1. osu! forums
  2. Beatmaps
  3. Ranked/Approved Beatmaps
show more
posted
.
posted
bd in 2019 when
posted
small thing i'd like to add:
00:25:699 (5) - could you make this one repeat shorter? this would make it easier to hit the next slider without sliderbreaking and gives more emphasis on the slider
same thing at 00:32:244 (3)
posted
PLZ FINISH THIS SO I CAN HAVE THE COMPLETE BECAUSE MAYBE EXPERIENCE

INB4 Because maybe complete album
posted
Finished.
posted
POGGERS
posted
Holy shit
posted
jsut realized doesnt that score cap thing affect this map or no
posted
first mod got em

  • hopefully this won't end up as a huge list

    starting off with timing-related issues, 00:00:063 (1) - to 00:17:517 (1) - is almost all off-timed by about +5 ms avg. with the most notable offenders of being ridiculously off-timed being 00:02:790 (3) - 00:07:153 (3) - 00:11:517 (3) - 00:15:881 (3,5) - the sliderends/circle (in the case of the last one) here, tbh the beginning just kind of seems really off in general and idk if this is a consistent thing between the different because maybe parts but it's really weird

    general: probably should add "blue dragon" to the tags considering uh

    actual map stuff:
  1. 00:22:972 (1,2,3) - rhythm is kinda confusing here, the most potent instrument is the synth which would make more sense to follow, but regardless of that I'm not really entirely sure what this is following considering no other instrument really follows the rhythm you chose here
  2. 00:27:335 (1,2) - this also is inconsistent throughout this section where you actually do map the synth 00:26:790 (3) - on this note, this is the only time you don't in the post-1/8 slider section, kinda seems out of place imo
  3. 00:36:881 (5,6,7,8,1) - more personal preference than anything but I really prefer the semi-spaced stuff you do practically everywhere else over a stack like this, gives it a lot more momentum
  4. 00:51:063 (5,6,7,8,1,2,3,4) - although if you don't change the stack streams please at least change this one because this plays really awkwardly without momentum going into the jump, would feel a lot more intuitive if it wasn't (sidenote 00:51:472 (2,3,4) - why is this the only spaced triple in the entire song)
  5. 01:52:426 (1) - would make more sense to have this end on the white tick where the vocal lands
  6. 01:56:790 (7) - nc here for consistency with this section
  7. 02:08:790 (6) - ^
  8. 02:54:063 (4) - nc to differentiate the 1/4 and 1/8 sliders


all the above were already answered and responded to, figured I'd just edit this post instead of making a new one

ok anyway, gonna separate it into NC suggestions / useless suggestions and actual rhythm-related / pattern suggestions just to keep things a bit neater

nc stuff and useless stuff
  • countdown isn't needed, would be better to just remove it

