) - 05:39:869 (2) - same actually
  13. 04:00:596 (5) - is whistle on body added on purpose or?
  14. 04:20:778 (2) - sounds here are really different and seems like worth a NC, similar to 04:29:506 (1) -
  15. 05:22:142 (5,6) - idk seems like the slider tail is covering nothing, 05:22:278 - is just uh weird to cover, i'd rather extend it to 05:22:346 - as clicking the blue tick right this is kinda weird, but i kinda know what you tried to do and don't think it's a must, your choice
  16. 05:31:960 (2,3,4,5) - what about removing 05:32:028 (3) - and adding a circle on 05:32:165 - instead? it would give more impact to a stronger sound instead of the red tick :thinking:, you also did it on the other parts on this section
  17. 07:11:369 (5,1) - uuuh this jump feels way bigger than it should, i know it was not your intention to give it the jumpy feeling, you just tried to separate sounds on the editor so it can be easier to distinguish stuff out but i don't think it's really suitable at this point :eyes:
  18. 07:35:506 (1,2,1,2) - idk, i would try switching for sliders as it is equivalent to 07:31:142 (7,8) - 07:26:778 (7,8) -, other parts such as 07:28:960 (1,2,1,2) - 07:33:324 (1,2,1,2) - has a change on the pitch, it would make the section more consistent and stuff
  19. 08:15:187 (8,9,1) - it's touching the hp bar cause of the stack (honestly i don't care but i asked net0 and he said he does loooool)
  20. 08:34:551 (7) - what about a kick here? there is a sound on 08:34:619 - while it hasn't on other streams like that, so ignoring it is kinda lame actually. 08:43:278 (9) - 08:47:642 (8) - same prob
  21. 09:01:960 (7) - i think you should remove clap from tail and move it to head, if you check this whole sections looks like made in mistake. If you think this fits you should maybe add to other objects such 09:06:324 (8) - and stuff
  22. 09:07:687 (1,2) - I'd swap NCs as you did on 08:30:869 (1) - to cover different sounds ye, also maybe on 09:08:778 (4) - aswell but up to u
Net0
Maybe I'm retarded
  1. 10:18:315 (6,1) - Ignored triple here? Feels like e really loud sound
  2. There's a break in the song on this first slider here 10:35:906 (1,2) - and the second one has a 1/4 low volume sound. Instead of the 3/4 slider + 1/2 slider, how about a 1/1 break using a circle here 10:35:906 - and a 1/4 repeat here 10:36:179 (2) -
  3. The sounds here 10:36:656 (6,7) - are louder compared to the first 10:36:451 (3,4,5) - objects. You need either a mapping distinction or at least a hitsound distinction for this
  4. This loud and strong kicks here 10:37:406 (3) - /10:39:588 (3) - should probably stronger feedback, they're currently only soft-hitnormal and lack proper distincion with sounds like 10:37:270 (2,2) -
  5. Your mapping uses a very strick spacing and patterned ideas, but this slider here 10:45:179 (4) - doesn't mirror the slider before 10:44:906 (3) - neither has a consistent spacing with 10:45:588 (6,1) - visually. Can you at least move it to x:263 y:190
  6. BD caralho finalmente porra, isso ficou muito dahora de jogar YOOOO 10:43:542 (1,2,3,4,5,6,7,8,1) -
  7. What do you think about this idea of moviment https://puu.sh/AbdMC.png instead of the current one?
  8. 11:06:997 (3,4,5,6,7,1) - This pattern breaks the visual consistency on the slider here 11:07:542 (1) - ctrol+g it and rotate +18º then ctrol+g it again.
  9. 11:10:133 (3) - Rotate -21º to avoid this overlap here 11:10:133 (3) - with 11:09:383 (5) - and also to improve the structure
  10. 11:11:497 (4,5,6) - You probably map with snack disabled, this is overlapping in a weird way with 11:10:815 (1) - . Try this idea instead https://puu.sh/AbdZi.png
