Update: removed spinner skinning (new default looks better as you can see the background during the spinner) and made the followpoints invisible. Guess that's another rule broken?
I have an opinion about that.Soaprman wrote:
Update: removed spinner skinning (new default looks better as you can see the background during the spinner) and made the followpoints invisible. Guess that's another rule broken?
Having the followpoints completely black makes them almost always invisible because the background itself is quite dark, so i agree that it's better to have them with a glow.Soaprman wrote:
They are completely blacked out now. This is better than replacing them! They wouldn't be noticeable at all like this if it wasn't for the animation of them appearing.
By the way, I also tried using this one: which is also black but with a lightened border. This renders it visible at all times and looks neat but doesn't disappear when the screen goes black. Let me know if you have any opinions on using that one.
I'm talking not about this[CSGA]Ar3sgice wrote:
The storyboard issues is because the editor has an offset, the position will be correct in play mode 0,0
Rad- wrote:
Hello!
I like the idea of the black objects and all fitting with the mood of the song/map personally, but it is a bit unpratical, its even easier if you play the map with hidden than without it :\ . Most of the time its actually pretty easy to click to soon because you cant see the approach circle and click too late because you couldn't see it either.
The approach circles are hard to see by design. I'm totally fine with people turning the SB or skin off or whatever to make it easier on themselves though.Normal- This difficulty has slider velocity too high, looks like a hard to me with its sometimes abusing spacing (jumps on a normal) and speed of sliders is too fast.
Which jumps? The map's almost entirely distance-snapped.
- 00:04:394 (1) - Make this Slider start at 00:04:169 so it doesnt start so weird and matches the rest of the sliders.
Done. Feels a little weird like this but it's totally because I'm used to how it was.
- 00:50:876 (6) - NC
- 00:54:469 (2) - NC
Done.
- 00:58:847 (1,2,3,4,5) - To follow better with the rhythm of the song, make these objects start at 00:58:735 - just like you did on the next pattern similar to this, makes the clicking make more sense. and at 01:01:542 (5) - make the slider longer to end at a white tick.
I didn't do exactly as you said, but I did change 1 and rearrange this part a bit. 5 already ends on a white tick.
- 01:02:777 (6) - NC
- 01:03:451 (4) - Remove NC
Gonna leave these as they are. 6 is on a red tick and doesn't sound like the beginning of anything musically, and the change to 4 would only make sense if I changed 6.
- 01:15:127 (3) - Delete this circle and make 01:15:240 (4) - start where it was, it wouldnt look like a Normal if it had a double like that, Don't forget to remove that clap at the start.
Done. I changed the spacing up a little bit too.Hard- Copy paste map deserves copy paste mod :p, really the map has alot of copied patterns, and just flipped horizontally, the map feels uninspired by alot.
I think it's all tastefully used. When I make a mapset, I want the difficulties to feel like they're all actually the same map. The pattern copying goes well with the song. If it feels uninspired to you, though, so be it!
- This difficulty has slider velocity too high, even for a hard!
Nah. Fast sliders rule, and these aren't really that tough.
- 00:04:394 (1) - Make this Slider start at 00:04:169 so it doesnt start so weird and matches the rest of the sliders.
This sounds familiar... oh, right!
- 00:11:355 (5) - NC
Done.
- 00:12:590 (4) - Replace the slider for 2 circles
Nah.
- 00:16:744 (5) - NC
Done.
- 00:40:996 (3) - NC
Nah. As it is now, the (barely visible black) followpoints are the tiniest bit helpful.
- 00:50:876 (6) - NC, and make the slider end at a white tick to fit better to the song.
That's actually a flat-out mistake. Fixed.
- 00:52:448 (2) - Move this circle inbetween the 2 objects near it
Not sure what you mean now since I've moved it a bit after making the previous fix, but I now have it equidistant from both the tail of 6 and the head of 8.
- 00:58:847 (1,2,3,4,5) - To follow better with the rhythm of the song, make these objects start at 00:58:735 - just like you did on the next pattern similar to this, makes the clicking make more sense. and at 01:01:542 (5) - make the slider longer to end at a white tick.
Yep.
- 01:02:777 (6) - NC
- 01:03:451 (1) - Remove NC
Yep.
- 01:04:349 (1) - NC (even though i really hated this pattern)
Not sure why you suggest putting a new combo here but not on the tall white line four circles after it. I'll new combo both of them to make everything 1-2-3-4.
- 01:15:689 - I really dont see the point for the sliders being THAT fast, please reduce it a bit.
Keeping them like this. 8)Insane- Great, this is just Hard with CS5 and some minor streams and jumps, saves me quite some time in modding this.
- Too much repeated stuff, sorry but even if this map was from 2010 or around that it would be boring to play, still being a song this short.
Your skill level must be high enough that these all look the same to you. This is already a substantial jump in difficulty from Hard, and I've actually considered making it easier. It's far from boring to someone on my level.