  1. 01:09:881 (12) - neglected to mention this earlier and it doesn't matter *too* much but this is basically the only note before a break that isn't NCed, probably would be better to be consistent
  2. 03:37:142 (4) - would make more sense to have this NCed to keep the "every downbeat there's a NC" consistency thing
  3. 04:12:596 - I'm gonna assume this was caused by an AR change so they basically don't mean anything but I'm pointing this one out anyway in case you care enough to fix them, it happens with basically every break in the song so
  4. 04:18:596 (4) - NC for same reason above but moreso 04:16:415 (1) - because you do it everywhere else
  5. 07:00:733 (7) - this one's not really necessary, (imo) the notes aren't emphasized enough to warrant a NC here
  6. 07:35:506 (1,1) - these also aren't necessary especially since you didn't do the same thing 07:31:142 (7,8) - here, only thing is that the follow points get kinda ugly 07:35:642 (8,9,10) - here so idk your call I guess
  7. 08:05:506 (1) - could probably get away with NCing this instead of the triangle after, doesn't really affect playability much and makes more sense consistency-wise
  8. 08:31:960 (3) - NC would be cool for the change in vocals here
  9. 09:03:051 (7) - missing a clap on this sliderend(?)
  10. 10:31:542 (1) - this slider curves a lot more than the other sliders and I'm not really sure why but it stands out immensely
  11. 10:34:270 (4) - going off the pattern 10:51:724 (1) - here, wouldn't it make more sense to NC this for consistency? (I know it's a different rhythm so this is kinda subjective more than anything)
  12. 12:05:087 (2) - this is definitely missing a clap, though
  13. 12:07:270 (2) - same thing here
  14. 12:09:452 (2) - yea
  15. 12:27:179 (5) - NC for downbeat consistency (and you did it 12:29:361 (1) - here too)
  16. 13:12:970 (1,2) - personal opinion, but all of these would look a lot more aesthetically pleasing if it looked like this with the sliderend a bit higher from where it curves into itself
  17. 13:38:061 (1) - how do you even manage to make sliderart like this
  18. 14:27:425 (5) - moving this a bit to the right would make the aesthetics consistent with 14:26:198 (2,3) - i.e. where the sliderends and sliderheads are symmetrical
  19. 14:28:243 (1) - probably should silence the slidertick on this since no note lands here
  20. 14:30:425 (3) - same for the first and third ticks on this slider
  21. 14:34:789 (1,4) - Uhhh This Is An Imperfect Stack Because It Is Off By 1 Millimeter Please Fix
  22. 14:49:380 (5) - NCing this would help introduce the rhythm change here
  23. 15:38:061 (1,2,3) - same hitsound suggestions above apply here as well, also maybe NC 15:40:243 (3) - since it's slower (though it'd be inconsistent and would ruin the combo gimmick thing)
  24. 18:28:107 (5,6) - side-note the curve here for the slider really doesn't fit the angle at which the player comes into the slider from, also NC 18:28:243 (6) - this
  25. 18:31:789 (4) - also NC this for consistency with 18:23:061 (1) - this part
  26. 18:34:380 (1) - this spinner is VERY LOUD please reduce the volume before I die
  27. 18:54:425 (1) - honestly this should be a kiai considering how intense it is compared to the rest of the song here, and since this is sort of the "main song" (the one everyone's going to recognize playing this, at least) it would make the most sense here rather than, say, 06:26:233 (1) - the preview point or something similar, just my opinion though
  28. 19:11:607 (3) - while you're NCing 1/8 sliders like 02:54:063 (4) - then might as well do this one as well


