19:52 Kodora: O_O
19:52 Kodora: oh my god Soapman
19:52 Soaprman: sup
19:54 Kodora: lol really didn't expec to meet such old names XD
19:55 Soaprman: it does seem like most of the people who were active when i joined aren't around anymore, lol
19:57 *Kodora is playing [http://osu.ppy.sh/b/136833 David Wise - Fear Factory [Insane]]
19:58 Soaprman: let me know what you think! it's not for everybody, but opinions on it are largely favorable (at least that i'm aware of)
19:58 Kodora: i feel timing a bit off in the end :<
19:59 Kodora: dont know why but notes feels later
19:59 Soaprman: hm, i'll double-check
19:59 Kodora: good old style :3
19:59 Soaprman: hell yeah. i'm no 2013 mapper
19:59 Kodora: also you can improve some slider-snape with new slider calculation
20:01 Kodora: for example
20:01 Kodora: 00:50:876 (6) -
20:02 Soaprman: i'll give that a shot, thanks
20:03 Kodora: 00:45:487 (3,4) -
20:03 Kodora:
http://osu.ppy.sh/ss/1022663 maybe try this?
20:03 Kodora: www
20:04 Kodora: 00:52:672 (8,9) - also not symmetrial
20:05 Kodora: 01:06:145 (1,2) - i guess this blanket can be improved a bit
20:06 Kodora: most important - recheck timing pls :<
20:06 Kodora: also there are some problems with guest diffs
20:07 Kodora: of course i'm not a BAT, but anyway
20:08 Soaprman: not a problem at all. i'm fine with having things pointed out by anyone. though you're probably aware that anything unrankable is that way on purpose :p
20:08 Kodora: AR3's diff is brilliant XD
20:08 Kodora: yeah, there are some unrankable stuff in ignore's diff
20:08 Kodora: will you listen?
20:09 Soaprman: anything besides the volume?
20:09 Soaprman: the volume i'm aware of
20:09 Kodora: yea
20:09 Kodora: tickrate 0.5 not allowed anymore
20:10 Soaprman: alright, i'll see how tickrate 1 sounds on it and maybe try 5% volume instead of 0%
20:10 Soaprman: AR3's used to also do 0% but i moved that up because it really impacted playability
20:10 Kodora: volume never goes to 0% anymore
20:10 Kodora: even if you use this sections
20:10 Kodora: it will sounds as 5% anyway
20:10 Kodora: >_>
20:13 Kodora: also it's submitted for approval, yes?
20:13 Soaprman: yep
20:14 Kodora: there are actually some problems with storyboard
20:14 Kodora: uh i think you need some mods before get it approved
20:14 Soaprman: oh?
20:14 Soaprman: is it the way i did the blinking?
20:14 *Kodora is watching [http://osu.ppy.sh/b/136478 David Wise - Fear Factory [AR3'S TAG1]] |Autoplay|
20:15 Kodora: AR233's storyboard
20:15 Soaprman: are the circles misplaced on it?
20:15 Soaprman: i'm still applying your suggestions for insane lol
20:16 Kodora: not only this, they stacks perfectly while stack leniency is 0.2 (so "real" circles don't stacks while storyboarded ones stacks perfectly)
20:16 Soaprman: that might have been intentional on his part, but i will take a look at it anyway
20:17 Kodora: you probably can talk to AR233
20:17 Kodora: he is active now and guess can fix it
20:18 Soaprman: yeah, if it needs fixed i'll hit him up. he knows storyboarding way better than i do
20:18 *Kodora is playing [http://osu.ppy.sh/b/136818 David Wise - Fear Factory [Hard]]
20:19 Kodora: Nothing really wrong, but there are some problems
20:19 Kodora: HP +1
20:19 Kodora: 00:04:394 (1,2) - yes, you probably can improve slider snape on this part too
20:21 Kodora: I'm not really fan of 2-reverse sliders but i guess that's intentional and not hurts a lot
20:21 Soaprman: how? i don't really want those circular (the endpoints do appear to mismatch by like 1px but that's imperceptible in gameplay)
20:22 Kodora: Ahh, then ok
20:22 Kodora: 00:50:876 (6) - but sliders like this must be fixed
20:22 Kodora: Estetical point, but
20:22 Kodora: :\
20:23 Soaprman: nah, i totally agre with fixing that one.
