antiPLUR - Speed of Link [OsuMania]

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PnX


1 | 2 | 3 | 4

Nice and Solid map~

  1. Some suggestion : This is all position that have to be double and it will loop all over the stream in this mapset
    00:14:580 - 00:14:808 - 00:15:150 - 00:15:264 - 00:15:492 - 00:15:720 - 00:15:948 - 00:16:062 - 00:16:176 - 00:16:290 - 00:16:404 - 00:16:518 - 00:16:632 - 00:16:746 - 00:16:974 - 00:17:089 - 00:17:317 - 00:17:545 - 00:17:773 - 00:17:887 - 00:18:001 - 00:18:115 - 00:18:229 - 00:18:457 - 00:18:799 - 00:18:913 - 00:19:141 - 00:19:369 - 00:19:597 - 00:19:711 - 00:19:825 - 00:19:939 - 00:20:053 - 00:20:167 - 00:20:281 - 00:20:396 - 00:20:624 - 00:20:738 - 00:20:966 - 00:21:194 - 00:21:422 - 00:21:536 - 00:21:650 -
    On my observation, some of it didn't doubled. So, change it

Other diff seems to be fine. Take a star~
Topic Starter
Rachel

PnX wrote:



1 | 2 | 3 | 4

Nice and Solid map~

  1. Some suggestion : This is all position that have to be double and it will loop all over the stream in this mapset
    00:14:580 - 00:14:808 - 00:15:150 - 00:15:264 - 00:15:492 - 00:15:720 - 00:15:948 - 00:16:062 - 00:16:176 - 00:16:290 - 00:16:404 - 00:16:518 - 00:16:632 - 00:16:746 - 00:16:974 - 00:17:089 - 00:17:317 - 00:17:545 - 00:17:773 - 00:17:887 - 00:18:001 - 00:18:115 - 00:18:229 - 00:18:457 - 00:18:799 - 00:18:913 - 00:19:141 - 00:19:369 - 00:19:597 - 00:19:711 - 00:19:825 - 00:19:939 - 00:20:053 - 00:20:167 - 00:20:281 - 00:20:396 - 00:20:624 - 00:20:738 - 00:20:966 - 00:21:194 - 00:21:422 - 00:21:536 - 00:21:650 -
    On my observation, some of it didn't doubled. So, change it


For SHD? Oh god... I'm worried that it would be too hard for players to play with that kind of density, seeing that it happened in the original difficulty... but since this is the second mod that suggested this I'll go ahead and do it, and see what's the outcome of it

But I'm actually scared of the 285bpm section... With the extra layering on it the chart looks very brutal...

Other diff seems to be fine. Take a star~
Thanks for mod and star!
KcHecKa
osu!mania 4K mod from KcHecKa
--------------------
Overall:
Wow, nice Hit sounds hahahahahaha
I personally prefer the slower version of this song... js js
--------------------
SC:
00:14:637 to 00:29:176 For this stream section, the jumps seem a bit
"oddly" placed, but I understand why you did it. the bpm is like high so
yeah yeah whatever, this section is great!!

00:42:860 using 1/6 ehh? I guess this is acceptable here.

00:46:342 apparently the beat doesnt stop.. strange..

00:58:369 to 01:12:966 omg this section is so clean <3

01:23:788 can you spell dense? XD
--------------------
SHD:
Pretty much the same as for SC, I see that you've added more jumps
as a way to make it more difficult so thats good. As well as
"overlapping" notes such as 01:07:948 (67948|2,67948|3,67948|0,68062|0) -

--------------------
Notes:
yeah this is honestly a well done map, can't really give actual "move this move that"
tips. Good job on the streams. Very "am bish us" for you to map such high BPM song.. GG
Rivals_7
Hi o/
NM req from my queue, Sorry for late ;w;

[General]

BG is not fine, its should be 1366x768 or 1280x720

there's an std Version of this map and ranked. maybe you can took the BG from there.
(Dunno if you notice this one yet, I downloaded this map since you requesting on my queue xD, so i thought you already changed this)

1|2|3|4

[SHD]

I dont think HP 9 is suitable tho, considering this diff is a "jumpstream fest" xD. you could make it least same as SC or 8,7

[SC]

00:35:562 - maybe you could make the stream like this:

just my personal opinion. you decide

00:42:860 - stream here seems more harder to read than SHD. maybe make this kinda easier?


01:22:923 (82923|0) - pretty sure this shouldnt be here. SHD only have two notes for this

[MX]

01:07:492 (67492|3) - LN should end at - 01:09:088 - due to the noise you were follow still continue.

01:22:923 (82923|3) - delete, compare with SHD.

[HD]

01:09:088 (69088|2) - move to right one column, avoid triple stacking ( - 01:08:632 (68632|2,68860|2,69088|2) - )

01:20:036 (80036|2) - move to 1. avoid triple stacking too


[NM]

01:00:194 (60194|1) - should end at - 01:01:790 -

01:07:492 (67492|1) - also this ^

01:19:808 (79808|3) - move to 1 (personal opinion to make it more-well spreaded-notes, i guess :> )

[EZ]

00:14:580 - maybe you could add one note here, so the players could get the kick rhythm more properly afterwards. well, the kick is kinda louder too.

00:43:773 - add one note. kick

01:12:966 - add. you dont want to make it looks like an std convert, right? consider the end of the LN in mania specific doesnt have a "slider-end-hit"

01:23:346 - make an LN starting here -> then end the LN here and add one note on col 2 - 01:23:788 - . gives better approaches for newbie players

This one is kinda pretty solid map, nice job ><b I was expecting you were came from stepmania community or such xD
Good luck furthermore :D
Topic Starter
Rachel

Rivals_7 wrote:

Hi o/
NM req from my queue, Sorry for late ;w;

[General]

BG is not fine, its should be 1366x768 or 1280x720

there's an std Version of this map and ranked. maybe you can took the BG from there. alright, i'll change it
(Dunno if you notice this one yet, I downloaded this map since you requesting on my queue xD, so i thought you already changed this)

1|2|3|4

[SHD]

I dont think HP 9 is suitable tho, considering this diff is a "jumpstream fest" xD. you could make it least same as SC or 8,7 yep, 9 is very harsh, but I don't really want to have people mash the stream so I'll just use 8.7
[SC]

00:35:562 - maybe you could make the stream like this:

just my personal opinion. you decide

00:42:860 - stream here seems more harder to read than SHD. maybe make this kinda easier?


01:22:923 (82923|0) - pretty sure this shouldnt be here. SHD only have two notes for this

[MX]

01:07:492 (67492|3) - LN should end at - 01:09:088 - due to the noise you were follow still continue.