actual stuff
  1. 03:45:051 (2,3) - this is a lot less emphasized than stuff like 03:42:869 (2,3) - even though it's the same rhythm, while the pattern concept and aesthetics are really neat I still feel like it should be emphasized more for the sake of consistency
  2. 04:02:233 (1,2) - these two sliders might be bordering on burai sliders, imo they're perfectly readable as they stand but idk where that would stand against the ranking criteria so?? uh
  3. 04:20:778 (2,3) - I'm not entirely sure if this is 1/3 snapped but the sliderends of these seem to be off-timed and are snapped correctly if it's 1/3, it's not really a huge deal as it stands right now because it doesn't affect playability but I'd personally just change it since the middle tick seems alright even on 1/3 snapping
  4. 04:29:506 (5,6) - strangely literally none of these afterwards are actually 1/3 snapping so I have no clue what the hell is going on there, though this should be NCed
  5. 05:02:642 (3,4,5) - this is the only time you map the triple here in this section, I feel like mapping the triple elsewhere like 04:58:142 (2,3) - here and 05:07:006 (4) - here would help a lot, kinda feels undermapped the way it is right now (would also help transition into the next section a bit better tbh)
  6. 05:45:051 (2,3,4) - sort of overmapped triple, would fit better 05:45:187 (4,5) - between these notes where there's a more audible sound playing
  7. 05:51:051 (11,12) - imo this could definitely be spaced out a lot more, maybe instead of having 05:50:915 (10,12) - this overlap you could do something like this?
  8. 05:57:324 (6,7,8,9,10) - would be pretty neat if you incorporated the wub (or whatever it is) in the background here into the rhythm, something like this would be kinda cool imo
  9. 06:22:892 (3,4) - direct stack on this would help differentiate the 1/6 and 1/8 rhythm in this section since you direct-stacked every 1/8 rhythm prior
  10. 06:37:687 (6,8) - direct stack also looks much neater and emphasizes the note a bit better on this considering you do it 06:42:051 (6,8) - here and other places, as well
  11. 06:52:551 (2,3) - wouldn't it make more sense to emphasize the clap here? feels bland without some sort of movement considering it's not really a "slow section" like some of the others
  12. 07:12:869 (7,8,1) - movement on this stack is awkward since the notes before it (5 and 6) weren't stacked, back and forth would do much better here to keep the pace, would also mean you'd have to move 07:13:142 (1) - to be less away from 8 though
  13. 07:24:460 (6,1) - this has like no emphasis whatsoever lo l imo would benefit a lot more if 07:24:596 (1,2) - this was Ctrl+Ged, keeps the momentum from the previous pattern
  14. 07:33:187 (6,1) - goes for this one too, though this plays a lot better imo since it's going from a downwards pattern to side-to-side, flows a lot nicer that way
  15. 07:37:960 (4,5) - should be emphasized in the same way 07:20:506 (4,5) - this is for consistency, and besides that a stack feels kind of underwhelming before a break
  16. 07:54:051 (4,5) - stack breaks the momentum here, everything had motion prior to this while this just kinda stands still for no reason
  17. 07:55:960 (2,3) - imo would separate the stack here to emphasize the vocals, helps differentiate them a bit more
  18. 08:12:596 (6) - having the snare be on a sliderend is pretty zzz since you didn't do it practically at all in the map before, would feel a lot better if this was emphasized with a slider or circle instead of a sliderend
  19. 08:13:687 (5) - same thing here
  20. 08:28:687 (3,4,5,6,7) - this rhythm is overmapped where it is currently, no note lands 08:28:756 (4) - here and I'm pretty sure you meant to do something similar to 08:25:551 (3,4,5,6,7) - rhythm-wise anyways; moving the stream over to start on the red tick fixes this issue
  21. 08:29:778 (3,4,5,6,7,8,9) - same thing as above, 08:29:846 (4) - is overmapped
  22. 09:08:778 (4,5) - I think a slider fits this rhythm more since it's relatively low-intensity and the rhythm of it is pretty weird to hit compared to the other stack like this (also NC 4 if you take the suggestion I said above)
  23. 10:28:270 (1,2,3,4) - literally no (longer version: you didn't do this pattern to represent a rhythm like this at all in the past 10 minutes, kind of pointless / hard to read if you do it now, though I'd get testplays before coming to a safe conclusion in any case; personally I know I'd screw up reading this and miss or get a 50)
  24. 13:22:789 (1) - this song in general feels a LOT more dense than basically the entire rest of the map what with the constant triples starting 13:40:243 (1) - here; imo I would make some of the triples either repeat sliders or undermap some of them i.e. what you did 15:51:152 (1) - here so that this section is less dense (unless you were going for dense, which in that case go ahead, I'm just salty about Smoke Tower from the last part)
  25. 13:42:152 (8) - playability-wise, kind of was expecting this to be a bit higher maybe overlapping 13:40:789 (6,7,8) - the triple here; not a big issue but I think it would play better if it were near that
  26. 14:10:789 (1,2,3,4,5,6,7,8,9,10,11,1) - this is actually really creative, though I think 14:11:198 (5,9) - having these gradually space out instead of being the same spacing would add more emphasis to this pattern, personal opinion though
  27. 14:15:152 (1,2) - with how dense the previous section was I wouldn't be surprised if this was read as a triple due to the stack, maybe space this out instead so that possibility isn't a thing? (it really doesn't matter since even if you play it like a triple you'll hit it most of the time anyway)
  28. 15:07:243 (9,10,1) - this is way better as a 2-note stack rather than a 3-note stack, the way it is right now it reads like a triple which, again, due to the density of the map before it, is pretty easy to break on (and you can actually break on this one so)
  29. 15:59:607 (9,1,2) - yeah basically everything I said about inconsistent stacks apply on this one, separating 9 from the rest would be ideal here
  30. 16:16:516 (5) - nothing really lands on the sliderend as it stands right now, maybe removing a repeat and adding a circle to where the sliderend hits currently would help? idk, feels sorta contrasty considering 16:14:334 (5) - these had the synth to back them up and now there's just nothing
  31. 17:18:698 (3,4,5,6,7) - stacked streams feel underwhelming considering the build-up to one of the most intense sections of the entire map, I'd space these out just so they feel a bit less...boring, I guess? not really sure how else to put it zz
  32. 17:59:607 (6,7,8) - would make more sense to have this be consistent with the triples in the section (as in spaced out), kinda doesn't fit right now
  33. 18:32:607 (1) - why is this a different rhythm than stuff like 18:28:243 (6,7) - ? would make more sense to have it fully mapped imo
  34. 18:54:834 (3,4,5) - considering how intense this section is, wouldn't spacing out all the triples in this section make more sense? would also keep the momentum going in a high-momentum section
  35. 19:26:607 (3) - leaving the red tick unmapped feels unnecessary considering you follow almost all the rhythms in the song, would be better to just have it mapped with a sliderend or smth
  36. 19:40:788 (5,6,7,8,9) - similar point to the triples in the previous section, this kills momentum that's given in other places like 19:41:607 (2,3,4,5,6) - here, would honestly be a lot better if it was spaced out for that reason imo (also it'd be consistent with the majority of the last section as well)


