ok wellthanks!i trust u are intelligent enough to apply something multiple times if the issue repeats
00:33:472 (3,4,5,1,2,3,4,5,6,7) - considering the music cuts out minus the 'vocals' you could drastically reduce the spacing here. would also give an impact to the reintroduction of the instruments and stuff on 00:34:972 (1) - where you could have the movement pick up again. done
00:36:472 (3,4) - ctrl+g? 00:36:472 - has a held sound while 00:36:608 - isn't really important. also, 00:36:744 - has a important beat there so a circle would fit more than it being on a slidertail ok
00:47:381 (4,5) - similar idea here, ctrl+g fits a lot better imo in this case i'm following the "pa-pa-pa-pa-party" sound which is more prominent in my opinion, well not exactly "prominent" but it gives an idea of variation and therefore is more interesting to play imo
00:49:563 (3,4) - yea ctlr+g, u get the idea etc etc bla bla done
00:50:653 (3,4) - to contrast, this one is cool cause the music doesnt rly have the hold sound has two individual beats instead.
00:51:335 (1,2,3,4,5,6) - same idea, instruments cut out so you could kill the movement ok
00:52:153 (7) - buffer? you buffered the other ones anyway (reduce a repeat) ok
00:52:426 (1) - I dig the rhythm here gj ty
01:34:426 (5) - yeah i recommend you either buffer all of these or none of these as opposed to being inconsistent about it. cause if you buffer the earlier ones the player is probably like oh ok he buffers them i can be safe but then theyll break on this and be like wtf mismagius im angry ok makes sense
01:48:335 (1,2,1,2) - i found this weird, not sure what you're getting out of the music that results in this 1-2 patterning, to me it feels like 01:48:335 (1,2,1) - is one group and 01:48:744 (2,3,4,5,6) - is another. or just remove the nc on 01:48:608 (1) - lol pa-pa-pa-pa-party sound, the NCs are there for readability because follow points make this pattern much harder to read
01:50:517 (3,4) - rhythm kinda poo, music has emphasis on 01:50:517 - 01:50:653 - and 01:50:926 - but two of those are on slidertails ok fixd
03:20:244 (3,4,1) - nothing too wrong with this but it just feels kinda forced and cramped compared to the other patterns huh, i dont see a difference
04:29:506 (1,2) - at some point these are rly predictable, could be cool to make these circles [with the same rhythm] cause as a player if you're following the song and see it coming it can feel pretty satisfying to land. maybe just me idk lol, consider it anyway idk, i think the sliders just feel pretty nice in this case as their motion is usually pretty cool and i honestly feel like it's more satisfying to hold a 3/4 repeat like that
04:53:233 (7) - this doesnt match the spacing of the jumps at all in terms of sv so its like a random hold after a bunch of movement, feels rly out of place to me. i would lower the spacing of this little jump thingy where the music's cut minus the lead synth Ok
05:20:778 (1,2,3,4,5,6,7,8,9,10,11,1) - hitsounds sound too loud ok added a cute 50% section
05:58:142 (2,3,4,5,6,7) - all of these, the rhythm feels weird af. Cause musically the bursts actually start on 05:58:278 - this red tick so the first triplet is actually overmapped. makes the rhythm feel really strange to me. applies to all of these with the two triplets. true, fixed
06:21:051 (5,6,7,8) - dope af hidden players begone
06:33:869 (1) - 1/4 slider here is cool imo cause it allows for two distinct clickable sounds to match the synth there while retaining the 1/4 part. same for 06:42:596 (1,2,3) - i think this one is just the same as the other ones except lower pitched, so i don't see much of a difference
06:55:142 (6) - 1/4 repeat slider fits the dense 1/4 rhythm in the section better idk, i really like using the 1/4 stacks on the easier parts, unless you mean turning that 1/2 slider into a repeat
07:03:733 (5) - stack this on 07:04:142 (7) - instead? would look a lot nicer stacking is a bit bugged, fixed
07:08:506 (7,1) - same idea ok
08:14:506 - i dont think this note is necessary, removing it also calls back to 08:05:778 - which is cool. maybe stack 4 under the triplet idk, in this case it feels really weird considering it's a rather intense part of the song and the movement should keep going here
08:26:778 (5) - 1/4 repeat slider? same idea as before, keeps the dense 1/4 rhythm without all the clicking ok so thats what you meant. fixed this and the other one
08:27:187 (7) - clap? ok
08:40:415 (1,2,3,4) - seems quite excessive given the music all but turning off here, esp. with the angle this is way harder than it has any business being kind of a pt.2 reference, usually when the music "turns off" i give emphasis to these jumps usually in symmetric patterns, i think it makes for an enjoyable experience and most players like it so uhhhh idk
10:12:111 - some kinda blue tick rhythm for that vocal would help make this more unique here (relative to the song i mean, take advantage of what you're given!) I like this stuff - http://puu.sh/A5qMD/53a352cce3.jpg idk, i dont think that would fit with how the rest of the map is done, feels rather inconsistent
10:56:088 - I kinda think this puts better emphasis on 10:56:497 - this note, which i think deserves to be clicked http://puu.sh/A5qRG/0f2383b263.jpg but the little clap sound...
11:23:906 (1) - seems ur doing some vocal rhythm so this fits better for that http://puu.sh/A5qU3/cae04bb32d.jpg done this instead https://mismagius.s-ul.eu/2QrBxcWd
11:26:292 - this entire half bookmark section is underutilizing blue tick rhythm!!!! angry emoji i focused more on vocals here because #YOLO!!!
15:38:061 (1,2,3) - i rate this copy paste a boring out of 10. a true intellectual would use 1 2 and 3 from a different alphabet. its a totally different version of the pattern because in this part 3 is actually slowed down, get on my level lol.
k my brain is too tired to properly mod anything past 12 minutes so ill do that after u respond to this
lol this is my 2000th post