  11. What's your thoughts on making this 12:17:361 (1,2,3,4,5) - consistent with 12:21:724 (1,2,3,4) - ?
  12. This moviment is really akward to play 13:39:698 (2,3,4,1) - , mostly because of this slider direction 13:39:970 (4) - , just apply a ctrol+j here 13:39:970 (4) - and it might improve the flow into a back and forth idea.
  13. The reading here is really weird imo 13:44:061 (5,6,7,8,9) - mostly because the 13:44:470 (9) - is way too overlapped with the triple here 13:44:061 (5,6,7) - . Try to move 9 a bit further
  14. This slider 13:47:470 (7) - would look better if its sliderend was more oriented into a symmetry idea with this part of the next square 13:48:016 (2,3,4,5) -
  15. The 1/2 stack and the 1/1 stack are the same here visually 14:49:380 (1,2,1) - and that makes it imo really unintuitive. Should probably make some visual distinction here to help readability
  16. 14:59:607 (7,8,9,10,1,2,3) - The fact that there's almost no distinction here 14:59:880 (1,2,3) - kinda makes this too generic imo. Should probably make this 14:59:880 (1,2,3) - at least a straight line or add a proper hitsound distinction. This is a good example of applying that distinction 15:03:970 (7,8,9,10,1,2,3) -
  17. 15:59:334 (7,8,9) - This jumps are so big that people might read this 15:59:607 (9,1) - as 1/2 rhythm, but yeah, this one is total optional for you to change.
  18. 16:38:061 (1,2,3) - This would work way better if 16:38:061 (1,2) - was a 1/2 slider to make sure that it contrasts with the heavy beat on 16:38:334 (3) - as much as possible, beucase the current rhythm is relying on spacing and there's not much of a difference on 16:38:061 (1,2) - to 16:38:198 (2,3) - imo
  19. On this pattern you changed the flow 16:48:970 (1,2,3,4,5,6,7,8) - on the main beats, like here 16:48:970 (1,2,3,4) - you have a star pattern going clockwise direction, then it switches to counterclock wise 16:49:380 (4,5,6,7) - , however on the other main beat 16:49:789 (7) - you didn't change the flow, even tho you could make a back and forth with bigger spacing here 16:49:789 (7,8) - . Just an example https://puu.sh/AbeFD.png
  20. 17:20:743 (2,3,4,5,6,7,8) - There's a difference here between the 17:20:743 (2,3,4,5) - sounds and the last triple here 17:21:016 (6,7,8) - .
  21. The flow here 17:29:880 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,1) - is just painful imo, specially the triple section 17:30:561 (2,3,4,5,6,7,8,9,10) - . The flow here works 17:30:698 (4,5,6,7) - with this were only single notes, but you need to consider the flow of the triples as well 17:30:561 (2,3,4) - /17:31:107 (7,8,9) - and that's what makes this pattern so unconfortable and weird to play, if you re-arrenge the triples direction you will be able to make this more confortable
  22. Song is not really intense here imo 20:38:061 (1,2,3,1,2,3,4,1) - in order to use this spacing. The overall spacing for this final section if it follows this spacing 20:28:243 (1,2,3) - should be fine.
  23. 17:09:152 (1,2,3,4,5,6,7,8) - Using soft-whistles for such a loud and strong stream sound here is really weird to me. At least use the drum sampleset like you did here 16:51:698 (1,2,3,4,5,6,7,8,1) - , same goes for 17:00:425 (1,2,3,4,5,6,7,8,1) - , if you don't want to use the drum-clap and finish at least the drum-hitnormal or anything that can actually make this has proper feedback and strengh. Same logic for 17:59:880 (1,2,3,4,5,6,7,8,9) - and 18:00:970 (1,2,3,4,5,6,7,8,9) -
  24. This normal hitnormal here 19:37:789 (10) - was used only once in this section, are you sure about it? 19:29:334 - ~ 19:45:698 -
Topic Starter
Mismagius