ok i can't mod all of it right now cuz i go sleep soon but i got through the first song so pogchamp hey what's poppin

Mishima Yurara wrote:

jsut realized doesnt that score cap thing affect this map or no
no it caps at 1,240,000,000
posted
nice
posted
O ok
posted
NM

00:51:881 (6,7) - rotate a bit ccw, so that 5 flows better into the curve of 6
02:54:063 (4,5) - You had smaller spacing on these kind of sliders a bit earlier, so either buffer, or reduce spacing.
13:44:061 (5,6,7) - idk if they should be stacked but this doesn't look good atm
14:28:243 (1,2,3) - nice

I'm noob, sorry if what I said is dumb or anything, GL with the map!
posted

fieryrage wrote:

first mod got em

00:34:699 (7) - Banned from twitch.tv Top 5 Osu Players Who Sworn

  • hopefully this won't end up as a huge list

    starting off with timing-related issues, 00:00:063 (1) - to 00:17:517 (1) - is almost all off-timed by about +5 ms avg. with the most notable offenders of being ridiculously off-timed being 00:02:790 (3) - 00:07:153 (3) - 00:11:517 (3) - 00:15:881 (3,5) - the sliderends/circle (in the case of the last one) here, tbh the beginning just kind of seems really off in general and idk if this is a consistent thing between the different because maybe parts but it's really weird the sliderends you mentioned + the notes after are indeed snapped to 1/8, but I mapped them like that for the sake of simplicity and not having the player restart because of such a silly issue... idk about it tho

    general: probably should add "blue dragon" to the tags considering uh

    actual map stuff:
  1. 00:22:972 (1,2,3) - rhythm is kinda confusing here, the most potent instrument is the synth which would make more sense to follow, but regardless of that I'm not really entirely sure what this is following considering no other instrument really follows the rhythm you chose here what do you mean, it's the highest pitch synth which is pretty prominent here lol
  2. 00:27:335 (1,2) - this also is inconsistent throughout this section where you actually do map the synth 00:26:790 (3) - on this note, this is the only time you don't in the post-1/8 slider section, kinda seems out of place imo eh, the rhythm does sound kinda intuitive here lol
  3. 00:36:881 (5,6,7,8,1) - more personal preference than anything but I really prefer the semi-spaced stuff you do practically everywhere else over a stack like this, gives it a lot more momentum i do it mostly for variation as this is a rather simple mapping style that doesnt rely on movement too much and goes mostly by rhythm itself
  4. 00:51:063 (5,6,7,8,1,2,3,4) - although if you don't change the stack streams please at least change this one because this plays really awkwardly without momentum going into the jump, would feel a lot more intuitive if it wasn't done(sidenote 00:51:472 (2,3,4) - why is this the only spaced triple in the entire song well i think the focus on vocals is pretty big here lol)
  5. 01:52:426 (1) - would make more sense to have this end on the white tick where the vocal lands it used to be like that but it kinda "echoes" through so honestly i think ending it on the red tick here makes a lot more sense
  6. 01:56:790 (7) - nc here for consistency with this section done
  7. 02:08:790 (6) - ^ done
  8. 02:54:063 (4) - nc to differentiate the 1/4 and 1/8 sliders done


ok i can't mod all of it right now cuz i go sleep soon but i got through the first song so pogchamp

gonna continue this tomorrow

Mishima Yurara wrote:

jsut realized doesnt that score cap thing affect this map or no
no it caps at 1,240,000,000

Silomare wrote:

NM

00:51:881 (6,7) - rotate a bit ccw, so that 5 flows better into the curve of 6 ok
02:54:063 (4,5) - You had smaller spacing on these kind of sliders a bit earlier, so either buffer, or reduce spacing. buffered
13:44:061 (5,6,7) - idk if they should be stacked but this doesn't look good atm fixed
14:28:243 (1,2,3) - nice :D

I'm noob, sorry if what I said is dumb or anything, GL with the map! accepted everything actually lol
posted
place holder para uma futura olhadinha!!!
boa sorte desde já
posted
awesome map :D congrats on finishing the whole album!