01:22:923 (82923|3) - delete, compare with SHD.

[HD]

01:09:088 (69088|2) - move to right one column, avoid triple stacking ( - 01:08:632 (68632|2,68860|2,69088|2) - )

01:20:036 (80036|2) - move to 1. avoid triple stacking too


[NM]

01:00:194 (60194|1) - should end at - 01:01:790 -

01:07:492 (67492|1) - also this ^

01:19:808 (79808|3) - move to 1 (personal opinion to make it more-well spreaded-notes, i guess :> )

[EZ]

00:14:580 - maybe you could add one note here, so the players could get the kick rhythm more properly afterwards. well, the kick is kinda louder too.

00:43:773 - add one note. kick

01:12:966 - add. you dont want to make it looks like an std convert, right? consider the end of the LN in mania specific doesnt have a "slider-end-hit"

01:23:346 - make an LN starting here -> then end the LN here and add one note on col 2 - 01:23:788 - . gives better approaches for newbie players

This one is kinda pretty solid map, nice job ><b I was expecting you were came from stepmania community or such xD
Good luck furthermore :D
Alright, accepted pretty much everything. Good work, thanks!

and no, I'm not from stepmania, or any VSRG community for that matter XD (so this is one of my first maps)
Topic Starter
Rachel

KcHecKa wrote:

osu!mania 4K mod from KcHecKa
--------------------
Overall:
Wow, nice Hit sounds hahahahahaha
I personally prefer the slower version of this song... js js
--------------------
SC:
00:14:637 to 00:29:176 For this stream section, the jumps seem a bit
"oddly" placed, but I understand why you did it. the bpm is like high so
yeah yeah whatever, this section is great!!

00:42:860 using 1/6 ehh? I guess this is acceptable here.

00:46:342 apparently the beat doesnt stop.. strange..

00:58:369 to 01:12:966 omg this section is so clean <3

01:23:788 can you spell dense? XD
--------------------
SHD:
Pretty much the same as for SC, I see that you've added more jumps
as a way to make it more difficult so thats good. As well as
"overlapping" notes such as 01:07:948 (67948|2,67948|3,67948|0,68062|0) - yep, jacks for increased difficulty ;D

--------------------
Notes:
yeah this is honestly a well done map, can't really give actual "move this move that"
tips. Good job on the streams. Very "am bish us" for you to map such high BPM song.. GG
I see that this is a general check, glad to see it's okay! Thanks!
- Aries -
Hello there! NM request from my queue and sorry for almost 1 month delay!

Here we go!

4k P A T T E R N - | 1 | 2 | 3 | 4 |

[SHD]

  1. from 00:14:580 to 00:29:176 you're using jumstream... so,
  2. 00:15:492 (15492|0,15549|1,15663|0,15720|1,15834|0,15891|1,16005|0,16062|1) - this one, i'm really confused if it's is a jumpstream or a trill
    so i suggest this pattern from 00:15:378 until what image shows.


  3. 00:19:084 (19084|3,19141|2,19255|3,19312|2,19426|3,19483|2,19597|3,19654|2,19768|3,19825|2) - this one too... ^
    so i suggest this pattern from 00:19:255 until what image shows.


[MX]

  1. i think you should add one note here 00:11:159 - 00:11:159 - 00:11:615 - 00:11:843 - 00:12:071 - 00:12:299 - 00:12:527 - 00:12:755 - 00:12:983 - 00:13:211 - 00:13:439 - 00:13:667 - 00:13:896 - 00:14:124
Please update your post threat in my mod queue after you check my mod.

Feel to reject all my suggestions if you don't like and i really like the hitsound and
i hope it will rank ASAP so goodluck to your beatmap :D
Topic Starter
Rachel

Shiro-neechan wrote:

Hello there! NM request from my queue and sorry for almost 1 month delay!

Here we go!

4k P A T T E R N - | 1 | 2 | 3 | 4 |

[SHD]

  1. from 00:14:580 to 00:29:176 you're using jumstream... so,
  2. 00:15:492 (15492|0,15549|1,15663|0,15720|1,15834|0,15891|1,16005|0,16062|1) - this one, i'm really confused if it's is a jumpstream or a trill
    so i suggest this pattern from 00:15:378 until what image shows.


  3. 00:19:084 (19084|3,19141|2,19255|3,19312|2,19426|3,19483|2,19597|3,19654|2,19768|3,19825|2) - this one too... ^
    so i suggest this pattern from 00:19:255 until what image shows.


[MX]

  1. i think you should add one note here 00:11:159 - 00:11:159 - 00:11:615 - 00:11:843 - 00:12:071 - 00:12:299 - 00:12:527 - 00:12:755 - 00:12:983 - 00:13:211 - 00:13:439 - 00:13:667 - 00:13:896 - 00:14:124
Please update your post threat in my mod queue after you check my mod.

Feel to reject all my suggestions if you don't like and i really like the hitsound and
i hope it will rank ASAP so goodluck to your beatmap :D
Thanks for the mod~!
Hotaru-


Hotaru's Mania Modding KueKue


Hii There owo

Kolom
1|2|3|4






[EZ]
00:16:632 (16632|1) - Move to 4 It Will Be More ballance
[HD]
00:27:352 - https://osu.ppy.sh/ss/5355007
00:33:167 - http://osu.ppy.sh/ss/5355009
01:22:282 (82282|3) - move to 3???
01:22:501 (82501|0) - move to 2???
[MX]
00:48:904 (48904|1,49018|2) - CTRL + J.. More Good
00:52:211 (52211|1,52211|3,52325|2,52439|3,52439|1,52439|0,52553|2) - Re arrange..repeatitive for me
00:53:466 (53466|2) - move to 2?? More ballance
01:07:150 (67150|3,67264|2) - CTRL + J... More ballance
01:09:887 (69887|1) - move to 1??
01:17:185 (77185|3,77299|2) - CTRL + J? Not Good For Me ;<

That's all my mod owo..
Sorry I can't help too Much.. My eyes Is Damaged Right now :">
Overall looks Great
Good Luck! owo)/
Topic Starter
Rachel

-[Hotaru]- wrote:



Hotaru's Mania Modding KueKue


Hii There owo

Kolom
1|2|3|4






[EZ]
00:16:632 (16632|1) - Move to 4 It Will Be More ballance
[HD]
00:27:352 - https://osu.ppy.sh/ss/5355007
00:33:167 - http://osu.ppy.sh/ss/5355009 nah, i'll keep the current ones
01:22:282 (82282|3) - move to 3???
01:22:501 (82501|0) - move to 2???
[MX]
00:48:904 (48904|1,49018|2) - CTRL + J.. More Good
00:52:211 (52211|1,52211|3,52325|2,52439|3,52439|1,52439|0,52553|2) - Re arrange..repeatitive for me
00:53:466 (53466|2) - move to 2?? More ballance
01:07:150 (67150|3,67264|2) - CTRL + J... More ballance
01:09:887 (69887|1) - move to 1??
01:17:185 (77185|3,77299|2) - CTRL + J? Not Good For Me ;<