Trynna wrote:

because i am stupid
something something collab modded with net0 lololol surprise

  1. 00:20:790 (1) - I don't see a real reason to put an NC here for the sake of downbeat consistency, moving it to 00:20:517 (5) - would be way better for the sake of patterning and melody actually, since there are different sounds here. also 00:24:881 (4) - disagree, there's the rather prominent "pa-pa-pa-pa-party sound which i'm following in these parts
  2. 00:51:063 (5,6,7,8,1,2,3,4,5,6) - the transition feels not so interesting here, the spacings are same, the movement didn't change that much and looks like an extension from the previous pattern. As the sounds change significantly maybe trying to make the player feel like he's playing something different aswell would be nice this used to be a jump, but testplayers and previous modders have stated that it felt kinda weird to have a big jump in this part where there is only vocal melody
  3. 01:18:063 (1,2,3,4,5,1) - hmm on 01:18:063 (1,2,3,4,5) - the spaced triple makes the movement pretty harsh imo, which results in a bad transition if you place 01:18:472 (5,1) - so spaced like this, i'd try nerfing it a bit just to make sure fixed i guess
  4. 01:33:881 (1,2,3,4) - i mean, all sound the same, idk why adding clap only to 1 and 3 respectively, also 01:34:426 (5) - looks like the drums here are strong enough to support something heavier than a whistle sound i guess but i'm not using the clap to just represent the pitch of the sound, it's supposed to be a "rhythm" of sorts, also the whistle is kinda necessary here & i dont believe adding more rhythm to it would make the rhythm more intuitive in this part
  5. 01:41:926 (3) - tail missing clap prob sounds rly weird with it
  6. 01:45:335 (3) - u had been adding whistles on those, idk why suddenly stop to add claps rhythm variation which is also supported by the change in active beats in this section, considering the song is so repetitive i prefer doing it this way
  7. 01:52:426 (1) - i'd rather have a pause here, the slider is trying to fit the vocals as it seems, but the vocals are delayed and also you are not covering it all, which seems really weird idk i like the idea of having a 0.5x slider on a vocal that has been slowed down by 50%, it makes for an interesting transition even if it's not too accurate and is more "immersive" than just a break
  8. 02:45:608 (4) - seems like the buzz here is a bit denser, maybe representing it with more reverses would be a cool idea, if you are not sure about snappings you don't need to do it though but you better confirm with someone done
  9. 02:52:835 (1) - this NC seems rather unnecessary, you other patterns on this section seems not like using it like this, refer to 02:48:608 (5) - for example which are clearly 2 groups of 4 circles aswell well, but in this case the pitch of the song + pattern clearly supports it imo
  10. 03:10:153 (3) - added whistle on full body by mistake xd oops fixed
  11. 03:27:403 (1) - hm, there are instrumentals till 03:28:153 - and then a pause, also three beats to cover if you consider the melody only apart from those sounds 03:27:335 - 03:28:153 - 03:28:972 -. Seems kinda boring to cover it with one spinner, you can divide it or something i think it becomes a better transition with just a spinner, but well, changing it
  12. 03:37:687 (2) - seems like the reverse is not fitting really well here, it makes sense on 03:37:142 (1) - but can barely hear something on 03:37:892 -. 05:04:960 (2) - 05:39:869 (2) - same actually disagree, there is clearly an instrument there D: it's a 3/4 rhythm for sure, on both of these sliders, and i like the emphasis i'm giving on them in this case.
  13. 04:00:596 (5) - is whistle on body added on purpose or? yes, because of high pitch
  14. 04:20:778 (2) - sounds here are really different and seems like worth a NC, similar to 04:29:506 (1) - true, added
  15. 05:22:142 (5,6) - idk seems like the slider tail is covering nothing, 05:22:278 - is just uh weird to cover, i'd rather extend it to 05:22:346 - as clicking the blue tick right this is kinda weird, but i kinda know what you tried to do and don't think it's a must, your choice yup i tried several different rhythms here and according to testplayers such as www doomsday and other cool people this rhythm was fairly easy to understand even though the song is aids here
  16. 05:31:960 (2,3,4,5) - what about removing 05:32:028 (3) - and adding a circle on 05:32:165 - instead? it would give more impact to a stronger sound instead of the red tick :thinking:, you also did it on the other parts on this section done
  17. 07:11:369 (5,1) - uuuh this jump feels way bigger than it should, i know it was not your intention to give it the jumpy feeling, you just tried to separate sounds on the editor so it can be easier to distinguish stuff out but i don't think it's really suitable at this point :eyes: slightly nerfed
  18. 07:35:506 (1,2,1,2) - idk, i would try switching for sliders as it is equivalent to 07:31:142 (7,8) - 07:26:778 (7,8) -, other parts such as 07:28:960 (1,2,1,2) - 07:33:324 (1,2,1,2) - has a change on the pitch, it would make the section more consistent and stuff ok
  19. 08:15:187 (8,9,1) - it's touching the hp bar cause of the stack (honestly i don't care but i asked net0 and he said he does loooool) yeah idc about hp overlaps either ):
  20. 08:34:551 (7) - what about a kick here? there is a sound on 08:34:619 - while it hasn't on other streams like that, so ignoring it is kinda lame actually. 08:43:278 (9) - 08:47:642 (8) - same prob its a bit too faint to give it emphasis (also 2 claps like that sounds a bit weird imo)
  21. 09:01:960 (7) - i think you should remove clap from tail and move it to head, if you check this whole sections looks like made in mistake. If you think this fits you should maybe add to other objects such 09:06:324 (8) - and stuff its intentional though, the rhythm actually changes here, fixed 09:06 tho
  22. 09:07:687 (1,2) - I'd swap NCs as you did on 08:30:869 (1) - to cover different sounds ye, also maybe on 09:08:778 (4) - aswell but up to u idk because its technically a different section of the song here so i'd rather emphasize that with the NC
posting this now so i dont lose the mod, checking net0's now