  1. 04:40:778 (5,6) - these guys aren't snapped correctly, they should be on the red/blue ticks at 04:40:824 and 04:40:892
    same situation at 04:45:142 (5,6)- 04:49:506 (4,5)- 04:14:596 (2)- 04:16:778 (2)- 04:18:869 (5)- 06:16:778 (5,6) and 06:21:051 (5)
  2. 07:56:778 (4) - rhythm feels more accurate like this (should probably map as a slider and then a circle). the slider after it is fine
  3. 12:27:451 - feels like there should be a note here? you mapped it in all the other patterns before it
  4. 15:07:380 (10) - delete (a short pause here makes more sense because you can barely here that note when playing)
  5. 16:51:698 (5) - maybe nc? also 17:00:425 (5). I think it would make more sense due to how you nc'd 17:44:061 (1) and 17:09:152 (1)
  6. 19:11:880 (1) - this transition feels so fun to play!
  7. 19:55:516 - in this little section until 20:03:152, I'm not really following the reason for putting the 1/2 sliders vs. 1/4 repeats at some parts. if I mapped this I would probably put all of the 1/2 sliders on this noise at 19:56:334 ? this is your preference, I just don't understand it


sorry for short mod D: I didn't have a chance to play the whole map, just skipped around in editor and tested a few parts. I might mod again later when I can play through the whole thing


good luck on ranking!! almost there :)
posted

clayton wrote:

awesome map :D congrats on finishing the whole album!

  1. 04:40:778 (5,6) - these guys aren't snapped correctly, they should be on the red/blue ticks at 04:40:824 and 04:40:892
    same situation at 04:45:142 (5,6)- 04:49:506 (4,5)- 04:14:596 (2)- 04:16:778 (2)- 04:18:869 (5)- 06:16:778 (5,6) and 06:21:051 (5) wow im dumb, fixed
  2. 07:56:778 (4) - rhythm feels more accurate like this (should probably map as a slider and then a circle). the slider after it is fine done
  3. 12:27:451 - feels like there should be a note here? you mapped it in all the other patterns before it done
  4. 15:07:380 (10) - delete (a short pause here makes more sense because you can barely here that note when playing) done
  5. 16:51:698 (5) - maybe nc? also 17:00:425 (5). I think it would make more sense due to how you nc'd 17:44:061 (1) and 17:09:152 (1) done
  6. 19:11:880 (1) - this transition feels so fun to play! thank you!
  7. 19:55:516 - in this little section until 20:03:152, I'm not really following the reason for putting the 1/2 sliders vs. 1/4 repeats at some parts. if I mapped this I would probably put all of the 1/2 sliders on this noise at 19:56:334 ? this is your preference, I just don't understand it the cymbals go 1/4 at most times, i tried to get it right but probably missed at some point, still dont know where tho


sorry for short mod D: I didn't have a chance to play the whole map, just skipped around in editor and tested a few parts. I might mod again later when I can play through the whole thing


good luck on ranking!! almost there :)

fieryrage wrote:

nc stuff and useless stuff
  • countdown isn't needed, would be better to just remove it fuck i always forget it