- All the problems i have encountered are the same as in Hard difficulty, so either copy from the other box or just do another difficulty
Yep, and I've made roughly the same changes in response. Where possible, that is... it's more different from Hard than you realize.
One change I didn't make this time is the change to the combo colors at the point starting with 01:03:451 (1). They help a bit with reading the goofy pattern I've opted to keep.AR3's TAG1I like it as well as a nice original idea, but its still not something that would see the ''light'' of getting ranked. See what i did there? HAHAHHAhahha... kill me.
Add this diff to the description and take it out of the mapset. It would be useless do be there since most people would already by now ignore combo colors of your map, and remove the storyboard.
It's staying, and if it's the difference between getting this ranked and not getting this ranked, I'll keep the set unranked. Adding difficulties to the description is a good way to make them invisible to the people who download maps via osu!direct, and a concession to a system that doesn't need to be.ignore's Bonus- Imo, this would be better to replace your insane and just leave it as it is, even if it has alot of repetitive patterns, at least it doesnt look the same as your Hard and so it feels different.
Again, this represents a difference in our visions of what a mapset should be. I have a separate insane because I regard this one as an "extra" difficulty (not the "extra" difficulty tier, but "extra" in that it's an additional difficulty done in a very different style).
- 01:02:553 (5) - NC
- 01:03:675 (1) - Remove NC
Done.
- 01:05:247 - 01:05:696 - This space could be filled with like 3 circles or something to not be so silent.
Gonna leave this as it is... if it were a map in my style, I might go through with the change, but it seems to me like a conscious decision on ignorethis's part so I'm going to leave it.
Thanks for the help!eldnl wrote:
Modding this.
[General]
There are a lot of unsnapped inherited sections, it doesn't affect the game play so it's up to you if you want to change it.
[Normal]
00:23:037 (5) - This slider doesn't fit with the song, I suggest to do something like this: http://osu.ppy.sh/ss/1556513 - http://osu.ppy.sh/ss/1556514
00:25:731 - You can do the same here or use variation of the pattern.
Someone suggested a while back that I make this same change, actually. While it does go with the music as it is now, I can see that it's a little awkward. I decided to ditch the repeats on these sliders and make them twice as long. I also changed the curved sliders to angled ones to make them stand out less.
00:33:590 (1,2) - Maybe you can change this pattern a bit, it's exactly the same as before, try doing a different slider.
Changed this up slightly. Also did some borderline-imperceptible tidying up of the curves.
00:58:740 - The slider must end at the red tick, it is off-timed, considering this the next slider should start at the white tick. http://osu.ppy.sh/ss/1556520
I'm not sure what you're getting at with this one. It aligns just right with the part of the music it's mapped to.
[Hard]
00:31:794 - I think doing this will be more interesting here: http://osu.ppy.sh/ss/1556523 if you don't understand how to do it catch me in-game.
Excellent idea. Done!
00:58:852 - Same as normal difficulty.
Same as normal difficulty.
[Insane]
00:14:953 - Mayber you can do a better curve to this stream?
00:16:749 - Same as above.
Alright, I did some slider circles and slider-to-streamed them. That feature didn't even exist when I first mapped this!
00:31:120 - I suggest to add a note here, and here too 00:31:570 - follow the same pattern for the next part.
Done.
00:58:852 - Same as hard and normal difficulty.
Same as hard and normal difficulty.
[Bonus]
01:05:252 - This part feels so empty!
Alright, I've heard this one enough now. I went ahead and filled the space.
01:19:623 - Maybe you can add a note with a finish here.
Done. I also put whistles on the heads of 6 and 7. They sounded a little naked with just the finish.
[TAG1]
I have a problem with this difficulty, it is so annoying!
It's an odd one for sure. It has its fans, though! Otherwise I might not insist on keeping it in the mapset.
I'll try to get a BAT to check this. Good luck!
that's the same case as with osuka, I think this difficulty is made for the Standard Mode and nothing else. However what would happen with Taiko/o!m then?Soaprman wrote:
As for the fruits, I'll play around with it when I get home from work tonight. I don't know how playable it would be, though, since in standard mode I'm only hiding the approach circles, while always showing the circles. In CTB, there's no skin element that corresponds to the approach circle, so I'd have to make the objects themselves invisible. Still worth a try though!
I don't think it is possible to do it in taiko or maniaStefan wrote:
that's the same case as with osuka, I think this difficulty is made for the Standard Mode and nothing else. However what would happen with Taiko/o!m then?Soaprman wrote:
As for the fruits, I'll play around with it when I get home from work tonight. I don't know how playable it would be, though, since in standard mode I'm only hiding the approach circles, while always showing the circles. In CTB, there's no skin element that corresponds to the approach circle, so I'd have to make the objects themselves invisible. Still worth a try though!
Heeeeey, SoaprmanSoaprman wrote:
I never did get around to checking to see if a later osu! update fixed the map, though. Maybe I'll do that next time I open the game.
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