That's all my mod owo..
Sorry I can't help too Much.. My eyes Is Damaged Right now :">
Overall looks Great
Good Luck! owo)/
Thanks for mod!
Hidden-
M4M from my Moding Queue
Nomenclature
[0|1|2|3]
Speed of Link
EZ
00:58:369 - You should follow pitch relevance here, since Easy doesn't have a lot to work with, having cues is one of the most important point imo, for example, instead of 00:58:369 (58369|3,58825|1,59281|0,59738|2,60194|1,60650|3,61562|2,61790|0,62018|2) - you could divide the first one in two to follow the music and change the notes in order to follow pitch relevance and adapt the drum in consequences ex: 00:58:369 (58369|3,58825|1,58825|0,59281|2,59852|0,60194|1,60650|3,61562|2,61790|3,62018|2) - and follow something similar for the whole part
01:09:317 - The sudden switch of LN for the back ground lead instead of the main theme and main theme coming back here as LN 01:10:229 - comes pretty out of nowhere, either make that final part using two LN over another but with the drum and all, it'll be a bit hard to play for an EZ diff, or you can continue doing what you were doing in the rest of the part.
01:20:264 (80264|0,81176|3,82064|2) - not sure I'm following what you're doing here, there isn't a specific entry at 01:21:176 - that justify that LN in my opinion, if it's just the arpeggio switching, it should be the other LN switching to this, not both of them superposing.
01:37:261 - 01:50:736 - this whole part makes no sens, the pattern is identical through the whole part so I'll use one as an example:
01:37:472 (97472|0,97893|1) - currently, the LN makes no sens, if you're following the drumline, the it should start a beat earlier 01:37:261 - if you're trying to follow the drum roll, it start on the red tick here 01:37:577 - , the appergio would have more emphasis if you kept them from the beginning to the end of the bar, even would say two bar, you could also do something like this 01:37:261 (97261|0,97366|1,97472|2,97577|0,97893|1) - it would be much more interesting to play and it would follow the whole drum line but might be a bit hard for a EZ diff.
otherwise, it's pretty basic and nice to play for an easy, pay attention to which voice you want to give a priority and maybe a bit more attention to pitch relevance.
NM
00:58:385 - Try to follow pitch relevance like explained in last diff.
In this diff, that sums it up, aside from pitch relevance, I think everything's good, like you got a nice finger balance, I would think some part would be a bit too hard for a normal diff like this one 01:37:261 - but it's acceptable, I'm pretty sure !
HD
00:58:369 - same as other diff, pitch relevance, but this one is a lot closer.
01:23:790 - Here, you only put emphasis on the snare by putting a double, but I think base drum sound is strong enough to earn a double, this might be tricky to map and to play but this is only my opinion.
01:37:261 - I love this part finger balance, it plays well.
01:50:735 - same as 01:23:790 - I think double for the bass drum would be nice too
pretty solid overall
MX
00:58:369 - Pitch relevance.
01:12:966 - in this part I think some mini jack could be avoided, in order to have more balance and so that it would be more ergonomic to play, sometime, even though it's 4 stars, it plays like a 5.1 ish :P here's some examples:
01:13:422 (73422|3,73422|1,73422|2,73536|1) - change the 1 after the triple to a 0
01:14:106 (74106|0,74106|1,74220|3,74334|2,74334|3,74334|0,74448|1) - something like this instead 01:14:106 (74106|0,74106|3,74220|1,74334|2,74334|3,74334|0,74448|1) - makes more sens, play way better and follow the direction of your stream.
01:15:132 (75132|3,75246|1,75246|0,75246|2,75360|1,75474|3,75588|0) - to 01:15:132 (75132|2,75246|1,75246|0,75246|3,75360|2,75474|1,75588|0) -
01:16:273 (76273|2) - use a 1 instead.
01:17:869 (77869|1,77983|3,77983|2,77983|0,78097|2,78211|3,78325|1) - to something like this 01:17:869 (77869|3,77983|1,77983|2,77983|0,78097|3,78211|2,78325|1) -
01:19:010 (79010|1,79124|2) - use 2 and 3 instead of 1 and 2
01:19:922 (79922|2) - use 1
this could be applied to the rest of the song earlier and later, try to avoid mini-jack, especially with this tempo, it's way harder than the song should be, on harder diff could be considered.
aside from that, this diff is neat.

Overall, nice map, pay a certain attention to pitch relevance and avoid using ghost notes(you've only did it on EZ) the last two diffs are good, the last one is crazy hard but I think it was the intention, so aside from probably investing a 5 hours on the last one on finding better and optimal finger balance to ease it a bit, I think they are rankable. I like a stairs map, feels good every once in a while, If you have any questions about my mods, don't hesitate !
Topic Starter
Rachel

TvSize225 wrote:

M4M from my Moding Queue
Nomenclature
[0|1|2|3]
Speed of Link
EZ
00:58:369 - You should follow pitch relevance here, since Easy doesn't have a lot to work with, having cues is one of the most important point imo, for example, instead of 00:58:369 (58369|3,58825|1,59281|0,59738|2,60194|1,60650|3,61562|2,61790|0,62018|2) - you could divide the first one in two to follow the music and change the notes in order to follow pitch relevance and adapt the drum in consequences ex: 00:58:369 (58369|3,58825|1,58825|0,59281|2,59852|0,60194|1,60650|3,61562|2,61790|3,62018|2) - and follow something similar for the whole part I can't see your editor links on my side, so you're gonna have to use screenshots
01:09:317 - The sudden switch of LN for the back ground lead instead of the main theme and main theme coming back here as LN 01:10:229 - comes pretty out of nowhere, either make that final part using two LN over another but with the drum and all, it'll be a bit hard to play for an EZ diff, or you can continue doing what you were doing in the rest of the part.
01:20:264 (80264|0,81176|3,82064|2) - not sure I'm following what you're doing here, there isn't a specific entry at 01:21:176 - that justify that LN in my opinion, if it's just the arpeggio switching, it should be the other LN switching to this, not both of them superposing.
01:37:261 - 01:50:736 - this whole part makes no sens, the pattern is identical through the whole part so I'll use one as an example:
01:37:472 (97472|0,97893|1) - currently, the LN makes no sens, if you're following the drumline, the it should start a beat earlier 01:37:261 - if you're trying to follow the drum roll, it start on the red tick here 01:37:577 - , the appergio would have more emphasis if you kept them from the beginning to the end of the bar, even would say two bar, you could also do something like this 01:37:261 (97261|0,97366|1,97472|2,97577|0,97893|1) - it would be much more interesting to play and it would follow the whole drum line but might be a bit hard for a EZ diff. I can't see your editor links so I'll just assume that the LNs should start at the red lines
otherwise, it's pretty basic and nice to play for an easy, pay attention to which voice you want to give a priority and maybe a bit more attention to pitch relevance.
NM
00:58:385 - Try to follow pitch relevance like explained in last diff.
In this diff, that sums it up, aside from pitch relevance, I think everything's good, like you got a nice finger balance, I would think some part would be a bit too hard for a normal diff like this one 01:37:261 - but it's acceptable, I'm pretty sure !
HD
00:58:369 - same as other diff, pitch relevance, but this one is a lot closer.
01:23:790 - Here, you only put emphasis on the snare by putting a double, but I think base drum sound is strong enough to earn a double, this might be tricky to map and to play but this is only my opinion. it's already been done?
01:37:261 - I love this part finger balance, it plays well.
01:50:735 - same as 01:23:790 - I think double for the bass drum would be nice too same ^
pretty solid overall
MX
00:58:369 - Pitch relevance.
01:12:966 - in this part I think some mini jack could be avoided, in order to have more balance and so that it would be more ergonomic to play, sometime, even though it's 4 stars, it plays like a 5.1 ish :P here's some examples:
01:13:422 (73422|3,73422|1,73422|2,73536|1) - change the 1 after the triple to a 0
01:14:106 (74106|0,74106|1,74220|3,74334|2,74334|3,74334|0,74448|1) - something like this instead 01:14:106 (74106|0,74106|3,74220|1,74334|2,74334|3,74334|0,74448|1) - makes more sens, play way better and follow the direction of your stream.
01:15:132 (75132|3,75246|1,75246|0,75246|2,75360|1,75474|3,75588|0) - to 01:15:132 (75132|2,75246|1,75246|0,75246|3,75360|2,75474|1,75588|0) -
01:16:273 (76273|2) - use a 1 instead.
01:17:869 (77869|1,77983|3,77983|2,77983|0,78097|2,78211|3,78325|1) - to something like this 01:17:869 (77869|3,77983|1,77983|2,77983|0,78097|3,78211|2,78325|1) - took me a while to find out what you did, but use screenshots next time because I can't see your links
01:19:010 (79010|1,79124|2) - use 2 and 3 instead of 1 and 2
01:19:922 (79922|2) - use 1
this could be applied to the rest of the song earlier and later, try to avoid mini-jack, especially with this tempo, it's way harder than the song should be, on harder diff could be considered. I'll still stick minijacks at the end so that the song gets harder towards the end, but I'll take the suggestions
aside from that, this diff is neat.

Overall, nice map, pay a certain attention to pitch relevance and avoid using ghost notes(you've only did it on EZ) the last two diffs are good, the last one is crazy hard but I think it was the intention, so aside from probably investing a 5 hours on the last one on finding better and optimal finger balance to ease it a bit, I think they are rankable. I like a stairs map, feels good every once in a while, If you have any questions about my mods, don't hesitate !
Thanks for mod! Updated~
Abraxos
not a lot of people seem to dare to touch SHD

General

  1. BPM and Offset : ( ✓ ) i dont feel like checking thoroughly
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ✓ )
  6. Video : ( ✓ )

unless you want to make a storyboard disable widescreen support in all diffs

speed of meme


hope you remember what i said i was gonna peek at

before i continue i would wanna say that all my image suggestions; esp the js ones; are for reference only (which mean i cant guarantee theyll fit properly in the js). i dont wanna actually change the whole js section because of how tight the streams can be.

00:14:694 (14694|0,14751|1,14808|0) - dont think starting transition would warrant something like this, 00:14:808 (14808|0,14865|3) - crtl-h this

00:15:150 (15150|2,15207|3,15264|2,15378|3,15435|2,15492|3) - pretty sure you could do something else here; i mean these things get real annoying real fast so its best if you could clean them up
try to spread the stacks onto each hand


00:15:948 (15948|3,15948|2,16005|0,16062|3,16062|1,16119|2,16176|1,16176|0) - youre stuck in a loop of this sequence huh
for that 2323 thing i was thinking of having that at the transition of the music itself; you dont really have to stick to this pattern too tightly but the original one you had is a little bit too repetitive so yeah


00:16:860 (16860|3,16917|2,17031|2,17089|3,17203|2,17260|3,17374|2,17431|3,17545|2,17602|3) - whyd you keep the right like this


00:17:773 (17773|3,17773|2,17830|1,17887|2,17887|0,17944|3) - you seem to like this pattern a lot
maybe you like those mickey mouse head things in the 2|3 column but still

going along side ^, you could move the load of 00:18:628 (18628|1) - or maybe the whole pattern around that note a little onto the right hand because its kinda empty there dont you think

00:18:799 (18799|1,18913|1,19027|1) - please dont do this mang, i mean its things like these that make the chart a little less polished. pretty simple fix, 00:19:027 (19027|1,19141|0,19198|1) - flip this

00:19:825 (19825|3,19939|3,20053|3) - having these stacks in dense jss' like these are a big no-no. 00:20:053 (20053|3,20110|2) - crtl-g

00:20:510 (20510|1,20624|1,20738|1) - orz 00:20:738 (20738|1,20795|0) - crtl-g

00:20:852 (20852|3,20909|2,20966|3,21023|1,21080|2,21137|1,21194|2) - dont seem to understand the effect youre going for here

00:21:593 (21593|0,21650|1,21707|0,21764|1,21764|2,21821|3,21878|2) - same thing as before, i dont see why the left hand must handle that thrill thing you placed
if you really like the thrill thing you could just have it in the middle for both hands to handle


00:22:391 (22391|3,22448|2,22505|3,22562|2,22562|1,22619|0,22676|1) - same as above, will not mention suggestion. goes alongside 00:22:106 (22106|2,22163|3,22220|2,22391|3,22448|2,22505|3,22562|2) -

00:23:531 (23531|3,23589|2,23589|1,23646|3,23703|0,23703|2,23760|1,23817|0,23817|3,23874|2,23931|3,23931|1,23988|0,24045|1,24045|2) - i mean you seem to have a liking for these sorts of patterns you know what i mean? its really weird that youd want to have all these thrill things you know; it isnt really comfortable to play them on 263bpm in a js