20:23 Soaprman: i'll fix it
20:23 Kodora: You can hide end of 00:52:672 (8) - under slidertrack of (6) (it's not perfectly hided for now)
20:24 Kodora: 00:52:672 (8,9) - and i actually suggest you use x1.20 spacing between those sliders
20:24 Kodora: it's just plays better
20:25 Soaprman: yep, fine with me
20:25 Soaprman: i'll move it right some too to flow better from the end of 8
20:25 Soaprman: and reshape it accordingluy
20:25 Kodora: 00:58:847 - 01:08:728 -
20:26 Kodora: you can try x1.20 spacing here too
20:26 Kodora: even if it is slowdown part it really plays better with more huge spacing
20:27 Kodora: there are actually some tiny grid issues - it's minor, but feels weird with x1.00 spacing
20:29 Kodora: also, why you choose black followpoints? They are invisible on black part of storyboard x.x
20:29 Soaprman: i think you just answered your own question :p
20:29 Kodora: 00:26:960 (6) - unsnapped sliderend o3o
20:30 Kodora: is this allowed
20:30 Soaprman: no idea
20:31 Soaprman: if things i do end up unrankable, i'm fine with that. i really just wish a BAT would give me a nice firm yes/no instead of leaving me hanging
20:31 *Kodora is editing [http://osu.ppy.sh/b/136819 David Wise - Fear Factory [Normal]]
20:31 Soaprman: i always get a dancing-around "that's what approval is for" answer
20:31 Kodora: sadly i must say new approval criteria not allowes to break rules
20:32 Kodora: also new approval criteria based only on drain time :<
20:32 Kodora: but since this map was submitted in 2011 you can approve it instead of ranking
20:32 Soaprman: and i kind of suspect when i finally DO get an answer it'll be that. but i have to at least try
20:33 Kodora: up to you, but i must say that just ranking would be easier since finding 2 BATs is less pain
20:33 Soaprman: well, the map was both unrankable and unapproveable when i first submitted it
20:34 Soaprman: either way is fine with me, the only categories as far as i'm concerned are ranked+approved and everything else
20:34 Kodora: All what i can consider as unrankable now is timing what feels extremely weird, tickrate 0.5 and 0% sections
20:34 Soaprman: one is visible to everyone, the other you have to dig for
20:34 Kodora: Not sure about followpoints
20:34 Kodora: at least for now people can just disable skin
20:35 Soaprman: yeah, visual settings can be used to render this a regular beatmap
20:35 Kodora: Normal have a bit too cruel settings for a normal
20:35 Kodora: I'd suggest AR -1 and OD -2
20:36 Soaprman: those are inflated intentionally
20:36 Soaprman: since the map is fudging with its own readbility, i chose settings that make accuracy matter more
20:36 Soaprman: that's also why insane has AR 9
20:36 Kodora: AR 9 is good
20:36 Kodora: but AR 6 in normal feels a bit too much
20:36 Soaprman: i prefer 8 on it as a normal map :p
20:36 Kodora: and OD is way too cruel
20:37 Kodora: i prefer higher AR for better readability
20:37 Soaprman: i'll go with AR - 1 and OD - 2 as you said
20:37 Kodora: x3 reverse sliders are annoying, but it's fine for approval (?)