  1. 01:09:881 (12) - neglected to mention this earlier and it doesn't matter *too* much but this is basically the only note before a break that isn't NCed, probably would be better to be consistent ok done
  2. 03:37:142 (4) - would make more sense to have this NCed to keep the "every downbeat there's a NC" consistency thing ok
  3. 04:12:596 - I'm gonna assume this was caused by an AR change so they basically don't mean anything but I'm pointing this one out anyway in case you care enough to fix them, it happens with basically every break in the song so What The Fuck fixed
  4. 04:18:596 (4) - NC for same reason above but moreso 04:16:415 (1) - because you do it everywhere else im dumb
  5. 07:00:733 (7) - this one's not really necessary, (imo) the notes aren't emphasized enough to warrant a NC here ok
  6. 07:35:506 (1,1) - these also aren't necessary especially since you didn't do the same thing 07:31:142 (7,8) - here, only thing is that the follow points get kinda ugly 07:35:642 (8,9,10) - here so idk your call I guess yeah this one is more of a readability NC, gonna leave this one for now
  7. 08:05:506 (1) - could probably get away with NCing this instead of the triangle after, doesn't really affect playability much and makes more sense consistency-wise eh i think NCing the triangle here makes more sense musically
  8. 08:31:960 (3) - NC would be cool for the change in vocals here Ok
  9. 09:03:051 (7) - missing a clap on this sliderend(?) uhh not sure about this one
  10. 10:31:542 (1) - this slider curves a lot more than the other sliders and I'm not really sure why but it stands out immensely because the song goes like really DIIING here also symmetry lols
  11. 10:34:270 (4) - going off the pattern 10:51:724 (1) - here, wouldn't it make more sense to NC this for consistency? (I know it's a different rhythm so this is kinda subjective more than anything) probably not because this is an extension of the previous rhythm which was being repeated before
  12. 12:05:087 (2) - this is definitely missing a clap, though Ok
  13. 12:07:270 (2) - same thing here L
  14. 12:09:452 (2) - yea LOk
  15. 12:27:179 (5) - NC for downbeat consistency (and you did it 12:29:361 (1) - here too) yes
  16. 13:12:970 (1,2) - personal opinion, but all of these would look a lot more aesthetically pleasing if it looked like this with the sliderend a bit higher from where it curves into itself not sure i kinda like the thing i got here now
  17. 13:38:061 (1) - how do you even manage to make sliderart like this living through the 2010 iNiS mapping era has its advantages
  18. 14:27:425 (5) - moving this a bit to the right would make the aesthetics consistent with 14:26:198 (2,3) - i.e. where the sliderends and sliderheads are symmetrical ok but i dont want it to overlap with (2)
  19. 14:28:243 (1) - probably should silence the slidertick on this since no note lands here too minor LoL
  20. 14:30:425 (3) - same for the first and third ticks on this slider h
  21. 14:34:789 (1,4) - Uhhh This Is An Imperfect Stack Because It Is Off By 1 Millimeter Please Fix H
  22. 14:49:380 (5) - NCing this would help introduce the rhythm change here ok
  23. 15:38:061 (1,2,3) - same hitsound suggestions above apply here as well, also maybe NC 15:40:243 (3) - since it's slower (though it'd be inconsistent and would ruin the combo gimmick thing) yeah wanna keep the gimmick
  24. 18:28:107 (5,6) - side-note the curve here for the slider really doesn't fit the angle at which the player comes into the slider from, also NC 18:28:243 (6) - this fixed
  25. 18:31:789 (4) - also NC this for consistency with 18:23:061 (1) - this part ok
  26. 18:34:380 (1) - this spinner is VERY LOUD please reduce the volume before I die k
  27. 18:54:425 (1) - honestly this should be a kiai considering how intense it is compared to the rest of the song here, and since this is sort of the "main song" (the one everyone's going to recognize playing this, at least) it would make the most sense here rather than, say, 06:26:233 (1) - the preview point or something similar, just my opinion though makes sense, done
  28. 19:11:607 (3) - while you're NCing 1/8 sliders like 02:54:063 (4) - then might as well do this one as well Ok