00:24:216 (24216|2,24273|1,24330|2,24387|1,24501|2,24558|1,24615|2,24672|1) - same as above

00:24:843 (24843|2,24900|3,24957|2,25014|0,25071|1,25128|0) - would like to re-iterate the fact that i dont understand why you chose to have such rough patterning in this js section. 00:24:957 (24957|2,25014|0) - crtl-g

00:25:413 (25413|1,25470|2,25527|1,25584|2) - i guess this is alright onlf if you fix the other thrill things above i mentioned above

00:27:523 (27523|2,27580|3,27637|2,27694|3) - would be alright if you were to balance this out on the other hand, otherwise try to not make this thrill


00:28:720 (28720|2,28777|3,28834|2,28834|1,28891|0,28948|3,28948|1,29005|2,29062|0,29062|3,29119|1,29176|0) - i wouldnt want to exit this js like this; the thrills make it seem real rough and it kinda props me up for much denser things but then youd drop chords so
you could just have js like this ¯\_(ツ)_/¯

00:31:001 (31001|2,31115|3,31115|2,31229|3,31343|2,31400|3) - try not to throw everything on one hand, move 00:31:115 (31115|3) - to 1

00:31:457 (31457|0,31514|1,31571|0) - dont see any reason for you to make a stack for this section, refer to 00:29:518 (29518|3,29575|1,29632|0,29689|2,29746|1,29746|3) - and relevant sections. 00:31:571 (31571|0) - move to 4

00:32:141 (32141|1,32255|1) - pretty sure you didnt intersect the two sections like this. also 00:32:369 (32369|3,32426|2,32483|3) - .
00:32:255 (32255|1) - move to 3, 00:32:483 (32483|3) - move to 2

ill stop mentioning the 00:33:281 (33281|1,33338|0,33396|1) - things

00:35:448 (35448|1,35448|3,35562|3,35562|0,35619|1,35676|0) - feels like you could transit better here
tried to keep the streams as smooth as possible, i jack things better with my middle finger anyway :V

00:37:843 (37843|1,37957|0,37957|1,38071|0) - hhhhhhhhhhhhhhhhhh

00:39:211 (39211|3,39325|3,39439|3) - is this a mistake

00:42:860 - first off, this 1/6 is tighter than my butthole on glory days. secondly, 00:43:355 (43355|2,43431|2) - pls try not to have these jacks. its things like 00:42:860 (42860|1,42898|2,42936|0,42974|1,43088|2,43127|1,43165|3,43203|2) - these that disallow for much smoother rolls, and the effect of it is amplified because this song is on 263 bpm.
just use something like this, it allows for rolling things without stagger


00:58:825 (58825|2,58939|2) - these stacks, what are they good for? thing is i dont really see much merit in having these snare things have these stacks. having them on the synths makes much more sense to me, cuz of how itd stutter for 1/2 tick when it shifts in pitch. which is a real nice effect to follow. applies for the whole section

01:22:064 (82064|1,82064|3,82282|0,82282|2,82501|3,82501|1,82712|0,82712|2,82923|3,82923|1) - dont see why you would stop the 1/4 notes


ho boy time for the speed up

01:24:209 (84209|2,84261|3,84314|0,84314|2,84366|1,84419|0,84472|1) - this thing gets 100 times worse on 285 bpm, you can argue that the balance is sorta there but thing is it isnt smooth nor fun to meet with this sort of pattern on such a high bpm. 01:24:314 (84314|2,84366|1) - crtl-g

01:24:577 (84577|0,84630|1,84682|0,84735|2,84787|1,84840|2) - you can definitely do better than this.
was thinking of keeping the stack thing because of the music shifting pitch there


01:25:051 (85051|2,85103|1,85156|2,85209|1,85314|2,85366|1,85419|2,85472|1,85577|2,85630|1,85682|2) - welp
kept that thing at the start, rest are re-arranged up


01:25:787 (85787|0,85787|1,85840|2,85893|3,85945|2,85998|0,85998|1) - if i didnt fix this with the above screenshot, please try to re-arrange this. left hand is a little too relaxed innit

01:26:261 (86261|0,86314|1,86366|0) - tend not to do this, i mean its alright but it wears on you esp. on 285
01:26:998 (86998|2,87051|3,87103|2,87156|3) - you know the drill


01:27:945 (87945|3,87998|2,88051|3,88209|2,88261|3,88314|2,88419|3,88472|2,88524|3) - ive got a sinking feeling youve been copy pasting things; either way this pattern is way too unforgiving on the right
pretty sure this doesnt fit within the whole thing, it causes the later js to kink up. leaving this for reference


01:28:419 - i mean you can do better than this can you, this stream is just littered with those things
this one is confirmed to fit, changes are made all the way up to the highlighted note.

01:30:314 (90314|2,90366|3,90419|2,90472|3) - i dont feel like giving you everything so ill have to ask you to fix this yourself (im lazy too but eh)

01:31:366 (91366|1,91419|3) - crtl-g

01:31:472 (91472|0,91577|0,91682|0) - is this a mistake or

01:31:945 (91945|1,91998|2,91998|0,92051|1,92103|0,92103|3,92156|2,92209|3,92209|1,92261|2) - this is _alri-ght but i wouldnt want you to have this in 285 bpm streams

01:33:314 (93314|1,93419|1,93524|1) - is this another mistake or

01:33:682 (93682|2,93682|1,93735|0,93787|3,93787|1,93840|2,93893|0,93893|3,93945|1,93998|0,94051|2,94103|3,94103|1,94156|2) - i dont really feel like repeating what i said again so
ive screenshotted a lot of my suggestions already, i hope you could pick something up from them to apply yourself

01:34:314 (94314|3,94419|3,94419|2,94524|2) - try not to do this, right hand is a little adsbdfshdgshioeqrvh
dk if this causes any kinks to form above, please be careful

01:35:156 (95156|3,95209|2,95261|3,95366|2,95419|3,95472|2,95577|3,95630|2,95682|3,95735|2) - at this point im half convinced that you are copy pasting things; either way i wont suggest anything for this. try to apply some of the things ive shown to you above, rather than having these thrill things be literally everywhere you could most definitely always find an alternative.

01:37:051 (97051|0,97156|0,97261|0) - hhhhhhhhhhhhhhh

01:37:735 (97735|1,97787|0,97840|1,97893|0) - dont have much to say, just look at my suggestion first
ill not be posting as much for this section, im sure this is enough to tell you how you should re-arrange the notes. ill just point things out and put hhhhhhhh for relevant sections

01:38:524 (98524|1,98577|0,98630|1,98682|0) - hhhhhhhhhh

01:38:998 (98998|3,99051|2,99103|3,99156|2) - hhhhhhhhhh

01:39:893 (99893|1,99945|2,99998|1,100051|2) - you know, you could most definitely have these sorts of things for those relevant sections, just please do not overuse them.

