woah its been a month now..
but im still looking for another bubble guy (
!!
but im still looking for another bubble guy (
!!
Wait, don't you just need a heart icon next?Zallies wrote:
but im still looking for another bubble guy (
nagtanong na ako, tas ayaw HAH ( well im doing my best..-Harpuia- wrote:
Wait, don't you just need a heart icon next?Zallies wrote:
but im still looking for another bubble guy (
Can't you ask Mir again?Zallies wrote:
woah its been a month now..
but im still looking for another bubble guy (
!!
He might not want to nominate though if I saw correctlyMapleDialga wrote:
Can't you ask Mir again?Zallies wrote:
woah its been a month now..
but im still looking for another bubble guy (
!!
RShields wrote:
Right now, there are 799 timing points, of which 480 are redlines. That's way too many, and not because it's a big number. Get rid of the redlines that literally land on the same as what a normal red tick or white tick would be, unless it has a clear and justifiable purpose.
(Note that you tend to NC on the downbeats, which should be the big white ticks. Anything that causes your NCs to desync with the big white ticks is suspicious.)
(Fun fact: ALIEN has 329 timing points, of which 185 are redlines.)
That map has 935 timing points, of which 383 are redlines.Zallies wrote:
fun fact: how about this ranked map? https://osu.ppy.sh/s/525260
RShields wrote:
Note that neither having lots of timing points nor having lots of redlines is unrankable
ay, @pimpG also did ranked map's timing so i ask to borrow some timing and he helps me and I got my Bubble backRShields wrote:
Right now, there are 799 timing points, of which 480 are redlines. That's way too many, and not because it's a big number. Get rid of the redlines that literally land on the same as what a normal red tick or white tick would be, unless it has a clear and justifiable purpose.
you should follow the music's rhythm, how it ends and how they start on downbeatsRShields wrote:
(Note that you tend to NC on the downbeats, which should be the big white ticks. Anything that causes your NCs to desync with the big white ticks is suspicious.)
different song = different number of timing points requiredRShields wrote:
Fun fact: ALIEN has 329 timing points, of which 185 are redlines.)
stealing timing, mp3, background, video and stuff like this is irrelevant because the mappers don't really own these things.RShields wrote:
Someone else noted that you could steal the timing from a ranked map. If you want to steal the timing from that map, go for it.
Zallies wrote:
OMG I DIDNT POST MY ANSWER!!! OMG
ILL DO IT LATER
no reply = fixedpishifat wrote:
00:37:000 - add a red line here with the same bpm as the previous line. metronome is off by a beat didnt see that the metronome is off, applied
04:00:990 - same
with timing this gross, u should compensate to make gameplay less gross (even if it's technically less accurate):
03:05:107 (7,8,1) - delete the line on 8 and change 7's bpm to 157. current timing change is too unpredicable and song isn't off enough to be worth having I want to call PimpG but since its not a big deal doing timing since its still the same, therefore APPLIED
01:29:285 (8,1) - delete line on 8, add one on 7 with 156bpm
01:41:500 (1) - use a slider. guaranteed 100 because of timing shift otherwise it would be destroyed of vocal's flow when you make it intense, also sad if you make the vocal on the sliderend so the sliderend is a must clickable
01:56:312 (4,5,1) - delete line on 5, change line on 4 to 154bpm
03:16:954 (1,2,3,4,5,6,1) - even out timing so that 1-6 is same interval as 6,1 at the end, or use a slider on 03:17:490 - same as from the above
03:34:197 (2,3) - delete red lines on both of thse
04:04:740 (4,5,6,7,1) - delete line 7, add on 4 with 157.7bpm
04:15:240 (3,4,5) - delete all the reds
04:35:100 (5,6,7,8,1) - delete lines on 5 and 8
05:02:115 (2,3,4,5,1) - delete line on 5 and change 2's bpm to 167, or use a slider on 1
use a different soft-finish, like http://puu.sh/B8kz5/f12d062434.wav
being the same sample as the hitnormal makes for overlapping sounds which is terrible to listen to removed and added to new hitsound, please redownload it again
00:11:667 (1) - silence slide through volume changes, like http://puu.sh/B8kxW/a2ff6bad60.png (need sampleset change or the volume won't actually apply) yeah since the slider isnt need the hitsound threfore applied
05:54:855 (1) - change sampleset on each green line for same reason as above its not the same as above, voice and music is a close fading
02:26:126 (4) - would leave out the finishes like 02:31:760 (3) - its kinda sad if you leave out on the music's hitsound
05:47:857 (2) - 05:48:975 (1) - 05:49:534 (1) - claps applied
call me and the other bn back!!
i think there was some misundersstanding here. osu has a glitch where sliderslide volume changes don't apply unless green lines switch sampleset (so going from S to S:C1 or anything like that). because your 40% and 5% lines are both using the same sampleset, sliderslide volume doesn't change during gameplayZallies wrote:
00:11:667 (1) - silence slide through volume changes, like http://puu.sh/B8kxW/a2ff6bad60.png (need sampleset change or the volume won't actually apply) yeah since the slider isnt need the hitsound threfore applied
05:54:855 (1) - change sampleset on each green line for same reason as above its not the same as above, voice and music is a close fading
i replied on a thread, applied all, fixed all problemspishifat wrote:
i think there was some misundersstanding here. osu has a glitch where sliderslide volume changes don't apply unless green lines switch sampleset (so going from S to S:C1 or anything like that). because your 40% and 5% lines are both using the same sampleset, sliderslide volume doesn't change during gameplayZallies wrote:
00:11:667 (1) - silence slide through volume changes, like http://puu.sh/B8kxW/a2ff6bad60.png (need sampleset change or the volume won't actually apply) yeah since the slider isnt need the hitsound threfore applied
05:54:855 (1) - change sampleset on each green line for same reason as above its not the same as above, voice and music is a close fading
so for these mid-slider volume changes, you gotta switch between samplesets to fix the issue