20:38 Kodora: 00:45:038 (2,3) - i guess this blanket can be a bit better
20:38 Soaprman: imo whether AR 8 or 9 is more appropriate for insane depends on the mapping style. this map isn't as frantic as most insanes are nowadays
20:39 Soaprman: lol that wasn't meant to be a blanket, but i can see how it looks like it was
20:39 Soaprman: i'll fix the angle between 3's ends and 2
20:39 Kodora: i prefer higher AR just because it reads better :3
20:39 Kodora: 00:50:876 (6,7) - oops, hided reverse
20:39 Kodora: this is unrankable
20:39 Kodora:
20:40 Soaprman: that's subjective though. i find 8 to be every bit as readable as 9 :p
20:40 Kodora: you can make it overlap a bit if you want, but 100% hided is not allowed
20:40 Soaprman: what skin do you use? are your hitbursts transparent/translucent?
20:41 Kodora: yes
20:41 Kodora: 300 are transparent
20:41 Kodora: other are just to small
20:41 Soaprman: i'll check it with the default skin. that reverse arrow is not hidden to me
20:41 Soaprman:
http://osu.ppy.sh/ss/102273720:42 Soaprman: is what i see
20:42 Soaprman: i know the default ones now are small and translucent, too
20:42 Kodora: that's hidden by hitbust
20:42 Kodora: rules wasn't changed according to new default skin
20:43 Kodora: just make it overlap a bit
20:43 Soaprman: hold on, restarting osu!
20:43 Soaprman: it's also not hidden anymore by the time you're halfway through the slider (which doesn't move terribly quickly)
20:44 Soaprman: i really, truly think it's fine. i'll keep it in the back of my head though. thanks for mentioning it anyway
20:46 Kodora: probably all from me for you'r diff o.o
20:46 Kodora: i'll post about guests in thread, they needs some fixing but all this minor
20:47 Soaprman: cool. post this chat too if you want to
20:47 Kodora: sure
20:47 Soaprman: ignore's given me permission to make changes on his behalf btw
20:48 Kodora: oh then i probably can say directly here
20:49 Soaprman: go for it
20:49 Kodora: i understand why ign used silent notes here, but.. this is not only not allowed anymore, this is even not works anymore
20:49 Kodora: notes still sounds
20:49 Soaprman: yeah, i'll change them to 5%
20:50 Kodora: raise all 30% sections to 50-60%
20:50 Kodora: silent notes probably should be raised at least to 15%
20:50 Kodora: or VATs will eat you
20:50 Kodora: *BAts
20:51 Soaprman: i'm not going to go above 5% unless a BAT tells me it's the difference between approved and graved :p
20:51 Kodora: 00:11:355 (1,2,3,4,5,6) - i don't like spacing like this
20:51 Kodora: stack with (5) please?
20:52 Kodora: 00:13:151 (1,2,3,4,5,6) - same here, this is just plays bad
20:53 Kodora: 01:03:451 - add note for rhythm?
20:54 Kodora: 01:16:026 (1,2,3,4,5) - same as above
20:54 Kodora: 01:17:822 (1,2,3,4,5) -
20:54 Soaprman: on those first two, i think having the (5) separate from (1,2,3,4) makes it more readable. i'll play with it some though
20:54 Kodora: nothing really wrong, only this
20:54 Kodora: also maybe HP -1?
20:54 Kodora: 8 feels too drastic at slowdowns
20:55 Kodora: and you must change tickrate
20:55 Soaprman: <Kodora> 01:03:451 - add note for rhythm?
20:55 Soaprman: done
20:55 Soaprman: and yeah, tickrate is 1 now
20:56 *Kodora is editing [http://osu.ppy.sh/b/136478 David Wise - Fear Factory [AR3'S TAG1]]
20:56 Kodora: did you got permissin to fix AR233's diff?
20:57 Soaprman: smaller things, though i'd prefer to leave it to him
20:57 Kodora: then i'll post in thread about it
20:57 Soaprman: alright
20:59 Kodora: oh yes add audio lead-in 2000 in all diffs
20:59 Kodora: 1500 too short
20:59 Kodora: and some diffs missing even this
21:00 Soaprman: alright
21:00 Kodora: also you need to recompress blackoutbasement.jpg to .png - it's all just to reduse filesize
blame rules21:01 Kodora: and... if you going to use your black followpoint you need to complete your skin
21:01 Kodora: single followpoint usage is not allowed