01:40:524 (100524|2,100577|3,100630|2,100735|3,100787|2,100840|3,101156|2,101209|3,101261|2) - notice how in this section only the right hand gets the thrills? do you see how this pattern is a little too wonky now? ill try to change things up here for your reference
you see those stacky things highlighted? yeah theyre now on both hands. try to make something like this when youre reviewing this chart

01:44:735 (104735|3,104787|2,104840|3,104840|0,104893|1,104945|0) - orz, you could definitely have something better here
was really hard to reconcile things, maybe you could expand on my suggestion here


man ill be repeating myself over and over again if i keep on looking, ill just hhhh things that need re-arranging and you do them yourself

01:46:945 (106945|3,106998|2,107051|3,107051|1,107103|0,107156|1) - guess this could do better
01:47:893 (107893|2,107893|1,107945|0,107998|3,107998|1,108051|2,108103|3) - same^
01:48:630 (108630|3,108682|2,108735|3,108840|2,108893|3,108945|2) - could clean this up a little
01:50:261 (110261|2,110314|3,110366|2,110419|3) - hhhhhhhhhh

welp im real tired right now, i dont feel like editing the ending either

the main thing youd need to look out for is how seemingly every js seems to hold some form of thrill thing one way or the other.
imo the second pattern definitely looks much more cleaner to play than the first one.

other than that, youre pretty consistent on the layering which is something i like

pardon if i seemingly blow up some of the pattern issues, its just given the backdrop of your streams in general everything seems to kinda look awkward in a sense.

hope my mod helped

good luck with rank~
Topic Starter
Rachel

Abraxos wrote:

not a lot of people seem to dare to touch SHD

General

  1. BPM and Offset : ( ✓ ) i dont feel like checking thoroughly
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ✓ )
  6. Video : ( ✓ )

unless you want to make a storyboard disable widescreen support in all diffs

speed of meme


hope you remember what i said i was gonna peek at

before i continue i would wanna say that all my image suggestions; esp the js ones; are for reference only (which mean i cant guarantee theyll fit properly in the js). i dont wanna actually change the whole js section because of how tight the streams can be.

00:14:694 (14694|0,14751|1,14808|0) - dont think starting transition would warrant something like this, 00:14:808 (14808|0,14865|3) - crtl-h this

00:15:150 (15150|2,15207|3,15264|2,15378|3,15435|2,15492|3) - pretty sure you could do something else here; i mean these things get real annoying real fast so its best if you could clean them up
try to spread the stacks onto each hand


00:15:948 (15948|3,15948|2,16005|0,16062|3,16062|1,16119|2,16176|1,16176|0) - youre stuck in a loop of this sequence huh
for that 2323 thing i was thinking of having that at the transition of the music itself; you dont really have to stick to this pattern too tightly but the original one you had is a little bit too repetitive so yeah


00:16:860 (16860|3,16917|2,17031|2,17089|3,17203|2,17260|3,17374|2,17431|3,17545|2,17602|3) - whyd you keep the right like this


00:17:773 (17773|3,17773|2,17830|1,17887|2,17887|0,17944|3) - you seem to like this pattern a lot
maybe you like those mickey mouse head things in the 2|3 column but still

going along side ^, you could move the load of 00:18:628 (18628|1) - or maybe the whole pattern around that note a little onto the right hand because its kinda empty there dont you think

00:18:799 (18799|1,18913|1,19027|1) - please dont do this mang, i mean its things like these that make the chart a little less polished. pretty simple fix, 00:19:027 (19027|1,19141|0,19198|1) - flip this

00:19:825 (19825|3,19939|3,20053|3) - having these stacks in dense jss' like these are a big no-no. 00:20:053 (20053|3,20110|2) - crtl-g

00:20:510 (20510|1,20624|1,20738|1) - orz 00:20:738 (20738|1,20795|0) - crtl-g

00:20:852 (20852|3,20909|2,20966|3,21023|1,21080|2,21137|1,21194|2) - dont seem to understand the effect youre going for here

00:21:593 (21593|0,21650|1,21707|0,21764|1,21764|2,21821|3,21878|2) - same thing as before, i dont see why the left hand must handle that thrill thing you placed
if you really like the thrill thing you could just have it in the middle for both hands to handle


00:22:391 (22391|3,22448|2,22505|3,22562|2,22562|1,22619|0,22676|1) - same as above, will not mention suggestion. goes alongside 00:22:106 (22106|2,22163|3,22220|2,22391|3,22448|2,22505|3,22562|2) -

00:23:531 (23531|3,23589|2,23589|1,23646|3,23703|0,23703|2,23760|1,23817|0,23817|3,23874|2,23931|3,23931|1,23988|0,24045|1,24045|2) - i mean you seem to have a liking for these sorts of patterns you know what i mean? its really weird that youd want to have all these thrill things you know; it isnt really comfortable to play them on 263bpm in a js

00:24:216 (24216|2,24273|1,24330|2,24387|1,24501|2,24558|1,24615|2,24672|1) - same as above

00:24:843 (24843|2,24900|3,24957|2,25014|0,25071|1,25128|0) - would like to re-iterate the fact that i dont understand why you chose to have such rough patterning in this js section. 00:24:957 (24957|2,25014|0) - crtl-g

00:25:413 (25413|1,25470|2,25527|1,25584|2) - i guess this is alright onlf if you fix the other thrill things above i mentioned above

00:27:523 (27523|2,27580|3,27637|2,27694|3) - would be alright if you were to balance this out on the other hand, otherwise try to not make this thrill


00:28:720 (28720|2,28777|3,28834|2,28834|1,28891|0,28948|3,28948|1,29005|2,29062|0,29062|3,29119|1,29176|0) - i wouldnt want to exit this js like this; the thrills make it seem real rough and it kinda props me up for much denser things but then youd drop chords so
you could just have js like this ¯\_(ツ)_/¯

00:31:001 (31001|2,31115|3,31115|2,31229|3,31343|2,31400|3) - try not to throw everything on one hand, move 00:31:115 (31115|3) - to 1

00:31:457 (31457|0,31514|1,31571|0) - dont see any reason for you to make a stack for this section, refer to 00:29:518 (29518|3,29575|1,29632|0,29689|2,29746|1,29746|3) - and relevant sections. 00:31:571 (31571|0) - move to 4