Net0 wrote:

Maybe I'm retarded
  1. 10:18:315 (6,1) - Ignored triple here? Feels like e really loud sound true, fixed
  2. There's a break in the song on this first slider here 10:35:906 (1,2) - and the second one has a 1/4 low volume sound. Instead of the 3/4 slider + 1/2 slider, how about a 1/1 break using a circle here 10:35:906 - and a 1/4 repeat here 10:36:179 (2) - it can be done, but i honestly prefer the whole "drag" representation in this case, as you can see i keep using it everytime the song does it
  3. The sounds here 10:36:656 (6,7) - are louder compared to the first 10:36:451 (3,4,5) - objects. You need either a mapping distinction or at least a hitsound distinction for this adding a whistle to (6) seems to have fixed this, imo)
  4. This loud and strong kicks here 10:37:406 (3) - /10:39:588 (3) - should probably stronger feedback, they're currently only soft-hitnormal and lack proper distincion with sounds like 10:37:270 (2,2) - disagree, in this part they aren't really emphasized because the song itself is barely emphasizing that sound and the map also focuses much more on the main instrument here
  5. Your mapping uses a very strick spacing and patterned ideas, but this slider here 10:45:179 (4) - doesn't mirror the slider before 10:44:906 (3) - neither has a consistent spacing with 10:45:588 (6,1) - visually. Can you at least move it to x:263 y:190 done to 263 192 since it blankets as well
  6. BD caralho finalmente porra, isso ficou muito dahora de jogar YOOOO 10:43:542 (1,2,3,4,5,6,7,8,1) - oloco vlw
  7. What do you think about this idea of moviment https://puu.sh/AbdMC.png instead of the current one? disagree, that one looks a bit uncomfortable to play
  8. 11:06:997 (3,4,5,6,7,1) - This pattern breaks the visual consistency on the slider here 11:07:542 (1) - ctrol+g it and rotate +18º then ctrol+g it again. rotated the slider by 7 degrees instead, should work better imo
  9. 11:10:133 (3) - Rotate -21º to avoid this overlap here 11:10:133 (3) - with 11:09:383 (5) - and also to improve the structure idk, i think that makes the flow a bit worse
  10. 11:11:497 (4,5,6) - You probably map with snack disabled, this is overlapping in a weird way with 11:10:815 (1) - . Try this idea instead https://puu.sh/AbdZi.png the stacking is intentional as the slider has already disappeared in-game, this is to avoid bugged stacks only
  11. What's your thoughts on making this 12:17:361 (1,2,3,4,5) - consistent with 12:21:724 (1,2,3,4) - ? i prefer the rhythm variation here
  12. This moviment is really akward to play 13:39:698 (2,3,4,1) - , mostly because of this slider direction 13:39:970 (4) - , just apply a ctrol+j here 13:39:970 (4) - and it might improve the flow into a back and forth idea. done
  13. The reading here is really weird imo 13:44:061 (5,6,7,8,9) - mostly because the 13:44:470 (9) - is way too overlapped with the triple here 13:44:061 (5,6,7) - . Try to move 9 a bit further done
  14. This slider 13:47:470 (7) - would look better if its sliderend was more oriented into a symmetry idea with this part of the next square 13:48:016 (2,3,4,5) - idk, i think it would hurt the flow a bit too much
  15. The 1/2 stack and the 1/1 stack are the same here visually 14:49:380 (1,2,1) - and that makes it imo really unintuitive. Should probably make some visual distinction here to help readability done
  16. 14:59:607 (7,8,9,10,1,2,3) - The fact that there's almost no distinction here 14:59:880 (1,2,3) - kinda makes this too generic imo. Should probably make this 14:59:880 (1,2,3) - at least a straight line or add a proper hitsound distinction. This is a good example of applying that distinction 15:03:970 (7,8,9,10,1,2,3) - done
  17. 15:59:334 (7,8,9) - This jumps are so big that people might read this 15:59:607 (9,1) - as 1/2 rhythm, but yeah, this one is total optional for you to change. the jump is big like this because people cant read it as 1/2 since it's pretty much fullscreen, wouldnt make sense to be 1/2 but i see what you mean, not changing it though
  18. 16:38:061 (1,2,3) - This would work way better if 16:38:061 (1,2) - was a 1/2 slider to make sure that it contrasts with the heavy beat on 16:38:334 (3) - as much as possible, beucase the current rhythm is relying on spacing and there's not much of a difference on 16:38:061 (1,2) - to 16:38:198 (2,3) - imo its a nice star though i dont want to change it ):