actual stuff
  1. 03:45:051 (2,3) - this is a lot less emphasized than stuff like 03:42:869 (2,3) - even though it's the same rhythm, while the pattern concept and aesthetics are really neat I still feel like it should be emphasized more for the sake of consistency ok did something
  2. 04:02:233 (1,2) - these two sliders might be bordering on burai sliders, imo they're perfectly readable as they stand but idk where that would stand against the ranking criteria so?? uh they seem perfectly readable to me so fuck ranking criteria l0l!
  3. 04:20:778 (2,3) - I'm not entirely sure if this is 1/3 snapped but the sliderends of these seem to be off-timed and are snapped correctly if it's 1/3, it's not really a huge deal as it stands right now because it doesn't affect playability but I'd personally just change it since the middle tick seems alright even on 1/3 snapping ye had to fix that
  4. 04:29:506 (5,6) - strangely literally none of these afterwards are actually 1/3 snapping so I have no clue what the hell is going on there, though this should be NCed fixed
  5. 05:02:642 (3,4,5) - this is the only time you map the triple here in this section, I feel like mapping the triple elsewhere like 04:58:142 (2,3) - here and 05:07:006 (4) - here would help a lot, kinda feels undermapped the way it is right now (would also help transition into the next section a bit better tbh) ok done
  6. 05:45:051 (2,3,4) - sort of overmapped triple, would fit better 05:45:187 (4,5) - between these notes where there's a more audible sound playing fixed
  7. 05:51:051 (11,12) - imo this could definitely be spaced out a lot more, maybe instead of having 05:50:915 (10,12) - this overlap you could do something like this? yea done
  8. 05:57:324 (6,7,8,9,10) - would be pretty neat if you incorporated the wub (or whatever it is) in the background here into the rhythm, something like this would be kinda cool imo would make the rhythm a bit too complicated to read imo
  9. 06:22:892 (3,4) - direct stack on this would help differentiate the 1/6 and 1/8 rhythm in this section since you direct-stacked every 1/8 rhythm prior well i found out its not 1/6 so L
  10. 06:37:687 (6,8) - direct stack also looks much neater and emphasizes the note a bit better on this considering you do it 06:42:051 (6,8) - here and other places, as well ok
  11. 06:52:551 (2,3) - wouldn't it make more sense to emphasize the clap here? feels bland without some sort of movement considering it's not really a "slow section" like some of the others not sure what happened with the spacing in this section, fixed most of it
  12. 07:12:869 (7,8,1) - movement on this stack is awkward since the notes before it (5 and 6) weren't stacked, back and forth would do much better here to keep the pace, would also mean you'd have to move 07:13:142 (1) - to be less away from 8 though done
  13. 07:24:460 (6,1) - this has like no emphasis whatsoever lo l imo would benefit a lot more if 07:24:596 (1,2) - this was Ctrl+Ged, keeps the momentum from the previous pattern not sure if that flows well but doing it anyway
  14. 07:33:187 (6,1) - goes for this one too, though this plays a lot better imo since it's going from a downwards pattern to side-to-side, flows a lot nicer that way keeping this one
  15. 07:37:960 (4,5) - should be emphasized in the same way 07:20:506 (4,5) - this is for consistency, and besides that a stack feels kind of underwhelming before a break done
  16. 07:54:051 (4,5) - stack breaks the momentum here, everything had motion prior to this while this just kinda stands still for no reason fixd
  17. 07:55:960 (2,3) - imo would separate the stack here to emphasize the vocals, helps differentiate them a bit more i think its better if i keep them like this for the sake of structure
  18. 08:12:596 (6) - having the snare be on a sliderend is pretty zzz since you didn't do it practically at all in the map before, would feel a lot better if this was emphasized with a slider or circle instead of a sliderend i would usually change it but i rly like what i have here tbh
  19. 08:13:687 (5) - same thing here ok i can change this one
  20. 08:28:687 (3,4,5,6,7) - this rhythm is overmapped where it is currently, no note lands 08:28:756 (4) - here and I'm pretty sure you meant to do something similar to 08:25:551 (3,4,5,6,7) - rhythm-wise anyways; moving the stream over to start on the red tick fixes this issue im lazy so im just gonna remove a note here
  21. 08:29:778 (3,4,5,6,7,8,9) - same thing as above, 08:29:846 (4) - is overmapped fixed
  22. 09:08:778 (4,5) - I think a slider fits this rhythm more since it's relatively low-intensity and the rhythm of it is pretty weird to hit compared to the other stack like this (also NC 4 if you take the suggestion I said above) i think notes here are better because the notes in the song arent held
  23. 10:28:270 (1,2,3,4) - literally no (longer version: you didn't do this pattern to represent a rhythm like this at all in the past 10 minutes, kind of pointless / hard to read if you do it now, though I'd get testplays before coming to a safe conclusion in any case; personally I know I'd screw up reading this and miss or get a 50) ok but im gonna ruin the entire pattern to fix this