00:32:141 (32141|1,32255|1) - pretty sure you didnt intersect the two sections like this. also 00:32:369 (32369|3,32426|2,32483|3) - .
00:32:255 (32255|1) - move to 3, 00:32:483 (32483|3) - move to 2

ill stop mentioning the 00:33:281 (33281|1,33338|0,33396|1) - things

00:35:448 (35448|1,35448|3,35562|3,35562|0,35619|1,35676|0) - feels like you could transit better here
tried to keep the streams as smooth as possible, i jack things better with my middle finger anyway :V

00:37:843 (37843|1,37957|0,37957|1,38071|0) - hhhhhhhhhhhhhhhhhh

00:39:211 (39211|3,39325|3,39439|3) - is this a mistake

00:42:860 - first off, this 1/6 is tighter than my butthole on glory days. secondly, 00:43:355 (43355|2,43431|2) - pls try not to have these jacks. its things like 00:42:860 (42860|1,42898|2,42936|0,42974|1,43088|2,43127|1,43165|3,43203|2) - these that disallow for much smoother rolls, and the effect of it is amplified because this song is on 263 bpm.
just use something like this, it allows for rolling things without stagger


00:58:825 (58825|2,58939|2) - these stacks, what are they good for? thing is i dont really see much merit in having these snare things have these stacks. having them on the synths makes much more sense to me, cuz of how itd stutter for 1/2 tick when it shifts in pitch. which is a real nice effect to follow. applies for the whole section

01:22:064 (82064|1,82064|3,82282|0,82282|2,82501|3,82501|1,82712|0,82712|2,82923|3,82923|1) - dont see why you would stop the 1/4 notes


ho boy time for the speed up

01:24:209 (84209|2,84261|3,84314|0,84314|2,84366|1,84419|0,84472|1) - this thing gets 100 times worse on 285 bpm, you can argue that the balance is sorta there but thing is it isnt smooth nor fun to meet with this sort of pattern on such a high bpm. 01:24:314 (84314|2,84366|1) - crtl-g

01:24:577 (84577|0,84630|1,84682|0,84735|2,84787|1,84840|2) - you can definitely do better than this.
was thinking of keeping the stack thing because of the music shifting pitch there


01:25:051 (85051|2,85103|1,85156|2,85209|1,85314|2,85366|1,85419|2,85472|1,85577|2,85630|1,85682|2) - welp
kept that thing at the start, rest are re-arranged up


01:25:787 (85787|0,85787|1,85840|2,85893|3,85945|2,85998|0,85998|1) - if i didnt fix this with the above screenshot, please try to re-arrange this. left hand is a little too relaxed innit

01:26:261 (86261|0,86314|1,86366|0) - tend not to do this, i mean its alright but it wears on you esp. on 285
01:26:998 (86998|2,87051|3,87103|2,87156|3) - you know the drill


01:27:945 (87945|3,87998|2,88051|3,88209|2,88261|3,88314|2,88419|3,88472|2,88524|3) - ive got a sinking feeling youve been copy pasting things; either way this pattern is way too unforgiving on the right
pretty sure this doesnt fit within the whole thing, it causes the later js to kink up. leaving this for reference


01:28:419 - i mean you can do better than this can you, this stream is just littered with those things
this one is confirmed to fit, changes are made all the way up to the highlighted note.

01:30:314 (90314|2,90366|3,90419|2,90472|3) - i dont feel like giving you everything so ill have to ask you to fix this yourself (im lazy too but eh)

01:31:366 (91366|1,91419|3) - crtl-g

01:31:472 (91472|0,91577|0,91682|0) - is this a mistake or

01:31:945 (91945|1,91998|2,91998|0,92051|1,92103|0,92103|3,92156|2,92209|3,92209|1,92261|2) - this is _alri-ght but i wouldnt want you to have this in 285 bpm streams

01:33:314 (93314|1,93419|1,93524|1) - is this another mistake or

01:33:682 (93682|2,93682|1,93735|0,93787|3,93787|1,93840|2,93893|0,93893|3,93945|1,93998|0,94051|2,94103|3,94103|1,94156|2) - i dont really feel like repeating what i said again so
ive screenshotted a lot of my suggestions already, i hope you could pick something up from them to apply yourself

01:34:314 (94314|3,94419|3,94419|2,94524|2) - try not to do this, right hand is a little adsbdfshdgshioeqrvh
dk if this causes any kinks to form above, please be careful

01:35:156 (95156|3,95209|2,95261|3,95366|2,95419|3,95472|2,95577|3,95630|2,95682|3,95735|2) - at this point im half convinced that you are copy pasting things; either way i wont suggest anything for this. try to apply some of the things ive shown to you above, rather than having these thrill things be literally everywhere you could most definitely always find an alternative.

01:37:051 (97051|0,97156|0,97261|0) - hhhhhhhhhhhhhhh

01:37:735 (97735|1,97787|0,97840|1,97893|0) - dont have much to say, just look at my suggestion first
ill not be posting as much for this section, im sure this is enough to tell you how you should re-arrange the notes. ill just point things out and put hhhhhhhh for relevant sections

01:38:524 (98524|1,98577|0,98630|1,98682|0) - hhhhhhhhhh

01:38:998 (98998|3,99051|2,99103|3,99156|2) - hhhhhhhhhh

01:39:893 (99893|1,99945|2,99998|1,100051|2) - you know, you could most definitely have these sorts of things for those relevant sections, just please do not overuse them.

01:40:524 (100524|2,100577|3,100630|2,100735|3,100787|2,100840|3,101156|2,101209|3,101261|2) - notice how in this section only the right hand gets the thrills? do you see how this pattern is a little too wonky now? ill try to change things up here for your reference
you see those stacky things highlighted? yeah theyre now on both hands. try to make something like this when youre reviewing this chart

01:44:735 (104735|3,104787|2,104840|3,104840|0,104893|1,104945|0) - orz, you could definitely have something better here
was really hard to reconcile things, maybe you could expand on my suggestion here


man ill be repeating myself over and over again if i keep on looking, ill just hhhh things that need re-arranging and you do them yourself

01:46:945 (106945|3,106998|2,107051|3,107051|1,107103|0,107156|1) - guess this could do better
01:47:893 (107893|2,107893|1,107945|0,107998|3,107998|1,108051|2,108103|3) - same^
01:48:630 (108630|3,108682|2,108735|3,108840|2,108893|3,108945|2) - could clean this up a little
01:50:261 (110261|2,110314|3,110366|2,110419|3) - hhhhhhhhhh

welp im real tired right now, i dont feel like editing the ending either

the main thing youd need to look out for is how seemingly every js seems to hold some form of thrill thing one way or the other.
imo the second pattern definitely looks much more cleaner to play than the first one.