  19. On this pattern you changed the flow 16:48:970 (1,2,3,4,5,6,7,8) - on the main beats, like here 16:48:970 (1,2,3,4) - you have a star pattern going clockwise direction, then it switches to counterclock wise 16:49:380 (4,5,6,7) - , however on the other main beat 16:49:789 (7) - you didn't change the flow, even tho you could make a back and forth with bigger spacing here 16:49:789 (7,8) - . Just an example https://puu.sh/AbeFD.png thats because 1,2,3 and 4,5,6 are the same rhythm while 6,7,8 follow a different instrument. it wouldn't make as much sense to make it come back here as well because theres a rhythm change of sorts
  20. 17:20:743 (2,3,4,5,6,7,8) - There's a difference here between the 17:20:743 (2,3,4,5) - sounds and the last triple here 17:21:016 (6,7,8) - . this one is intentional, its kind of a reference to da nu nuttah & original banned forever
  21. The flow here 17:29:880 (3,4,5,6,1,2,3,4,5,6,7,8,9,10,1) - is just painful imo, specially the triple section 17:30:561 (2,3,4,5,6,7,8,9,10) - . The flow here works 17:30:698 (4,5,6,7) - with this were only single notes, but you need to consider the flow of the triples as well 17:30:561 (2,3,4) - /17:31:107 (7,8,9) - and that's what makes this pattern so unconfortable and weird to play, if you re-arrenge the triples direction you will be able to make this more confortable i curved the triples so its a bit more intuitive to play
  22. Song is not really intense here imo 20:38:061 (1,2,3,1,2,3,4,1) - in order to use this spacing. The overall spacing for this final section if it follows this spacing 20:28:243 (1,2,3) - should be fine. idk, it's the final jump and i like the whole idea of it ending on a huge square like the other parts
  23. 17:09:152 (1,2,3,4,5,6,7,8) - Using soft-whistles for such a loud and strong stream sound here is really weird to me. At least use the drum sampleset like you did here 16:51:698 (1,2,3,4,5,6,7,8,1) - , same goes for 17:00:425 (1,2,3,4,5,6,7,8,1) - , if you don't want to use the drum-clap and finish at least the drum-hitnormal or anything that can actually make this has proper feedback and strengh. Same logic for 17:59:880 (1,2,3,4,5,6,7,8,9) - and 18:00:970 (1,2,3,4,5,6,7,8,9) - but there's a difference between the drum streams and these ones, these actually follow the very high-pitched synth that honestly fits much more with softwhistles than with any drum sounds
  24. This normal hitnormal here 19:37:789 (10) - was used only once in this section, are you sure about it? 19:29:334 - ~ 19:45:698 - fixed
Net0
I agree with Trynna, hitsound should be consistent here 01:41:926 (3) - and 01:45:335 (3) - . The pattern was 1-3 downbeats; first variation soft-finish ->whistle second variation whistle->clap I can't really hear any change on the song that would require this 01:42:063 - not having a hitsound, about this one 01:45:335 (3) - I can sort of understand why you prefer to have a clap here, but again, for this kick here you stablished the patterns yourself, so if you don't agree with it here you should also question all of the other times you picked whistle->clap on the 1-3 beats. You should either fix it for consistency or modify to a better idea all the other ones.
Topic Starter
Mismagius

Net0 wrote:

I agree with Trynna, hitsound should be consistent here 01:41:926 (3) - and 01:45:335 (3) - . The pattern was 1-3 downbeats; first variation soft-finish ->whistle second variation whistle->clap I can't really hear any change on the song that would require this 01:42:063 - not having a hitsound, about this one 01:45:335 (3) - I can sort of understand why you prefer to have a clap here, but again, for this kick here you stablished the patterns yourself, so if you don't agree with it here you should also question all of the other times you picked whistle->clap on the 1-3 beats. You should either fix it for consistency or modify to a better idea all the other ones.
ok, fixed
Net0
Blue Dragon is not the brazillian EvilElvis, sorry Russia
Trynna
modding it together on voice chat was really fun actually tho, gl with robbes, blue dragon
Djulus
collab modding pogchamp
Hobbes2


Props to Mismagius for mapping the entire goddamn Because Maybe album, your hard work has payed off buddy.

edit - forgot to mention we irc'd and changed rly minor stuff at the end
Ancelysia
HERE WE GO BABY
Nevo
gratz Mismagius mapping the whole album like a mad man xD
Cris-
Finally~!
Hari
oh shittt
maid
bless
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