  24. 13:22:789 (1) - this song in general feels a LOT more dense than basically the entire rest of the map what with the constant triples starting 13:40:243 (1) - here; imo I would make some of the triples either repeat sliders or undermap some of them i.e. what you did 15:51:152 (1) - here so that this section is less dense (unless you were going for dense, which in that case go ahead, I'm just salty about Smoke Tower from the last part) it is intentional, this song is pretty much the diff spike of the map like Smoke Tower, it's also musically the most intense song in the map by far
  25. 13:42:152 (8) - playability-wise, kind of was expecting this to be a bit higher maybe overlapping 13:40:789 (6,7,8) - the triple here; not a big issue but I think it would play better if it were near that not sure, i think it doesn't play as well if i do it like that
  26. 14:10:789 (1,2,3,4,5,6,7,8,9,10,11,1) - this is actually really creative, though I think 14:11:198 (5,9) - having these gradually space out instead of being the same spacing would add more emphasis to this pattern, personal opinion though done
  27. 14:15:152 (1,2) - with how dense the previous section was I wouldn't be surprised if this was read as a triple due to the stack, maybe space this out instead so that possibility isn't a thing? (it really doesn't matter since even if you play it like a triple you'll hit it most of the time anyway) not sure because then the spacing would be rather confusing considering its a calm section now :s
  28. 15:07:243 (9,10,1) - this is way better as a 2-note stack rather than a 3-note stack, the way it is right now it reads like a triple which, again, due to the density of the map before it, is pretty easy to break on (and you can actually break on this one so) removed that note
  29. 15:59:607 (9,1,2) - yeah basically everything I said about inconsistent stacks apply on this one, separating 9 from the rest would be ideal here ok
  30. 16:16:516 (5) - nothing really lands on the sliderend as it stands right now, maybe removing a repeat and adding a circle to where the sliderend hits currently would help? idk, feels sorta contrasty considering 16:14:334 (5) - these had the synth to back them up and now there's just nothing well now there's the woohoo sound, idk
  31. 17:18:698 (3,4,5,6,7) - stacked streams feel underwhelming considering the build-up to one of the most intense sections of the entire map, I'd space these out just so they feel a bit less...boring, I guess? not really sure how else to put it zz this is actually a reference to the 2010 map, i plan on keeping it
  32. 17:59:607 (6,7,8) - would make more sense to have this be consistent with the triples in the section (as in spaced out), kinda doesn't fit right now left it like that for the sake of playability, having it being spaced + flowing into the stream on the next combo would be pretty evil
  33. 18:32:607 (1) - why is this a different rhythm than stuff like 18:28:243 (6,7) - ? would make more sense to have it fully mapped imo done i guess
  34. 18:54:834 (3,4,5) - considering how intense this section is, wouldn't spacing out all the triples in this section make more sense? would also keep the momentum going in a high-momentum section i only kept it for the triples before sliders because idk feels nicer this way i guess?
  35. 19:26:607 (3) - leaving the red tick unmapped feels unnecessary considering you follow almost all the rhythms in the song, would be better to just have it mapped with a sliderend or smth but it's silence there lol
  36. 19:40:788 (5,6,7,8,9) - similar point to the triples in the previous section, this kills momentum that's given in other places like 19:41:607 (2,3,4,5,6) - here, would honestly be a lot better if it was spaced out for that reason imo (also it'd be consistent with the majority of the last section as well) idk man i like the stack-patterns gimmick


ok i can't mod all of it right now cuz i go sleep soon but i got through the first song so pogchamp hey what's poppin

Mishima Yurara wrote:

jsut realized doesnt that score cap thing affect this map or no
no it caps at 1,240,000,000
thanks a lot for the mods :D
posted

fieryrage wrote:

no it caps at 1,240,000,000
https://osu.ppy.sh/b/156352 Isn't this map much more than 1,240,000,000 though? :p
posted
Score cap is 2^31 =~2.14 billion.

CtB 4mod SS on this map does break that (barely), but considering that it's obviously completely unrealistic to fc this with FL (without doesn't break the cap) I'd hope it's not an issue.

Maybe I can get myself to mod this at some point tho tbh not sure if I can add anything useful

But hey now my kd stars are gone.
posted

MkGuh wrote:

fieryrage wrote:

no it caps at 1,240,000,000
https://osu.ppy.sh/b/156352 Isn't this map much more than 1,240,000,000 though? :p
he meant that this map caps at 1.24b, score cap is 2.147b which happens easily on ctb if the map reaches 1.5b on standard

so this map is fine
posted
Dear QAT,

If you don't approve this, you are asshats.

Sincerely,

An actual fan of good mapping
show more
Please sign in to reply.