other than that, youre pretty consistent on the layering which is something i like

pardon if i seemingly blow up some of the pattern issues, its just given the backdrop of your streams in general everything seems to kinda look awkward in a sense.

hope my mod helped

good luck with rank~
Thanks m8
Wonki
hi
NM request
change OD 6.5~6.8 It is EZ
00:29:404 - , 00:29:860 - , 00:30:317 - , 00:30:773 - , 00:31:229 - , etc.. it's ok to 3note because of kick sound
except00:35:790 - , 00:36:246 -
01:22:923 - ~ 01:23:788 - LN?
it is difficult to find mod one..
perfect map! take a star
Topic Starter
Rachel

Wonki wrote:

hi
NM request
change OD 6.5~6.8 It is EZ
00:29:404 - , 00:29:860 - , 00:30:317 - , 00:30:773 - , 00:31:229 - , etc.. it's ok to 3note because of kick sound I'm worried it wouldn't become very playable to I'll reject this
except00:35:790 - , 00:36:246 -
01:22:923 - ~ 01:23:788 - LN? uh, nah...
it is difficult to find mod one..
perfect map! take a star
Even though it's only one thing, you still contributed, thanks!
Evening
SHD

Well first things first, this is not too fun to play through, mostly due to how the 1/2 jacks are regulated here:
For example:
01:36:945 (96945|1,97051|1,97051|0,97156|0,97261|0,97366|1,97472|1) - well the last 2 notes are not too bad since one of them can be approximated by a trill but the first 5 notes can be taken as a straight 142.5 jack and there's a trill at the end which is pretty annoying to play'
01:24:419 (84419|2,84524|2,84735|3,84840|3) - Not too sure why you would have jacks here, 01:27:209 (87209|0,87314|0) - similarly, at this bpm, 1/2 jacks are quite noticeable and rather annoying if they appear out of no where to induce random difficulty

Secondly, because of the jacks I've mentioned before, the transitions in and out of jumpstreams felt rather weird, taking this "roll" for example:
01:29:156 (89156|1,89209|2,89314|3,89366|2) - to time this correctly is quite ass and the main problem here is that I have to transition into a 1/3 roll from a 1/4 roll then transition back to a 1/4, as for the suggestion I would strongly recommend to make the simpler streams/non-jumpstream sections a bit smoother (so basically have streams "linked" together)

Taking another example so as to further illustrate what I'm suggesting here is: 01:27:156 (87156|3,87156|1,87209|0,87261|2,87314|0,87366|3,87366|1,87419|2,87472|0,87524|3,87577|1,87630|0) - The main problem here is that if you would to break down the pattern here to the left and right hand you can see that they have really unorthodox rhythms attached to them and at 285 bpm.

I felt that there weren't any "accurate" difficulty curves with respect to the song itself but i guess it is what it is when it comes to d'n'b technical mapping

Not really a big fan of the charting style here, the jumpstreams don't flow too well and it really ticks me off but I wouldn't shun the fact that I might have been slightly influenced by eze's chart since I played that quite a fair bit

Might want to consider some other BN in this case unless you plan to make everything much smoother to play
Topic Starter
Rachel

Evening wrote:

SHD

Well first things first, this is not too fun to play through, mostly due to how the 1/2 jacks are regulated here:
For example:
01:36:945 (96945|1,97051|1,97051|0,97156|0,97261|0,97366|1,97472|1) - well the last 2 notes are not too bad since one of them can be approximated by a trill but the first 5 notes can be taken as a straight 142.5 jack and there's a trill at the end which is pretty annoying to play'
01:24:419 (84419|2,84524|2,84735|3,84840|3) - Not too sure why you would have jacks here, 01:27:209 (87209|0,87314|0) - similarly, at this bpm, 1/2 jacks are quite noticeable and rather annoying if they appear out of no where to induce random difficulty

Secondly, because of the jacks I've mentioned before, the transitions in and out of jumpstreams felt rather weird, taking this "roll" for example:
01:29:156 (89156|1,89209|2,89314|3,89366|2) - to time this correctly is quite ass and the main problem here is that I have to transition into a 1/3 roll from a 1/4 roll then transition back to a 1/4, as for the suggestion I would strongly recommend to make the simpler streams/non-jumpstream sections a bit smoother (so basically have streams "linked" together)

Taking another example so as to further illustrate what I'm suggesting here is: 01:27:156 (87156|3,87156|1,87209|0,87261|2,87314|0,87366|3,87366|1,87419|2,87472|0,87524|3,87577|1,87630|0) - The main problem here is that if you would to break down the pattern here to the left and right hand you can see that they have really unorthodox rhythms attached to them and at 285 bpm.

I felt that there weren't any "accurate" difficulty curves with respect to the song itself but i guess it is what it is when it comes to d'n'b technical mapping

Not really a big fan of the charting style here, the jumpstreams don't flow too well and it really ticks me off but I wouldn't shun the fact that I might have been slightly influenced by eze's chart since I played that quite a fair bit

Might want to consider some other BN in this case unless you plan to make everything much smoother to play
Alright, I'll consider these. Thanks!
Evening
Just going to add more comments here since I asked eze to look through this chart too:

Eze:

00:29:518 - I guess for rhythm like this he can use generally trilly/split rolly (e.g. 2414[12]) bursts instead of what he has, little point of deviating pattern-wise
1/6 run feels kinda bleh but I think my left hand just sucks
01:27:156 - to 01:27:998 - odd chunk of 4321 roll bias
01:40:051 - 34/43 to minitrill creates a notable amount of rigidity
01:42:735 - don't think I've seen this pattern used (or of a similar variant) in this chart until this point, and again it's to no rhythm whatsoever so it's better to change this
other than that like... it's actually hard to pinpoint anything overly bad about it
I can see what ryuki is doing with some of the occasional trills/flams but like... it's not consistent
patterns generally feel random
Topic Starter
Rachel

Evening wrote:

Just going to add more comments here since I asked eze to look through this chart too:

Eze:

00:29:518 - I guess for rhythm like this he can use generally trilly/split rolly (e.g. 2414[12]) bursts instead of what he has, little point of deviating pattern-wise
1/6 run feels kinda bleh but I think my left hand just sucks
01:27:156 - to 01:27:998 - odd chunk of 4321 roll bias
01:40:051 - 34/43 to minitrill creates a notable amount of rigidity
01:42:735 - don't think I've seen this pattern used (or of a similar variant) in this chart until this point, and again it's to no rhythm whatsoever so it's better to change this
other than that like... it's actually hard to pinpoint anything overly bad about it
I can see what ryuki is doing with some of the occasional trills/flams but like... it's not consistent
patterns generally feel random
Alright, I'll look through it. Thanks! (no kds)
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